1 | #include "Flatline.h"
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2 |
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3 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag )
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4 | {
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5 | if( BitSet & (1 << Flag) ) return true;
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6 | return false;
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7 | }
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8 |
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9 | //Long winded?
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10 |
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11 | void FLcPacketBufferToPlayerData( PlayerData* PD)
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12 | {
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13 | player_info* PI = PlayerList[PD->ID];
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14 | uint8_t * DataPointer = PD->data;
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15 |
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16 | if(!PI)
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17 | {
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18 | //TODO: Store this data and then apply it once we have a character that matches!
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19 | return;
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20 | }
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21 |
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22 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Input) )
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23 | {
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24 | PI->Input = *(PlayerInput*)DataPointer;
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25 | DataPointer += FLpData_PartSize( PFlag_Input);
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26 | }
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27 |
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28 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Facing) )
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29 | {
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30 | PI->Facings = *(PlayerFacing*)DataPointer;
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31 | DataPointer += FLpData_PartSize( PFlag_Facing);
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32 | }
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33 |
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34 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Health) )
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35 | {
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36 | PI->Health = *(PlayerHealth*)DataPointer;
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37 | DataPointer += FLpData_PartSize( PFlag_Health);
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38 | }
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39 |
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40 | //Not done
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41 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Score) )
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42 | {
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43 | PI->Score = *(PlayerScore*)DataPointer;
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44 | DataPointer += FLpData_PartSize( PFlag_Score);
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45 | }
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46 |
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47 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_FramePing) )
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48 | {
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49 | PlayerFP* FP = (PlayerFP*)DataPointer;
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50 | PI->Ping = FP->Ping;
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51 |
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52 | if(FP->Frame != -1)
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53 | {
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54 | PI->Frame = FP->Frame;
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55 | }
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56 | else
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57 | {
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58 | PD->UpdateFlags &= ~( 1 << PFlag_FramePing );
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59 | }
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60 | DataPointer += FLpData_PartSize( PFlag_FramePing);
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61 | }
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62 |
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63 | //Not done
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64 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Inventory) )
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65 | {
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66 | PI->Inventory = *(PlayerInventory*)DataPointer;
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67 | DataPointer += FLpData_PartSize( PFlag_Inventory );
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68 | }
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69 |
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70 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Class ) )
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71 | {
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72 | TMrInstance_GetDataPtr( 'ONCC', (char*)DataPointer, &PI->Class );
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73 | DataPointer += FLpData_PartSize( PFlag_Class );
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74 | }
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75 |
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76 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Position ) )
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77 | {
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78 | PI->Position = *(Vector3*)DataPointer;
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79 | DataPointer += FLpData_PartSize( PFlag_Position );
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80 | }
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81 |
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82 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Animation ) )
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83 | {
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84 | TMrInstance_GetDataPtr( 'TRAM', (char*)DataPointer, &PI->Animation );
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85 | DataPointer += FLpData_PartSize( PFlag_Animation );
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86 | }
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87 |
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88 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Throws ) )
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89 | {
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90 | PI->ThrowData = *(PlayerThrowData*)DataPointer;
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91 | DataPointer += FLpData_PartSize( PFlag_Throws );
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92 | }
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93 |
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94 |
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95 | PI->UpdateFlags |= PD->UpdateFlags;
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96 | }
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97 |
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98 | void FLcReadPlayerData( flatline_packet* Packet, int16_t Size )
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99 | {
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100 | PlayerData* PDCast = (PlayerData*)Packet->data;
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101 | Size -= FLATLINE_HEADER;
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102 | while(Size > 0)
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103 | {
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104 | if(PDCast->Size > Size)
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105 | {
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106 | DDrConsole_PrintF( "Warning, (almost) read %hi bytes too much of player data buffer", -Size );
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107 | break;
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108 | }
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109 | FLcPacketBufferToPlayerData( PDCast );
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110 | Size -= PDCast->Size;
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111 | PDCast = (PlayerData*)((char*)PDCast + PDCast->Size);
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112 | }
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113 |
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114 | //Packet
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115 | }
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