| 1 | #include "Flatline.h"
|
|---|
| 2 | #include "Oni_Character.h"
|
|---|
| 3 | #include "Flatline_Server.h"
|
|---|
| 4 | #include "Flatline_Client.h"
|
|---|
| 5 | #include "Daodan_Utility.h"
|
|---|
| 6 | //#include <sys/time.h>
|
|---|
| 7 | #include <time.h>
|
|---|
| 8 | uint32_t last1 = 0; uint32_t last2 = 0;
|
|---|
| 9 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
|
|---|
| 10 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
|
|---|
| 11 | const char * Rejection_Messages[][255] = {
|
|---|
| 12 | {"Server is full"},
|
|---|
| 13 | {"-2"},
|
|---|
| 14 | {"-3"},
|
|---|
| 15 | {"-4"},
|
|---|
| 16 | {"-5"},
|
|---|
| 17 | };
|
|---|
| 18 |
|
|---|
| 19 | #define BETTER_SYNC
|
|---|
| 20 |
|
|---|
| 21 | void PlayerDisconnect( int Player )
|
|---|
| 22 | {
|
|---|
| 23 | ONrGameState_DeleteCharacter(PlayerList[Player]->Chr);
|
|---|
| 24 | memset(PlayerList[Player], 0, sizeof(player_info));
|
|---|
| 25 | PlayerList[Player] = 0;
|
|---|
| 26 | if(server_started)
|
|---|
| 27 | {
|
|---|
| 28 | FLsPublic_Event( EV_DISCONNECT, &Player );
|
|---|
| 29 | }
|
|---|
| 30 | }
|
|---|
| 31 |
|
|---|
| 32 | void DoRareSync( short Player, sockaddr_in * sender )
|
|---|
| 33 | {
|
|---|
| 34 | flatline_packet sync = {0};
|
|---|
| 35 |
|
|---|
| 36 | if (Player > max_connections || !PlayerList[ Player ] ) return;
|
|---|
| 37 |
|
|---|
| 38 |
|
|---|
| 39 | // DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index);
|
|---|
| 40 | sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr);
|
|---|
| 41 | sync.id = RARE_SYNC_DATA;
|
|---|
| 42 | sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) );
|
|---|
| 43 | //using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case.
|
|---|
| 44 | memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) );
|
|---|
| 45 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
|
|---|
| 46 | sync.rare_sync_data.Inventory.Weapons[0] = NULL;
|
|---|
| 47 | sync.rare_sync_data.Inventory.Weapons[1] = NULL;
|
|---|
| 48 | sync.rare_sync_data.Inventory.Weapons[2] = NULL;
|
|---|
| 49 | sync.rare_sync_data.PlayerNum = Player;
|
|---|
| 50 | sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index;
|
|---|
| 51 | NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER );
|
|---|
| 52 | }
|
|---|
| 53 |
|
|---|
| 54 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
|
|---|
| 55 | {
|
|---|
| 56 | int i, j;
|
|---|
| 57 | bool found_player = 0;
|
|---|
| 58 | flatline_packet * packet = (flatline_packet*)data;
|
|---|
| 59 | static int recieved = 0;
|
|---|
| 60 | sockaddr_in sender;
|
|---|
| 61 | sender.sin_family = AF_INET;
|
|---|
| 62 | sender.sin_port = htons(27777);
|
|---|
| 63 | sender.sin_addr = *((struct in_addr*)(int*)&from);
|
|---|
| 64 |
|
|---|
| 65 |
|
|---|
| 66 | //packet->data[datalen] = '\0';
|
|---|
| 67 |
|
|---|
| 68 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
|
|---|
| 69 |
|
|---|
| 70 |
|
|---|
| 71 |
|
|---|
| 72 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
|
|---|
| 73 |
|
|---|
| 74 |
|
|---|
| 75 |
|
|---|
| 76 |
|
|---|
| 77 | switch(packet->id) {
|
|---|
| 78 | flatline_packet connect_recv;
|
|---|
| 79 | player_info * playah;
|
|---|
| 80 | //rewrite this when we get TCP support.
|
|---|
| 81 | //rewrite this before we get TCP support*
|
|---|
| 82 | //the way of seeing if there is room for players sucks.
|
|---|
| 83 | case CONNECT_SEND:
|
|---|
| 84 | ;
|
|---|
| 85 |
|
|---|
| 86 | connect_recv.id = CONNECT_REPLY;
|
|---|
| 87 |
|
|---|
| 88 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
|
|---|
| 89 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
|
|---|
| 90 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
|
|---|
| 91 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
|
|---|
| 92 | if(!((int)playah > -5 && (int)playah <= 0)) {
|
|---|
| 93 | flatline_packet new_char = {0};
|
|---|
| 94 | CharacterObject* Char;
|
|---|
| 95 | connect_recv.connect_reply.goodtogo = 1;
|
|---|
| 96 | connect_recv.connect_reply.player_slot = playah->list_slot;
|
|---|
| 97 | DDrConsole_PrintF("Slot: %i", playah->list_slot);
|
|---|
| 98 |
|
|---|
| 99 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
|
|---|
| 100 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
|---|
| 101 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
|---|
| 102 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
|---|
| 103 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
|---|
| 104 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
|---|
| 105 | Sleep(100);
|
|---|
| 106 |
|
|---|
| 107 | new_char.id = NEW_PLAYER;
|
|---|
| 108 | Char = &new_char.new_player.Character;
|
|---|
| 109 | memset(Char, 0, sizeof(CharacterObject));
|
|---|
| 110 | Char->Header.Type = 'CHAR';
|
|---|
| 111 | Char->OSD.Options = chr_dontaim;
|
|---|
| 112 | //Build the NEWCHARACTERs for the new player
|
|---|
| 113 | for(j = 0; j < max_connections; j++) {
|
|---|
| 114 | if(PlayerList[j] != 0) {
|
|---|
| 115 | new_char.new_player.Playernumber = j;
|
|---|
| 116 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
|
|---|
| 117 |
|
|---|
| 118 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
|
|---|
| 119 | DDrConsole_PrintF("Class %s", Char->OSD.Class );
|
|---|
| 120 |
|
|---|
| 121 | sprintf(Char->OSD.Class, "konoko_generic");
|
|---|
| 122 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
|
|---|
| 123 | }
|
|---|
| 124 |
|
|---|
| 125 | }
|
|---|
| 126 | }
|
|---|
| 127 | else {
|
|---|
| 128 | //fix the error messages...
|
|---|
| 129 | DDrConsole_PrintF("Server is full. :(");
|
|---|
| 130 | connect_recv.connect_reply.goodtogo = 0;
|
|---|
| 131 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
|
|---|
| 132 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
|
|---|
| 133 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
|
|---|
| 134 |
|
|---|
| 135 | }
|
|---|
| 136 |
|
|---|
| 137 |
|
|---|
| 138 | break;
|
|---|
| 139 | case CONNECT_REPLY:
|
|---|
| 140 | break; //do nothing...a server shouldn't recieve this type of packet.
|
|---|
| 141 | case MESSAGE:
|
|---|
| 142 | for(i = 0; i < MAX_PLAYERS; i++) {
|
|---|
| 143 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
|
|---|
| 144 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
|
|---|
| 145 | found_player = 1;
|
|---|
| 146 | break;
|
|---|
| 147 | }
|
|---|
| 148 | }
|
|---|
| 149 | if(found_player == 0) return true;
|
|---|
| 150 | else {
|
|---|
| 151 | char message_buffer[512] = {0};
|
|---|
| 152 | flatline_packet message;
|
|---|
| 153 | int message_size;
|
|---|
| 154 | data[datalen] = 0;
|
|---|
| 155 |
|
|---|
| 156 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
|
|---|
| 157 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
|
|---|
| 158 |
|
|---|
| 159 | message.id = MESSAGE;
|
|---|
| 160 | message_size = sprintf(message.data, "%s", message_buffer);
|
|---|
| 161 | COrMessage_Print(message_buffer, "chat", 0);
|
|---|
| 162 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
|
|---|
| 163 | break;
|
|---|
| 164 | }
|
|---|
| 165 | case CHANGE_NAME:
|
|---|
| 166 | ; //wtf, needed or i get an error.
|
|---|
| 167 | DDrConsole_PrintF("Changing Name to: %s", packet->data);
|
|---|
| 168 | for(i = 0; i < MAX_PLAYERS; i++) {
|
|---|
| 169 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
|
|---|
| 170 | found_player = 1;
|
|---|
| 171 | break;
|
|---|
| 172 | }
|
|---|
| 173 | }
|
|---|
| 174 | if(found_player == 0) return true;
|
|---|
| 175 | else {
|
|---|
| 176 | bool name_exists = 0;
|
|---|
| 177 | for(j = 0; j < MAX_PLAYERS; j++) {
|
|---|
| 178 | if(!strcmp(packet->data, Players[j].name)) {
|
|---|
| 179 | name_exists = 1;
|
|---|
| 180 | break;
|
|---|
| 181 | }
|
|---|
| 182 | }
|
|---|
| 183 | if(!name_exists) {
|
|---|
| 184 | char message_buffer[1024];
|
|---|
| 185 | sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data);
|
|---|
| 186 | COrMessage_Print(message_buffer, "name_change", 0);
|
|---|
| 187 | memcpy(Players[i].name, packet->data, 256);
|
|---|
| 188 |
|
|---|
| 189 | }
|
|---|
| 190 | break;
|
|---|
| 191 | }
|
|---|
| 192 | case PLAYER_INPUT:
|
|---|
| 193 |
|
|---|
| 194 | for(i = 0; i < max_connections; i++) {
|
|---|
| 195 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
|
|---|
| 196 | found_player = 1;
|
|---|
| 197 | break;
|
|---|
| 198 | }
|
|---|
| 199 | }
|
|---|
| 200 |
|
|---|
| 201 | if(found_player == 0) return true;
|
|---|
| 202 | else {
|
|---|
| 203 | input_struct * packet_input = &packet->input_struct;
|
|---|
| 204 |
|
|---|
| 205 |
|
|---|
| 206 | PlayerList[i]->Actions1 = packet_input->Actions1;
|
|---|
| 207 | PlayerList[i]->Actions2 = packet_input->Actions2;
|
|---|
| 208 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
|
|---|
| 209 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
|
|---|
| 210 | PlayerList[i]->LastInputTime = packet_input->Time;
|
|---|
| 211 |
|
|---|
| 212 | break;
|
|---|
| 213 | }
|
|---|
| 214 | case RARE_SYNC_DATA_REQUEST:
|
|---|
| 215 | DoRareSync( packet->sync_request , &sender);
|
|---|
| 216 | break;
|
|---|
| 217 | case NULL_PACKET:
|
|---|
| 218 | if(1)
|
|---|
| 219 | {
|
|---|
| 220 | int p;
|
|---|
| 221 | char arr[9999];
|
|---|
| 222 | for (p = 0; p < datalen; p++)
|
|---|
| 223 | {
|
|---|
| 224 | sprintf(arr,"%x",((char*)&packet)[p]);
|
|---|
| 225 | }
|
|---|
| 226 | DDrStartupMessage(arr);
|
|---|
| 227 | }
|
|---|
| 228 | break;
|
|---|
| 229 | default:
|
|---|
| 230 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
|---|
| 231 | break;
|
|---|
| 232 | }
|
|---|
| 233 | return true;
|
|---|
| 234 | }
|
|---|
| 235 |
|
|---|
| 236 | void* TSrScores = 0;
|
|---|
| 237 |
|
|---|
| 238 | void FLrInit_Scores()
|
|---|
| 239 | {
|
|---|
| 240 | void* TSFFTahoma;
|
|---|
| 241 | int returnval;
|
|---|
| 242 |
|
|---|
| 243 | if(!TSrScores){
|
|---|
| 244 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
|---|
| 245 | returnval = TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrScores);
|
|---|
| 246 | TSrContext_SetShade(TSrScores, 0xFFFFFFFF);
|
|---|
| 247 | }
|
|---|
| 248 | return;
|
|---|
| 249 | }
|
|---|
| 250 |
|
|---|
| 251 | void FLrRun_Scores()
|
|---|
| 252 | {
|
|---|
| 253 | if(TSrScores)
|
|---|
| 254 | {
|
|---|
| 255 | const int scores_top = 20;
|
|---|
| 256 | const int scores_left = 15;
|
|---|
| 257 | //Convert to grabbing the height directly plox
|
|---|
| 258 | const int line_height = 15;
|
|---|
| 259 | unsigned char alpha = 0xCC;
|
|---|
| 260 | unsigned int z;
|
|---|
| 261 | uint16_t point[2] = {scores_left,scores_top};
|
|---|
| 262 | //TSrContext_DrawText(TSrScores, "Name HP/HP", 0xCC, 0, point);
|
|---|
| 263 | point[0] += 20;
|
|---|
| 264 | TSrContext_DrawText(TSrScores, "Name", alpha, 0, point);
|
|---|
| 265 | point[0] += 100;
|
|---|
| 266 | TSrContext_DrawText(TSrScores, "Dmg", alpha, 0, point);
|
|---|
| 267 | point[0] += 30;
|
|---|
| 268 | TSrContext_DrawText(TSrScores, "K", alpha, 0, point);
|
|---|
| 269 | point[0] += 30;
|
|---|
| 270 | TSrContext_DrawText(TSrScores, "D", alpha, 0, point);
|
|---|
| 271 | point[0] += 30;
|
|---|
| 272 | TSrContext_DrawText(TSrScores, "Health", alpha, 0, point);
|
|---|
| 273 | point[0] = scores_left;
|
|---|
| 274 |
|
|---|
| 275 | point[1] += line_height;
|
|---|
| 276 | for(z = 0; z < MAX_CONNECTIONS; z++)
|
|---|
| 277 | {
|
|---|
| 278 | if(PlayerList[z])
|
|---|
| 279 | {
|
|---|
| 280 |
|
|---|
| 281 | char tempString[32];
|
|---|
| 282 |
|
|---|
| 283 | sprintf(tempString, "%i", z);
|
|---|
| 284 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
|
|---|
| 285 | point[0] += 20;
|
|---|
| 286 |
|
|---|
| 287 |
|
|---|
| 288 | TSrContext_DrawText(TSrScores, PlayerList[z]->Chr->Name, alpha, 0, point);
|
|---|
| 289 | point[0] += 100;
|
|---|
| 290 |
|
|---|
| 291 | sprintf(tempString, "%i", PlayerList[z]->Chr->Damage);
|
|---|
| 292 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
|
|---|
| 293 | point[0] += 30;
|
|---|
| 294 | sprintf(tempString, "%i", PlayerList[z]->Chr->Kills);
|
|---|
| 295 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
|
|---|
| 296 | point[0] += 30;
|
|---|
| 297 | sprintf(tempString, "%i", PlayerList[z]->player_data.Deaths);
|
|---|
| 298 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
|
|---|
| 299 | point[0] += 30;
|
|---|
| 300 | if(PlayerList[z]->Chr->Health)
|
|---|
| 301 | {
|
|---|
| 302 | sprintf(tempString, "%i", PlayerList[z]->Chr->Health);
|
|---|
| 303 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
|
|---|
| 304 | point[0] += 25;
|
|---|
| 305 | sprintf(tempString, "/%i", PlayerList[z]->Chr->MaxHealth);
|
|---|
| 306 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
|
|---|
| 307 | }
|
|---|
| 308 | else
|
|---|
| 309 | {
|
|---|
| 310 | TSrContext_SetShade(TSrScores, 0x00FF0000);
|
|---|
| 311 | TSrContext_DrawText(TSrScores, "DEAD", alpha, 0, point);
|
|---|
| 312 | TSrContext_SetShade(TSrScores, 0xFFFFFFFF);
|
|---|
| 313 | }
|
|---|
| 314 | point[0] = scores_left;
|
|---|
| 315 | point[1] += line_height;
|
|---|
| 316 | }
|
|---|
| 317 | }
|
|---|
| 318 | }
|
|---|
| 319 | }
|
|---|
| 320 |
|
|---|
| 321 | bool FLrServer_Run()
|
|---|
| 322 | {
|
|---|
| 323 | // Get the local hostname
|
|---|
| 324 | char szHostName[255];
|
|---|
| 325 | struct hostent *host_entry;
|
|---|
| 326 | gethostname(szHostName, 255);
|
|---|
| 327 | FLrInit_Scores();
|
|---|
| 328 | host_entry=gethostbyname(szHostName);
|
|---|
| 329 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
|
|---|
| 330 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
|
|---|
| 331 | }
|
|---|
| 332 |
|
|---|
| 333 |
|
|---|
| 334 | RGBA green = {0, 0xFF, 0, 0};
|
|---|
| 335 | RGBA red = {0, 0, 0xFF, 0};
|
|---|
| 336 | RGBA grey = {0x80,0x80,0x80,0x80};
|
|---|
| 337 |
|
|---|
| 338 | //FLrClient_Run
|
|---|
| 339 | //Looping function that waits for packets from the server.
|
|---|
| 340 | //TODO: Convert connection packet stuff to TCP
|
|---|
| 341 | int client_slot = 0;
|
|---|
| 342 | bool FLrClient_Run(flatline_packet* packet)
|
|---|
| 343 | {
|
|---|
| 344 |
|
|---|
| 345 | char data[1400];
|
|---|
| 346 | uint16_t len;
|
|---|
| 347 | int j;
|
|---|
| 348 | int sent_bytes;
|
|---|
| 349 | client_connected = 0;
|
|---|
| 350 |
|
|---|
| 351 |
|
|---|
| 352 | //starts the connection
|
|---|
| 353 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
|
|---|
| 354 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
|
|---|
| 355 | if(sent_bytes == SOCKET_ERROR) {
|
|---|
| 356 | NetCatchError();
|
|---|
| 357 | }
|
|---|
| 358 | //loops once per second waiting for a reply.
|
|---|
| 359 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
|
|---|
| 360 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
|
|---|
| 361 | packet = (flatline_packet*)data;
|
|---|
| 362 | if(packet->id == CONNECT_REPLY) {
|
|---|
| 363 | if(packet->connect_reply.goodtogo){
|
|---|
| 364 | client_connected = 1;
|
|---|
| 365 |
|
|---|
| 366 | client_slot = ((connect_reply*)packet->data)->player_slot;
|
|---|
| 367 |
|
|---|
| 368 | PlayerList[client_slot] = Players+client_slot;
|
|---|
| 369 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
|
|---|
| 370 |
|
|---|
| 371 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
|
|---|
| 372 |
|
|---|
| 373 | //disable local input.
|
|---|
| 374 | DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
|
|---|
| 375 |
|
|---|
| 376 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
|
|---|
| 377 | break;
|
|---|
| 378 | }
|
|---|
| 379 | else {
|
|---|
| 380 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
|
|---|
| 381 | return false;
|
|---|
| 382 | break;
|
|---|
| 383 | }
|
|---|
| 384 | }
|
|---|
| 385 | }
|
|---|
| 386 | if(client_connected) break;
|
|---|
| 387 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
|
|---|
| 388 | Sleep(1000);
|
|---|
| 389 | }
|
|---|
| 390 | //the client timed out without recieving an error message.
|
|---|
| 391 | if(!client_connected) {
|
|---|
| 392 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
|
|---|
| 393 | return false;
|
|---|
| 394 | }
|
|---|
| 395 | else
|
|---|
| 396 | {
|
|---|
| 397 | ActiveCharacter * Active;
|
|---|
| 398 | flatline_packet packet;
|
|---|
| 399 | FLrInit_Scores();
|
|---|
| 400 | //#define SPAM_INPUT
|
|---|
| 401 | #ifdef SPAM_INPUT
|
|---|
| 402 | struct timeval lasttime;
|
|---|
| 403 | struct timeval thistime;
|
|---|
| 404 | gettimeofday(&lasttime, 0);
|
|---|
| 405 | #endif
|
|---|
| 406 | while(1) {
|
|---|
| 407 | #ifdef SPAM_INPUT
|
|---|
| 408 | gettimeofday(&thistime, 0);
|
|---|
| 409 |
|
|---|
| 410 | //DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec,
|
|---|
| 411 | // thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec);
|
|---|
| 412 | //checks to see if enough time has passed since the last input update (by default once every 10ms)
|
|---|
| 413 | if(
|
|---|
| 414 | ((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) )
|
|---|
| 415 | || ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000))
|
|---|
| 416 | ) {
|
|---|
| 417 |
|
|---|
| 418 | flatline_packet input_packet;
|
|---|
| 419 | lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms.
|
|---|
| 420 |
|
|---|
| 421 | input_packet.id = PLAYER_INPUT;
|
|---|
| 422 |
|
|---|
| 423 | if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) {
|
|---|
| 424 | last1 =((GameState*)(ONgGameState))->Input.Current.Actions1;
|
|---|
| 425 | last2 =((GameState*)(ONgGameState))->Input.Current.Actions2;
|
|---|
| 426 | }
|
|---|
| 427 |
|
|---|
| 428 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
|---|
| 429 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
|---|
| 430 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
|---|
| 431 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
|---|
| 432 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
|---|
| 433 | //if(sent_bytes == SOCKET_ERROR) NetCatchError();
|
|---|
| 434 | }
|
|---|
| 435 | #endif
|
|---|
| 436 | if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
|
|---|
| 437 | //packet = (flatline_packet*)data;
|
|---|
| 438 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
|
|---|
| 439 | switch(packet.id) {
|
|---|
| 440 | case MESSAGE:
|
|---|
| 441 | COrMessage_Print(packet.data, "chat", 0);
|
|---|
| 442 | break;
|
|---|
| 443 | case NULL_PACKET:
|
|---|
| 444 | if(1)
|
|---|
| 445 | {
|
|---|
| 446 | int p;
|
|---|
| 447 | char arr[9999];
|
|---|
| 448 | for (p = 0; p < len; p++)
|
|---|
| 449 | {
|
|---|
| 450 | sprintf(arr,"%x",((char*)&packet)[p]);
|
|---|
| 451 | }
|
|---|
| 452 | DDrStartupMessage(arr);
|
|---|
| 453 | }
|
|---|
| 454 | break;
|
|---|
| 455 | case CONNECT_SEND:
|
|---|
| 456 | ;if(1) {
|
|---|
| 457 | flatline_packet connect_recv;
|
|---|
| 458 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
|
|---|
| 459 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
|
|---|
| 460 | }
|
|---|
| 461 | case CONNECT_REPLY:
|
|---|
| 462 | break; //extra packet or something.
|
|---|
| 463 | case NEW_PLAYER:
|
|---|
| 464 | ;if(1) { //haxhaxhax
|
|---|
| 465 | CharacterObject* Char = &(packet.new_player.Character);
|
|---|
| 466 | uint32_t chr_index = packet.new_player.Playernumber;
|
|---|
| 467 | Character* PC;
|
|---|
| 468 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
|
|---|
| 469 | //Char->OSD.Options = 0;
|
|---|
| 470 | if(packet.new_player.Playernumber == client_slot) {
|
|---|
| 471 | PlayerList[packet.new_player.Playernumber] = &Players[0];
|
|---|
| 472 | PC = (ONgGameState->PlayerCharacter);
|
|---|
| 473 | Players[0].Chr = PC;
|
|---|
| 474 |
|
|---|
| 475 | }
|
|---|
| 476 | else {
|
|---|
| 477 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
|
|---|
| 478 | ONgGameState->CharacterStorage[chr_index].charType = 0;
|
|---|
| 479 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
|
|---|
| 480 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
|
|---|
| 481 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
|
|---|
| 482 | Players[chr_index].Chr->MaxHealth = 200;
|
|---|
| 483 | Players[chr_index].spawnnumber = chr_index;
|
|---|
| 484 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
|
|---|
| 485 | }
|
|---|
| 486 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
|
|---|
| 487 | break;
|
|---|
| 488 | }
|
|---|
| 489 | case PLAYER_DATA:
|
|---|
| 490 | if(1) { //haxhaxhax
|
|---|
| 491 | player_data* data = &packet.player_data;
|
|---|
| 492 | uint16_t i = data->PlayerNum;
|
|---|
| 493 | GameInput * Active_Input;
|
|---|
| 494 | data = (void*)packet.data;
|
|---|
| 495 |
|
|---|
| 496 | //DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]);
|
|---|
| 497 | if (i > max_connections) break;
|
|---|
| 498 | if( !PlayerList[i] ) break;
|
|---|
| 499 | //PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage;
|
|---|
| 500 | #ifndef BETTER_SYNC
|
|---|
| 501 | PlayerList[i]->Chr->Health = data->Health;
|
|---|
| 502 | PlayerList[i]->Chr->MaxHealth = data->MaxHealth;
|
|---|
| 503 | PlayerList[i]->Chr->Position = data->Position;
|
|---|
| 504 | PlayerList[i]->Chr->Location = data->Location;
|
|---|
| 505 | PlayerList[i]->Chr->LastPosition = data->LastPosition;
|
|---|
| 506 | PlayerList[i]->Chr->Facing = data->Facing;
|
|---|
| 507 | PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing;
|
|---|
| 508 | PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing;
|
|---|
| 509 | PlayerList[i]->Actions1 = data->Inputs.Actions1;
|
|---|
| 510 | PlayerList[i]->Actions2 = data->Inputs.Actions2;
|
|---|
| 511 | PlayerList[i]->MouseDeltaX = data->Inputs.MouseDeltaX;
|
|---|
| 512 | PlayerList[i]->MouseDeltaY = data->Inputs.MouseDeltaY;
|
|---|
| 513 |
|
|---|
| 514 | Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr)));
|
|---|
| 515 | if(!Active) break;
|
|---|
| 516 |
|
|---|
| 517 | Active->PhyContext->Position = data->Position;
|
|---|
| 518 | #else
|
|---|
| 519 | PlayerList[i]->Actions1 = data->Inputs.Actions1;
|
|---|
| 520 | PlayerList[i]->Actions2 = data->Inputs.Actions2;
|
|---|
| 521 | PlayerList[i]->MouseDeltaX = data->Inputs.MouseDeltaX;
|
|---|
| 522 | PlayerList[i]->MouseDeltaY = data->Inputs.MouseDeltaY;
|
|---|
| 523 | memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) );
|
|---|
| 524 | #endif
|
|---|
| 525 | if( !server_started && data->rare_sync_index > PlayerList[i]->rare_sync_index )
|
|---|
| 526 | {
|
|---|
| 527 | int sent_bytes;
|
|---|
| 528 | flatline_packet sync_request = {0};
|
|---|
| 529 | sync_request.id = RARE_SYNC_DATA_REQUEST;
|
|---|
| 530 | sync_request.sync_request = i;
|
|---|
| 531 | //DDrConsole_PrintF( "Requesting sync data for player %i, old index %u, new index %i", i, PlayerList[i]->rare_sync_index, data->rare_sync_index);
|
|---|
| 532 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) );
|
|---|
| 533 | }
|
|---|
| 534 |
|
|---|
| 535 |
|
|---|
| 536 | #if 0
|
|---|
| 537 | TMrInstance_GetDataPtr('TRAM',data->Animation,Active->Animation);
|
|---|
| 538 | Active->AnimationFromState = data->AnimationFromState;
|
|---|
| 539 | Active->AnimationToState = data->AnimationToState;
|
|---|
| 540 | Active->AnimationType = data->AnimationType;
|
|---|
| 541 | Active->NextAnimationType = data->NextAnimationType;
|
|---|
| 542 | Active->Frame = data->Frame;
|
|---|
| 543 | Active->InterpolationCurrentFrame = data->InterpolationCurrentFrame;
|
|---|
| 544 | Active->InterpolationFromState = data->InterpolationFromState;
|
|---|
| 545 | Active->InterpolationLength = data->InterpolationLength;
|
|---|
| 546 | memcpy(Active->InterpolationStartRotations, data->InterpolationStartRotations,
|
|---|
| 547 | sizeof(Quaternion) * 19);
|
|---|
| 548 | memcpy(Active->BoneMatrices, data->BoneMatrices,
|
|---|
| 549 | sizeof(Quaternion) * 19);
|
|---|
| 550 | Active->Stitch = data->Stitch;
|
|---|
| 551 | Active->StitchHeight = data->StitchHeight;
|
|---|
| 552 | Active->StitchVelocity = data->StitchVelocity;
|
|---|
| 553 |
|
|---|
| 554 | Active->Overlay = data->Overlay;
|
|---|
| 555 | memcpy(Active->OverlayRotations, data->OverlayRotations,
|
|---|
| 556 | sizeof(Quaternion) * 19);
|
|---|
| 557 | #endif
|
|---|
| 558 | //Active->animationtype2 = data->AnimationType2;
|
|---|
| 559 | /*
|
|---|
| 560 | if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1)
|
|---|
| 561 | *(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1;
|
|---|
| 562 | */
|
|---|
| 563 | break;
|
|---|
| 564 | }
|
|---|
| 565 | case RARE_SYNC_DATA:
|
|---|
| 566 | if(1) {
|
|---|
| 567 | sl_arg hax[2];
|
|---|
| 568 | int dontuse;
|
|---|
| 569 | uint16_t i = packet.rare_sync_data.PlayerNum;
|
|---|
| 570 |
|
|---|
| 571 | if (i > max_connections) break;
|
|---|
| 572 | if( !PlayerList[i] ) break;
|
|---|
| 573 |
|
|---|
| 574 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
|
|---|
| 575 | packet.rare_sync_data.Inventory.Weapons[0] = NULL;
|
|---|
| 576 | packet.rare_sync_data.Inventory.Weapons[1] = NULL;
|
|---|
| 577 | packet.rare_sync_data.Inventory.Weapons[2] = NULL;
|
|---|
| 578 | // TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC );
|
|---|
| 579 |
|
|---|
| 580 | //add the target character
|
|---|
| 581 | hax[0].type = sl_int32;
|
|---|
| 582 | hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber;
|
|---|
| 583 |
|
|---|
| 584 | //add the new class
|
|---|
| 585 | //fix this later so we cant buffer overflow :O
|
|---|
| 586 | hax[1].type = sl_str32;
|
|---|
| 587 | hax[1].value_str32 = packet.rare_sync_data.Class;
|
|---|
| 588 |
|
|---|
| 589 | //we are directly calling a bsl function instead of using the normal method for two reasons
|
|---|
| 590 | //1. it has all the checking built in
|
|---|
| 591 | iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax );
|
|---|
| 592 | //DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index);
|
|---|
| 593 | memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory ));
|
|---|
| 594 |
|
|---|
| 595 | PlayerList[i]->rare_sync_index = packet.rare_sync_data.index;
|
|---|
| 596 | }
|
|---|
| 597 | break;
|
|---|
| 598 | case FLATLINE_EVENT:
|
|---|
| 599 | FLcEvent_Handler(packet.flatline_event.event_index, packet.flatline_event.intArray);
|
|---|
| 600 | default:
|
|---|
| 601 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
|---|
| 602 | break;
|
|---|
| 603 | }
|
|---|
| 604 | }
|
|---|
| 605 | else {
|
|---|
| 606 | Sleep(1);
|
|---|
| 607 | }
|
|---|
| 608 | }
|
|---|
| 609 | }
|
|---|
| 610 | return true;
|
|---|
| 611 | }
|
|---|
| 612 |
|
|---|
| 613 | //wtf, this needs cleaned up...
|
|---|
| 614 | player_info *FLr_FindEmptySlot() {
|
|---|
| 615 | int j;
|
|---|
| 616 | for(j = 0; j < MAX_PLAYERS; j++) {
|
|---|
| 617 | if (Players[j].ip == 0) {
|
|---|
| 618 | return &Players[j];
|
|---|
| 619 | }
|
|---|
| 620 | }
|
|---|
| 621 | return 0;
|
|---|
| 622 | }
|
|---|
| 623 |
|
|---|
| 624 | extern uint16_t max_connections;
|
|---|
| 625 | uint16_t FLr_FindEmptyListSlot() {
|
|---|
| 626 | int j;
|
|---|
| 627 | for(j = 0; j < max_connections; j++) {
|
|---|
| 628 | if (PlayerList[j] == 0) {
|
|---|
| 629 | return j;
|
|---|
| 630 | }
|
|---|
| 631 | }
|
|---|
| 632 | return -1;
|
|---|
| 633 | }
|
|---|
| 634 | typedef struct
|
|---|
| 635 | {
|
|---|
| 636 | uint16_t x;
|
|---|
| 637 | uint16_t y;
|
|---|
| 638 |
|
|---|
| 639 | } IMtPoint2D;
|
|---|
| 640 | static flatline_packet cache_input = {0};
|
|---|
| 641 | extern void* TSrTest;
|
|---|
| 642 |
|
|---|
| 643 | void ONrCharacter_SetAnimationInternal(Character *ioCharacter, ActiveCharacter *ioActiveCharacter,
|
|---|
| 644 | short inFromState, short inNextAnimType, const void *inAnimation)
|
|---|
| 645 | {
|
|---|
| 646 | void *characterClass = ioCharacter->ONCC;
|
|---|
| 647 | //void *collection = ioCharacter->characterClass;
|
|---|
| 648 | short index = ioCharacter->Number;//ONrCharacter_GetIndex(ioCharacter);
|
|---|
| 649 | short animType;
|
|---|
| 650 | if(inAnimation == NULL) return;
|
|---|
| 651 | //UUmAssert(NULL != inAnimation);
|
|---|
| 652 |
|
|---|
| 653 | animType = *((char*)inAnimation + 0x15A);
|
|---|
| 654 |
|
|---|
| 655 | ioActiveCharacter->Animation = inAnimation;
|
|---|
| 656 | ioActiveCharacter->Frame = 0;
|
|---|
| 657 | ioActiveCharacter->AnimationFromState = inFromState;
|
|---|
| 658 | ioActiveCharacter->AnimationType = animType;
|
|---|
| 659 | ioActiveCharacter->NextAnimationType = inNextAnimType;
|
|---|
| 660 | ioActiveCharacter->AnimationToState = TRrAnimation_GetTo((void *)inAnimation);
|
|---|
| 661 |
|
|---|
| 662 | //UUmAssertTrigRange(ioCharacter->facing);
|
|---|
| 663 |
|
|---|
| 664 | /* if (gDebugCharacters && (index == gDebugCharacterTarget)) {
|
|---|
| 665 | COrConsole_Printf("anim %s state %s type %s length %d",
|
|---|
| 666 | TRrAnimation_GetName(inAnimation),
|
|---|
| 667 | ONrAnimStateToString(TRrAnimation_GetTo(inAnimation)),
|
|---|
| 668 | ONrAnimTypeToString(TRrAnimation_GetType(inAnimation)),
|
|---|
| 669 | TRrAnimation_GetDuration(inAnimation));
|
|---|
| 670 | }*/
|
|---|
| 671 |
|
|---|
| 672 | return;
|
|---|
| 673 | }
|
|---|
| 674 |
|
|---|
| 675 | char ONrAnimState_IsFallen(short inAnimState)
|
|---|
| 676 | {
|
|---|
| 677 | char result = false;
|
|---|
| 678 |
|
|---|
| 679 | switch(inAnimState)
|
|---|
| 680 | {
|
|---|
| 681 | case 18://ONcAnimState_Fallen_Back:
|
|---|
| 682 | case 50://ONcAnimState_Fallen_Front:
|
|---|
| 683 | result = true;
|
|---|
| 684 | break;
|
|---|
| 685 | }
|
|---|
| 686 |
|
|---|
| 687 | return result;
|
|---|
| 688 | }
|
|---|
| 689 |
|
|---|
| 690 | void FLrRespawn(int i)
|
|---|
| 691 | {
|
|---|
| 692 | DDrConsole_Print( "Respawn!");
|
|---|
| 693 | ONrCorpse_Create(PlayerList[i]->Chr);
|
|---|
| 694 | ONrCharacter_SetHitPoints( PlayerList[i]->Chr, PlayerList[i]->Chr->MaxHealth);
|
|---|
| 695 | }
|
|---|
| 696 | void * ONICALL FLrInput_Update_Keys(void)
|
|---|
| 697 | {
|
|---|
| 698 | uint16_t i;
|
|---|
| 699 | /*DDrConsole_PrintF("Current: %x %x | Start: %x %x | Stop: %x %x | Stopped %x %x",
|
|---|
| 700 | ONgGameState->Input.Current.Actions1, ONgGameState->Input.Current.Actions2,
|
|---|
| 701 | ONgGameState->Input.Start.Actions1,ONgGameState->Input.Start.Actions2,
|
|---|
| 702 | ONgGameState->Input.Stop.Actions1, ONgGameState->Input.Stop.Actions2,
|
|---|
| 703 | ONgGameState->Input.Stopped.Actions2, ONgGameState->Input.Stopped.Actions2
|
|---|
| 704 | );
|
|---|
| 705 | */
|
|---|
| 706 | ActiveCharacter * Active_Player = ONgGameState->ActiveCharacters;
|
|---|
| 707 | //Active_Player->PhyContext->Rotation;
|
|---|
| 708 | //Active_Player->PhyContext->Position;
|
|---|
| 709 | //ONgGameState->PlayerCharacter->Position;
|
|---|
| 710 |
|
|---|
| 711 |
|
|---|
| 712 |
|
|---|
| 713 | /*
|
|---|
| 714 | if( ONgGameState->Input.MouseDeltaX != 0 || ONgGameState->Input.MouseDeltaY != 0 ||
|
|---|
| 715 | ONgGameState->Input.field_8 != 0 || ONgGameState->Input.field_C != 0 )
|
|---|
| 716 |
|
|---|
| 717 | DDrConsole_PrintF("%f %f | %f %f",
|
|---|
| 718 | ONgGameState->Input.MouseDeltaX , ONgGameState->Input.MouseDeltaY,
|
|---|
| 719 | ONgGameState->Input.field_8, ONgGameState->Input.field_C);
|
|---|
| 720 |
|
|---|
| 721 | */
|
|---|
| 722 | //if sprint timer is equal to 0, display 0
|
|---|
| 723 | //else if sprint timer is equal to -1, display -1
|
|---|
| 724 | //else display difference
|
|---|
| 725 | //good thing this is just quick an dirty debug stuff :)
|
|---|
| 726 |
|
|---|
| 727 | //basically it seems that if the difference is bigger than 15 frames, you cant dash. : /
|
|---|
| 728 |
|
|---|
| 729 | #ifndef SPAM_INPUT
|
|---|
| 730 | if(client_connected)
|
|---|
| 731 | {
|
|---|
| 732 | int sent_bytes;
|
|---|
| 733 | flatline_packet input_packet = {0};
|
|---|
| 734 | input_packet.id = PLAYER_INPUT;
|
|---|
| 735 | input_packet.input_struct.Time = ONgGameState->GameTime;
|
|---|
| 736 | input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
|---|
| 737 | input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
|---|
| 738 | input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
|---|
| 739 | input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
|---|
| 740 |
|
|---|
| 741 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
|---|
| 742 |
|
|---|
| 743 | //return ONgGameState;
|
|---|
| 744 | }
|
|---|
| 745 | #endif
|
|---|
| 746 |
|
|---|
| 747 | if(!(server_started || client_connected)) return ONgGameState;
|
|---|
| 748 |
|
|---|
| 749 | for(i = 0; i < max_connections; i++) {
|
|---|
| 750 | ActiveCharacter * Active_Player;
|
|---|
| 751 | GameInput * Active_Input;
|
|---|
| 752 | if(PlayerList[i] == 0) continue;
|
|---|
| 753 | if( !PlayerList[i]->Chr || (PlayerList[i]->flags == PF_SCRIPTEDAI && PlayerList[i]->Chr->Flags & ONcCharacterFlag_Dead ) )
|
|---|
| 754 | {
|
|---|
| 755 | PlayerDisconnect(i);
|
|---|
| 756 | continue;
|
|---|
| 757 | }
|
|---|
| 758 | PlayerList[i]->Chr->Inventory.Weapons[0] = 0;
|
|---|
| 759 | PlayerList[i]->Chr->Inventory.Weapons[1] = 0;
|
|---|
| 760 | PlayerList[i]->Chr->Inventory.Weapons[2] = 0;
|
|---|
| 761 | if( !client_connected && PlayerList[i]->Chr->Flags & ONcCharacterFlag_Dead )//dead
|
|---|
| 762 | {
|
|---|
| 763 | char doRespawn = false;
|
|---|
| 764 | uint32_t Actions1Bitmask = Action_Punch | Action_Kick;
|
|---|
| 765 | uint32_t Actions2Bitmask = Action2_Fire1 | Action2_Fire2;
|
|---|
| 766 | if(client_connected) continue;
|
|---|
| 767 | if(PlayerList[i]->state == STATE_ALIVE)
|
|---|
| 768 | {
|
|---|
| 769 | PlayerList[i]->state = STATE_DEAD;
|
|---|
| 770 | PlayerList[i]->player_data.Deaths++;
|
|---|
| 771 | }
|
|---|
| 772 | if((i == 0 && ( ONgGameState->Input.Current.Actions1 & Actions1Bitmask || ONgGameState->Input.Current.Actions2 & Actions2Bitmask ))
|
|---|
| 773 | || (PlayerList[i]->Actions1 & Actions1Bitmask) || (PlayerList[i]->Actions2 & Actions2Bitmask) )
|
|---|
| 774 | {
|
|---|
| 775 | FLrRespawn(i);
|
|---|
| 776 | PlayerList[i]->state = STATE_ALIVE;
|
|---|
| 777 | }
|
|---|
| 778 | continue;
|
|---|
| 779 | }
|
|---|
| 780 | else
|
|---|
| 781 | {
|
|---|
| 782 | Active_Player = (void*)ONrGetActiveCharacter( PlayerList[i]->Chr);
|
|---|
| 783 | // if(Active_Player == 0) continue;
|
|---|
| 784 | //Active_Input = &(Active_Player->Input);
|
|---|
| 785 | if(server_started) {
|
|---|
| 786 | player_data * data;
|
|---|
| 787 | flatline_packet data_out = {0};
|
|---|
| 788 |
|
|---|
| 789 | //if( PlayerList[i]->Chr->Health == 0) PlayerList[i]->Chr->Health = PlayerList[i]->Chr->MaxHealth;
|
|---|
| 790 |
|
|---|
| 791 | data_out.id = PLAYER_DATA;
|
|---|
| 792 | data = (void*)&(data_out.data);
|
|---|
| 793 | data->Deaths = PlayerList[i]->player_data.Deaths;
|
|---|
| 794 | data->PlayerNum = i;
|
|---|
| 795 | data->Kills = PlayerList[i]->Chr->Kills;
|
|---|
| 796 | data->Damage = PlayerList[i]->Chr->Damage;
|
|---|
| 797 | data->Health = PlayerList[i]->Chr->Health;
|
|---|
| 798 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
|
|---|
| 799 | data->Facing = PlayerList[i]->Chr->Facing;
|
|---|
| 800 | data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
|
|---|
| 801 | if(Active_Player && Active_Player->PhyContext)
|
|---|
| 802 | data->Position = Active_Player->PhyContext->Position;
|
|---|
| 803 |
|
|---|
| 804 | if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) )
|
|---|
| 805 | {
|
|---|
| 806 | PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC;
|
|---|
| 807 | memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) );
|
|---|
| 808 | PlayerList[i]->rare_sync_index++;
|
|---|
| 809 |
|
|---|
| 810 | }
|
|---|
| 811 | data->rare_sync_index = PlayerList[i]->rare_sync_index;
|
|---|
| 812 | if(Active_Player)
|
|---|
| 813 | {
|
|---|
| 814 | data->Frame = Active_Player->Frame;
|
|---|
| 815 | memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 32);
|
|---|
| 816 |
|
|---|
| 817 | if(Active_Player->targetThrow)
|
|---|
| 818 | {
|
|---|
| 819 | ActiveCharacter* Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter);
|
|---|
| 820 | if(Target)
|
|---|
| 821 | {
|
|---|
| 822 | data->throw_data.throwing = Players[Active_Player->throwing].list_slot;
|
|---|
| 823 | data->throw_data.throwFrame = Target->Frame;
|
|---|
| 824 | strcpy_s(data->throw_data.throwName, 32, TMrInstance_GetInstanceName(Active_Player->targetThrow));
|
|---|
| 825 | }
|
|---|
| 826 | }
|
|---|
| 827 | }
|
|---|
| 828 | if(i == 0) {
|
|---|
| 829 | data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
|---|
| 830 | data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
|---|
| 831 | data->Inputs.MouseDeltaX = ONgGameState->Input.MouseDeltaX;
|
|---|
| 832 | data->Inputs.MouseDeltaY = ONgGameState->Input.MouseDeltaY;
|
|---|
| 833 | }
|
|---|
| 834 | else{
|
|---|
| 835 | data->Inputs.Actions1 = PlayerList[i]->Actions1;
|
|---|
| 836 | data->Inputs.Actions2 = PlayerList[i]->Actions2;
|
|---|
| 837 | data->Inputs.MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
|---|
| 838 | data->Inputs.MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
|---|
| 839 | }
|
|---|
| 840 | memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) );
|
|---|
| 841 |
|
|---|
| 842 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
|
|---|
| 843 | }
|
|---|
| 844 | }
|
|---|
| 845 | if(Active_Player == 0) continue;
|
|---|
| 846 | else Active_Input = &(Active_Player->Input);
|
|---|
| 847 | if( (server_started && i !=0) || (!server_started/* && i != client_slot*/) )
|
|---|
| 848 | {
|
|---|
| 849 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
|
|---|
| 850 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
|
|---|
| 851 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
|
|---|
| 852 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
|
|---|
| 853 |
|
|---|
| 854 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
|
|---|
| 855 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
|
|---|
| 856 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
|
|---|
| 857 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
|
|---|
| 858 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
|---|
| 859 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
|---|
| 860 | //DDrConsole_PrintF("Timer: %i", (Active_Player->SprintTimer != 0) ? (Active_Player->SprintTimer == -1) ? -1 : (ONgGameState->GameTime - Active_Player->SprintTimer) : 0);
|
|---|
| 861 |
|
|---|
| 862 | //DDrConsole_PrintF("1E8 %u", ONgGameState->PlayerCharacter->field_1E8);
|
|---|
| 863 | /*
|
|---|
| 864 | DDrConsole_PrintF("T %u | Current: %x %x | Start: %x %x | Stop: %x %x | Stopped %x %x",
|
|---|
| 865 | PlayerList[i]->LastInputTime,
|
|---|
| 866 | Active_Input->Current.Actions1, Active_Input->Current.Actions2,
|
|---|
| 867 | Active_Input->Start.Actions1,Active_Input->Start.Actions2,
|
|---|
| 868 | Active_Input->Stop.Actions1, Active_Input->Stop.Actions2,
|
|---|
| 869 | Active_Input->Stopped.Actions1, Active_Input->Stopped.Actions2
|
|---|
| 870 | );
|
|---|
| 871 | */
|
|---|
| 872 |
|
|---|
| 873 | if( !server_started )
|
|---|
| 874 | {
|
|---|
| 875 | if(PlayerList[i]->player_data.Health != 0)
|
|---|
| 876 | {
|
|---|
| 877 | Character* character = PlayerList[i]->Chr;
|
|---|
| 878 | void* animation;
|
|---|
| 879 | void* prev_character_animation = Active_Player->Animation;
|
|---|
| 880 | int error;
|
|---|
| 881 | td* throw_data= &PlayerList[i]->player_data.throw_data;
|
|---|
| 882 |
|
|---|
| 883 | if(PlayerList[i]->Chr->Flags & ONcCharacterFlag_Dead)
|
|---|
| 884 | {
|
|---|
| 885 | FLrRespawn(i);
|
|---|
| 886 | }
|
|---|
| 887 |
|
|---|
| 888 | PlayerList[i]->Chr->Health = PlayerList[i]->player_data.Health;
|
|---|
| 889 | PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth;
|
|---|
| 890 | PlayerList[i]->Chr->Facing = PlayerList[i]->player_data.Facing;
|
|---|
| 891 | PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->player_data.DesiredFacing;
|
|---|
| 892 | PlayerList[i]->Actions1 = PlayerList[i]->player_data.Inputs.Actions1;
|
|---|
| 893 | PlayerList[i]->Actions2 = PlayerList[i]->player_data.Inputs.Actions2;
|
|---|
| 894 | PlayerList[i]->MouseDeltaX = PlayerList[i]->player_data.Inputs.MouseDeltaX;
|
|---|
| 895 | PlayerList[i]->MouseDeltaY = PlayerList[i]->player_data.Inputs.MouseDeltaY;
|
|---|
| 896 | PlayerList[i]->Chr->Damage = PlayerList[i]->player_data.Damage;
|
|---|
| 897 | PlayerList[i]->Chr->Kills = PlayerList[i]->player_data.Kills;
|
|---|
| 898 | if(Active_Player->PhyContext)
|
|---|
| 899 | Active_Player->PhyContext->Position = PlayerList[i]->player_data.Position;
|
|---|
| 900 |
|
|---|
| 901 | if (!(character->Flags & ONcCharacterFlag_BeingThrown/*ONcCharacterFlag_BeingThrown*/) &&
|
|---|
| 902 | (PlayerList[i]->player_data.Animation[0] != '\0'))
|
|---|
| 903 | {
|
|---|
| 904 | // get a pointer to the animation
|
|---|
| 905 | error =
|
|---|
| 906 | TMrInstance_GetDataPtr(
|
|---|
| 907 | 'TRAM',
|
|---|
| 908 | PlayerList[i]->player_data.Animation,
|
|---|
| 909 | &animation);
|
|---|
| 910 | if (error == 0)
|
|---|
| 911 | {
|
|---|
| 912 | short num_frames;
|
|---|
| 913 | char updateAnimation = true;
|
|---|
| 914 |
|
|---|
| 915 | // if the character is dead, make sure this animation is appropriate for death
|
|---|
| 916 | if (character->Flags & 0x00000001)
|
|---|
| 917 | {
|
|---|
| 918 | int curToState = TRrAnimation_GetTo(Active_Player->Animation);
|
|---|
| 919 | int newToState = TRrAnimation_GetTo(animation);
|
|---|
| 920 |
|
|---|
| 921 | // if we are currently heading towards fallen and the new animation would not
|
|---|
| 922 | // then this is a better animation to run when we are dead
|
|---|
| 923 | if ((ONrAnimState_IsFallen(curToState)) &&
|
|---|
| 924 | (!ONrAnimState_IsFallen(newToState)))
|
|---|
| 925 | {
|
|---|
| 926 | updateAnimation = false;
|
|---|
| 927 | }
|
|---|
| 928 | }
|
|---|
| 929 |
|
|---|
| 930 | if ((updateAnimation) && (Active_Player->Animation == animation))
|
|---|
| 931 | {
|
|---|
| 932 | int oldFrame = Active_Player->Frame;
|
|---|
| 933 | int newFrame = PlayerList[i]->player_data.Frame;
|
|---|
| 934 |
|
|---|
| 935 | if (abs(oldFrame - newFrame) < 2)
|
|---|
| 936 | {
|
|---|
| 937 | updateAnimation = false;
|
|---|
| 938 | }
|
|---|
| 939 | }
|
|---|
| 940 |
|
|---|
| 941 | if (updateAnimation)
|
|---|
| 942 | {
|
|---|
| 943 | // set the characters animation
|
|---|
| 944 | ONrCharacter_SetAnimationInternal(
|
|---|
| 945 | character, Active_Player,
|
|---|
| 946 | TRrAnimation_GetFrom(Active_Player->Animation),
|
|---|
| 947 | 0,
|
|---|
| 948 | animation);
|
|---|
| 949 | //PlayerList[i]->player_data.Animation[0] = 0;
|
|---|
| 950 | }
|
|---|
| 951 |
|
|---|
| 952 | num_frames = TRrAnimation_GetDuration(Active_Player->Animation);
|
|---|
| 953 |
|
|---|
| 954 | if (PlayerList[i]->player_data.Frame >= num_frames)
|
|---|
| 955 | {
|
|---|
| 956 | Active_Player->Frame = num_frames - 1;
|
|---|
| 957 | }
|
|---|
| 958 | else
|
|---|
| 959 | {
|
|---|
| 960 | Active_Player->Frame = PlayerList[i]->player_data.Frame ;
|
|---|
| 961 | }
|
|---|
| 962 | }
|
|---|
| 963 | }
|
|---|
| 964 |
|
|---|
| 965 | if (throw_data->throwName[0] && PlayerList[throw_data->throwing])
|
|---|
| 966 | {
|
|---|
| 967 | int realIndex = PlayerList[throw_data->throwing]->Chr->Number;
|
|---|
| 968 | if ((throw_data->throwing != 0xFFFF) &&
|
|---|
| 969 | (realIndex != Active_Player->throwing) &&
|
|---|
| 970 | (throw_data->throwFrame < 10))
|
|---|
| 971 | {
|
|---|
| 972 | void *throw_animation;
|
|---|
| 973 | ActiveCharacter* Target;
|
|---|
| 974 |
|
|---|
| 975 | // get the animation
|
|---|
| 976 | error =
|
|---|
| 977 | TMrInstance_GetDataPtr(
|
|---|
| 978 | 'TRAM',
|
|---|
| 979 | throw_data->throwName,
|
|---|
| 980 | &throw_animation);
|
|---|
| 981 | if (error != 0) return ONgGameState;
|
|---|
| 982 |
|
|---|
| 983 | // set the throw target
|
|---|
| 984 | Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[realIndex];
|
|---|
| 985 | Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter);
|
|---|
| 986 | if(Target)
|
|---|
| 987 | {
|
|---|
| 988 | if ((Target->Animation != throw_animation) &&
|
|---|
| 989 | (prev_character_animation != animation) &&
|
|---|
| 990 | !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown))
|
|---|
| 991 | {
|
|---|
| 992 | // set the throw variables
|
|---|
| 993 | Active_Player->targetThrow = throw_animation;
|
|---|
| 994 | Active_Player->throwing = realIndex;
|
|---|
| 995 |
|
|---|
| 996 | // run the throw
|
|---|
| 997 | ONrCharacter_NewAnimationHook(character, Active_Player);
|
|---|
| 998 | if (Active_Player->ThrowTargetCharacter)
|
|---|
| 999 | {
|
|---|
| 1000 | Target->Frame += 2;
|
|---|
| 1001 | Target->thrownBy = character->Number;
|
|---|
| 1002 | DDrConsole_PrintF("Thrownby %i!!!!", Target->thrownBy);
|
|---|
| 1003 | DDrStartupMessage("Thrownby %i!!!!", Target->thrownBy);
|
|---|
| 1004 | }
|
|---|
| 1005 | }
|
|---|
| 1006 | }
|
|---|
| 1007 | }
|
|---|
| 1008 | }
|
|---|
| 1009 | }
|
|---|
| 1010 |
|
|---|
| 1011 | }
|
|---|
| 1012 | }
|
|---|
| 1013 | }
|
|---|
| 1014 |
|
|---|
| 1015 | return ONgGameState;
|
|---|
| 1016 | }
|
|---|
| 1017 |
|
|---|
| 1018 | int EventPlusArgs[EV_MAX + 1][2] =
|
|---|
| 1019 | {
|
|---|
| 1020 | {EV_RESPAWN, 1},
|
|---|
| 1021 | {EV_DISCONNECT, 1},
|
|---|
| 1022 | {EV_DOOR_OPEN, 1},
|
|---|
| 1023 | {EV_MAX, 0},
|
|---|
| 1024 | };
|
|---|
| 1025 |
|
|---|
| 1026 | int FLrEvent_GetNumArgs( int eventIndex )
|
|---|
| 1027 | {
|
|---|
| 1028 | return EventPlusArgs[1][eventIndex];
|
|---|
| 1029 |
|
|---|
| 1030 | }
|
|---|
| 1031 |
|
|---|
| 1032 | char * FLrHook_DoorOpen( DoorObject *inDoor, Character *Char)
|
|---|
| 1033 | {
|
|---|
| 1034 | if(server_started)
|
|---|
| 1035 | {
|
|---|
| 1036 | FLsPublic_Event( EV_DOOR_OPEN, &inDoor->Door.ID );
|
|---|
| 1037 | }
|
|---|
| 1038 | return (inDoor->Door.class);
|
|---|
| 1039 | }
|
|---|