#include "Oni.h" char * FLrHook_DoorOpen( DoorObject *Door, Character *Char); short FLrHook_ConsoleActivate( void *inObject, Character *inCharacter ); int FLrHook_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output); short FLrHook_DebugNameShadeHack( Character* Char ); void FLrHook_Lasers( Character* PlayerChar );