source: Daodan/MSVC/Flatline_BSL.c@ 581

Last change on this file since 581 was 580, checked in by gumby, 14 years ago
File size: 7.9 KB
Line 
1#include <winsock2.h>
2#include "BFW_ScriptLang.h"
3
4#include "Daodan_Patch.h"
5#include "Daodan_BSL.h"
6#include "Flatline_BSL.h"
7#include "Flatline.h"
8#include "Flatline_Server.h"
9bool server_started = 0;
10bool client_connected = 0;
11int sock = 0;
12sockaddr_in address;
13char player_name[32] = "Striker";
14char player_country[256] = {0};
15int update_rate = 5;
16#include "Oni.h"
17#include "Daodan_Cheater.h"
18uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
19{
20 CreateThread(NULL, 0, StartServer, NULL, 0, 0);
21 server_started = 1;
22 return 0;
23}
24
25uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
26{
27 update_rate = args[0].value_int32;
28 server_started = 1;
29 return 0;
30}
31
32uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
33{
34
35 //should also return your name...
36 sprintf(player_name, "%.31s", args[0].value_str32);
37 if(client_connected) {
38 flatline_packet packet;
39 packet.id = CHANGE_NAME;
40 memcpy(packet.data, args[0].value_str32, 256);
41 NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
42 }
43 if(server_started)
44 {
45 sprintf_s(PlayerList[0]->Chr->Name,32, args[0].value_str32);
46 }
47 return 0;
48}
49
50uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
51{
52
53 flatline_packet message;
54 message.id = MESSAGE;
55
56 if(server_started) {
57 int message_size = sprintf(message.data, "%s: %s", player_name, args[0].value_str32);
58 COrMessage_Print(message.data, "chat", 0);
59 UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER );
60 }
61 else if(client_connected) {
62 sprintf(message.data, "%s", args[0].value_str32);
63 NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
64 }
65 else {
66 DDrConsole_PrintF("You aren't connected to a server!");
67 }
68 return 0;
69}
70
71
72uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
73{
74 if( NetPlatform_Initalize()) {
75 static flatline_packet packet;
76 sock = NetUDPSocket_Create(27777);
77 address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr(args[0].value_str32 );
78 //address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr("192.168.0.1");
79
80 packet.id = CONNECT_SEND;
81 memcpy(((connect_send*)(packet.data))->country , player_country, 2);
82 memcpy(((connect_send*)(packet.data))->name, player_name, 256);
83 DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name);
84 CreateThread(NULL, 0, StartClient, &packet, 0, 0);
85
86 }
87
88 return 0;
89}
90uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
91{
92 int j;
93 if(server_started) {
94 for(j = 0; j < max_connections; j++) {
95
96 if (PlayerList[j] != 0) {
97 DDrConsole_PrintF("Client %i: %s from %s",
98 j,
99 PlayerList[j]->name,
100 inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) )));
101 }
102 }
103 }
104 else if(client_connected) {
105 DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
106 for(j = 0; j < max_connections; j++) {
107
108 if (PlayerList[j] != 0) {
109 DDrConsole_PrintF("Client %i: %s %x",
110 j,
111 PlayerList[j]->name,
112 PlayerList[j]->Chr
113 );
114 }
115 }
116 }
117 else{}
118 return 0;
119}
120
121uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
122{
123 player_info * info;
124 info = FLrServer_AddPlayer( 0, "shinny", 0 , 1);
125 return 0;
126}
127
128uint16_t ONICALL kick(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
129{
130 FLrPlayerDisconnect(args[0].value_int32 - 1);
131 FLsPublic_Event(EV_DISCONNECT, &args[0].value_int32);
132 return 0;
133}
134
135uint16_t ONICALL ping(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
136{
137 if(server_started)
138 {
139 FLsPingAll();
140 }
141 return 0;
142}
143
144CharacterObject* spawnObject = 0;
145char BINACHARCallback(CharacterObject* inObj, char* userdata)
146{
147 if(strcmp(userdata, inObj->OSD.Name))
148 {
149 return 1;
150 }
151 spawnObject = inObj;
152 return 0;
153}
154uint16_t ONICALL FLrSpawnHack(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
155{
156 flatline_packet new_char = {0};
157 int i;
158 if(client_connected) return 0;
159 AI2iScript_Spawn(callinfo, numargs, args, dontuse1, dontuse2, ret);
160 if(!server_started) return 0;
161 for(i = 0; i < 64; i++)
162 {
163 if(!strcmp(ONgGameState->CharacterStorage[i].Name, args[0].value_str32))
164 {
165 //DDrConsole_PrintF("%s spawned, slot %i", args[0].value_str32, i);
166 int playerlist_slot = FLr_FindEmptyListSlot();
167 int player_slot = i;
168 new_char.new_player.Playernumber = playerlist_slot;
169 new_char.id = NEW_PLAYER;
170 OBJrObjectType_EnumerateObjects('CHAR',BINACHARCallback, (int)args[0].value_str32);
171 // while(!spawnObject);
172 if(spawnObject)
173 {
174 memcpy(&new_char.new_player.Character, spawnObject, sizeof(CharacterObject) );
175 }
176 else return 1;
177 //new_char.new_player.Character;
178 PlayerList[playerlist_slot] = Players+player_slot;
179 PlayerList[playerlist_slot]->spawnnumber = player_slot;
180 PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot];
181 // PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
182 // if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF
183 // sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name);
184 UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
185 PlayerList[playerlist_slot]->flags = PF_SCRIPTEDAI;
186 PlayerList[playerlist_slot]->list_slot = playerlist_slot;
187 return 0;
188 }
189 }
190
191 return 0;
192}
193
194uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
195{
196 int i;
197 for(i = 0; i++; i < MAX_PLAYERS)
198 {
199 if(PlayerList[i])
200 {
201 DDrConsole_PrintF("%i %i | %s", i, PlayerList[i]->spawnnumber, PlayerList[i]->name);
202 }
203 }
204 return 0;
205}
206uint16_t ONICALL con(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
207{
208 OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0].value_int32), PlayerList[0]->Chr );
209 return 0;
210}
211
212
213void SLrFlatline_Initialize()
214{
215
216 DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys);
217 FLrInput_Update_Keys();
218 SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
219 SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server);
220 SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
221 SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
222 SLrScript_Command_Register_ReturnType("name","changes your name", "name:string", sl_void, change_name);
223 SLrScript_Command_Register_Void("status","shows the connection status", "", status);
224 SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
225 SLrScript_Command_Register_ReturnType("addbot","adds a fake client", "", sl_void, addfake);
226 SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick);
227 SLrScript_Command_Register_Void("con", "Activates a console", "con:int", con);
228 //SLrScript_Command_Register_ReturnType("ai2_spawn","creates and starts an AI from a character object","ai_name:string [force_spawn:string{\"force\"} | ]", sl_void, spawnAI);
229 SLrScript_Command_Register_Void("ping", "pong!", "", ping);
230}
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