1 | #include "Flatline.h"
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2 | #include "Flatline_Client.h"
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3 | #include "Mariusnet_Public.h"
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4 | #include "PortForwardWrapper.h"
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5 |
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6 | int client_slot = 0;
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7 | RGBA green = {0, 0xFF, 0, 0};
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8 | RGBA red = {0, 0, 0xFF, 0};
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9 | RGBA grey = {0x80,0x80,0x80,0x80};
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10 |
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11 |
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12 | int FLcEventHandler( int eventIndex, int args[] )
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13 | {
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14 | switch(eventIndex)
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15 | {
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16 | case(EV_DISCONNECT):
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17 | FLrPlayerDisconnect( args[0] );
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18 | break;
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19 | case(EV_KILLED):
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20 | ONrCharacter_SetHitPoints( PlayerList[args[0]]->Chr, 0);
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21 | case(EV_DOOR_OPEN):
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22 | OBJrDoor_ForceOpen( args[0] );
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23 | break;
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24 | case(EV_CONSOLE_USE):
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25 | OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0]), PlayerList[args[1]]->Chr );
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26 | break;
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27 | case(EV_RESPAWN):
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28 | ONrCorpse_Create(PlayerList[args[0]]->Chr);
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29 | break;
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30 | default:
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31 | break;
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32 | }
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33 | return 0;
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34 | }
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35 |
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36 | void FLcConnect( int ip, short port )
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37 | {
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38 | if( NetPlatform_Initalize()) {
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39 | static flatline_packet packet;
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40 | memset(&client_address, 0, sizeof(sockaddr_in));
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41 | sock = NetUDPSocket_Create(ntohs(port), &client_address);
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42 | address.sin_family = AF_INET; address.sin_port = port; address.sin_addr.S_un.S_addr = ip;
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43 | //address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr("192.168.0.1");
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44 |
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45 | packet.id = CONNECT_SEND;
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46 | memcpy(((connect_send*)(packet.data))->country , "XD", 2);
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47 | memcpy(((connect_send*)(packet.data))->name, player_name, 256);
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48 | DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name);
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49 | CreateThread(NULL, 0, StartClient, &packet, 0, 0);
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50 |
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51 | }
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52 | }
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53 |
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54 | bool FLrClient_Run(flatline_packet* packet)
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55 | {
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56 |
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57 | char data[1400];
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58 | uint16_t len;
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59 | int j;
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60 | int sent_bytes;
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61 |
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62 | PortMappingContainer_C PMC =
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63 | {
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64 | "",
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65 | "27777",
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66 | "27777",
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67 | "UDP",
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68 | "",
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69 | "",
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70 | "Flatline!"
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71 | };
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72 |
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73 | uPnP_Remove( &PMC );
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74 | client_connected = 0;
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75 |
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76 |
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77 | //starts the connection
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78 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
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79 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, FLATLINE_HEADER + sizeof(connect_send) );
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80 | if(sent_bytes == SOCKET_ERROR) {
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81 | NetCatchError();
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82 | }
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83 | //loops once per second waiting for a reply.
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84 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
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85 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
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86 | packet = (flatline_packet*)data;
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87 | if(packet->id == CONNECT_REPLY) {
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88 | if(packet->connect_reply.goodtogo){
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89 |
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90 | client_connected = 1;
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91 |
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92 | client_slot = ((connect_reply*)packet->data)->player_slot;
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93 |
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94 | PlayerList[client_slot] = Players+client_slot;
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95 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
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96 |
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97 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
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98 |
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99 | sprintf_s( PlayerList[client_slot]->name, 32, "%s", player_name );
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100 |
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101 | //disable local input.
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102 | DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
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103 |
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104 | //Disable local turning
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105 | //DDrPatch_NOOP(0x004F7EA8, 2);
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106 | //DDrPatch_Byte( 0x004F7EB1 , 0xE9);
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107 | //DDrPatch_MakeJump( 0x004F7EB1, 0x004F8030 );
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108 |
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109 |
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110 | //DDrPatch_Byte(0x04ED6FB, 0xEB);
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111 |
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112 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
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113 | //DDrPatch_NOOP(0x43B23,0x10);
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114 | //DDrPatch_NOOP(0x4EC248,(0x5A-0x48));
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115 | //DDrPatch_NOOP(0x4EC861, 6);
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116 |
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117 | //Close Mariusnet collection because it hurts latency
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118 | MSNet_RoomExit();
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119 | break;
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120 | }
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121 | else {
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122 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
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123 | return false;
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124 | break;
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125 | }
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126 | }
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127 | }
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128 | if(client_connected) break;
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129 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
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130 | Sleep(1000);
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131 | }
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132 | //the client timed out without recieving an error message.
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133 | if(!client_connected) {
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134 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
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135 | return false;
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136 | }
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137 |
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138 | return true;
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139 | }
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140 |
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141 |
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142 | void FLrClient_GetPackets()
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143 | {
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144 | flatline_packet packet;
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145 | uint16_t len;
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146 | //#define SPAM_INPUT
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147 | #ifdef SPAM_INPUT
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148 | struct timeval lasttime;
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149 | struct timeval thistime;
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150 | gettimeofday(&lasttime, 0);
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151 | #endif
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152 |
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153 |
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154 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
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155 | //packet = (flatline_packet*)data;
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156 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
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157 | switch(packet.id) {
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158 | case MESSAGE:
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159 | COrMessage_Print(packet.data, "chat", 0);
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160 | break;
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161 | case CHANGE_NAME:
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162 | if(PlayerList[(char)packet.data[0]])
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163 | {
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164 | char message_buffer[1024];
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165 | sprintf(message_buffer,"%s changed their name to %s", PlayerList[(char)packet.data[0]]->name, packet.data + 1);
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166 | COrMessage_Print(message_buffer, "name_change", 0);
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167 |
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168 | sprintf_s(PlayerList[packet.data[0]]->name, 32, "%s", packet.data + 1);
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169 |
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170 | }
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171 | break;
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172 | case CONNECT_SEND:
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173 | ;if(1) {
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174 | flatline_packet connect_recv;
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175 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
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176 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
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177 | }
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178 | case CONNECT_REPLY:
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179 | break; //extra packet or something.
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180 | case NEW_PLAYER:
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181 | ;if(1) { //haxhaxhax
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182 | CharacterObject* Char = &(packet.new_player.Character);
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183 | uint32_t chr_index = 0;
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184 | Character* PC;
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185 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
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186 | //Char->OSD.Options = 0;
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187 | if(packet.new_player.Playernumber == client_slot) {
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188 | PlayerList[packet.new_player.Playernumber] = &Players[0];
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189 | PC = (ONgGameState->PlayerCharacter);
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190 | Players[0].Chr = PC;
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191 |
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192 | }
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193 | else {
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194 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
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195 | ONgGameState->CharacterStorage[chr_index].charType = 0;
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196 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
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197 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
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198 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
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199 | Players[chr_index].spawnnumber = chr_index;
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200 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
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201 | sprintf_s(Players[chr_index].name, 32, "%s", ((new_player*)(packet.data))->Character.OSD.Name);
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202 | }
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203 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
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204 | break;
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205 | }
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206 |
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207 | case FLATLINE_EVENT:
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208 | FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray );
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209 | break;
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210 | case PK_PING:
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211 | packet.id = PK_PONG;
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212 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4);
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213 | break;
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214 | case PK_PLAYER_DATA:
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215 | FLcReadPlayerData( &packet, len );
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216 | break;
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217 | default:
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218 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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219 | break;
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220 | }
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221 | }
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222 | }
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223 |
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