[567] | 1 | #pragma once
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| 2 | #ifndef FLATLINE_H
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| 3 | #define FLATLINE_H
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| 4 |
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| 5 | #include <stdlib.h>
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| 6 | #include <stdio.h>
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| 7 | #include <time.h>
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| 8 | //#define DDrStartupMessage printf
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| 9 |
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| 10 | #include <string.h>
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| 11 | #include "bool.h"
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| 12 | ////#include <stdint.h>
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| 13 |
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| 14 | #define thread __thread
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| 15 |
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| 16 | #ifdef WIN32
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| 17 | #include <winsock2.h>
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| 18 | #include "Flatline_Win32.h"
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| 19 | #else
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| 20 | #include <sys/ioctl.h>
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| 21 | #include <sys/types.h>
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| 22 | #include <sys/socket.h>
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| 23 | #include <unistd.h>
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| 24 | #include <stropts.h>
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| 25 | #include <arpa/inet.h>
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| 26 | #include <netinet/in.h>
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| 27 |
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| 28 | #define NetPlatform_Initalize() /* */
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| 29 | #define NetPlatform_Shutdown() /* */
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| 30 | #define closesocket close
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| 31 | #define ioctlsocket ioctl
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| 32 | #endif
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| 33 |
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| 34 | #include "Daodan.h"
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| 35 | #include "BFW_Utility.h"
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| 36 | #include "Daodan_Console.h"
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| 37 | #include "Oni_Character.h"
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| 38 |
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| 39 |
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| 40 | #define pad1_size (sizeof(int64_t) - sizeof(short))
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| 41 | #define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t)))
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| 42 |
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| 43 | #define breakpoint asm("int3")
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| 44 |
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| 45 | typedef struct {
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| 46 | short ss_family;
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| 47 | char pad1[pad1_size];
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| 48 | uint64_t pad64;
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| 49 | char pad2[pad2_size];
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| 50 | } sockaddr_storage;
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| 51 |
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| 52 | typedef struct sockaddr sockaddr;
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| 53 | typedef struct sockaddr_in sockaddr_in;
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| 54 | typedef sockaddr_storage sockaddr_in6;
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| 55 |
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| 56 | bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from));
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| 57 | bool NetUDPServer_Send(sockaddr* address, char* data, int datalen);
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| 58 |
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| 59 | int NetUDPSocket_Create(uint16_t port);
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| 60 | int NetUDPSocket_Send(int socket, const sockaddr* address, const char* data, int datalen);
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| 61 | void NetUDPSocket_Close(int sock);
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| 62 | bool NetUDPSocket_Recieve(int socket, sockaddr_storage* address, char* data, uint16_t* datalen);
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| 63 |
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| 64 | DWORD WINAPI StartServer(void* lol);
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| 65 | DWORD WINAPI StartClient(void* lol);
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| 66 |
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| 67 |
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| 68 | //initial connection
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| 69 | typedef struct {
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| 70 | char country[2];
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| 71 | char name[256];
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| 72 | } connect_send; //signature="CONNECT\0"
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| 73 |
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| 74 | //reply to connection.
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| 75 | //goodtogo is if it is going to let you in
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| 76 | //message is optional, only used for denial message
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| 77 | typedef struct {
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| 78 | bool goodtogo;
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| 79 | int player_slot;
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| 80 | char message[256];
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| 81 | } connect_reply;
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| 82 |
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| 83 | //um, status of the server? :/
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[578] | 84 | //probably obsolete. revive again once i do something crazy
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| 85 | //like make a master server
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[567] | 86 | typedef struct {
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| 87 | char name[256];
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| 88 | uint32_t numplayers; //signature="STATUS\0\0"
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| 89 | } server_status;
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| 90 |
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| 91 | typedef struct {
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| 92 | uint16_t Playernumber;
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| 93 | CharacterObject Character;
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| 94 | } new_player;
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| 95 |
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[568] | 96 | //extern int update_rate;
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[567] | 97 |
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| 98 | typedef struct {
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| 99 | float MouseDeltaX;
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| 100 | float MouseDeltaY;
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| 101 | uint32_t Actions1;
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| 102 | uint32_t Actions2;
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[568] | 103 | unsigned int Time;
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[567] | 104 | } input_struct;
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| 105 |
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| 106 | //TODO:
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| 107 | //Varient
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| 108 | //Figure out + fix overlays
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| 109 | //AC->HeadFacing
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| 110 | //AC->HeadPitch
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| 111 | typedef struct {
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[573] | 112 | uint16_t throwing;
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| 113 | uint16_t throwFrame;
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| 114 | char throwName[32];
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| 115 | } td;
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| 116 | typedef struct {
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[567] | 117 | uint16_t PlayerNum;
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[582] | 118 | //Vector3 Position;
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| 119 |
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| 120 | //float Facing;
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| 121 | //float DesiredFacing;
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| 122 |
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| 123 | float UD;
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| 124 | float LR;
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| 125 |
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[567] | 126 | uint32_t Health;
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| 127 | uint32_t MaxHealth;
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[581] | 128 | //input_struct Inputs;
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[568] | 129 | int rare_sync_index;
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[573] | 130 | char Animation[32];
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[567] | 131 | uint16_t Frame;
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[573] | 132 | td throw_data;
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| 133 | int Kills;
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| 134 | int Damage;
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| 135 | int Deaths;
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[580] | 136 | uint16_t Ping;
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[582] | 137 |
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[567] | 138 | } player_data;
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| 139 |
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[568] | 140 | //todo, move health in...
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| 141 | typedef struct {
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| 142 | short unsigned int PlayerNum;
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| 143 | unsigned int index;
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| 144 | Inventory Inventory;
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| 145 | char Class[32];
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| 146 | } rare_sync_data;
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| 147 |
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[573] | 148 | typedef struct {
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| 149 | unsigned int event_index;
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| 150 | int intArray[];
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| 151 | } flatline_event;
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| 152 |
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[581] | 153 | typedef struct {
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[582] | 154 | int16_t PlayerNum;
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[581] | 155 | float MouseDeltaX;
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| 156 | float MouseDeltaY;
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| 157 | uint32_t Actions1;
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| 158 | uint32_t Actions2;
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[582] | 159 | float Facing;
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| 160 | float DesiredFacing;
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| 161 | Vector3 Position;
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[581] | 162 | } player_input;
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| 163 |
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[567] | 164 | //used for storing data about each player
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| 165 | typedef struct {
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| 166 | int FLATLINE;
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| 167 | char id;
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| 168 | int packet_index;
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[573] | 169 | union
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[567] | 170 | {
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| 171 | char data[1080];
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| 172 | connect_reply connect_reply;
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| 173 | connect_send connect_send;
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| 174 | input_struct input_struct;
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| 175 | new_player new_player;
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| 176 | server_status server_status;
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| 177 | player_data player_data;
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[568] | 178 | rare_sync_data rare_sync_data;
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| 179 | uint16_t sync_request;
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[573] | 180 | flatline_event flatline_event;
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[580] | 181 | uint32_t ping;
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[581] | 182 | player_input all_input[32];
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[567] | 183 | };
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| 184 | } flatline_packet;
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[568] | 185 | #define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080)
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[567] | 186 | //#define FLATLINE_PACKET_SIZE sizeof(flatline_packet)
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| 187 |
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| 188 |
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| 189 | bool FLrServer_PacketCallback(char* data, int datalen, int from);
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| 190 | bool FLrServer_Run();
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| 191 | bool FLrClient_Run(flatline_packet* packet);
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| 192 | extern int sock;
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| 193 |
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| 194 | enum {
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[579] | 195 | NULL_PACKET, //Don't use. ;)
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[567] | 196 | CONNECT_SEND,
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| 197 | CONNECT_REPLY,
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| 198 | STATUS,
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| 199 | MESSAGE,
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| 200 | CHANGE_NAME,
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| 201 | ECHO,
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| 202 | NEW_PLAYER,
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| 203 | PLAYER_INPUT,
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| 204 | PLAYER_DATA,
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[568] | 205 | RARE_SYNC_DATA,
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| 206 | RARE_SYNC_DATA_REQUEST,
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[573] | 207 | FLATLINE_EVENT,
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[580] | 208 | PK_PING,
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| 209 | PK_PONG,
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[581] | 210 | PK_ALL_INPUT,
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[567] | 211 | };
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| 212 |
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[573] | 213 | enum FlatlineEvent {
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| 214 | EV_RESPAWN,
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| 215 | EV_DISCONNECT,
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| 216 | EV_DOOR_OPEN,
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[574] | 217 | EV_CONSOLE_USE,
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[573] | 218 | EV_MAX,
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| 219 | };
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[567] | 220 |
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[573] | 221 |
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[582] | 222 | typedef struct {
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| 223 | //Server Only
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| 224 | bool PleaseUpdateAllPlayers;
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| 225 | //Client stuff (can be used by server "client")
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[573] | 226 |
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[582] | 227 | //Move from random scattered bools to these, please.
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| 228 | bool ClientConnected;
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| 229 | unsigned int ClientSlot;
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| 230 | bool ServerStatus;
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| 231 | } multiplayer_status;
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| 232 |
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[573] | 233 | enum {
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| 234 | STATE_ALIVE,
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| 235 | STATE_DEAD,
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| 236 | };
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| 237 | enum {
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| 238 | PF_HOST,
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| 239 | PF_BOT,
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| 240 | PF_SCRIPTEDAI,
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| 241 | };
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[567] | 242 | typedef struct {
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| 243 | int ip;
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[568] | 244 | char name[32];
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[567] | 245 | char country[2];
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| 246 | Character* Chr;
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| 247 | uint16_t spawnnumber;
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| 248 | uint16_t list_slot;
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[582] | 249 |
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| 250 | //Todo: move into struct for slightly faster copying
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[568] | 251 | float MouseDeltaX;
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| 252 | float MouseDeltaY;
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[567] | 253 | uint32_t Actions1;
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| 254 | uint32_t Actions2;
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[582] | 255 | float Facing;
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| 256 | float DesiredFacing;
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| 257 | //float Height;
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| 258 | Vector3 Position;
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| 259 |
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[568] | 260 | unsigned int LastInputTime;
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| 261 | input_struct CacheInput;
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| 262 | player_data player_data;
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| 263 | unsigned int rare_sync_index;
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| 264 | void* OldClass;
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| 265 | Inventory Inventory;
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[573] | 266 | uint16_t state;
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| 267 | int flags;
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[579] | 268 | int DeathTime;
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[580] | 269 | uint32_t Ping;
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| 270 | bool DataApplied;
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[582] | 271 |
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| 272 | uint32_t ShapeshiftCooldown;
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[567] | 273 | } player_info;
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| 274 |
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| 275 | player_info * FLr_FindEmptySlot();
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| 276 | uint16_t FLr_FindEmptyListSlot();
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| 277 | void * ONICALL FLrInput_Update_Keys(void);
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| 278 |
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| 279 | void NetCatchError();
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[580] | 280 | #define MAX_PLAYERS 32
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[567] | 281 | #define CONNECTION_TIMEOUT 15
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| 282 | #define MAX_CONNECTIONS 32
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| 283 | #define NetTCPSocket_Send NetUDPSocket_Send
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| 284 | #define NetTCPServer_Send NetUDPServer_Send
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| 285 | extern int client_sock;
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| 286 | //these two could probably be combined
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| 287 | extern sockaddr_in client_address;
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| 288 | extern sockaddr_in address;
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| 289 | extern player_info Players[];
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| 290 | extern player_info * PlayerList[];
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[582] | 291 | extern multiplayer_status MultiplayerStatus;
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[567] | 292 | int UDPServer_SendToAll(void* packet, int size);
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[580] | 293 |
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[567] | 294 | extern bool client_connected;
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| 295 | extern bool server_started;
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| 296 | extern char player_name[];
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[580] | 297 |
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[573] | 298 | void FLrRun_Scores();
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[579] | 299 | void FLrPlayerDisconnect( int Player );
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| 300 | void FLrPlayerRespawn( int Player );
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[573] | 301 | int FLrEvent_GetNumArgs( int eventIndex );
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[582] | 302 | bool FlatlineInitialize();
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[580] | 303 | extern unsigned int lastPingTime;
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[567] | 304 | #endif
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