1 | #include "Flatline.h"
|
---|
2 | #include "Oni_Character.h"
|
---|
3 | #include "Flatline_Client.h"
|
---|
4 | #include "Flatline_Server.h"
|
---|
5 | #include "Flatline_Events.h"
|
---|
6 | //#include <sys/time.h>
|
---|
7 | #include <time.h>
|
---|
8 | uint32_t last1 = 0; uint32_t last2 = 0;
|
---|
9 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
|
---|
10 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
|
---|
11 |
|
---|
12 | unsigned int lastPingTime;
|
---|
13 |
|
---|
14 | const char * Rejection_Messages[][255] = {
|
---|
15 | {"Server is full"},
|
---|
16 | {"-2"},
|
---|
17 | {"-3"},
|
---|
18 | {"-4"},
|
---|
19 | {"-5"},
|
---|
20 | };
|
---|
21 |
|
---|
22 | #define BETTER_SYNC
|
---|
23 |
|
---|
24 | void DoRareSync( short Player, sockaddr_in * sender )
|
---|
25 | {
|
---|
26 | flatline_packet sync = {0};
|
---|
27 |
|
---|
28 | if (Player > max_connections || !PlayerList[ Player ] ) return;
|
---|
29 |
|
---|
30 |
|
---|
31 | // DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index);
|
---|
32 | sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr);
|
---|
33 | sync.id = RARE_SYNC_DATA;
|
---|
34 | sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) );
|
---|
35 | //using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case.
|
---|
36 | memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) );
|
---|
37 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
|
---|
38 | sync.rare_sync_data.Inventory.Weapons[0] = NULL;
|
---|
39 | sync.rare_sync_data.Inventory.Weapons[1] = NULL;
|
---|
40 | sync.rare_sync_data.Inventory.Weapons[2] = NULL;
|
---|
41 | sync.rare_sync_data.PlayerNum = Player;
|
---|
42 | sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index;
|
---|
43 | NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER );
|
---|
44 | }
|
---|
45 |
|
---|
46 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
|
---|
47 | {
|
---|
48 | int i, j;
|
---|
49 | bool found_player = 0;
|
---|
50 | flatline_packet * packet = (flatline_packet*)data;
|
---|
51 | static int recieved = 0;
|
---|
52 | sockaddr_in sender;
|
---|
53 | sender.sin_family = AF_INET;
|
---|
54 | sender.sin_port = htons(27777);
|
---|
55 | sender.sin_addr = *((struct in_addr*)(int*)&from);
|
---|
56 |
|
---|
57 |
|
---|
58 | //packet->data[datalen] = '\0';
|
---|
59 |
|
---|
60 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
|
---|
61 |
|
---|
62 |
|
---|
63 |
|
---|
64 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
|
---|
65 |
|
---|
66 |
|
---|
67 |
|
---|
68 |
|
---|
69 | switch(packet->id) {
|
---|
70 | flatline_packet connect_recv;
|
---|
71 | player_info * playah;
|
---|
72 | //rewrite this when we get TCP support.
|
---|
73 | //rewrite this before we get TCP support*
|
---|
74 | //the way of seeing if there is room for players sucks.
|
---|
75 | case CONNECT_SEND:
|
---|
76 | ;
|
---|
77 |
|
---|
78 | connect_recv.id = CONNECT_REPLY;
|
---|
79 |
|
---|
80 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
|
---|
81 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
|
---|
82 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
|
---|
83 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
|
---|
84 | if(!((int)playah > -5 && (int)playah <= 0)) {
|
---|
85 | flatline_packet new_char = {0};
|
---|
86 | CharacterObject* Char;
|
---|
87 | connect_recv.connect_reply.goodtogo = 1;
|
---|
88 | connect_recv.connect_reply.player_slot = playah->list_slot;
|
---|
89 | DDrConsole_PrintF("Slot: %i", playah->list_slot);
|
---|
90 |
|
---|
91 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
|
---|
92 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
93 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
94 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
95 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
96 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
97 | Sleep(100);
|
---|
98 |
|
---|
99 | new_char.id = NEW_PLAYER;
|
---|
100 | Char = &new_char.new_player.Character;
|
---|
101 | memset(Char, 0, sizeof(CharacterObject));
|
---|
102 | Char->Header.Type = 'CHAR';
|
---|
103 | Char->OSD.Options = chr_dontaim;
|
---|
104 | for(j = 0; j < max_connections; j++) {
|
---|
105 | if(PlayerList[j] != 0) {
|
---|
106 | new_char.new_player.Playernumber = j;
|
---|
107 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
|
---|
108 |
|
---|
109 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
|
---|
110 | DDrConsole_PrintF("Class %s", Char->OSD.Class );
|
---|
111 |
|
---|
112 | sprintf(Char->OSD.Class, "konoko_generic");
|
---|
113 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
|
---|
114 | }
|
---|
115 |
|
---|
116 | }
|
---|
117 | }
|
---|
118 | else {
|
---|
119 | //fix the error messages...
|
---|
120 | DDrConsole_PrintF("Server is full. :(");
|
---|
121 | connect_recv.connect_reply.goodtogo = 0;
|
---|
122 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
|
---|
123 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
|
---|
124 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
|
---|
125 |
|
---|
126 | }
|
---|
127 |
|
---|
128 |
|
---|
129 | break;
|
---|
130 | case CONNECT_REPLY:
|
---|
131 | break; //do nothing...a server shouldn't recieve this type of packet.
|
---|
132 | case MESSAGE:
|
---|
133 | for(i = 0; i < MAX_PLAYERS; i++) {
|
---|
134 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
|
---|
135 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
|
---|
136 | found_player = 1;
|
---|
137 | break;
|
---|
138 | }
|
---|
139 | }
|
---|
140 | if(found_player == 0) return true;
|
---|
141 | else {
|
---|
142 | char message_buffer[512] = {0};
|
---|
143 | flatline_packet message;
|
---|
144 | int message_size;
|
---|
145 | data[datalen] = 0;
|
---|
146 |
|
---|
147 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
|
---|
148 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
|
---|
149 |
|
---|
150 | message.id = MESSAGE;
|
---|
151 | message_size = sprintf(message.data, "%s", message_buffer);
|
---|
152 | COrMessage_Print(message_buffer, "chat", 0);
|
---|
153 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
|
---|
154 | break;
|
---|
155 | }
|
---|
156 | case CHANGE_NAME:
|
---|
157 | ; //wtf, needed or i get an error.
|
---|
158 | DDrConsole_PrintF("Changing Name to: %s", packet->data);
|
---|
159 | for(i = 0; i < MAX_PLAYERS; i++) {
|
---|
160 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
|
---|
161 | found_player = 1;
|
---|
162 | break;
|
---|
163 | }
|
---|
164 | }
|
---|
165 | if(found_player == 0) return true;
|
---|
166 | else {
|
---|
167 | bool name_exists = 0;
|
---|
168 | for(j = 0; j < MAX_PLAYERS; j++) {
|
---|
169 | if(!strcmp(packet->data, Players[j].name)) {
|
---|
170 | name_exists = 1;
|
---|
171 | break;
|
---|
172 | }
|
---|
173 | }
|
---|
174 | if(!name_exists) {
|
---|
175 | char message_buffer[1024];
|
---|
176 | sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data);
|
---|
177 | COrMessage_Print(message_buffer, "name_change", 0);
|
---|
178 | memcpy(Players[i].name, packet->data, 256);
|
---|
179 |
|
---|
180 | }
|
---|
181 | break;
|
---|
182 | }
|
---|
183 | case PLAYER_INPUT:
|
---|
184 |
|
---|
185 | for(i = 0; i < max_connections; i++) {
|
---|
186 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
|
---|
187 | found_player = 1;
|
---|
188 | break;
|
---|
189 | }
|
---|
190 | }
|
---|
191 |
|
---|
192 | if(found_player == 0) return true;
|
---|
193 | else {
|
---|
194 | input_struct * packet_input = &packet->input_struct;
|
---|
195 |
|
---|
196 |
|
---|
197 | PlayerList[i]->Actions1 = packet_input->Actions1;
|
---|
198 | PlayerList[i]->Actions2 = packet_input->Actions2;
|
---|
199 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
|
---|
200 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
|
---|
201 | PlayerList[i]->LastInputTime = packet_input->Time;
|
---|
202 |
|
---|
203 | break;
|
---|
204 | }
|
---|
205 | case RARE_SYNC_DATA_REQUEST:
|
---|
206 | DoRareSync( packet->sync_request , &sender);
|
---|
207 | break;
|
---|
208 | case PK_PONG:
|
---|
209 | for(i = 0; i < max_connections; i++) {
|
---|
210 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
|
---|
211 | found_player = 1;
|
---|
212 | break;
|
---|
213 | }
|
---|
214 | }
|
---|
215 |
|
---|
216 | if(found_player == 0) return true;
|
---|
217 | if(packet->ping != lastPingTime)
|
---|
218 | {
|
---|
219 | PlayerList[i]->Ping = 999;
|
---|
220 | }
|
---|
221 | else
|
---|
222 | {
|
---|
223 | PlayerList[i]->Ping = (ONgGameState->GameTime - packet->ping) * 1000 / 60;
|
---|
224 | }
|
---|
225 | break;
|
---|
226 | default:
|
---|
227 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
---|
228 | break;
|
---|
229 | }
|
---|
230 | return true;
|
---|
231 | }
|
---|
232 |
|
---|
233 | bool FLrServer_Run()
|
---|
234 | {
|
---|
235 | // Get the local hostname
|
---|
236 | char szHostName[255];
|
---|
237 | struct hostent *host_entry;
|
---|
238 | gethostname(szHostName, 255);
|
---|
239 |
|
---|
240 | host_entry=gethostbyname(szHostName);
|
---|
241 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
|
---|
242 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
|
---|
243 | }
|
---|
244 |
|
---|
245 | short TRrAnimation_GetType(char* anim)
|
---|
246 | {
|
---|
247 | return *(short*)(anim + 0x15A);
|
---|
248 | }
|
---|
249 |
|
---|
250 | void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar,
|
---|
251 | short inFromState, short inNextAnimType, const void *TRAM)
|
---|
252 | {
|
---|
253 | ONCC *ONCC = Char->ONCC;
|
---|
254 | void *TRAC = ONCC->TRAC;
|
---|
255 | short index = Char->Number;
|
---|
256 | short animType;
|
---|
257 |
|
---|
258 | if (TRAM == 0) return;
|
---|
259 |
|
---|
260 | animType = TRrAnimation_GetType(TRAM);
|
---|
261 |
|
---|
262 | AChar->Animation = TRAM;
|
---|
263 | AChar->Frame = 0;
|
---|
264 | AChar->AnimationFromState = inFromState;
|
---|
265 | AChar->AnimationType = animType;
|
---|
266 |
|
---|
267 | AChar->NextAnimationType= inNextAnimType;
|
---|
268 | AChar->AnimationToState = TRrAnimation_GetTo(TRAM);
|
---|
269 |
|
---|
270 | return;
|
---|
271 | }
|
---|
272 |
|
---|
273 |
|
---|
274 | RGBA green = {0, 0xFF, 0, 0};
|
---|
275 | RGBA red = {0, 0, 0xFF, 0};
|
---|
276 | RGBA grey = {0x80,0x80,0x80,0x80};
|
---|
277 |
|
---|
278 | //FLrClient_Run
|
---|
279 | //Looping function that waits for packets from the server.
|
---|
280 |
|
---|
281 | int client_slot = 0;
|
---|
282 | bool FLrClient_Run(flatline_packet* packet)
|
---|
283 | {
|
---|
284 |
|
---|
285 | char data[1400];
|
---|
286 | uint16_t len;
|
---|
287 | int j;
|
---|
288 | int sent_bytes;
|
---|
289 | client_connected = 0;
|
---|
290 |
|
---|
291 |
|
---|
292 | //starts the connection
|
---|
293 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
|
---|
294 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
|
---|
295 | if(sent_bytes == SOCKET_ERROR) {
|
---|
296 | NetCatchError();
|
---|
297 | }
|
---|
298 | //loops once per second waiting for a reply.
|
---|
299 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
|
---|
300 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
|
---|
301 | packet = (flatline_packet*)data;
|
---|
302 | if(packet->id == CONNECT_REPLY) {
|
---|
303 | if(packet->connect_reply.goodtogo){
|
---|
304 | client_connected = 1;
|
---|
305 |
|
---|
306 | client_slot = ((connect_reply*)packet->data)->player_slot;
|
---|
307 |
|
---|
308 | PlayerList[client_slot] = Players+client_slot;
|
---|
309 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
|
---|
310 |
|
---|
311 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
|
---|
312 |
|
---|
313 | //disable local input.
|
---|
314 | DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
|
---|
315 |
|
---|
316 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
|
---|
317 | break;
|
---|
318 | }
|
---|
319 | else {
|
---|
320 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
|
---|
321 | return false;
|
---|
322 | break;
|
---|
323 | }
|
---|
324 | }
|
---|
325 | }
|
---|
326 | if(client_connected) break;
|
---|
327 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
|
---|
328 | Sleep(1000);
|
---|
329 | }
|
---|
330 | //the client timed out without recieving an error message.
|
---|
331 | if(!client_connected) {
|
---|
332 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
|
---|
333 | return false;
|
---|
334 | }
|
---|
335 | else
|
---|
336 | {
|
---|
337 | ActiveCharacter * Active;
|
---|
338 | flatline_packet packet;
|
---|
339 | //#define SPAM_INPUT
|
---|
340 | #ifdef SPAM_INPUT
|
---|
341 | struct timeval lasttime;
|
---|
342 | struct timeval thistime;
|
---|
343 | gettimeofday(&lasttime, 0);
|
---|
344 | #endif
|
---|
345 | while(1) {
|
---|
346 | #ifdef SPAM_INPUT
|
---|
347 | gettimeofday(&thistime, 0);
|
---|
348 |
|
---|
349 | //DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec,
|
---|
350 | // thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec);
|
---|
351 | //checks to see if enough time has passed since the last input update (by default once every 10ms)
|
---|
352 | if(
|
---|
353 | ((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) )
|
---|
354 | || ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000))
|
---|
355 | ) {
|
---|
356 |
|
---|
357 | flatline_packet input_packet;
|
---|
358 | lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms.
|
---|
359 |
|
---|
360 | input_packet.id = PLAYER_INPUT;
|
---|
361 |
|
---|
362 | if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) {
|
---|
363 | last1 =((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
364 | last2 =((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
365 | }
|
---|
366 |
|
---|
367 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
368 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
369 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
---|
370 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
---|
371 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
---|
372 | //if(sent_bytes == SOCKET_ERROR) NetCatchError();
|
---|
373 | }
|
---|
374 | #endif
|
---|
375 | if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
|
---|
376 | //packet = (flatline_packet*)data;
|
---|
377 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
|
---|
378 | switch(packet.id) {
|
---|
379 | case MESSAGE:
|
---|
380 | COrMessage_Print(packet.data, "chat", 0);
|
---|
381 | break;
|
---|
382 | case CONNECT_SEND:
|
---|
383 | ;if(1) {
|
---|
384 | flatline_packet connect_recv;
|
---|
385 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
|
---|
386 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
|
---|
387 | }
|
---|
388 | case CONNECT_REPLY:
|
---|
389 | break; //extra packet or something.
|
---|
390 | case NEW_PLAYER:
|
---|
391 | ;if(1) { //haxhaxhax
|
---|
392 | CharacterObject* Char = &(packet.new_player.Character);
|
---|
393 | uint32_t chr_index = 0;
|
---|
394 | Character* PC;
|
---|
395 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
|
---|
396 | //Char->OSD.Options = 0;
|
---|
397 | if(packet.new_player.Playernumber == client_slot) {
|
---|
398 | PlayerList[packet.new_player.Playernumber] = &Players[0];
|
---|
399 | PC = (ONgGameState->PlayerCharacter);
|
---|
400 | Players[0].Chr = PC;
|
---|
401 |
|
---|
402 | }
|
---|
403 | else {
|
---|
404 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
|
---|
405 | ONgGameState->CharacterStorage[chr_index].charType = 0;
|
---|
406 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
|
---|
407 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
|
---|
408 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
|
---|
409 | Players[chr_index].spawnnumber = chr_index;
|
---|
410 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
|
---|
411 | }
|
---|
412 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
|
---|
413 | break;
|
---|
414 | }
|
---|
415 | case PLAYER_DATA:
|
---|
416 | if(1) { //haxhaxhax
|
---|
417 | player_data* pd = &packet.player_data;
|
---|
418 | uint16_t i = pd->PlayerNum;
|
---|
419 | GameInput * Active_Input;
|
---|
420 | pd = (void*)packet.data;
|
---|
421 |
|
---|
422 | //DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]);
|
---|
423 | if (i > max_connections) break;
|
---|
424 | if( !PlayerList[i] ) break;
|
---|
425 | //PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage;
|
---|
426 |
|
---|
427 | /* PlayerList[i]->Actions1 = pd->Inputs.Actions1;
|
---|
428 | PlayerList[i]->Actions2 = pd->Inputs.Actions2;
|
---|
429 | PlayerList[i]->MouseDeltaX = pd->Inputs.MouseDeltaX;
|
---|
430 | PlayerList[i]->MouseDeltaY = pd->Inputs.MouseDeltaY;*/
|
---|
431 | memcpy( &(PlayerList[i]->player_data), pd, sizeof(player_data) );
|
---|
432 |
|
---|
433 | if( !server_started && pd->rare_sync_index > PlayerList[i]->rare_sync_index )
|
---|
434 | {
|
---|
435 | int sent_bytes;
|
---|
436 | flatline_packet sync_request = {0};
|
---|
437 | sync_request.id = RARE_SYNC_DATA_REQUEST;
|
---|
438 | sync_request.sync_request = i;
|
---|
439 | DDrConsole_PrintF( "Requesting sync data for player %i, old index %u", i, PlayerList[i]->rare_sync_index);
|
---|
440 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) );
|
---|
441 | }
|
---|
442 |
|
---|
443 | PlayerList[i]->DataApplied = 0;
|
---|
444 |
|
---|
445 |
|
---|
446 | break;
|
---|
447 | }
|
---|
448 | case RARE_SYNC_DATA:
|
---|
449 | if(1) {
|
---|
450 | sl_arg hax[2];
|
---|
451 | int dontuse;
|
---|
452 | uint16_t i = packet.rare_sync_data.PlayerNum;
|
---|
453 |
|
---|
454 | if (i > max_connections) break;
|
---|
455 | if( !PlayerList[i] ) break;
|
---|
456 |
|
---|
457 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
|
---|
458 | packet.rare_sync_data.Inventory.Weapons[0] = NULL;
|
---|
459 | packet.rare_sync_data.Inventory.Weapons[1] = NULL;
|
---|
460 | packet.rare_sync_data.Inventory.Weapons[2] = NULL;
|
---|
461 | // TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC );
|
---|
462 |
|
---|
463 | //add the target character
|
---|
464 | hax[0].type = sl_int32;
|
---|
465 | hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber;
|
---|
466 |
|
---|
467 | //add the new class
|
---|
468 | //fix this later so we cant buffer overflow :O
|
---|
469 | hax[1].type = sl_str32;
|
---|
470 | hax[1].value_str32 = packet.rare_sync_data.Class;
|
---|
471 |
|
---|
472 | //we are directly calling a bsl function instead of using the normal method for two reasons
|
---|
473 | //1. it has all the checking built in
|
---|
474 | iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax );
|
---|
475 | //DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index);
|
---|
476 | memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory ));
|
---|
477 |
|
---|
478 | PlayerList[i]->rare_sync_index = packet.rare_sync_data.index;
|
---|
479 | }
|
---|
480 | break;
|
---|
481 | case FLATLINE_EVENT:
|
---|
482 | FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray );
|
---|
483 | break;
|
---|
484 | case PK_PING:
|
---|
485 | packet.id = PK_PONG;
|
---|
486 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4);
|
---|
487 | break;
|
---|
488 | case PK_ALL_INPUT:
|
---|
489 | if(1)
|
---|
490 | {
|
---|
491 | int Player;
|
---|
492 | for(Player = 0; Player < MAX_CONNECTIONS; Player++)
|
---|
493 | {
|
---|
494 | if(PlayerList[Player])
|
---|
495 | {
|
---|
496 | PlayerList[Player]->Actions1 = packet.all_input[Player].Actions1;
|
---|
497 | PlayerList[Player]->Actions2 = packet.all_input[Player].Actions2;
|
---|
498 | PlayerList[Player]->MouseDeltaX = packet.all_input[Player].MouseDeltaX;
|
---|
499 | PlayerList[Player]->MouseDeltaY = packet.all_input[Player].MouseDeltaY;
|
---|
500 | }
|
---|
501 | }
|
---|
502 | }
|
---|
503 | break;
|
---|
504 | default:
|
---|
505 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
---|
506 | break;
|
---|
507 | }
|
---|
508 | }
|
---|
509 | else {
|
---|
510 | Sleep(1);
|
---|
511 | }
|
---|
512 | }
|
---|
513 | }
|
---|
514 | return true;
|
---|
515 | }
|
---|
516 |
|
---|
517 | //wtf, this needs cleaned up...
|
---|
518 | player_info *FLr_FindEmptySlot() {
|
---|
519 | int j;
|
---|
520 | for(j = 0; j < MAX_PLAYERS; j++) {
|
---|
521 | if (Players[j].ip == 0) {
|
---|
522 | return &Players[j];
|
---|
523 | }
|
---|
524 | }
|
---|
525 | return 0;
|
---|
526 | }
|
---|
527 |
|
---|
528 | extern uint16_t max_connections;
|
---|
529 | uint16_t FLr_FindEmptyListSlot() {
|
---|
530 | int j;
|
---|
531 | for(j = 0; j < max_connections; j++) {
|
---|
532 | if (PlayerList[j] == 0) {
|
---|
533 | return j;
|
---|
534 | }
|
---|
535 | }
|
---|
536 | return -1;
|
---|
537 | }
|
---|
538 | typedef struct
|
---|
539 | {
|
---|
540 | uint16_t x;
|
---|
541 | uint16_t y;
|
---|
542 |
|
---|
543 | } IMtPoint2D;
|
---|
544 | static flatline_packet cache_input = {0};
|
---|
545 | extern void* TSrTest;
|
---|
546 | void * ONICALL FLrInput_Update_Keys(void)
|
---|
547 | {
|
---|
548 | uint16_t i;
|
---|
549 | flatline_packet all_input = {0};
|
---|
550 | ActiveCharacter * Active_Player = ONgGameState->ActiveCharacters;
|
---|
551 | Active_Player->PhyContext->Rotation;
|
---|
552 | Active_Player->PhyContext->Position;
|
---|
553 | ONgGameState->PlayerCharacter->Position;
|
---|
554 |
|
---|
555 | if(client_connected)
|
---|
556 | {
|
---|
557 | int sent_bytes;
|
---|
558 | flatline_packet input_packet = {0};
|
---|
559 | input_packet.id = PLAYER_INPUT;
|
---|
560 | input_packet.input_struct.Time = ONgGameState->GameTime;
|
---|
561 | input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
562 | input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
563 | input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
---|
564 | input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
---|
565 |
|
---|
566 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
---|
567 |
|
---|
568 | //return ONgGameState;
|
---|
569 | }
|
---|
570 |
|
---|
571 |
|
---|
572 | if(!(server_started || client_connected)) return ONgGameState;
|
---|
573 |
|
---|
574 | all_input.id = PK_ALL_INPUT;
|
---|
575 |
|
---|
576 | if(server_started && ONgGameState->GameTime % 120 == 0)
|
---|
577 | {
|
---|
578 | FLsPingAll();
|
---|
579 | }
|
---|
580 |
|
---|
581 | for(i = 0; i < max_connections; i++) {
|
---|
582 | ActiveCharacter * Active_Player;
|
---|
583 | Character* Player;
|
---|
584 | GameInput * Active_Input;
|
---|
585 | if(PlayerList[i] == 0) continue;
|
---|
586 |
|
---|
587 |
|
---|
588 | if(i == 0) {
|
---|
589 | all_input.all_input[i].Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
---|
590 | all_input.all_input[i].Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
---|
591 | all_input.all_input[i].MouseDeltaX = ONgGameState->Input.MouseDeltaX;
|
---|
592 | all_input.all_input[i].MouseDeltaY = ONgGameState->Input.MouseDeltaY;
|
---|
593 | }
|
---|
594 | else{
|
---|
595 | all_input.all_input[i].Actions1 = PlayerList[i]->Actions1;
|
---|
596 | all_input.all_input[i].Actions2 = PlayerList[i]->Actions2;
|
---|
597 | all_input.all_input[i].MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
---|
598 | all_input.all_input[i].MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
---|
599 | }
|
---|
600 |
|
---|
601 | Player = PlayerList[i]->Chr;
|
---|
602 | if( Player->Health == 0)
|
---|
603 | {
|
---|
604 | int Actions;
|
---|
605 | const short TicksToRespawn = 3 * 60;
|
---|
606 | if(PlayerList[i]->state != STATE_DEAD)
|
---|
607 | {
|
---|
608 | PlayerList[i]->state = STATE_DEAD;
|
---|
609 | PlayerList[i]->DeathTime = ONgGameState->GameTime;
|
---|
610 | if(i == client_slot)
|
---|
611 | {
|
---|
612 | ONrGameState_Timer_Start( "", TicksToRespawn );
|
---|
613 | }
|
---|
614 | }
|
---|
615 |
|
---|
616 | if(server_started & i == 0)
|
---|
617 | {
|
---|
618 | Actions = ONgGameState->Input.Current.Actions1;
|
---|
619 | }
|
---|
620 | else
|
---|
621 | {
|
---|
622 | Actions = PlayerList[i]->Actions1;
|
---|
623 | }
|
---|
624 |
|
---|
625 | if(PlayerList[i]->flags & PF_SCRIPTEDAI)
|
---|
626 | {
|
---|
627 | FLrPlayerDisconnect( i );
|
---|
628 | }
|
---|
629 | else if(ONgGameState->GameTime - PlayerList[i]->DeathTime < TicksToRespawn )
|
---|
630 | {
|
---|
631 | continue;
|
---|
632 | }
|
---|
633 | else if(Actions & (Action_Punch | Action_Kick))
|
---|
634 | {
|
---|
635 | FLrPlayerRespawn( i );
|
---|
636 | }
|
---|
637 | continue;
|
---|
638 |
|
---|
639 |
|
---|
640 | }
|
---|
641 |
|
---|
642 | Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr);
|
---|
643 |
|
---|
644 | if(Active_Player == 0) continue;
|
---|
645 | Active_Input = &(Active_Player->Input);
|
---|
646 |
|
---|
647 | if(server_started && strcmp(PlayerList[i]->player_data.Animation, TMrInstance_GetInstanceName(Active_Player->Animation)))
|
---|
648 | {
|
---|
649 | player_data * data;
|
---|
650 | flatline_packet data_out = {0};
|
---|
651 |
|
---|
652 |
|
---|
653 | data_out.id = PLAYER_DATA;
|
---|
654 | data = (void*)&(data_out.data);
|
---|
655 | data->PlayerNum = i;
|
---|
656 | data->Health = PlayerList[i]->Chr->Health;
|
---|
657 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
|
---|
658 | data->Position = PlayerList[i]->Chr->Position;
|
---|
659 | data->Facing = PlayerList[i]->Chr->Facing;
|
---|
660 | data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
|
---|
661 | data->Position = Active_Player->PhyContext->Position;
|
---|
662 | memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 31);
|
---|
663 | data->Frame = Active_Player->Frame;
|
---|
664 |
|
---|
665 | if(Active_Player->targetThrow)
|
---|
666 | {
|
---|
667 | data->throw_data.throwing = Players[Active_Player->throwing].list_slot;
|
---|
668 | memcpy(data->throw_data.throwName, TMrInstance_GetInstanceName(Active_Player->targetThrow), 31);
|
---|
669 | data->throw_data.throwFrame = ONrGetActiveCharacter(Active_Player->targetThrow)->Frame;
|
---|
670 | }
|
---|
671 |
|
---|
672 |
|
---|
673 | if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) )
|
---|
674 | {
|
---|
675 | PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC;
|
---|
676 | memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) );
|
---|
677 | PlayerList[i]->rare_sync_index++;
|
---|
678 |
|
---|
679 | }
|
---|
680 |
|
---|
681 | data->rare_sync_index = PlayerList[i]->rare_sync_index;
|
---|
682 |
|
---|
683 |
|
---|
684 | data->Ping = PlayerList[i]->Ping;
|
---|
685 | memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) );
|
---|
686 |
|
---|
687 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
|
---|
688 | }
|
---|
689 |
|
---|
690 | if( (server_started && i !=0) || (!server_started/* && i != client_slot*/) )
|
---|
691 | {
|
---|
692 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
|
---|
693 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
|
---|
694 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
|
---|
695 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
|
---|
696 |
|
---|
697 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
|
---|
698 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
|
---|
699 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
|
---|
700 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
|
---|
701 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
---|
702 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
---|
703 |
|
---|
704 |
|
---|
705 | if( !server_started && PlayerList[i]->player_data.Health != 0) {
|
---|
706 | void* OldAnimation;
|
---|
707 | void* Animation;
|
---|
708 | player_data* pd = &PlayerList[i]->player_data;
|
---|
709 |
|
---|
710 |
|
---|
711 | //Note to self: sort out which needs to be applied the first time and which the second.
|
---|
712 | switch(PlayerList[i]->DataApplied)
|
---|
713 | {
|
---|
714 | case 1:
|
---|
715 | PlayerList[i]->DataApplied = 2;
|
---|
716 | break;
|
---|
717 | case 0:
|
---|
718 | PlayerList[i]->DataApplied = 1;
|
---|
719 | case 2:
|
---|
720 | continue;
|
---|
721 | }
|
---|
722 |
|
---|
723 | Player->Health = PlayerList[i]->player_data.Health;
|
---|
724 | PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth;
|
---|
725 |
|
---|
726 | PlayerList[i]->Chr->Facing = PlayerList[i]->player_data.Facing;
|
---|
727 | PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->player_data.DesiredFacing;
|
---|
728 |
|
---|
729 | /* PlayerList[i]->Actions1 = PlayerList[i]->player_data.Inputs.Actions1;
|
---|
730 | PlayerList[i]->Actions2 = PlayerList[i]->player_data.Inputs.Actions2;
|
---|
731 | PlayerList[i]->MouseDeltaX = PlayerList[i]->player_data.Inputs.MouseDeltaX;
|
---|
732 | PlayerList[i]->MouseDeltaY = PlayerList[i]->player_data.Inputs.MouseDeltaY;*/
|
---|
733 | Active_Player->PhyContext->Position = PlayerList[i]->player_data.Position;
|
---|
734 | OldAnimation = Active_Player->Animation;
|
---|
735 |
|
---|
736 | if (!(Player->Flags & ONcCharacterFlag_BeingThrown) &&
|
---|
737 | (pd->Animation != 0))
|
---|
738 | {
|
---|
739 | // get a pointer to the animation
|
---|
740 |
|
---|
741 | TMrInstance_GetDataPtr(
|
---|
742 | 'TRAM',
|
---|
743 | pd->Animation,
|
---|
744 | &Animation);
|
---|
745 | if (Animation != OldAnimation)
|
---|
746 | {
|
---|
747 | short num_frames;
|
---|
748 | bool updateAnimation = true;
|
---|
749 |
|
---|
750 | // if the character is dead, make sure this animation is appropriate for death
|
---|
751 | /*
|
---|
752 | if (Player->Flags & ONcCharacterFlag_Dead)
|
---|
753 | {
|
---|
754 | short curToState = TRrAnimation_GetTo(Active_Player->Animation);
|
---|
755 | short newToState = TRrAnimation_GetTo(animation);
|
---|
756 |
|
---|
757 | // if we are currently heading towards fallen and the new animation would not
|
---|
758 | // then this is a better animation to run when we are dead
|
---|
759 | if ((ONrAnimState_IsFallen(curToState)) &&
|
---|
760 | (!ONrAnimState_IsFallen(newToState)))
|
---|
761 | {
|
---|
762 | updateAnimation = false;
|
---|
763 | }
|
---|
764 | }
|
---|
765 | */
|
---|
766 | if ((updateAnimation) && (Active_Player->Animation == Animation))
|
---|
767 | {
|
---|
768 | int oldFrame = Active_Player->Frame;
|
---|
769 | int newFrame = pd->Frame;
|
---|
770 |
|
---|
771 | if (abs(oldFrame - newFrame) < 2)
|
---|
772 | {
|
---|
773 | updateAnimation = false;
|
---|
774 | }
|
---|
775 | }
|
---|
776 |
|
---|
777 | if (updateAnimation)
|
---|
778 | {
|
---|
779 | // set the characters animation
|
---|
780 | /* ONrCharacter_SetAnimationInternal(Player,
|
---|
781 | Active_Player,
|
---|
782 | Active_Player->AnimationToState,
|
---|
783 | 0,
|
---|
784 | Animation);
|
---|
785 | ONrCharacter_NewAnimationHook(Player, Active_Player);*/
|
---|
786 | //Player->Flags |= 0x00000010;
|
---|
787 | ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(Animation), Animation, 0);
|
---|
788 | //ONrCharacter_NewAnimationHook(Player, Active_Player);
|
---|
789 | }
|
---|
790 |
|
---|
791 | num_frames = TRrAnimation_GetDuration(Active_Player->Animation);
|
---|
792 |
|
---|
793 | if (pd->Frame == num_frames)
|
---|
794 | {
|
---|
795 | Active_Player->Frame = num_frames - 1;
|
---|
796 | //Active_Player->Frame = 0;
|
---|
797 | }
|
---|
798 | else
|
---|
799 | {
|
---|
800 | Active_Player->Frame = pd->Frame;
|
---|
801 | }
|
---|
802 | }
|
---|
803 | }
|
---|
804 |
|
---|
805 | if (PlayerList[i]->player_data.throw_data.throwName[0] != 0)
|
---|
806 | {
|
---|
807 | short throwTarget = PlayerList[pd->throw_data.throwing]->spawnnumber;
|
---|
808 | if ((throwTarget != Active_Player->throwing) &&
|
---|
809 | (pd->throw_data.throwFrame < 10))
|
---|
810 | {
|
---|
811 | void *throw_animation;
|
---|
812 | ActiveCharacter* Target;
|
---|
813 | // get the animation
|
---|
814 |
|
---|
815 | TMrInstance_GetDataPtr(
|
---|
816 | 'TRAM',
|
---|
817 | pd->throw_data.throwName,
|
---|
818 | &throw_animation);
|
---|
819 | //if (error) return;
|
---|
820 |
|
---|
821 | // set the throw target
|
---|
822 | Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget];
|
---|
823 | Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter);
|
---|
824 | if ((Target->Animation != throw_animation) &&
|
---|
825 | (OldAnimation != Animation) &&
|
---|
826 | !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown))
|
---|
827 | {
|
---|
828 | // set the throw variables
|
---|
829 | Active_Player->targetThrow = throw_animation;
|
---|
830 | Active_Player->throwing = throwTarget;
|
---|
831 |
|
---|
832 | // run the throw
|
---|
833 | ONrCharacter_NewAnimationHook(Player, Active_Player);
|
---|
834 |
|
---|
835 | if (Active_Player->ThrowTargetCharacter)
|
---|
836 | {
|
---|
837 | Target->Frame += 2;
|
---|
838 | Target->thrownBy = Player->Number;
|
---|
839 | }
|
---|
840 | }
|
---|
841 | }
|
---|
842 | }
|
---|
843 |
|
---|
844 | }
|
---|
845 | }
|
---|
846 |
|
---|
847 | }
|
---|
848 | if(server_started)
|
---|
849 | {
|
---|
850 | UDPServer_SendToAll(&all_input, FLATLINE_HEADER + sizeof(player_input) * 32);
|
---|
851 | }
|
---|
852 |
|
---|
853 | return ONgGameState;
|
---|
854 | }
|
---|
855 |
|
---|
856 | void FLrPlayerDisconnect( int Player )
|
---|
857 | {
|
---|
858 | if(server_started)
|
---|
859 | {
|
---|
860 | //FLsPublic_Event(EV_DISCONNECT, &Player );
|
---|
861 | }
|
---|
862 | //Kill off the character in another function, please
|
---|
863 | //ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, 0);
|
---|
864 |
|
---|
865 | memset(PlayerList[Player], 0, sizeof(player_info));
|
---|
866 | PlayerList[Player] = 0;
|
---|
867 |
|
---|
868 |
|
---|
869 |
|
---|
870 | return;
|
---|
871 | }
|
---|
872 |
|
---|
873 | void FLrPlayerRespawn( int Player )
|
---|
874 | {
|
---|
875 | PlayerList[Player]->state = STATE_ALIVE;
|
---|
876 | ONrCorpse_Create(PlayerList[Player]->Chr);
|
---|
877 | ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, PlayerList[Player]->Chr->MaxHealth );
|
---|
878 | }
|
---|
879 |
|
---|
880 |
|
---|
881 | void* ScoreboardInstance = 0;
|
---|
882 | void FLrRun_Scores()
|
---|
883 | {
|
---|
884 | if(client_connected || server_started)
|
---|
885 | {
|
---|
886 | if(!ScoreboardInstance){
|
---|
887 | void* TSFFTahoma;
|
---|
888 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
---|
889 | TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &ScoreboardInstance);
|
---|
890 | }
|
---|
891 | if(ScoreboardInstance){
|
---|
892 | const int white = 0x00FFFFFF;
|
---|
893 | const int green = 0x0000FF00;
|
---|
894 | const int red = 0x00FF0000;
|
---|
895 | int i;
|
---|
896 | char DrawString[255];
|
---|
897 | const int LineHeight = 15;
|
---|
898 | IMtPoint2D DrawLocation = {20, 20};
|
---|
899 | TSrContext_SetShade(ScoreboardInstance, white);
|
---|
900 | TSrContext_DrawText(ScoreboardInstance, "Oni Flatline build " __DATE__ " " __TIME__, 255, 0, &DrawLocation);
|
---|
901 | DrawLocation.y += LineHeight;
|
---|
902 | TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation);
|
---|
903 | DrawLocation.x += 150;
|
---|
904 | TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation);
|
---|
905 | DrawLocation.x += 50;
|
---|
906 | TSrContext_DrawText(ScoreboardInstance, "Ping", 255, 0, &DrawLocation);
|
---|
907 | for(i = 0; i <MAX_PLAYERS; i++)
|
---|
908 | {
|
---|
909 | if(PlayerList[i] == 0 || PlayerList[i]->Chr == 0) continue;
|
---|
910 |
|
---|
911 | DrawLocation.x = 20;
|
---|
912 | DrawLocation.y += LineHeight;
|
---|
913 |
|
---|
914 | if(PlayerList[i]->Chr && PlayerList[i]->Chr->Health == 0)
|
---|
915 | {
|
---|
916 | TSrContext_SetShade(ScoreboardInstance, red);
|
---|
917 | }
|
---|
918 | else if (i == client_slot)
|
---|
919 | {
|
---|
920 | TSrContext_SetShade(ScoreboardInstance, green);
|
---|
921 | }
|
---|
922 | TSrContext_DrawText(ScoreboardInstance, PlayerList[i]->Chr->Name, 255, 0, &DrawLocation);
|
---|
923 | TSrContext_SetShade(ScoreboardInstance, white);
|
---|
924 | DrawLocation.x += 150;
|
---|
925 | sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage);
|
---|
926 | TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation);
|
---|
927 | DrawLocation.x += 50;
|
---|
928 | sprintf(DrawString, "%i", PlayerList[i]->player_data.Ping);
|
---|
929 | TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation);
|
---|
930 | }
|
---|
931 | }
|
---|
932 | }
|
---|
933 | }
|
---|