[567] | 1 | #include <winsock2.h>
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| 2 | #include "BFW_ScriptLang.h"
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| 3 |
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| 4 | #include "Daodan_Patch.h"
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| 5 | #include "Daodan_BSL.h"
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| 6 | #include "Flatline_BSL.h"
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| 7 | #include "Flatline.h"
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| 8 | #include "Flatline_Server.h"
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[587] | 9 | #include "Mariusnet_Public.h"
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[589] | 10 | #include "Flatline_Client.h"
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[567] | 11 | bool server_started = 0;
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| 12 | bool client_connected = 0;
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| 13 | int sock = 0;
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| 14 | sockaddr_in address;
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| 15 | char player_name[32] = "Striker";
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| 16 | char player_country[256] = {0};
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| 17 | int update_rate = 5;
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| 18 | #include "Oni.h"
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| 19 | #include "Daodan_Cheater.h"
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| 20 | uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 21 | {
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| 22 | CreateThread(NULL, 0, StartServer, NULL, 0, 0);
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| 23 | server_started = 1;
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| 24 | return 0;
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| 25 | }
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| 26 |
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| 27 | uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 28 | {
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| 29 | update_rate = args[0].value_int32;
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| 30 | server_started = 1;
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| 31 | return 0;
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| 32 | }
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| 33 |
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| 34 | uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 35 | {
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[580] | 36 |
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[567] | 37 | //should also return your name...
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| 38 | sprintf(player_name, "%.31s", args[0].value_str32);
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| 39 | if(client_connected) {
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| 40 | flatline_packet packet;
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| 41 | packet.id = CHANGE_NAME;
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| 42 | memcpy(packet.data, args[0].value_str32, 256);
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| 43 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
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| 44 | }
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[573] | 45 | if(server_started)
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| 46 | {
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[583] | 47 | FLsUpdateName( 0, args[0].value_str32 );
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[573] | 48 | }
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[567] | 49 | return 0;
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| 50 | }
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| 51 |
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| 52 | uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 53 | {
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| 54 |
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| 55 | flatline_packet message;
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| 56 | message.id = MESSAGE;
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| 57 |
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| 58 | if(server_started) {
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| 59 | int message_size = sprintf(message.data, "%s: %s", player_name, args[0].value_str32);
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| 60 | COrMessage_Print(message.data, "chat", 0);
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| 61 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER );
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| 62 | }
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| 63 | else if(client_connected) {
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| 64 | sprintf(message.data, "%s", args[0].value_str32);
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| 65 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
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| 66 | }
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[588] | 67 | else if(MsNet_Running) {
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| 68 | MSNet_SendChat( args[0].value_str32 );
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| 69 | }
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[567] | 70 | else {
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| 71 | DDrConsole_PrintF("You aren't connected to a server!");
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| 72 | }
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| 73 | return 0;
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| 74 | }
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| 75 |
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| 76 |
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| 77 | uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 78 | {
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[582] | 79 | //TODO: Move this into the client initialization. Doing it like this is silly.
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[589] | 80 | FLcConnect(inet_addr(args[0].value_str32), htons(27777));
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[567] | 81 | return 0;
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| 82 | }
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| 83 | uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 84 | {
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| 85 | int j;
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| 86 | if(server_started) {
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| 87 | for(j = 0; j < max_connections; j++) {
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| 88 |
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| 89 | if (PlayerList[j] != 0) {
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| 90 | DDrConsole_PrintF("Client %i: %s from %s",
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| 91 | j,
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| 92 | PlayerList[j]->name,
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[578] | 93 | inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) )));
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[567] | 94 | }
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| 95 | }
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| 96 | }
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| 97 | else if(client_connected) {
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| 98 | DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
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| 99 | for(j = 0; j < max_connections; j++) {
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| 100 |
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| 101 | if (PlayerList[j] != 0) {
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| 102 | DDrConsole_PrintF("Client %i: %s %x",
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| 103 | j,
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| 104 | PlayerList[j]->name,
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| 105 | PlayerList[j]->Chr
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[580] | 106 | );
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[567] | 107 | }
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| 108 | }
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| 109 | }
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| 110 | else{}
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| 111 | return 0;
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| 112 | }
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[569] | 113 |
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[568] | 114 | uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 115 | {
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| 116 | player_info * info;
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[573] | 117 | info = FLrServer_AddPlayer( 0, "shinny", 0 , 1);
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| 118 | return 0;
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[568] | 119 | }
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[569] | 120 |
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[573] | 121 | uint16_t ONICALL kick(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 122 | {
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[583] | 123 | if(server_started && PlayerList[args[0].value_int32])
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| 124 | {
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| 125 | ONrCharacter_SetHitPoints(PlayerList[args[0].value_int32]->Chr, 0);
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[582] | 126 | FLrPlayerDisconnect(args[0].value_int32);
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[579] | 127 | FLsPublic_Event(EV_DISCONNECT, &args[0].value_int32);
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[583] | 128 | }
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[573] | 129 | return 0;
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| 130 | }
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| 131 |
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[580] | 132 | uint16_t ONICALL ping(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 133 | {
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| 134 | if(server_started)
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| 135 | {
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| 136 | FLsPingAll();
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| 137 | }
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| 138 | return 0;
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| 139 | }
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| 140 |
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[573] | 141 | CharacterObject* spawnObject = 0;
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| 142 | char BINACHARCallback(CharacterObject* inObj, char* userdata)
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| 143 | {
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| 144 | if(strcmp(userdata, inObj->OSD.Name))
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| 145 | {
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| 146 | return 1;
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| 147 | }
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| 148 | spawnObject = inObj;
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| 149 | return 0;
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| 150 | }
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| 151 | uint16_t ONICALL FLrSpawnHack(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 152 | {
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| 153 | flatline_packet new_char = {0};
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| 154 | int i;
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| 155 | if(client_connected) return 0;
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| 156 | AI2iScript_Spawn(callinfo, numargs, args, dontuse1, dontuse2, ret);
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| 157 | if(!server_started) return 0;
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| 158 | for(i = 0; i < 64; i++)
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| 159 | {
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| 160 | if(!strcmp(ONgGameState->CharacterStorage[i].Name, args[0].value_str32))
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| 161 | {
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| 162 | //DDrConsole_PrintF("%s spawned, slot %i", args[0].value_str32, i);
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| 163 | int playerlist_slot = FLr_FindEmptyListSlot();
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| 164 | int player_slot = i;
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| 165 | new_char.new_player.Playernumber = playerlist_slot;
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| 166 | new_char.id = NEW_PLAYER;
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| 167 | OBJrObjectType_EnumerateObjects('CHAR',BINACHARCallback, (int)args[0].value_str32);
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[580] | 168 | // while(!spawnObject);
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[573] | 169 | if(spawnObject)
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| 170 | {
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| 171 | memcpy(&new_char.new_player.Character, spawnObject, sizeof(CharacterObject) );
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| 172 | }
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| 173 | else return 1;
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| 174 | //new_char.new_player.Character;
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| 175 | PlayerList[playerlist_slot] = Players+player_slot;
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| 176 | PlayerList[playerlist_slot]->spawnnumber = player_slot;
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| 177 | PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot];
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[583] | 178 | sprintf_s(PlayerList[playerlist_slot]->name, 32, "%s", PlayerList[playerlist_slot]->Chr->Name);
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[573] | 179 | // PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
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| 180 | // if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF
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| 181 | // sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name);
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| 182 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 183 | PlayerList[playerlist_slot]->flags = PF_SCRIPTEDAI;
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| 184 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
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| 185 | return 0;
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| 186 | }
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| 187 | }
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[580] | 188 |
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| 189 | return 0;
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[573] | 190 | }
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| 191 |
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[569] | 192 | uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 193 | {
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| 194 | int i;
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| 195 | for(i = 0; i++; i < MAX_PLAYERS)
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| 196 | {
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| 197 | if(PlayerList[i])
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| 198 | {
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| 199 | DDrConsole_PrintF("%i %i | %s", i, PlayerList[i]->spawnnumber, PlayerList[i]->name);
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| 200 | }
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| 201 | }
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[580] | 202 | return 0;
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[569] | 203 | }
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[574] | 204 | uint16_t ONICALL con(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 205 | {
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| 206 | OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0].value_int32), PlayerList[0]->Chr );
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| 207 | return 0;
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| 208 | }
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[569] | 209 |
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[586] | 210 | uint16_t tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 211 | {
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| 212 | ActiveCharacter *AC = ONrGetActiveCharacter(ONgGameState->PlayerCharacter);
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| 213 | // AC->PhyContext->Position = AC->AimTarget;
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| 214 | AC->PhyContext->Position.X += AC->AimVector.X;
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| 215 | AC->PhyContext->Position.Y += AC->AimVector.Y;
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| 216 | AC->PhyContext->Position.Z += AC->AimVector.Z;
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| 217 | return 0;
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| 218 | }
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[587] | 219 |
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| 220 | uint16_t ONICALL mnet_login(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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| 221 | {
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| 222 | MSNet_Login(args[0].value_str32, args[1].value_str32);
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| 223 | return 0;
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| 224 | }
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| 225 |
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[589] | 226 | extern uint16_t ONICALL mnet_joingame(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret);
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| 227 |
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[580] | 228 | void SLrFlatline_Initialize()
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| 229 | {
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| 230 |
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[568] | 231 | DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys);
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[573] | 232 | FLrInput_Update_Keys();
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[567] | 233 | SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
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[586] | 234 | SLrScript_Command_Register_Void("tele","teleports", "", tele);
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[567] | 235 | SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server);
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| 236 | SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
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| 237 | SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
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[573] | 238 | SLrScript_Command_Register_ReturnType("name","changes your name", "name:string", sl_void, change_name);
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[567] | 239 | SLrScript_Command_Register_Void("status","shows the connection status", "", status);
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[589] | 240 | //SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
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[573] | 241 | SLrScript_Command_Register_ReturnType("addbot","adds a fake client", "", sl_void, addfake);
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| 242 | SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick);
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[574] | 243 | SLrScript_Command_Register_Void("con", "Activates a console", "con:int", con);
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[580] | 244 | SLrScript_Command_Register_Void("ping", "pong!", "", ping);
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[587] | 245 |
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| 246 | SLrScript_Command_Register_Void("login", "logs into mariusnet", "username:string password:string", mnet_login);
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[589] | 247 | SLrScript_Command_Register_Void("join", "joins a mariusnet game", "index:int", mnet_joingame);
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[586] | 248 | }
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