[584] | 1 | #include "Flatline.h"
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| 2 | #include "Flatline_Client.h"
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| 3 |
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| 4 | int client_slot = 0;
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| 5 | RGBA green = {0, 0xFF, 0, 0};
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| 6 | RGBA red = {0, 0, 0xFF, 0};
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| 7 | RGBA grey = {0x80,0x80,0x80,0x80};
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| 8 |
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| 9 |
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| 10 | int FLcEventHandler( int eventIndex, int args[] )
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| 11 | {
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| 12 | switch(eventIndex)
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| 13 | {
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| 14 | case(EV_DISCONNECT):
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| 15 | FLrPlayerDisconnect( args[0] );
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| 16 | break;
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| 17 | case(EV_KILLED):
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| 18 | ONrCharacter_SetHitPoints( PlayerList[args[0]]->Chr, 0);
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| 19 | case(EV_DOOR_OPEN):
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| 20 | OBJrDoor_ForceOpen( args[0] );
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| 21 | break;
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| 22 | case(EV_CONSOLE_USE):
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| 23 | OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0]), PlayerList[args[1]]->Chr );
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| 24 | break;
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[586] | 25 | case(EV_RESPAWN):
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| 26 | ONrCorpse_Create(PlayerList[args[0]]->Chr);
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| 27 | break;
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[584] | 28 | default:
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| 29 | break;
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| 30 | }
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| 31 | return 0;
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| 32 | }
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| 33 |
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| 34 |
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| 35 | bool FLrClient_Run(flatline_packet* packet)
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| 36 | {
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| 37 |
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| 38 | char data[1400];
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| 39 | uint16_t len;
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| 40 | int j;
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| 41 | int sent_bytes;
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| 42 | client_connected = 0;
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| 43 |
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| 44 |
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| 45 | //starts the connection
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| 46 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
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[586] | 47 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, FLATLINE_HEADER + sizeof(connect_send) );
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[584] | 48 | if(sent_bytes == SOCKET_ERROR) {
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| 49 | NetCatchError();
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| 50 | }
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| 51 | //loops once per second waiting for a reply.
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| 52 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
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| 53 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
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| 54 | packet = (flatline_packet*)data;
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| 55 | if(packet->id == CONNECT_REPLY) {
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| 56 | if(packet->connect_reply.goodtogo){
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| 57 |
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| 58 | client_connected = 1;
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| 59 |
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| 60 | client_slot = ((connect_reply*)packet->data)->player_slot;
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| 61 |
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| 62 | PlayerList[client_slot] = Players+client_slot;
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| 63 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
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| 64 |
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| 65 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
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| 66 |
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| 67 | sprintf_s( PlayerList[client_slot]->name, 32, "%s", player_name );
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| 68 |
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| 69 | //disable local input.
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| 70 | DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
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| 71 |
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| 72 | //Disable local turning
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| 73 | //DDrPatch_NOOP(0x004F7EA8, 2);
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| 74 | //DDrPatch_Byte( 0x004F7EB1 , 0xE9);
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| 75 | //DDrPatch_MakeJump( 0x004F7EB1, 0x004F8030 );
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| 76 |
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| 77 |
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[586] | 78 | //DDrPatch_Byte(0x04ED6FB, 0xEB);
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[584] | 79 |
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| 80 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
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| 81 | //DDrPatch_NOOP(0x43B23,0x10);
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| 82 | //DDrPatch_NOOP(0x4EC248,(0x5A-0x48));
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| 83 | //DDrPatch_NOOP(0x4EC861, 6);
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| 84 | break;
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| 85 | }
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| 86 | else {
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| 87 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
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| 88 | return false;
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| 89 | break;
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| 90 | }
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| 91 | }
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| 92 | }
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| 93 | if(client_connected) break;
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| 94 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
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| 95 | Sleep(1000);
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| 96 | }
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| 97 | //the client timed out without recieving an error message.
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| 98 | if(!client_connected) {
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| 99 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
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| 100 | return false;
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| 101 | }
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| 102 |
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| 103 | return true;
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| 104 | }
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| 105 |
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| 106 |
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| 107 | void FLrClient_GetPackets()
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| 108 | {
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| 109 | flatline_packet packet;
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| 110 | uint16_t len;
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| 111 | //#define SPAM_INPUT
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| 112 | #ifdef SPAM_INPUT
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| 113 | struct timeval lasttime;
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| 114 | struct timeval thistime;
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| 115 | gettimeofday(&lasttime, 0);
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| 116 | #endif
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| 117 |
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| 118 |
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| 119 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
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| 120 | //packet = (flatline_packet*)data;
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| 121 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
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| 122 | switch(packet.id) {
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| 123 | case MESSAGE:
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| 124 | COrMessage_Print(packet.data, "chat", 0);
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| 125 | break;
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| 126 | case CHANGE_NAME:
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| 127 | if(PlayerList[(char)packet.data[0]])
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| 128 | {
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| 129 | char message_buffer[1024];
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| 130 | sprintf(message_buffer,"%s changed their name to %s", PlayerList[(char)packet.data[0]]->name, packet.data + 1);
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| 131 | COrMessage_Print(message_buffer, "name_change", 0);
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| 132 |
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| 133 | sprintf_s(PlayerList[packet.data[0]]->name, 32, "%s", packet.data + 1);
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| 134 |
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| 135 | }
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| 136 | break;
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| 137 | case CONNECT_SEND:
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| 138 | ;if(1) {
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| 139 | flatline_packet connect_recv;
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| 140 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
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| 141 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
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| 142 | }
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| 143 | case CONNECT_REPLY:
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| 144 | break; //extra packet or something.
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| 145 | case NEW_PLAYER:
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| 146 | ;if(1) { //haxhaxhax
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| 147 | CharacterObject* Char = &(packet.new_player.Character);
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| 148 | uint32_t chr_index = 0;
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| 149 | Character* PC;
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| 150 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
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| 151 | //Char->OSD.Options = 0;
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| 152 | if(packet.new_player.Playernumber == client_slot) {
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| 153 | PlayerList[packet.new_player.Playernumber] = &Players[0];
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| 154 | PC = (ONgGameState->PlayerCharacter);
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| 155 | Players[0].Chr = PC;
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| 156 |
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| 157 | }
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| 158 | else {
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| 159 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
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| 160 | ONgGameState->CharacterStorage[chr_index].charType = 0;
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| 161 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
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| 162 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
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| 163 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
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| 164 | Players[chr_index].spawnnumber = chr_index;
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| 165 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
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| 166 | sprintf_s(Players[chr_index].name, 32, "%s", ((new_player*)(packet.data))->Character.OSD.Name);
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| 167 | }
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| 168 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
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| 169 | break;
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| 170 | }
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| 171 |
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| 172 | case FLATLINE_EVENT:
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| 173 | FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray );
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| 174 | break;
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| 175 | case PK_PING:
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| 176 | packet.id = PK_PONG;
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| 177 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4);
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| 178 | break;
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| 179 | case PK_PLAYER_DATA:
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| 180 | FLcReadPlayerData( &packet, len );
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| 181 | break;
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| 182 | default:
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| 183 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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| 184 | break;
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| 185 | }
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| 186 | }
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| 187 | }
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| 188 |
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