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1 | #ifndef FLATLINE_PACKET_H
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2 | #define FLATLINE_PACKET_H
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3 |
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4 |
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5 | #include "bool.h"
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6 |
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7 |
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8 | uint16_t FLpData_PartSize( uint8_t e);
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9 | void FLsSendPlayerData();
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10 | //void FLcReadPlayerData( flatline_packet* Packet, int16_t Size );
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11 |
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12 | typedef struct
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13 | {
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14 | uint16_t ID;
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15 | uint16_t Size;
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16 | uint16_t UpdateFlags;
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17 | uint8_t data[255];
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18 | } PlayerData;
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19 |
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20 |
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21 | typedef struct {
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22 | uint32_t Actions1;
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23 | uint32_t Actions2;
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24 | float MouseDeltaX;
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25 | float MouseDeltaY;
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26 | } PlayerInput;
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27 |
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28 | typedef struct {
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29 | float Facing;
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30 | float DesiredFacing;
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31 | } PlayerFacing;
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32 |
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33 | typedef struct {
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34 | uint16_t Health;
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35 | uint16_t MaxHealth;
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36 | } PlayerHealth;
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37 |
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38 | typedef struct {
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39 | uint16_t Score;
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40 | uint16_t Deaths;
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41 | } PlayerScore;
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42 |
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43 | //Change this later to be misc info
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44 | typedef struct {
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45 | uint16_t Frame;
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46 | uint16_t Ping;
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47 | } PlayerFP;
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48 |
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49 | typedef struct {
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50 | uint8_t Ammo;
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51 | uint8_t Cells;
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52 | uint8_t Hypo;
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53 | uint8_t pad;
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54 | uint16_t Invis;
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55 | uint16_t Shield;
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56 | } PlayerInventory;
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57 |
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58 | typedef struct {
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59 | uint16_t throwing;
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60 | uint16_t throwFrame;
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61 | char throwName[32];
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62 | } PlayerThrowData;
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63 |
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64 | enum
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65 | {
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66 | PFlag_None,
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67 | PFlag_Input,
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68 | PFlag_Facing,
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69 | PFlag_Health,
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70 | PFlag_Score, //TODO
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71 | PFlag_FramePing,
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72 | PFlag_Inventory, //TODO
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73 | PFlag_Class,
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74 | PFlag_Position,
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75 | PFlag_Animation,
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76 | PFlag_Throws,
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77 | PFlag_Max,
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78 | PFlag_AnimationWait,//Clients only!
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79 | };
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80 |
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81 |
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82 |
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83 | #endif
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