| 1 | #include "Flatline.h"
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| 2 | #include "Oni_Character.h"
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| 3 | #include "Flatline_Client.h"
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| 4 | #include "Flatline_Server.h"
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| 5 | #include "Flatline_Events.h"
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| 6 | //#include <sys/time.h>
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| 7 | #include <time.h>
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| 8 | uint32_t last1 = 0; uint32_t last2 = 0;
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| 9 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}};
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| 10 | player_info * PlayerList[MAX_CONNECTIONS] = {0};
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| 11 | const char * Rejection_Messages[][255] = {
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| 12 | {"Server is full"},
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| 13 | {"-2"},
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| 14 | {"-3"},
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| 15 | {"-4"},
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| 16 | {"-5"},
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| 17 | };
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| 18 |
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| 19 | #define BETTER_SYNC
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| 20 |
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| 21 | void DoRareSync( short Player, sockaddr_in * sender )
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| 22 | {
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| 23 | flatline_packet sync = {0};
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| 24 |
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| 25 | if (Player > max_connections || !PlayerList[ Player ] ) return;
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| 26 |
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| 27 |
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| 28 | // DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index);
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| 29 | sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr);
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| 30 | sync.id = RARE_SYNC_DATA;
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| 31 | sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) );
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| 32 | //using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case.
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| 33 | memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) );
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| 34 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
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| 35 | sync.rare_sync_data.Inventory.Weapons[0] = NULL;
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| 36 | sync.rare_sync_data.Inventory.Weapons[1] = NULL;
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| 37 | sync.rare_sync_data.Inventory.Weapons[2] = NULL;
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| 38 | sync.rare_sync_data.PlayerNum = Player;
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| 39 | sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index;
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| 40 | NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER );
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| 41 | }
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| 42 |
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| 43 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
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| 44 | {
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| 45 | int i, j;
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| 46 | bool found_player = 0;
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| 47 | flatline_packet * packet = (flatline_packet*)data;
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| 48 | static int recieved = 0;
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| 49 | sockaddr_in sender;
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| 50 | sender.sin_family = AF_INET;
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| 51 | sender.sin_port = htons(27777);
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| 52 | sender.sin_addr = *((struct in_addr*)(int*)&from);
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| 53 |
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| 54 |
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| 55 | //packet->data[datalen] = '\0';
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| 56 |
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| 57 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
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| 58 |
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| 59 |
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| 60 |
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| 61 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
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| 62 |
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| 63 |
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| 64 |
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| 65 |
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| 66 | switch(packet->id) {
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| 67 | flatline_packet connect_recv;
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| 68 | player_info * playah;
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| 69 | //rewrite this when we get TCP support.
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| 70 | //rewrite this before we get TCP support*
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| 71 | //the way of seeing if there is room for players sucks.
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| 72 | case CONNECT_SEND:
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| 73 | ;
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| 74 |
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| 75 | connect_recv.id = CONNECT_REPLY;
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| 76 |
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| 77 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
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| 78 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 79 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
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| 80 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
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| 81 | if(!((int)playah > -5 && (int)playah <= 0)) {
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| 82 | flatline_packet new_char = {0};
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| 83 | CharacterObject* Char;
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| 84 | connect_recv.connect_reply.goodtogo = 1;
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| 85 | connect_recv.connect_reply.player_slot = playah->list_slot;
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| 86 | DDrConsole_PrintF("Slot: %i", playah->list_slot);
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| 87 |
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| 88 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
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| 89 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 90 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 91 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 92 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 93 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 94 | Sleep(100);
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| 95 |
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| 96 | new_char.id = NEW_PLAYER;
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| 97 | Char = &new_char.new_player.Character;
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| 98 | memset(Char, 0, sizeof(CharacterObject));
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| 99 | Char->Header.Type = 'CHAR';
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| 100 | Char->OSD.Options = chr_dontaim;
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| 101 | for(j = 0; j < max_connections; j++) {
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| 102 | if(PlayerList[j] != 0) {
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| 103 | new_char.new_player.Playernumber = j;
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| 104 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
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| 105 |
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| 106 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
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| 107 | DDrConsole_PrintF("Class %s", Char->OSD.Class );
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| 108 |
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| 109 | sprintf(Char->OSD.Class, "konoko_generic");
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| 110 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 111 | }
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| 112 |
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| 113 | }
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| 114 | }
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| 115 | else {
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| 116 | //fix the error messages...
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| 117 | DDrConsole_PrintF("Server is full. :(");
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| 118 | connect_recv.connect_reply.goodtogo = 0;
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| 119 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 120 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
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| 121 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
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| 122 |
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| 123 | }
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| 124 |
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| 125 |
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| 126 | break;
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| 127 | case CONNECT_REPLY:
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| 128 | break; //do nothing...a server shouldn't recieve this type of packet.
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| 129 | case MESSAGE:
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| 130 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 131 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
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| 132 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 133 | found_player = 1;
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| 134 | break;
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| 135 | }
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| 136 | }
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| 137 | if(found_player == 0) return true;
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| 138 | else {
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| 139 | char message_buffer[512] = {0};
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| 140 | flatline_packet message;
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| 141 | int message_size;
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| 142 | data[datalen] = 0;
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| 143 |
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| 144 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
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| 145 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
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| 146 |
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| 147 | message.id = MESSAGE;
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| 148 | message_size = sprintf(message.data, "%s", message_buffer);
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| 149 | COrMessage_Print(message_buffer, "chat", 0);
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| 150 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
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| 151 | break;
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| 152 | }
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| 153 | case CHANGE_NAME:
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| 154 | ; //wtf, needed or i get an error.
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| 155 | DDrConsole_PrintF("Changing Name to: %s", packet->data);
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| 156 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 157 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 158 | found_player = 1;
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| 159 | break;
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| 160 | }
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| 161 | }
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| 162 | if(found_player == 0) return true;
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| 163 | else {
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| 164 | bool name_exists = 0;
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| 165 | for(j = 0; j < MAX_PLAYERS; j++) {
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| 166 | if(!strcmp(packet->data, Players[j].name)) {
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| 167 | name_exists = 1;
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| 168 | break;
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| 169 | }
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| 170 | }
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| 171 | if(!name_exists) {
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| 172 | char message_buffer[1024];
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| 173 | sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data);
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| 174 | COrMessage_Print(message_buffer, "name_change", 0);
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| 175 | memcpy(Players[i].name, packet->data, 256);
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| 176 |
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| 177 | }
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| 178 | break;
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| 179 | }
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| 180 | case PLAYER_INPUT:
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| 181 |
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| 182 | for(i = 0; i < max_connections; i++) {
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| 183 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 184 | found_player = 1;
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| 185 | break;
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| 186 | }
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| 187 | }
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| 188 |
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| 189 | if(found_player == 0) return true;
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| 190 | else {
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| 191 | input_struct * packet_input = &packet->input_struct;
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| 192 |
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| 193 |
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| 194 | PlayerList[i]->Actions1 = packet_input->Actions1;
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| 195 | PlayerList[i]->Actions2 = packet_input->Actions2;
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| 196 | PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX;
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| 197 | PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY;
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| 198 | PlayerList[i]->LastInputTime = packet_input->Time;
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| 199 |
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| 200 | break;
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| 201 | }
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| 202 | case RARE_SYNC_DATA_REQUEST:
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| 203 | DoRareSync( packet->sync_request , &sender);
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| 204 | break;
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| 205 | default:
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| 206 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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| 207 | break;
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| 208 | }
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| 209 | return true;
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| 210 | }
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| 211 |
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| 212 | bool FLrServer_Run()
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| 213 | {
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| 214 | // Get the local hostname
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| 215 | char szHostName[255];
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| 216 | struct hostent *host_entry;
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| 217 | gethostname(szHostName, 255);
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| 218 |
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| 219 | host_entry=gethostbyname(szHostName);
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| 220 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
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| 221 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
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| 222 | }
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| 223 |
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| 224 | short TRrAnimation_GetType(char* anim)
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| 225 | {
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| 226 | return *(short*)(anim + 0x15A);
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| 227 | }
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| 228 |
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| 229 | void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar,
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| 230 | short inFromState, short inNextAnimType, const void *TRAM)
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| 231 | {
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| 232 | ONCC *ONCC = Char->ONCC;
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| 233 | void *TRAC = ONCC->TRAC;
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| 234 | short index = Char->Number;
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| 235 | short animType;
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| 236 |
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| 237 | if (TRAM == 0) return;
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| 238 |
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| 239 | animType = TRrAnimation_GetType(TRAM);
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| 240 |
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| 241 | AChar->Animation = TRAM;
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| 242 | AChar->Frame = 0;
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| 243 | AChar->AnimationFromState = inFromState;
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| 244 | AChar->AnimationType = animType;
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| 245 |
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| 246 | AChar->NextAnimationType= inNextAnimType;
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| 247 | AChar->AnimationToState = TRrAnimation_GetTo(TRAM);
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| 248 |
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| 249 | return;
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| 250 | }
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| 251 |
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| 252 |
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| 253 | RGBA green = {0, 0xFF, 0, 0};
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| 254 | RGBA red = {0, 0, 0xFF, 0};
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| 255 | RGBA grey = {0x80,0x80,0x80,0x80};
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| 256 |
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| 257 | //FLrClient_Run
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| 258 | //Looping function that waits for packets from the server.
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| 259 |
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| 260 | int client_slot = 0;
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| 261 | bool FLrClient_Run(flatline_packet* packet)
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| 262 | {
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| 263 |
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| 264 | char data[1400];
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| 265 | uint16_t len;
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| 266 | int j;
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| 267 | int sent_bytes;
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| 268 | client_connected = 0;
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| 269 |
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| 270 |
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| 271 | //starts the connection
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| 272 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
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| 273 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255);
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| 274 | if(sent_bytes == SOCKET_ERROR) {
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| 275 | NetCatchError();
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| 276 | }
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| 277 | //loops once per second waiting for a reply.
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| 278 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
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| 279 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
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| 280 | packet = (flatline_packet*)data;
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| 281 | if(packet->id == CONNECT_REPLY) {
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| 282 | if(packet->connect_reply.goodtogo){
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| 283 | client_connected = 1;
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| 284 |
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| 285 | client_slot = ((connect_reply*)packet->data)->player_slot;
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| 286 |
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| 287 | PlayerList[client_slot] = Players+client_slot;
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| 288 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
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| 289 |
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| 290 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
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| 291 |
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| 292 | //disable local input.
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| 293 | DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
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| 294 |
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| 295 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
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| 296 | break;
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| 297 | }
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| 298 | else {
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| 299 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
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| 300 | return false;
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| 301 | break;
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| 302 | }
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| 303 | }
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| 304 | }
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| 305 | if(client_connected) break;
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| 306 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
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| 307 | Sleep(1000);
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| 308 | }
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| 309 | //the client timed out without recieving an error message.
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| 310 | if(!client_connected) {
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| 311 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
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| 312 | return false;
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| 313 | }
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| 314 | else
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| 315 | {
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| 316 | ActiveCharacter * Active;
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| 317 | flatline_packet packet;
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| 318 | //#define SPAM_INPUT
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| 319 | #ifdef SPAM_INPUT
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| 320 | struct timeval lasttime;
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| 321 | struct timeval thistime;
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| 322 | gettimeofday(&lasttime, 0);
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| 323 | #endif
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| 324 | while(1) {
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| 325 | #ifdef SPAM_INPUT
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| 326 | gettimeofday(&thistime, 0);
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| 327 |
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| 328 | //DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec,
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| 329 | // thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec);
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| 330 | //checks to see if enough time has passed since the last input update (by default once every 10ms)
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| 331 | if(
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| 332 | ((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) )
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| 333 | || ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000))
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| 334 | ) {
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| 335 |
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| 336 | flatline_packet input_packet;
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| 337 | lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms.
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| 338 |
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| 339 | input_packet.id = PLAYER_INPUT;
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| 340 |
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| 341 | if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) {
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| 342 | last1 =((GameState*)(ONgGameState))->Input.Current.Actions1;
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| 343 | last2 =((GameState*)(ONgGameState))->Input.Current.Actions2;
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| 344 | }
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| 345 |
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| 346 | ((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
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| 347 | ((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
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| 348 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
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| 349 | ((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
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| 350 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
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| 351 | //if(sent_bytes == SOCKET_ERROR) NetCatchError();
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| 352 | }
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| 353 | #endif
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| 354 | if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
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| 355 | //packet = (flatline_packet*)data;
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| 356 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
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| 357 | switch(packet.id) {
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| 358 | case MESSAGE:
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| 359 | COrMessage_Print(packet.data, "chat", 0);
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| 360 | break;
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| 361 | case CONNECT_SEND:
|
|---|
| 362 | ;if(1) {
|
|---|
| 363 | flatline_packet connect_recv;
|
|---|
| 364 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
|
|---|
| 365 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
|
|---|
| 366 | }
|
|---|
| 367 | case CONNECT_REPLY:
|
|---|
| 368 | break; //extra packet or something.
|
|---|
| 369 | case NEW_PLAYER:
|
|---|
| 370 | ;if(1) { //haxhaxhax
|
|---|
| 371 | CharacterObject* Char = &(packet.new_player.Character);
|
|---|
| 372 | uint32_t chr_index = 0;
|
|---|
| 373 | Character* PC;
|
|---|
| 374 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
|
|---|
| 375 | //Char->OSD.Options = 0;
|
|---|
| 376 | if(packet.new_player.Playernumber == client_slot) {
|
|---|
| 377 | PlayerList[packet.new_player.Playernumber] = &Players[0];
|
|---|
| 378 | PC = (ONgGameState->PlayerCharacter);
|
|---|
| 379 | Players[0].Chr = PC;
|
|---|
| 380 |
|
|---|
| 381 | }
|
|---|
| 382 | else {
|
|---|
| 383 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
|
|---|
| 384 | ONgGameState->CharacterStorage[chr_index].charType = 0;
|
|---|
| 385 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
|
|---|
| 386 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
|
|---|
| 387 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
|
|---|
| 388 | Players[chr_index].spawnnumber = chr_index;
|
|---|
| 389 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
|
|---|
| 390 | }
|
|---|
| 391 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
|
|---|
| 392 | break;
|
|---|
| 393 | }
|
|---|
| 394 | case PLAYER_DATA:
|
|---|
| 395 | if(1) { //haxhaxhax
|
|---|
| 396 | player_data* pd = &packet.player_data;
|
|---|
| 397 | uint16_t i = pd->PlayerNum;
|
|---|
| 398 | GameInput * Active_Input;
|
|---|
| 399 | pd = (void*)packet.data;
|
|---|
| 400 |
|
|---|
| 401 | //DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]);
|
|---|
| 402 | if (i > max_connections) break;
|
|---|
| 403 | if( !PlayerList[i] ) break;
|
|---|
| 404 | //PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage;
|
|---|
| 405 |
|
|---|
| 406 | PlayerList[i]->Actions1 = pd->Inputs.Actions1;
|
|---|
| 407 | PlayerList[i]->Actions2 = pd->Inputs.Actions2;
|
|---|
| 408 | PlayerList[i]->MouseDeltaX = pd->Inputs.MouseDeltaX;
|
|---|
| 409 | PlayerList[i]->MouseDeltaY = pd->Inputs.MouseDeltaY;
|
|---|
| 410 | memcpy( &(PlayerList[i]->player_data), pd, sizeof(player_data) );
|
|---|
| 411 |
|
|---|
| 412 | if( !server_started && pd->rare_sync_index > PlayerList[i]->rare_sync_index )
|
|---|
| 413 | {
|
|---|
| 414 | int sent_bytes;
|
|---|
| 415 | flatline_packet sync_request = {0};
|
|---|
| 416 | sync_request.id = RARE_SYNC_DATA_REQUEST;
|
|---|
| 417 | sync_request.sync_request = i;
|
|---|
| 418 | DDrConsole_PrintF( "Requesting sync data for player %i, old index %u", i, PlayerList[i]->rare_sync_index);
|
|---|
| 419 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) );
|
|---|
| 420 | }
|
|---|
| 421 |
|
|---|
| 422 |
|
|---|
| 423 |
|
|---|
| 424 |
|
|---|
| 425 | break;
|
|---|
| 426 | }
|
|---|
| 427 | case RARE_SYNC_DATA:
|
|---|
| 428 | if(1) {
|
|---|
| 429 | sl_arg hax[2];
|
|---|
| 430 | int dontuse;
|
|---|
| 431 | uint16_t i = packet.rare_sync_data.PlayerNum;
|
|---|
| 432 |
|
|---|
| 433 | if (i > max_connections) break;
|
|---|
| 434 | if( !PlayerList[i] ) break;
|
|---|
| 435 |
|
|---|
| 436 | //WEAPONS ARE DISABLED. Why? Pain in the arse to sync.
|
|---|
| 437 | packet.rare_sync_data.Inventory.Weapons[0] = NULL;
|
|---|
| 438 | packet.rare_sync_data.Inventory.Weapons[1] = NULL;
|
|---|
| 439 | packet.rare_sync_data.Inventory.Weapons[2] = NULL;
|
|---|
| 440 | // TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC );
|
|---|
| 441 |
|
|---|
| 442 | //add the target character
|
|---|
| 443 | hax[0].type = sl_int32;
|
|---|
| 444 | hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber;
|
|---|
| 445 |
|
|---|
| 446 | //add the new class
|
|---|
| 447 | //fix this later so we cant buffer overflow :O
|
|---|
| 448 | hax[1].type = sl_str32;
|
|---|
| 449 | hax[1].value_str32 = packet.rare_sync_data.Class;
|
|---|
| 450 |
|
|---|
| 451 | //we are directly calling a bsl function instead of using the normal method for two reasons
|
|---|
| 452 | //1. it has all the checking built in
|
|---|
| 453 | iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax );
|
|---|
| 454 | //DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index);
|
|---|
| 455 | memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory ));
|
|---|
| 456 |
|
|---|
| 457 | PlayerList[i]->rare_sync_index = packet.rare_sync_data.index;
|
|---|
| 458 | }
|
|---|
| 459 | break;
|
|---|
| 460 | case FLATLINE_EVENT:
|
|---|
| 461 | FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray );
|
|---|
| 462 | break;
|
|---|
| 463 | default:
|
|---|
| 464 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
|---|
| 465 | break;
|
|---|
| 466 | }
|
|---|
| 467 | }
|
|---|
| 468 | else {
|
|---|
| 469 | Sleep(1);
|
|---|
| 470 | }
|
|---|
| 471 | }
|
|---|
| 472 | }
|
|---|
| 473 | return true;
|
|---|
| 474 | }
|
|---|
| 475 |
|
|---|
| 476 | //wtf, this needs cleaned up...
|
|---|
| 477 | player_info *FLr_FindEmptySlot() {
|
|---|
| 478 | int j;
|
|---|
| 479 | for(j = 0; j < MAX_PLAYERS; j++) {
|
|---|
| 480 | if (Players[j].ip == 0) {
|
|---|
| 481 | return &Players[j];
|
|---|
| 482 | }
|
|---|
| 483 | }
|
|---|
| 484 | return 0;
|
|---|
| 485 | }
|
|---|
| 486 |
|
|---|
| 487 | extern uint16_t max_connections;
|
|---|
| 488 | uint16_t FLr_FindEmptyListSlot() {
|
|---|
| 489 | int j;
|
|---|
| 490 | for(j = 0; j < max_connections; j++) {
|
|---|
| 491 | if (PlayerList[j] == 0) {
|
|---|
| 492 | return j;
|
|---|
| 493 | }
|
|---|
| 494 | }
|
|---|
| 495 | return -1;
|
|---|
| 496 | }
|
|---|
| 497 | typedef struct
|
|---|
| 498 | {
|
|---|
| 499 | uint16_t x;
|
|---|
| 500 | uint16_t y;
|
|---|
| 501 |
|
|---|
| 502 | } IMtPoint2D;
|
|---|
| 503 | static flatline_packet cache_input = {0};
|
|---|
| 504 | extern void* TSrTest;
|
|---|
| 505 | void * ONICALL FLrInput_Update_Keys(void)
|
|---|
| 506 | {
|
|---|
| 507 | uint16_t i;
|
|---|
| 508 |
|
|---|
| 509 | ActiveCharacter * Active_Player = ONgGameState->ActiveCharacters;
|
|---|
| 510 | Active_Player->PhyContext->Rotation;
|
|---|
| 511 | Active_Player->PhyContext->Position;
|
|---|
| 512 | ONgGameState->PlayerCharacter->Position;
|
|---|
| 513 |
|
|---|
| 514 | if(client_connected)
|
|---|
| 515 | {
|
|---|
| 516 | int sent_bytes;
|
|---|
| 517 | flatline_packet input_packet = {0};
|
|---|
| 518 | input_packet.id = PLAYER_INPUT;
|
|---|
| 519 | input_packet.input_struct.Time = ONgGameState->GameTime;
|
|---|
| 520 | input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
|---|
| 521 | input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
|---|
| 522 | input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX;
|
|---|
| 523 | input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY;
|
|---|
| 524 |
|
|---|
| 525 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER);
|
|---|
| 526 |
|
|---|
| 527 | //return ONgGameState;
|
|---|
| 528 | }
|
|---|
| 529 |
|
|---|
| 530 |
|
|---|
| 531 | if(!(server_started || client_connected)) return ONgGameState;
|
|---|
| 532 |
|
|---|
| 533 | for(i = 0; i < max_connections; i++) {
|
|---|
| 534 | ActiveCharacter * Active_Player;
|
|---|
| 535 | Character* Player;
|
|---|
| 536 | GameInput * Active_Input;
|
|---|
| 537 | if(PlayerList[i] == 0) continue;
|
|---|
| 538 |
|
|---|
| 539 |
|
|---|
| 540 | Player = PlayerList[i]->Chr;
|
|---|
| 541 | if( Player->Health == 0)
|
|---|
| 542 | {
|
|---|
| 543 | int Actions;
|
|---|
| 544 | const short TicksToRespawn = 3 * 60;
|
|---|
| 545 | if(PlayerList[i]->state != STATE_DEAD)
|
|---|
| 546 | {
|
|---|
| 547 | PlayerList[i]->state = STATE_DEAD;
|
|---|
| 548 | PlayerList[i]->DeathTime = ONgGameState->GameTime;
|
|---|
| 549 | if(i == client_slot)
|
|---|
| 550 | {
|
|---|
| 551 | ONrGameState_Timer_Start( "", TicksToRespawn );
|
|---|
| 552 | }
|
|---|
| 553 | }
|
|---|
| 554 |
|
|---|
| 555 | if(server_started & i == 0)
|
|---|
| 556 | {
|
|---|
| 557 | Actions = ONgGameState->Input.Current.Actions1;
|
|---|
| 558 | }
|
|---|
| 559 | else
|
|---|
| 560 | {
|
|---|
| 561 | Actions = PlayerList[i]->Actions1;
|
|---|
| 562 | }
|
|---|
| 563 |
|
|---|
| 564 | if(PlayerList[i]->flags & PF_SCRIPTEDAI)
|
|---|
| 565 | {
|
|---|
| 566 | FLrPlayerDisconnect( i );
|
|---|
| 567 | }
|
|---|
| 568 | else if(ONgGameState->GameTime - PlayerList[i]->DeathTime < TicksToRespawn )
|
|---|
| 569 | {
|
|---|
| 570 | continue;
|
|---|
| 571 | }
|
|---|
| 572 | else if(Actions & (Action_Punch | Action_Kick))
|
|---|
| 573 | {
|
|---|
| 574 | FLrPlayerRespawn( i );
|
|---|
| 575 | }
|
|---|
| 576 | continue;
|
|---|
| 577 |
|
|---|
| 578 |
|
|---|
| 579 | }
|
|---|
| 580 |
|
|---|
| 581 | Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr);
|
|---|
| 582 |
|
|---|
| 583 | if(Active_Player == 0) continue;
|
|---|
| 584 | Active_Input = &(Active_Player->Input);
|
|---|
| 585 | if(server_started) {
|
|---|
| 586 | player_data * data;
|
|---|
| 587 | flatline_packet data_out = {0};
|
|---|
| 588 |
|
|---|
| 589 |
|
|---|
| 590 |
|
|---|
| 591 | data_out.id = PLAYER_DATA;
|
|---|
| 592 | data = (void*)&(data_out.data);
|
|---|
| 593 | data->PlayerNum = i;
|
|---|
| 594 | data->Health = PlayerList[i]->Chr->Health;
|
|---|
| 595 | data->MaxHealth = PlayerList[i]->Chr->MaxHealth;
|
|---|
| 596 | data->Position = PlayerList[i]->Chr->Position;
|
|---|
| 597 | data->Facing = PlayerList[i]->Chr->Facing;
|
|---|
| 598 | data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing;
|
|---|
| 599 | data->Position = Active_Player->PhyContext->Position;
|
|---|
| 600 | memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 31);
|
|---|
| 601 | data->Frame = Active_Player->Frame;
|
|---|
| 602 |
|
|---|
| 603 | if(Active_Player->targetThrow)
|
|---|
| 604 | {
|
|---|
| 605 | data->throw_data.throwing = Players[Active_Player->throwing].list_slot;
|
|---|
| 606 | memcpy(data->throw_data.throwName, TMrInstance_GetInstanceName(Active_Player->targetThrow), 31);
|
|---|
| 607 | data->throw_data.throwFrame = ONrGetActiveCharacter(Active_Player->targetThrow)->Frame;
|
|---|
| 608 | }
|
|---|
| 609 |
|
|---|
| 610 |
|
|---|
| 611 | if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) )
|
|---|
| 612 | {
|
|---|
| 613 | PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC;
|
|---|
| 614 | memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) );
|
|---|
| 615 | PlayerList[i]->rare_sync_index++;
|
|---|
| 616 |
|
|---|
| 617 | }
|
|---|
| 618 |
|
|---|
| 619 | data->rare_sync_index = PlayerList[i]->rare_sync_index;
|
|---|
| 620 |
|
|---|
| 621 |
|
|---|
| 622 | if(i == 0) {
|
|---|
| 623 | data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1;
|
|---|
| 624 | data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2;
|
|---|
| 625 | data->Inputs.MouseDeltaX = ONgGameState->Input.MouseDeltaX;
|
|---|
| 626 | data->Inputs.MouseDeltaY = ONgGameState->Input.MouseDeltaY;
|
|---|
| 627 | }
|
|---|
| 628 | else{
|
|---|
| 629 | data->Inputs.Actions1 = PlayerList[i]->Actions1;
|
|---|
| 630 | data->Inputs.Actions2 = PlayerList[i]->Actions2;
|
|---|
| 631 | data->Inputs.MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
|---|
| 632 | data->Inputs.MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
|---|
| 633 | }
|
|---|
| 634 | memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) );
|
|---|
| 635 |
|
|---|
| 636 | UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER);
|
|---|
| 637 | }
|
|---|
| 638 |
|
|---|
| 639 | if( (server_started && i !=0) || (!server_started/* && i != client_slot*/) )
|
|---|
| 640 | {
|
|---|
| 641 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1;
|
|---|
| 642 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2;
|
|---|
| 643 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1;
|
|---|
| 644 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2;
|
|---|
| 645 |
|
|---|
| 646 | Active_Input->Current.Actions1 = PlayerList[i]->Actions1;
|
|---|
| 647 | Active_Input->Current.Actions2 = PlayerList[i]->Actions2;
|
|---|
| 648 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1;
|
|---|
| 649 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2;
|
|---|
| 650 | Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX;
|
|---|
| 651 | Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY;
|
|---|
| 652 |
|
|---|
| 653 |
|
|---|
| 654 | if( !server_started && PlayerList[i]->player_data.Health != 0) {
|
|---|
| 655 | void* OldAnimation;
|
|---|
| 656 | void* Animation;
|
|---|
| 657 | player_data* pd = &PlayerList[i]->player_data;
|
|---|
| 658 | Player->Health = PlayerList[i]->player_data.Health;
|
|---|
| 659 | PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth;
|
|---|
| 660 |
|
|---|
| 661 | PlayerList[i]->Chr->Facing = PlayerList[i]->player_data.Facing;
|
|---|
| 662 | PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->player_data.DesiredFacing;
|
|---|
| 663 |
|
|---|
| 664 | PlayerList[i]->Actions1 = PlayerList[i]->player_data.Inputs.Actions1;
|
|---|
| 665 | PlayerList[i]->Actions2 = PlayerList[i]->player_data.Inputs.Actions2;
|
|---|
| 666 | PlayerList[i]->MouseDeltaX = PlayerList[i]->player_data.Inputs.MouseDeltaX;
|
|---|
| 667 | PlayerList[i]->MouseDeltaY = PlayerList[i]->player_data.Inputs.MouseDeltaY;
|
|---|
| 668 | Active_Player->PhyContext->Position = PlayerList[i]->player_data.Position;
|
|---|
| 669 | OldAnimation = Active_Player->Animation;
|
|---|
| 670 |
|
|---|
| 671 | if (!(Player->Flags & ONcCharacterFlag_BeingThrown) &&
|
|---|
| 672 | (pd->Animation != 0))
|
|---|
| 673 | {
|
|---|
| 674 | // get a pointer to the animation
|
|---|
| 675 |
|
|---|
| 676 | TMrInstance_GetDataPtr(
|
|---|
| 677 | 'TRAM',
|
|---|
| 678 | pd->Animation,
|
|---|
| 679 | &Animation);
|
|---|
| 680 | if (Animation != OldAnimation)
|
|---|
| 681 | {
|
|---|
| 682 | short num_frames;
|
|---|
| 683 | bool updateAnimation = true;
|
|---|
| 684 |
|
|---|
| 685 | // if the character is dead, make sure this animation is appropriate for death
|
|---|
| 686 | /*
|
|---|
| 687 | if (Player->Flags & ONcCharacterFlag_Dead)
|
|---|
| 688 | {
|
|---|
| 689 | short curToState = TRrAnimation_GetTo(Active_Player->Animation);
|
|---|
| 690 | short newToState = TRrAnimation_GetTo(animation);
|
|---|
| 691 |
|
|---|
| 692 | // if we are currently heading towards fallen and the new animation would not
|
|---|
| 693 | // then this is a better animation to run when we are dead
|
|---|
| 694 | if ((ONrAnimState_IsFallen(curToState)) &&
|
|---|
| 695 | (!ONrAnimState_IsFallen(newToState)))
|
|---|
| 696 | {
|
|---|
| 697 | updateAnimation = false;
|
|---|
| 698 | }
|
|---|
| 699 | }
|
|---|
| 700 | */
|
|---|
| 701 | if ((updateAnimation) && (Active_Player->Animation == Animation))
|
|---|
| 702 | {
|
|---|
| 703 | int oldFrame = Active_Player->Frame;
|
|---|
| 704 | int newFrame = pd->Frame;
|
|---|
| 705 |
|
|---|
| 706 | if (abs(oldFrame - newFrame) < 2)
|
|---|
| 707 | {
|
|---|
| 708 | updateAnimation = false;
|
|---|
| 709 | }
|
|---|
| 710 | }
|
|---|
| 711 |
|
|---|
| 712 | if (updateAnimation)
|
|---|
| 713 | {
|
|---|
| 714 | // set the characters animation
|
|---|
| 715 | /* ONrCharacter_SetAnimationInternal(Player,
|
|---|
| 716 | Active_Player,
|
|---|
| 717 | Active_Player->AnimationToState,
|
|---|
| 718 | 0,
|
|---|
| 719 | Animation);
|
|---|
| 720 | ONrCharacter_NewAnimationHook(Player, Active_Player);*/
|
|---|
| 721 | //Player->Flags |= 0x00000010;
|
|---|
| 722 | ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(Animation), Animation, 0);
|
|---|
| 723 | }
|
|---|
| 724 |
|
|---|
| 725 | num_frames = TRrAnimation_GetDuration(Active_Player->Animation);
|
|---|
| 726 |
|
|---|
| 727 | if (pd->Frame == num_frames)
|
|---|
| 728 | {
|
|---|
| 729 | Active_Player->Frame = num_frames - 1;
|
|---|
| 730 | //Active_Player->Frame = 0;
|
|---|
| 731 | }
|
|---|
| 732 | else
|
|---|
| 733 | {
|
|---|
| 734 | Active_Player->Frame = pd->Frame;
|
|---|
| 735 | }
|
|---|
| 736 | }
|
|---|
| 737 | }
|
|---|
| 738 |
|
|---|
| 739 | if (PlayerList[i]->player_data.throw_data.throwName[0] != 0)
|
|---|
| 740 | {
|
|---|
| 741 | pd->throw_data.throwing = PlayerList[pd->throw_data.throwing]->spawnnumber;
|
|---|
| 742 | if ((pd->throw_data.throwing != Active_Player->throwing) &&
|
|---|
| 743 | (pd->throw_data.throwFrame < 10))
|
|---|
| 744 | {
|
|---|
| 745 | void *throw_animation;
|
|---|
| 746 | ActiveCharacter* Target;
|
|---|
| 747 | // get the animation
|
|---|
| 748 |
|
|---|
| 749 | TMrInstance_GetDataPtr(
|
|---|
| 750 | 'TRAM',
|
|---|
| 751 | pd->throw_data.throwName,
|
|---|
| 752 | &throw_animation);
|
|---|
| 753 | //if (error) return;
|
|---|
| 754 |
|
|---|
| 755 | // set the throw target
|
|---|
| 756 | Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[pd->throw_data.throwing];
|
|---|
| 757 | Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter);
|
|---|
| 758 | if ((Target->Animation != throw_animation) &&
|
|---|
| 759 | (OldAnimation != Animation) &&
|
|---|
| 760 | !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown))
|
|---|
| 761 | {
|
|---|
| 762 | // set the throw variables
|
|---|
| 763 | Active_Player->targetThrow = throw_animation;
|
|---|
| 764 | Active_Player->throwing = pd->throw_data.throwing;
|
|---|
| 765 |
|
|---|
| 766 | // run the throw
|
|---|
| 767 | ONrCharacter_NewAnimationHook(Player, Active_Player);
|
|---|
| 768 |
|
|---|
| 769 | if (Active_Player->ThrowTargetCharacter)
|
|---|
| 770 | {
|
|---|
| 771 | Target->Frame += 2;
|
|---|
| 772 | Target->thrownBy = Player->Number;
|
|---|
| 773 | }
|
|---|
| 774 | }
|
|---|
| 775 | }
|
|---|
| 776 | }
|
|---|
| 777 |
|
|---|
| 778 | }
|
|---|
| 779 | }
|
|---|
| 780 | }
|
|---|
| 781 |
|
|---|
| 782 | return ONgGameState;
|
|---|
| 783 | }
|
|---|
| 784 |
|
|---|
| 785 | void FLrPlayerDisconnect( int Player )
|
|---|
| 786 | {
|
|---|
| 787 | if(server_started)
|
|---|
| 788 | {
|
|---|
| 789 | //FLsPublic_Event(EV_DISCONNECT, &Player );
|
|---|
| 790 | }
|
|---|
| 791 | //Kill off the character in another function, please
|
|---|
| 792 | //ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, 0);
|
|---|
| 793 |
|
|---|
| 794 | memset(PlayerList[Player], 0, sizeof(player_info));
|
|---|
| 795 | PlayerList[Player] = 0;
|
|---|
| 796 |
|
|---|
| 797 |
|
|---|
| 798 |
|
|---|
| 799 | return;
|
|---|
| 800 | }
|
|---|
| 801 |
|
|---|
| 802 | void FLrPlayerRespawn( int Player )
|
|---|
| 803 | {
|
|---|
| 804 | PlayerList[Player]->state = STATE_ALIVE;
|
|---|
| 805 | ONrCorpse_Create(PlayerList[Player]->Chr);
|
|---|
| 806 | ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, PlayerList[Player]->Chr->MaxHealth );
|
|---|
| 807 | }
|
|---|
| 808 |
|
|---|
| 809 |
|
|---|
| 810 | void* ScoreboardInstance = 0;
|
|---|
| 811 | void FLrRun_Scores()
|
|---|
| 812 | {
|
|---|
| 813 | if(client_connected || server_started)
|
|---|
| 814 | {
|
|---|
| 815 | if(!ScoreboardInstance){
|
|---|
| 816 | void* TSFFTahoma;
|
|---|
| 817 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
|---|
| 818 | TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &ScoreboardInstance);
|
|---|
| 819 | }
|
|---|
| 820 | if(ScoreboardInstance){
|
|---|
| 821 | const int white = 0x00FFFFFF;
|
|---|
| 822 | const int green = 0x0000FF00;
|
|---|
| 823 | const int red = 0x00FF0000;
|
|---|
| 824 | int i;
|
|---|
| 825 | char DrawString[255];
|
|---|
| 826 | const int LineHeight = 15;
|
|---|
| 827 | IMtPoint2D DrawLocation = {20, 20};
|
|---|
| 828 | TSrContext_SetShade(ScoreboardInstance, white);
|
|---|
| 829 | TSrContext_DrawText(ScoreboardInstance, "Oni Flatline build " __DATE__ " " __TIME__, 255, 0, &DrawLocation);
|
|---|
| 830 | DrawLocation.y += LineHeight;
|
|---|
| 831 | TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation);
|
|---|
| 832 | DrawLocation.x += 150;
|
|---|
| 833 | TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation);
|
|---|
| 834 | for(i = 0; i <MAX_PLAYERS; i++)
|
|---|
| 835 | {
|
|---|
| 836 | if(PlayerList[i] == 0) continue;
|
|---|
| 837 |
|
|---|
| 838 | DrawLocation.x = 20;
|
|---|
| 839 | DrawLocation.y += LineHeight;
|
|---|
| 840 |
|
|---|
| 841 | if(PlayerList[i]->Chr->Health == 0)
|
|---|
| 842 | {
|
|---|
| 843 | TSrContext_SetShade(ScoreboardInstance, red);
|
|---|
| 844 | }
|
|---|
| 845 | else if (i == client_slot)
|
|---|
| 846 | {
|
|---|
| 847 | TSrContext_SetShade(ScoreboardInstance, green);
|
|---|
| 848 | }
|
|---|
| 849 | TSrContext_DrawText(ScoreboardInstance, PlayerList[i]->Chr->Name, 255, 0, &DrawLocation);
|
|---|
| 850 | TSrContext_SetShade(ScoreboardInstance, white);
|
|---|
| 851 | DrawLocation.x += 150;
|
|---|
| 852 | sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage);
|
|---|
| 853 | TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation);
|
|---|
| 854 |
|
|---|
| 855 | }
|
|---|
| 856 | }
|
|---|
| 857 | }
|
|---|
| 858 | }
|
|---|