[567] | 1 | #include "Flatline.h"
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| 2 | #include "Flatline_Server.h"
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[582] | 3 | #include <Windows.h>
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[588] | 4 | #include "PortForwardWrapper.h"
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[589] | 5 | #include "Mariusnet_Public.h"
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[578] | 6 | //I hereby apologize for the uglyness of the below code.
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| 7 | //It was never intended to be "final" code, much less shared with anyone
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| 8 |
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[567] | 9 | int total_players = 0;
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| 10 | uint16_t max_connections = MAX_CONNECTIONS;
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| 11 |
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[573] | 12 | player_info* FLrServer_AddPlayer(int ip, char* name, bool is_server, bool is_bot) {
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[567] | 13 | flatline_packet new_char = {0};
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| 14 | CharacterObject* Char;
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| 15 | uint32_t player_slot = 0;
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| 16 | int playerlist_slot = 0;
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[578] | 17 |
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| 18 | if(is_server || total_players < max_connections) {
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| 19 |
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[567] | 20 | int i = 0;
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| 21 | int k = 0;
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| 22 |
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[578] | 23 | //Skip for the host
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| 24 | if(!is_server)
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| 25 | {
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| 26 | char* zero = strchr(name, 0);
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| 27 | playerlist_slot = FLr_FindEmptyListSlot();
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[567] | 28 |
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[578] | 29 | total_players++;
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[567] | 30 |
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[578] | 31 | //checks to see if a name exists or not
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| 32 | //then appends [#] on the end of it if it does
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| 33 | //May be buggy, come back to this.
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| 34 | if(zero - name > 28) zero = name + 28;
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| 35 | for(i = 0; i < max_connections; i++) {
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| 36 | if(PlayerList[i] != 0 && !strcmp(name, PlayerList[i]->name)) {
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| 37 | k++;
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| 38 | sprintf(zero, "[%i]", k);
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| 39 | i = 0;
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| 40 | }
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[567] | 41 | }
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| 42 | }
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[578] | 43 |
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| 44 | new_char.new_player.Playernumber = playerlist_slot;
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[567] | 45 |
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[578] | 46 | //Set up a new Character structure to be spawned as the new player.
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| 47 | //Can this code be surrounded with if(!is_server){}?
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[567] | 48 | Char = &new_char.new_player.Character;
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| 49 | memset(Char, 0, sizeof(CharacterObject));
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| 50 | Char->Header.Type = 'CHAR';
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| 51 | sprintf(Char->OSD.Name,"%s",name);
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| 52 | sprintf(Char->OSD.Class, "%s", "konoko_generic");
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[573] | 53 | if(is_bot) {
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| 54 | Char->OSD.MeleeID = 22;
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| 55 | Char->OSD.JobID = 1;
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| 56 | Char->OSD.MinimalAlertLevel = 4;
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| 57 | Char->OSD.InvestigatingAlertLevel = 4;
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| 58 | Char->OSD.InitialAlertLevel = 4;
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| 59 | Char->OSD.StartJobAlertLevel = 4;
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| 60 | }
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| 61 | else if( !is_server )
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| 62 | {
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| 63 | Char->Header.Position.X = PlayerList[0]->Chr->Position.X;
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| 64 | Char->Header.Position.Y = PlayerList[0]->Chr->Position.Y;
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| 65 | Char->Header.Position.Z = PlayerList[0]->Chr->Position.Z;
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| 66 | }
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[567] | 67 |
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| 68 | //TMrInstance_GetDataPtr('ONCC', "striker_easy_1", PlayerList[playerlist_slot]->Chr->ONCC);
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| 69 |
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| 70 | new_char.id = NEW_PLAYER;
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| 71 | if(!is_server) {
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| 72 | ONrGameState_NewCharacter(Char, NULL, NULL, &(player_slot));
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[568] | 73 | //move this to a set up characters function...
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[573] | 74 | if(!is_bot) ONgGameState->CharacterStorage[player_slot].charType = 0;
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[568] | 75 |
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[567] | 76 | PlayerList[playerlist_slot] = Players+player_slot;
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[568] | 77 | PlayerList[playerlist_slot]->spawnnumber = player_slot;
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[578] | 78 | PlayerList[playerlist_slot]->Chr = &(ONgGameState->CharacterStorage)[player_slot];
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| 79 | //PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
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| 80 | if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF, magic number.
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[583] | 81 | sprintf_s(PlayerList[playerlist_slot]->Chr->Name, 32, "%s", name);
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| 82 | sprintf_s(PlayerList[playerlist_slot]->name, 32, "%s", name);
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[567] | 83 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 84 |
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| 85 | }
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| 86 | else {
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| 87 | PlayerList[0] = Players;
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| 88 | PlayerList[0]->Chr = (Character *)(((GameState * )(ONgGameState))->CharacterStorage);
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| 89 | }
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| 90 |
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| 91 | //add player to list
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| 92 |
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| 93 | PlayerList[playerlist_slot]->ip = ip;
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| 94 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
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[583] | 95 | sprintf_s(PlayerList[playerlist_slot]->name, 32, "%s", name);
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[567] | 96 |
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[582] | 97 | MultiplayerStatus.PleaseUpdateAllPlayers = 1;
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| 98 |
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[567] | 99 | return &Players[player_slot];
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| 100 | }
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| 101 | return (player_info*)(-1);
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| 102 | }
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| 103 |
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| 104 | void FLrServer_Initialize(){
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[573] | 105 | FLrServer_AddPlayer(inet_addr("127.0.0.1"), "host", 1, 0);
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[568] | 106 | }
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[567] | 107 |
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[568] | 108 | //UDPServer_SendToAll
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| 109 | //Sends a packet to all the clients currently connected.
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| 110 | //Returns the number of players sent to.
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| 111 | int UDPServer_SendToAll(void* packet, int size) {
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| 112 | int j;
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| 113 | int players = 0;
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| 114 | sockaddr_in address;
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| 115 | memset(&address, 0, sizeof(sockaddr_in));
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| 116 | address.sin_family = AF_INET;
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| 117 | address.sin_addr.s_addr = htonl(INADDR_ANY);
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| 118 | address.sin_port = htons(27777);
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| 119 | for(j = 0; j < max_connections; j++) {
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| 120 | if (PlayerList[j] != 0 && PlayerList[j]->ip && (PlayerList[j]->ip != inet_addr("127.0.0.1"))) {
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| 121 | int sent_bytes;
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| 122 | address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip));
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| 123 | sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size);
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| 124 | if(sent_bytes == SOCKET_ERROR) NetCatchError();
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| 125 | else players++;
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| 126 | }
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| 127 | }
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| 128 | return players;
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[573] | 129 | }
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| 130 |
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[579] | 131 | //FLsPublic_Event
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[578] | 132 | //Sends an event (door opening, player disconnecting, etc) to all players
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[580] | 133 | //Always make sure you send a pointer to this, even if it is just one arg. ;).
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[579] | 134 | //If it is void the double door in State crashes. Probably stack corruption,
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| 135 | //I'm not sure exactly why.
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[580] | 136 | //So we return 0 to stop that.
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[579] | 137 | int FLsPublic_Event( const unsigned int eventIndex, const int * args )
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[573] | 138 | {
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| 139 | int numArgs = FLrEvent_GetNumArgs( eventIndex );
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[579] | 140 | int ret;
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[573] | 141 | flatline_packet eventPacket = {0};
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| 142 | eventPacket.id = FLATLINE_EVENT;
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| 143 | eventPacket.flatline_event.event_index = eventIndex;
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[579] | 144 | ret = memcpy( eventPacket.flatline_event.intArray, args, sizeof(int) * numArgs );
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| 145 | ret = UDPServer_SendToAll( &eventPacket, sizeof(int) * (numArgs + 1) + FLATLINE_HEADER );
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| 146 | return 0;
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[573] | 147 | }
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| 148 |
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[580] | 149 | void FLsPingAll()
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| 150 | {
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| 151 | flatline_packet ping;
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| 152 | ping.id = PK_PING;
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[582] | 153 | lastPingTime = ping.ping = GetTickCount();
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[580] | 154 | UDPServer_SendToAll(&ping, FLATLINE_HEADER + 4);
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[583] | 155 | }
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| 156 |
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| 157 | void FLsUpdateName( int index, char* name )
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| 158 | {
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| 159 | flatline_packet message;
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| 160 | int message_size;
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| 161 |
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| 162 | char message_buffer[1024];
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| 163 | sprintf(message_buffer,"%s changed their name to %s", PlayerList[index]->name, name);
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| 164 | COrMessage_Print(message_buffer, "name_change", 0);
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| 165 |
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| 166 | sprintf_s(PlayerList[index]->name, 32, "%s", name);
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| 167 | sprintf_s(PlayerList[index]->Chr->Name, 32, "%s", name);
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| 168 |
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| 169 | message.id = CHANGE_NAME;
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| 170 | message.data[0] = index;
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| 171 | message_size = sprintf(message.data + 1, "%s", name);
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| 172 |
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| 173 | UDPServer_SendToAll(&message, message_size + 2 + FLATLINE_HEADER);
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[586] | 174 | }
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| 175 | void FLsSend_BINACHAR( short j, sockaddr* socket )
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| 176 | {
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| 177 |
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| 178 | ActiveCharacter* AC = ONrGetActiveCharacter( PlayerList[j]->Chr);
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| 179 | flatline_packet new_char = {0};
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| 180 | CharacterObject* Char = &new_char.new_player.Character;
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| 181 |
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| 182 | new_char.id = NEW_PLAYER;
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| 183 | new_char.new_player.Playernumber = j;
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| 184 |
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| 185 | // memset(Char, 0, sizeof(CharacterObject));
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| 186 | Char->Header.Type = 'CHAR';
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| 187 | Char->OSD.Options = chr_dontaim;
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| 188 |
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| 189 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
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| 190 |
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| 191 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
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| 192 |
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[589] | 193 | if(AC && AC->PhyContext)
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[586] | 194 | {
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| 195 | Char->Header.Position = AC->PhyContext->Position;
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| 196 | }
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| 197 | else
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| 198 | {
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| 199 | Char->Header.Position.X = 0;
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| 200 | Char->Header.Position.Y = 0;
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| 201 | Char->Header.Position.Z = 0;
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| 202 | }
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| 203 |
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| 204 | NetTCPServer_Send(socket, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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| 205 | }
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| 206 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
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| 207 | {
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| 208 | int i, j;
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| 209 | bool found_player = 0;
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| 210 | flatline_packet * packet = (flatline_packet*)data;
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| 211 | static int recieved = 0;
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| 212 | sockaddr_in sender;
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| 213 | sender.sin_family = AF_INET;
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| 214 | sender.sin_port = htons(27777);
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| 215 | sender.sin_addr = *((struct in_addr*)(int*)&from);
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| 216 |
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| 217 |
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| 218 | //packet->data[datalen] = '\0';
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| 219 |
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| 220 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
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| 221 |
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| 222 |
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| 223 |
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| 224 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
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| 225 |
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| 226 |
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| 227 |
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| 228 |
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| 229 | switch(packet->id) {
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| 230 | flatline_packet connect_recv;
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| 231 | player_info * playah;
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| 232 | //rewrite this when we get TCP support.
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| 233 | //rewrite this before we get TCP support*
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| 234 | //the way of seeing if there is room for players sucks.
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| 235 | case CONNECT_SEND:
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| 236 | ;
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| 237 |
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| 238 | connect_recv.id = CONNECT_REPLY;
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| 239 |
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| 240 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
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| 241 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 242 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
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| 243 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
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| 244 | if(!((int)playah > -5 && (int)playah <= 0)) {
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| 245 |
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| 246 | connect_recv.connect_reply.goodtogo = 1;
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| 247 | connect_recv.connect_reply.player_slot = playah->list_slot;
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| 248 | //DDrConsole_PrintF("Slot: %i", playah->list_slot);
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| 249 |
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| 250 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
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| 251 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 252 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 253 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 254 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 255 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
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| 256 | Sleep(100);
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| 257 |
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| 258 |
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| 259 |
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| 260 | for(j = 0; j < max_connections; j++) {
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| 261 | if(PlayerList[j] != 0) {
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| 262 | FLsSend_BINACHAR( j, (sockaddr *)&sender);
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| 263 | }
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| 264 |
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| 265 | }
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| 266 | }
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| 267 | else {
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| 268 | //fix the error messages...
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| 269 | DDrConsole_PrintF("Server is full. :(");
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| 270 | connect_recv.connect_reply.goodtogo = 0;
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| 271 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
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| 272 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
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| 273 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
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| 274 |
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| 275 | }
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| 276 |
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| 277 |
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| 278 | break;
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| 279 | case CONNECT_REPLY:
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| 280 | break; //do nothing...a server shouldn't recieve this type of packet.
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| 281 | case MESSAGE:
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| 282 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 283 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
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| 284 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
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| 285 | found_player = 1;
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| 286 | break;
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| 287 | }
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| 288 | }
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| 289 | if(found_player == 0) break;
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| 290 | else {
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| 291 | char message_buffer[512] = {0};
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| 292 | flatline_packet message;
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| 293 | int message_size;
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| 294 | data[datalen] = 0;
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| 295 |
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| 296 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
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| 297 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
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| 298 |
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| 299 | message.id = MESSAGE;
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| 300 | message_size = sprintf(message.data, "%s", message_buffer);
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| 301 | COrMessage_Print(message_buffer, "chat", 0);
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| 302 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
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| 303 | break;
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| 304 | }
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| 305 | case CHANGE_NAME:
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| 306 | for(i = 0; i < MAX_PLAYERS; i++) {
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| 307 | if(PlayerList[i] && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 308 | found_player = 1;
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| 309 | break;
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| 310 | }
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| 311 | }
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| 312 | if(found_player == 0) break;
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| 313 | else {
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| 314 | bool name_exists = 0;
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| 315 | for(j = 0; j < MAX_PLAYERS; j++) {
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| 316 | if(PlayerList[j] && !strcmp(packet->data, PlayerList[j]->name)) {
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| 317 | name_exists = 1;
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| 318 | break;
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| 319 | }
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| 320 | }
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| 321 | if(!name_exists) {
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| 322 | FLsUpdateName( i, packet->data );
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| 323 | }
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| 324 | break;
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| 325 | }
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| 326 | case PLAYER_INPUT:
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| 327 |
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| 328 | for(i = 0; i < max_connections; i++) {
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| 329 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 330 | found_player = 1;
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| 331 | break;
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| 332 | }
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| 333 | }
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| 334 |
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| 335 | if(found_player == 0) break;
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| 336 | else {
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| 337 | input_struct * packet_input = &packet->input_struct;
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| 338 |
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| 339 |
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| 340 | PlayerList[i]->InputFromClient.Actions1 = packet_input->Actions1;
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| 341 | PlayerList[i]->InputFromClient.Actions2 = packet_input->Actions2;
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| 342 | PlayerList[i]->InputFromClient.MouseDeltaX = packet_input->MouseDeltaX;
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| 343 | PlayerList[i]->InputFromClient.MouseDeltaY = packet_input->MouseDeltaY;
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| 344 | PlayerList[i]->FacingFromClient = packet_input->DesiredFacing;
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| 345 | //PlayerList[i]->LastInputTime = packet_input->Time;
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| 346 |
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| 347 | break;
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| 348 | }
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| 349 | case PK_PONG:
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| 350 | for(i = 0; i < max_connections; i++) {
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| 351 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
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| 352 | found_player = 1;
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| 353 | break;
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| 354 | }
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| 355 | }
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| 356 |
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| 357 | if(found_player == 0) break;
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| 358 | if(packet->ping != lastPingTime)
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| 359 | {
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| 360 | PlayerList[i]->Ping = 999;
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| 361 | }
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| 362 | else
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| 363 | {
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| 364 | PlayerList[i]->Ping = GetTickCount() - packet->ping;
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| 365 | }
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| 366 | break;
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| 367 | case PK_MISSING_PLAYER:
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| 368 | if(packet->integer < MAX_PLAYERS)
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| 369 | {
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| 370 | FLsSend_BINACHAR( packet->integer, &sender);
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| 371 | }
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| 372 | break;
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| 373 | default:
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| 374 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
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| 375 | break;
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| 376 | }
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| 377 | return true;
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[588] | 378 | }
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| 379 |
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| 380 |
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| 381 |
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| 382 | bool FLrServer_Run()
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| 383 | {
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[589] | 384 | m_announcegame Game;
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[588] | 385 | HRESULT ret;
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| 386 | PortMappingContainer_C PMC =
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| 387 | {
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| 388 | "",
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| 389 | "27777",
|
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| 390 | "27777",
|
---|
| 391 | "UDP",
|
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| 392 | "",
|
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| 393 | "",
|
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| 394 | "Flatline!"
|
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| 395 | };
|
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| 396 | // Get the local hostname
|
---|
| 397 | char szHostName[255];
|
---|
| 398 | struct hostent *host_entry;
|
---|
| 399 | gethostname(szHostName, 255);
|
---|
| 400 |
|
---|
| 401 | host_entry=gethostbyname(szHostName);
|
---|
| 402 |
|
---|
| 403 | strcpy( PMC.InternalClient, inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list) );
|
---|
| 404 | ret = uPnP_Forward( &PMC );
|
---|
| 405 | if(!ret)
|
---|
| 406 | {
|
---|
| 407 | DDrConsole_Print( "Port Forwarded" );
|
---|
| 408 | }
|
---|
| 409 | else
|
---|
| 410 | {
|
---|
| 411 | LPSTR Message;
|
---|
| 412 | FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM, &ret,0,0,&Message,0,NULL);
|
---|
| 413 | DDrConsole_Print( Message );
|
---|
| 414 | }
|
---|
| 415 |
|
---|
| 416 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
|
---|
[589] | 417 |
|
---|
| 418 | Game.port = htons(27777);
|
---|
| 419 | sprintf_s(Game.g.Buffer, 128, "%s's Game", MariusLogin);
|
---|
| 420 |
|
---|
| 421 | MSNet_CreateGame( &Game );
|
---|
| 422 |
|
---|
[588] | 423 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
|
---|
| 424 | }
|
---|