| 1 | #include "Flatline.h"
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| 2 | #include "Oni_Character.h"
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| 3 | #include "Flatline_Client.h"
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| 4 | #include "Flatline_Server.h"
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| 5 | #include "Flatline_Events.h"
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| 6 | //#include <sys/time.h>
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| 7 | #include <time.h>
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| 8 | uint32_t last1 = 0; uint32_t last2 = 0;
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| 9 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
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| 10 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
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| 11 | 
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| 12 | unsigned int lastPingTime;
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| 13 | 
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| 14 | const char * Rejection_Messages[][255] = {
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| 15 |         {"Server is full"},
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| 16 |         {"-2"},
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| 17 |         {"-3"},
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| 18 |         {"-4"},
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| 19 |         {"-5"},
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| 20 | };
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| 21 | 
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| 22 | #define BETTER_SYNC
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| 23 | 
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| 24 | void DoRareSync( short Player, sockaddr_in * sender )
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| 25 | {
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| 26 |         flatline_packet sync = {0};     
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| 27 | 
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| 28 |         if (Player > max_connections || !PlayerList[ Player ] ) return;
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| 29 | 
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| 30 | 
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| 31 |         //      DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index);
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| 32 |         sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr);
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| 33 |         sync.id = RARE_SYNC_DATA;
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| 34 |         sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) );
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| 35 |         //using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case.
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| 36 |         memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) );
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| 37 |         //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
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| 38 |         sync.rare_sync_data.Inventory.Weapons[0] = NULL;
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| 39 |         sync.rare_sync_data.Inventory.Weapons[1] = NULL;
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| 40 |         sync.rare_sync_data.Inventory.Weapons[2] = NULL;
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| 41 |         sync.rare_sync_data.PlayerNum = Player;
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| 42 |         sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index;
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| 43 |         NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER );
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| 44 | }
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| 45 | 
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| 46 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
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| 47 | {
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| 48 |         int i, j;
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| 49 |         bool found_player = 0;
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| 50 |         flatline_packet * packet = (flatline_packet*)data;
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| 51 |         static int recieved = 0;
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| 52 |         sockaddr_in sender;
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| 53 |         sender.sin_family = AF_INET;
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| 54 |         sender.sin_port = htons(27777);
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| 55 |         sender.sin_addr = *((struct in_addr*)(int*)&from);
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| 56 | 
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| 57 | 
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| 58 |         //packet->data[datalen] = '\0';
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| 59 | 
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| 60 |         //DDrConsole_PrintF("Packet \r%d recieved from %i",  ++recieved, from);
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| 61 | 
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| 62 | 
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| 63 | 
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| 64 |         //if data[0] != CONNECT_SEND, search in playerlist for ip address
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| 65 | 
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| 66 | 
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| 67 | 
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| 68 | 
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| 69 |         switch(packet->id) {
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| 70 |                 flatline_packet connect_recv;
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| 71 |                 player_info * playah;
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| 72 |                 //rewrite this when we get TCP support.
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| 73 |                 //rewrite this before we get TCP support*
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| 74 |                 //the way of seeing if there is room for players sucks.
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| 75 |         case CONNECT_SEND:
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| 76 |                 ;
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| 77 | 
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| 78 |                 connect_recv.id = CONNECT_REPLY;
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| 79 | 
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| 80 |                 //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
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| 81 |                 sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 82 |                 playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
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| 83 |                 DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
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| 84 |                 if(!((int)playah > -5 && (int)playah <= 0)) {
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| 85 |                         flatline_packet new_char = {0};
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| 86 |                         CharacterObject* Char;
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| 87 |                         connect_recv.connect_reply.goodtogo = 1;
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| 88 |                         connect_recv.connect_reply.player_slot = playah->list_slot;
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| 89 |                         DDrConsole_PrintF("Slot: %i", playah->list_slot);
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| 90 | 
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| 91 |                         //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
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| 92 |                         NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 93 |                         NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 94 |                         NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 95 |                         NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 96 |                         NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 97 |                         Sleep(100);
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| 98 | 
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| 99 |                         new_char.id = NEW_PLAYER;
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| 100 |                         Char = &new_char.new_player.Character;
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| 101 |                         memset(Char, 0, sizeof(CharacterObject));
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| 102 |                         Char->Header.Type = 'CHAR';
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| 103 |                         Char->OSD.Options = chr_dontaim;
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| 104 |                         for(j = 0; j < max_connections; j++) {
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| 105 |                                 if(PlayerList[j] != 0) {
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| 106 |                                         new_char.new_player.Playernumber = j;
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| 107 |                                         sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
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| 108 | 
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| 109 |                                         sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
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| 110 |                                         DDrConsole_PrintF("Class %s", Char->OSD.Class );
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| 111 | 
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| 112 |                                         sprintf(Char->OSD.Class, "konoko_generic");
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| 113 |                                         NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 114 |                                 }
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| 115 | 
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| 116 |                         }
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| 117 |                 }
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| 118 |                 else {
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| 119 |                         //fix the error messages...
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| 120 |                         DDrConsole_PrintF("Server is full. :(");
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| 121 |                         connect_recv.connect_reply.goodtogo = 0;
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| 122 |                         sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 123 |                         memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
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| 124 |                         NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));    
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| 125 | 
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| 126 |                 } 
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| 127 | 
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| 128 | 
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| 129 |                 break;
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| 130 |         case CONNECT_REPLY:
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| 131 |                 break;  //do nothing...a server shouldn't recieve this type of packet.
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| 132 |         case MESSAGE:
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| 133 |                 for(i = 0; i < MAX_PLAYERS; i++) {
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| 134 |                         //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
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| 135 |                         if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 136 |                                 found_player = 1;
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| 137 |                                 break;
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| 138 |                         }       
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| 139 |                 }
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| 140 |                 if(found_player == 0) return true;
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| 141 |                 else {
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| 142 |                         char message_buffer[512] = {0};
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| 143 |                         flatline_packet message;
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| 144 |                         int message_size;
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| 145 |                         data[datalen] = 0;
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| 146 | 
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| 147 |                         DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
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| 148 |                         sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
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| 149 | 
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| 150 |                         message.id = MESSAGE;
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| 151 |                         message_size = sprintf(message.data, "%s", message_buffer);
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| 152 |                         COrMessage_Print(message_buffer, "chat", 0);
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| 153 |                         UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
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| 154 |                         break;
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| 155 |                 }
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| 156 |         case CHANGE_NAME:
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| 157 |                 ; //wtf, needed or i get an error.
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| 158 |                 DDrConsole_PrintF("Changing Name to: %s", packet->data);
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| 159 |                 for(i = 0; i < MAX_PLAYERS; i++) {
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| 160 |                         if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 161 |                                 found_player = 1;
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| 162 |                                 break;
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| 163 |                         }       
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| 164 |                 }
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| 165 |                 if(found_player == 0) return true;
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| 166 |                 else {
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| 167 |                         bool name_exists = 0;
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| 168 |                         for(j = 0; j < MAX_PLAYERS; j++) {
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| 169 |                                 if(!strcmp(packet->data, Players[j].name)) {
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| 170 |                                         name_exists = 1;
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| 171 |                                         break;
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| 172 |                                 }
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| 173 |                         }
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| 174 |                         if(!name_exists) {
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| 175 |                                 char message_buffer[1024];
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| 176 |                                 sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data);
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| 177 |                                 COrMessage_Print(message_buffer, "name_change", 0);
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| 178 |                                 memcpy(Players[i].name, packet->data, 256);
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| 179 | 
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| 180 |                         }
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| 181 |                         break;
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| 182 |                 }
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| 183 |         case PLAYER_INPUT:
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| 184 | 
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| 185 |                 for(i = 0; i < max_connections; i++) {
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| 186 |                         if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 187 |                                 found_player = 1;
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| 188 |                                 break;
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| 189 |                         }       
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| 190 |                 }
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| 191 | 
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| 192 |                 if(found_player == 0) return true;
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| 193 |                 else {
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| 194 |                         input_struct * packet_input = &packet->input_struct;
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| 195 | 
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| 196 | 
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| 197 |                         PlayerList[i]->Actions1 = packet_input->Actions1;
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| 198 |                         PlayerList[i]->Actions2 = packet_input->Actions2;
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| 199 |                         PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
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| 200 |                         PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
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| 201 |                         PlayerList[i]->LastInputTime = packet_input->Time;
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| 202 | 
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| 203 |                         break;
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| 204 |                 }
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| 205 |         case RARE_SYNC_DATA_REQUEST:
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| 206 |                 DoRareSync( packet->sync_request , &sender);
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| 207 |                 break;
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| 208 |         case PK_PONG:
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| 209 |                                 for(i = 0; i < max_connections; i++) {
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| 210 |                         if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 211 |                                 found_player = 1;
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| 212 |                                 break;
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| 213 |                         }       
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| 214 |                 }
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| 215 | 
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| 216 |                 if(found_player == 0) return true;
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| 217 |                 if(packet->ping != lastPingTime)
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| 218 |                 {
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| 219 |                         PlayerList[i]->Ping = 999;
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| 220 |                 }
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| 221 |                 else
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| 222 |                 {
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| 223 |                         PlayerList[i]->Ping = (ONgGameState->GameTime - packet->ping) * 1000 / 60; 
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| 224 |                 }
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| 225 |                 break;
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| 226 |         default:
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| 227 |                 DDrConsole_PrintF("Warning, recieved badly formed packet!");
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| 228 |                 break;
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| 229 |         }
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| 230 |         return true;
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| 231 | }
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| 232 | 
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| 233 | bool FLrServer_Run()
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| 234 | {
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| 235 |         // Get the local hostname
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| 236 |         char szHostName[255];
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| 237 |         struct hostent *host_entry;
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| 238 |         gethostname(szHostName, 255);
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| 239 | 
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| 240 |         host_entry=gethostbyname(szHostName);
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| 241 |         DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
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| 242 |         return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
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| 243 | }
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| 244 | 
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| 245 | short TRrAnimation_GetType(char* anim)
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| 246 | {
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| 247 |         return *(short*)(anim + 0x15A);
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| 248 | }
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| 249 | 
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| 250 | void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar,
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| 251 |         short inFromState, short inNextAnimType, const void *TRAM)
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| 252 | {
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| 253 |         ONCC            *ONCC   = Char->ONCC;
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| 254 |         void            *TRAC   = ONCC->TRAC;
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| 255 |         short   index = Char->Number;
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| 256 |         short animType;
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| 257 | 
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| 258 |         if (TRAM == 0) return;
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| 259 | 
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| 260 |         animType = TRrAnimation_GetType(TRAM);
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| 261 | 
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| 262 |         AChar->Animation = TRAM;
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| 263 |         AChar->Frame = 0;
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| 264 |         AChar->AnimationFromState = inFromState;
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| 265 |         AChar->AnimationType = animType;
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| 266 | 
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| 267 |         AChar->NextAnimationType= inNextAnimType;
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| 268 |         AChar->AnimationToState = TRrAnimation_GetTo(TRAM);
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| 269 | 
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| 270 |         return;
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| 271 | }
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| 272 | 
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| 273 | 
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| 274 | RGBA green = {0, 0xFF, 0, 0};
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| 275 | RGBA red = {0, 0, 0xFF, 0};
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| 276 | RGBA grey = {0x80,0x80,0x80,0x80};
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| 277 | 
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| 278 | //FLrClient_Run
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| 279 | //Looping function that waits for packets from the server.
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| 280 | 
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| 281 | int client_slot = 0;
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| 282 | bool FLrClient_Run(flatline_packet* packet)
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| 283 | {
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| 284 | 
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| 285 |         char data[1400];
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| 286 |         uint16_t len;
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| 287 |         int j;
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| 288 |         int sent_bytes;
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| 289 |         client_connected = 0;
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| 290 | 
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| 291 | 
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| 292 |         //starts the connection
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| 293 |         DDrConsole_PrintF("Connecting to server %s on socket %i",  inet_ntoa(address.sin_addr), client_sock);
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| 294 |         sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
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| 295 |         if(sent_bytes == SOCKET_ERROR) {
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| 296 |                 NetCatchError();
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| 297 |         }
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| 298 |         //loops once per second waiting for a reply.
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| 299 |         for(j = 0; j < CONNECTION_TIMEOUT; j++) {
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| 300 |                 while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){             
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| 301 |                         packet = (flatline_packet*)data;
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| 302 |                         if(packet->id == CONNECT_REPLY) {
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| 303 |                                 if(packet->connect_reply.goodtogo){
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| 304 |                                         client_connected = 1;
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| 305 | 
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| 306 |                                         client_slot = ((connect_reply*)packet->data)->player_slot;
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| 307 | 
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| 308 |                                         PlayerList[client_slot] = Players+client_slot;
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| 309 |                                         PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
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| 310 | 
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| 311 |                                         DDrConsole_PrintColored("Connection successful!",0,green, grey);
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| 312 | 
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| 313 |                                         //disable local input.
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| 314 |                                         DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
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| 315 | 
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| 316 |                                         //DDrConsole_PrintF("Slot %i",  ((connect_reply*)packet)->player_slot);
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| 317 |                                         break;
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| 318 |                                 }
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| 319 |                                 else {
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| 320 |                                         DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
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| 321 |                                         return false;
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| 322 |                                         break;
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| 323 |                                 }
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| 324 |                         }
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| 325 |                 }
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| 326 |                 if(client_connected) break;
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| 327 |                 DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
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| 328 |                 Sleep(1000);
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| 329 |         }
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| 330 |         //the client timed out without recieving an error message.
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| 331 |         if(!client_connected) {
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| 332 |                 DDrConsole_PrintColored("Connection timed out.",0,red, grey);
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| 333 |                 return false;
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| 334 |         }
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| 335 |         else
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| 336 |         {
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| 337 |                 ActiveCharacter * Active;
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| 338 |                 flatline_packet packet;
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| 339 |                 //#define SPAM_INPUT
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| 340 | #ifdef SPAM_INPUT
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| 341 |                 struct timeval lasttime;
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| 342 |                 struct timeval thistime;
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| 343 |                 gettimeofday(&lasttime, 0);
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| 344 | #endif
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| 345 |                 while(1) {
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| 346 | #ifdef SPAM_INPUT
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| 347 |                         gettimeofday(&thistime, 0);
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| 348 | 
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| 349 |                         //DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec,
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| 350 |                         //      thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec);
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| 351 |                         //checks to see if enough time has passed since the last input update (by default once every 10ms)
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| 352 |                         if( 
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| 353 |                                 ((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) )
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| 354 |                                 || ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000))
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| 355 |                                 ) {
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| 356 | 
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| 357 |                                         flatline_packet input_packet;
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| 358 |                                         lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms.
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| 359 | 
 | 
|---|
| 360 |                                         input_packet.id = PLAYER_INPUT;
 | 
|---|
| 361 | 
 | 
|---|
| 362 |                                         if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) {
 | 
|---|
| 363 |                                                 last1 =((GameState*)(ONgGameState))->Input.Current.Actions1;
 | 
|---|
| 364 |                                                 last2 =((GameState*)(ONgGameState))->Input.Current.Actions2;
 | 
|---|
| 365 |                                         }
 | 
|---|
| 366 | 
 | 
|---|
| 367 |                                         ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
 | 
|---|
| 368 |                                         ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
 | 
|---|
| 369 |                                         ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
 | 
|---|
| 370 |                                         ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
 | 
|---|
| 371 |                                         sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);                        
 | 
|---|
| 372 |                                         //if(sent_bytes == SOCKET_ERROR)        NetCatchError();
 | 
|---|
| 373 |                         }
 | 
|---|
| 374 | #endif
 | 
|---|
| 375 |                         if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
 | 
|---|
| 376 |                                 //packet = (flatline_packet*)data;
 | 
|---|
| 377 |                                 //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
 | 
|---|
| 378 |                                 switch(packet.id) {
 | 
|---|
| 379 |                                 case MESSAGE:
 | 
|---|
| 380 |                                         COrMessage_Print(packet.data, "chat", 0);
 | 
|---|
| 381 |                                         break;
 | 
|---|
| 382 |                                 case CONNECT_SEND:
 | 
|---|
| 383 |                                         ;if(1) {
 | 
|---|
| 384 |                                                 flatline_packet connect_recv;
 | 
|---|
| 385 |                                                 memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
 | 
|---|
| 386 |                                                 NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));                   
 | 
|---|
| 387 |                                         }
 | 
|---|
| 388 |                                 case CONNECT_REPLY:
 | 
|---|
| 389 |                                         break; //extra packet or something.
 | 
|---|
| 390 |                                 case NEW_PLAYER:
 | 
|---|
| 391 |                                         ;if(1) { //haxhaxhax
 | 
|---|
| 392 |                                                 CharacterObject* Char = &(packet.new_player.Character);
 | 
|---|
| 393 |                                                 uint32_t chr_index = 0;
 | 
|---|
| 394 |                                                 Character* PC;
 | 
|---|
| 395 |                                                 DDrConsole_PrintF("%i |  %i", packet.new_player.Playernumber ,client_slot);
 | 
|---|
| 396 |                                                 //Char->OSD.Options = 0;
 | 
|---|
| 397 |                                                 if(packet.new_player.Playernumber == client_slot) {
 | 
|---|
| 398 |                                                         PlayerList[packet.new_player.Playernumber] = &Players[0];
 | 
|---|
| 399 |                                                         PC = (ONgGameState->PlayerCharacter);
 | 
|---|
| 400 |                                                         Players[0].Chr = PC;
 | 
|---|
| 401 | 
 | 
|---|
| 402 |                                                 }
 | 
|---|
| 403 |                                                 else {
 | 
|---|
| 404 |                                                         ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
 | 
|---|
| 405 |                                                         ONgGameState->CharacterStorage[chr_index].charType = 0;
 | 
|---|
| 406 |                                                         PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
 | 
|---|
| 407 |                                                         Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
 | 
|---|
| 408 |                                                         Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
 | 
|---|
| 409 |                                                         Players[chr_index].spawnnumber = chr_index;
 | 
|---|
| 410 |                                                         DDrConsole_PrintF("Spawning player %s, class %s, slot  %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
 | 
|---|
| 411 |                                                 }
 | 
|---|
| 412 |                                                 //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
 | 
|---|
| 413 |                                                 break;
 | 
|---|
| 414 |                                         }
 | 
|---|
| 415 |                                 case PLAYER_DATA:
 | 
|---|
| 416 |                                         if(1) { //haxhaxhax
 | 
|---|
| 417 |                                                 player_data* pd = &packet.player_data;
 | 
|---|
| 418 |                                                 uint16_t i = pd->PlayerNum;
 | 
|---|
| 419 |                                                 GameInput * Active_Input;
 | 
|---|
| 420 |                                                 pd = (void*)packet.data;
 | 
|---|
| 421 | 
 | 
|---|
| 422 |                                                 //DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]);
 | 
|---|
| 423 |                                                 if (i > max_connections) break;
 | 
|---|
| 424 |                                                 if( !PlayerList[i] ) break;
 | 
|---|
| 425 |                                                 //PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage;
 | 
|---|
| 426 | 
 | 
|---|
| 427 |                                                 PlayerList[i]->Actions1 = pd->Inputs.Actions1;
 | 
|---|
| 428 |                                                 PlayerList[i]->Actions2 = pd->Inputs.Actions2;
 | 
|---|
| 429 |                                                 PlayerList[i]->MouseDeltaX = pd->Inputs.MouseDeltaX;
 | 
|---|
| 430 |                                                 PlayerList[i]->MouseDeltaY = pd->Inputs.MouseDeltaY;
 | 
|---|
| 431 |                                                 memcpy( &(PlayerList[i]->player_data), pd, sizeof(player_data) );
 | 
|---|
| 432 | 
 | 
|---|
| 433 |                                                 if( !server_started && pd->rare_sync_index > PlayerList[i]->rare_sync_index )
 | 
|---|
| 434 |                                                 {
 | 
|---|
| 435 |                                                         int sent_bytes;
 | 
|---|
| 436 |                                                         flatline_packet sync_request = {0};
 | 
|---|
| 437 |                                                         sync_request.id = RARE_SYNC_DATA_REQUEST;
 | 
|---|
| 438 |                                                         sync_request.sync_request = i;
 | 
|---|
| 439 |                                                         DDrConsole_PrintF( "Requesting sync data for player %i, old index %u", i, PlayerList[i]->rare_sync_index);
 | 
|---|
| 440 |                                                         sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) );
 | 
|---|
| 441 |                                                 }
 | 
|---|
| 442 | 
 | 
|---|
| 443 |                                                 PlayerList[i]->DataApplied = 0;
 | 
|---|
| 444 | 
 | 
|---|
| 445 | 
 | 
|---|
| 446 |                                                 break;
 | 
|---|
| 447 |                                         }
 | 
|---|
| 448 |                                 case RARE_SYNC_DATA:
 | 
|---|
| 449 |                                         if(1) {
 | 
|---|
| 450 |                                                 sl_arg hax[2];
 | 
|---|
| 451 |                                                 int dontuse;
 | 
|---|
| 452 |                                                 uint16_t i = packet.rare_sync_data.PlayerNum;
 | 
|---|
| 453 | 
 | 
|---|
| 454 |                                                 if (i > max_connections) break;
 | 
|---|
| 455 |                                                 if( !PlayerList[i] ) break;
 | 
|---|
| 456 | 
 | 
|---|
| 457 |                                                 //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
 | 
|---|
| 458 |                                                 packet.rare_sync_data.Inventory.Weapons[0] = NULL;
 | 
|---|
| 459 |                                                 packet.rare_sync_data.Inventory.Weapons[1] = NULL;
 | 
|---|
| 460 |                                                 packet.rare_sync_data.Inventory.Weapons[2] = NULL;
 | 
|---|
| 461 |                                                 //                      TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC );
 | 
|---|
| 462 | 
 | 
|---|
| 463 |                                                 //add the target character
 | 
|---|
| 464 |                                                 hax[0].type = sl_int32;
 | 
|---|
| 465 |                                                 hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber;
 | 
|---|
| 466 | 
 | 
|---|
| 467 |                                                 //add the new class
 | 
|---|
| 468 |                                                 //fix this later so we cant buffer overflow :O
 | 
|---|
| 469 |                                                 hax[1].type = sl_str32;
 | 
|---|
| 470 |                                                 hax[1].value_str32 = packet.rare_sync_data.Class;
 | 
|---|
| 471 | 
 | 
|---|
| 472 |                                                 //we are directly calling a bsl function instead of using the normal method for two reasons
 | 
|---|
| 473 |                                                 //1. it has all the checking built in
 | 
|---|
| 474 |                                                 iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax );
 | 
|---|
| 475 |                                                 //DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index);
 | 
|---|
| 476 |                                                 memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory ));
 | 
|---|
| 477 | 
 | 
|---|
| 478 |                                                 PlayerList[i]->rare_sync_index = packet.rare_sync_data.index;
 | 
|---|
| 479 |                                         }
 | 
|---|
| 480 |                                         break;
 | 
|---|
| 481 |                                 case FLATLINE_EVENT:
 | 
|---|
| 482 |                                         FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray );
 | 
|---|
| 483 |                                         break;
 | 
|---|
| 484 |                                 case PK_PING:
 | 
|---|
| 485 |                                         packet.id = PK_PONG;
 | 
|---|
| 486 | 
 | 
|---|
| 487 |                                         NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4);             
 | 
|---|
| 488 |                                         break;
 | 
|---|
| 489 |                                 default:
 | 
|---|
| 490 |                                         DDrConsole_PrintF("Warning, recieved badly formed packet!");
 | 
|---|
| 491 |                                         break;
 | 
|---|
| 492 |                                 }
 | 
|---|
| 493 |                         }
 | 
|---|
| 494 |                         else {
 | 
|---|
| 495 |                                 Sleep(1);
 | 
|---|
| 496 |                         }
 | 
|---|
| 497 |                 }
 | 
|---|
| 498 |         }
 | 
|---|
| 499 |         return true;
 | 
|---|
| 500 | }
 | 
|---|
| 501 | 
 | 
|---|
| 502 | //wtf, this needs cleaned up...
 | 
|---|
| 503 | player_info *FLr_FindEmptySlot() {
 | 
|---|
| 504 |         int j;
 | 
|---|
| 505 |         for(j = 0; j < MAX_PLAYERS; j++) {
 | 
|---|
| 506 |                 if (Players[j].ip == 0) {
 | 
|---|
| 507 |                         return &Players[j];
 | 
|---|
| 508 |                 }
 | 
|---|
| 509 |         }
 | 
|---|
| 510 |         return 0;
 | 
|---|
| 511 | }
 | 
|---|
| 512 | 
 | 
|---|
| 513 | extern uint16_t max_connections;
 | 
|---|
| 514 | uint16_t FLr_FindEmptyListSlot() {
 | 
|---|
| 515 |         int j;
 | 
|---|
| 516 |         for(j = 0; j < max_connections; j++) {
 | 
|---|
| 517 |                 if (PlayerList[j] == 0) {
 | 
|---|
| 518 |                         return j;
 | 
|---|
| 519 |                 }
 | 
|---|
| 520 |         }
 | 
|---|
| 521 |         return -1;
 | 
|---|
| 522 | }
 | 
|---|
| 523 | typedef struct
 | 
|---|
| 524 | {
 | 
|---|
| 525 |         uint16_t x;
 | 
|---|
| 526 |         uint16_t y;
 | 
|---|
| 527 | 
 | 
|---|
| 528 | } IMtPoint2D;
 | 
|---|
| 529 | static flatline_packet cache_input = {0};
 | 
|---|
| 530 | extern void* TSrTest;
 | 
|---|
| 531 | void * ONICALL FLrInput_Update_Keys(void) 
 | 
|---|
| 532 | {
 | 
|---|
| 533 |         uint16_t i;
 | 
|---|
| 534 | 
 | 
|---|
| 535 |         ActiveCharacter * Active_Player = ONgGameState->ActiveCharacters;
 | 
|---|
| 536 |         Active_Player->PhyContext->Rotation;
 | 
|---|
| 537 |         Active_Player->PhyContext->Position;
 | 
|---|
| 538 |         ONgGameState->PlayerCharacter->Position;
 | 
|---|
| 539 | 
 | 
|---|
| 540 |         if(client_connected) 
 | 
|---|
| 541 |         {
 | 
|---|
| 542 |                 int sent_bytes;
 | 
|---|
| 543 |                 flatline_packet input_packet = {0};
 | 
|---|
| 544 |                 input_packet.id = PLAYER_INPUT;
 | 
|---|
| 545 |                 input_packet.input_struct.Time = ONgGameState->GameTime;
 | 
|---|
| 546 |                 input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
 | 
|---|
| 547 |                 input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
 | 
|---|
| 548 |                 input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
 | 
|---|
| 549 |                 input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
 | 
|---|
| 550 | 
 | 
|---|
| 551 |                 sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
 | 
|---|
| 552 | 
 | 
|---|
| 553 |                 //return ONgGameState;
 | 
|---|
| 554 |         }
 | 
|---|
| 555 | 
 | 
|---|
| 556 | 
 | 
|---|
| 557 |         if(!(server_started || client_connected)) return ONgGameState;
 | 
|---|
| 558 | 
 | 
|---|
| 559 |         if(server_started && ONgGameState->GameTime % 120 == 0)
 | 
|---|
| 560 |         {
 | 
|---|
| 561 |                 FLsPingAll();
 | 
|---|
| 562 |         }
 | 
|---|
| 563 | 
 | 
|---|
| 564 |         for(i = 0; i < max_connections; i++) {
 | 
|---|
| 565 |                 ActiveCharacter * Active_Player;
 | 
|---|
| 566 |                 Character* Player;
 | 
|---|
| 567 |                 GameInput * Active_Input;
 | 
|---|
| 568 |                 if(PlayerList[i] == 0) continue;
 | 
|---|
| 569 | 
 | 
|---|
| 570 | 
 | 
|---|
| 571 |                 Player = PlayerList[i]->Chr;
 | 
|---|
| 572 |                 if( Player->Health == 0) 
 | 
|---|
| 573 |                 {
 | 
|---|
| 574 |                         int Actions;
 | 
|---|
| 575 |                         const short TicksToRespawn = 3 * 60;
 | 
|---|
| 576 |                         if(PlayerList[i]->state != STATE_DEAD)
 | 
|---|
| 577 |                         {
 | 
|---|
| 578 |                                 PlayerList[i]->state = STATE_DEAD;
 | 
|---|
| 579 |                                 PlayerList[i]->DeathTime = ONgGameState->GameTime;
 | 
|---|
| 580 |                                 if(i == client_slot)
 | 
|---|
| 581 |                                 {
 | 
|---|
| 582 |                                         ONrGameState_Timer_Start( "", TicksToRespawn  );
 | 
|---|
| 583 |                                 }
 | 
|---|
| 584 |                         }
 | 
|---|
| 585 | 
 | 
|---|
| 586 |                         if(server_started & i == 0)
 | 
|---|
| 587 |                         {
 | 
|---|
| 588 |                                 Actions =  ONgGameState->Input.Current.Actions1;
 | 
|---|
| 589 |                         }
 | 
|---|
| 590 |                         else
 | 
|---|
| 591 |                         {
 | 
|---|
| 592 |                                 Actions = PlayerList[i]->Actions1;
 | 
|---|
| 593 |                         }
 | 
|---|
| 594 | 
 | 
|---|
| 595 |                         if(PlayerList[i]->flags & PF_SCRIPTEDAI)
 | 
|---|
| 596 |                         {
 | 
|---|
| 597 |                                 FLrPlayerDisconnect( i );
 | 
|---|
| 598 |                         }
 | 
|---|
| 599 |                         else if(ONgGameState->GameTime - PlayerList[i]->DeathTime < TicksToRespawn )
 | 
|---|
| 600 |                         {
 | 
|---|
| 601 |                                 continue;
 | 
|---|
| 602 |                         }
 | 
|---|
| 603 |                         else if(Actions & (Action_Punch | Action_Kick))
 | 
|---|
| 604 |                         {
 | 
|---|
| 605 |                                 FLrPlayerRespawn( i );
 | 
|---|
| 606 |                         }
 | 
|---|
| 607 |                         continue;
 | 
|---|
| 608 | 
 | 
|---|
| 609 | 
 | 
|---|
| 610 |                 }
 | 
|---|
| 611 | 
 | 
|---|
| 612 |                 Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr);
 | 
|---|
| 613 | 
 | 
|---|
| 614 |                 if(Active_Player == 0) continue;
 | 
|---|
| 615 |                 Active_Input = &(Active_Player->Input);
 | 
|---|
| 616 |                 if(server_started) {
 | 
|---|
| 617 |                         player_data * data;
 | 
|---|
| 618 |                         flatline_packet data_out = {0};
 | 
|---|
| 619 | 
 | 
|---|
| 620 |                         if(!strcmp(PlayerList[i]->player_data.Animation, TMrInstance_GetInstanceName(Active_Player->Animation)))
 | 
|---|
| 621 |                                 continue;
 | 
|---|
| 622 | 
 | 
|---|
| 623 |                         data_out.id = PLAYER_DATA;
 | 
|---|
| 624 |                         data = (void*)&(data_out.data);
 | 
|---|
| 625 |                         data->PlayerNum = i;
 | 
|---|
| 626 |                         data->Health = PlayerList[i]->Chr->Health;
 | 
|---|
| 627 |                         data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
 | 
|---|
| 628 |                         data->Position = PlayerList[i]->Chr->Position;
 | 
|---|
| 629 |                         data->Facing = PlayerList[i]->Chr->Facing;
 | 
|---|
| 630 |                         data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
 | 
|---|
| 631 |                         data->Position = Active_Player->PhyContext->Position;
 | 
|---|
| 632 |                         memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 31);
 | 
|---|
| 633 |                         data->Frame = Active_Player->Frame;
 | 
|---|
| 634 | 
 | 
|---|
| 635 |                         if(Active_Player->targetThrow)
 | 
|---|
| 636 |                         {
 | 
|---|
| 637 |                                 data->throw_data.throwing = Players[Active_Player->throwing].list_slot;
 | 
|---|
| 638 |                                 memcpy(data->throw_data.throwName, TMrInstance_GetInstanceName(Active_Player->targetThrow), 31);
 | 
|---|
| 639 |                                 data->throw_data.throwFrame = ONrGetActiveCharacter(Active_Player->targetThrow)->Frame;
 | 
|---|
| 640 |                         }
 | 
|---|
| 641 | 
 | 
|---|
| 642 | 
 | 
|---|
| 643 |                         if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) )
 | 
|---|
| 644 |                         {
 | 
|---|
| 645 |                                 PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC;
 | 
|---|
| 646 |                                 memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) );
 | 
|---|
| 647 |                                 PlayerList[i]->rare_sync_index++;
 | 
|---|
| 648 | 
 | 
|---|
| 649 |                         }
 | 
|---|
| 650 | 
 | 
|---|
| 651 |                         data->rare_sync_index = PlayerList[i]->rare_sync_index;
 | 
|---|
| 652 | 
 | 
|---|
| 653 | 
 | 
|---|
| 654 |                         if(i == 0) {
 | 
|---|
| 655 |                                 data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
 | 
|---|
| 656 |                                 data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
 | 
|---|
| 657 |                                 data->Inputs.MouseDeltaX = ONgGameState->Input.MouseDeltaX;
 | 
|---|
| 658 |                                 data->Inputs.MouseDeltaY = ONgGameState->Input.MouseDeltaY;
 | 
|---|
| 659 |                         }
 | 
|---|
| 660 |                         else{
 | 
|---|
| 661 |                                 data->Inputs.Actions1 = PlayerList[i]->Actions1;
 | 
|---|
| 662 |                                 data->Inputs.Actions2 = PlayerList[i]->Actions2;
 | 
|---|
| 663 |                                 data->Inputs.MouseDeltaX = PlayerList[i]->MouseDeltaX;
 | 
|---|
| 664 |                                 data->Inputs.MouseDeltaY = PlayerList[i]->MouseDeltaY;
 | 
|---|
| 665 |                         }
 | 
|---|
| 666 |                         data->Ping = PlayerList[i]->Ping;
 | 
|---|
| 667 |                         memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) );
 | 
|---|
| 668 | 
 | 
|---|
| 669 |                         UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
 | 
|---|
| 670 |                 }
 | 
|---|
| 671 | 
 | 
|---|
| 672 |                 if( (server_started && i !=0)  || (!server_started/* && i != client_slot*/) ) 
 | 
|---|
| 673 |                 {
 | 
|---|
| 674 |                         Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
 | 
|---|
| 675 |                         Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
 | 
|---|
| 676 |                         Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
 | 
|---|
| 677 |                         Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
 | 
|---|
| 678 | 
 | 
|---|
| 679 |                         Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
 | 
|---|
| 680 |                         Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
 | 
|---|
| 681 |                         Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
 | 
|---|
| 682 |                         Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
 | 
|---|
| 683 |                         Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
 | 
|---|
| 684 |                         Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
 | 
|---|
| 685 | 
 | 
|---|
| 686 | 
 | 
|---|
| 687 |                         if( !server_started && PlayerList[i]->player_data.Health != 0) {
 | 
|---|
| 688 |                                 void* OldAnimation;
 | 
|---|
| 689 |                                 void* Animation;
 | 
|---|
| 690 |                                 player_data* pd = &PlayerList[i]->player_data;
 | 
|---|
| 691 | 
 | 
|---|
| 692 |                                 if(PlayerList[i]->DataApplied) continue;
 | 
|---|
| 693 | 
 | 
|---|
| 694 |                                 Player->Health = PlayerList[i]->player_data.Health;
 | 
|---|
| 695 |                                 PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth;
 | 
|---|
| 696 | 
 | 
|---|
| 697 |                                 PlayerList[i]->Chr->Facing = PlayerList[i]->player_data.Facing;
 | 
|---|
| 698 |                                 PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->player_data.DesiredFacing;
 | 
|---|
| 699 | 
 | 
|---|
| 700 |                                 PlayerList[i]->Actions1 = PlayerList[i]->player_data.Inputs.Actions1;
 | 
|---|
| 701 |                                 PlayerList[i]->Actions2 = PlayerList[i]->player_data.Inputs.Actions2;
 | 
|---|
| 702 |                                 PlayerList[i]->MouseDeltaX = PlayerList[i]->player_data.Inputs.MouseDeltaX;
 | 
|---|
| 703 |                                 PlayerList[i]->MouseDeltaY = PlayerList[i]->player_data.Inputs.MouseDeltaY;
 | 
|---|
| 704 |                                 Active_Player->PhyContext->Position = PlayerList[i]->player_data.Position;
 | 
|---|
| 705 |                                 OldAnimation = Active_Player->Animation;
 | 
|---|
| 706 | 
 | 
|---|
| 707 |                                 if (!(Player->Flags & ONcCharacterFlag_BeingThrown) &&
 | 
|---|
| 708 |                                         (pd->Animation != 0))
 | 
|---|
| 709 |                                 {
 | 
|---|
| 710 |                                         // get a pointer to the animation
 | 
|---|
| 711 | 
 | 
|---|
| 712 |                                         TMrInstance_GetDataPtr(
 | 
|---|
| 713 |                                                 'TRAM',
 | 
|---|
| 714 |                                                 pd->Animation,
 | 
|---|
| 715 |                                                 &Animation);
 | 
|---|
| 716 |                                         if (Animation != OldAnimation)
 | 
|---|
| 717 |                                         {
 | 
|---|
| 718 |                                                 short   num_frames;
 | 
|---|
| 719 |                                                 bool    updateAnimation = true;
 | 
|---|
| 720 | 
 | 
|---|
| 721 |                                                 // if the character is dead, make sure this animation is appropriate for death
 | 
|---|
| 722 |                                                 /*
 | 
|---|
| 723 |                                                 if (Player->Flags & ONcCharacterFlag_Dead)
 | 
|---|
| 724 |                                                 {
 | 
|---|
| 725 |                                                 short   curToState = TRrAnimation_GetTo(Active_Player->Animation);
 | 
|---|
| 726 |                                                 short   newToState = TRrAnimation_GetTo(animation);
 | 
|---|
| 727 | 
 | 
|---|
| 728 |                                                 // if we are currently heading towards fallen and the new animation would not
 | 
|---|
| 729 |                                                 // then this is a better animation to run when we are dead
 | 
|---|
| 730 |                                                 if ((ONrAnimState_IsFallen(curToState)) &&
 | 
|---|
| 731 |                                                 (!ONrAnimState_IsFallen(newToState)))
 | 
|---|
| 732 |                                                 {
 | 
|---|
| 733 |                                                 updateAnimation = false;
 | 
|---|
| 734 |                                                 }
 | 
|---|
| 735 |                                                 }
 | 
|---|
| 736 |                                                 */
 | 
|---|
| 737 |                                                 if ((updateAnimation) && (Active_Player->Animation == Animation))
 | 
|---|
| 738 |                                                 {
 | 
|---|
| 739 |                                                         int             oldFrame = Active_Player->Frame;
 | 
|---|
| 740 |                                                         int             newFrame = pd->Frame;
 | 
|---|
| 741 | 
 | 
|---|
| 742 |                                                         if (abs(oldFrame - newFrame) < 2)
 | 
|---|
| 743 |                                                         {
 | 
|---|
| 744 |                                                                 updateAnimation = false;
 | 
|---|
| 745 |                                                         }
 | 
|---|
| 746 |                                                 }
 | 
|---|
| 747 | 
 | 
|---|
| 748 |                                                 if (updateAnimation)
 | 
|---|
| 749 |                                                 {
 | 
|---|
| 750 |                                                         // set the characters animation
 | 
|---|
| 751 |                                                         /*      ONrCharacter_SetAnimationInternal(Player,
 | 
|---|
| 752 |                                                         Active_Player,
 | 
|---|
| 753 |                                                         Active_Player->AnimationToState,
 | 
|---|
| 754 |                                                         0,
 | 
|---|
| 755 |                                                         Animation);
 | 
|---|
| 756 |                                                         ONrCharacter_NewAnimationHook(Player, Active_Player);*/
 | 
|---|
| 757 |                                                         //Player->Flags |= 0x00000010;
 | 
|---|
| 758 |                                                         ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(Animation), Animation, 0);
 | 
|---|
| 759 |                                                 }
 | 
|---|
| 760 | 
 | 
|---|
| 761 |                                                 num_frames = TRrAnimation_GetDuration(Active_Player->Animation);
 | 
|---|
| 762 | 
 | 
|---|
| 763 |                                                 if (pd->Frame == num_frames)
 | 
|---|
| 764 |                                                 {
 | 
|---|
| 765 |                                                         Active_Player->Frame = num_frames - 1;
 | 
|---|
| 766 |                                                         //Active_Player->Frame = 0;
 | 
|---|
| 767 |                                                 }
 | 
|---|
| 768 |                                                 else
 | 
|---|
| 769 |                                                 {
 | 
|---|
| 770 |                                                         Active_Player->Frame = pd->Frame;
 | 
|---|
| 771 |                                                 }
 | 
|---|
| 772 |                                         }
 | 
|---|
| 773 |                                 }
 | 
|---|
| 774 | 
 | 
|---|
| 775 |                                 if (PlayerList[i]->player_data.throw_data.throwName[0] != 0)
 | 
|---|
| 776 |                                 {
 | 
|---|
| 777 |                                         short throwTarget = PlayerList[pd->throw_data.throwing]->spawnnumber;
 | 
|---|
| 778 |                                         if ((throwTarget != Active_Player->throwing) &&
 | 
|---|
| 779 |                                                 (pd->throw_data.throwFrame < 10))
 | 
|---|
| 780 |                                         {
 | 
|---|
| 781 |                                                 void    *throw_animation;
 | 
|---|
| 782 |                                                 ActiveCharacter* Target;
 | 
|---|
| 783 |                                                 // get the animation
 | 
|---|
| 784 | 
 | 
|---|
| 785 |                                                 TMrInstance_GetDataPtr(
 | 
|---|
| 786 |                                                         'TRAM',
 | 
|---|
| 787 |                                                         pd->throw_data.throwName,
 | 
|---|
| 788 |                                                         &throw_animation);
 | 
|---|
| 789 |                                                 //if (error) return;
 | 
|---|
| 790 | 
 | 
|---|
| 791 |                                                 // set the throw target
 | 
|---|
| 792 |                                                 Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget];
 | 
|---|
| 793 |                                                 Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter);
 | 
|---|
| 794 |                                                 if ((Target->Animation != throw_animation) &&
 | 
|---|
| 795 |                                                         (OldAnimation != Animation) &&
 | 
|---|
| 796 |                                                         !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown))
 | 
|---|
| 797 |                                                 {
 | 
|---|
| 798 |                                                         // set the throw variables
 | 
|---|
| 799 |                                                         Active_Player->targetThrow      = throw_animation;
 | 
|---|
| 800 |                                                         Active_Player->throwing         = throwTarget;
 | 
|---|
| 801 | 
 | 
|---|
| 802 |                                                         // run the throw
 | 
|---|
| 803 |                                                         ONrCharacter_NewAnimationHook(Player, Active_Player);
 | 
|---|
| 804 | 
 | 
|---|
| 805 |                                                         if (Active_Player->ThrowTargetCharacter)
 | 
|---|
| 806 |                                                         {
 | 
|---|
| 807 |                                                                 Target->Frame += 2;
 | 
|---|
| 808 |                                                                 Target->thrownBy = Player->Number;
 | 
|---|
| 809 |                                                         }
 | 
|---|
| 810 |                                                 }
 | 
|---|
| 811 |                                         }
 | 
|---|
| 812 |                                 }
 | 
|---|
| 813 |                                 PlayerList[i]->DataApplied = 1;
 | 
|---|
| 814 | 
 | 
|---|
| 815 |                         }
 | 
|---|
| 816 |                 }
 | 
|---|
| 817 |         }
 | 
|---|
| 818 | 
 | 
|---|
| 819 |         return ONgGameState;
 | 
|---|
| 820 | }
 | 
|---|
| 821 | 
 | 
|---|
| 822 | void FLrPlayerDisconnect( int Player )
 | 
|---|
| 823 | {
 | 
|---|
| 824 |         if(server_started)
 | 
|---|
| 825 |         {
 | 
|---|
| 826 |                 //FLsPublic_Event(EV_DISCONNECT, &Player );
 | 
|---|
| 827 |         }
 | 
|---|
| 828 |         //Kill off the character in another function, please
 | 
|---|
| 829 |         //ONrCharacter_SetHitPoints(  PlayerList[Player]->Chr, 0);
 | 
|---|
| 830 | 
 | 
|---|
| 831 |         memset(PlayerList[Player], 0, sizeof(player_info));
 | 
|---|
| 832 |         PlayerList[Player] = 0;
 | 
|---|
| 833 | 
 | 
|---|
| 834 | 
 | 
|---|
| 835 | 
 | 
|---|
| 836 |         return;
 | 
|---|
| 837 | }
 | 
|---|
| 838 | 
 | 
|---|
| 839 | void FLrPlayerRespawn( int Player )
 | 
|---|
| 840 | {
 | 
|---|
| 841 |         PlayerList[Player]->state = STATE_ALIVE;
 | 
|---|
| 842 |         ONrCorpse_Create(PlayerList[Player]->Chr);
 | 
|---|
| 843 |         ONrCharacter_SetHitPoints(  PlayerList[Player]->Chr, PlayerList[Player]->Chr->MaxHealth );
 | 
|---|
| 844 | }
 | 
|---|
| 845 | 
 | 
|---|
| 846 | 
 | 
|---|
| 847 | void* ScoreboardInstance = 0;
 | 
|---|
| 848 | void FLrRun_Scores()
 | 
|---|
| 849 | {
 | 
|---|
| 850 |         if(client_connected || server_started)
 | 
|---|
| 851 |         {
 | 
|---|
| 852 |                 if(!ScoreboardInstance){
 | 
|---|
| 853 |                         void* TSFFTahoma;
 | 
|---|
| 854 |                         TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
 | 
|---|
| 855 |                         TSrContext_New( TSFFTahoma, 7, 1, 1,  0, &ScoreboardInstance);
 | 
|---|
| 856 |                 }
 | 
|---|
| 857 |                 if(ScoreboardInstance){
 | 
|---|
| 858 |                         const int white =       0x00FFFFFF;
 | 
|---|
| 859 |                         const int green =       0x0000FF00;
 | 
|---|
| 860 |                         const int red =         0x00FF0000;
 | 
|---|
| 861 |                         int i;
 | 
|---|
| 862 |                         char DrawString[255];
 | 
|---|
| 863 |                         const int LineHeight = 15;
 | 
|---|
| 864 |                         IMtPoint2D DrawLocation = {20, 20};
 | 
|---|
| 865 |                         TSrContext_SetShade(ScoreboardInstance, white);
 | 
|---|
| 866 |                         TSrContext_DrawText(ScoreboardInstance, "Oni Flatline build " __DATE__ " " __TIME__, 255, 0, &DrawLocation);
 | 
|---|
| 867 |                         DrawLocation.y += LineHeight;
 | 
|---|
| 868 |                         TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation);
 | 
|---|
| 869 |                         DrawLocation.x += 150;
 | 
|---|
| 870 |                         TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation);
 | 
|---|
| 871 |                         DrawLocation.x += 50;
 | 
|---|
| 872 |                         TSrContext_DrawText(ScoreboardInstance, "Ping", 255, 0, &DrawLocation);
 | 
|---|
| 873 |                         for(i = 0; i <MAX_PLAYERS; i++)
 | 
|---|
| 874 |                         {
 | 
|---|
| 875 |                                 if(PlayerList[i] == 0 || PlayerList[i]->Chr == 0) continue;
 | 
|---|
| 876 | 
 | 
|---|
| 877 |                                 DrawLocation.x = 20;
 | 
|---|
| 878 |                                 DrawLocation.y += LineHeight;
 | 
|---|
| 879 | 
 | 
|---|
| 880 |                                 if(PlayerList[i]->Chr && PlayerList[i]->Chr->Health == 0) 
 | 
|---|
| 881 |                                 {
 | 
|---|
| 882 |                                         TSrContext_SetShade(ScoreboardInstance, red);
 | 
|---|
| 883 |                                 }
 | 
|---|
| 884 |                                 else if (i == client_slot)
 | 
|---|
| 885 |                                 {
 | 
|---|
| 886 |                                         TSrContext_SetShade(ScoreboardInstance, green);
 | 
|---|
| 887 |                                 }
 | 
|---|
| 888 |                                 TSrContext_DrawText(ScoreboardInstance, PlayerList[i]->Chr->Name, 255, 0, &DrawLocation);
 | 
|---|
| 889 |                                 TSrContext_SetShade(ScoreboardInstance, white);
 | 
|---|
| 890 |                                 DrawLocation.x += 150;
 | 
|---|
| 891 |                                 sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage);
 | 
|---|
| 892 |                                 TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation);
 | 
|---|
| 893 |                                 DrawLocation.x += 50;
 | 
|---|
| 894 |                                 sprintf(DrawString, "%i", PlayerList[i]->player_data.Ping);
 | 
|---|
| 895 |                                 TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation);
 | 
|---|
| 896 |                         }
 | 
|---|
| 897 |                 }
 | 
|---|
| 898 |         }
 | 
|---|
| 899 | }
 | 
|---|