[567] | 1 | #include <string.h>
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| 2 | #include "bool.h"
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| 3 | #include <math.h>
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| 4 | #include "Oni.h"
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| 5 | #include "Oni_Character.h"
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| 6 |
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| 7 | #include "Daodan.h"
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| 8 | #include "Daodan_Cheater.h"
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| 9 | union MSVC_EVIL_FLOAT_HACK
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| 10 | {
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| 11 | unsigned __int8 Bytes[4];
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| 12 | float Value;
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| 13 | };
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| 14 | static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}};
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| 15 | #define INFINITY (INFINITY_HACK.Value)
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| 16 |
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| 17 | oniCheatCode DDr_CheatTable[] = {
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| 18 | { "shapeshifter", "Change Characters Enabled", "Change Characters Disabled", cheat_shapeshifter },
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| 19 | { "liveforever", "Invincibility Enabled", "Invincibility Disabled", cheat_liveforever },
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| 20 | { "touchofdeath", "Omnipotence Enabled", "Omnipotence Disabled", cheat_touchofdeath },
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| 21 | { "canttouchthis", "Unstoppable Enabled", "Unstoppable Disabled", cheat_canttouchthis },
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| 22 | { "fatloot", "Fat Loot Received", NULL, cheat_fatloot },
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| 23 | { "glassworld", "Glass Furniture Enabled", "Glass Furniture Disabled", cheat_glassworld },
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| 24 | { "winlevel", "Instantly Win Level", NULL, cheat_winlevel },
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| 25 | { "loselevel", "Instantly Lose Level", NULL, cheat_loselevel },
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| 26 | { "bighead", "Big Head Enabled", "Big Head Disabled", cheat_bighead },
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| 27 | { "minime", "Mini Mode Enabled", "Mini Mode Disabled", cheat_minime },
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| 28 | { "superammo", "Super Ammo Mode Enabled", "Super Ammo Mode Disabled", cheat_superammo },
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| 29 | { "thedayismine", "Developer Access Enabled", "Developer Access Disabled", cheat_thedayismine },
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| 30 | { "reservoirdogs", "Last Man Standing Enabled", "Last Man Standing Disabled", cheat_reservoirdogs },
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| 31 | { "roughjustice", "Gatling Guns Enabled", "Gatling Guns Disabled", cheat_roughjustice },
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| 32 | { "chenille", "Daodan Power Enabled", "Daodan Power Disabled", cheat_chenille },
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| 33 | { "behemoth", "Godzilla Mode Enabled", "Godzilla Mode Disabled", cheat_behemoth },
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| 34 | { "elderrune", "Regeneration Enabled", "Regeneration Disabled", cheat_elderrune },
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| 35 | { "moonshadow", "Phase Cloak Enabled", "Phase Cloak Disabled", cheat_moonshadow },
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| 36 | { "munitionfrenzy", "Weapons Locker Created", NULL, cheat_munitionfrenzy },
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| 37 | { "fistsoflegend", "Fists Of Legend Enabled", "Fists Of Legend Disabled", cheat_fistsoflegend },
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| 38 | { "killmequick", "Ultra Mode Enabled", "Ultra Mode Disabled", cheat_killmequick },
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| 39 | { "carousel", "Slow Motion Enabled", "Slow Motion Disabled", cheat_carousel },
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| 40 | { "bigbadboss", "Boss Shield Enabled", "Boss Shield Disabled", cheat_bigbadboss },
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| 41 | { "bulletproof", "Force Field Enabled", "Force Field Disabled", cheat_bulletproof },
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| 42 | { "kangaroo", "Alex Okita Mode Enabled", "Alex Okita Mode Disabled", cheat_kangaroo },
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| 43 | { "himynameisalex", "Kangaroo Jump Enabled", "Kangaroo Jump Disabled", cheat_kangaroo },
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| 44 | { "marypoppins", "Jet Pack Mode Enabled", "Jet Pack Mode Disabled", cheat_marypoppins },
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| 45 | { "buddha", "Unkillable Enabled", "Unkillable Disabled", cheat_buddha },
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| 46 | { "shinobi", "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled", cheat_shinobi },
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| 47 | { "x", "Developer Access Enabled", "Developer Access Disabled", cheat_x },
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| 48 | { "testcheat", "Testing...", "", cheat_testcheat },
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| 49 | { "tellmetheversion", "Daodan v.3.0", "", cheat_tellmetheversion },
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| 50 | {0}
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| 51 | };
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| 52 |
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| 53 |
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| 54 |
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| 55 | // Just copied all these defines from the old daodan, they were originaly from SFeLi's code.
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| 56 |
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| 57 | #define GSA_camera (0x00000080)
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| 58 | #define GSA_player (0x000000AC)
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| 59 | #define GSA_carousel (0x00000104) /* char */
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| 60 | #define GSA_slowmotimer (0x00000108)
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| 61 | #define GSA_splashscreen (0x00000118) /* char */
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| 62 |
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| 63 | #define CHR_flags (0x00000004)
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| 64 | #define CHR_flags2 (0x00000008)
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| 65 | #define CHR_oncc (0x0000000C)
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| 66 | #define CHR_team (0x00000012) /* short */
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| 67 | #define CHR_name (0x00000014) /* char[32] */
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| 68 | #define CHR_scalemodel (0x00000034)
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| 69 | #define CHR_weapon1 (0x00000194)
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| 70 | #define CHR_weapon2 (0x00000198)
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| 71 | #define CHR_weapon3 (0x0000019C)
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| 72 | #define CHR_shield_curr (0x000001B6) /* short */
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| 73 | #define CHR_shield (0x000001B8) /* short */
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| 74 | #define CHR_phasecloak (0x000001BA) /* short */
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| 75 | #define CHR_stats_kills (0x00001670)
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| 76 | #define CHR_stats_damage (0x00001674)
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| 77 |
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| 78 | #define ONCC_jet_accel (0x00000010) /* float */
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| 79 | #define ONCC_jet_timer (0x00000016) /* short */
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| 80 | #define ONCC_height1 (0x00000018) /* float */
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| 81 | #define ONCC_height2 (0x0000001C) /* float */
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| 82 | #define ONCC_bodysize_min (0x00000C58) /* float */
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| 83 | #define ONCC_bodysize_max (0x00000C8C) /* float */
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| 84 |
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| 85 | #define kangaroo_h (short)(60)
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| 86 | #define kangaroo_jp (float)(0.06)
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| 87 | #define marypoppins_jp (float)(0.14)
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| 88 |
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| 89 | uint16_t cheat_oldshield = 0;
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| 90 | int32_t cheat_oldhealth = 1;
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| 91 | int32_t cheat_oldmaxhealth = 1;
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| 92 | float cheat_oldjet_accel = 0.03f;
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| 93 | uint16_t cheat_oldjet_timer = 20;
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| 94 | float cheat_oldheight1 = 45;
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| 95 | float cheat_oldheight2 = 135;
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| 96 | bool inc_fallingframes = true;
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[569] | 97 | extern bool patch_bsl;
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[567] | 98 | uint8_t ONICALL DDrCheater(uint32_t cheat)
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| 99 | {
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| 100 | switch (cheat)
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| 101 | {
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| 102 | case cheat_bigbadboss:
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| 103 | {
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| 104 | GameState* GameState = ONgGameState;
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| 105 |
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| 106 | Character* player = ONgGameState->PlayerCharacter;
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| 107 | //char* player = *((char**)(ONgGameState + GSA_player));
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| 108 | if (player->Flags & chr_bossshield)
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| 109 | {
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| 110 | player->Flags = player->Flags & ~chr_bossshield;
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| 111 | return 0;
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| 112 | }
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| 113 | else
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| 114 | {
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| 115 | player->Flags = player->Flags | chr_bossshield;
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| 116 | return 1;
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| 117 | }
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| 118 | }
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| 119 | case cheat_bulletproof:
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| 120 | {
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| 121 | Character* player = ONgGameState->PlayerCharacter;
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| 122 | if (player->Flags & chr_weaponimmune)
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| 123 | {
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| 124 | player->Flags = player->Flags & ~chr_weaponimmune;
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| 125 | player->Inventory.ShieldUsed = cheat_oldshield;
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| 126 | return 0;
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| 127 | }
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| 128 | else
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| 129 | {
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| 130 | player->Flags |= chr_weaponimmune;
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| 131 | cheat_oldshield = player->Inventory.ShieldUsed;
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| 132 | player->Inventory.ShieldUsed = 100;
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| 133 | return 1;
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| 134 | }
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| 135 | }
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| 136 | case cheat_kangaroo:
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| 137 | {
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| 138 | Character* player = ONgGameState->PlayerCharacter;
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| 139 | //char* oncc = *(char**)(player + CHR_oncc);
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| 140 | if (!inc_fallingframes)
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| 141 | inc_fallingframes = true;
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| 142 | if (player->ONCC->JetpackTimer == kangaroo_h)
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| 143 | {
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| 144 | player->ONCC->JumpAcceleration = cheat_oldjet_accel;
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| 145 | player->ONCC->JetpackTimer = cheat_oldjet_timer;
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| 146 | player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1;
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| 147 | player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2;
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| 148 | return 0;
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| 149 | }
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| 150 | else if (player->ONCC->JetpackTimer == 0xFFFF)
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| 151 | {
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| 152 | player->ONCC->JumpAcceleration = kangaroo_jp;
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| 153 | player->ONCC->JetpackTimer = kangaroo_h;
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| 154 | player->ONCC->MaxFallingHeightWithoutDamage = INFINITY;
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| 155 | player->ONCC->MaxFallingHeightWithDamage = INFINITY;
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| 156 | return 1;
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| 157 | }
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| 158 | else
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| 159 | {
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| 160 | cheat_oldjet_accel = player->ONCC->JumpAcceleration;
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| 161 | cheat_oldjet_timer = player->ONCC->JetpackTimer;
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| 162 | cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage ;
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| 163 | cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage;
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| 164 | player->ONCC->JumpAcceleration = kangaroo_jp;
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| 165 | player->ONCC->JetpackTimer = kangaroo_h;
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| 166 | player->ONCC->MaxFallingHeightWithoutDamage = INFINITY;
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| 167 | player->ONCC->MaxFallingHeightWithDamage = INFINITY;
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| 168 | return 1;
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| 169 | }
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| 170 | }
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| 171 | case cheat_marypoppins:
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| 172 | {
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| 173 | Character* player = ONgGameState->PlayerCharacter;
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| 174 | if (!inc_fallingframes)
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| 175 | {
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| 176 | inc_fallingframes = true;
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| 177 | if (player->ONCC->JetpackTimer == 0xFFFF)
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| 178 | {
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| 179 | player->ONCC->JumpAcceleration = cheat_oldjet_accel;
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| 180 | player->ONCC->JetpackTimer = cheat_oldjet_timer;
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| 181 | player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1;
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| 182 | player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2;
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| 183 | }
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| 184 | return 0;
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| 185 | }
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| 186 | else if (player->ONCC->JetpackTimer == kangaroo_h)
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| 187 | {
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| 188 | player->ONCC->JumpAcceleration = marypoppins_jp;
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| 189 | player->ONCC->JetpackTimer = 0xFFFF;
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| 190 | player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000;
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| 191 | player->ONCC->MaxFallingHeightWithDamage = 0x7f800000;
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| 192 | inc_fallingframes = false;
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| 193 | return 1;
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| 194 | }
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| 195 | else
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| 196 | {
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| 197 | cheat_oldjet_accel = player->ONCC->JumpAcceleration;
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| 198 | cheat_oldjet_timer = player->ONCC->JetpackTimer;
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| 199 | cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage;
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| 200 | cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage ;
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| 201 | player->ONCC->JumpAcceleration = marypoppins_jp;
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| 202 | player->ONCC->JetpackTimer = 0xFFFF;
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| 203 | player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000;
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| 204 | player->ONCC->MaxFallingHeightWithDamage = 0x7f800000;
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| 205 | inc_fallingframes = false;
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| 206 | return 1;
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| 207 | }
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| 208 | }
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| 209 | case cheat_buddha:
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| 210 | {
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| 211 | Character* player = ONgGameState->PlayerCharacter;
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| 212 | if (player->Flags& chr_unkillable)
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| 213 | {
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| 214 | player->Flags= player->Flags& ~chr_unkillable;
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| 215 | return 0;
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| 216 | }
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| 217 | else
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| 218 | {
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| 219 | player->Flags= player->Flags| chr_unkillable;
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| 220 | return 1;
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| 221 | }
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| 222 | }
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| 223 | case cheat_shinobi:
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| 224 | {
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| 225 | Character* player = ONgGameState->PlayerCharacter;
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| 226 | if (player->MaxHealth == 1)
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| 227 | {
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| 228 | player->Health = cheat_oldhealth;
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| 229 | player->MaxHealth = cheat_oldmaxhealth;
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| 230 | player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune);
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| 231 | ai2_deaf = 0;
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| 232 | return 0;
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| 233 | }
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| 234 | else
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| 235 | {
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| 236 | cheat_oldhealth = player->Health;
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| 237 | cheat_oldmaxhealth = player->MaxHealth;
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| 238 | player->Health = 1;
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| 239 | player->MaxHealth = 1;
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| 240 | player->Flags = player->Flags | chr_bossshield | chr_weaponimmune;
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| 241 | ai2_deaf = 1;
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| 242 | return 1;
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| 243 | }
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| 244 |
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| 245 | }
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| 246 | case cheat_testcheat:
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| 247 | {
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| 248 | Character* player = ONgGameState->PlayerCharacter;
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| 249 | player->Flags = player->Flags | chr_noncombatant;
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| 250 | return 1;
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| 251 | }
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[569] | 252 | case cheat_elderrune:
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| 253 | {
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| 254 | if(patch_bsl) {
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| 255 | int* Regeneration = &ONgGameState->PlayerCharacter->RegenHax;
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| 256 | if(*Regeneration)
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| 257 | {
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| 258 | *Regeneration = 0;
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| 259 | return 0;
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| 260 | }
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| 261 | else
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| 262 | {
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| 263 | *Regeneration = 1;
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| 264 | return 1;
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| 265 | }
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| 266 | }
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| 267 | else
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| 268 | {
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| 269 | return ONrCheater(cheat_elderrune);
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| 270 | }
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| 271 | }
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| 272 |
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[567] | 273 | case cheat_tellmetheversion:
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| 274 | return 1;
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| 275 | case cheat_x:
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| 276 | return ONrCheater(cheat_thedayismine);
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| 277 | default:
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| 278 | return ONrCheater(cheat);
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| 279 | }
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| 280 | }
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| 281 |
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| 282 | void ONICALL DDrCheater_LevelLoad()
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| 283 | {
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| 284 | inc_fallingframes = true;
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| 285 | }
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| 286 |
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| 287 | // Biggest hack in the entire thing ^_^
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| 288 | void __stdcall FallingFrames(void* Ebp)
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| 289 | {
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| 290 | if (inc_fallingframes)
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| 291 | ++*((unsigned int*)((char*)Ebp + 0xf6));
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| 292 | }
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| 293 |
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