source: Daodan/MSVC/Flatline.h@ 569

Last change on this file since 569 was 568, checked in by gumby, 14 years ago

Updates

File size: 5.2 KB
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1#pragma once
2#ifndef FLATLINE_H
3#define FLATLINE_H
4
5#include <stdlib.h>
6#include <stdio.h>
7#include <time.h>
8//#define DDrStartupMessage printf
9
10#include <string.h>
11#include "bool.h"
12////#include <stdint.h>
13
14#define thread __thread
15
16#ifdef WIN32
17#include <winsock2.h>
18#include "Flatline_Win32.h"
19#else
20#include <sys/ioctl.h>
21#include <sys/types.h>
22#include <sys/socket.h>
23#include <unistd.h>
24#include <stropts.h>
25#include <arpa/inet.h>
26#include <netinet/in.h>
27
28#define NetPlatform_Initalize() /* */
29#define NetPlatform_Shutdown() /* */
30#define closesocket close
31#define ioctlsocket ioctl
32#endif
33
34#include "Daodan.h"
35#include "BFW_Utility.h"
36#include "Daodan_Console.h"
37#include "Oni_Character.h"
38
39
40#define pad1_size (sizeof(int64_t) - sizeof(short))
41#define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t)))
42
43#define breakpoint asm("int3")
44
45typedef struct {
46 short ss_family;
47 char pad1[pad1_size];
48 uint64_t pad64;
49 char pad2[pad2_size];
50} sockaddr_storage;
51
52typedef struct sockaddr sockaddr;
53typedef struct sockaddr_in sockaddr_in;
54typedef sockaddr_storage sockaddr_in6;
55
56bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from));
57bool NetUDPServer_Send(sockaddr* address, char* data, int datalen);
58
59int NetUDPSocket_Create(uint16_t port);
60int NetUDPSocket_Send(int socket, const sockaddr* address, const char* data, int datalen);
61void NetUDPSocket_Close(int sock);
62bool NetUDPSocket_Recieve(int socket, sockaddr_storage* address, char* data, uint16_t* datalen);
63
64DWORD WINAPI StartServer(void* lol);
65DWORD WINAPI StartClient(void* lol);
66
67
68//initial connection
69typedef struct {
70 char country[2];
71 char name[256];
72} connect_send; //signature="CONNECT\0"
73
74//reply to connection.
75//goodtogo is if it is going to let you in
76//message is optional, only used for denial message
77typedef struct {
78 bool goodtogo;
79 int player_slot;
80 char message[256];
81} connect_reply;
82
83//um, status of the server? :/
84typedef struct {
85 char name[256];
86 uint32_t numplayers; //signature="STATUS\0\0"
87} server_status;
88
89typedef struct {
90 uint16_t Playernumber;
91 CharacterObject Character;
92} new_player;
93
94//extern int update_rate;
95
96typedef struct {
97 float MouseDeltaX;
98 float MouseDeltaY;
99 uint32_t Actions1;
100 uint32_t Actions2;
101 unsigned int Time;
102} input_struct;
103
104//TODO:
105//Varient
106//Figure out + fix overlays
107//AC->HeadFacing
108//AC->HeadPitch
109typedef struct {
110 uint16_t PlayerNum;
111 Vector3 Position;
112 Vector3 LastPosition;
113 Vector3 Location;
114 float Facing;
115 float DesiredFacing;
116 float CosmeticFacing;
117 uint32_t Health;
118 uint32_t MaxHealth;
119 input_struct Inputs;
120 int rare_sync_index;
121 //__int16 Varient;
122#if 0
123 uint16_t Frame;
124 char Animation[32];
125 uint16_t AnimationToState;
126 uint16_t AnimationFromState;
127 uint16_t AnimationType;
128 uint16_t NextAnimationType;
129 uint16_t AnimationType2;
130 __int16 InterpolationCurrentFrame;
131 __int16 InterpolationFromState;
132 __int16 InterpolationLength;
133 Quaternion InterpolationStartRotations[19];
134 Vector3 StitchVelocity;
135 int StitchHeight;
136 char Stitch;
137 Quaternion BoneMatrices[19];
138 int Overlay;
139 Quaternion OverlayRotations[19];
140#endif
141} player_data;
142
143//todo, move health in...
144typedef struct {
145 short unsigned int PlayerNum;
146 unsigned int index;
147 Inventory Inventory;
148 char Class[32];
149} rare_sync_data;
150
151//used for storing data about each player
152typedef struct {
153 int FLATLINE;
154 char id;
155 int packet_index;
156 union payload
157 {
158 char data[1080];
159 connect_reply connect_reply;
160 connect_send connect_send;
161 input_struct input_struct;
162 new_player new_player;
163 server_status server_status;
164 player_data player_data;
165 rare_sync_data rare_sync_data;
166 uint16_t sync_request;
167 };
168} flatline_packet;
169#define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080)
170//#define FLATLINE_PACKET_SIZE sizeof(flatline_packet)
171
172
173bool FLrServer_PacketCallback(char* data, int datalen, int from);
174bool FLrServer_Run();
175bool FLrClient_Run(flatline_packet* packet);
176extern int sock;
177
178enum {
179 CONNECT_SEND,
180 CONNECT_REPLY,
181 STATUS,
182 MESSAGE,
183 CHANGE_NAME,
184 ECHO,
185 NEW_PLAYER,
186 PLAYER_INPUT,
187 PLAYER_DATA,
188 RARE_SYNC_DATA,
189 RARE_SYNC_DATA_REQUEST,
190};
191
192
193typedef struct {
194 int ip;
195 char name[32];
196 char country[2];
197 Character* Chr;
198 uint16_t spawnnumber;
199 uint16_t list_slot;
200
201 float MouseDeltaX;
202 float MouseDeltaY;
203 uint32_t Actions1;
204 uint32_t Actions2;
205 unsigned int LastInputTime;
206 input_struct CacheInput;
207
208 player_data player_data;
209
210 unsigned int rare_sync_index;
211 void* OldClass;
212 Inventory Inventory;
213} player_info;
214
215player_info * FLr_FindEmptySlot();
216uint16_t FLr_FindEmptyListSlot();
217void * ONICALL FLrInput_Update_Keys(void);
218
219void NetCatchError();
220#define MAX_PLAYERS 128
221#define CONNECTION_TIMEOUT 15
222#define MAX_CONNECTIONS 32
223#define NetTCPSocket_Send NetUDPSocket_Send
224#define NetTCPServer_Send NetUDPServer_Send
225extern int client_sock;
226//these two could probably be combined
227extern sockaddr_in client_address;
228extern sockaddr_in address;
229extern player_info Players[];
230extern player_info * PlayerList[];
231int UDPServer_SendToAll(void* packet, int size);
232extern bool client_connected;
233extern bool server_started;
234extern char player_name[];
235
236#endif
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