[567] | 1 | #pragma once
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| 2 | #ifndef FLATLINE_H
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| 3 | #define FLATLINE_H
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| 4 |
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| 5 | #include <stdlib.h>
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| 6 | #include <stdio.h>
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| 7 | #include <time.h>
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| 8 | //#define DDrStartupMessage printf
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| 9 |
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| 10 | #include <string.h>
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| 11 | #include "bool.h"
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| 12 | ////#include <stdint.h>
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| 13 |
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| 14 | #define thread __thread
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| 15 |
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| 16 | #ifdef WIN32
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| 17 | #include <winsock2.h>
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| 18 | #include "Flatline_Win32.h"
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| 19 | #else
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| 20 | #include <sys/ioctl.h>
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| 21 | #include <sys/types.h>
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| 22 | #include <sys/socket.h>
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| 23 | #include <unistd.h>
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| 24 | #include <stropts.h>
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| 25 | #include <arpa/inet.h>
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| 26 | #include <netinet/in.h>
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| 27 |
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| 28 | #define NetPlatform_Initalize() /* */
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| 29 | #define NetPlatform_Shutdown() /* */
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| 30 | #define closesocket close
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| 31 | #define ioctlsocket ioctl
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| 32 | #endif
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| 33 |
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| 34 | #include "Daodan.h"
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| 35 | #include "BFW_Utility.h"
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| 36 | #include "Daodan_Console.h"
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| 37 | #include "Oni_Character.h"
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| 38 |
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| 39 |
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| 40 | #define pad1_size (sizeof(int64_t) - sizeof(short))
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| 41 | #define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t)))
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| 42 |
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| 43 | #define breakpoint asm("int3")
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| 44 |
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| 45 | typedef struct {
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| 46 | short ss_family;
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| 47 | char pad1[pad1_size];
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| 48 | uint64_t pad64;
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| 49 | char pad2[pad2_size];
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| 50 | } sockaddr_storage;
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| 51 |
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| 52 | typedef struct sockaddr sockaddr;
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| 53 | typedef struct sockaddr_in sockaddr_in;
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| 54 | typedef sockaddr_storage sockaddr_in6;
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| 55 |
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| 56 | bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from));
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| 57 | bool NetUDPServer_Send(sockaddr* address, char* data, int datalen);
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| 58 |
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| 59 | int NetUDPSocket_Create(uint16_t port);
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| 60 | int NetUDPSocket_Send(int socket, const sockaddr* address, const char* data, int datalen);
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| 61 | void NetUDPSocket_Close(int sock);
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| 62 | bool NetUDPSocket_Recieve(int socket, sockaddr_storage* address, char* data, uint16_t* datalen);
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| 63 |
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| 64 | DWORD WINAPI StartServer(void* lol);
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| 65 | DWORD WINAPI StartClient(void* lol);
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| 66 |
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| 67 |
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| 68 | //initial connection
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| 69 | typedef struct {
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| 70 | char country[2];
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| 71 | char name[256];
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| 72 | } connect_send; //signature="CONNECT\0"
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| 73 |
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| 74 | //reply to connection.
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| 75 | //goodtogo is if it is going to let you in
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| 76 | //message is optional, only used for denial message
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| 77 | typedef struct {
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| 78 | bool goodtogo;
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| 79 | int player_slot;
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| 80 | char message[256];
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| 81 | } connect_reply;
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| 82 |
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| 83 | //um, status of the server? :/
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| 84 | typedef struct {
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| 85 | char name[256];
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| 86 | uint32_t numplayers; //signature="STATUS\0\0"
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| 87 | } server_status;
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| 88 |
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| 89 | typedef struct {
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| 90 | uint16_t Playernumber;
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| 91 | CharacterObject Character;
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| 92 | } new_player;
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| 93 |
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[568] | 94 | //extern int update_rate;
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[567] | 95 |
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| 96 | typedef struct {
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| 97 | float MouseDeltaX;
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| 98 | float MouseDeltaY;
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| 99 | uint32_t Actions1;
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| 100 | uint32_t Actions2;
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[568] | 101 | unsigned int Time;
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[567] | 102 | } input_struct;
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| 103 |
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| 104 | //TODO:
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| 105 | //Varient
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| 106 | //Figure out + fix overlays
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| 107 | //AC->HeadFacing
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| 108 | //AC->HeadPitch
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| 109 | typedef struct {
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[573] | 110 | uint16_t throwing;
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| 111 | uint16_t throwFrame;
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| 112 | char throwName[32];
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| 113 | } td;
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| 114 | typedef struct {
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[567] | 115 | uint16_t PlayerNum;
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| 116 | Vector3 Position;
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| 117 | float Facing;
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| 118 | float DesiredFacing;
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| 119 | uint32_t Health;
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| 120 | uint32_t MaxHealth;
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| 121 | input_struct Inputs;
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[568] | 122 | int rare_sync_index;
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[573] | 123 | char Animation[32];
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[567] | 124 | uint16_t Frame;
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[573] | 125 | td throw_data;
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| 126 | int Kills;
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| 127 | int Damage;
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| 128 | int Deaths;
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| 129 |
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[567] | 130 | } player_data;
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| 131 |
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[568] | 132 | //todo, move health in...
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| 133 | typedef struct {
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| 134 | short unsigned int PlayerNum;
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| 135 | unsigned int index;
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| 136 | Inventory Inventory;
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| 137 | char Class[32];
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| 138 | } rare_sync_data;
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| 139 |
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[573] | 140 | typedef struct {
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| 141 | unsigned int event_index;
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| 142 | int intArray[];
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| 143 | } flatline_event;
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| 144 |
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[567] | 145 | //used for storing data about each player
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| 146 | typedef struct {
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| 147 | int FLATLINE;
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| 148 | char id;
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| 149 | int packet_index;
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[573] | 150 | union
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[567] | 151 | {
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| 152 | char data[1080];
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| 153 | connect_reply connect_reply;
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| 154 | connect_send connect_send;
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| 155 | input_struct input_struct;
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| 156 | new_player new_player;
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| 157 | server_status server_status;
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| 158 | player_data player_data;
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[568] | 159 | rare_sync_data rare_sync_data;
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| 160 | uint16_t sync_request;
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[573] | 161 | flatline_event flatline_event;
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[567] | 162 | };
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| 163 | } flatline_packet;
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[568] | 164 | #define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080)
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[567] | 165 | //#define FLATLINE_PACKET_SIZE sizeof(flatline_packet)
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| 166 |
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| 167 |
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| 168 | bool FLrServer_PacketCallback(char* data, int datalen, int from);
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| 169 | bool FLrServer_Run();
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| 170 | bool FLrClient_Run(flatline_packet* packet);
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| 171 | extern int sock;
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| 172 |
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| 173 | enum {
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[573] | 174 | NULL_PACKET, //
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[567] | 175 | CONNECT_SEND,
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| 176 | CONNECT_REPLY,
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| 177 | STATUS,
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| 178 | MESSAGE,
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| 179 | CHANGE_NAME,
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| 180 | ECHO,
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| 181 | NEW_PLAYER,
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| 182 | PLAYER_INPUT,
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| 183 | PLAYER_DATA,
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[568] | 184 | RARE_SYNC_DATA,
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| 185 | RARE_SYNC_DATA_REQUEST,
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[573] | 186 | FLATLINE_EVENT,
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[567] | 187 | };
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| 188 |
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[573] | 189 | enum FlatlineEvent {
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| 190 | EV_RESPAWN,
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| 191 | EV_DISCONNECT,
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| 192 | EV_DOOR_OPEN,
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[574] | 193 | EV_CONSOLE_USE,
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[573] | 194 | EV_MAX,
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| 195 | };
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[567] | 196 |
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[573] | 197 |
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| 198 |
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| 199 |
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| 200 | enum {
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| 201 | STATE_ALIVE,
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| 202 | STATE_DEAD,
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| 203 | };
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| 204 | enum {
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| 205 | PF_HOST,
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| 206 | PF_BOT,
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| 207 | PF_SCRIPTEDAI,
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| 208 | };
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[567] | 209 | typedef struct {
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| 210 | int ip;
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[568] | 211 | char name[32];
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[567] | 212 | char country[2];
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| 213 | Character* Chr;
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| 214 | uint16_t spawnnumber;
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| 215 | uint16_t list_slot;
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[568] | 216 | float MouseDeltaX;
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| 217 | float MouseDeltaY;
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[567] | 218 | uint32_t Actions1;
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| 219 | uint32_t Actions2;
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[568] | 220 | unsigned int LastInputTime;
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| 221 | input_struct CacheInput;
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| 222 | player_data player_data;
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| 223 | unsigned int rare_sync_index;
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| 224 | void* OldClass;
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| 225 | Inventory Inventory;
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[573] | 226 | uint16_t state;
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| 227 | int flags;
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[567] | 228 | } player_info;
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| 229 |
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| 230 | player_info * FLr_FindEmptySlot();
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| 231 | uint16_t FLr_FindEmptyListSlot();
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| 232 | void * ONICALL FLrInput_Update_Keys(void);
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| 233 |
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| 234 | void NetCatchError();
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| 235 | #define MAX_PLAYERS 128
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| 236 | #define CONNECTION_TIMEOUT 15
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| 237 | #define MAX_CONNECTIONS 32
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| 238 | #define NetTCPSocket_Send NetUDPSocket_Send
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| 239 | #define NetTCPServer_Send NetUDPServer_Send
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| 240 | extern int client_sock;
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| 241 | //these two could probably be combined
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| 242 | extern sockaddr_in client_address;
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| 243 | extern sockaddr_in address;
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| 244 | extern player_info Players[];
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| 245 | extern player_info * PlayerList[];
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| 246 | int UDPServer_SendToAll(void* packet, int size);
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| 247 | extern bool client_connected;
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| 248 | extern bool server_started;
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| 249 | extern char player_name[];
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[573] | 250 | void FLrRun_Scores();
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| 251 | void PlayerDisconnect( int Player );
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| 252 | int FLrEvent_GetNumArgs( int eventIndex );
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[567] | 253 | #endif
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