1 | #include <windows.h> |
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2 | #include <stdlib.h> |
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3 | #include <stdarg.h> |
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4 | //#include <stdint.h> |
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5 | #include "oni_stdio.h" |
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6 | |
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7 | #include "Daodan_Utility.h" |
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8 | #include "BFW_Utility.h" |
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9 | #include "Oni.h" |
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10 | #include "Flatline_Public.h" |
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11 | #include "Mariusnet_Public.h" |
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12 | |
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13 | const double fps = 60.0; |
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14 | |
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15 | void __cdecl DDrStartupMessage(const char* fmt, ...) |
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16 | { |
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17 | |
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18 | char* buffer; |
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19 | va_list ap; |
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20 | va_start(ap, fmt); |
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21 | |
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22 | buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1); |
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23 | |
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24 | vsprintf(buffer, fmt, ap); |
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25 | va_end(ap); |
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26 | |
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27 | if (!ONgFileStartup) |
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28 | if (!(ONgFileStartup = oni_fopen("startup.txt", "w"))) |
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29 | return; |
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30 | |
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31 | oni_fprintf(ONgFileStartup, "%s\n", buffer); |
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32 | free(buffer); |
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33 | |
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34 | oni_fflush(ONgFileStartup); |
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35 | return; |
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36 | } |
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37 | |
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38 | /* |
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39 | int64_t ONICALL DDrMachineTime_Sixtieths() |
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40 | { |
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41 | static int64_t LastTime, Time; |
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42 | int64_t Current; |
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43 | |
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44 | Current = LastTime + GetTickCount(); |
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45 | |
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46 | if (Current > Time) |
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47 | { |
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48 | LastTime += 1; |
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49 | Current += 1; |
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50 | } |
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51 | |
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52 | Time = Current; |
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53 | |
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54 | return (Time * 3) / 50; |
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55 | } |
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56 | */ |
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57 | |
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58 | int64_t ONICALL DDrMachineTime_Sixtieths() |
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59 | { |
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60 | static uint32_t startticks = 0; |
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61 | double ticks = 0; |
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62 | |
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63 | if (startticks) |
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64 | ticks = GetTickCount() - startticks; |
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65 | else |
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66 | startticks = GetTickCount(); |
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67 | |
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68 | return (int64_t)(ticks / 1000.0 * fps); |
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69 | } |
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70 | |
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71 | int64_t ONICALL DDrMachineTime_High() |
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72 | { |
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73 | // LARGE_INTEGER PerfCount; |
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74 | // |
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75 | // if (!QueryPerformanceCounter(&PerfCount)) |
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76 | // PerfCount.QuadPart = GetTickCount(); |
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77 | // |
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78 | // return PerfCount.QuadPart; |
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79 | return GetTickCount(); |
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80 | } |
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81 | |
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82 | double ONICALL DDrMachineTime_High_Frequency() |
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83 | { |
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84 | // LARGE_INTEGER Frequency; |
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85 | // |
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86 | // if (!QueryPerformanceFrequency(&Frequency)) |
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87 | return 1000.0; |
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88 | |
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89 | // return Frequency.QuadPart; |
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90 | } |
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91 | |
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92 | void ONICALL DDrWeapon2Message(int* weapon, void* output_ptr) |
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93 | { |
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94 | char buffer[128] = {0}; |
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95 | char* weapon_string = (char*)(*(weapon + 1)+0x5C); |
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96 | int16_t ammo = *(int16_t *)((int)weapon + 0x56); |
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97 | int16_t maxammo = *(int16_t *)(*(weapon + 1)+0xC0); |
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98 | float ratio = (float)ammo / (float)maxammo; |
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99 | |
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100 | char ammocolor; |
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101 | if (ratio >= .9) ammocolor = 'g'; |
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102 | else if (ratio >= .5) ammocolor = 'y'; |
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103 | else if (ratio >= .2) ammocolor = 'o'; |
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104 | else ammocolor = 'r'; |
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105 | |
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106 | DDrMake_Weapon_Message( weapon_string, buffer); //gets the name of the weapon and formats it...probably doesn't need to be in seperate func. |
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107 | sprintf(SSrMessage_Find("autoprompt_weapon"), "%s |[%c.%i/%i]|", buffer, ammocolor, ammo, maxammo); //copies the new string to ONGS |
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108 | ONiGameState_FindAutoPromptMessage("weapon", output_ptr); //does what the code i replaced does. Basically tells the game to show the msg. |
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109 | } |
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110 | |
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111 | |
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112 | void ONICALL DDrMake_Weapon_Message(char* weapon_string, char* output_ptr) |
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113 | { |
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114 | char* weapon_msg = NULL; //The normal "You have recieved X" message. |
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115 | char weapon_name[64] = {'\0'}; //The stripped weapon name |
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116 | //TODO, someday: dynamically detect different keybindings. |
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117 | char default_msg[] = "Press [c.Q] to pick up weapon."; //default return |
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118 | |
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119 | //Find the recieved message string |
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120 | weapon_msg = SSrMessage_Find(weapon_string); |
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121 | //this probably could be reorganized |
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122 | if(weapon_msg) { //SSrMsgblah returns NULL if it can't find the message key |
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123 | memcpy(weapon_name, weapon_msg, (strstr(weapon_msg,"] ") - weapon_msg + 1)); //strips uneeded characters |
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124 | sprintf(output_ptr, "Press [c.Q] to pick up %s", weapon_name); |
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125 | } |
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126 | else { |
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127 | memcpy(output_ptr, default_msg, sizeof(default_msg)); |
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128 | } |
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129 | |
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130 | } |
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131 | |
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132 | typedef struct |
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133 | { |
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134 | uint16_t x; |
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135 | uint16_t y; |
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136 | |
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137 | } IMtPoint2D; |
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138 | IMtPoint2D Point = {256, 250}; |
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139 | extern void* TSrTest; |
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140 | extern void* TSrScores; |
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141 | unsigned int lastPasteTime; |
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142 | |
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143 | //TODO: Fix what happens when you hold down paste |
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144 | //Check if console is open |
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145 | void DDrPasteHack() |
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146 | { |
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147 | COtTextArea* cons = *(COtTextArea**)0x00571B74; |
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148 | char* clipboardText = 0; |
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149 | if(ONgGameState->Input.Current.Actions1 & Action_Console && GetKeyState(0x56) & 0x80 && GetKeyState(VK_CONTROL) & 0x80 ) |
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150 | { |
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151 | if(cons && cons->text_entries && cons->num_text_entries) |
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152 | { |
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153 | //why abs()? so we dont have to reset the timer after a level load. |
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154 | if( abs(ONgGameState->GameTime - lastPasteTime) > 60) { |
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155 | //DDrConsole_Print(cons->text_entries[0].text); |
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156 | if(OpenClipboard(ONgPlatformData.Window)) |
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157 | { |
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158 | unsigned short charsUsed = strlen(cons->text_entries[0].text); |
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159 | //get rid of the v character |
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160 | if(charsUsed) charsUsed--; |
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161 | clipboardText = GetClipboardData(CF_TEXT); |
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162 | if(clipboardText && strlen(clipboardText) + charsUsed < 502) |
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163 | { |
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164 | strcpy_s( cons->text_entries[0].text + charsUsed, 502 - charsUsed - 1, clipboardText); |
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165 | lastPasteTime = ONgGameState->GameTime; |
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166 | } |
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167 | CloseClipboard(); |
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168 | } |
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169 | |
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170 | } |
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171 | else |
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172 | { |
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173 | //need to hook whatever controls however often you can repeat characters...i guess. |
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174 | //cons->text_entries[0].text[strlen(cons->text_entries[0].text) - 1] = 0; |
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175 | } |
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176 | } |
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177 | } |
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178 | } |
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179 | |
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180 | void ONICALL DDrText_Hook() |
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181 | { |
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182 | |
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183 | if(TSrTest) |
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184 | { |
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185 | TSrContext_DrawText(TSrTest, "FINALLY THIS BLOODY TEXT THING WORKS\n Gotta call it at the right point...", 128, 0, &Point); |
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186 | |
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187 | } |
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188 | if(server_started || client_connected) |
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189 | { |
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190 | FLrRun_Scores(); |
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191 | } |
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192 | else if( MsNet_Running ) |
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193 | { |
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194 | MSNet_DrawGames(); |
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195 | } |
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196 | |
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197 | |
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198 | DDrPasteHack(); |
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199 | |
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200 | COrConsole_StatusLine_Display(); |
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201 | |
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202 | } |
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