| 1 | #include "Flatline.h"
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| 2 | #include "Oni_Character.h"
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| 3 | #include "Flatline_Server.h"
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| 4 | //#include <sys/time.h>
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| 5 | #include <time.h>
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| 6 | uint32_t last1 = 0; uint32_t last2 = 0;
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| 7 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
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| 8 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
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| 9 | const char * Rejection_Messages[][255] = {
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| 10 | {"Server is full"},
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| 11 | {"-2"},
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| 12 | {"-3"},
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| 13 | {"-4"},
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| 14 | {"-5"},
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| 15 | };
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| 16 |
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| 17 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
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| 18 | {
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| 19 | int i, j;
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| 20 | bool found_player = 0;
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| 21 | flatline_packet * packet = (flatline_packet*)data;
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| 22 | static int recieved = 0;
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| 23 | sockaddr_in sender;
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| 24 | sender.sin_family = AF_INET;
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| 25 | sender.sin_port = htons(27777);
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| 26 | sender.sin_addr = *((struct in_addr*)(int*)&from);
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| 27 |
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| 28 |
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| 29 | //packet->data[datalen] = '\0';
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| 30 |
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| 31 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
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| 32 |
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| 33 |
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| 34 |
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| 35 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
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| 36 |
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| 37 |
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| 38 |
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| 39 |
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| 40 | switch(packet->id) {
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| 41 | flatline_packet connect_recv;
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| 42 | player_info * playah;
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| 43 | //rewrite this when we get TCP support.
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| 44 | //rewrite this before we get TCP support*
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| 45 | //the way of seeing if there is room for players sucks.
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| 46 | case CONNECT_SEND:
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| 47 | ;
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| 48 |
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| 49 | connect_recv.id = CONNECT_REPLY;
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| 50 |
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| 51 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
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| 52 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 53 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0);
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| 54 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
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| 55 | if(!((int)playah > -5 && (int)playah <= 0)) {
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| 56 | flatline_packet new_char = {0};
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| 57 | CharacterObject* Char;
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| 58 | connect_recv.connect_reply.goodtogo = 1;
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| 59 | connect_recv.connect_reply.player_slot = playah->list_slot;
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| 60 | DDrConsole_PrintF("Slot: %i", playah->list_slot);
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| 61 |
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| 62 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
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| 63 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 64 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 65 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 66 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 67 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 68 | Sleep(100);
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| 69 |
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| 70 | new_char.id = NEW_PLAYER;
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| 71 | Char = &new_char.new_player.Character;
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| 72 | memset(Char, 0, sizeof(CharacterObject));
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| 73 | Char->Header.Type = 'CHAR';
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| 74 | Char->OSD.Options = chr_dontaim | chr_unkillable;
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| 75 | for(j = 0; j < max_connections; j++) {
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| 76 | if(PlayerList[j] != 0) {
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| 77 | new_char.new_player.Playernumber = j;
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| 78 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
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| 79 |
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| 80 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
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| 81 | DDrConsole_PrintF("Class %s", Char->OSD.Class );
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| 82 |
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| 83 | sprintf(Char->OSD.Class, "konoko_generic");
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| 84 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 85 | }
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| 86 |
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| 87 | }
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| 88 | }
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| 89 | else {
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| 90 | //fix the error messages...
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| 91 | DDrConsole_PrintF("Server is full. :(");
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| 92 | connect_recv.connect_reply.goodtogo = 0;
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| 93 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 94 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
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| 95 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
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| 96 |
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| 97 | }
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| 98 |
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| 99 |
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| 100 | break;
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| 101 | case CONNECT_REPLY:
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| 102 | break; //do nothing...a server shouldn't recieve this type of packet.
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| 103 | case MESSAGE:
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| 104 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 105 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
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| 106 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 107 | found_player = 1;
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| 108 | break;
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| 109 | }
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| 110 | }
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| 111 | if(found_player == 0) return true;
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| 112 | else {
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| 113 | char message_buffer[512] = {0};
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| 114 | flatline_packet message;
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| 115 | int message_size;
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| 116 | data[datalen] = 0;
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| 117 |
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| 118 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
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| 119 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
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| 120 |
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| 121 | message.id = MESSAGE;
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| 122 | message_size = sprintf(message.data, "%s", message_buffer);
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| 123 | COrMessage_Print(message_buffer, "chat", 0);
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| 124 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
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| 125 | break;
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| 126 | }
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| 127 | case CHANGE_NAME:
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| 128 | ; //wtf, needed or i get an error.
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| 129 | DDrConsole_PrintF("Changing Name to: %s", packet->data);
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| 130 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 131 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 132 | found_player = 1;
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| 133 | break;
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| 134 | }
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| 135 | }
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| 136 | if(found_player == 0) return true;
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| 137 | else {
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| 138 | bool name_exists = 0;
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| 139 | for(j = 0; j < MAX_PLAYERS; j++) {
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| 140 | if(!strcmp(packet->data, Players[j].name)) {
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| 141 | name_exists = 1;
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| 142 | break;
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| 143 | }
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| 144 | }
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| 145 | if(!name_exists) {
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| 146 | char message_buffer[1024];
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| 147 | sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data);
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| 148 | COrMessage_Print(message_buffer, "name_change", 0);
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| 149 | memcpy(Players[i].name, packet->data, 256);
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| 150 |
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| 151 | }
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| 152 | break;
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| 153 | }
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| 154 | case PLAYER_INPUT:
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| 155 |
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| 156 | for(i = 0; i < max_connections; i++) {
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| 157 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 158 | found_player = 1;
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| 159 | break;
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| 160 | }
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| 161 | }
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| 162 |
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| 163 | if(found_player == 0) return true;
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| 164 | else {
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| 165 | input_struct * packet_input = &packet->input_struct;
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| 166 |
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| 167 |
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| 168 | PlayerList[i]->Actions1 = packet_input->Actions1;
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| 169 | PlayerList[i]->Actions2 = packet_input->Actions2;
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| 170 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
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| 171 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
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| 172 |
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| 173 |
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| 174 | break;
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| 175 | }
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| 176 | default:
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| 177 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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| 178 | break;
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| 179 | }
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| 180 | return true;
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| 181 | }
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| 182 |
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| 183 | bool FLrServer_Run()
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| 184 | {
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| 185 | // Get the local hostname
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| 186 | char szHostName[255];
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| 187 | struct hostent *host_entry;
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| 188 | gethostname(szHostName, 255);
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| 189 |
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| 190 | host_entry=gethostbyname(szHostName);
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| 191 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
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| 192 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
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| 193 | }
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| 194 |
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| 195 | RGBA green = {0, 0xFF, 0, 0};
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| 196 | RGBA red = {0, 0, 0xFF, 0};
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| 197 | RGBA grey = {0x80,0x80,0x80,0x80};
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| 198 |
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| 199 | //FLrClient_Run
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| 200 | //Looping function that waits for packets from the server.
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| 201 | //TODO: Convert connection packet stuff to TCP
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| 202 | int client_slot = 0;
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| 203 | bool FLrClient_Run(flatline_packet* packet)
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| 204 | {
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| 205 |
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| 206 | char data[1400];
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| 207 | uint16_t len;
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| 208 | int j;
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| 209 | int sent_bytes;
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| 210 | client_connected = 0;
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| 211 |
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| 212 |
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| 213 | //starts the connection
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| 214 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
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| 215 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
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| 216 | if(sent_bytes == SOCKET_ERROR) {
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| 217 | NetCatchError();
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| 218 | }
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| 219 | //loops once per second waiting for a reply.
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| 220 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
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| 221 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
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| 222 | packet = (flatline_packet*)data;
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| 223 | if(packet->id == CONNECT_REPLY) {
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| 224 | if(packet->connect_reply.goodtogo){
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| 225 | client_connected = 1;
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| 226 |
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| 227 | client_slot = ((connect_reply*)packet->data)->player_slot;
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| 228 |
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| 229 | PlayerList[client_slot] = Players+client_slot;
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| 230 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
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| 231 |
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| 232 |
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| 233 |
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| 234 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
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| 235 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
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| 236 | break;
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| 237 | }
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| 238 | else {
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| 239 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
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| 240 | return false;
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| 241 | break;
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| 242 | }
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| 243 | }
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| 244 | }
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| 245 | if(client_connected) break;
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| 246 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
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| 247 | Sleep(1000);
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| 248 | }
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| 249 | //the client timed out without recieving an error message.
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| 250 | if(!client_connected) {
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| 251 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
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| 252 | return false;
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| 253 | }
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| 254 | else
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| 255 | {
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| 256 | ActiveCharacter * Active;
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| 257 | flatline_packet packet;
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| 258 | //#define SPAM_INPUT
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| 259 | #ifdef SPAM_INPUT
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| 260 | struct timeval lasttime;
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| 261 | struct timeval thistime;
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| 262 | gettimeofday(&lasttime, 0);
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| 263 | #endif
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| 264 | while(1) {
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| 265 | #ifdef SPAM_INPUT
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| 266 | gettimeofday(&thistime, 0);
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| 267 |
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| 268 | //DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec,
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| 269 | // thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec);
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| 270 | //checks to see if enough time has passed since the last input update (by default once every 10ms)
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| 271 | if(
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| 272 | ((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) )
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| 273 | || ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000))
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| 274 | ) {
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| 275 |
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| 276 | flatline_packet input_packet;
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| 277 | lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms.
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| 278 |
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| 279 | input_packet.id = PLAYER_INPUT;
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| 280 |
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| 281 | if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) {
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| 282 | last1 =((GameState*)(ONgGameState))->Input.Current.Actions1;
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| 283 | last2 =((GameState*)(ONgGameState))->Input.Current.Actions2;
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| 284 | }
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| 285 |
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| 286 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
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| 287 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
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| 288 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
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| 289 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
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| 290 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
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| 291 | //if(sent_bytes == SOCKET_ERROR) NetCatchError();
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| 292 | }
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| 293 | #endif
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| 294 | if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
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| 295 | //packet = (flatline_packet*)data;
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| 296 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
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| 297 | switch(packet.id) {
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| 298 | case MESSAGE:
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| 299 | COrMessage_Print(packet.data, "chat", 0);
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| 300 | break;
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| 301 | case CONNECT_SEND:
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| 302 | ;if(1) {
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| 303 | flatline_packet connect_recv;
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| 304 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
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| 305 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
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| 306 | }
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| 307 | case CONNECT_REPLY:
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| 308 | break; //extra packet or something.
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| 309 | case NEW_PLAYER:
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| 310 | ;if(1) { //haxhaxhax
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| 311 | CharacterObject* Char = &(packet.new_player.Character);
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| 312 | uint32_t chr_index = 0;
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| 313 | Character* PC;
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| 314 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
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| 315 | //Char->OSD.Options = 0;
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| 316 | if(packet.new_player.Playernumber == client_slot) {
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| 317 | PlayerList[packet.new_player.Playernumber] = &Players[0];
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| 318 | PC = (ONgGameState->PlayerCharacter);
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| 319 | Players[0].Chr = PC;
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| 320 |
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| 321 | }
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| 322 | else {
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| 323 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
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| 324 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
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| 325 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
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| 326 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
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| 327 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
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| 328 | }
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| 329 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
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| 330 | break;
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| 331 | }
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| 332 | case PLAYER_DATA:
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| 333 | if(1) { //haxhaxhax
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| 334 | player_data* data = &packet.player_data;
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| 335 | uint16_t i = data->PlayerNum;
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| 336 | GameInput * Active_Input;
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| 337 | data = (void*)packet.data;
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| 338 |
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| 339 | //DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]);
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| 340 | if (i > max_connections) break;
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| 341 | if( !PlayerList[i] ) break;
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| 342 | //PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage;
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| 343 |
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| 344 | PlayerList[i]->Chr->Health = data->Health;
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| 345 | PlayerList[i]->Chr->MaxHealth = data->MaxHealth;
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| 346 | PlayerList[i]->Chr->Position = data->Position;
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| 347 | PlayerList[i]->Chr->Location = data->Location;
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| 348 | PlayerList[i]->Chr->LastPosition = data->LastPosition;
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| 349 | PlayerList[i]->Chr->Facing = data->Facing;
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| 350 | PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing;
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| 351 | PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing;
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| 352 | PlayerList[i]->Actions1 = data->Inputs.Actions1;
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| 353 | PlayerList[i]->Actions2 = data->Inputs.Actions2;
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| 354 | PlayerList[i]->MouseDeltaX = data->Inputs.MouseDeltaX;
|
|---|
| 355 | PlayerList[i]->MouseDeltaY = data->Inputs.MouseDeltaY;
|
|---|
| 356 |
|
|---|
| 357 | Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr)));
|
|---|
| 358 | if(!Active) break;
|
|---|
| 359 |
|
|---|
| 360 | Active->PhyContext->Position = data->Position;
|
|---|
| 361 |
|
|---|
| 362 | #if 0
|
|---|
| 363 | TMrInstance_GetDataPtr('TRAM',data->Animation,Active->Animation);
|
|---|
| 364 | Active->AnimationFromState = data->AnimationFromState;
|
|---|
| 365 | Active->AnimationToState = data->AnimationToState;
|
|---|
| 366 | Active->AnimationType = data->AnimationType;
|
|---|
| 367 | Active->NextAnimationType = data->NextAnimationType;
|
|---|
| 368 | Active->Frame = data->Frame;
|
|---|
| 369 | Active->InterpolationCurrentFrame = data->InterpolationCurrentFrame;
|
|---|
| 370 | Active->InterpolationFromState = data->InterpolationFromState;
|
|---|
| 371 | Active->InterpolationLength = data->InterpolationLength;
|
|---|
| 372 | memcpy(Active->InterpolationStartRotations, data->InterpolationStartRotations,
|
|---|
| 373 | sizeof(Quaternion) * 19);
|
|---|
| 374 | memcpy(Active->BoneMatrices, data->BoneMatrices,
|
|---|
| 375 | sizeof(Quaternion) * 19);
|
|---|
| 376 | Active->Stitch = data->Stitch;
|
|---|
| 377 | Active->StitchHeight = data->StitchHeight;
|
|---|
| 378 | Active->StitchVelocity = data->StitchVelocity;
|
|---|
| 379 |
|
|---|
| 380 | Active->Overlay = data->Overlay;
|
|---|
| 381 | memcpy(Active->OverlayRotations, data->OverlayRotations,
|
|---|
| 382 | sizeof(Quaternion) * 19);
|
|---|
| 383 | #endif
|
|---|
| 384 | //Active->animationtype2 = data->AnimationType2;
|
|---|
| 385 | /*
|
|---|
| 386 | if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1)
|
|---|
| 387 | *(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1;
|
|---|
| 388 | */
|
|---|
| 389 | break;
|
|---|
| 390 | }
|
|---|
| 391 | default:
|
|---|
| 392 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
|---|
| 393 | break;
|
|---|
| 394 | }
|
|---|
| 395 | }
|
|---|
| 396 | else {
|
|---|
| 397 | Sleep(1);
|
|---|
| 398 | }
|
|---|
| 399 | }
|
|---|
| 400 | }
|
|---|
| 401 | return true;
|
|---|
| 402 | }
|
|---|
| 403 |
|
|---|
| 404 | //UDPServer_SendToAll
|
|---|
| 405 | //Sends a packet to all the clients currently connected.
|
|---|
| 406 | //Returns the number of players sent to.
|
|---|
| 407 | int UDPServer_SendToAll(void* packet, int size) {
|
|---|
| 408 | int j;
|
|---|
| 409 | int players = 0;
|
|---|
| 410 | sockaddr_in address;
|
|---|
| 411 | memset(&address, 0, sizeof(sockaddr_in));
|
|---|
| 412 | address.sin_family = AF_INET;
|
|---|
| 413 | address.sin_addr.s_addr = htonl(INADDR_ANY);
|
|---|
| 414 | address.sin_port = htons(27777);
|
|---|
| 415 | for(j = 0; j < max_connections; j++) {
|
|---|
| 416 | if (PlayerList[j] != 0 && PlayerList[j]->ip && (PlayerList[j]->ip != inet_addr("127.0.0.1"))) {
|
|---|
| 417 | int sent_bytes;
|
|---|
| 418 | address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip));
|
|---|
| 419 | sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size);
|
|---|
| 420 | if(sent_bytes == SOCKET_ERROR) NetCatchError();
|
|---|
| 421 | else players++;
|
|---|
| 422 | }
|
|---|
| 423 | }
|
|---|
| 424 | return players;
|
|---|
| 425 | }
|
|---|
| 426 |
|
|---|
| 427 | player_info *FLr_FindEmptySlot() {
|
|---|
| 428 | int j;
|
|---|
| 429 | for(j = 0; j < MAX_PLAYERS; j++) {
|
|---|
| 430 | if (Players[j].ip == 0) {
|
|---|
| 431 | return &Players[j];
|
|---|
| 432 | }
|
|---|
| 433 | }
|
|---|
| 434 | return 0;
|
|---|
| 435 | }
|
|---|
| 436 |
|
|---|
| 437 | extern uint16_t max_connections;
|
|---|
| 438 | uint16_t FLr_FindEmptyListSlot() {
|
|---|
| 439 | int j;
|
|---|
| 440 | for(j = 0; j < max_connections; j++) {
|
|---|
| 441 | if (PlayerList[j] == 0) {
|
|---|
| 442 | return j;
|
|---|
| 443 | }
|
|---|
| 444 | }
|
|---|
| 445 | return -1;
|
|---|
| 446 | }
|
|---|
| 447 |
|
|---|
| 448 | static flatline_packet cache_input = {0};
|
|---|
| 449 | extern void* TSrTest;
|
|---|
| 450 | void * ONICALL FLrInput_Update_Keys(void)
|
|---|
| 451 | {
|
|---|
| 452 | uint16_t i;
|
|---|
| 453 | #ifndef SPAM_INPUT
|
|---|
| 454 | if(client_connected)
|
|---|
| 455 | {
|
|---|
| 456 | int sent_bytes;
|
|---|
| 457 | flatline_packet input_packet = {0};
|
|---|
| 458 | input_packet.id = PLAYER_INPUT;
|
|---|
| 459 |
|
|---|
| 460 | input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
|---|
| 461 | input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
|---|
| 462 | input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
|---|
| 463 | input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
|---|
| 464 |
|
|---|
| 465 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
|---|
| 466 |
|
|---|
| 467 | //return ONgGameState;
|
|---|
| 468 | }
|
|---|
| 469 | #endif
|
|---|
| 470 | //Testing drawing text to the screen...this failed. Will need to get it working eventually.
|
|---|
| 471 | if( TSrTest )
|
|---|
| 472 | {
|
|---|
| 473 | OniRectangle TextRect = { 20, 20, 50, 50 };
|
|---|
| 474 | TSrContext_DrawText(TSrTest, "Testing woohoo", 0xFF, 0, &TextRect);
|
|---|
| 475 | }
|
|---|
| 476 | if(!(server_started || client_connected)) return ONgGameState;
|
|---|
| 477 |
|
|---|
| 478 | for(i = 0; i < max_connections; i++) {
|
|---|
| 479 | ActiveCharacter * Active_Player;
|
|---|
| 480 | GameInput * Active_Input;
|
|---|
| 481 | if(PlayerList[i] == 0) continue;
|
|---|
| 482 |
|
|---|
| 483 | Active_Player = (void*)ONrGetActiveCharacter(PlayerList[i]->Chr);
|
|---|
| 484 |
|
|---|
| 485 | if(Active_Player == 0) continue;
|
|---|
| 486 | Active_Input = &(Active_Player->Input);
|
|---|
| 487 | if(server_started) {
|
|---|
| 488 | player_data * data;
|
|---|
| 489 | flatline_packet data_out = {0};
|
|---|
| 490 | data_out.id = PLAYER_DATA;
|
|---|
| 491 | data = (void*)&(data_out.data);
|
|---|
| 492 | data->PlayerNum = i;
|
|---|
| 493 | data->Health = PlayerList[i]->Chr->Health;
|
|---|
| 494 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
|
|---|
| 495 | data->Position = PlayerList[i]->Chr->Position;
|
|---|
| 496 | data->Location = PlayerList[i]->Chr->Location;
|
|---|
| 497 | data->LastPosition = PlayerList[i]->Chr->LastPosition;
|
|---|
| 498 | data->Facing = PlayerList[i]->Chr->Facing;
|
|---|
| 499 | data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
|
|---|
| 500 | data->CosmeticFacing = PlayerList[i]->Chr->CosmeticFacing;
|
|---|
| 501 |
|
|---|
| 502 | #if 0
|
|---|
| 503 | data->Frame = Active_Player->Frame;
|
|---|
| 504 | memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 32);
|
|---|
| 505 | data->AnimationToState = Active_Player->AnimationToState;
|
|---|
| 506 | data->AnimationFromState = Active_Player->AnimationFromState;
|
|---|
| 507 | data->AnimationType = Active_Player->AnimationType;
|
|---|
| 508 | data->NextAnimationType = Active_Player->NextAnimationType;
|
|---|
| 509 | data->InterpolationCurrentFrame = Active_Player->InterpolationCurrentFrame;
|
|---|
| 510 | data->InterpolationFromState = Active_Player->InterpolationFromState;
|
|---|
| 511 | data->InterpolationLength = Active_Player->InterpolationLength;
|
|---|
| 512 | memcpy(data->InterpolationStartRotations, Active_Player->InterpolationStartRotations,
|
|---|
| 513 | sizeof(Quaternion) * 19);
|
|---|
| 514 | // data->InterpolationStartRotations = Active_Player->InterpolationStartRotations;
|
|---|
| 515 | memcpy(data->BoneMatrices, Active_Player->BoneMatrices,
|
|---|
| 516 | sizeof(Quaternion) * 19);
|
|---|
| 517 | data->Stitch = Active_Player->Stitch;
|
|---|
| 518 | data->StitchHeight = Active_Player->StitchHeight;
|
|---|
| 519 | data->StitchVelocity = Active_Player->StitchVelocity;
|
|---|
| 520 |
|
|---|
| 521 | data->Overlay = Active_Player->Overlay;
|
|---|
| 522 | memcpy( data->OverlayRotations, Active_Player->OverlayRotations
|
|---|
| 523 | ,sizeof(Quaternion) * 19);
|
|---|
| 524 | #endif
|
|---|
| 525 | if(i == 0) {
|
|---|
| 526 | data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
|---|
| 527 | data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
|---|
| 528 | }
|
|---|
| 529 | else{
|
|---|
| 530 | data->Inputs.Actions1 = PlayerList[i]->Actions1;
|
|---|
| 531 | data->Inputs.Actions2 = PlayerList[i]->Actions2;
|
|---|
| 532 | }
|
|---|
| 533 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
|
|---|
| 534 | }
|
|---|
| 535 |
|
|---|
| 536 | if( (server_started && i !=0) || (!server_started && i != client_slot)) {
|
|---|
| 537 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
|
|---|
| 538 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
|
|---|
| 539 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
|
|---|
| 540 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
|
|---|
| 541 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
|
|---|
| 542 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
|
|---|
| 543 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
|
|---|
| 544 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
|
|---|
| 545 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
|---|
| 546 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
|---|
| 547 | }
|
|---|
| 548 | }
|
|---|
| 549 | return ONgGameState;
|
|---|
| 550 | }
|
|---|