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1 | #pragma once
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2 | #ifndef DAODAN_CONSOLE_H
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3 | #define DAODAN_CONSOLE_H
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4 |
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5 | //#include <stdint.h>
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6 |
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7 | #include "Daodan.h"
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8 |
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9 | typedef struct {
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10 | char B;
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11 | char G;
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12 | char R;
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13 | char A;
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14 | } RGBA;
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15 |
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16 |
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17 | typedef struct {
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18 | char A;
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19 | char R;
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20 | char G;
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21 | char B;
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22 | } ARGB;
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23 |
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24 | typedef struct {
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25 | char Char;
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26 | short ignored;
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27 | int Color; //ARGB Color;
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28 | } TStColorFormattingCharacter;
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29 |
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30 | extern TStColorFormattingCharacter* TStColorFormattingCharacters;
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31 | extern TStColorFormattingCharacter DDrDSayColors[];
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32 | void DDrConsole_Print(const char* text);
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33 | void DDrConsole_PrintColored(const char* text, int priority, RGBA color, RGBA shade);
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34 | void DDrConsole_PrintF(const char* fmt, ...);
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35 |
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36 | #endif
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