[567] | 1 | #include <winsock2.h>
|
---|
| 2 | #include "BFW_ScriptLang.h"
|
---|
| 3 |
|
---|
| 4 | #include "Daodan_Patch.h"
|
---|
| 5 | #include "Daodan_BSL.h"
|
---|
| 6 | #include "Flatline_BSL.h"
|
---|
| 7 | #include "Flatline.h"
|
---|
| 8 | #include "Flatline_Server.h"
|
---|
| 9 | bool server_started = 0;
|
---|
| 10 | bool client_connected = 0;
|
---|
| 11 | int sock = 0;
|
---|
| 12 | sockaddr_in address;
|
---|
| 13 | char player_name[32] = "Striker";
|
---|
| 14 | char player_country[256] = {0};
|
---|
| 15 | int update_rate = 5;
|
---|
| 16 | #include "Oni.h"
|
---|
| 17 | #include "Daodan_Cheater.h"
|
---|
| 18 | uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 19 | {
|
---|
| 20 | CreateThread(NULL, 0, StartServer, NULL, 0, 0);
|
---|
| 21 | server_started = 1;
|
---|
| 22 | return 0;
|
---|
| 23 | }
|
---|
| 24 |
|
---|
| 25 | uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 26 | {
|
---|
| 27 | update_rate = args[0].value_int32;
|
---|
| 28 | server_started = 1;
|
---|
| 29 | return 0;
|
---|
| 30 | }
|
---|
| 31 |
|
---|
| 32 | uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 33 | {
|
---|
| 34 |
|
---|
| 35 | //should also return your name...
|
---|
| 36 | sprintf(player_name, "%.31s", args[0].value_str32);
|
---|
| 37 | if(client_connected) {
|
---|
| 38 | flatline_packet packet;
|
---|
| 39 | packet.id = CHANGE_NAME;
|
---|
| 40 | memcpy(packet.data, args[0].value_str32, 256);
|
---|
| 41 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
|
---|
| 42 | }
|
---|
[573] | 43 | if(server_started)
|
---|
| 44 | {
|
---|
| 45 | sprintf_s(PlayerList[0]->Chr->Name,32, args[0].value_str32);
|
---|
| 46 | }
|
---|
[567] | 47 | return 0;
|
---|
| 48 | }
|
---|
| 49 |
|
---|
| 50 | uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 51 | {
|
---|
| 52 |
|
---|
| 53 | flatline_packet message;
|
---|
| 54 | message.id = MESSAGE;
|
---|
| 55 |
|
---|
| 56 | if(server_started) {
|
---|
| 57 | int message_size = sprintf(message.data, "%s: %s", player_name, args[0].value_str32);
|
---|
| 58 | COrMessage_Print(message.data, "chat", 0);
|
---|
| 59 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER );
|
---|
| 60 | }
|
---|
| 61 | else if(client_connected) {
|
---|
| 62 | sprintf(message.data, "%s", args[0].value_str32);
|
---|
| 63 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
|
---|
| 64 | }
|
---|
| 65 | else {
|
---|
| 66 | DDrConsole_PrintF("You aren't connected to a server!");
|
---|
| 67 | }
|
---|
| 68 | return 0;
|
---|
| 69 | }
|
---|
| 70 |
|
---|
| 71 |
|
---|
| 72 | uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 73 | {
|
---|
| 74 | if( NetPlatform_Initalize()) {
|
---|
| 75 | static flatline_packet packet;
|
---|
| 76 | sock = NetUDPSocket_Create(27777);
|
---|
| 77 | address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr(args[0].value_str32 );
|
---|
| 78 | //address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr("192.168.0.1");
|
---|
| 79 |
|
---|
| 80 | packet.id = CONNECT_SEND;
|
---|
| 81 | memcpy(((connect_send*)(packet.data))->country , player_country, 2);
|
---|
| 82 | memcpy(((connect_send*)(packet.data))->name, player_name, 256);
|
---|
| 83 | DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name);
|
---|
| 84 | CreateThread(NULL, 0, StartClient, &packet, 0, 0);
|
---|
| 85 |
|
---|
| 86 | }
|
---|
| 87 |
|
---|
| 88 | return 0;
|
---|
| 89 | }
|
---|
| 90 | uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 91 | {
|
---|
| 92 | int j;
|
---|
| 93 | if(server_started) {
|
---|
| 94 | for(j = 0; j < max_connections; j++) {
|
---|
| 95 |
|
---|
| 96 | if (PlayerList[j] != 0) {
|
---|
| 97 | DDrConsole_PrintF("Client %i: %s from %s",
|
---|
| 98 | j,
|
---|
| 99 | PlayerList[j]->name,
|
---|
| 100 | (inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) ))));
|
---|
| 101 | }
|
---|
| 102 | }
|
---|
| 103 | }
|
---|
| 104 | else if(client_connected) {
|
---|
| 105 | DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
|
---|
| 106 | for(j = 0; j < max_connections; j++) {
|
---|
| 107 |
|
---|
| 108 | if (PlayerList[j] != 0) {
|
---|
| 109 | DDrConsole_PrintF("Client %i: %s %x",
|
---|
| 110 | j,
|
---|
| 111 | PlayerList[j]->name,
|
---|
| 112 | PlayerList[j]->Chr
|
---|
| 113 | );
|
---|
| 114 | }
|
---|
| 115 | }
|
---|
| 116 | }
|
---|
| 117 | else{}
|
---|
| 118 | return 0;
|
---|
| 119 | }
|
---|
[569] | 120 |
|
---|
[568] | 121 | uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 122 | {
|
---|
| 123 | player_info * info;
|
---|
[573] | 124 | info = FLrServer_AddPlayer( 0, "shinny", 0 , 1);
|
---|
| 125 | return 0;
|
---|
[568] | 126 | }
|
---|
[569] | 127 |
|
---|
[573] | 128 | uint16_t ONICALL kick(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 129 | {
|
---|
| 130 | PlayerDisconnect(args[0].value_int32);
|
---|
| 131 | return 0;
|
---|
| 132 | }
|
---|
| 133 |
|
---|
| 134 | CharacterObject* spawnObject = 0;
|
---|
| 135 | char BINACHARCallback(CharacterObject* inObj, char* userdata)
|
---|
| 136 | {
|
---|
| 137 | if(strcmp(userdata, inObj->OSD.Name))
|
---|
| 138 | {
|
---|
| 139 | return 1;
|
---|
| 140 | }
|
---|
| 141 | spawnObject = inObj;
|
---|
| 142 | return 0;
|
---|
| 143 | }
|
---|
| 144 | uint16_t ONICALL FLrSpawnHack(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 145 | {
|
---|
| 146 | flatline_packet new_char = {0};
|
---|
| 147 | int i;
|
---|
| 148 | if(client_connected) return 0;
|
---|
| 149 | AI2iScript_Spawn(callinfo, numargs, args, dontuse1, dontuse2, ret);
|
---|
| 150 | if(!server_started) return 0;
|
---|
| 151 | for(i = 0; i < 64; i++)
|
---|
| 152 | {
|
---|
| 153 | if(!strcmp(ONgGameState->CharacterStorage[i].Name, args[0].value_str32))
|
---|
| 154 | {
|
---|
| 155 | //DDrConsole_PrintF("%s spawned, slot %i", args[0].value_str32, i);
|
---|
| 156 | int playerlist_slot = FLr_FindEmptyListSlot();
|
---|
| 157 | int player_slot = i;
|
---|
| 158 | new_char.new_player.Playernumber = playerlist_slot;
|
---|
| 159 | new_char.id = NEW_PLAYER;
|
---|
| 160 | OBJrObjectType_EnumerateObjects('CHAR',BINACHARCallback, (int)args[0].value_str32);
|
---|
| 161 | // while(!spawnObject);
|
---|
| 162 | if(spawnObject)
|
---|
| 163 | {
|
---|
| 164 | memcpy(&new_char.new_player.Character, spawnObject, sizeof(CharacterObject) );
|
---|
| 165 | }
|
---|
| 166 | else return 1;
|
---|
| 167 | //new_char.new_player.Character;
|
---|
| 168 | PlayerList[playerlist_slot] = Players+player_slot;
|
---|
| 169 | PlayerList[playerlist_slot]->spawnnumber = player_slot;
|
---|
| 170 | PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot];
|
---|
| 171 | // PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
|
---|
| 172 | // if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF
|
---|
| 173 | // sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name);
|
---|
| 174 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
|
---|
| 175 | PlayerList[playerlist_slot]->flags = PF_SCRIPTEDAI;
|
---|
| 176 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
|
---|
| 177 | return 0;
|
---|
| 178 | }
|
---|
| 179 | }
|
---|
| 180 |
|
---|
| 181 | return 0;
|
---|
| 182 | }
|
---|
| 183 |
|
---|
[569] | 184 | uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 185 | {
|
---|
| 186 | int i;
|
---|
| 187 | for(i = 0; i++; i < MAX_PLAYERS)
|
---|
| 188 | {
|
---|
| 189 | if(PlayerList[i])
|
---|
| 190 | {
|
---|
| 191 | DDrConsole_PrintF("%i %i | %s", i, PlayerList[i]->spawnnumber, PlayerList[i]->name);
|
---|
| 192 | }
|
---|
| 193 | }
|
---|
| 194 | return 0;
|
---|
| 195 | }
|
---|
[574] | 196 | uint16_t ONICALL con(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 197 | {
|
---|
| 198 | OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0].value_int32), PlayerList[0]->Chr );
|
---|
| 199 | return 0;
|
---|
| 200 | }
|
---|
[569] | 201 |
|
---|
[574] | 202 |
|
---|
[567] | 203 | void SLrFlatline_Initialize() {
|
---|
| 204 |
|
---|
[568] | 205 | DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys);
|
---|
[573] | 206 | FLrInput_Update_Keys();
|
---|
[567] | 207 | SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
|
---|
| 208 | SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server);
|
---|
| 209 | SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
|
---|
| 210 | SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
|
---|
[573] | 211 | SLrScript_Command_Register_ReturnType("name","changes your name", "name:string", sl_void, change_name);
|
---|
[567] | 212 | SLrScript_Command_Register_Void("status","shows the connection status", "", status);
|
---|
| 213 | SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
|
---|
[573] | 214 | SLrScript_Command_Register_ReturnType("addbot","adds a fake client", "", sl_void, addfake);
|
---|
| 215 | SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick);
|
---|
[574] | 216 | SLrScript_Command_Register_Void("con", "Activates a console", "con:int", con);
|
---|
[573] | 217 | //SLrScript_Command_Register_ReturnType("ai2_spawn","creates and starts an AI from a character object","ai_name:string [force_spawn:string{\"force\"} | ]", sl_void, spawnAI);
|
---|
[567] | 218 | }
|
---|