1 | #pragma once |
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2 | #ifndef FLATLINE_H |
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3 | #define FLATLINE_H |
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4 | |
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5 | #include <stdlib.h> |
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6 | #include <stdio.h> |
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7 | #include <time.h> |
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8 | //#define DDrStartupMessage printf |
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9 | |
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10 | #include <string.h> |
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11 | #include "bool.h" |
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12 | ////#include <stdint.h> |
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13 | |
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14 | #define thread __thread |
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15 | |
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16 | #ifdef WIN32 |
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17 | #include <winsock2.h> |
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18 | #include "Flatline_Win32.h" |
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19 | #else |
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20 | #include <sys/ioctl.h> |
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21 | #include <sys/types.h> |
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22 | #include <sys/socket.h> |
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23 | #include <unistd.h> |
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24 | #include <stropts.h> |
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25 | #include <arpa/inet.h> |
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26 | #include <netinet/in.h> |
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27 | |
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28 | #define NetPlatform_Initalize() /* */ |
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29 | #define NetPlatform_Shutdown() /* */ |
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30 | #define closesocket close |
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31 | #define ioctlsocket ioctl |
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32 | #endif |
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33 | |
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34 | #include "Daodan.h" |
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35 | #include "BFW_Utility.h" |
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36 | #include "Daodan_Console.h" |
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37 | #include "Oni_Character.h" |
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38 | |
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39 | |
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40 | #define pad1_size (sizeof(int64_t) - sizeof(short)) |
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41 | #define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t))) |
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42 | |
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43 | #define breakpoint asm("int3") |
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44 | |
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45 | typedef struct { |
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46 | short ss_family; |
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47 | char pad1[pad1_size]; |
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48 | uint64_t pad64; |
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49 | char pad2[pad2_size]; |
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50 | } sockaddr_storage; |
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51 | |
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52 | typedef struct sockaddr sockaddr; |
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53 | typedef struct sockaddr_in sockaddr_in; |
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54 | typedef sockaddr_storage sockaddr_in6; |
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55 | |
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56 | bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from)); |
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57 | bool NetUDPServer_Send(sockaddr* address, char* data, int datalen); |
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58 | |
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59 | int NetUDPSocket_Create(uint16_t port); |
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60 | int NetUDPSocket_Send(int socket, const sockaddr* address, const char* data, int datalen); |
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61 | void NetUDPSocket_Close(int sock); |
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62 | bool NetUDPSocket_Recieve(int socket, sockaddr_storage* address, char* data, uint16_t* datalen); |
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63 | |
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64 | DWORD WINAPI StartServer(void* lol); |
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65 | DWORD WINAPI StartClient(void* lol); |
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66 | |
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67 | |
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68 | //initial connection |
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69 | typedef struct { |
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70 | char country[2]; |
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71 | char name[256]; |
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72 | } connect_send; //signature="CONNECT\0" |
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73 | |
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74 | //reply to connection. |
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75 | //goodtogo is if it is going to let you in |
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76 | //message is optional, only used for denial message |
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77 | typedef struct { |
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78 | bool goodtogo; |
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79 | int player_slot; |
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80 | char message[256]; |
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81 | } connect_reply; |
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82 | |
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83 | //um, status of the server? :/ |
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84 | //probably obsolete. revive again once i do something crazy |
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85 | //like make a master server |
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86 | typedef struct { |
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87 | char name[256]; |
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88 | uint32_t numplayers; //signature="STATUS\0\0" |
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89 | } server_status; |
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90 | |
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91 | typedef struct { |
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92 | uint16_t Playernumber; |
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93 | CharacterObject Character; |
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94 | } new_player; |
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95 | |
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96 | //extern int update_rate; |
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97 | |
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98 | typedef struct { |
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99 | float MouseDeltaX; |
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100 | float MouseDeltaY; |
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101 | uint32_t Actions1; |
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102 | uint32_t Actions2; |
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103 | unsigned int Time; |
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104 | } input_struct; |
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105 | |
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106 | //TODO: |
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107 | //Varient |
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108 | //Figure out + fix overlays |
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109 | //AC->HeadFacing |
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110 | //AC->HeadPitch |
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111 | typedef struct { |
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112 | uint16_t throwing; |
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113 | uint16_t throwFrame; |
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114 | char throwName[32]; |
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115 | } td; |
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116 | typedef struct { |
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117 | uint16_t PlayerNum; |
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118 | Vector3 Position; |
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119 | float Facing; |
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120 | float DesiredFacing; |
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121 | uint32_t Health; |
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122 | uint32_t MaxHealth; |
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123 | input_struct Inputs; |
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124 | int rare_sync_index; |
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125 | char Animation[32]; |
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126 | uint16_t Frame; |
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127 | td throw_data; |
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128 | int Kills; |
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129 | int Damage; |
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130 | int Deaths; |
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131 | uint16_t Ping; |
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132 | } player_data; |
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133 | |
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134 | //todo, move health in... |
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135 | typedef struct { |
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136 | short unsigned int PlayerNum; |
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137 | unsigned int index; |
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138 | Inventory Inventory; |
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139 | char Class[32]; |
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140 | } rare_sync_data; |
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141 | |
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142 | typedef struct { |
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143 | unsigned int event_index; |
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144 | int intArray[]; |
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145 | } flatline_event; |
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146 | |
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147 | //used for storing data about each player |
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148 | typedef struct { |
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149 | int FLATLINE; |
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150 | char id; |
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151 | int packet_index; |
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152 | union |
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153 | { |
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154 | char data[1080]; |
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155 | connect_reply connect_reply; |
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156 | connect_send connect_send; |
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157 | input_struct input_struct; |
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158 | new_player new_player; |
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159 | server_status server_status; |
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160 | player_data player_data; |
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161 | rare_sync_data rare_sync_data; |
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162 | uint16_t sync_request; |
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163 | flatline_event flatline_event; |
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164 | uint32_t ping; |
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165 | }; |
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166 | } flatline_packet; |
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167 | #define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080) |
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168 | //#define FLATLINE_PACKET_SIZE sizeof(flatline_packet) |
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169 | |
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170 | |
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171 | bool FLrServer_PacketCallback(char* data, int datalen, int from); |
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172 | bool FLrServer_Run(); |
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173 | bool FLrClient_Run(flatline_packet* packet); |
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174 | extern int sock; |
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175 | |
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176 | enum { |
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177 | NULL_PACKET, //Don't use. ;) |
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178 | CONNECT_SEND, |
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179 | CONNECT_REPLY, |
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180 | STATUS, |
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181 | MESSAGE, |
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182 | CHANGE_NAME, |
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183 | ECHO, |
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184 | NEW_PLAYER, |
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185 | PLAYER_INPUT, |
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186 | PLAYER_DATA, |
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187 | RARE_SYNC_DATA, |
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188 | RARE_SYNC_DATA_REQUEST, |
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189 | FLATLINE_EVENT, |
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190 | PK_PING, |
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191 | PK_PONG, |
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192 | }; |
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193 | |
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194 | enum FlatlineEvent { |
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195 | EV_RESPAWN, |
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196 | EV_DISCONNECT, |
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197 | EV_DOOR_OPEN, |
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198 | EV_CONSOLE_USE, |
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199 | EV_MAX, |
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200 | }; |
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201 | |
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202 | |
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203 | |
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204 | enum { |
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205 | STATE_ALIVE, |
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206 | STATE_DEAD, |
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207 | }; |
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208 | enum { |
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209 | PF_HOST, |
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210 | PF_BOT, |
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211 | PF_SCRIPTEDAI, |
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212 | }; |
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213 | typedef struct { |
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214 | int ip; |
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215 | char name[32]; |
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216 | char country[2]; |
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217 | Character* Chr; |
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218 | uint16_t spawnnumber; |
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219 | uint16_t list_slot; |
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220 | float MouseDeltaX; |
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221 | float MouseDeltaY; |
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222 | uint32_t Actions1; |
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223 | uint32_t Actions2; |
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224 | unsigned int LastInputTime; |
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225 | input_struct CacheInput; |
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226 | player_data player_data; |
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227 | unsigned int rare_sync_index; |
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228 | void* OldClass; |
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229 | Inventory Inventory; |
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230 | uint16_t state; |
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231 | int flags; |
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232 | int DeathTime; |
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233 | uint32_t Ping; |
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234 | bool DataApplied; |
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235 | } player_info; |
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236 | |
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237 | player_info * FLr_FindEmptySlot(); |
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238 | uint16_t FLr_FindEmptyListSlot(); |
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239 | void * ONICALL FLrInput_Update_Keys(void); |
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240 | |
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241 | void NetCatchError(); |
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242 | #define MAX_PLAYERS 32 |
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243 | #define CONNECTION_TIMEOUT 15 |
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244 | #define MAX_CONNECTIONS 32 |
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245 | #define NetTCPSocket_Send NetUDPSocket_Send |
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246 | #define NetTCPServer_Send NetUDPServer_Send |
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247 | extern int client_sock; |
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248 | //these two could probably be combined |
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249 | extern sockaddr_in client_address; |
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250 | extern sockaddr_in address; |
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251 | extern player_info Players[]; |
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252 | extern player_info * PlayerList[]; |
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253 | |
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254 | int UDPServer_SendToAll(void* packet, int size); |
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255 | |
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256 | extern bool client_connected; |
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257 | extern bool server_started; |
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258 | extern char player_name[]; |
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259 | |
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260 | void FLrRun_Scores(); |
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261 | void FLrPlayerDisconnect( int Player ); |
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262 | void FLrPlayerRespawn( int Player ); |
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263 | int FLrEvent_GetNumArgs( int eventIndex ); |
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264 | |
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265 | extern unsigned int lastPingTime; |
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266 | #endif |
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