source: Daodan/MSVC/Flatline_Hooks.c@ 711

Last change on this file since 711 was 586, checked in by gumby, 14 years ago

stuff

File size: 1.8 KB
Line 
1#include "Flatline.h"
2#include "Flatline_Hooks.h"
3#include "Flatline_Server.h"
4
5//Don't modify this.
6char * FLrHook_DoorOpen( DoorObject *Door, Character *Char)
7{
8 int crashStop;
9 int Args[2] = {Door->Door.ID, 0};
10 if(server_started)
11 {
12 if(Char)
13 {
14 Args[1] = Char->Number;
15 }
16 else
17 {
18 Args[1] = -1;
19 }
20 }
21 crashStop = !server_started || FLsPublic_Event(EV_DOOR_OPEN, Args);
22 return (char*)(Door->Door.class);
23}
24short FLrHook_ConsoleActivate( void *inObject, Character *inCharacter )
25{
26 if(server_started)
27 {
28 int Args[2] = {*((char*)inObject + 0x2C), inCharacter->Number};
29 FLsPublic_Event(EV_CONSOLE_USE, Args);
30 }
31 return OBJrConsole_OnActivate( inObject, inCharacter );
32}
33
34int FLrHook_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
35{
36 //flags = (1 << 10);
37 type = 1;
38 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
39 DDrPatch_Int32( 0x005EB83C, 0xFF000000 );
40 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
41}
42
43short FLrHook_DebugNameShadeHack( Character* Char )
44{
45
46 return TSrContext_SetShade(*(void**)0x005EB844, ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
47 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
48}
49/*
50void FLrHook_Lasers( Character* PlayerChar )
51{
52 if(server_started || client_connected)
53 {
54 int i;
55 for(i = 0; i < MAX_PLAYERS; i++)
56 {
57 if(PlayerList[i] && PlayerList[i]->Chr && PlayerList[i]->Chr->Inventory.Weapons[0])
58 {
59 ONiDrawWeaponSight( PlayerList[i]->Chr );
60 }
61 }
62 }
63 else
64 {
65 if(
66 ONiDrawWeaponSight( ONgGameState->PlayerCharacter );
67 }
68}
69*/
70
71void FLrHook_Lasers( Character* Char )
72{
73 ONiDrawWeaponSight( Char );
74 AI2rDisplayDebuggingInfo( Char );
75}
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