[584] | 1 | #include "Flatline.h"
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| 2 |
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| 3 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag )
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| 4 | {
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| 5 | if( BitSet & (1 << Flag) ) return true;
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| 6 | return false;
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| 7 | }
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| 8 |
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| 9 | //Long winded?
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| 10 |
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| 11 | void FLcPacketBufferToPlayerData( PlayerData* PD)
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| 12 | {
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| 13 | player_info* PI = PlayerList[PD->ID];
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| 14 | uint8_t * DataPointer = PD->data;
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| 15 |
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| 16 | if(!PI)
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| 17 | {
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| 18 | //TODO: Store this data and then apply it once we have a character that matches!
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| 19 | return;
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| 20 | }
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| 21 |
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| 22 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Input) )
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| 23 | {
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| 24 | PI->Input = *(PlayerInput*)DataPointer;
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| 25 | DataPointer += FLpData_PartSize( PFlag_Input);
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| 26 | }
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| 27 |
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| 28 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Facing) )
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| 29 | {
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| 30 | PI->Facings = *(PlayerFacing*)DataPointer;
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| 31 | DataPointer += FLpData_PartSize( PFlag_Facing);
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| 32 | }
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| 33 |
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| 34 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Health) )
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| 35 | {
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| 36 | PI->Health = *(PlayerHealth*)DataPointer;
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| 37 | DataPointer += FLpData_PartSize( PFlag_Health);
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| 38 | }
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| 39 |
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| 40 | //Not done
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| 41 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Score) )
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| 42 | {
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| 43 | PI->Score = *(PlayerScore*)DataPointer;
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| 44 | DataPointer += FLpData_PartSize( PFlag_Score);
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| 45 | }
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| 46 |
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| 47 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_FramePing) )
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| 48 | {
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| 49 | PlayerFP* FP = (PlayerFP*)DataPointer;
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| 50 | PI->Ping = FP->Ping;
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| 51 |
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| 52 | if(FP->Frame != -1)
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| 53 | {
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| 54 | PI->Frame = FP->Frame;
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| 55 | }
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| 56 | else
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| 57 | {
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| 58 | PD->UpdateFlags &= ~( 1 << PFlag_FramePing );
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| 59 | }
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| 60 | DataPointer += FLpData_PartSize( PFlag_FramePing);
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| 61 | }
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| 62 |
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| 63 | //Not done
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| 64 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Inventory) )
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| 65 | {
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| 66 | PI->Inventory = *(PlayerInventory*)DataPointer;
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| 67 | DataPointer += FLpData_PartSize( PFlag_Inventory );
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| 68 | }
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| 69 |
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| 70 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Class ) )
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| 71 | {
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| 72 | TMrInstance_GetDataPtr( 'ONCC', (char*)DataPointer, &PI->Class );
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| 73 | DataPointer += FLpData_PartSize( PFlag_Class );
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| 74 | }
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| 75 |
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| 76 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Position ) )
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| 77 | {
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| 78 | PI->Position = *(Vector3*)DataPointer;
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| 79 | DataPointer += FLpData_PartSize( PFlag_Position );
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| 80 | }
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| 81 |
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| 82 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Animation ) )
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| 83 | {
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| 84 | TMrInstance_GetDataPtr( 'TRAM', (char*)DataPointer, &PI->Animation );
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| 85 | DataPointer += FLpData_PartSize( PFlag_Animation );
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| 86 | }
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| 87 |
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| 88 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Throws ) )
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| 89 | {
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| 90 | PI->ThrowData = *(PlayerThrowData*)DataPointer;
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| 91 | DataPointer += FLpData_PartSize( PFlag_Throws );
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| 92 | }
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| 93 |
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| 94 |
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| 95 | PI->UpdateFlags |= PD->UpdateFlags;
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| 96 | }
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| 97 |
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| 98 | void FLcReadPlayerData( flatline_packet* Packet, int16_t Size )
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| 99 | {
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| 100 | PlayerData* PDCast = (PlayerData*)Packet->data;
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| 101 | Size -= FLATLINE_HEADER;
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| 102 | while(Size > 0)
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| 103 | {
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| 104 | if(PDCast->Size > Size)
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| 105 | {
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| 106 | DDrConsole_PrintF( "Warning, (almost) read %hi bytes too much of player data buffer", -Size );
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| 107 | break;
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| 108 | }
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| 109 | FLcPacketBufferToPlayerData( PDCast );
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| 110 | Size -= PDCast->Size;
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| 111 | PDCast = (PlayerData*)((char*)PDCast + PDCast->Size);
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| 112 | }
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| 113 |
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| 114 | //Packet
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| 115 | }
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