1 | #include <winsock2.h>
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2 | #include "BFW_ScriptLang.h"
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3 |
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4 | #include "Daodan_Patch.h"
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5 | #include "Daodan_BSL.h"
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6 | #include "Flatline_BSL.h"
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7 | #include "Flatline.h"
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8 | #include "Flatline_Server.h"
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9 | bool server_started = 0;
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10 | bool client_connected = 0;
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11 | int sock = 0;
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12 | sockaddr_in address;
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13 | char player_name[32] = "Striker";
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14 | char player_country[256] = {0};
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15 | int update_rate = 5;
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16 | #include "Oni.h"
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17 | #include "Daodan_Cheater.h"
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18 | uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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19 | {
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20 | CreateThread(NULL, 0, StartServer, NULL, 0, 0);
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21 | server_started = 1;
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22 | return 0;
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23 | }
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24 |
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25 | uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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26 | {
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27 | update_rate = args[0].value_int32;
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28 | server_started = 1;
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29 | return 0;
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30 | }
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31 |
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32 | uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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33 | {
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34 |
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35 | //should also return your name...
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36 | sprintf(player_name, "%.31s", args[0].value_str32);
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37 | if(client_connected) {
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38 | flatline_packet packet;
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39 | packet.id = CHANGE_NAME;
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40 | memcpy(packet.data, args[0].value_str32, 256);
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41 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
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42 | }
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43 | return 0;
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44 | }
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45 |
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46 | uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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47 | {
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48 |
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49 | flatline_packet message;
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50 | message.id = MESSAGE;
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51 |
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52 | if(server_started) {
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53 | int message_size = sprintf(message.data, "%s: %s", player_name, args[0].value_str32);
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54 | COrMessage_Print(message.data, "chat", 0);
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55 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER );
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56 | }
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57 | else if(client_connected) {
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58 | sprintf(message.data, "%s", args[0].value_str32);
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59 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
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60 | }
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61 | else {
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62 | DDrConsole_PrintF("You aren't connected to a server!");
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63 | }
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64 | return 0;
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65 | }
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66 |
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67 |
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68 | uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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69 | {
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70 | if( NetPlatform_Initalize()) {
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71 | static flatline_packet packet;
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72 | sock = NetUDPSocket_Create(27777);
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73 | address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr(args[0].value_str32 );
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74 | //address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr("192.168.0.1");
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75 |
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76 | packet.id = CONNECT_SEND;
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77 | memcpy(((connect_send*)(packet.data))->country , player_country, 2);
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78 | memcpy(((connect_send*)(packet.data))->name, player_name, 256);
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79 | DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name);
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80 | CreateThread(NULL, 0, StartClient, &packet, 0, 0);
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81 |
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82 | }
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83 |
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84 | return 0;
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85 | }
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86 | uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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87 | {
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88 | int j;
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89 | if(server_started) {
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90 | for(j = 0; j < max_connections; j++) {
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91 |
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92 | if (PlayerList[j] != 0) {
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93 | DDrConsole_PrintF("Client %i: %s from %s",
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94 | j,
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95 | PlayerList[j]->name,
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96 | (inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) ))));
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97 | }
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98 | }
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99 | }
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100 | else if(client_connected) {
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101 | DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
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102 | for(j = 0; j < max_connections; j++) {
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103 |
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104 | if (PlayerList[j] != 0) {
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105 | DDrConsole_PrintF("Client %i: %s %x",
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106 | j,
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107 | PlayerList[j]->name,
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108 | PlayerList[j]->Chr
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109 | );
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110 | }
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111 | }
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112 | }
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113 | else{}
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114 | return 0;
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115 | }
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116 |
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117 | uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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118 | {
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119 | player_info * info;
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120 | info = FLrServer_AddPlayer( 0, "Fake", 0 );
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121 | info->Actions1 = Action_Forward;
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122 | return 0;
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123 | }
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124 |
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125 | uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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126 | {
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127 | int i;
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128 | for(i = 0; i++; i < MAX_PLAYERS)
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129 | {
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130 | if(PlayerList[i])
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131 | {
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132 | DDrConsole_PrintF("%i %i | %s", i, PlayerList[i]->spawnnumber, PlayerList[i]->name);
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133 | }
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134 | }
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135 | return 0;
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136 | }
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137 |
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138 |
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139 | void SLrFlatline_Initialize() {
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140 |
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141 | DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys);
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142 |
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143 | SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
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144 | SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server);
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145 | SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
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146 | SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
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147 | SLrScript_Command_Register_ReturnType("name","changes your name", "name:str", sl_void, change_name);
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148 | SLrScript_Command_Register_Void("status","shows the connection status", "", status);
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149 | SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
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150 | SLrScript_Command_Register_ReturnType("addfakeclient","adds a fake client", "", sl_void, addfake);
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151 | }
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