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[567] | 1 | #pragma once
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| 2 | #ifndef BFW_MOTOKO_DRAW_H
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| 3 | #define BFW_MOTOKO_DRAW_H
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| 4 |
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| 5 | #include "Daodan.h"
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| 6 |
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| 7 | typedef struct
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| 8 | {
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| 9 | short Width;
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| 10 | short Height;
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| 11 | short Depth;
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| 12 | short __unused;
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| 13 | } M3tDisplayMode;
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| 14 |
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| 15 | typedef struct
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| 16 | {
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| 17 | int Type;
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| 18 | char Name[64];
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| 19 | char a[64];
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| 20 | int b, c, d;
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| 21 | short DisplayModeCount;
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| 22 | M3tDisplayMode DisplayModes[12];
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| 23 | char e[990];
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| 24 | } M3tDrawEngineCaps;
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| 25 |
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| 26 | typedef struct
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| 27 | {
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| 28 | int Context_New;
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| 29 | int Context_Delete;
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| 30 | int Texture_ResetAll;
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| 31 | int PrivateState_Size;
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| 32 | int PrivateState_New;
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| 33 | int PrivateState_Delete;
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| 34 | int State_Update;
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| 35 | } M3tDrawEngine;
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| 36 |
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| 37 | typedef struct
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| 38 | {
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| 39 | int FrameStart;
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| 40 | int FrameEnd;
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| 41 | int FrameSync;
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| 42 | int Triangle;
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| 43 | int Quad;
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| 44 | int Pent;
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| 45 | int Line;
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| 46 | int Point;
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| 47 | int TriSprite;
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| 48 | int Sprite;
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| 49 | int SpriteArray;
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| 50 | int ScreenCapture;
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| 51 | int PointVisible;
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| 52 | int SupportsPointVisible;
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| 53 | int TextureFormatAvailable;
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| 54 | int SetResolution;
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| 55 | int ResetFog;
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| 56 | int TextureLoad;
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| 57 | int TextureUnload;
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| 58 | int SinglePassMultitextureCapable;
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| 59 | } M3tDrawContext;
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| 60 |
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| 61 | typedef struct
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| 62 | {
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| 63 | float *Position;
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| 64 | int *Color;
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| 65 | float *TexCoord0;
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| 66 | float *TexCoord1;
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| 67 | void *Texture0;
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| 68 | void *Texture1;
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| 69 | void *State6;
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| 70 | void *State7;
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| 71 | void *State8;
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| 72 | } M3tDrawPtrState;
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| 73 |
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| 74 | extern char M3gResolutionSwitch;
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| 75 |
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| 76 | #endif
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