source: Daodan/MSVC/Flatline.h@ 580

Last change on this file since 580 was 580, checked in by gumby, 14 years ago
File size: 5.6 KB
Line 
1#pragma once
2#ifndef FLATLINE_H
3#define FLATLINE_H
4
5#include <stdlib.h>
6#include <stdio.h>
7#include <time.h>
8//#define DDrStartupMessage printf
9
10#include <string.h>
11#include "bool.h"
12////#include <stdint.h>
13
14#define thread __thread
15
16#ifdef WIN32
17#include <winsock2.h>
18#include "Flatline_Win32.h"
19#else
20#include <sys/ioctl.h>
21#include <sys/types.h>
22#include <sys/socket.h>
23#include <unistd.h>
24#include <stropts.h>
25#include <arpa/inet.h>
26#include <netinet/in.h>
27
28#define NetPlatform_Initalize() /* */
29#define NetPlatform_Shutdown() /* */
30#define closesocket close
31#define ioctlsocket ioctl
32#endif
33
34#include "Daodan.h"
35#include "BFW_Utility.h"
36#include "Daodan_Console.h"
37#include "Oni_Character.h"
38
39
40#define pad1_size (sizeof(int64_t) - sizeof(short))
41#define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t)))
42
43#define breakpoint asm("int3")
44
45typedef struct {
46 short ss_family;
47 char pad1[pad1_size];
48 uint64_t pad64;
49 char pad2[pad2_size];
50} sockaddr_storage;
51
52typedef struct sockaddr sockaddr;
53typedef struct sockaddr_in sockaddr_in;
54typedef sockaddr_storage sockaddr_in6;
55
56bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from));
57bool NetUDPServer_Send(sockaddr* address, char* data, int datalen);
58
59int NetUDPSocket_Create(uint16_t port);
60int NetUDPSocket_Send(int socket, const sockaddr* address, const char* data, int datalen);
61void NetUDPSocket_Close(int sock);
62bool NetUDPSocket_Recieve(int socket, sockaddr_storage* address, char* data, uint16_t* datalen);
63
64DWORD WINAPI StartServer(void* lol);
65DWORD WINAPI StartClient(void* lol);
66
67
68//initial connection
69typedef struct {
70 char country[2];
71 char name[256];
72} connect_send; //signature="CONNECT\0"
73
74//reply to connection.
75//goodtogo is if it is going to let you in
76//message is optional, only used for denial message
77typedef struct {
78 bool goodtogo;
79 int player_slot;
80 char message[256];
81} connect_reply;
82
83//um, status of the server? :/
84//probably obsolete. revive again once i do something crazy
85//like make a master server
86typedef struct {
87 char name[256];
88 uint32_t numplayers; //signature="STATUS\0\0"
89} server_status;
90
91typedef struct {
92 uint16_t Playernumber;
93 CharacterObject Character;
94} new_player;
95
96//extern int update_rate;
97
98typedef struct {
99 float MouseDeltaX;
100 float MouseDeltaY;
101 uint32_t Actions1;
102 uint32_t Actions2;
103 unsigned int Time;
104} input_struct;
105
106//TODO:
107//Varient
108//Figure out + fix overlays
109//AC->HeadFacing
110//AC->HeadPitch
111typedef struct {
112 uint16_t throwing;
113 uint16_t throwFrame;
114 char throwName[32];
115} td;
116typedef struct {
117 uint16_t PlayerNum;
118 Vector3 Position;
119 float Facing;
120 float DesiredFacing;
121 uint32_t Health;
122 uint32_t MaxHealth;
123 input_struct Inputs;
124 int rare_sync_index;
125 char Animation[32];
126 uint16_t Frame;
127 td throw_data;
128 int Kills;
129 int Damage;
130 int Deaths;
131 uint16_t Ping;
132} player_data;
133
134//todo, move health in...
135typedef struct {
136 short unsigned int PlayerNum;
137 unsigned int index;
138 Inventory Inventory;
139 char Class[32];
140} rare_sync_data;
141
142typedef struct {
143 unsigned int event_index;
144 int intArray[];
145} flatline_event;
146
147//used for storing data about each player
148typedef struct {
149 int FLATLINE;
150 char id;
151 int packet_index;
152 union
153 {
154 char data[1080];
155 connect_reply connect_reply;
156 connect_send connect_send;
157 input_struct input_struct;
158 new_player new_player;
159 server_status server_status;
160 player_data player_data;
161 rare_sync_data rare_sync_data;
162 uint16_t sync_request;
163 flatline_event flatline_event;
164 uint32_t ping;
165 };
166} flatline_packet;
167#define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080)
168//#define FLATLINE_PACKET_SIZE sizeof(flatline_packet)
169
170
171bool FLrServer_PacketCallback(char* data, int datalen, int from);
172bool FLrServer_Run();
173bool FLrClient_Run(flatline_packet* packet);
174extern int sock;
175
176enum {
177 NULL_PACKET, //Don't use. ;)
178 CONNECT_SEND,
179 CONNECT_REPLY,
180 STATUS,
181 MESSAGE,
182 CHANGE_NAME,
183 ECHO,
184 NEW_PLAYER,
185 PLAYER_INPUT,
186 PLAYER_DATA,
187 RARE_SYNC_DATA,
188 RARE_SYNC_DATA_REQUEST,
189 FLATLINE_EVENT,
190 PK_PING,
191 PK_PONG,
192};
193
194enum FlatlineEvent {
195 EV_RESPAWN,
196 EV_DISCONNECT,
197 EV_DOOR_OPEN,
198 EV_CONSOLE_USE,
199 EV_MAX,
200};
201
202
203
204enum {
205 STATE_ALIVE,
206 STATE_DEAD,
207};
208enum {
209 PF_HOST,
210 PF_BOT,
211 PF_SCRIPTEDAI,
212};
213typedef struct {
214 int ip;
215 char name[32];
216 char country[2];
217 Character* Chr;
218 uint16_t spawnnumber;
219 uint16_t list_slot;
220 float MouseDeltaX;
221 float MouseDeltaY;
222 uint32_t Actions1;
223 uint32_t Actions2;
224 unsigned int LastInputTime;
225 input_struct CacheInput;
226 player_data player_data;
227 unsigned int rare_sync_index;
228 void* OldClass;
229 Inventory Inventory;
230 uint16_t state;
231 int flags;
232 int DeathTime;
233 uint32_t Ping;
234 bool DataApplied;
235} player_info;
236
237player_info * FLr_FindEmptySlot();
238uint16_t FLr_FindEmptyListSlot();
239void * ONICALL FLrInput_Update_Keys(void);
240
241void NetCatchError();
242#define MAX_PLAYERS 32
243#define CONNECTION_TIMEOUT 15
244#define MAX_CONNECTIONS 32
245#define NetTCPSocket_Send NetUDPSocket_Send
246#define NetTCPServer_Send NetUDPServer_Send
247extern int client_sock;
248//these two could probably be combined
249extern sockaddr_in client_address;
250extern sockaddr_in address;
251extern player_info Players[];
252extern player_info * PlayerList[];
253
254int UDPServer_SendToAll(void* packet, int size);
255
256extern bool client_connected;
257extern bool server_started;
258extern char player_name[];
259
260void FLrRun_Scores();
261void FLrPlayerDisconnect( int Player );
262void FLrPlayerRespawn( int Player );
263int FLrEvent_GetNumArgs( int eventIndex );
264
265extern unsigned int lastPingTime;
266#endif
Note: See TracBrowser for help on using the repository browser.