[578] | 1 | #include "Flatline.h"
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| 2 | #include "Oni_Character.h"
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[579] | 3 | #include "Flatline_Client.h"
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[578] | 4 | #include "Flatline_Server.h"
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[579] | 5 | #include "Flatline_Events.h"
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[582] | 6 | #include <Windows.h>
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[578] | 7 | //#include <sys/time.h>
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| 8 | #include <time.h>
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[582] | 9 | #include <float.h>
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| 10 | #define isnan(x) ((x) != (x))
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[578] | 11 | uint32_t last1 = 0; uint32_t last2 = 0;
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| 12 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
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| 13 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
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[582] | 14 | multiplayer_status MultiplayerStatus;
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[580] | 15 | unsigned int lastPingTime;
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| 16 |
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[578] | 17 | const char * Rejection_Messages[][255] = {
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| 18 | {"Server is full"},
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| 19 | {"-2"},
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| 20 | {"-3"},
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| 21 | {"-4"},
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| 22 | {"-5"},
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| 23 | };
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| 24 |
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| 25 | #define BETTER_SYNC
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| 26 |
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| 27 | void DoRareSync( short Player, sockaddr_in * sender )
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| 28 | {
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| 29 | flatline_packet sync = {0};
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| 30 |
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| 31 | if (Player > max_connections || !PlayerList[ Player ] ) return;
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[580] | 32 |
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| 33 |
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| 34 | // DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index);
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[578] | 35 | sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr);
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| 36 | sync.id = RARE_SYNC_DATA;
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| 37 | sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) );
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| 38 | //using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case.
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| 39 | memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) );
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| 40 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
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| 41 | sync.rare_sync_data.Inventory.Weapons[0] = NULL;
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| 42 | sync.rare_sync_data.Inventory.Weapons[1] = NULL;
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| 43 | sync.rare_sync_data.Inventory.Weapons[2] = NULL;
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| 44 | sync.rare_sync_data.PlayerNum = Player;
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| 45 | sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index;
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| 46 | NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER );
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| 47 | }
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| 48 |
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[583] | 49 | enum
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| 50 | {
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| 51 | JustSpawned,
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| 52 | FirstPass,
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| 53 | SecondPass,
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| 54 | NoPass,
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| 55 | };
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| 56 |
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[578] | 57 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
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| 58 | {
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| 59 | int i, j;
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| 60 | bool found_player = 0;
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| 61 | flatline_packet * packet = (flatline_packet*)data;
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| 62 | static int recieved = 0;
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| 63 | sockaddr_in sender;
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| 64 | sender.sin_family = AF_INET;
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| 65 | sender.sin_port = htons(27777);
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| 66 | sender.sin_addr = *((struct in_addr*)(int*)&from);
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| 67 |
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[580] | 68 |
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[578] | 69 | //packet->data[datalen] = '\0';
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[580] | 70 |
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[578] | 71 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
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| 72 |
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[580] | 73 |
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| 74 |
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[578] | 75 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
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| 76 |
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| 77 |
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[580] | 78 |
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| 79 |
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[578] | 80 | switch(packet->id) {
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| 81 | flatline_packet connect_recv;
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| 82 | player_info * playah;
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| 83 | //rewrite this when we get TCP support.
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| 84 | //rewrite this before we get TCP support*
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| 85 | //the way of seeing if there is room for players sucks.
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[580] | 86 | case CONNECT_SEND:
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| 87 | ;
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[578] | 88 |
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[580] | 89 | connect_recv.id = CONNECT_REPLY;
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[578] | 90 |
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[580] | 91 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
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| 92 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 93 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
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| 94 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
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| 95 | if(!((int)playah > -5 && (int)playah <= 0)) {
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| 96 | flatline_packet new_char = {0};
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| 97 | CharacterObject* Char;
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| 98 | connect_recv.connect_reply.goodtogo = 1;
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| 99 | connect_recv.connect_reply.player_slot = playah->list_slot;
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| 100 | DDrConsole_PrintF("Slot: %i", playah->list_slot);
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[578] | 101 |
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[580] | 102 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
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| 103 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 104 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 105 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 106 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 107 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 108 | Sleep(100);
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[578] | 109 |
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[580] | 110 | new_char.id = NEW_PLAYER;
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| 111 | Char = &new_char.new_player.Character;
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| 112 | memset(Char, 0, sizeof(CharacterObject));
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| 113 | Char->Header.Type = 'CHAR';
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| 114 | Char->OSD.Options = chr_dontaim;
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| 115 | for(j = 0; j < max_connections; j++) {
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| 116 | if(PlayerList[j] != 0) {
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| 117 | new_char.new_player.Playernumber = j;
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| 118 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
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[578] | 119 |
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[580] | 120 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
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| 121 | DDrConsole_PrintF("Class %s", Char->OSD.Class );
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| 122 |
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| 123 | sprintf(Char->OSD.Class, "konoko_generic");
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| 124 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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[578] | 125 | }
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[580] | 126 |
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[578] | 127 | }
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[580] | 128 | }
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| 129 | else {
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| 130 | //fix the error messages...
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| 131 | DDrConsole_PrintF("Server is full. :(");
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| 132 | connect_recv.connect_reply.goodtogo = 0;
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| 133 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 134 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
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| 135 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
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[578] | 136 |
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[580] | 137 | }
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[578] | 138 |
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| 139 |
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[580] | 140 | break;
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| 141 | case CONNECT_REPLY:
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| 142 | break; //do nothing...a server shouldn't recieve this type of packet.
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| 143 | case MESSAGE:
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| 144 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 145 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
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| 146 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 147 | found_player = 1;
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| 148 | break;
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| 149 | }
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| 150 | }
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| 151 | if(found_player == 0) return true;
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| 152 | else {
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| 153 | char message_buffer[512] = {0};
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| 154 | flatline_packet message;
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| 155 | int message_size;
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| 156 | data[datalen] = 0;
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| 157 |
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| 158 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
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| 159 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
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| 160 |
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| 161 | message.id = MESSAGE;
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| 162 | message_size = sprintf(message.data, "%s", message_buffer);
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| 163 | COrMessage_Print(message_buffer, "chat", 0);
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| 164 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
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[578] | 165 | break;
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[580] | 166 | }
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| 167 | case CHANGE_NAME:
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| 168 | ; //wtf, needed or i get an error.
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[583] | 169 | // DDrConsole_PrintF("Changing Name to: %s", packet->data);
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[580] | 170 | for(i = 0; i < MAX_PLAYERS; i++) {
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[583] | 171 | if(PlayerList[i] && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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[580] | 172 | found_player = 1;
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| 173 | break;
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| 174 | }
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| 175 | }
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[583] | 176 | if(found_player == 0) break;
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[580] | 177 | else {
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| 178 | bool name_exists = 0;
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| 179 | for(j = 0; j < MAX_PLAYERS; j++) {
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[583] | 180 | if(PlayerList[j] && !strcmp(packet->data, PlayerList[j]->name)) {
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[580] | 181 | name_exists = 1;
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[578] | 182 | break;
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[580] | 183 | }
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[578] | 184 | }
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[580] | 185 | if(!name_exists) {
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[583] | 186 | FLsUpdateName( i, packet->data );
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[578] | 187 | }
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[580] | 188 | break;
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| 189 | }
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| 190 | case PLAYER_INPUT:
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[578] | 191 |
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[580] | 192 | for(i = 0; i < max_connections; i++) {
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| 193 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 194 | found_player = 1;
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[578] | 195 | break;
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[580] | 196 | }
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| 197 | }
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[578] | 198 |
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[583] | 199 | if(found_player == 0) break;
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[580] | 200 | else {
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| 201 | input_struct * packet_input = &packet->input_struct;
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[578] | 202 |
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| 203 |
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[580] | 204 | PlayerList[i]->Actions1 = packet_input->Actions1;
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| 205 | PlayerList[i]->Actions2 = packet_input->Actions2;
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| 206 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
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| 207 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
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| 208 | PlayerList[i]->LastInputTime = packet_input->Time;
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| 209 |
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| 210 | break;
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| 211 | }
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| 212 | case RARE_SYNC_DATA_REQUEST:
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| 213 | DoRareSync( packet->sync_request , &sender);
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| 214 | break;
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| 215 | case PK_PONG:
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[582] | 216 | for(i = 0; i < max_connections; i++) {
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[580] | 217 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 218 | found_player = 1;
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[578] | 219 | break;
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[580] | 220 | }
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| 221 | }
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| 222 |
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[583] | 223 | if(found_player == 0) break;
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[580] | 224 | if(packet->ping != lastPingTime)
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| 225 | {
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| 226 | PlayerList[i]->Ping = 999;
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| 227 | }
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| 228 | else
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| 229 | {
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[582] | 230 | PlayerList[i]->Ping = GetTickCount() - packet->ping;
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[580] | 231 | }
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| 232 | break;
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| 233 | default:
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| 234 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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| 235 | break;
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[578] | 236 | }
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| 237 | return true;
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| 238 | }
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| 239 |
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| 240 | bool FLrServer_Run()
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| 241 | {
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| 242 | // Get the local hostname
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| 243 | char szHostName[255];
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[580] | 244 | struct hostent *host_entry;
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[578] | 245 | gethostname(szHostName, 255);
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| 246 |
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| 247 | host_entry=gethostbyname(szHostName);
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| 248 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
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| 249 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
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| 250 | }
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| 251 |
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| 252 | short TRrAnimation_GetType(char* anim)
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| 253 | {
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| 254 | return *(short*)(anim + 0x15A);
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| 255 | }
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| 256 |
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| 257 | void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar,
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[580] | 258 | short inFromState, short inNextAnimType, const void *TRAM)
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[578] | 259 | {
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| 260 | ONCC *ONCC = Char->ONCC;
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| 261 | void *TRAC = ONCC->TRAC;
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| 262 | short index = Char->Number;
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| 263 | short animType;
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| 264 |
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| 265 | if (TRAM == 0) return;
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[580] | 266 |
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[578] | 267 | animType = TRrAnimation_GetType(TRAM);
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[580] | 268 |
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[578] | 269 | AChar->Animation = TRAM;
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| 270 | AChar->Frame = 0;
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| 271 | AChar->AnimationFromState = inFromState;
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| 272 | AChar->AnimationType = animType;
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[580] | 273 |
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[578] | 274 | AChar->NextAnimationType= inNextAnimType;
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| 275 | AChar->AnimationToState = TRrAnimation_GetTo(TRAM);
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| 276 |
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| 277 | return;
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| 278 | }
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| 279 |
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| 280 |
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[580] | 281 | RGBA green = {0, 0xFF, 0, 0};
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| 282 | RGBA red = {0, 0, 0xFF, 0};
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| 283 | RGBA grey = {0x80,0x80,0x80,0x80};
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| 284 |
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[578] | 285 | //FLrClient_Run
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| 286 | //Looping function that waits for packets from the server.
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[582] | 287 | int client_slot = 0;
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[578] | 288 |
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[582] | 289 | void FLrClient_GetPackets()
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| 290 | {
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| 291 | flatline_packet packet;
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| 292 | uint16_t len;
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| 293 | //#define SPAM_INPUT
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| 294 | #ifdef SPAM_INPUT
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| 295 | struct timeval lasttime;
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| 296 | struct timeval thistime;
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| 297 | gettimeofday(&lasttime, 0);
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| 298 | #endif
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| 299 |
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| 300 |
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| 301 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
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| 302 | //packet = (flatline_packet*)data;
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| 303 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
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| 304 | switch(packet.id) {
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| 305 | case MESSAGE:
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| 306 | COrMessage_Print(packet.data, "chat", 0);
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| 307 | break;
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[583] | 308 | case CHANGE_NAME:
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| 309 | if(PlayerList[(char)packet.data[0]])
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| 310 | {
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| 311 | char message_buffer[1024];
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| 312 | sprintf(message_buffer,"%s changed their name to %s", PlayerList[(char)packet.data[0]]->name, packet.data + 1);
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| 313 | COrMessage_Print(message_buffer, "name_change", 0);
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| 314 |
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| 315 | sprintf_s(PlayerList[packet.data[0]]->name, 32, "%s", packet.data + 1);
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| 316 |
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| 317 | }
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| 318 | break;
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[582] | 319 | case CONNECT_SEND:
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| 320 | ;if(1) {
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| 321 | flatline_packet connect_recv;
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| 322 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
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| 323 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
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| 324 | }
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| 325 | case CONNECT_REPLY:
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| 326 | break; //extra packet or something.
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| 327 | case NEW_PLAYER:
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| 328 | ;if(1) { //haxhaxhax
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| 329 | CharacterObject* Char = &(packet.new_player.Character);
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| 330 | uint32_t chr_index = 0;
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| 331 | Character* PC;
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| 332 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
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| 333 | //Char->OSD.Options = 0;
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| 334 | if(packet.new_player.Playernumber == client_slot) {
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| 335 | PlayerList[packet.new_player.Playernumber] = &Players[0];
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| 336 | PC = (ONgGameState->PlayerCharacter);
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| 337 | Players[0].Chr = PC;
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| 338 |
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| 339 | }
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| 340 | else {
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| 341 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
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| 342 | ONgGameState->CharacterStorage[chr_index].charType = 0;
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| 343 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
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| 344 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
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| 345 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
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| 346 | Players[chr_index].spawnnumber = chr_index;
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| 347 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
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[583] | 348 | sprintf_s(Players[chr_index].name, 32, "%s", ((new_player*)(packet.data))->Character.OSD.Name);
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[582] | 349 | }
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| 350 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
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| 351 | break;
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| 352 | }
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| 353 | case PLAYER_DATA:
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| 354 | if(1) { //haxhaxhax
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| 355 | player_data* pd = &packet.player_data;
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| 356 | uint16_t i = pd->PlayerNum;
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| 357 |
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| 358 | pd = (void*)packet.data;
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| 359 |
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| 360 |
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| 361 | if (i > max_connections) break;
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| 362 | if( !PlayerList[i] ) break;
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| 363 |
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| 364 | memcpy( &(PlayerList[i]->player_data), pd, sizeof(player_data) );
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[583] | 365 | if(PlayerList[i]->player_data.Health == 0)
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| 366 | {
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| 367 | short breakfast = 1;
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| 368 | }
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[582] | 369 | if( !server_started && pd->rare_sync_index > PlayerList[i]->rare_sync_index )
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| 370 | {
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| 371 | int sent_bytes;
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| 372 | flatline_packet sync_request = {0};
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| 373 | sync_request.id = RARE_SYNC_DATA_REQUEST;
|
---|
| 374 | sync_request.sync_request = i;
|
---|
| 375 | DDrConsole_PrintF( "Requesting sync data for player %i, old index %u", i, PlayerList[i]->rare_sync_index);
|
---|
| 376 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) );
|
---|
| 377 | }
|
---|
| 378 |
|
---|
[583] | 379 | PlayerList[i]->DataApplied = NoPass;
|
---|
[582] | 380 |
|
---|
| 381 |
|
---|
| 382 | break;
|
---|
| 383 | }
|
---|
| 384 | case RARE_SYNC_DATA:
|
---|
| 385 | if(1) {
|
---|
| 386 | sl_arg hax[2];
|
---|
| 387 | int dontuse;
|
---|
| 388 | uint16_t i = packet.rare_sync_data.PlayerNum;
|
---|
| 389 |
|
---|
| 390 | if (i > max_connections) break;
|
---|
| 391 | if( !PlayerList[i] ) break;
|
---|
| 392 |
|
---|
| 393 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
|
---|
| 394 | packet.rare_sync_data.Inventory.Weapons[0] = NULL;
|
---|
| 395 | packet.rare_sync_data.Inventory.Weapons[1] = NULL;
|
---|
| 396 | packet.rare_sync_data.Inventory.Weapons[2] = NULL;
|
---|
| 397 | // TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC );
|
---|
| 398 |
|
---|
| 399 | //add the target character
|
---|
| 400 | hax[0].type = sl_int32;
|
---|
| 401 | hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber;
|
---|
| 402 |
|
---|
| 403 | //add the new class
|
---|
| 404 | //fix this later so we cant buffer overflow :O
|
---|
| 405 | hax[1].type = sl_str32;
|
---|
| 406 | hax[1].value_str32 = packet.rare_sync_data.Class;
|
---|
| 407 |
|
---|
| 408 | //we are directly calling a bsl function instead of using the normal method for two reasons
|
---|
| 409 | //1. it has all the checking built in
|
---|
| 410 | iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax );
|
---|
| 411 | //DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index);
|
---|
| 412 | memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory ));
|
---|
| 413 |
|
---|
| 414 | PlayerList[i]->rare_sync_index = packet.rare_sync_data.index;
|
---|
| 415 | }
|
---|
| 416 | break;
|
---|
| 417 | case FLATLINE_EVENT:
|
---|
| 418 | FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray );
|
---|
| 419 | break;
|
---|
| 420 | case PK_PING:
|
---|
| 421 | packet.id = PK_PONG;
|
---|
| 422 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4);
|
---|
| 423 | break;
|
---|
| 424 | case PK_ALL_INPUT:
|
---|
| 425 | if(1)
|
---|
| 426 | {
|
---|
| 427 | int Player, i;
|
---|
| 428 | for(i = 0; packet.all_input[i].PlayerNum != -1; i++)
|
---|
| 429 | {
|
---|
| 430 | Player = packet.all_input[i].PlayerNum;
|
---|
| 431 | if(PlayerList[Player])
|
---|
| 432 | {
|
---|
| 433 | PlayerList[Player]->Actions1 = packet.all_input[Player].Actions1;
|
---|
| 434 | PlayerList[Player]->Actions2 = packet.all_input[Player].Actions2;
|
---|
| 435 | PlayerList[Player]->MouseDeltaX = packet.all_input[Player].MouseDeltaX;
|
---|
| 436 | PlayerList[Player]->MouseDeltaY = packet.all_input[Player].MouseDeltaY;
|
---|
| 437 | PlayerList[Player]->Facing = packet.all_input[Player].Facing;
|
---|
| 438 | PlayerList[Player]->DesiredFacing = packet.all_input[Player].DesiredFacing;
|
---|
| 439 | PlayerList[Player]->Position = packet.all_input[Player].Position;
|
---|
[583] | 440 | PlayerList[Player]->NeedToSetFP = 1;
|
---|
[582] | 441 | }
|
---|
| 442 | }
|
---|
| 443 | }
|
---|
| 444 | break;
|
---|
| 445 | default:
|
---|
| 446 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
---|
| 447 | break;
|
---|
| 448 | }
|
---|
| 449 | }
|
---|
| 450 | }
|
---|
| 451 |
|
---|
| 452 |
|
---|
[578] | 453 | bool FLrClient_Run(flatline_packet* packet)
|
---|
| 454 | {
|
---|
| 455 |
|
---|
| 456 | char data[1400];
|
---|
| 457 | uint16_t len;
|
---|
| 458 | int j;
|
---|
| 459 | int sent_bytes;
|
---|
| 460 | client_connected = 0;
|
---|
| 461 |
|
---|
[580] | 462 |
|
---|
[578] | 463 | //starts the connection
|
---|
| 464 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
|
---|
| 465 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
|
---|
| 466 | if(sent_bytes == SOCKET_ERROR) {
|
---|
| 467 | NetCatchError();
|
---|
| 468 | }
|
---|
| 469 | //loops once per second waiting for a reply.
|
---|
| 470 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
|
---|
| 471 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
|
---|
| 472 | packet = (flatline_packet*)data;
|
---|
| 473 | if(packet->id == CONNECT_REPLY) {
|
---|
| 474 | if(packet->connect_reply.goodtogo){
|
---|
[582] | 475 |
|
---|
[578] | 476 | client_connected = 1;
|
---|
| 477 |
|
---|
| 478 | client_slot = ((connect_reply*)packet->data)->player_slot;
|
---|
| 479 |
|
---|
| 480 | PlayerList[client_slot] = Players+client_slot;
|
---|
| 481 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
|
---|
| 482 |
|
---|
| 483 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
|
---|
[580] | 484 |
|
---|
[583] | 485 | sprintf_s( PlayerList[client_slot]->name, 32, "%s", player_name );
|
---|
| 486 |
|
---|
[578] | 487 | //disable local input.
|
---|
| 488 | DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
|
---|
[582] | 489 |
|
---|
| 490 | //Disable local turning
|
---|
| 491 | //DDrPatch_NOOP(0x004F7EA8, 2);
|
---|
| 492 | //DDrPatch_Byte( 0x004F7EB1 , 0xE9);
|
---|
| 493 | //DDrPatch_MakeJump( 0x004F7EB1, 0x004F8030 );
|
---|
[580] | 494 |
|
---|
[582] | 495 |
|
---|
| 496 | //DDrPatch_Byte(0x04ED6FB, 0xEB);
|
---|
| 497 |
|
---|
[578] | 498 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
|
---|
[582] | 499 | //DDrPatch_NOOP(0x43B23,0x10);
|
---|
| 500 | //DDrPatch_NOOP(0x4EC248,(0x5A-0x48));
|
---|
| 501 | //DDrPatch_NOOP(0x4EC861, 6);
|
---|
[578] | 502 | break;
|
---|
| 503 | }
|
---|
| 504 | else {
|
---|
| 505 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
|
---|
| 506 | return false;
|
---|
| 507 | break;
|
---|
| 508 | }
|
---|
| 509 | }
|
---|
| 510 | }
|
---|
| 511 | if(client_connected) break;
|
---|
| 512 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
|
---|
| 513 | Sleep(1000);
|
---|
| 514 | }
|
---|
| 515 | //the client timed out without recieving an error message.
|
---|
| 516 | if(!client_connected) {
|
---|
| 517 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
|
---|
| 518 | return false;
|
---|
| 519 | }
|
---|
[580] | 520 |
|
---|
[578] | 521 | return true;
|
---|
| 522 | }
|
---|
| 523 |
|
---|
| 524 | //wtf, this needs cleaned up...
|
---|
| 525 | player_info *FLr_FindEmptySlot() {
|
---|
| 526 | int j;
|
---|
| 527 | for(j = 0; j < MAX_PLAYERS; j++) {
|
---|
| 528 | if (Players[j].ip == 0) {
|
---|
| 529 | return &Players[j];
|
---|
| 530 | }
|
---|
| 531 | }
|
---|
| 532 | return 0;
|
---|
| 533 | }
|
---|
| 534 |
|
---|
| 535 | extern uint16_t max_connections;
|
---|
| 536 | uint16_t FLr_FindEmptyListSlot() {
|
---|
| 537 | int j;
|
---|
| 538 | for(j = 0; j < max_connections; j++) {
|
---|
| 539 | if (PlayerList[j] == 0) {
|
---|
| 540 | return j;
|
---|
| 541 | }
|
---|
| 542 | }
|
---|
| 543 | return -1;
|
---|
| 544 | }
|
---|
[580] | 545 | typedef struct
|
---|
| 546 | {
|
---|
| 547 | uint16_t x;
|
---|
| 548 | uint16_t y;
|
---|
| 549 |
|
---|
| 550 | } IMtPoint2D;
|
---|
[578] | 551 | static flatline_packet cache_input = {0};
|
---|
[583] | 552 |
|
---|
[582] | 553 | bool ShouldSendUpdate( int i, Character* Player, ActiveCharacter* Active_Player )
|
---|
| 554 | {
|
---|
| 555 | return
|
---|
| 556 | MultiplayerStatus.PleaseUpdateAllPlayers ? 1 :
|
---|
| 557 | strcmp(PlayerList[i]->player_data.Animation,
|
---|
| 558 | TMrInstance_GetInstanceName(Active_Player->Animation)) ? 1 :
|
---|
| 559 | PlayerList[i]->player_data.Health != Player->Health ? 1 : 0;
|
---|
| 560 | }
|
---|
| 561 |
|
---|
[578] | 562 | void * ONICALL FLrInput_Update_Keys(void)
|
---|
| 563 | {
|
---|
[583] | 564 | uint32_t i;
|
---|
[581] | 565 | flatline_packet all_input = {0};
|
---|
[582] | 566 | int16_t InputIndex = 0;
|
---|
| 567 |
|
---|
[578] | 568 | if(client_connected)
|
---|
| 569 | {
|
---|
| 570 | int sent_bytes;
|
---|
| 571 | flatline_packet input_packet = {0};
|
---|
[582] | 572 |
|
---|
| 573 | FLrClient_GetPackets();
|
---|
| 574 |
|
---|
[578] | 575 | input_packet.id = PLAYER_INPUT;
|
---|
| 576 | input_packet.input_struct.Time = ONgGameState->GameTime;
|
---|
| 577 | input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
| 578 | input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
| 579 | input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
---|
| 580 | input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
---|
[580] | 581 |
|
---|
[578] | 582 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
---|
[580] | 583 |
|
---|
[578] | 584 | //return ONgGameState;
|
---|
| 585 | }
|
---|
[579] | 586 |
|
---|
| 587 |
|
---|
[578] | 588 | if(!(server_started || client_connected)) return ONgGameState;
|
---|
| 589 |
|
---|
[581] | 590 | all_input.id = PK_ALL_INPUT;
|
---|
| 591 |
|
---|
[580] | 592 | if(server_started && ONgGameState->GameTime % 120 == 0)
|
---|
| 593 | {
|
---|
| 594 | FLsPingAll();
|
---|
| 595 | }
|
---|
| 596 |
|
---|
[582] | 597 | if(server_started && PlayerList[0])
|
---|
| 598 | {
|
---|
| 599 | PlayerList[0]->Actions1 = ONgGameState->Input.Current.Actions1;
|
---|
| 600 | PlayerList[0]->Actions2 = ONgGameState->Input.Current.Actions2;
|
---|
| 601 | PlayerList[0]->MouseDeltaX = ONgGameState->Input.MouseDeltaX;
|
---|
| 602 | PlayerList[0]->MouseDeltaY = ONgGameState->Input.MouseDeltaY;
|
---|
| 603 | }
|
---|
| 604 |
|
---|
[578] | 605 | for(i = 0; i < max_connections; i++) {
|
---|
| 606 | ActiveCharacter * Active_Player;
|
---|
| 607 | Character* Player;
|
---|
| 608 | GameInput * Active_Input;
|
---|
| 609 | if(PlayerList[i] == 0) continue;
|
---|
[583] | 610 |
|
---|
[582] | 611 | Player = PlayerList[i]->Chr;
|
---|
[583] | 612 | Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr);
|
---|
| 613 |
|
---|
| 614 | if(!Player)
|
---|
[582] | 615 | {
|
---|
[583] | 616 | DDrConsole_Print("Warning, missing Character!");
|
---|
| 617 | continue;
|
---|
| 618 | }
|
---|
| 619 | if(server_started && PlayerList[i]->Chr->Health > 0 )
|
---|
| 620 | {
|
---|
[580] | 621 |
|
---|
[582] | 622 | //Set up input packets
|
---|
[580] | 623 |
|
---|
[582] | 624 | all_input.all_input[InputIndex].Actions1 = PlayerList[i]->Actions1;
|
---|
| 625 | all_input.all_input[InputIndex].Actions2 = PlayerList[i]->Actions2;
|
---|
| 626 | all_input.all_input[InputIndex].MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
---|
| 627 | all_input.all_input[InputIndex].MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
---|
| 628 |
|
---|
| 629 | all_input.all_input[InputIndex].Facing = Player->Facing;
|
---|
| 630 | all_input.all_input[InputIndex].DesiredFacing = Player->DesiredFacing;
|
---|
| 631 |
|
---|
| 632 | //Infinity...
|
---|
| 633 | *(int *)&all_input.all_input[InputIndex].Position.X = 0x7f800000;
|
---|
[583] | 634 | if(Active_Player)
|
---|
| 635 | {
|
---|
| 636 | all_input.all_input[InputIndex].Position = Active_Player->PhyContext->Position;
|
---|
| 637 | }
|
---|
[582] | 638 |
|
---|
[583] | 639 |
|
---|
[582] | 640 | all_input.all_input[InputIndex].PlayerNum = i;
|
---|
| 641 | InputIndex++;
|
---|
[581] | 642 | }
|
---|
| 643 |
|
---|
[583] | 644 |
|
---|
| 645 | //Set the health properly first.
|
---|
| 646 | if( client_connected && PlayerList[i]->DataApplied == FirstPass )
|
---|
[579] | 647 | {
|
---|
[583] | 648 | ONrCharacter_SetHitPoints( PlayerList[i]->Chr, PlayerList[i]->player_data.Health);
|
---|
| 649 | }
|
---|
| 650 | //If the player is dead
|
---|
| 651 | if( PlayerList[i]->Chr->Health == 0 )
|
---|
| 652 |
|
---|
| 653 | {
|
---|
[579] | 654 | const short TicksToRespawn = 3 * 60;
|
---|
[583] | 655 |
|
---|
| 656 | //Permanently kill off dumb AI
|
---|
| 657 | if(PlayerList[i]->flags & PF_SCRIPTEDAI)
|
---|
| 658 | {
|
---|
| 659 | FLrPlayerDisconnect( i );
|
---|
| 660 | continue;
|
---|
| 661 | }
|
---|
| 662 |
|
---|
| 663 | //Just to know if we have started counting off the respawn
|
---|
[579] | 664 | if(PlayerList[i]->state != STATE_DEAD)
|
---|
| 665 | {
|
---|
| 666 | PlayerList[i]->state = STATE_DEAD;
|
---|
| 667 | PlayerList[i]->DeathTime = ONgGameState->GameTime;
|
---|
| 668 | if(i == client_slot)
|
---|
| 669 | {
|
---|
| 670 | ONrGameState_Timer_Start( "", TicksToRespawn );
|
---|
| 671 | }
|
---|
[583] | 672 |
|
---|
| 673 | if(server_started)
|
---|
| 674 | {
|
---|
| 675 | FLsPublic_Event( EV_KILLED, &i );
|
---|
| 676 | }
|
---|
| 677 |
|
---|
[579] | 678 | }
|
---|
| 679 |
|
---|
[583] | 680 | //Server respawning
|
---|
| 681 | if(server_started)
|
---|
[579] | 682 | {
|
---|
[583] | 683 | int Actions;
|
---|
| 684 | if(i == 0)
|
---|
| 685 | {
|
---|
| 686 | Actions = ONgGameState->Input.Current.Actions1;
|
---|
| 687 | }
|
---|
| 688 | else
|
---|
| 689 | {
|
---|
| 690 | Actions = PlayerList[i]->Actions1;
|
---|
| 691 | }
|
---|
[579] | 692 |
|
---|
[583] | 693 | if(ONgGameState->GameTime - PlayerList[i]->DeathTime > TicksToRespawn &&
|
---|
| 694 | (Actions & (Action_Punch | Action_Kick)) )
|
---|
| 695 | {
|
---|
| 696 | FLrPlayerRespawn( i );
|
---|
| 697 |
|
---|
| 698 | FLsPublic_Event( EV_RESPAWN, &i );
|
---|
| 699 | }
|
---|
| 700 | else
|
---|
| 701 | {
|
---|
| 702 | continue;
|
---|
| 703 | }
|
---|
[579] | 704 | }
|
---|
[583] | 705 | else //clients?!
|
---|
[579] | 706 | {
|
---|
| 707 | continue;
|
---|
| 708 | }
|
---|
[583] | 709 | }
|
---|
[580] | 710 |
|
---|
[583] | 711 | PlayerList[i]->state = STATE_ALIVE;
|
---|
[580] | 712 |
|
---|
[582] | 713 |
|
---|
[583] | 714 |
|
---|
[582] | 715 | if(Active_Player == 0) continue;
|
---|
[580] | 716 |
|
---|
[582] | 717 |
|
---|
| 718 |
|
---|
| 719 | //Active_Player->PlayingFilm.Flags = 1;
|
---|
[578] | 720 | Active_Input = &(Active_Player->Input);
|
---|
[583] | 721 |
|
---|
[582] | 722 | if(server_started &&
|
---|
| 723 | ShouldSendUpdate( i, PlayerList[i]->Chr, Active_Player) )
|
---|
| 724 | {
|
---|
[578] | 725 | player_data * data;
|
---|
| 726 | flatline_packet data_out = {0};
|
---|
| 727 |
|
---|
[581] | 728 |
|
---|
[578] | 729 | data_out.id = PLAYER_DATA;
|
---|
| 730 | data = (void*)&(data_out.data);
|
---|
| 731 | data->PlayerNum = i;
|
---|
| 732 | data->Health = PlayerList[i]->Chr->Health;
|
---|
| 733 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
|
---|
[582] | 734 | //data->Position = PlayerList[i]->Chr->Position;
|
---|
| 735 | //data->Facing = PlayerList[i]->Chr->Facing;
|
---|
| 736 | //data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
|
---|
| 737 | //data->Position = Active_Player->PhyContext->Position;
|
---|
[578] | 738 | memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 31);
|
---|
| 739 | data->Frame = Active_Player->Frame;
|
---|
[580] | 740 |
|
---|
[582] | 741 | data->UD = Active_Player->HeadPitch;
|
---|
| 742 | data->LR = Active_Player->HeadFacing;
|
---|
| 743 |
|
---|
[578] | 744 | if(Active_Player->targetThrow)
|
---|
| 745 | {
|
---|
[579] | 746 | data->throw_data.throwing = Players[Active_Player->throwing].list_slot;
|
---|
[578] | 747 | memcpy(data->throw_data.throwName, TMrInstance_GetInstanceName(Active_Player->targetThrow), 31);
|
---|
| 748 | data->throw_data.throwFrame = ONrGetActiveCharacter(Active_Player->targetThrow)->Frame;
|
---|
| 749 | }
|
---|
[580] | 750 |
|
---|
| 751 |
|
---|
[578] | 752 | if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) )
|
---|
| 753 | {
|
---|
| 754 | PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC;
|
---|
| 755 | memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) );
|
---|
| 756 | PlayerList[i]->rare_sync_index++;
|
---|
| 757 |
|
---|
| 758 | }
|
---|
[580] | 759 |
|
---|
[578] | 760 | data->rare_sync_index = PlayerList[i]->rare_sync_index;
|
---|
| 761 |
|
---|
[580] | 762 |
|
---|
| 763 | data->Ping = PlayerList[i]->Ping;
|
---|
[578] | 764 | memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) );
|
---|
[580] | 765 |
|
---|
[578] | 766 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
|
---|
| 767 | }
|
---|
[580] | 768 |
|
---|
[582] | 769 | if( (server_started && i !=0) || !server_started )
|
---|
[578] | 770 | {
|
---|
| 771 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
|
---|
| 772 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
|
---|
| 773 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
|
---|
| 774 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
|
---|
[580] | 775 |
|
---|
[578] | 776 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
|
---|
| 777 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
|
---|
| 778 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
|
---|
| 779 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
|
---|
| 780 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
---|
| 781 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
---|
| 782 |
|
---|
| 783 |
|
---|
[583] | 784 | if( !server_started && PlayerList[i]->player_data.Health != 0 && PlayerList[i]->Chr->Health != 0) {
|
---|
[578] | 785 | void* OldAnimation;
|
---|
| 786 | void* Animation;
|
---|
| 787 | player_data* pd = &PlayerList[i]->player_data;
|
---|
[582] | 788 |
|
---|
[583] | 789 | //This is getting crazy. WTB new packet system
|
---|
| 790 | if(PlayerList[i]->NeedToSetFP)
|
---|
| 791 | {
|
---|
| 792 | PlayerList[i]->Chr->Facing = PlayerList[i]->Facing;
|
---|
| 793 | PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->DesiredFacing;
|
---|
[582] | 794 |
|
---|
[583] | 795 | if(*(int*)&PlayerList[i]->Chr->Position.X != 0x7f800000)
|
---|
| 796 | {
|
---|
| 797 | Active_Player->PhyContext->Position = Player->Location = PlayerList[i]->Position;
|
---|
| 798 |
|
---|
| 799 | }
|
---|
| 800 | PlayerList[i]->NeedToSetFP = 0;
|
---|
[582] | 801 | }
|
---|
[580] | 802 |
|
---|
[582] | 803 | if( PlayerList[i]->DataApplied == FirstPass )
|
---|
| 804 | {
|
---|
| 805 | PlayerList[i]->DataApplied = SecondPass;
|
---|
[580] | 806 |
|
---|
[583] | 807 | //Player->Health = PlayerList[i]->player_data.Health;
|
---|
[582] | 808 | PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth;
|
---|
| 809 |
|
---|
| 810 | }
|
---|
| 811 | else if( PlayerList[i]->DataApplied == SecondPass )
|
---|
[581] | 812 | {
|
---|
[582] | 813 | OldAnimation = Active_Player->Animation;
|
---|
[578] | 814 |
|
---|
[582] | 815 | PlayerList[i]->DataApplied = NoPass;
|
---|
[578] | 816 |
|
---|
[582] | 817 | PlayerList[i]->player_data.Frame++;
|
---|
[580] | 818 |
|
---|
[582] | 819 | if (!(Player->Flags & ONcCharacterFlag_BeingThrown) &&
|
---|
| 820 | (pd->Animation[0] != 0))
|
---|
[578] | 821 | {
|
---|
[582] | 822 | // get a pointer to the animation
|
---|
[578] | 823 |
|
---|
[582] | 824 | TMrInstance_GetDataPtr(
|
---|
| 825 | 'TRAM',
|
---|
| 826 | pd->Animation,
|
---|
| 827 | &Animation);
|
---|
| 828 | if (Animation != OldAnimation)
|
---|
[578] | 829 | {
|
---|
[582] | 830 | short num_frames;
|
---|
| 831 | bool updateAnimation = true;
|
---|
[578] | 832 |
|
---|
[582] | 833 | // if the character is dead, make sure this animation is appropriate for death
|
---|
| 834 | /*
|
---|
| 835 | if (Player->Flags & ONcCharacterFlag_Dead)
|
---|
| 836 | {
|
---|
| 837 | short curToState = TRrAnimation_GetTo(Active_Player->Animation);
|
---|
| 838 | short newToState = TRrAnimation_GetTo(animation);
|
---|
[578] | 839 |
|
---|
[582] | 840 | // if we are currently heading towards fallen and the new animation would not
|
---|
| 841 | // then this is a better animation to run when we are dead
|
---|
| 842 | if ((ONrAnimState_IsFallen(curToState)) &&
|
---|
| 843 | (!ONrAnimState_IsFallen(newToState)))
|
---|
[578] | 844 | {
|
---|
[582] | 845 | updateAnimation = false;
|
---|
[578] | 846 | }
|
---|
[582] | 847 | }
|
---|
| 848 | */
|
---|
| 849 | if ((updateAnimation) && (Active_Player->Animation == Animation))
|
---|
| 850 | {
|
---|
| 851 | int oldFrame = Active_Player->Frame;
|
---|
| 852 | int newFrame = pd->Frame;
|
---|
[578] | 853 |
|
---|
[582] | 854 | if (abs(oldFrame - newFrame) < 2)
|
---|
| 855 | {
|
---|
| 856 | updateAnimation = false;
|
---|
| 857 | }
|
---|
| 858 | }
|
---|
[578] | 859 |
|
---|
[582] | 860 | if (updateAnimation)
|
---|
| 861 | {
|
---|
| 862 | // set the characters animation
|
---|
| 863 | /* ONrCharacter_SetAnimationInternal(Player,
|
---|
| 864 | Active_Player,
|
---|
| 865 | Active_Player->AnimationToState,
|
---|
| 866 | 0,
|
---|
| 867 | Animation);
|
---|
| 868 | ONrCharacter_NewAnimationHook(Player, Active_Player);*/
|
---|
| 869 | //Player->Flags |= 0x00000010;
|
---|
| 870 | ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(Animation), Animation, 0);
|
---|
| 871 | //ONrCharacter_NewAnimationHook(Player, Active_Player);
|
---|
| 872 | }
|
---|
[578] | 873 |
|
---|
[582] | 874 | num_frames = TRrAnimation_GetDuration(Active_Player->Animation);
|
---|
| 875 |
|
---|
| 876 | if (pd->Frame == num_frames)
|
---|
| 877 | {
|
---|
| 878 | Active_Player->Frame = num_frames - 1;
|
---|
| 879 | //Active_Player->Frame = 0;
|
---|
| 880 | }
|
---|
| 881 | else
|
---|
| 882 | {
|
---|
| 883 | Active_Player->Frame = pd->Frame;
|
---|
| 884 | }
|
---|
[578] | 885 | }
|
---|
[582] | 886 | } //animation check
|
---|
[578] | 887 |
|
---|
[582] | 888 | if (PlayerList[i]->player_data.throw_data.throwName[0] != 0)
|
---|
[578] | 889 | {
|
---|
[583] | 890 | if(PlayerList[pd->throw_data.throwing])
|
---|
[582] | 891 | {
|
---|
[583] | 892 | short throwTarget = PlayerList[pd->throw_data.throwing]->spawnnumber;
|
---|
| 893 | if ((throwTarget != Active_Player->throwing) &&
|
---|
| 894 | (pd->throw_data.throwFrame < 10))
|
---|
| 895 | {
|
---|
| 896 | void *throw_animation;
|
---|
| 897 | ActiveCharacter* Target;
|
---|
| 898 | // get the animation
|
---|
[578] | 899 |
|
---|
[583] | 900 | TMrInstance_GetDataPtr(
|
---|
| 901 | 'TRAM',
|
---|
| 902 | pd->throw_data.throwName,
|
---|
| 903 | &throw_animation);
|
---|
| 904 | //if (error) return;
|
---|
[578] | 905 |
|
---|
[583] | 906 | // set the throw target
|
---|
| 907 | Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget];
|
---|
| 908 | Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter);
|
---|
| 909 | if ((Target->Animation != throw_animation) &&
|
---|
| 910 | (OldAnimation != Animation) &&
|
---|
| 911 | !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown))
|
---|
| 912 | {
|
---|
| 913 | // set the throw variables
|
---|
| 914 | Active_Player->targetThrow = throw_animation;
|
---|
| 915 | Active_Player->throwing = throwTarget;
|
---|
[578] | 916 |
|
---|
[583] | 917 | // run the throw
|
---|
| 918 | ONrCharacter_NewAnimationHook(Player, Active_Player);
|
---|
[580] | 919 |
|
---|
[583] | 920 | if (Active_Player->ThrowTargetCharacter)
|
---|
| 921 | {
|
---|
| 922 | Target->Frame += 2;
|
---|
| 923 | Target->thrownBy = Player->Number;
|
---|
| 924 | }
|
---|
[582] | 925 | }
|
---|
[578] | 926 | }
|
---|
| 927 | }
|
---|
[583] | 928 | else
|
---|
| 929 | {
|
---|
| 930 | DDrConsole_PrintF("Warning, tried to throw nonexistant player %hi", pd->throw_data.throwing );
|
---|
| 931 | }
|
---|
[582] | 932 | } //throw check
|
---|
| 933 | } //second pass
|
---|
| 934 | } //if not dead
|
---|
| 935 | } //if( (server_started && i !=0) || !server_started )
|
---|
| 936 |
|
---|
| 937 | //Check for character switching requests
|
---|
[583] | 938 | if(server_started && PlayerList[i]->player_data.Health != 0 && PlayerList[i]->Chr->Health != 0 && PlayerList[i]->Actions1 & Action_Block && PlayerList[i]->ShapeshiftCooldown < ONgGameState->GameTime)
|
---|
[582] | 939 | {
|
---|
| 940 | int error;
|
---|
| 941 |
|
---|
| 942 |
|
---|
| 943 |
|
---|
| 944 | ONCC *newClass;
|
---|
| 945 | short numClasses = (short)TMrInstance_GetTagCount('ONCC');
|
---|
| 946 | /*
|
---|
| 947 | if(Active_Player->Input.Start.Actions1 & Action_Block)
|
---|
| 948 | {
|
---|
| 949 | //This might not be getting hit. Find out why, eh?
|
---|
| 950 | PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 15;
|
---|
| 951 | }
|
---|
| 952 | else
|
---|
| 953 | {
|
---|
| 954 | PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 5;
|
---|
| 955 | }
|
---|
| 956 | */
|
---|
| 957 | if (PlayerList[i]->Actions1 & Action_Crouch) {
|
---|
| 958 | Player->ONCCnumber += numClasses - 1;
|
---|
| 959 | }
|
---|
| 960 | else {
|
---|
| 961 | Player->ONCCnumber += 1;
|
---|
| 962 | }
|
---|
| 963 |
|
---|
| 964 | if (numClasses > 0) {
|
---|
| 965 | Player->ONCCnumber = Player->ONCCnumber % numClasses;
|
---|
| 966 |
|
---|
| 967 | error = TMrInstance_GetDataPtr_ByNumber('ONCC', Player->ONCCnumber, &newClass);
|
---|
| 968 |
|
---|
| 969 | if ((newClass != NULL) && (!error)) {
|
---|
| 970 | ONrCharacter_SetCharacterClass(Player, newClass);
|
---|
[578] | 971 | }
|
---|
[582] | 972 | }
|
---|
[578] | 973 |
|
---|
| 974 | }
|
---|
[581] | 975 |
|
---|
[582] | 976 |
|
---|
[578] | 977 | }
|
---|
[581] | 978 | if(server_started)
|
---|
| 979 | {
|
---|
[582] | 980 | all_input.all_input[InputIndex].PlayerNum = -1;
|
---|
| 981 | UDPServer_SendToAll(&all_input,
|
---|
| 982 | FLATLINE_HEADER + sizeof(player_input) * InputIndex + sizeof(int16_t));
|
---|
[581] | 983 | }
|
---|
[582] | 984 | MultiplayerStatus.PleaseUpdateAllPlayers = 0;
|
---|
[578] | 985 | return ONgGameState;
|
---|
[579] | 986 | }
|
---|
| 987 |
|
---|
| 988 | void FLrPlayerDisconnect( int Player )
|
---|
| 989 | {
|
---|
| 990 | if(server_started)
|
---|
| 991 | {
|
---|
| 992 | //FLsPublic_Event(EV_DISCONNECT, &Player );
|
---|
[582] | 993 | MultiplayerStatus.PleaseUpdateAllPlayers = 1;
|
---|
[579] | 994 | }
|
---|
| 995 | //Kill off the character in another function, please
|
---|
| 996 | //ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, 0);
|
---|
[580] | 997 |
|
---|
[579] | 998 | memset(PlayerList[Player], 0, sizeof(player_info));
|
---|
| 999 | PlayerList[Player] = 0;
|
---|
| 1000 |
|
---|
| 1001 |
|
---|
[580] | 1002 |
|
---|
[579] | 1003 | return;
|
---|
| 1004 | }
|
---|
| 1005 |
|
---|
| 1006 | void FLrPlayerRespawn( int Player )
|
---|
| 1007 | {
|
---|
| 1008 | PlayerList[Player]->state = STATE_ALIVE;
|
---|
| 1009 | ONrCorpse_Create(PlayerList[Player]->Chr);
|
---|
| 1010 | ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, PlayerList[Player]->Chr->MaxHealth );
|
---|
| 1011 | }
|
---|
| 1012 |
|
---|
| 1013 |
|
---|
| 1014 | void* ScoreboardInstance = 0;
|
---|
| 1015 | void FLrRun_Scores()
|
---|
| 1016 | {
|
---|
| 1017 | if(client_connected || server_started)
|
---|
| 1018 | {
|
---|
| 1019 | if(!ScoreboardInstance){
|
---|
| 1020 | void* TSFFTahoma;
|
---|
| 1021 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
---|
| 1022 | TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &ScoreboardInstance);
|
---|
| 1023 | }
|
---|
| 1024 | if(ScoreboardInstance){
|
---|
| 1025 | const int white = 0x00FFFFFF;
|
---|
| 1026 | const int green = 0x0000FF00;
|
---|
| 1027 | const int red = 0x00FF0000;
|
---|
| 1028 | int i;
|
---|
| 1029 | char DrawString[255];
|
---|
| 1030 | const int LineHeight = 15;
|
---|
| 1031 | IMtPoint2D DrawLocation = {20, 20};
|
---|
| 1032 | TSrContext_SetShade(ScoreboardInstance, white);
|
---|
| 1033 | TSrContext_DrawText(ScoreboardInstance, "Oni Flatline build " __DATE__ " " __TIME__, 255, 0, &DrawLocation);
|
---|
| 1034 | DrawLocation.y += LineHeight;
|
---|
| 1035 | TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation);
|
---|
| 1036 | DrawLocation.x += 150;
|
---|
| 1037 | TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation);
|
---|
[580] | 1038 | DrawLocation.x += 50;
|
---|
| 1039 | TSrContext_DrawText(ScoreboardInstance, "Ping", 255, 0, &DrawLocation);
|
---|
[579] | 1040 | for(i = 0; i <MAX_PLAYERS; i++)
|
---|
| 1041 | {
|
---|
[580] | 1042 | if(PlayerList[i] == 0 || PlayerList[i]->Chr == 0) continue;
|
---|
[579] | 1043 |
|
---|
| 1044 | DrawLocation.x = 20;
|
---|
| 1045 | DrawLocation.y += LineHeight;
|
---|
[580] | 1046 |
|
---|
| 1047 | if(PlayerList[i]->Chr && PlayerList[i]->Chr->Health == 0)
|
---|
[579] | 1048 | {
|
---|
| 1049 | TSrContext_SetShade(ScoreboardInstance, red);
|
---|
| 1050 | }
|
---|
| 1051 | else if (i == client_slot)
|
---|
| 1052 | {
|
---|
| 1053 | TSrContext_SetShade(ScoreboardInstance, green);
|
---|
| 1054 | }
|
---|
[583] | 1055 | TSrContext_DrawText(ScoreboardInstance, PlayerList[i]->name, 255, 0, &DrawLocation);
|
---|
[579] | 1056 | TSrContext_SetShade(ScoreboardInstance, white);
|
---|
| 1057 | DrawLocation.x += 150;
|
---|
| 1058 | sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage);
|
---|
| 1059 | TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation);
|
---|
[580] | 1060 | DrawLocation.x += 50;
|
---|
| 1061 | sprintf(DrawString, "%i", PlayerList[i]->player_data.Ping);
|
---|
| 1062 | TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation);
|
---|
[579] | 1063 | }
|
---|
| 1064 | }
|
---|
| 1065 | }
|
---|
| 1066 | }
|
---|
[582] | 1067 |
|
---|
| 1068 | bool FlatlineInitialize()
|
---|
| 1069 | {
|
---|
| 1070 |
|
---|
| 1071 | memset( Players, 0, sizeof( player_info ) * MAX_PLAYERS );
|
---|
| 1072 | memset( PlayerList, 0, 4 * MAX_PLAYERS );
|
---|
| 1073 | memset( &MultiplayerStatus, 0, sizeof( multiplayer_status ));
|
---|
| 1074 | return 1;
|
---|
| 1075 | }
|
---|