| 1 | #include "Flatline.h" | 
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| 2 | #include "Oni_Character.h" | 
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| 3 | #include "Flatline_Client.h" | 
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| 4 | #include "Flatline_Server.h" | 
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| 5 | #include "Flatline_Events.h" | 
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| 6 | #include "Daodan_Utility.h" | 
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| 7 | #include <Windows.h> | 
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| 8 | //#include <sys/time.h> | 
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| 9 | #include <time.h> | 
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| 10 | #include <float.h> | 
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| 11 | #define isnan(x) ((x) != (x)) | 
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| 12 | uint32_t last1 = 0; uint32_t last2 = 0; | 
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| 13 | player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; | 
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| 14 | player_info * PlayerList[MAX_CONNECTIONS] = {0}; | 
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| 15 | multiplayer_status MultiplayerStatus; | 
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| 16 | unsigned int lastPingTime; | 
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| 17 |  | 
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| 18 | const char * Rejection_Messages[][255] = { | 
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| 19 | {"Server is full"}, | 
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| 20 | {"-2"}, | 
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| 21 | {"-3"}, | 
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| 22 | {"-4"}, | 
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| 23 | {"-5"}, | 
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| 24 | }; | 
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| 25 |  | 
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| 26 | #define BETTER_SYNC | 
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| 27 |  | 
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| 28 | bool FLrServer_PacketCallback(char* data, int datalen, int from) | 
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| 29 | { | 
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| 30 | int i, j; | 
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| 31 | bool found_player = 0; | 
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| 32 | flatline_packet * packet = (flatline_packet*)data; | 
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| 33 | static int recieved = 0; | 
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| 34 | sockaddr_in sender; | 
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| 35 | sender.sin_family = AF_INET; | 
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| 36 | sender.sin_port = htons(27777); | 
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| 37 | sender.sin_addr = *((struct in_addr*)(int*)&from); | 
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| 38 |  | 
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| 39 |  | 
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| 40 | //packet->data[datalen] = '\0'; | 
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| 41 |  | 
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| 42 | //DDrConsole_PrintF("Packet \r%d recieved from %i",  ++recieved, from); | 
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| 43 |  | 
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| 44 |  | 
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| 45 |  | 
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| 46 | //if data[0] != CONNECT_SEND, search in playerlist for ip address | 
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| 47 |  | 
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| 48 |  | 
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| 49 |  | 
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| 50 |  | 
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| 51 | switch(packet->id) { | 
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| 52 | flatline_packet connect_recv; | 
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| 53 | player_info * playah; | 
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| 54 | //rewrite this when we get TCP support. | 
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| 55 | //rewrite this before we get TCP support* | 
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| 56 | //the way of seeing if there is room for players sucks. | 
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| 57 | case CONNECT_SEND: | 
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| 58 | ; | 
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| 59 |  | 
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| 60 | connect_recv.id = CONNECT_REPLY; | 
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| 61 |  | 
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| 62 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message | 
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| 63 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); | 
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| 64 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0); | 
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| 65 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) ); | 
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| 66 | if(!((int)playah > -5 && (int)playah <= 0)) { | 
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| 67 | flatline_packet new_char = {0}; | 
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| 68 | CharacterObject* Char; | 
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| 69 | connect_recv.connect_reply.goodtogo = 1; | 
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| 70 | connect_recv.connect_reply.player_slot = playah->list_slot; | 
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| 71 | DDrConsole_PrintF("Slot: %i", playah->list_slot); | 
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| 72 |  | 
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| 73 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking. | 
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| 74 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); | 
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| 75 | /*                      NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); | 
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| 76 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); | 
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| 77 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); | 
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| 78 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); | 
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| 79 | Sleep(100); | 
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| 80 | */ | 
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| 81 | new_char.id = NEW_PLAYER; | 
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| 82 | Char = &new_char.new_player.Character; | 
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| 83 | memset(Char, 0, sizeof(CharacterObject)); | 
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| 84 | Char->Header.Type = 'CHAR'; | 
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| 85 | Char->OSD.Options = chr_dontaim; | 
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| 86 | for(j = 0; j < max_connections; j++) { | 
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| 87 | if(PlayerList[j] != 0) { | 
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| 88 | new_char.new_player.Playernumber = j; | 
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| 89 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); | 
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| 90 |  | 
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| 91 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); | 
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| 92 | DDrConsole_PrintF("Class %s", Char->OSD.Class ); | 
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| 93 |  | 
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| 94 | sprintf(Char->OSD.Class, "konoko_generic"); | 
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| 95 | NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | } | 
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| 99 | } | 
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| 100 | else { | 
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| 101 | //fix the error messages... | 
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| 102 | DDrConsole_PrintF("Server is full. :("); | 
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| 103 | connect_recv.connect_reply.goodtogo = 0; | 
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| 104 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); | 
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| 105 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full.")); | 
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| 106 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); | 
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| 107 |  | 
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| 108 | } | 
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| 109 |  | 
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| 110 |  | 
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| 111 | break; | 
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| 112 | case CONNECT_REPLY: | 
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| 113 | break;  //do nothing...a server shouldn't recieve this type of packet. | 
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| 114 | case MESSAGE: | 
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| 115 | for(i = 0; i < MAX_PLAYERS; i++) { | 
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| 116 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); | 
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| 117 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) { | 
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| 118 | found_player = 1; | 
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| 119 | break; | 
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| 120 | } | 
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| 121 | } | 
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| 122 | if(found_player == 0) return true; | 
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| 123 | else { | 
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| 124 | char message_buffer[512] = {0}; | 
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| 125 | flatline_packet message; | 
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| 126 | int message_size; | 
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| 127 | data[datalen] = 0; | 
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| 128 |  | 
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| 129 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); | 
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| 130 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); | 
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| 131 |  | 
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| 132 | message.id = MESSAGE; | 
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| 133 | message_size = sprintf(message.data, "%s", message_buffer); | 
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| 134 | COrMessage_Print(message_buffer, "chat", 0); | 
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| 135 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); | 
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| 136 | break; | 
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| 137 | } | 
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| 138 | case CHANGE_NAME: | 
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| 139 | ; //wtf, needed or i get an error. | 
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| 140 | //      DDrConsole_PrintF("Changing Name to: %s", packet->data); | 
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| 141 | for(i = 0; i < MAX_PLAYERS; i++) { | 
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| 142 | if(PlayerList[i] && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { | 
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| 143 | found_player = 1; | 
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| 144 | break; | 
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| 145 | } | 
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| 146 | } | 
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| 147 | if(found_player == 0) break; | 
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| 148 | else { | 
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| 149 | bool name_exists = 0; | 
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| 150 | for(j = 0; j < MAX_PLAYERS; j++) { | 
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| 151 | if(PlayerList[j] && !strcmp(packet->data, PlayerList[j]->name)) { | 
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| 152 | name_exists = 1; | 
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| 153 | break; | 
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| 154 | } | 
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| 155 | } | 
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| 156 | if(!name_exists) { | 
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| 157 | FLsUpdateName( i, packet->data ); | 
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| 158 | } | 
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| 159 | break; | 
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| 160 | } | 
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| 161 | case PLAYER_INPUT: | 
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| 162 |  | 
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| 163 | for(i = 0; i < max_connections; i++) { | 
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| 164 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { | 
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| 165 | found_player = 1; | 
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| 166 | break; | 
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| 167 | } | 
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| 168 | } | 
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| 169 |  | 
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| 170 | if(found_player == 0) break; | 
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| 171 | else { | 
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| 172 | input_struct * packet_input = &packet->input_struct; | 
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| 173 |  | 
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| 174 |  | 
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| 175 | PlayerList[i]->InputFromClient.Actions1 = packet_input->Actions1; | 
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| 176 | PlayerList[i]->InputFromClient.Actions2 = packet_input->Actions2; | 
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| 177 | PlayerList[i]->InputFromClient.MouseDeltaX = packet_input->MouseDeltaX; | 
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| 178 | PlayerList[i]->InputFromClient.MouseDeltaY = packet_input->MouseDeltaY; | 
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| 179 | PlayerList[i]->LastInputTime = packet_input->Time; | 
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| 180 |  | 
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| 181 | break; | 
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| 182 | } | 
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| 183 | case PK_PONG: | 
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| 184 | for(i = 0; i < max_connections; i++) { | 
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| 185 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { | 
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| 186 | found_player = 1; | 
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| 187 | break; | 
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| 188 | } | 
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| 189 | } | 
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| 190 |  | 
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| 191 | if(found_player == 0) break; | 
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| 192 | if(packet->ping != lastPingTime) | 
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| 193 | { | 
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| 194 | PlayerList[i]->Ping = 999; | 
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| 195 | } | 
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| 196 | else | 
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| 197 | { | 
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| 198 | PlayerList[i]->Ping = GetTickCount() - packet->ping; | 
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| 199 | } | 
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| 200 | break; | 
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| 201 | default: | 
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| 202 | DDrConsole_PrintF("Warning, recieved badly formed packet!"); | 
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| 203 | break; | 
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| 204 | } | 
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| 205 | return true; | 
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| 206 | } | 
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| 207 |  | 
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| 208 | bool FLrServer_Run() | 
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| 209 | { | 
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| 210 | // Get the local hostname | 
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| 211 | char szHostName[255]; | 
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| 212 | struct hostent *host_entry; | 
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| 213 | gethostname(szHostName, 255); | 
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| 214 |  | 
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| 215 | host_entry=gethostbyname(szHostName); | 
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| 216 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); | 
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| 217 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | short TRrAnimation_GetType(char* anim) | 
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| 221 | { | 
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| 222 | return *(short*)(anim + 0x15A); | 
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| 223 | } | 
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| 224 |  | 
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| 225 | void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar, | 
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| 226 | short inFromState, short inNextAnimType, const void *TRAM) | 
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| 227 | { | 
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| 228 | ONCC            *ONCC   = Char->ONCC; | 
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| 229 | void            *TRAC   = ONCC->TRAC; | 
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| 230 | short   index = Char->Number; | 
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| 231 | short animType; | 
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| 232 |  | 
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| 233 | if (TRAM == 0) return; | 
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| 234 |  | 
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| 235 | animType = TRrAnimation_GetType(TRAM); | 
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| 236 |  | 
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| 237 | AChar->Animation = TRAM; | 
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| 238 | AChar->Frame = 0; | 
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| 239 | AChar->AnimationFromState = inFromState; | 
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| 240 | AChar->AnimationType = animType; | 
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| 241 |  | 
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| 242 | AChar->NextAnimationType= inNextAnimType; | 
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| 243 | AChar->AnimationToState = TRrAnimation_GetTo(TRAM); | 
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| 244 |  | 
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| 245 | return; | 
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| 246 | } | 
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| 247 |  | 
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| 248 |  | 
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| 249 |  | 
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| 250 |  | 
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| 251 |  | 
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| 252 |  | 
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| 253 | //wtf, this needs cleaned up... | 
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| 254 | player_info *FLr_FindEmptySlot() { | 
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| 255 | int j; | 
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| 256 | for(j = 0; j < MAX_PLAYERS; j++) { | 
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| 257 | if (Players[j].ip == 0) { | 
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| 258 | return &Players[j]; | 
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| 259 | } | 
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| 260 | } | 
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| 261 | return 0; | 
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| 262 | } | 
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| 263 |  | 
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| 264 | extern uint16_t max_connections; | 
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| 265 | uint16_t FLr_FindEmptyListSlot() { | 
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| 266 | int j; | 
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| 267 | for(j = 0; j < max_connections; j++) { | 
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| 268 | if (PlayerList[j] == 0) { | 
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| 269 | return j; | 
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| 270 | } | 
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| 271 | } | 
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| 272 | return -1; | 
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| 273 | } | 
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| 274 | typedef struct | 
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| 275 | { | 
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| 276 | uint16_t x; | 
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| 277 | uint16_t y; | 
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| 278 |  | 
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| 279 | } IMtPoint2D; | 
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| 280 | static flatline_packet cache_input = {0}; | 
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| 281 |  | 
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| 282 |  | 
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| 283 | void * ONICALL FLrInput_Update_Keys(void) | 
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| 284 | { | 
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| 285 | uint32_t i; | 
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| 286 | flatline_packet all_input = {0}; | 
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| 287 | int16_t InputIndex = 0; | 
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| 288 |  | 
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| 289 | if(client_connected) | 
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| 290 | { | 
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| 291 | int sent_bytes; | 
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| 292 | flatline_packet input_packet = {0}; | 
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| 293 |  | 
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| 294 | FLrClient_GetPackets(); | 
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| 295 |  | 
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| 296 | input_packet.id = PLAYER_INPUT; | 
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| 297 | input_packet.input_struct.Time = ONgGameState->GameTime; | 
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| 298 | input_packet.input_struct.Actions1 = ONgGameState->Input.Current.Actions1; | 
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| 299 | input_packet.input_struct.Actions2 = ONgGameState->Input.Current.Actions2; | 
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| 300 | input_packet.input_struct.MouseDeltaX = ONgGameState->Input.MouseDeltaX; | 
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| 301 | input_packet.input_struct.MouseDeltaY = ONgGameState->Input.MouseDeltaY; | 
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| 302 |  | 
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| 303 | sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); | 
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| 304 |  | 
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| 305 | //return ONgGameState; | 
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| 306 | } | 
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| 307 |  | 
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| 308 |  | 
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| 309 | if(!(server_started || client_connected)) return ONgGameState; | 
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| 310 |  | 
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| 311 |  | 
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| 312 | if(server_started) | 
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| 313 | { | 
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| 314 | if(ONgGameState->GameTime % 120 == 0) | 
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| 315 | { | 
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| 316 | FLsPingAll(); | 
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| 317 | } | 
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| 318 |  | 
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| 319 | if(PlayerList[0]) | 
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| 320 | { | 
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| 321 | PlayerList[0]->InputFromClient.Actions1 = ONgGameState->Input.Current.Actions1; | 
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| 322 | PlayerList[0]->InputFromClient.Actions2 = ONgGameState->Input.Current.Actions2; | 
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| 323 | PlayerList[0]->InputFromClient.MouseDeltaX = ONgGameState->Input.MouseDeltaX; | 
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| 324 | PlayerList[0]->InputFromClient.MouseDeltaY = ONgGameState->Input.MouseDeltaY; | 
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| 325 | } | 
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| 326 | FLsSendPlayerData(); | 
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| 327 | } | 
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| 328 | for(i = 0; i < max_connections; i++) { | 
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| 329 | ActiveCharacter * Active_Player; | 
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| 330 | Character* Player; | 
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| 331 | GameInput * Active_Input; | 
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| 332 | if(PlayerList[i] == 0) continue; | 
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| 333 |  | 
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| 334 |  | 
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| 335 |  | 
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| 336 | Player = PlayerList[i]->Chr; | 
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| 337 | Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr); | 
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| 338 |  | 
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| 339 | if(!Player) | 
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| 340 | { | 
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| 341 | DDrConsole_Print("Warning, missing Character!"); | 
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| 342 | continue; | 
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| 343 | } | 
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| 344 |  | 
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| 345 |  | 
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| 346 |  | 
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| 347 | //Set the health properly first. | 
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| 348 | if( client_connected && DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Health) ) | 
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| 349 | { | 
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| 350 | PlayerList[i]->Chr->MaxHealth = PlayerList[i]->Health.MaxHealth; | 
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| 351 | ONrCharacter_SetHitPoints(  PlayerList[i]->Chr, PlayerList[i]->Health.Health); | 
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| 352 | PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Health ); | 
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| 353 | } | 
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| 354 | //If the player is dead | 
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| 355 | if( PlayerList[i]->Chr->Health == 0 ) | 
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| 356 |  | 
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| 357 | { | 
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| 358 | const short TicksToRespawn = 3 * 60; | 
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| 359 |  | 
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| 360 | //Permanently kill off dumb AI | 
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| 361 | if(PlayerList[i]->flags & PF_SCRIPTEDAI) | 
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| 362 | { | 
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| 363 | FLrPlayerDisconnect( i ); | 
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| 364 | continue; | 
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| 365 | } | 
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| 366 |  | 
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| 367 | //Just to know if we have started counting off the respawn | 
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| 368 | if(PlayerList[i]->state != STATE_DEAD) | 
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| 369 | { | 
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| 370 | PlayerList[i]->state = STATE_DEAD; | 
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| 371 | PlayerList[i]->DeathTime = ONgGameState->GameTime; | 
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| 372 | if(i == client_slot) | 
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| 373 | { | 
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| 374 | ONrGameState_Timer_Start( "", TicksToRespawn  ); | 
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| 375 | } | 
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| 376 |  | 
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| 377 | if(server_started) | 
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| 378 | { | 
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| 379 | FLsPublic_Event( EV_KILLED, &i ); | 
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| 380 | } | 
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| 381 |  | 
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| 382 | } | 
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| 383 |  | 
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| 384 | //Server respawning | 
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| 385 | if(server_started) | 
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| 386 | { | 
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| 387 | int Actions; | 
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| 388 | if(i == 0) | 
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| 389 | { | 
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| 390 | Actions =  ONgGameState->Input.Current.Actions1; | 
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| 391 | } | 
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| 392 | else | 
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| 393 | { | 
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| 394 | Actions = PlayerList[i]->InputFromClient.Actions1; | 
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| 395 | } | 
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| 396 |  | 
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| 397 | if(ONgGameState->GameTime - PlayerList[i]->DeathTime > TicksToRespawn && | 
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| 398 | (Actions & (Action_Punch | Action_Kick)) ) | 
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| 399 | { | 
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| 400 | FLrPlayerRespawn( i ); | 
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| 401 |  | 
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| 402 | FLsPublic_Event( EV_RESPAWN, &i ); | 
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| 403 | } | 
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| 404 | else | 
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| 405 | { | 
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| 406 | continue; | 
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| 407 | } | 
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| 408 | } | 
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| 409 | else //clients?! | 
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| 410 | { | 
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| 411 | continue; | 
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| 412 | } | 
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| 413 | } | 
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| 414 |  | 
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| 415 | PlayerList[i]->state = STATE_ALIVE; | 
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| 416 |  | 
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| 417 | if( DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Facing ) ) | 
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| 418 | { | 
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| 419 | PlayerList[i]->Chr->Facing = PlayerList[i]->Facings.Facing; | 
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| 420 | PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->Facings.DesiredFacing; | 
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| 421 | PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Facing ); | 
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| 422 | } | 
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| 423 |  | 
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| 424 | if(Active_Player == 0) continue; | 
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| 425 |  | 
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| 426 |  | 
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| 427 | if(client_connected) { | 
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| 428 | Active_Player->PlayingFilm.Flags = 1; | 
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| 429 | } | 
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| 430 |  | 
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| 431 |  | 
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| 432 | if( client_connected && DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Position) ) | 
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| 433 | { | 
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| 434 | Active_Player->PhyContext->Position = PlayerList[i]->Position; | 
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| 435 |  | 
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| 436 | PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Position ); | 
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| 437 | } | 
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| 438 |  | 
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| 439 |  | 
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| 440 |  | 
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| 441 |  | 
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| 442 | if (!(Player->Flags & ONcCharacterFlag_BeingThrown) && | 
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| 443 | DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Animation) && (PlayerList[i]->Animation)) | 
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| 444 | { | 
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| 445 | // get a pointer to the animation | 
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| 446 |  | 
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| 447 |  | 
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| 448 | if (PlayerList[i]->Animation != Active_Player->Animation) | 
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| 449 | { | 
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| 450 |  | 
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| 451 | /////////////////////////////////// | 
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| 452 | //TODO: Check age of animation | 
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| 453 | /////////////////////////////////// | 
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| 454 | DDrConsole_PrintF("Changing animation from %s to %s", | 
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| 455 | TMrInstance_GetInstanceName( Active_Player->Animation ), | 
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| 456 | TMrInstance_GetInstanceName( PlayerList[i]->Animation ) ); | 
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| 457 | // set the characters animation | 
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| 458 | /*ONrCharacter_SetAnimationInternal(Player, | 
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| 459 | Active_Player, | 
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| 460 | Active_Player->AnimationToState, | 
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| 461 | 0, | 
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| 462 | PlayerList[i]->Animation);*/ | 
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| 463 | //ONrCharacter_NewAnimationHook(Player, Active_Player); | 
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| 464 | ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(PlayerList[i]->Animation), PlayerList[i]->Animation, 1); | 
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| 465 | //ONrCharacter_NewAnimationHook(Player, Active_Player); | 
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| 466 | } | 
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| 467 |  | 
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| 468 |  | 
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| 469 | } | 
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| 470 | PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Animation ); | 
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| 471 |  | 
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| 472 | //Don't update the frame if we are waiting to change the animation | 
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| 473 | if(DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_FramePing) && PlayerList[i]->Frame != -1 | 
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| 474 | //&& !DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Animation) | 
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| 475 | ) | 
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| 476 | { | 
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| 477 | if( abs(PlayerList[i]->Frame - Active_Player->Frame) > 2 ) | 
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| 478 | { | 
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| 479 | short AnimationLength; | 
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| 480 | AnimationLength = TRrAnimation_GetDuration(Active_Player->Animation); | 
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| 481 | if (PlayerList[i]->Frame >= AnimationLength) | 
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| 482 | { | 
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| 483 | Active_Player->Frame = AnimationLength - 1; | 
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| 484 | //Active_Player->Frame = 0; | 
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| 485 | } | 
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| 486 | else | 
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| 487 | { | 
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| 488 | Active_Player->Frame = PlayerList[i]->Frame; | 
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| 489 | } | 
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| 490 | } | 
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| 491 | PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_FramePing ); | 
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| 492 | } | 
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| 493 |  | 
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| 494 | //Increment frame in case we were waiting | 
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| 495 | PlayerList[i]->Frame++; | 
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| 496 |  | 
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| 497 | if (DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Throws) | 
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| 498 | && PlayerList[i]->ThrowData.throwName[0] != 0) | 
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| 499 | { | 
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| 500 | if(PlayerList[PlayerList[i]->ThrowData.throwing]) | 
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| 501 | { | 
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| 502 | short throwTarget = PlayerList[PlayerList[i]->ThrowData.throwing]->spawnnumber; | 
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| 503 | if ((throwTarget != Active_Player->throwing) && | 
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| 504 | (PlayerList[i]->ThrowData.throwFrame < 10)) | 
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| 505 | { | 
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| 506 | void    *throw_animation; | 
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| 507 | ActiveCharacter* Target; | 
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| 508 | // get the animation | 
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| 509 |  | 
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| 510 | TMrInstance_GetDataPtr( | 
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| 511 | 'TRAM', | 
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| 512 | PlayerList[i]->ThrowData.throwName, | 
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| 513 | &throw_animation); | 
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| 514 | //if (error) return; | 
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| 515 |  | 
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| 516 | // set the throw target | 
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| 517 | Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget]; | 
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| 518 | Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter); | 
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| 519 | if ((Target->Animation != throw_animation) && | 
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| 520 | //      (OldAnimation != Animation) && | 
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| 521 | !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown)) | 
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| 522 | { | 
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| 523 | // set the throw variables | 
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| 524 | Active_Player->targetThrow      = throw_animation; | 
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| 525 | Active_Player->throwing         = throwTarget; | 
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| 526 |  | 
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| 527 | // run the throw | 
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| 528 | ONrCharacter_NewAnimationHook(Player, Active_Player); | 
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| 529 |  | 
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| 530 | if (Active_Player->ThrowTargetCharacter) | 
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| 531 | { | 
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| 532 | Target->Frame += 2; | 
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| 533 | DDrConsole_PrintF("Thrown by player %hi", Player->Number ); | 
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| 534 | DDrStartupMessage("Thrown by player %hi", Player->Number ); | 
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| 535 | Target->thrownBy = Player->Number & 0x00ff; | 
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| 536 | } | 
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| 537 | } | 
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| 538 | } | 
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| 539 | } | 
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| 540 | else | 
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| 541 | { | 
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| 542 | DDrConsole_PrintF("Warning, tried to throw nonexistant player %hi", | 
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| 543 | PlayerList[i]->ThrowData.throwing ); | 
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| 544 | } | 
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| 545 | } | 
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| 546 |  | 
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| 547 | //Always discard old throw data, even if it isnt applied | 
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| 548 | PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Throws ); | 
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| 549 |  | 
|---|
| 550 | Active_Input = &(Active_Player->Input); | 
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| 551 |  | 
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| 552 | if( (server_started && i !=0)  || !server_started ) | 
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| 553 | { | 
|---|
| 554 | Active_Input->Stop.Actions1 = ~PlayerList[i]->Input.Actions1 & Active_Input->Current.Actions1; | 
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| 555 | Active_Input->Stop.Actions2 = ~PlayerList[i]->Input.Actions2 & Active_Input->Current.Actions2; | 
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| 556 | Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Input.Actions1; | 
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| 557 | Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Input.Actions2; | 
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| 558 |  | 
|---|
| 559 | Active_Input->Current.Actions1 = PlayerList[i]->Input.Actions1; | 
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| 560 | Active_Input->Current.Actions2 = PlayerList[i]->Input.Actions2; | 
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| 561 | Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; | 
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| 562 | Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2; | 
|---|
| 563 | Active_Input->MouseDeltaX = PlayerList[i]->Input.MouseDeltaX; | 
|---|
| 564 | Active_Input->MouseDeltaY = PlayerList[i]->Input.MouseDeltaY; | 
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| 565 | } | 
|---|
| 566 |  | 
|---|
| 567 | //Check for character switching requests | 
|---|
| 568 | if(server_started && PlayerList[i]->Chr->Health != 0 && PlayerList[i]->InputFromClient.Actions1 & Action_Block && PlayerList[i]->ShapeshiftCooldown < ONgGameState->GameTime) | 
|---|
| 569 | { | 
|---|
| 570 | int error; | 
|---|
| 571 |  | 
|---|
| 572 |  | 
|---|
| 573 |  | 
|---|
| 574 | ONCC *newClass; | 
|---|
| 575 | short numClasses = (short)TMrInstance_GetTagCount('ONCC'); | 
|---|
| 576 | /* | 
|---|
| 577 | if(Active_Player->Input.Start.Actions1 & Action_Block) | 
|---|
| 578 | { | 
|---|
| 579 | //This might not be getting hit. Find out why, eh? | 
|---|
| 580 | PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 15; | 
|---|
| 581 | } | 
|---|
| 582 | else | 
|---|
| 583 | { | 
|---|
| 584 | PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 5; | 
|---|
| 585 | } | 
|---|
| 586 | */ | 
|---|
| 587 | if (PlayerList[i]->InputFromClient.Actions1 & Action_Crouch) { | 
|---|
| 588 | Player->ONCCnumber += numClasses - 1; | 
|---|
| 589 | } | 
|---|
| 590 | else { | 
|---|
| 591 | Player->ONCCnumber += 1; | 
|---|
| 592 | } | 
|---|
| 593 |  | 
|---|
| 594 | if (numClasses > 0) { | 
|---|
| 595 | Player->ONCCnumber = Player->ONCCnumber % numClasses; | 
|---|
| 596 |  | 
|---|
| 597 | error = TMrInstance_GetDataPtr_ByNumber('ONCC', Player->ONCCnumber, &newClass); | 
|---|
| 598 |  | 
|---|
| 599 | if ((newClass != NULL) && (!error)) { | 
|---|
| 600 | ONrCharacter_SetCharacterClass(Player, newClass); | 
|---|
| 601 | } | 
|---|
| 602 | } | 
|---|
| 603 |  | 
|---|
| 604 | } | 
|---|
| 605 |  | 
|---|
| 606 |  | 
|---|
| 607 | } | 
|---|
| 608 |  | 
|---|
| 609 | MultiplayerStatus.PleaseUpdateAllPlayers = 0; | 
|---|
| 610 | return ONgGameState; | 
|---|
| 611 | } | 
|---|
| 612 |  | 
|---|
| 613 | void FLrPlayerDisconnect( int Player ) | 
|---|
| 614 | { | 
|---|
| 615 | if(server_started) | 
|---|
| 616 | { | 
|---|
| 617 | //FLsPublic_Event(EV_DISCONNECT, &Player ); | 
|---|
| 618 | MultiplayerStatus.PleaseUpdateAllPlayers = 1; | 
|---|
| 619 | } | 
|---|
| 620 | //Kill off the character in another function, please | 
|---|
| 621 | //ONrCharacter_SetHitPoints(  PlayerList[Player]->Chr, 0); | 
|---|
| 622 |  | 
|---|
| 623 | memset(PlayerList[Player], 0, sizeof(player_info)); | 
|---|
| 624 | PlayerList[Player] = 0; | 
|---|
| 625 |  | 
|---|
| 626 |  | 
|---|
| 627 |  | 
|---|
| 628 | return; | 
|---|
| 629 | } | 
|---|
| 630 |  | 
|---|
| 631 | void FLrPlayerRespawn( int Player ) | 
|---|
| 632 | { | 
|---|
| 633 | PlayerList[Player]->state = STATE_ALIVE; | 
|---|
| 634 | ONrCorpse_Create(PlayerList[Player]->Chr); | 
|---|
| 635 | ONrCharacter_SetHitPoints(  PlayerList[Player]->Chr, PlayerList[Player]->Chr->MaxHealth ); | 
|---|
| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 |  | 
|---|
| 639 | void* ScoreboardInstance = 0; | 
|---|
| 640 | void FLrRun_Scores() | 
|---|
| 641 | { | 
|---|
| 642 | if(client_connected || server_started) | 
|---|
| 643 | { | 
|---|
| 644 | if(!ScoreboardInstance){ | 
|---|
| 645 | void* TSFFTahoma; | 
|---|
| 646 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); | 
|---|
| 647 | TSrContext_New( TSFFTahoma, 7, 1, 1,  0, &ScoreboardInstance); | 
|---|
| 648 | } | 
|---|
| 649 | if(ScoreboardInstance){ | 
|---|
| 650 | const int white =       0x00FFFFFF; | 
|---|
| 651 | const int green =       0x0000FF00; | 
|---|
| 652 | const int red =         0x00FF0000; | 
|---|
| 653 | int i; | 
|---|
| 654 | char DrawString[255]; | 
|---|
| 655 | const int LineHeight = 15; | 
|---|
| 656 | IMtPoint2D DrawLocation = {20, 20}; | 
|---|
| 657 | TSrContext_SetShade(ScoreboardInstance, white); | 
|---|
| 658 | TSrContext_DrawText(ScoreboardInstance, "Oni Flatline build " __DATE__ " " __TIME__, 255, 0, &DrawLocation); | 
|---|
| 659 | DrawLocation.y += LineHeight; | 
|---|
| 660 | TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation); | 
|---|
| 661 | DrawLocation.x += 150; | 
|---|
| 662 | TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation); | 
|---|
| 663 | DrawLocation.x += 50; | 
|---|
| 664 | TSrContext_DrawText(ScoreboardInstance, "Ping", 255, 0, &DrawLocation); | 
|---|
| 665 | for(i = 0; i <MAX_PLAYERS; i++) | 
|---|
| 666 | { | 
|---|
| 667 | if(PlayerList[i] == 0 || PlayerList[i]->Chr == 0) continue; | 
|---|
| 668 |  | 
|---|
| 669 | DrawLocation.x = 20; | 
|---|
| 670 | DrawLocation.y += LineHeight; | 
|---|
| 671 |  | 
|---|
| 672 | if(PlayerList[i]->Chr && PlayerList[i]->Chr->Health == 0) | 
|---|
| 673 | { | 
|---|
| 674 | TSrContext_SetShade(ScoreboardInstance, red); | 
|---|
| 675 | } | 
|---|
| 676 | else if (i == client_slot) | 
|---|
| 677 | { | 
|---|
| 678 | TSrContext_SetShade(ScoreboardInstance, green); | 
|---|
| 679 | } | 
|---|
| 680 | TSrContext_DrawText(ScoreboardInstance, PlayerList[i]->name, 255, 0, &DrawLocation); | 
|---|
| 681 | TSrContext_SetShade(ScoreboardInstance, white); | 
|---|
| 682 | DrawLocation.x += 150; | 
|---|
| 683 | sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage); | 
|---|
| 684 | TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation); | 
|---|
| 685 | DrawLocation.x += 50; | 
|---|
| 686 | sprintf(DrawString, "%i", PlayerList[i]->Ping); | 
|---|
| 687 | TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation); | 
|---|
| 688 | } | 
|---|
| 689 | } | 
|---|
| 690 | } | 
|---|
| 691 | } | 
|---|
| 692 |  | 
|---|
| 693 | bool FlatlineInitialize() | 
|---|
| 694 | { | 
|---|
| 695 |  | 
|---|
| 696 | memset( Players, 0, sizeof( player_info ) * MAX_PLAYERS ); | 
|---|
| 697 | memset( PlayerList, 0, 4 * MAX_PLAYERS ); | 
|---|
| 698 | memset( &MultiplayerStatus, 0, sizeof( multiplayer_status )); | 
|---|
| 699 | return 1; | 
|---|
| 700 | } | 
|---|