[567] | 1 | #include "Flatline.h"
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| 2 | #include "Flatline_Server.h"
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| 3 |
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| 4 | int total_players = 0;
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| 5 | uint16_t max_connections = MAX_CONNECTIONS;
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| 6 |
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| 7 | player_info* FLrServer_AddPlayer(int ip, char* name, bool is_server) {
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| 8 | flatline_packet new_char = {0};
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| 9 | CharacterObject* Char;
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| 10 | uint32_t player_slot = 0;
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| 11 | int playerlist_slot = 0;
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| 12 | if(is_server) goto server;
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| 13 | if(total_players < max_connections) {
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| 14 | char* zero = strchr(name, 0);
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| 15 | int i = 0;
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| 16 | int k = 0;
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| 17 | playerlist_slot = FLr_FindEmptyListSlot();
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| 18 |
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| 19 |
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| 20 | total_players++;
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| 21 |
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| 22 | //send new player packet to all players
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| 23 | //char tempname[32] = {0};
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| 24 |
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| 25 | //checks to see if a name exists or not
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| 26 | //then appends [#] on the end of it if it does
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| 27 |
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| 28 | if(zero - name > 28) zero = name + 28;
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| 29 | for(i = 0; i < max_connections; i++) {
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| 30 | if(PlayerList[i] != 0 && !strcmp(name, PlayerList[i]->name)) {
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| 31 | k++;
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| 32 | sprintf(zero, "[%i]", k);
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| 33 | i = 0;
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| 34 | }
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| 35 | }
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| 36 |
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| 37 | server: ;
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| 38 | //memset( new_char, 0, sizeof(new_char);
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| 39 | //new_char = {0};
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| 40 | Char = &new_char.new_player.Character;
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| 41 | memset(Char, 0, sizeof(CharacterObject));
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| 42 | Char->Header.Type = 'CHAR';
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| 43 | //Char->OSD.Options = char_dontaim;
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| 44 | sprintf(Char->OSD.Name,"%s",name);
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| 45 | sprintf(Char->OSD.Class, "%s", "konoko_generic");
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| 46 |
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| 47 |
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| 48 |
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| 49 | //TMrInstance_GetDataPtr('ONCC', "striker_easy_1", PlayerList[playerlist_slot]->Chr->ONCC);
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| 50 |
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| 51 |
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| 52 | new_char.id = NEW_PLAYER;
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| 53 | if(!is_server) {
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| 54 | ONrGameState_NewCharacter(Char, NULL, NULL, &(player_slot));
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[568] | 55 | //move this to a set up characters function...
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| 56 | ONgGameState->CharacterStorage[player_slot].field_1E8 = 0;
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| 57 |
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[567] | 58 | PlayerList[playerlist_slot] = Players+player_slot;
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[568] | 59 | PlayerList[playerlist_slot]->spawnnumber = player_slot;
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[567] | 60 | PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot];
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[568] | 61 | // PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
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| 62 | PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF
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[567] | 63 | sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name);
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| 64 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 65 |
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| 66 | }
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| 67 | else {
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| 68 | PlayerList[0] = Players;
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| 69 | PlayerList[0]->Chr = (Character *)(((GameState * )(ONgGameState))->CharacterStorage);
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| 70 | }
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| 71 |
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| 72 | //add player to list
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| 73 |
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| 74 | PlayerList[playerlist_slot]->ip = ip;
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| 75 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
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| 76 | sprintf(PlayerList[playerlist_slot]->name,"%.31s",name);
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| 77 |
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| 78 | return &Players[player_slot];
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| 79 | }
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| 80 | return (player_info*)(-1);
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| 81 | }
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| 82 |
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| 83 | void FLrServer_Initialize(){
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| 84 | FLrServer_AddPlayer(inet_addr("127.0.0.1"), "host", 1);
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[568] | 85 | }
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[567] | 86 |
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[568] | 87 | //UDPServer_SendToAll
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| 88 | //Sends a packet to all the clients currently connected.
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| 89 | //Returns the number of players sent to.
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| 90 | int UDPServer_SendToAll(void* packet, int size) {
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| 91 | int j;
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| 92 | int players = 0;
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| 93 | sockaddr_in address;
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| 94 | memset(&address, 0, sizeof(sockaddr_in));
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| 95 | address.sin_family = AF_INET;
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| 96 | address.sin_addr.s_addr = htonl(INADDR_ANY);
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| 97 | address.sin_port = htons(27777);
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| 98 | for(j = 0; j < max_connections; j++) {
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| 99 | if (PlayerList[j] != 0 && PlayerList[j]->ip && (PlayerList[j]->ip != inet_addr("127.0.0.1"))) {
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| 100 | int sent_bytes;
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| 101 | address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip));
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| 102 | sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size);
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| 103 | if(sent_bytes == SOCKET_ERROR) NetCatchError();
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| 104 | else players++;
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| 105 | }
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| 106 | }
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| 107 | return players;
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[567] | 108 | }
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