#pragma once #ifndef BFW_MOTOKO_DRAW_H #define BFW_MOTOKO_DRAW_H #include "Daodan.h" typedef struct { short Width; short Height; short Depth; short __unused; } M3tDisplayMode; typedef struct { int Type; char Name[64]; char a[64]; int b, c, d; short DisplayModeCount; M3tDisplayMode DisplayModes[12]; char e[990]; } M3tDrawEngineCaps; typedef struct { int Context_New; int Context_Delete; int Texture_ResetAll; int PrivateState_Size; int PrivateState_New; int PrivateState_Delete; int State_Update; } M3tDrawEngine; typedef struct { int FrameStart; int FrameEnd; int FrameSync; int Triangle; int Quad; int Pent; int Line; int Point; int TriSprite; int Sprite; int SpriteArray; int ScreenCapture; int PointVisible; int SupportsPointVisible; int TextureFormatAvailable; int SetResolution; int ResetFog; int TextureLoad; int TextureUnload; int SinglePassMultitextureCapable; } M3tDrawContext; typedef struct { float *Position; int *Color; float *TexCoord0; float *TexCoord1; void *Texture0; void *Texture1; void *State6; void *State7; void *State8; } M3tDrawPtrState; extern char M3gResolutionSwitch; #endif