source: Daodan/MSVC/Flatline_BSL.c@ 584

Last change on this file since 584 was 583, checked in by gumby, 14 years ago

last update before big rewrite

File size: 8.0 KB
Line 
1#include <winsock2.h>
2#include "BFW_ScriptLang.h"
3
4#include "Daodan_Patch.h"
5#include "Daodan_BSL.h"
6#include "Flatline_BSL.h"
7#include "Flatline.h"
8#include "Flatline_Server.h"
9bool server_started = 0;
10bool client_connected = 0;
11int sock = 0;
12sockaddr_in address;
13char player_name[32] = "Striker";
14char player_country[256] = {0};
15int update_rate = 5;
16#include "Oni.h"
17#include "Daodan_Cheater.h"
18uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
19{
20 CreateThread(NULL, 0, StartServer, NULL, 0, 0);
21 server_started = 1;
22 return 0;
23}
24
25uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
26{
27 update_rate = args[0].value_int32;
28 server_started = 1;
29 return 0;
30}
31
32uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
33{
34
35 //should also return your name...
36 sprintf(player_name, "%.31s", args[0].value_str32);
37 if(client_connected) {
38 flatline_packet packet;
39 packet.id = CHANGE_NAME;
40 memcpy(packet.data, args[0].value_str32, 256);
41 NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
42 }
43 if(server_started)
44 {
45 FLsUpdateName( 0, args[0].value_str32 );
46 }
47 return 0;
48}
49
50uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
51{
52
53 flatline_packet message;
54 message.id = MESSAGE;
55
56 if(server_started) {
57 int message_size = sprintf(message.data, "%s: %s", player_name, args[0].value_str32);
58 COrMessage_Print(message.data, "chat", 0);
59 UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER );
60 }
61 else if(client_connected) {
62 sprintf(message.data, "%s", args[0].value_str32);
63 NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
64 }
65 else {
66 DDrConsole_PrintF("You aren't connected to a server!");
67 }
68 return 0;
69}
70
71
72uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
73{
74 //TODO: Move this into the client initialization. Doing it like this is silly.
75 if( NetPlatform_Initalize()) {
76 static flatline_packet packet;
77 sock = NetUDPSocket_Create(27777);
78 address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr(args[0].value_str32 );
79 //address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr("192.168.0.1");
80
81 packet.id = CONNECT_SEND;
82 memcpy(((connect_send*)(packet.data))->country , player_country, 2);
83 memcpy(((connect_send*)(packet.data))->name, player_name, 256);
84 DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name);
85 CreateThread(NULL, 0, StartClient, &packet, 0, 0);
86
87 }
88
89 return 0;
90}
91uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
92{
93 int j;
94 if(server_started) {
95 for(j = 0; j < max_connections; j++) {
96
97 if (PlayerList[j] != 0) {
98 DDrConsole_PrintF("Client %i: %s from %s",
99 j,
100 PlayerList[j]->name,
101 inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) )));
102 }
103 }
104 }
105 else if(client_connected) {
106 DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
107 for(j = 0; j < max_connections; j++) {
108
109 if (PlayerList[j] != 0) {
110 DDrConsole_PrintF("Client %i: %s %x",
111 j,
112 PlayerList[j]->name,
113 PlayerList[j]->Chr
114 );
115 }
116 }
117 }
118 else{}
119 return 0;
120}
121
122uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
123{
124 player_info * info;
125 info = FLrServer_AddPlayer( 0, "shinny", 0 , 1);
126 return 0;
127}
128
129uint16_t ONICALL kick(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
130{
131 if(server_started && PlayerList[args[0].value_int32])
132 {
133 ONrCharacter_SetHitPoints(PlayerList[args[0].value_int32]->Chr, 0);
134 FLrPlayerDisconnect(args[0].value_int32);
135 FLsPublic_Event(EV_DISCONNECT, &args[0].value_int32);
136 }
137 return 0;
138}
139
140uint16_t ONICALL ping(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
141{
142 if(server_started)
143 {
144 FLsPingAll();
145 }
146 return 0;
147}
148
149CharacterObject* spawnObject = 0;
150char BINACHARCallback(CharacterObject* inObj, char* userdata)
151{
152 if(strcmp(userdata, inObj->OSD.Name))
153 {
154 return 1;
155 }
156 spawnObject = inObj;
157 return 0;
158}
159uint16_t ONICALL FLrSpawnHack(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
160{
161 flatline_packet new_char = {0};
162 int i;
163 if(client_connected) return 0;
164 AI2iScript_Spawn(callinfo, numargs, args, dontuse1, dontuse2, ret);
165 if(!server_started) return 0;
166 for(i = 0; i < 64; i++)
167 {
168 if(!strcmp(ONgGameState->CharacterStorage[i].Name, args[0].value_str32))
169 {
170 //DDrConsole_PrintF("%s spawned, slot %i", args[0].value_str32, i);
171 int playerlist_slot = FLr_FindEmptyListSlot();
172 int player_slot = i;
173 new_char.new_player.Playernumber = playerlist_slot;
174 new_char.id = NEW_PLAYER;
175 OBJrObjectType_EnumerateObjects('CHAR',BINACHARCallback, (int)args[0].value_str32);
176 // while(!spawnObject);
177 if(spawnObject)
178 {
179 memcpy(&new_char.new_player.Character, spawnObject, sizeof(CharacterObject) );
180 }
181 else return 1;
182 //new_char.new_player.Character;
183 PlayerList[playerlist_slot] = Players+player_slot;
184 PlayerList[playerlist_slot]->spawnnumber = player_slot;
185 PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot];
186 sprintf_s(PlayerList[playerlist_slot]->name, 32, "%s", PlayerList[playerlist_slot]->Chr->Name);
187 // PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
188 // if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF
189 // sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name);
190 UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
191 PlayerList[playerlist_slot]->flags = PF_SCRIPTEDAI;
192 PlayerList[playerlist_slot]->list_slot = playerlist_slot;
193 return 0;
194 }
195 }
196
197 return 0;
198}
199
200uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
201{
202 int i;
203 for(i = 0; i++; i < MAX_PLAYERS)
204 {
205 if(PlayerList[i])
206 {
207 DDrConsole_PrintF("%i %i | %s", i, PlayerList[i]->spawnnumber, PlayerList[i]->name);
208 }
209 }
210 return 0;
211}
212uint16_t ONICALL con(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
213{
214 OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0].value_int32), PlayerList[0]->Chr );
215 return 0;
216}
217
218
219void SLrFlatline_Initialize()
220{
221
222 DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys);
223 FLrInput_Update_Keys();
224 SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
225 SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server);
226 SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
227 SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
228 SLrScript_Command_Register_ReturnType("name","changes your name", "name:string", sl_void, change_name);
229 SLrScript_Command_Register_Void("status","shows the connection status", "", status);
230 SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
231 SLrScript_Command_Register_ReturnType("addbot","adds a fake client", "", sl_void, addfake);
232 SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick);
233 SLrScript_Command_Register_Void("con", "Activates a console", "con:int", con);
234 SLrScript_Command_Register_Void("ping", "pong!", "", ping);
235}
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