1 | #include "Flatline.h"
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2 | #include "Oni_Character.h"
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3 | #include "Flatline_Server.h"
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4 | #include "Flatline_Client.h"
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5 | #include "Daodan_Utility.h"
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6 | //#include <sys/time.h>
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7 | #include <time.h>
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8 | uint32_t last1 = 0; uint32_t last2 = 0;
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9 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
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10 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
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11 | const char * Rejection_Messages[][255] = {
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12 | {"Server is full"},
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13 | {"-2"},
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14 | {"-3"},
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15 | {"-4"},
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16 | {"-5"},
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17 | };
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18 |
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19 | #define BETTER_SYNC
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20 |
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21 | void PlayerDisconnect( int Player )
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22 | {
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23 | ONrGameState_DeleteCharacter(PlayerList[Player]->Chr);
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24 | memset(PlayerList[Player], 0, sizeof(player_info));
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25 | PlayerList[Player] = 0;
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26 | if(server_started)
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27 | {
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28 | FLsPublic_Event( EV_DISCONNECT, &Player );
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29 | }
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30 | }
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31 |
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32 | void DoRareSync( short Player, sockaddr_in * sender )
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33 | {
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34 | flatline_packet sync = {0};
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35 |
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36 | if (Player > max_connections || !PlayerList[ Player ] ) return;
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37 |
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38 |
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39 | // DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index);
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40 | sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr);
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41 | sync.id = RARE_SYNC_DATA;
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42 | sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) );
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43 | //using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case.
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44 | memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) );
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45 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
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46 | sync.rare_sync_data.Inventory.Weapons[0] = NULL;
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47 | sync.rare_sync_data.Inventory.Weapons[1] = NULL;
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48 | sync.rare_sync_data.Inventory.Weapons[2] = NULL;
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49 | sync.rare_sync_data.PlayerNum = Player;
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50 | sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index;
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51 | NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER );
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52 | }
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53 |
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54 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
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55 | {
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56 | int i, j;
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57 | bool found_player = 0;
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58 | flatline_packet * packet = (flatline_packet*)data;
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59 | static int recieved = 0;
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60 | sockaddr_in sender;
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61 | sender.sin_family = AF_INET;
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62 | sender.sin_port = htons(27777);
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63 | sender.sin_addr = *((struct in_addr*)(int*)&from);
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64 |
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65 |
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66 | //packet->data[datalen] = '\0';
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67 |
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68 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
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69 |
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70 |
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71 |
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72 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
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73 |
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74 |
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75 |
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76 |
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77 | switch(packet->id) {
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78 | flatline_packet connect_recv;
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79 | player_info * playah;
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80 | //rewrite this when we get TCP support.
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81 | //rewrite this before we get TCP support*
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82 | //the way of seeing if there is room for players sucks.
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83 | case CONNECT_SEND:
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84 | ;
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85 |
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86 | connect_recv.id = CONNECT_REPLY;
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87 |
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88 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
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89 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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90 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
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91 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
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92 | if(!((int)playah > -5 && (int)playah <= 0)) {
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93 | flatline_packet new_char = {0};
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94 | CharacterObject* Char;
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95 | connect_recv.connect_reply.goodtogo = 1;
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96 | connect_recv.connect_reply.player_slot = playah->list_slot;
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97 | DDrConsole_PrintF("Slot: %i", playah->list_slot);
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98 |
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99 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
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100 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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101 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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102 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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103 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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104 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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105 | Sleep(100);
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106 |
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107 | new_char.id = NEW_PLAYER;
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108 | Char = &new_char.new_player.Character;
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109 | memset(Char, 0, sizeof(CharacterObject));
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110 | Char->Header.Type = 'CHAR';
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111 | Char->OSD.Options = chr_dontaim;
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112 | //Build the NEWCHARACTERs for the new player
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113 | for(j = 0; j < max_connections; j++) {
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114 | if(PlayerList[j] != 0) {
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115 | new_char.new_player.Playernumber = j;
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116 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
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117 |
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118 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
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119 | DDrConsole_PrintF("Class %s", Char->OSD.Class );
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120 |
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121 | sprintf(Char->OSD.Class, "konoko_generic");
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122 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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123 | }
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124 |
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125 | }
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126 | }
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127 | else {
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128 | //fix the error messages...
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129 | DDrConsole_PrintF("Server is full. :(");
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130 | connect_recv.connect_reply.goodtogo = 0;
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131 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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132 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
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133 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
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134 |
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135 | }
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136 |
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137 |
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138 | break;
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139 | case CONNECT_REPLY:
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140 | break; //do nothing...a server shouldn't recieve this type of packet.
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141 | case MESSAGE:
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142 | for(i = 0; i < MAX_PLAYERS; i++) {
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143 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
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144 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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145 | found_player = 1;
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146 | break;
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147 | }
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148 | }
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149 | if(found_player == 0) return true;
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150 | else {
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151 | char message_buffer[512] = {0};
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152 | flatline_packet message;
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153 | int message_size;
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154 | data[datalen] = 0;
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155 |
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156 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
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157 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
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158 |
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159 | message.id = MESSAGE;
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160 | message_size = sprintf(message.data, "%s", message_buffer);
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161 | COrMessage_Print(message_buffer, "chat", 0);
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162 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
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163 | break;
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164 | }
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165 | case CHANGE_NAME:
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166 | ; //wtf, needed or i get an error.
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167 | DDrConsole_PrintF("Changing Name to: %s", packet->data);
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168 | for(i = 0; i < MAX_PLAYERS; i++) {
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169 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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170 | found_player = 1;
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171 | break;
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172 | }
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173 | }
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174 | if(found_player == 0) return true;
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175 | else {
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176 | bool name_exists = 0;
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177 | for(j = 0; j < MAX_PLAYERS; j++) {
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178 | if(!strcmp(packet->data, Players[j].name)) {
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179 | name_exists = 1;
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180 | break;
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181 | }
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182 | }
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183 | if(!name_exists) {
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184 | char message_buffer[1024];
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185 | sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data);
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186 | COrMessage_Print(message_buffer, "name_change", 0);
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187 | memcpy(Players[i].name, packet->data, 256);
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188 |
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189 | }
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190 | break;
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191 | }
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192 | case PLAYER_INPUT:
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193 |
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194 | for(i = 0; i < max_connections; i++) {
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195 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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196 | found_player = 1;
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197 | break;
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198 | }
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199 | }
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200 |
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201 | if(found_player == 0) return true;
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202 | else {
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203 | input_struct * packet_input = &packet->input_struct;
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204 |
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205 |
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206 | PlayerList[i]->Actions1 = packet_input->Actions1;
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207 | PlayerList[i]->Actions2 = packet_input->Actions2;
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208 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
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209 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
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210 | PlayerList[i]->LastInputTime = packet_input->Time;
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211 |
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212 | break;
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213 | }
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214 | case RARE_SYNC_DATA_REQUEST:
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215 | DoRareSync( packet->sync_request , &sender);
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216 | break;
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217 | case NULL_PACKET:
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218 | if(1)
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219 | {
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220 | int p;
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221 | char arr[9999];
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222 | for (p = 0; p < datalen; p++)
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223 | {
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224 | sprintf(arr,"%x",((char*)&packet)[p]);
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225 | }
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226 | DDrStartupMessage(arr);
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227 | }
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228 | break;
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229 | default:
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230 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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231 | break;
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232 | }
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233 | return true;
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234 | }
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235 |
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236 | void* TSrScores = 0;
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237 |
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238 | void FLrInit_Scores()
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239 | {
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240 | void* TSFFTahoma;
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241 | int returnval;
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242 |
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243 | if(!TSrScores){
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244 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
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245 | returnval = TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrScores);
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246 | TSrContext_SetShade(TSrScores, 0xFFFFFFFF);
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247 | }
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248 | return;
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249 | }
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250 |
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251 | void FLrRun_Scores()
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252 | {
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253 | if(TSrScores)
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254 | {
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255 | const int scores_top = 20;
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256 | const int scores_left = 15;
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257 | //Convert to grabbing the height directly plox
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258 | const int line_height = 15;
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259 | unsigned char alpha = 0xCC;
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260 | unsigned int z;
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261 | uint16_t point[2] = {scores_left,scores_top};
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262 | //TSrContext_DrawText(TSrScores, "Name HP/HP", 0xCC, 0, point);
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263 | point[0] += 20;
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264 | TSrContext_DrawText(TSrScores, "Name", alpha, 0, point);
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265 | point[0] += 100;
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266 | TSrContext_DrawText(TSrScores, "Dmg", alpha, 0, point);
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267 | point[0] += 30;
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268 | TSrContext_DrawText(TSrScores, "K", alpha, 0, point);
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269 | point[0] += 30;
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270 | TSrContext_DrawText(TSrScores, "D", alpha, 0, point);
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271 | point[0] += 30;
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272 | TSrContext_DrawText(TSrScores, "Health", alpha, 0, point);
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273 | point[0] = scores_left;
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274 |
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275 | point[1] += line_height;
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276 | for(z = 0; z < MAX_CONNECTIONS; z++)
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277 | {
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278 | if(PlayerList[z])
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279 | {
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280 |
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281 | char tempString[32];
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282 |
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283 | sprintf(tempString, "%i", z);
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284 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
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285 | point[0] += 20;
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286 |
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287 |
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288 | TSrContext_DrawText(TSrScores, PlayerList[z]->Chr->Name, alpha, 0, point);
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289 | point[0] += 100;
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290 |
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291 | sprintf(tempString, "%i", PlayerList[z]->Chr->Damage);
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292 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
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293 | point[0] += 30;
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294 | sprintf(tempString, "%i", PlayerList[z]->Chr->Kills);
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295 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
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296 | point[0] += 30;
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297 | sprintf(tempString, "%i", PlayerList[z]->player_data.Deaths);
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298 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
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299 | point[0] += 30;
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300 | if(PlayerList[z]->Chr->Health)
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301 | {
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302 | sprintf(tempString, "%i", PlayerList[z]->Chr->Health);
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303 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
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304 | point[0] += 25;
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305 | sprintf(tempString, "/%i", PlayerList[z]->Chr->MaxHealth);
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306 | TSrContext_DrawText(TSrScores, tempString, alpha, 0, point);
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307 | }
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308 | else
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309 | {
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310 | TSrContext_SetShade(TSrScores, 0x00FF0000);
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311 | TSrContext_DrawText(TSrScores, "DEAD", alpha, 0, point);
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312 | TSrContext_SetShade(TSrScores, 0xFFFFFFFF);
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313 | }
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314 | point[0] = scores_left;
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315 | point[1] += line_height;
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316 | }
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317 | }
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318 | }
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319 | }
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320 |
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321 | bool FLrServer_Run()
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322 | {
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323 | // Get the local hostname
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324 | char szHostName[255];
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325 | struct hostent *host_entry;
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326 | gethostname(szHostName, 255);
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327 | FLrInit_Scores();
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328 | host_entry=gethostbyname(szHostName);
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329 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
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330 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
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331 | }
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332 |
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333 |
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334 | RGBA green = {0, 0xFF, 0, 0};
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335 | RGBA red = {0, 0, 0xFF, 0};
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336 | RGBA grey = {0x80,0x80,0x80,0x80};
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337 |
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338 | //FLrClient_Run
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339 | //Looping function that waits for packets from the server.
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340 | //TODO: Convert connection packet stuff to TCP
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341 | int client_slot = 0;
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342 | bool FLrClient_Run(flatline_packet* packet)
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343 | {
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344 |
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345 | char data[1400];
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346 | uint16_t len;
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347 | int j;
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348 | int sent_bytes;
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349 | client_connected = 0;
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350 |
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351 |
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352 | //starts the connection
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353 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
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354 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
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355 | if(sent_bytes == SOCKET_ERROR) {
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356 | NetCatchError();
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357 | }
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358 | //loops once per second waiting for a reply.
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359 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
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360 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
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361 | packet = (flatline_packet*)data;
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362 | if(packet->id == CONNECT_REPLY) {
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363 | if(packet->connect_reply.goodtogo){
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364 | client_connected = 1;
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365 |
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366 | client_slot = ((connect_reply*)packet->data)->player_slot;
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367 |
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368 | PlayerList[client_slot] = Players+client_slot;
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369 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
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370 |
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371 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
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372 |
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373 | //disable local input.
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374 | DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
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375 |
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376 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
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377 | break;
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378 | }
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379 | else {
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380 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
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381 | return false;
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382 | break;
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383 | }
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384 | }
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385 | }
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386 | if(client_connected) break;
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387 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
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388 | Sleep(1000);
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389 | }
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390 | //the client timed out without recieving an error message.
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391 | if(!client_connected) {
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392 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
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393 | return false;
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394 | }
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395 | else
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396 | {
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397 | ActiveCharacter * Active;
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398 | flatline_packet packet;
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399 | FLrInit_Scores();
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400 | //#define SPAM_INPUT
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401 | #ifdef SPAM_INPUT
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402 | struct timeval lasttime;
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403 | struct timeval thistime;
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404 | gettimeofday(&lasttime, 0);
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405 | #endif
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406 | while(1) {
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407 | #ifdef SPAM_INPUT
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408 | gettimeofday(&thistime, 0);
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409 |
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410 | //DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec,
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411 | // thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec);
|
---|
412 | //checks to see if enough time has passed since the last input update (by default once every 10ms)
|
---|
413 | if(
|
---|
414 | ((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) )
|
---|
415 | || ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000))
|
---|
416 | ) {
|
---|
417 |
|
---|
418 | flatline_packet input_packet;
|
---|
419 | lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms.
|
---|
420 |
|
---|
421 | input_packet.id = PLAYER_INPUT;
|
---|
422 |
|
---|
423 | if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) {
|
---|
424 | last1 =((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
425 | last2 =((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
426 | }
|
---|
427 |
|
---|
428 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
429 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
430 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
---|
431 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
---|
432 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
---|
433 | //if(sent_bytes == SOCKET_ERROR) NetCatchError();
|
---|
434 | }
|
---|
435 | #endif
|
---|
436 | if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
|
---|
437 | //packet = (flatline_packet*)data;
|
---|
438 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
|
---|
439 | switch(packet.id) {
|
---|
440 | case MESSAGE:
|
---|
441 | COrMessage_Print(packet.data, "chat", 0);
|
---|
442 | break;
|
---|
443 | case NULL_PACKET:
|
---|
444 | if(1)
|
---|
445 | {
|
---|
446 | int p;
|
---|
447 | char arr[9999];
|
---|
448 | for (p = 0; p < len; p++)
|
---|
449 | {
|
---|
450 | sprintf(arr,"%x",((char*)&packet)[p]);
|
---|
451 | }
|
---|
452 | DDrStartupMessage(arr);
|
---|
453 | }
|
---|
454 | break;
|
---|
455 | case CONNECT_SEND:
|
---|
456 | ;if(1) {
|
---|
457 | flatline_packet connect_recv;
|
---|
458 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
|
---|
459 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
|
---|
460 | }
|
---|
461 | case CONNECT_REPLY:
|
---|
462 | break; //extra packet or something.
|
---|
463 | case NEW_PLAYER:
|
---|
464 | ;if(1) { //haxhaxhax
|
---|
465 | CharacterObject* Char = &(packet.new_player.Character);
|
---|
466 | uint32_t chr_index = packet.new_player.Playernumber;
|
---|
467 | Character* PC;
|
---|
468 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
|
---|
469 | //Char->OSD.Options = 0;
|
---|
470 | if(packet.new_player.Playernumber == client_slot) {
|
---|
471 | PlayerList[packet.new_player.Playernumber] = &Players[0];
|
---|
472 | PC = (ONgGameState->PlayerCharacter);
|
---|
473 | Players[0].Chr = PC;
|
---|
474 |
|
---|
475 | }
|
---|
476 | else {
|
---|
477 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
|
---|
478 | ONgGameState->CharacterStorage[chr_index].charType = 0;
|
---|
479 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
|
---|
480 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
|
---|
481 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
|
---|
482 | Players[chr_index].Chr->MaxHealth = 200;
|
---|
483 | Players[chr_index].spawnnumber = chr_index;
|
---|
484 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
|
---|
485 | }
|
---|
486 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
|
---|
487 | break;
|
---|
488 | }
|
---|
489 | case PLAYER_DATA:
|
---|
490 | if(1) { //haxhaxhax
|
---|
491 | player_data* data = &packet.player_data;
|
---|
492 | uint16_t i = data->PlayerNum;
|
---|
493 | GameInput * Active_Input;
|
---|
494 | data = (void*)packet.data;
|
---|
495 |
|
---|
496 | //DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]);
|
---|
497 | if (i > max_connections) break;
|
---|
498 | if( !PlayerList[i] ) break;
|
---|
499 | //PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage;
|
---|
500 | #ifndef BETTER_SYNC
|
---|
501 | PlayerList[i]->Chr->Health = data->Health;
|
---|
502 | PlayerList[i]->Chr->MaxHealth = data->MaxHealth;
|
---|
503 | PlayerList[i]->Chr->Position = data->Position;
|
---|
504 | PlayerList[i]->Chr->Location = data->Location;
|
---|
505 | PlayerList[i]->Chr->LastPosition = data->LastPosition;
|
---|
506 | PlayerList[i]->Chr->Facing = data->Facing;
|
---|
507 | PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing;
|
---|
508 | PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing;
|
---|
509 | PlayerList[i]->Actions1 = data->Inputs.Actions1;
|
---|
510 | PlayerList[i]->Actions2 = data->Inputs.Actions2;
|
---|
511 | PlayerList[i]->MouseDeltaX = data->Inputs.MouseDeltaX;
|
---|
512 | PlayerList[i]->MouseDeltaY = data->Inputs.MouseDeltaY;
|
---|
513 |
|
---|
514 | Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr)));
|
---|
515 | if(!Active) break;
|
---|
516 |
|
---|
517 | Active->PhyContext->Position = data->Position;
|
---|
518 | #else
|
---|
519 | PlayerList[i]->Actions1 = data->Inputs.Actions1;
|
---|
520 | PlayerList[i]->Actions2 = data->Inputs.Actions2;
|
---|
521 | PlayerList[i]->MouseDeltaX = data->Inputs.MouseDeltaX;
|
---|
522 | PlayerList[i]->MouseDeltaY = data->Inputs.MouseDeltaY;
|
---|
523 | memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) );
|
---|
524 | #endif
|
---|
525 | if( !server_started && data->rare_sync_index > PlayerList[i]->rare_sync_index )
|
---|
526 | {
|
---|
527 | int sent_bytes;
|
---|
528 | flatline_packet sync_request = {0};
|
---|
529 | sync_request.id = RARE_SYNC_DATA_REQUEST;
|
---|
530 | sync_request.sync_request = i;
|
---|
531 | //DDrConsole_PrintF( "Requesting sync data for player %i, old index %u, new index %i", i, PlayerList[i]->rare_sync_index, data->rare_sync_index);
|
---|
532 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) );
|
---|
533 | }
|
---|
534 |
|
---|
535 |
|
---|
536 | #if 0
|
---|
537 | TMrInstance_GetDataPtr('TRAM',data->Animation,Active->Animation);
|
---|
538 | Active->AnimationFromState = data->AnimationFromState;
|
---|
539 | Active->AnimationToState = data->AnimationToState;
|
---|
540 | Active->AnimationType = data->AnimationType;
|
---|
541 | Active->NextAnimationType = data->NextAnimationType;
|
---|
542 | Active->Frame = data->Frame;
|
---|
543 | Active->InterpolationCurrentFrame = data->InterpolationCurrentFrame;
|
---|
544 | Active->InterpolationFromState = data->InterpolationFromState;
|
---|
545 | Active->InterpolationLength = data->InterpolationLength;
|
---|
546 | memcpy(Active->InterpolationStartRotations, data->InterpolationStartRotations,
|
---|
547 | sizeof(Quaternion) * 19);
|
---|
548 | memcpy(Active->BoneMatrices, data->BoneMatrices,
|
---|
549 | sizeof(Quaternion) * 19);
|
---|
550 | Active->Stitch = data->Stitch;
|
---|
551 | Active->StitchHeight = data->StitchHeight;
|
---|
552 | Active->StitchVelocity = data->StitchVelocity;
|
---|
553 |
|
---|
554 | Active->Overlay = data->Overlay;
|
---|
555 | memcpy(Active->OverlayRotations, data->OverlayRotations,
|
---|
556 | sizeof(Quaternion) * 19);
|
---|
557 | #endif
|
---|
558 | //Active->animationtype2 = data->AnimationType2;
|
---|
559 | /*
|
---|
560 | if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1)
|
---|
561 | *(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1;
|
---|
562 | */
|
---|
563 | break;
|
---|
564 | }
|
---|
565 | case RARE_SYNC_DATA:
|
---|
566 | if(1) {
|
---|
567 | sl_arg hax[2];
|
---|
568 | int dontuse;
|
---|
569 | uint16_t i = packet.rare_sync_data.PlayerNum;
|
---|
570 |
|
---|
571 | if (i > max_connections) break;
|
---|
572 | if( !PlayerList[i] ) break;
|
---|
573 |
|
---|
574 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
|
---|
575 | packet.rare_sync_data.Inventory.Weapons[0] = NULL;
|
---|
576 | packet.rare_sync_data.Inventory.Weapons[1] = NULL;
|
---|
577 | packet.rare_sync_data.Inventory.Weapons[2] = NULL;
|
---|
578 | // TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC );
|
---|
579 |
|
---|
580 | //add the target character
|
---|
581 | hax[0].type = sl_int32;
|
---|
582 | hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber;
|
---|
583 |
|
---|
584 | //add the new class
|
---|
585 | //fix this later so we cant buffer overflow :O
|
---|
586 | hax[1].type = sl_str32;
|
---|
587 | hax[1].value_str32 = packet.rare_sync_data.Class;
|
---|
588 |
|
---|
589 | //we are directly calling a bsl function instead of using the normal method for two reasons
|
---|
590 | //1. it has all the checking built in
|
---|
591 | iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax );
|
---|
592 | //DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index);
|
---|
593 | memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory ));
|
---|
594 |
|
---|
595 | PlayerList[i]->rare_sync_index = packet.rare_sync_data.index;
|
---|
596 | }
|
---|
597 | break;
|
---|
598 | case FLATLINE_EVENT:
|
---|
599 | FLcEvent_Handler(packet.flatline_event.event_index, packet.flatline_event.intArray);
|
---|
600 | default:
|
---|
601 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
---|
602 | break;
|
---|
603 | }
|
---|
604 | }
|
---|
605 | else {
|
---|
606 | Sleep(1);
|
---|
607 | }
|
---|
608 | }
|
---|
609 | }
|
---|
610 | return true;
|
---|
611 | }
|
---|
612 |
|
---|
613 | //wtf, this needs cleaned up...
|
---|
614 | player_info *FLr_FindEmptySlot() {
|
---|
615 | int j;
|
---|
616 | for(j = 0; j < MAX_PLAYERS; j++) {
|
---|
617 | if (Players[j].ip == 0) {
|
---|
618 | return &Players[j];
|
---|
619 | }
|
---|
620 | }
|
---|
621 | return 0;
|
---|
622 | }
|
---|
623 |
|
---|
624 | extern uint16_t max_connections;
|
---|
625 | uint16_t FLr_FindEmptyListSlot() {
|
---|
626 | int j;
|
---|
627 | for(j = 0; j < max_connections; j++) {
|
---|
628 | if (PlayerList[j] == 0) {
|
---|
629 | return j;
|
---|
630 | }
|
---|
631 | }
|
---|
632 | return -1;
|
---|
633 | }
|
---|
634 | typedef struct
|
---|
635 | {
|
---|
636 | uint16_t x;
|
---|
637 | uint16_t y;
|
---|
638 |
|
---|
639 | } IMtPoint2D;
|
---|
640 | static flatline_packet cache_input = {0};
|
---|
641 | extern void* TSrTest;
|
---|
642 |
|
---|
643 | void ONrCharacter_SetAnimationInternal(Character *ioCharacter, ActiveCharacter *ioActiveCharacter,
|
---|
644 | short inFromState, short inNextAnimType, const void *inAnimation)
|
---|
645 | {
|
---|
646 | void *characterClass = ioCharacter->ONCC;
|
---|
647 | //void *collection = ioCharacter->characterClass;
|
---|
648 | short index = ioCharacter->Number;//ONrCharacter_GetIndex(ioCharacter);
|
---|
649 | short animType;
|
---|
650 | if(inAnimation == NULL) return;
|
---|
651 | //UUmAssert(NULL != inAnimation);
|
---|
652 |
|
---|
653 | animType = *((char*)inAnimation + 0x15A);
|
---|
654 |
|
---|
655 | ioActiveCharacter->Animation = inAnimation;
|
---|
656 | ioActiveCharacter->Frame = 0;
|
---|
657 | ioActiveCharacter->AnimationFromState = inFromState;
|
---|
658 | ioActiveCharacter->AnimationType = animType;
|
---|
659 | ioActiveCharacter->NextAnimationType = inNextAnimType;
|
---|
660 | ioActiveCharacter->AnimationToState = TRrAnimation_GetTo((void *)inAnimation);
|
---|
661 |
|
---|
662 | //UUmAssertTrigRange(ioCharacter->facing);
|
---|
663 |
|
---|
664 | /* if (gDebugCharacters && (index == gDebugCharacterTarget)) {
|
---|
665 | COrConsole_Printf("anim %s state %s type %s length %d",
|
---|
666 | TRrAnimation_GetName(inAnimation),
|
---|
667 | ONrAnimStateToString(TRrAnimation_GetTo(inAnimation)),
|
---|
668 | ONrAnimTypeToString(TRrAnimation_GetType(inAnimation)),
|
---|
669 | TRrAnimation_GetDuration(inAnimation));
|
---|
670 | }*/
|
---|
671 |
|
---|
672 | return;
|
---|
673 | }
|
---|
674 |
|
---|
675 | char ONrAnimState_IsFallen(short inAnimState)
|
---|
676 | {
|
---|
677 | char result = false;
|
---|
678 |
|
---|
679 | switch(inAnimState)
|
---|
680 | {
|
---|
681 | case 18://ONcAnimState_Fallen_Back:
|
---|
682 | case 50://ONcAnimState_Fallen_Front:
|
---|
683 | result = true;
|
---|
684 | break;
|
---|
685 | }
|
---|
686 |
|
---|
687 | return result;
|
---|
688 | }
|
---|
689 |
|
---|
690 | void FLrRespawn(int i)
|
---|
691 | {
|
---|
692 | DDrConsole_Print( "Respawn!");
|
---|
693 | ONrCorpse_Create(PlayerList[i]->Chr);
|
---|
694 | ONrCharacter_SetHitPoints( PlayerList[i]->Chr, PlayerList[i]->Chr->MaxHealth);
|
---|
695 | }
|
---|
696 | void * ONICALL FLrInput_Update_Keys(void)
|
---|
697 | {
|
---|
698 | uint16_t i;
|
---|
699 | /*DDrConsole_PrintF("Current: %x %x | Start: %x %x | Stop: %x %x | Stopped %x %x",
|
---|
700 | ONgGameState->Input.Current.Actions1, ONgGameState->Input.Current.Actions2,
|
---|
701 | ONgGameState->Input.Start.Actions1,ONgGameState->Input.Start.Actions2,
|
---|
702 | ONgGameState->Input.Stop.Actions1, ONgGameState->Input.Stop.Actions2,
|
---|
703 | ONgGameState->Input.Stopped.Actions2, ONgGameState->Input.Stopped.Actions2
|
---|
704 | );
|
---|
705 | */
|
---|
706 | ActiveCharacter * Active_Player = ONgGameState->ActiveCharacters;
|
---|
707 | //Active_Player->PhyContext->Rotation;
|
---|
708 | //Active_Player->PhyContext->Position;
|
---|
709 | //ONgGameState->PlayerCharacter->Position;
|
---|
710 |
|
---|
711 |
|
---|
712 |
|
---|
713 | /*
|
---|
714 | if( ONgGameState->Input.MouseDeltaX != 0 || ONgGameState->Input.MouseDeltaY != 0 ||
|
---|
715 | ONgGameState->Input.field_8 != 0 || ONgGameState->Input.field_C != 0 )
|
---|
716 |
|
---|
717 | DDrConsole_PrintF("%f %f | %f %f",
|
---|
718 | ONgGameState->Input.MouseDeltaX , ONgGameState->Input.MouseDeltaY,
|
---|
719 | ONgGameState->Input.field_8, ONgGameState->Input.field_C);
|
---|
720 |
|
---|
721 | */
|
---|
722 | //if sprint timer is equal to 0, display 0
|
---|
723 | //else if sprint timer is equal to -1, display -1
|
---|
724 | //else display difference
|
---|
725 | //good thing this is just quick an dirty debug stuff :)
|
---|
726 |
|
---|
727 | //basically it seems that if the difference is bigger than 15 frames, you cant dash. : /
|
---|
728 |
|
---|
729 | #ifndef SPAM_INPUT
|
---|
730 | if(client_connected)
|
---|
731 | {
|
---|
732 | int sent_bytes;
|
---|
733 | flatline_packet input_packet = {0};
|
---|
734 | input_packet.id = PLAYER_INPUT;
|
---|
735 | input_packet.input_struct.Time = ONgGameState->GameTime;
|
---|
736 | input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
737 | input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
738 | input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
---|
739 | input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
---|
740 |
|
---|
741 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
---|
742 |
|
---|
743 | //return ONgGameState;
|
---|
744 | }
|
---|
745 | #endif
|
---|
746 |
|
---|
747 | if(!(server_started || client_connected)) return ONgGameState;
|
---|
748 |
|
---|
749 | for(i = 0; i < max_connections; i++) {
|
---|
750 | ActiveCharacter * Active_Player;
|
---|
751 | GameInput * Active_Input;
|
---|
752 | if(PlayerList[i] == 0) continue;
|
---|
753 | if( !PlayerList[i]->Chr || (PlayerList[i]->flags == PF_SCRIPTEDAI && PlayerList[i]->Chr->Flags & ONcCharacterFlag_Dead ) )
|
---|
754 | {
|
---|
755 | PlayerDisconnect(i);
|
---|
756 | continue;
|
---|
757 | }
|
---|
758 | PlayerList[i]->Chr->Inventory.Weapons[0] = 0;
|
---|
759 | PlayerList[i]->Chr->Inventory.Weapons[1] = 0;
|
---|
760 | PlayerList[i]->Chr->Inventory.Weapons[2] = 0;
|
---|
761 | if( !client_connected && PlayerList[i]->Chr->Flags & ONcCharacterFlag_Dead )//dead
|
---|
762 | {
|
---|
763 | char doRespawn = false;
|
---|
764 | uint32_t Actions1Bitmask = Action_Punch | Action_Kick;
|
---|
765 | uint32_t Actions2Bitmask = Action2_Fire1 | Action2_Fire2;
|
---|
766 | if(client_connected) continue;
|
---|
767 | if(PlayerList[i]->state == STATE_ALIVE)
|
---|
768 | {
|
---|
769 | PlayerList[i]->state = STATE_DEAD;
|
---|
770 | PlayerList[i]->player_data.Deaths++;
|
---|
771 | }
|
---|
772 | if((i == 0 && ( ONgGameState->Input.Current.Actions1 & Actions1Bitmask || ONgGameState->Input.Current.Actions2 & Actions2Bitmask ))
|
---|
773 | || (PlayerList[i]->Actions1 & Actions1Bitmask) || (PlayerList[i]->Actions2 & Actions2Bitmask) )
|
---|
774 | {
|
---|
775 | FLrRespawn(i);
|
---|
776 | PlayerList[i]->state = STATE_ALIVE;
|
---|
777 | }
|
---|
778 | continue;
|
---|
779 | }
|
---|
780 | else
|
---|
781 | {
|
---|
782 | Active_Player = (void*)ONrGetActiveCharacter( PlayerList[i]->Chr);
|
---|
783 | // if(Active_Player == 0) continue;
|
---|
784 | //Active_Input = &(Active_Player->Input);
|
---|
785 | if(server_started) {
|
---|
786 | player_data * data;
|
---|
787 | flatline_packet data_out = {0};
|
---|
788 |
|
---|
789 | //if( PlayerList[i]->Chr->Health == 0) PlayerList[i]->Chr->Health = PlayerList[i]->Chr->MaxHealth;
|
---|
790 |
|
---|
791 | data_out.id = PLAYER_DATA;
|
---|
792 | data = (void*)&(data_out.data);
|
---|
793 | data->Deaths = PlayerList[i]->player_data.Deaths;
|
---|
794 | data->PlayerNum = i;
|
---|
795 | data->Kills = PlayerList[i]->Chr->Kills;
|
---|
796 | data->Damage = PlayerList[i]->Chr->Damage;
|
---|
797 | data->Health = PlayerList[i]->Chr->Health;
|
---|
798 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
|
---|
799 | data->Facing = PlayerList[i]->Chr->Facing;
|
---|
800 | data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
|
---|
801 | if(Active_Player && Active_Player->PhyContext)
|
---|
802 | data->Position = Active_Player->PhyContext->Position;
|
---|
803 |
|
---|
804 | if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) )
|
---|
805 | {
|
---|
806 | PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC;
|
---|
807 | memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) );
|
---|
808 | PlayerList[i]->rare_sync_index++;
|
---|
809 |
|
---|
810 | }
|
---|
811 | data->rare_sync_index = PlayerList[i]->rare_sync_index;
|
---|
812 | if(Active_Player)
|
---|
813 | {
|
---|
814 | data->Frame = Active_Player->Frame;
|
---|
815 | memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 32);
|
---|
816 |
|
---|
817 | if(Active_Player->targetThrow)
|
---|
818 | {
|
---|
819 | ActiveCharacter* Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter);
|
---|
820 | if(Target)
|
---|
821 | {
|
---|
822 | data->throw_data.throwing = Players[Active_Player->throwing].list_slot;
|
---|
823 | data->throw_data.throwFrame = Target->Frame;
|
---|
824 | strcpy_s(data->throw_data.throwName, 32, TMrInstance_GetInstanceName(Active_Player->targetThrow));
|
---|
825 | }
|
---|
826 | }
|
---|
827 | }
|
---|
828 | if(i == 0) {
|
---|
829 | data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
830 | data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
831 | data->Inputs.MouseDeltaX = ONgGameState->Input.MouseDeltaX;
|
---|
832 | data->Inputs.MouseDeltaY = ONgGameState->Input.MouseDeltaY;
|
---|
833 | }
|
---|
834 | else{
|
---|
835 | data->Inputs.Actions1 = PlayerList[i]->Actions1;
|
---|
836 | data->Inputs.Actions2 = PlayerList[i]->Actions2;
|
---|
837 | data->Inputs.MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
---|
838 | data->Inputs.MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
---|
839 | }
|
---|
840 | memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) );
|
---|
841 |
|
---|
842 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
|
---|
843 | }
|
---|
844 | }
|
---|
845 | if(Active_Player == 0) continue;
|
---|
846 | else Active_Input = &(Active_Player->Input);
|
---|
847 | if( (server_started && i !=0) || (!server_started/* && i != client_slot*/) )
|
---|
848 | {
|
---|
849 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
|
---|
850 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
|
---|
851 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
|
---|
852 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
|
---|
853 |
|
---|
854 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
|
---|
855 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
|
---|
856 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
|
---|
857 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
|
---|
858 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
---|
859 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
---|
860 | //DDrConsole_PrintF("Timer: %i", (Active_Player->SprintTimer != 0) ? (Active_Player->SprintTimer == -1) ? -1 : (ONgGameState->GameTime - Active_Player->SprintTimer) : 0);
|
---|
861 |
|
---|
862 | //DDrConsole_PrintF("1E8 %u", ONgGameState->PlayerCharacter->field_1E8);
|
---|
863 | /*
|
---|
864 | DDrConsole_PrintF("T %u | Current: %x %x | Start: %x %x | Stop: %x %x | Stopped %x %x",
|
---|
865 | PlayerList[i]->LastInputTime,
|
---|
866 | Active_Input->Current.Actions1, Active_Input->Current.Actions2,
|
---|
867 | Active_Input->Start.Actions1,Active_Input->Start.Actions2,
|
---|
868 | Active_Input->Stop.Actions1, Active_Input->Stop.Actions2,
|
---|
869 | Active_Input->Stopped.Actions1, Active_Input->Stopped.Actions2
|
---|
870 | );
|
---|
871 | */
|
---|
872 |
|
---|
873 | if( !server_started )
|
---|
874 | {
|
---|
875 | if(PlayerList[i]->player_data.Health != 0)
|
---|
876 | {
|
---|
877 | Character* character = PlayerList[i]->Chr;
|
---|
878 | void* animation;
|
---|
879 | void* prev_character_animation = Active_Player->Animation;
|
---|
880 | int error;
|
---|
881 | td* throw_data= &PlayerList[i]->player_data.throw_data;
|
---|
882 |
|
---|
883 | if(PlayerList[i]->Chr->Flags & ONcCharacterFlag_Dead)
|
---|
884 | {
|
---|
885 | FLrRespawn(i);
|
---|
886 | }
|
---|
887 |
|
---|
888 | PlayerList[i]->Chr->Health = PlayerList[i]->player_data.Health;
|
---|
889 | PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth;
|
---|
890 | PlayerList[i]->Chr->Facing = PlayerList[i]->player_data.Facing;
|
---|
891 | PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->player_data.DesiredFacing;
|
---|
892 | PlayerList[i]->Actions1 = PlayerList[i]->player_data.Inputs.Actions1;
|
---|
893 | PlayerList[i]->Actions2 = PlayerList[i]->player_data.Inputs.Actions2;
|
---|
894 | PlayerList[i]->MouseDeltaX = PlayerList[i]->player_data.Inputs.MouseDeltaX;
|
---|
895 | PlayerList[i]->MouseDeltaY = PlayerList[i]->player_data.Inputs.MouseDeltaY;
|
---|
896 | PlayerList[i]->Chr->Damage = PlayerList[i]->player_data.Damage;
|
---|
897 | PlayerList[i]->Chr->Kills = PlayerList[i]->player_data.Kills;
|
---|
898 | if(Active_Player->PhyContext)
|
---|
899 | Active_Player->PhyContext->Position = PlayerList[i]->player_data.Position;
|
---|
900 |
|
---|
901 | if (!(character->Flags & ONcCharacterFlag_BeingThrown/*ONcCharacterFlag_BeingThrown*/) &&
|
---|
902 | (PlayerList[i]->player_data.Animation[0] != '\0'))
|
---|
903 | {
|
---|
904 | // get a pointer to the animation
|
---|
905 | error =
|
---|
906 | TMrInstance_GetDataPtr(
|
---|
907 | 'TRAM',
|
---|
908 | PlayerList[i]->player_data.Animation,
|
---|
909 | &animation);
|
---|
910 | if (error == 0)
|
---|
911 | {
|
---|
912 | short num_frames;
|
---|
913 | char updateAnimation = true;
|
---|
914 |
|
---|
915 | // if the character is dead, make sure this animation is appropriate for death
|
---|
916 | if (character->Flags & 0x00000001)
|
---|
917 | {
|
---|
918 | int curToState = TRrAnimation_GetTo(Active_Player->Animation);
|
---|
919 | int newToState = TRrAnimation_GetTo(animation);
|
---|
920 |
|
---|
921 | // if we are currently heading towards fallen and the new animation would not
|
---|
922 | // then this is a better animation to run when we are dead
|
---|
923 | if ((ONrAnimState_IsFallen(curToState)) &&
|
---|
924 | (!ONrAnimState_IsFallen(newToState)))
|
---|
925 | {
|
---|
926 | updateAnimation = false;
|
---|
927 | }
|
---|
928 | }
|
---|
929 |
|
---|
930 | if ((updateAnimation) && (Active_Player->Animation == animation))
|
---|
931 | {
|
---|
932 | int oldFrame = Active_Player->Frame;
|
---|
933 | int newFrame = PlayerList[i]->player_data.Frame;
|
---|
934 |
|
---|
935 | if (abs(oldFrame - newFrame) < 2)
|
---|
936 | {
|
---|
937 | updateAnimation = false;
|
---|
938 | }
|
---|
939 | }
|
---|
940 |
|
---|
941 | if (updateAnimation)
|
---|
942 | {
|
---|
943 | // set the characters animation
|
---|
944 | ONrCharacter_SetAnimationInternal(
|
---|
945 | character, Active_Player,
|
---|
946 | TRrAnimation_GetFrom(Active_Player->Animation),
|
---|
947 | 0,
|
---|
948 | animation);
|
---|
949 | //PlayerList[i]->player_data.Animation[0] = 0;
|
---|
950 | }
|
---|
951 |
|
---|
952 | num_frames = TRrAnimation_GetDuration(Active_Player->Animation);
|
---|
953 |
|
---|
954 | if (PlayerList[i]->player_data.Frame >= num_frames)
|
---|
955 | {
|
---|
956 | Active_Player->Frame = num_frames - 1;
|
---|
957 | }
|
---|
958 | else
|
---|
959 | {
|
---|
960 | Active_Player->Frame = PlayerList[i]->player_data.Frame ;
|
---|
961 | }
|
---|
962 | }
|
---|
963 | }
|
---|
964 |
|
---|
965 | if (throw_data->throwName[0] && PlayerList[throw_data->throwing])
|
---|
966 | {
|
---|
967 | int realIndex = PlayerList[throw_data->throwing]->Chr->Number;
|
---|
968 | if ((throw_data->throwing != 0xFFFF) &&
|
---|
969 | (realIndex != Active_Player->throwing) &&
|
---|
970 | (throw_data->throwFrame < 10))
|
---|
971 | {
|
---|
972 | void *throw_animation;
|
---|
973 | ActiveCharacter* Target;
|
---|
974 |
|
---|
975 | // get the animation
|
---|
976 | error =
|
---|
977 | TMrInstance_GetDataPtr(
|
---|
978 | 'TRAM',
|
---|
979 | throw_data->throwName,
|
---|
980 | &throw_animation);
|
---|
981 | if (error != 0) return ONgGameState;
|
---|
982 |
|
---|
983 | // set the throw target
|
---|
984 | Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[realIndex];
|
---|
985 | Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter);
|
---|
986 | if(Target)
|
---|
987 | {
|
---|
988 | if ((Target->Animation != throw_animation) &&
|
---|
989 | (prev_character_animation != animation) &&
|
---|
990 | !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown))
|
---|
991 | {
|
---|
992 | // set the throw variables
|
---|
993 | Active_Player->targetThrow = throw_animation;
|
---|
994 | Active_Player->throwing = realIndex;
|
---|
995 |
|
---|
996 | // run the throw
|
---|
997 | ONrCharacter_NewAnimationHook(character, Active_Player);
|
---|
998 | if (Active_Player->ThrowTargetCharacter)
|
---|
999 | {
|
---|
1000 | Target->Frame += 2;
|
---|
1001 | Target->thrownBy = character->Number;
|
---|
1002 | DDrConsole_PrintF("Thrownby %i!!!!", Target->thrownBy);
|
---|
1003 | DDrStartupMessage("Thrownby %i!!!!", Target->thrownBy);
|
---|
1004 | }
|
---|
1005 | }
|
---|
1006 | }
|
---|
1007 | }
|
---|
1008 | }
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 | }
|
---|
1012 | }
|
---|
1013 | }
|
---|
1014 |
|
---|
1015 | return ONgGameState;
|
---|
1016 | }
|
---|
1017 |
|
---|
1018 | int EventPlusArgs[EV_MAX + 1][2] =
|
---|
1019 | {
|
---|
1020 | {EV_RESPAWN, 1},
|
---|
1021 | {EV_DISCONNECT, 1},
|
---|
1022 | {EV_DOOR_OPEN, 1},
|
---|
1023 | {EV_MAX, 0},
|
---|
1024 | };
|
---|
1025 |
|
---|
1026 | int FLrEvent_GetNumArgs( int eventIndex )
|
---|
1027 | {
|
---|
1028 | return EventPlusArgs[1][eventIndex];
|
---|
1029 |
|
---|
1030 | }
|
---|
1031 |
|
---|
1032 | char * FLrHook_DoorOpen( DoorObject *inDoor, Character *Char)
|
---|
1033 | {
|
---|
1034 | if(server_started)
|
---|
1035 | {
|
---|
1036 | FLsPublic_Event( EV_DOOR_OPEN, &inDoor->Door.ID );
|
---|
1037 | }
|
---|
1038 | return (inDoor->Door.class);
|
---|
1039 | }
|
---|