[567] | 1 | #include <winsock2.h>
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| 2 | #include "BFW_ScriptLang.h"
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| 3 |
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| 4 | #include "Daodan_Patch.h"
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| 5 | #include "Daodan_BSL.h"
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| 6 | #include "Flatline_BSL.h"
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| 7 | #include "Flatline.h"
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| 8 | #include "Flatline_Server.h"
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| 9 | bool server_started = 0;
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| 10 | bool client_connected = 0;
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| 11 | int sock = 0;
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| 12 | sockaddr_in address;
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| 13 | char player_name[32] = "Striker";
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| 14 | char player_country[256] = {0};
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| 15 | int update_rate = 5;
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| 16 | #include "Oni.h"
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| 17 | #include "Daodan_Cheater.h"
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| 18 | uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 19 | {
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| 20 | CreateThread(NULL, 0, StartServer, NULL, 0, 0);
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| 21 | server_started = 1;
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| 22 | return 0;
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| 23 | }
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| 24 |
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| 25 | uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 26 | {
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| 27 | update_rate = args[0].value_int32;
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| 28 | server_started = 1;
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| 29 | return 0;
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| 30 | }
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| 31 |
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| 32 | uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 33 | {
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| 34 |
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| 35 | //should also return your name...
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| 36 | sprintf(player_name, "%.31s", args[0].value_str32);
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| 37 | if(client_connected) {
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| 38 | flatline_packet packet;
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| 39 | packet.id = CHANGE_NAME;
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| 40 | memcpy(packet.data, args[0].value_str32, 256);
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| 41 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
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| 42 | }
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[573] | 43 | if(server_started)
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| 44 | {
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| 45 | sprintf_s(PlayerList[0]->Chr->Name,32, args[0].value_str32);
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| 46 | }
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[567] | 47 | return 0;
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| 48 | }
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| 49 |
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| 50 | uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 51 | {
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| 52 |
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| 53 | flatline_packet message;
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| 54 | message.id = MESSAGE;
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| 55 |
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| 56 | if(server_started) {
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| 57 | int message_size = sprintf(message.data, "%s: %s", player_name, args[0].value_str32);
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| 58 | COrMessage_Print(message.data, "chat", 0);
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| 59 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER );
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| 60 | }
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| 61 | else if(client_connected) {
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| 62 | sprintf(message.data, "%s", args[0].value_str32);
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| 63 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
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| 64 | }
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| 65 | else {
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| 66 | DDrConsole_PrintF("You aren't connected to a server!");
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| 67 | }
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| 68 | return 0;
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| 69 | }
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| 70 |
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| 71 |
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| 72 | uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 73 | {
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| 74 | if( NetPlatform_Initalize()) {
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| 75 | static flatline_packet packet;
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| 76 | sock = NetUDPSocket_Create(27777);
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| 77 | address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr(args[0].value_str32 );
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| 78 | //address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr("192.168.0.1");
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| 79 |
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| 80 | packet.id = CONNECT_SEND;
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| 81 | memcpy(((connect_send*)(packet.data))->country , player_country, 2);
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| 82 | memcpy(((connect_send*)(packet.data))->name, player_name, 256);
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| 83 | DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name);
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| 84 | CreateThread(NULL, 0, StartClient, &packet, 0, 0);
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| 85 |
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| 86 | }
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| 87 |
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| 88 | return 0;
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| 89 | }
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| 90 | uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 91 | {
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| 92 | int j;
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| 93 | if(server_started) {
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| 94 | for(j = 0; j < max_connections; j++) {
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| 95 |
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| 96 | if (PlayerList[j] != 0) {
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| 97 | DDrConsole_PrintF("Client %i: %s from %s",
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| 98 | j,
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| 99 | PlayerList[j]->name,
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| 100 | (inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) ))));
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| 101 | }
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| 102 | }
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| 103 | }
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| 104 | else if(client_connected) {
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| 105 | DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
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| 106 | for(j = 0; j < max_connections; j++) {
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| 107 |
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| 108 | if (PlayerList[j] != 0) {
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| 109 | DDrConsole_PrintF("Client %i: %s %x",
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| 110 | j,
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| 111 | PlayerList[j]->name,
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| 112 | PlayerList[j]->Chr
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| 113 | );
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| 114 | }
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| 115 | }
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| 116 | }
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| 117 | else{}
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| 118 | return 0;
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| 119 | }
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[569] | 120 |
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[568] | 121 | uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 122 | {
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| 123 | player_info * info;
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[573] | 124 | info = FLrServer_AddPlayer( 0, "shinny", 0 , 1);
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| 125 | return 0;
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[568] | 126 | }
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[569] | 127 |
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[573] | 128 | uint16_t ONICALL kick(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 129 | {
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| 130 | PlayerDisconnect(args[0].value_int32);
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| 131 | return 0;
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| 132 | }
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| 133 |
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| 134 | CharacterObject* spawnObject = 0;
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| 135 | char BINACHARCallback(CharacterObject* inObj, char* userdata)
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| 136 | {
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| 137 | if(strcmp(userdata, inObj->OSD.Name))
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| 138 | {
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| 139 | return 1;
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| 140 | }
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| 141 | spawnObject = inObj;
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| 142 | return 0;
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| 143 | }
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| 144 | uint16_t ONICALL FLrSpawnHack(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 145 | {
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| 146 | flatline_packet new_char = {0};
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| 147 | int i;
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| 148 | if(client_connected) return 0;
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| 149 | AI2iScript_Spawn(callinfo, numargs, args, dontuse1, dontuse2, ret);
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| 150 | if(!server_started) return 0;
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| 151 | for(i = 0; i < 64; i++)
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| 152 | {
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| 153 | if(!strcmp(ONgGameState->CharacterStorage[i].Name, args[0].value_str32))
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| 154 | {
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| 155 | //DDrConsole_PrintF("%s spawned, slot %i", args[0].value_str32, i);
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| 156 | int playerlist_slot = FLr_FindEmptyListSlot();
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| 157 | int player_slot = i;
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| 158 | new_char.new_player.Playernumber = playerlist_slot;
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| 159 | new_char.id = NEW_PLAYER;
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| 160 | OBJrObjectType_EnumerateObjects('CHAR',BINACHARCallback, (int)args[0].value_str32);
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| 161 | // while(!spawnObject);
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| 162 | if(spawnObject)
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| 163 | {
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| 164 | memcpy(&new_char.new_player.Character, spawnObject, sizeof(CharacterObject) );
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| 165 | }
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| 166 | else return 1;
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| 167 | //new_char.new_player.Character;
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| 168 | PlayerList[playerlist_slot] = Players+player_slot;
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| 169 | PlayerList[playerlist_slot]->spawnnumber = player_slot;
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| 170 | PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot];
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| 171 | // PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
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| 172 | // if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF
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| 173 | // sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name);
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| 174 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 175 | PlayerList[playerlist_slot]->flags = PF_SCRIPTEDAI;
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| 176 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
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| 177 | return 0;
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| 178 | }
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| 179 | }
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| 180 |
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| 181 | return 0;
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| 182 | }
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| 183 |
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[569] | 184 | uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 185 | {
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| 186 | int i;
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| 187 | for(i = 0; i++; i < MAX_PLAYERS)
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| 188 | {
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| 189 | if(PlayerList[i])
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| 190 | {
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| 191 | DDrConsole_PrintF("%i %i | %s", i, PlayerList[i]->spawnnumber, PlayerList[i]->name);
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| 192 | }
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| 193 | }
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| 194 | return 0;
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| 195 | }
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| 196 |
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| 197 |
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[567] | 198 | void SLrFlatline_Initialize() {
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| 199 |
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[568] | 200 | DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys);
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[573] | 201 | FLrInput_Update_Keys();
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[567] | 202 | SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
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| 203 | SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server);
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| 204 | SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
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| 205 | SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
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[573] | 206 | SLrScript_Command_Register_ReturnType("name","changes your name", "name:string", sl_void, change_name);
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[567] | 207 | SLrScript_Command_Register_Void("status","shows the connection status", "", status);
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| 208 | SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
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[573] | 209 | SLrScript_Command_Register_ReturnType("addbot","adds a fake client", "", sl_void, addfake);
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| 210 | SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick);
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| 211 | //SLrScript_Command_Register_ReturnType("ai2_spawn","creates and starts an AI from a character object","ai_name:string [force_spawn:string{\"force\"} | ]", sl_void, spawnAI);
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[567] | 212 | }
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