| 1 | #include "Flatline.h"
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| 2 | #include "Oni_Character.h"
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| 3 | #include "Flatline_Client.h"
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| 4 | #include "Flatline_Server.h"
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| 5 | #include "Flatline_Events.h"
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| 6 | #include <Windows.h>
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| 7 | //#include <sys/time.h>
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| 8 | #include <time.h>
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| 9 | #include <float.h>
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| 10 | #define isnan(x) ((x) != (x))
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| 11 | uint32_t last1 = 0; uint32_t last2 = 0;
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| 12 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
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| 13 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
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| 14 | multiplayer_status MultiplayerStatus;
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| 15 | unsigned int lastPingTime;
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| 16 |
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| 17 | const char * Rejection_Messages[][255] = {
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| 18 | {"Server is full"},
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| 19 | {"-2"},
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| 20 | {"-3"},
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| 21 | {"-4"},
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| 22 | {"-5"},
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| 23 | };
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| 24 |
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| 25 | #define BETTER_SYNC
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| 26 |
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| 27 | void DoRareSync( short Player, sockaddr_in * sender )
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| 28 | {
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| 29 | flatline_packet sync = {0};
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| 30 |
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| 31 | if (Player > max_connections || !PlayerList[ Player ] ) return;
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| 32 |
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| 33 |
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| 34 | // DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index);
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| 35 | sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr);
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| 36 | sync.id = RARE_SYNC_DATA;
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| 37 | sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) );
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| 38 | //using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case.
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| 39 | memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) );
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| 40 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
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| 41 | sync.rare_sync_data.Inventory.Weapons[0] = NULL;
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| 42 | sync.rare_sync_data.Inventory.Weapons[1] = NULL;
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| 43 | sync.rare_sync_data.Inventory.Weapons[2] = NULL;
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| 44 | sync.rare_sync_data.PlayerNum = Player;
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| 45 | sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index;
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| 46 | NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER );
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| 47 | }
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| 48 |
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| 49 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
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| 50 | {
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| 51 | int i, j;
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| 52 | bool found_player = 0;
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| 53 | flatline_packet * packet = (flatline_packet*)data;
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| 54 | static int recieved = 0;
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| 55 | sockaddr_in sender;
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| 56 | sender.sin_family = AF_INET;
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| 57 | sender.sin_port = htons(27777);
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| 58 | sender.sin_addr = *((struct in_addr*)(int*)&from);
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| 59 |
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| 60 |
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| 61 | //packet->data[datalen] = '\0';
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| 62 |
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| 63 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
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| 64 |
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| 65 |
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| 66 |
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| 67 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
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| 68 |
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| 69 |
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| 70 |
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| 71 |
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| 72 | switch(packet->id) {
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| 73 | flatline_packet connect_recv;
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| 74 | player_info * playah;
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| 75 | //rewrite this when we get TCP support.
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| 76 | //rewrite this before we get TCP support*
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| 77 | //the way of seeing if there is room for players sucks.
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| 78 | case CONNECT_SEND:
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| 79 | ;
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| 80 |
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| 81 | connect_recv.id = CONNECT_REPLY;
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| 82 |
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| 83 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
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| 84 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 85 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
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| 86 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
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| 87 | if(!((int)playah > -5 && (int)playah <= 0)) {
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| 88 | flatline_packet new_char = {0};
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| 89 | CharacterObject* Char;
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| 90 | connect_recv.connect_reply.goodtogo = 1;
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| 91 | connect_recv.connect_reply.player_slot = playah->list_slot;
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| 92 | DDrConsole_PrintF("Slot: %i", playah->list_slot);
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| 93 |
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| 94 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
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| 95 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 96 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 97 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 98 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 99 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 100 | Sleep(100);
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| 101 |
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| 102 | new_char.id = NEW_PLAYER;
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| 103 | Char = &new_char.new_player.Character;
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| 104 | memset(Char, 0, sizeof(CharacterObject));
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| 105 | Char->Header.Type = 'CHAR';
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| 106 | Char->OSD.Options = chr_dontaim;
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| 107 | for(j = 0; j < max_connections; j++) {
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| 108 | if(PlayerList[j] != 0) {
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| 109 | new_char.new_player.Playernumber = j;
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| 110 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
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| 111 |
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| 112 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
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| 113 | DDrConsole_PrintF("Class %s", Char->OSD.Class );
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| 114 |
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| 115 | sprintf(Char->OSD.Class, "konoko_generic");
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| 116 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 117 | }
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| 118 |
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| 119 | }
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| 120 | }
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| 121 | else {
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| 122 | //fix the error messages...
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| 123 | DDrConsole_PrintF("Server is full. :(");
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| 124 | connect_recv.connect_reply.goodtogo = 0;
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| 125 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 126 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
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| 127 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
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| 128 |
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| 129 | }
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| 130 |
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| 131 |
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| 132 | break;
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| 133 | case CONNECT_REPLY:
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| 134 | break; //do nothing...a server shouldn't recieve this type of packet.
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| 135 | case MESSAGE:
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| 136 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 137 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
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| 138 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 139 | found_player = 1;
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| 140 | break;
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| 141 | }
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| 142 | }
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| 143 | if(found_player == 0) return true;
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| 144 | else {
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| 145 | char message_buffer[512] = {0};
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| 146 | flatline_packet message;
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| 147 | int message_size;
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| 148 | data[datalen] = 0;
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| 149 |
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| 150 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
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| 151 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
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| 152 |
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| 153 | message.id = MESSAGE;
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| 154 | message_size = sprintf(message.data, "%s", message_buffer);
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| 155 | COrMessage_Print(message_buffer, "chat", 0);
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| 156 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
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| 157 | break;
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| 158 | }
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| 159 | case CHANGE_NAME:
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| 160 | ; //wtf, needed or i get an error.
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| 161 | DDrConsole_PrintF("Changing Name to: %s", packet->data);
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| 162 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 163 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 164 | found_player = 1;
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| 165 | break;
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| 166 | }
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| 167 | }
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| 168 | if(found_player == 0) return true;
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| 169 | else {
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| 170 | bool name_exists = 0;
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| 171 | for(j = 0; j < MAX_PLAYERS; j++) {
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| 172 | if(!strcmp(packet->data, Players[j].name)) {
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| 173 | name_exists = 1;
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| 174 | break;
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| 175 | }
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| 176 | }
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| 177 | if(!name_exists) {
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| 178 | char message_buffer[1024];
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| 179 | sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data);
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| 180 | COrMessage_Print(message_buffer, "name_change", 0);
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| 181 | memcpy(Players[i].name, packet->data, 256);
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| 182 |
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| 183 | }
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| 184 | break;
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| 185 | }
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| 186 | case PLAYER_INPUT:
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| 187 |
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| 188 | for(i = 0; i < max_connections; i++) {
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| 189 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 190 | found_player = 1;
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| 191 | break;
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| 192 | }
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| 193 | }
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| 194 |
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| 195 | if(found_player == 0) return true;
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| 196 | else {
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| 197 | input_struct * packet_input = &packet->input_struct;
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| 198 |
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| 199 |
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| 200 | PlayerList[i]->Actions1 = packet_input->Actions1;
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| 201 | PlayerList[i]->Actions2 = packet_input->Actions2;
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| 202 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
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| 203 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
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| 204 | PlayerList[i]->LastInputTime = packet_input->Time;
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| 205 |
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| 206 | break;
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| 207 | }
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| 208 | case RARE_SYNC_DATA_REQUEST:
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| 209 | DoRareSync( packet->sync_request , &sender);
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| 210 | break;
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| 211 | case PK_PONG:
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| 212 | for(i = 0; i < max_connections; i++) {
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| 213 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 214 | found_player = 1;
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| 215 | break;
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| 216 | }
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| 217 | }
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| 218 |
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| 219 | if(found_player == 0) return true;
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| 220 | if(packet->ping != lastPingTime)
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| 221 | {
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| 222 | PlayerList[i]->Ping = 999;
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| 223 | }
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| 224 | else
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| 225 | {
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| 226 | PlayerList[i]->Ping = GetTickCount() - packet->ping;
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| 227 | }
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| 228 | break;
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| 229 | default:
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| 230 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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| 231 | break;
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| 232 | }
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| 233 | return true;
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| 234 | }
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| 235 |
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| 236 | bool FLrServer_Run()
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| 237 | {
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| 238 | // Get the local hostname
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| 239 | char szHostName[255];
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| 240 | struct hostent *host_entry;
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| 241 | gethostname(szHostName, 255);
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| 242 |
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| 243 | host_entry=gethostbyname(szHostName);
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| 244 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
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| 245 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
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| 246 | }
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| 247 |
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| 248 | short TRrAnimation_GetType(char* anim)
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| 249 | {
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| 250 | return *(short*)(anim + 0x15A);
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| 251 | }
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| 252 |
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| 253 | void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar,
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| 254 | short inFromState, short inNextAnimType, const void *TRAM)
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| 255 | {
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| 256 | ONCC *ONCC = Char->ONCC;
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| 257 | void *TRAC = ONCC->TRAC;
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| 258 | short index = Char->Number;
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| 259 | short animType;
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| 260 |
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| 261 | if (TRAM == 0) return;
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| 262 |
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| 263 | animType = TRrAnimation_GetType(TRAM);
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| 264 |
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| 265 | AChar->Animation = TRAM;
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| 266 | AChar->Frame = 0;
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| 267 | AChar->AnimationFromState = inFromState;
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| 268 | AChar->AnimationType = animType;
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| 269 |
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| 270 | AChar->NextAnimationType= inNextAnimType;
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| 271 | AChar->AnimationToState = TRrAnimation_GetTo(TRAM);
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| 272 |
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| 273 | return;
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| 274 | }
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| 275 |
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| 276 |
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| 277 | RGBA green = {0, 0xFF, 0, 0};
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| 278 | RGBA red = {0, 0, 0xFF, 0};
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| 279 | RGBA grey = {0x80,0x80,0x80,0x80};
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| 280 |
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| 281 | //FLrClient_Run
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| 282 | //Looping function that waits for packets from the server.
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| 283 | int client_slot = 0;
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| 284 |
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| 285 | void FLrClient_GetPackets()
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| 286 | {
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| 287 | flatline_packet packet;
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| 288 | uint16_t len;
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| 289 | //#define SPAM_INPUT
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| 290 | #ifdef SPAM_INPUT
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| 291 | struct timeval lasttime;
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| 292 | struct timeval thistime;
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| 293 | gettimeofday(&lasttime, 0);
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| 294 | #endif
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| 295 |
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| 296 |
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| 297 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
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| 298 | //packet = (flatline_packet*)data;
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| 299 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
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| 300 | switch(packet.id) {
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| 301 | case MESSAGE:
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| 302 | COrMessage_Print(packet.data, "chat", 0);
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| 303 | break;
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| 304 | case CONNECT_SEND:
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| 305 | ;if(1) {
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| 306 | flatline_packet connect_recv;
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| 307 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
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| 308 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
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| 309 | }
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| 310 | case CONNECT_REPLY:
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| 311 | break; //extra packet or something.
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| 312 | case NEW_PLAYER:
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| 313 | ;if(1) { //haxhaxhax
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| 314 | CharacterObject* Char = &(packet.new_player.Character);
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| 315 | uint32_t chr_index = 0;
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| 316 | Character* PC;
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| 317 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
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| 318 | //Char->OSD.Options = 0;
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| 319 | if(packet.new_player.Playernumber == client_slot) {
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| 320 | PlayerList[packet.new_player.Playernumber] = &Players[0];
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| 321 | PC = (ONgGameState->PlayerCharacter);
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| 322 | Players[0].Chr = PC;
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| 323 |
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| 324 | }
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| 325 | else {
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| 326 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
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| 327 | ONgGameState->CharacterStorage[chr_index].charType = 0;
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| 328 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
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| 329 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
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| 330 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
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| 331 | Players[chr_index].spawnnumber = chr_index;
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| 332 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
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| 333 | }
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| 334 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
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| 335 | break;
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| 336 | }
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| 337 | case PLAYER_DATA:
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| 338 | if(1) { //haxhaxhax
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| 339 | player_data* pd = &packet.player_data;
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| 340 | uint16_t i = pd->PlayerNum;
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| 341 |
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| 342 | pd = (void*)packet.data;
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| 343 |
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| 344 |
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| 345 | if (i > max_connections) break;
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| 346 | if( !PlayerList[i] ) break;
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| 347 |
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| 348 | memcpy( &(PlayerList[i]->player_data), pd, sizeof(player_data) );
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| 349 |
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| 350 | if( !server_started && pd->rare_sync_index > PlayerList[i]->rare_sync_index )
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| 351 | {
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| 352 | int sent_bytes;
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| 353 | flatline_packet sync_request = {0};
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| 354 | sync_request.id = RARE_SYNC_DATA_REQUEST;
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| 355 | sync_request.sync_request = i;
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| 356 | DDrConsole_PrintF( "Requesting sync data for player %i, old index %u", i, PlayerList[i]->rare_sync_index);
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| 357 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) );
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| 358 | }
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| 359 |
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| 360 | PlayerList[i]->DataApplied = 0;
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| 361 |
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| 362 |
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| 363 | break;
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| 364 | }
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| 365 | case RARE_SYNC_DATA:
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| 366 | if(1) {
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| 367 | sl_arg hax[2];
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| 368 | int dontuse;
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| 369 | uint16_t i = packet.rare_sync_data.PlayerNum;
|
|---|
| 370 |
|
|---|
| 371 | if (i > max_connections) break;
|
|---|
| 372 | if( !PlayerList[i] ) break;
|
|---|
| 373 |
|
|---|
| 374 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
|
|---|
| 375 | packet.rare_sync_data.Inventory.Weapons[0] = NULL;
|
|---|
| 376 | packet.rare_sync_data.Inventory.Weapons[1] = NULL;
|
|---|
| 377 | packet.rare_sync_data.Inventory.Weapons[2] = NULL;
|
|---|
| 378 | // TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC );
|
|---|
| 379 |
|
|---|
| 380 | //add the target character
|
|---|
| 381 | hax[0].type = sl_int32;
|
|---|
| 382 | hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber;
|
|---|
| 383 |
|
|---|
| 384 | //add the new class
|
|---|
| 385 | //fix this later so we cant buffer overflow :O
|
|---|
| 386 | hax[1].type = sl_str32;
|
|---|
| 387 | hax[1].value_str32 = packet.rare_sync_data.Class;
|
|---|
| 388 |
|
|---|
| 389 | //we are directly calling a bsl function instead of using the normal method for two reasons
|
|---|
| 390 | //1. it has all the checking built in
|
|---|
| 391 | iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax );
|
|---|
| 392 | //DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index);
|
|---|
| 393 | memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory ));
|
|---|
| 394 |
|
|---|
| 395 | PlayerList[i]->rare_sync_index = packet.rare_sync_data.index;
|
|---|
| 396 | }
|
|---|
| 397 | break;
|
|---|
| 398 | case FLATLINE_EVENT:
|
|---|
| 399 | FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray );
|
|---|
| 400 | break;
|
|---|
| 401 | case PK_PING:
|
|---|
| 402 | packet.id = PK_PONG;
|
|---|
| 403 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4);
|
|---|
| 404 | break;
|
|---|
| 405 | case PK_ALL_INPUT:
|
|---|
| 406 | if(1)
|
|---|
| 407 | {
|
|---|
| 408 | int Player, i;
|
|---|
| 409 | for(i = 0; packet.all_input[i].PlayerNum != -1; i++)
|
|---|
| 410 | {
|
|---|
| 411 | Player = packet.all_input[i].PlayerNum;
|
|---|
| 412 | if(PlayerList[Player])
|
|---|
| 413 | {
|
|---|
| 414 | PlayerList[Player]->Actions1 = packet.all_input[Player].Actions1;
|
|---|
| 415 | PlayerList[Player]->Actions2 = packet.all_input[Player].Actions2;
|
|---|
| 416 | PlayerList[Player]->MouseDeltaX = packet.all_input[Player].MouseDeltaX;
|
|---|
| 417 | PlayerList[Player]->MouseDeltaY = packet.all_input[Player].MouseDeltaY;
|
|---|
| 418 | PlayerList[Player]->Facing = packet.all_input[Player].Facing;
|
|---|
| 419 | PlayerList[Player]->DesiredFacing = packet.all_input[Player].DesiredFacing;
|
|---|
| 420 | PlayerList[Player]->Position = packet.all_input[Player].Position;
|
|---|
| 421 | }
|
|---|
| 422 | }
|
|---|
| 423 | }
|
|---|
| 424 | break;
|
|---|
| 425 | default:
|
|---|
| 426 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
|---|
| 427 | break;
|
|---|
| 428 | }
|
|---|
| 429 | }
|
|---|
| 430 | }
|
|---|
| 431 |
|
|---|
| 432 |
|
|---|
| 433 | bool FLrClient_Run(flatline_packet* packet)
|
|---|
| 434 | {
|
|---|
| 435 |
|
|---|
| 436 | char data[1400];
|
|---|
| 437 | uint16_t len;
|
|---|
| 438 | int j;
|
|---|
| 439 | int sent_bytes;
|
|---|
| 440 | client_connected = 0;
|
|---|
| 441 |
|
|---|
| 442 |
|
|---|
| 443 | //starts the connection
|
|---|
| 444 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
|
|---|
| 445 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
|
|---|
| 446 | if(sent_bytes == SOCKET_ERROR) {
|
|---|
| 447 | NetCatchError();
|
|---|
| 448 | }
|
|---|
| 449 | //loops once per second waiting for a reply.
|
|---|
| 450 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
|
|---|
| 451 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
|
|---|
| 452 | packet = (flatline_packet*)data;
|
|---|
| 453 | if(packet->id == CONNECT_REPLY) {
|
|---|
| 454 | if(packet->connect_reply.goodtogo){
|
|---|
| 455 |
|
|---|
| 456 | client_connected = 1;
|
|---|
| 457 |
|
|---|
| 458 | client_slot = ((connect_reply*)packet->data)->player_slot;
|
|---|
| 459 |
|
|---|
| 460 | PlayerList[client_slot] = Players+client_slot;
|
|---|
| 461 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
|
|---|
| 462 |
|
|---|
| 463 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
|
|---|
| 464 |
|
|---|
| 465 | //disable local input.
|
|---|
| 466 | DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
|
|---|
| 467 |
|
|---|
| 468 | //Disable local turning
|
|---|
| 469 | //DDrPatch_NOOP(0x004F7EA8, 2);
|
|---|
| 470 | //DDrPatch_Byte( 0x004F7EB1 , 0xE9);
|
|---|
| 471 | //DDrPatch_MakeJump( 0x004F7EB1, 0x004F8030 );
|
|---|
| 472 |
|
|---|
| 473 |
|
|---|
| 474 | //DDrPatch_Byte(0x04ED6FB, 0xEB);
|
|---|
| 475 |
|
|---|
| 476 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
|
|---|
| 477 | //DDrPatch_NOOP(0x43B23,0x10);
|
|---|
| 478 | //DDrPatch_NOOP(0x4EC248,(0x5A-0x48));
|
|---|
| 479 | //DDrPatch_NOOP(0x4EC861, 6);
|
|---|
| 480 | break;
|
|---|
| 481 | }
|
|---|
| 482 | else {
|
|---|
| 483 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
|
|---|
| 484 | return false;
|
|---|
| 485 | break;
|
|---|
| 486 | }
|
|---|
| 487 | }
|
|---|
| 488 | }
|
|---|
| 489 | if(client_connected) break;
|
|---|
| 490 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
|
|---|
| 491 | Sleep(1000);
|
|---|
| 492 | }
|
|---|
| 493 | //the client timed out without recieving an error message.
|
|---|
| 494 | if(!client_connected) {
|
|---|
| 495 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
|
|---|
| 496 | return false;
|
|---|
| 497 | }
|
|---|
| 498 |
|
|---|
| 499 | return true;
|
|---|
| 500 | }
|
|---|
| 501 |
|
|---|
| 502 | //wtf, this needs cleaned up...
|
|---|
| 503 | player_info *FLr_FindEmptySlot() {
|
|---|
| 504 | int j;
|
|---|
| 505 | for(j = 0; j < MAX_PLAYERS; j++) {
|
|---|
| 506 | if (Players[j].ip == 0) {
|
|---|
| 507 | return &Players[j];
|
|---|
| 508 | }
|
|---|
| 509 | }
|
|---|
| 510 | return 0;
|
|---|
| 511 | }
|
|---|
| 512 |
|
|---|
| 513 | extern uint16_t max_connections;
|
|---|
| 514 | uint16_t FLr_FindEmptyListSlot() {
|
|---|
| 515 | int j;
|
|---|
| 516 | for(j = 0; j < max_connections; j++) {
|
|---|
| 517 | if (PlayerList[j] == 0) {
|
|---|
| 518 | return j;
|
|---|
| 519 | }
|
|---|
| 520 | }
|
|---|
| 521 | return -1;
|
|---|
| 522 | }
|
|---|
| 523 | typedef struct
|
|---|
| 524 | {
|
|---|
| 525 | uint16_t x;
|
|---|
| 526 | uint16_t y;
|
|---|
| 527 |
|
|---|
| 528 | } IMtPoint2D;
|
|---|
| 529 | static flatline_packet cache_input = {0};
|
|---|
| 530 | enum
|
|---|
| 531 | {
|
|---|
| 532 | FirstPass,
|
|---|
| 533 | SecondPass,
|
|---|
| 534 | NoPass,
|
|---|
| 535 | };
|
|---|
| 536 | bool ShouldSendUpdate( int i, Character* Player, ActiveCharacter* Active_Player )
|
|---|
| 537 | {
|
|---|
| 538 | return
|
|---|
| 539 | MultiplayerStatus.PleaseUpdateAllPlayers ? 1 :
|
|---|
| 540 | strcmp(PlayerList[i]->player_data.Animation,
|
|---|
| 541 | TMrInstance_GetInstanceName(Active_Player->Animation)) ? 1 :
|
|---|
| 542 | PlayerList[i]->player_data.Health != Player->Health ? 1 : 0;
|
|---|
| 543 | }
|
|---|
| 544 |
|
|---|
| 545 | void * ONICALL FLrInput_Update_Keys(void)
|
|---|
| 546 | {
|
|---|
| 547 | uint16_t i;
|
|---|
| 548 | flatline_packet all_input = {0};
|
|---|
| 549 | int16_t InputIndex = 0;
|
|---|
| 550 | //ActiveCharacter * Active_Player = ONgGameState->ActiveCharacters;
|
|---|
| 551 |
|
|---|
| 552 | if(client_connected)
|
|---|
| 553 | {
|
|---|
| 554 | int sent_bytes;
|
|---|
| 555 | flatline_packet input_packet = {0};
|
|---|
| 556 |
|
|---|
| 557 | FLrClient_GetPackets();
|
|---|
| 558 |
|
|---|
| 559 | input_packet.id = PLAYER_INPUT;
|
|---|
| 560 | input_packet.input_struct.Time = ONgGameState->GameTime;
|
|---|
| 561 | // ((GameState*)(ONgGameState))->Input.Current.Actions1 |= Action_Backward | Action_StepLeft;
|
|---|
| 562 | input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
|---|
| 563 | input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
|---|
| 564 | input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
|---|
| 565 | input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
|---|
| 566 |
|
|---|
| 567 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
|---|
| 568 |
|
|---|
| 569 | //return ONgGameState;
|
|---|
| 570 | }
|
|---|
| 571 |
|
|---|
| 572 |
|
|---|
| 573 | if(!(server_started || client_connected)) return ONgGameState;
|
|---|
| 574 |
|
|---|
| 575 | all_input.id = PK_ALL_INPUT;
|
|---|
| 576 |
|
|---|
| 577 | if(server_started && ONgGameState->GameTime % 120 == 0)
|
|---|
| 578 | {
|
|---|
| 579 | FLsPingAll();
|
|---|
| 580 | }
|
|---|
| 581 |
|
|---|
| 582 | if(server_started && PlayerList[0])
|
|---|
| 583 | {
|
|---|
| 584 | PlayerList[0]->Actions1 = ONgGameState->Input.Current.Actions1;
|
|---|
| 585 | PlayerList[0]->Actions2 = ONgGameState->Input.Current.Actions2;
|
|---|
| 586 | PlayerList[0]->MouseDeltaX = ONgGameState->Input.MouseDeltaX;
|
|---|
| 587 | PlayerList[0]->MouseDeltaY = ONgGameState->Input.MouseDeltaY;
|
|---|
| 588 | }
|
|---|
| 589 |
|
|---|
| 590 | for(i = 0; i < max_connections; i++) {
|
|---|
| 591 | ActiveCharacter * Active_Player;
|
|---|
| 592 | Character* Player;
|
|---|
| 593 | GameInput * Active_Input;
|
|---|
| 594 | if(PlayerList[i] == 0) continue;
|
|---|
| 595 | Player = PlayerList[i]->Chr;
|
|---|
| 596 | if(server_started)
|
|---|
| 597 | {
|
|---|
| 598 |
|
|---|
| 599 | //Set up input packets
|
|---|
| 600 |
|
|---|
| 601 | all_input.all_input[InputIndex].Actions1 = PlayerList[i]->Actions1;
|
|---|
| 602 | all_input.all_input[InputIndex].Actions2 = PlayerList[i]->Actions2;
|
|---|
| 603 | all_input.all_input[InputIndex].MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
|---|
| 604 | all_input.all_input[InputIndex].MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
|---|
| 605 |
|
|---|
| 606 | all_input.all_input[InputIndex].Facing = Player->Facing;
|
|---|
| 607 | all_input.all_input[InputIndex].DesiredFacing = Player->DesiredFacing;
|
|---|
| 608 |
|
|---|
| 609 | //Infinity...
|
|---|
| 610 | *(int *)&all_input.all_input[InputIndex].Position.X = 0x7f800000;
|
|---|
| 611 |
|
|---|
| 612 | all_input.all_input[InputIndex].PlayerNum = i;
|
|---|
| 613 | InputIndex++;
|
|---|
| 614 | }
|
|---|
| 615 |
|
|---|
| 616 | if( Player->Health == 0)
|
|---|
| 617 | {
|
|---|
| 618 | int Actions;
|
|---|
| 619 | const short TicksToRespawn = 3 * 60;
|
|---|
| 620 | if(PlayerList[i]->state != STATE_DEAD)
|
|---|
| 621 | {
|
|---|
| 622 | PlayerList[i]->state = STATE_DEAD;
|
|---|
| 623 | PlayerList[i]->DeathTime = ONgGameState->GameTime;
|
|---|
| 624 | if(i == client_slot)
|
|---|
| 625 | {
|
|---|
| 626 | ONrGameState_Timer_Start( "", TicksToRespawn );
|
|---|
| 627 | }
|
|---|
| 628 | }
|
|---|
| 629 |
|
|---|
| 630 | if(server_started && i == 0)
|
|---|
| 631 | {
|
|---|
| 632 | Actions = ONgGameState->Input.Current.Actions1;
|
|---|
| 633 | }
|
|---|
| 634 | else
|
|---|
| 635 | {
|
|---|
| 636 | Actions = PlayerList[i]->Actions1;
|
|---|
| 637 | }
|
|---|
| 638 |
|
|---|
| 639 | if(PlayerList[i]->flags & PF_SCRIPTEDAI)
|
|---|
| 640 | {
|
|---|
| 641 | FLrPlayerDisconnect( i );
|
|---|
| 642 | }
|
|---|
| 643 | else if(ONgGameState->GameTime - PlayerList[i]->DeathTime < TicksToRespawn )
|
|---|
| 644 | {
|
|---|
| 645 | continue;
|
|---|
| 646 | }
|
|---|
| 647 | else if(Actions & (Action_Punch | Action_Kick))
|
|---|
| 648 | {
|
|---|
| 649 | FLrPlayerRespawn( i );
|
|---|
| 650 | }
|
|---|
| 651 | continue;
|
|---|
| 652 |
|
|---|
| 653 |
|
|---|
| 654 | }
|
|---|
| 655 |
|
|---|
| 656 | Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr);
|
|---|
| 657 |
|
|---|
| 658 | if(Active_Player == 0) continue;
|
|---|
| 659 |
|
|---|
| 660 |
|
|---|
| 661 |
|
|---|
| 662 | //Active_Player->PlayingFilm.Flags = 1;
|
|---|
| 663 | Active_Input = &(Active_Player->Input);
|
|---|
| 664 | if(server_started)
|
|---|
| 665 | {
|
|---|
| 666 | all_input.all_input[InputIndex - 1].Position = Active_Player->PhyContext->Position;
|
|---|
| 667 | }
|
|---|
| 668 | if(server_started &&
|
|---|
| 669 | ShouldSendUpdate( i, PlayerList[i]->Chr, Active_Player) )
|
|---|
| 670 | {
|
|---|
| 671 | player_data * data;
|
|---|
| 672 | flatline_packet data_out = {0};
|
|---|
| 673 |
|
|---|
| 674 |
|
|---|
| 675 | data_out.id = PLAYER_DATA;
|
|---|
| 676 | data = (void*)&(data_out.data);
|
|---|
| 677 | data->PlayerNum = i;
|
|---|
| 678 | data->Health = PlayerList[i]->Chr->Health;
|
|---|
| 679 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
|
|---|
| 680 | //data->Position = PlayerList[i]->Chr->Position;
|
|---|
| 681 | //data->Facing = PlayerList[i]->Chr->Facing;
|
|---|
| 682 | //data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
|
|---|
| 683 | //data->Position = Active_Player->PhyContext->Position;
|
|---|
| 684 | memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 31);
|
|---|
| 685 | data->Frame = Active_Player->Frame;
|
|---|
| 686 |
|
|---|
| 687 | data->UD = Active_Player->HeadPitch;
|
|---|
| 688 | data->LR = Active_Player->HeadFacing;
|
|---|
| 689 |
|
|---|
| 690 | if(Active_Player->targetThrow)
|
|---|
| 691 | {
|
|---|
| 692 | data->throw_data.throwing = Players[Active_Player->throwing].list_slot;
|
|---|
| 693 | memcpy(data->throw_data.throwName, TMrInstance_GetInstanceName(Active_Player->targetThrow), 31);
|
|---|
| 694 | data->throw_data.throwFrame = ONrGetActiveCharacter(Active_Player->targetThrow)->Frame;
|
|---|
| 695 | }
|
|---|
| 696 |
|
|---|
| 697 |
|
|---|
| 698 | if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) )
|
|---|
| 699 | {
|
|---|
| 700 | PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC;
|
|---|
| 701 | memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) );
|
|---|
| 702 | PlayerList[i]->rare_sync_index++;
|
|---|
| 703 |
|
|---|
| 704 | }
|
|---|
| 705 |
|
|---|
| 706 | data->rare_sync_index = PlayerList[i]->rare_sync_index;
|
|---|
| 707 |
|
|---|
| 708 |
|
|---|
| 709 | data->Ping = PlayerList[i]->Ping;
|
|---|
| 710 | memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) );
|
|---|
| 711 |
|
|---|
| 712 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
|
|---|
| 713 | }
|
|---|
| 714 |
|
|---|
| 715 | if( (server_started && i !=0) || !server_started )
|
|---|
| 716 | {
|
|---|
| 717 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
|
|---|
| 718 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
|
|---|
| 719 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
|
|---|
| 720 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
|
|---|
| 721 |
|
|---|
| 722 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
|
|---|
| 723 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
|
|---|
| 724 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
|
|---|
| 725 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
|
|---|
| 726 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
|---|
| 727 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
|---|
| 728 |
|
|---|
| 729 |
|
|---|
| 730 | if( !server_started && PlayerList[i]->player_data.Health != 0) {
|
|---|
| 731 | void* OldAnimation;
|
|---|
| 732 | void* Animation;
|
|---|
| 733 | player_data* pd = &PlayerList[i]->player_data;
|
|---|
| 734 |
|
|---|
| 735 | PlayerList[i]->Chr->Facing = PlayerList[i]->Facing;
|
|---|
| 736 | PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->DesiredFacing;
|
|---|
| 737 |
|
|---|
| 738 | if(*(int*)&PlayerList[i]->Chr->Position.X != 0x7f800000)
|
|---|
| 739 | {
|
|---|
| 740 | Active_Player->PhyContext->Position = PlayerList[i]->Position;
|
|---|
| 741 | }
|
|---|
| 742 | else
|
|---|
| 743 | {
|
|---|
| 744 | int breakfast = 0;
|
|---|
| 745 | }
|
|---|
| 746 | /*
|
|---|
| 747 | if(isnan(Active_Player->PhyContext->Position.Y) ||
|
|---|
| 748 | isnan(Active_Player->PhyContext->Position.X) ||
|
|---|
| 749 | isnan(Active_Player->PhyContext->Position.Z) )
|
|---|
| 750 | {
|
|---|
| 751 | //DDrConsole_PrintF("Player is NAN! %x %x", Active_Player->PhyContext->Position.Y, PlayerList[i]->Height);
|
|---|
| 752 | DDrConsole_PrintF("Player is NAN! %x %x %x", Active_Player->PhyContext->Position.X, Active_Player->PhyContext->Position.Y, Active_Player->PhyContext->Position.Z);
|
|---|
| 753 | //DDrConsole_PrintF("Velocity %x %x %x", Active_Player->PhyContext->Velocity.X, Active_Player->PhyContext->Velocity.Y, Active_Player->PhyContext->Velocity.Z);
|
|---|
| 754 |
|
|---|
| 755 |
|
|---|
| 756 | }
|
|---|
| 757 | */
|
|---|
| 758 |
|
|---|
| 759 | if( PlayerList[i]->DataApplied == FirstPass )
|
|---|
| 760 | {
|
|---|
| 761 | PlayerList[i]->DataApplied = SecondPass;
|
|---|
| 762 |
|
|---|
| 763 | Player->Health = PlayerList[i]->player_data.Health;
|
|---|
| 764 | PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth;
|
|---|
| 765 |
|
|---|
| 766 | }
|
|---|
| 767 | else if( PlayerList[i]->DataApplied == SecondPass )
|
|---|
| 768 | {
|
|---|
| 769 | OldAnimation = Active_Player->Animation;
|
|---|
| 770 |
|
|---|
| 771 | PlayerList[i]->DataApplied = NoPass;
|
|---|
| 772 |
|
|---|
| 773 | PlayerList[i]->player_data.Frame++;
|
|---|
| 774 |
|
|---|
| 775 | if (!(Player->Flags & ONcCharacterFlag_BeingThrown) &&
|
|---|
| 776 | (pd->Animation[0] != 0))
|
|---|
| 777 | {
|
|---|
| 778 | // get a pointer to the animation
|
|---|
| 779 |
|
|---|
| 780 | TMrInstance_GetDataPtr(
|
|---|
| 781 | 'TRAM',
|
|---|
| 782 | pd->Animation,
|
|---|
| 783 | &Animation);
|
|---|
| 784 | if (Animation != OldAnimation)
|
|---|
| 785 | {
|
|---|
| 786 | short num_frames;
|
|---|
| 787 | bool updateAnimation = true;
|
|---|
| 788 |
|
|---|
| 789 | // if the character is dead, make sure this animation is appropriate for death
|
|---|
| 790 | /*
|
|---|
| 791 | if (Player->Flags & ONcCharacterFlag_Dead)
|
|---|
| 792 | {
|
|---|
| 793 | short curToState = TRrAnimation_GetTo(Active_Player->Animation);
|
|---|
| 794 | short newToState = TRrAnimation_GetTo(animation);
|
|---|
| 795 |
|
|---|
| 796 | // if we are currently heading towards fallen and the new animation would not
|
|---|
| 797 | // then this is a better animation to run when we are dead
|
|---|
| 798 | if ((ONrAnimState_IsFallen(curToState)) &&
|
|---|
| 799 | (!ONrAnimState_IsFallen(newToState)))
|
|---|
| 800 | {
|
|---|
| 801 | updateAnimation = false;
|
|---|
| 802 | }
|
|---|
| 803 | }
|
|---|
| 804 | */
|
|---|
| 805 | if ((updateAnimation) && (Active_Player->Animation == Animation))
|
|---|
| 806 | {
|
|---|
| 807 | int oldFrame = Active_Player->Frame;
|
|---|
| 808 | int newFrame = pd->Frame;
|
|---|
| 809 |
|
|---|
| 810 | if (abs(oldFrame - newFrame) < 2)
|
|---|
| 811 | {
|
|---|
| 812 | updateAnimation = false;
|
|---|
| 813 | }
|
|---|
| 814 | }
|
|---|
| 815 |
|
|---|
| 816 | if (updateAnimation)
|
|---|
| 817 | {
|
|---|
| 818 | // set the characters animation
|
|---|
| 819 | /* ONrCharacter_SetAnimationInternal(Player,
|
|---|
| 820 | Active_Player,
|
|---|
| 821 | Active_Player->AnimationToState,
|
|---|
| 822 | 0,
|
|---|
| 823 | Animation);
|
|---|
| 824 | ONrCharacter_NewAnimationHook(Player, Active_Player);*/
|
|---|
| 825 | //Player->Flags |= 0x00000010;
|
|---|
| 826 | ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(Animation), Animation, 0);
|
|---|
| 827 | //ONrCharacter_NewAnimationHook(Player, Active_Player);
|
|---|
| 828 | }
|
|---|
| 829 |
|
|---|
| 830 | num_frames = TRrAnimation_GetDuration(Active_Player->Animation);
|
|---|
| 831 |
|
|---|
| 832 | if (pd->Frame == num_frames)
|
|---|
| 833 | {
|
|---|
| 834 | Active_Player->Frame = num_frames - 1;
|
|---|
| 835 | //Active_Player->Frame = 0;
|
|---|
| 836 | }
|
|---|
| 837 | else
|
|---|
| 838 | {
|
|---|
| 839 | Active_Player->Frame = pd->Frame;
|
|---|
| 840 | }
|
|---|
| 841 | }
|
|---|
| 842 | } //animation check
|
|---|
| 843 |
|
|---|
| 844 | if (PlayerList[i]->player_data.throw_data.throwName[0] != 0)
|
|---|
| 845 | {
|
|---|
| 846 | short throwTarget = PlayerList[pd->throw_data.throwing]->spawnnumber;
|
|---|
| 847 | if ((throwTarget != Active_Player->throwing) &&
|
|---|
| 848 | (pd->throw_data.throwFrame < 10))
|
|---|
| 849 | {
|
|---|
| 850 | void *throw_animation;
|
|---|
| 851 | ActiveCharacter* Target;
|
|---|
| 852 | // get the animation
|
|---|
| 853 |
|
|---|
| 854 | TMrInstance_GetDataPtr(
|
|---|
| 855 | 'TRAM',
|
|---|
| 856 | pd->throw_data.throwName,
|
|---|
| 857 | &throw_animation);
|
|---|
| 858 | //if (error) return;
|
|---|
| 859 |
|
|---|
| 860 | // set the throw target
|
|---|
| 861 | Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget];
|
|---|
| 862 | Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter);
|
|---|
| 863 | if ((Target->Animation != throw_animation) &&
|
|---|
| 864 | (OldAnimation != Animation) &&
|
|---|
| 865 | !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown))
|
|---|
| 866 | {
|
|---|
| 867 | // set the throw variables
|
|---|
| 868 | Active_Player->targetThrow = throw_animation;
|
|---|
| 869 | Active_Player->throwing = throwTarget;
|
|---|
| 870 |
|
|---|
| 871 | // run the throw
|
|---|
| 872 | ONrCharacter_NewAnimationHook(Player, Active_Player);
|
|---|
| 873 |
|
|---|
| 874 | if (Active_Player->ThrowTargetCharacter)
|
|---|
| 875 | {
|
|---|
| 876 | Target->Frame += 2;
|
|---|
| 877 | Target->thrownBy = Player->Number;
|
|---|
| 878 | }
|
|---|
| 879 | }
|
|---|
| 880 | }
|
|---|
| 881 | } //throw check
|
|---|
| 882 | } //second pass
|
|---|
| 883 | } //if not dead
|
|---|
| 884 | } //if( (server_started && i !=0) || !server_started )
|
|---|
| 885 |
|
|---|
| 886 | //Check for character switching requests
|
|---|
| 887 | if(server_started && PlayerList[i]->Actions1 & Action_Block && PlayerList[i]->ShapeshiftCooldown < ONgGameState->GameTime)
|
|---|
| 888 | {
|
|---|
| 889 | int error;
|
|---|
| 890 |
|
|---|
| 891 |
|
|---|
| 892 |
|
|---|
| 893 | ONCC *newClass;
|
|---|
| 894 | short numClasses = (short)TMrInstance_GetTagCount('ONCC');
|
|---|
| 895 | /*
|
|---|
| 896 | if(Active_Player->Input.Start.Actions1 & Action_Block)
|
|---|
| 897 | {
|
|---|
| 898 | //This might not be getting hit. Find out why, eh?
|
|---|
| 899 | PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 15;
|
|---|
| 900 | }
|
|---|
| 901 | else
|
|---|
| 902 | {
|
|---|
| 903 | PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 5;
|
|---|
| 904 | }
|
|---|
| 905 | */
|
|---|
| 906 | if (PlayerList[i]->Actions1 & Action_Crouch) {
|
|---|
| 907 | Player->ONCCnumber += numClasses - 1;
|
|---|
| 908 | }
|
|---|
| 909 | else {
|
|---|
| 910 | Player->ONCCnumber += 1;
|
|---|
| 911 | }
|
|---|
| 912 |
|
|---|
| 913 | if (numClasses > 0) {
|
|---|
| 914 | Player->ONCCnumber = Player->ONCCnumber % numClasses;
|
|---|
| 915 |
|
|---|
| 916 | error = TMrInstance_GetDataPtr_ByNumber('ONCC', Player->ONCCnumber, &newClass);
|
|---|
| 917 |
|
|---|
| 918 | if ((newClass != NULL) && (!error)) {
|
|---|
| 919 | ONrCharacter_SetCharacterClass(Player, newClass);
|
|---|
| 920 | }
|
|---|
| 921 | }
|
|---|
| 922 |
|
|---|
| 923 | }
|
|---|
| 924 |
|
|---|
| 925 |
|
|---|
| 926 | }
|
|---|
| 927 | if(server_started)
|
|---|
| 928 | {
|
|---|
| 929 | all_input.all_input[InputIndex].PlayerNum = -1;
|
|---|
| 930 | UDPServer_SendToAll(&all_input,
|
|---|
| 931 | FLATLINE_HEADER + sizeof(player_input) * InputIndex + sizeof(int16_t));
|
|---|
| 932 | }
|
|---|
| 933 | MultiplayerStatus.PleaseUpdateAllPlayers = 0;
|
|---|
| 934 | return ONgGameState;
|
|---|
| 935 | }
|
|---|
| 936 |
|
|---|
| 937 | void FLrPlayerDisconnect( int Player )
|
|---|
| 938 | {
|
|---|
| 939 | if(server_started)
|
|---|
| 940 | {
|
|---|
| 941 | //FLsPublic_Event(EV_DISCONNECT, &Player );
|
|---|
| 942 | MultiplayerStatus.PleaseUpdateAllPlayers = 1;
|
|---|
| 943 | }
|
|---|
| 944 | //Kill off the character in another function, please
|
|---|
| 945 | //ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, 0);
|
|---|
| 946 |
|
|---|
| 947 | memset(PlayerList[Player], 0, sizeof(player_info));
|
|---|
| 948 | PlayerList[Player] = 0;
|
|---|
| 949 |
|
|---|
| 950 |
|
|---|
| 951 |
|
|---|
| 952 | return;
|
|---|
| 953 | }
|
|---|
| 954 |
|
|---|
| 955 | void FLrPlayerRespawn( int Player )
|
|---|
| 956 | {
|
|---|
| 957 | PlayerList[Player]->state = STATE_ALIVE;
|
|---|
| 958 | ONrCorpse_Create(PlayerList[Player]->Chr);
|
|---|
| 959 | ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, PlayerList[Player]->Chr->MaxHealth );
|
|---|
| 960 | }
|
|---|
| 961 |
|
|---|
| 962 |
|
|---|
| 963 | void* ScoreboardInstance = 0;
|
|---|
| 964 | void FLrRun_Scores()
|
|---|
| 965 | {
|
|---|
| 966 | if(client_connected || server_started)
|
|---|
| 967 | {
|
|---|
| 968 | if(!ScoreboardInstance){
|
|---|
| 969 | void* TSFFTahoma;
|
|---|
| 970 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
|---|
| 971 | TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &ScoreboardInstance);
|
|---|
| 972 | }
|
|---|
| 973 | if(ScoreboardInstance){
|
|---|
| 974 | const int white = 0x00FFFFFF;
|
|---|
| 975 | const int green = 0x0000FF00;
|
|---|
| 976 | const int red = 0x00FF0000;
|
|---|
| 977 | int i;
|
|---|
| 978 | char DrawString[255];
|
|---|
| 979 | const int LineHeight = 15;
|
|---|
| 980 | IMtPoint2D DrawLocation = {20, 20};
|
|---|
| 981 | TSrContext_SetShade(ScoreboardInstance, white);
|
|---|
| 982 | TSrContext_DrawText(ScoreboardInstance, "Oni Flatline build " __DATE__ " " __TIME__, 255, 0, &DrawLocation);
|
|---|
| 983 | DrawLocation.y += LineHeight;
|
|---|
| 984 | TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation);
|
|---|
| 985 | DrawLocation.x += 150;
|
|---|
| 986 | TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation);
|
|---|
| 987 | DrawLocation.x += 50;
|
|---|
| 988 | TSrContext_DrawText(ScoreboardInstance, "Ping", 255, 0, &DrawLocation);
|
|---|
| 989 | for(i = 0; i <MAX_PLAYERS; i++)
|
|---|
| 990 | {
|
|---|
| 991 | if(PlayerList[i] == 0 || PlayerList[i]->Chr == 0) continue;
|
|---|
| 992 |
|
|---|
| 993 | DrawLocation.x = 20;
|
|---|
| 994 | DrawLocation.y += LineHeight;
|
|---|
| 995 |
|
|---|
| 996 | if(PlayerList[i]->Chr && PlayerList[i]->Chr->Health == 0)
|
|---|
| 997 | {
|
|---|
| 998 | TSrContext_SetShade(ScoreboardInstance, red);
|
|---|
| 999 | }
|
|---|
| 1000 | else if (i == client_slot)
|
|---|
| 1001 | {
|
|---|
| 1002 | TSrContext_SetShade(ScoreboardInstance, green);
|
|---|
| 1003 | }
|
|---|
| 1004 | TSrContext_DrawText(ScoreboardInstance, PlayerList[i]->Chr->Name, 255, 0, &DrawLocation);
|
|---|
| 1005 | TSrContext_SetShade(ScoreboardInstance, white);
|
|---|
| 1006 | DrawLocation.x += 150;
|
|---|
| 1007 | sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage);
|
|---|
| 1008 | TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation);
|
|---|
| 1009 | DrawLocation.x += 50;
|
|---|
| 1010 | sprintf(DrawString, "%i", PlayerList[i]->player_data.Ping);
|
|---|
| 1011 | TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation);
|
|---|
| 1012 | }
|
|---|
| 1013 | }
|
|---|
| 1014 | }
|
|---|
| 1015 | }
|
|---|
| 1016 |
|
|---|
| 1017 | bool FlatlineInitialize()
|
|---|
| 1018 | {
|
|---|
| 1019 |
|
|---|
| 1020 | memset( Players, 0, sizeof( player_info ) * MAX_PLAYERS );
|
|---|
| 1021 | memset( PlayerList, 0, 4 * MAX_PLAYERS );
|
|---|
| 1022 | memset( &MultiplayerStatus, 0, sizeof( multiplayer_status ));
|
|---|
| 1023 | return 1;
|
|---|
| 1024 | }
|
|---|