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| 1 | #include "Flatline_Packet.h"
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| 2 |
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| 3 |
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| 4 | //Always keep this mirrored with the PFlags
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| 5 | uint8_t sizes[] =
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| 6 | {
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| 7 | 0,
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| 8 | sizeof(PlayerInput), //PFlag_Input,
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| 9 | sizeof(PlayerFacing), //PFlag_Facing,
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| 10 | sizeof(PlayerHealth), //PFlag_Health,
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| 11 | sizeof(PlayerScore), //PFlag_Score,
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| 12 | sizeof(PlayerFP), //PFlag_FramePing,
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| 13 | sizeof(PlayerInventory),//PFlag_Inventory,
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| 14 | 32, //PFlag_Class,
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| 15 | 12, //PFlag_Position
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| 16 | 32, //PFlag_Animation,
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| 17 | sizeof(PlayerThrowData),//PFlag_Throws,
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| 18 | };
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| 19 |
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| 20 | //please oh please name this better
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| 21 | uint16_t FLpData_PartSize( uint8_t e)
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| 22 | {
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| 23 | if( e >= PFlag_Max ) return 0;
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| 24 | return sizes[e];
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| 25 | }
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