1 | #include "Flatline.h"
|
---|
2 | #include "Flatline_Server.h"
|
---|
3 | #include <Windows.h>
|
---|
4 |
|
---|
5 | //I hereby apologize for the uglyness of the below code.
|
---|
6 | //It was never intended to be "final" code, much less shared with anyone
|
---|
7 |
|
---|
8 | int total_players = 0;
|
---|
9 | uint16_t max_connections = MAX_CONNECTIONS;
|
---|
10 |
|
---|
11 | player_info* FLrServer_AddPlayer(int ip, char* name, bool is_server, bool is_bot) {
|
---|
12 | flatline_packet new_char = {0};
|
---|
13 | CharacterObject* Char;
|
---|
14 | uint32_t player_slot = 0;
|
---|
15 | int playerlist_slot = 0;
|
---|
16 |
|
---|
17 | if(is_server || total_players < max_connections) {
|
---|
18 |
|
---|
19 | int i = 0;
|
---|
20 | int k = 0;
|
---|
21 |
|
---|
22 | //Skip for the host
|
---|
23 | if(!is_server)
|
---|
24 | {
|
---|
25 | char* zero = strchr(name, 0);
|
---|
26 | playerlist_slot = FLr_FindEmptyListSlot();
|
---|
27 |
|
---|
28 | total_players++;
|
---|
29 |
|
---|
30 | //checks to see if a name exists or not
|
---|
31 | //then appends [#] on the end of it if it does
|
---|
32 | //May be buggy, come back to this.
|
---|
33 | if(zero - name > 28) zero = name + 28;
|
---|
34 | for(i = 0; i < max_connections; i++) {
|
---|
35 | if(PlayerList[i] != 0 && !strcmp(name, PlayerList[i]->name)) {
|
---|
36 | k++;
|
---|
37 | sprintf(zero, "[%i]", k);
|
---|
38 | i = 0;
|
---|
39 | }
|
---|
40 | }
|
---|
41 | }
|
---|
42 |
|
---|
43 | new_char.new_player.Playernumber = playerlist_slot;
|
---|
44 |
|
---|
45 | //Set up a new Character structure to be spawned as the new player.
|
---|
46 | //Can this code be surrounded with if(!is_server){}?
|
---|
47 | Char = &new_char.new_player.Character;
|
---|
48 | memset(Char, 0, sizeof(CharacterObject));
|
---|
49 | Char->Header.Type = 'CHAR';
|
---|
50 | sprintf(Char->OSD.Name,"%s",name);
|
---|
51 | sprintf(Char->OSD.Class, "%s", "konoko_generic");
|
---|
52 | if(is_bot) {
|
---|
53 | Char->OSD.MeleeID = 22;
|
---|
54 | Char->OSD.JobID = 1;
|
---|
55 | Char->OSD.MinimalAlertLevel = 4;
|
---|
56 | Char->OSD.InvestigatingAlertLevel = 4;
|
---|
57 | Char->OSD.InitialAlertLevel = 4;
|
---|
58 | Char->OSD.StartJobAlertLevel = 4;
|
---|
59 | }
|
---|
60 | else if( !is_server )
|
---|
61 | {
|
---|
62 | Char->Header.Position.X = PlayerList[0]->Chr->Position.X;
|
---|
63 | Char->Header.Position.Y = PlayerList[0]->Chr->Position.Y;
|
---|
64 | Char->Header.Position.Z = PlayerList[0]->Chr->Position.Z;
|
---|
65 | }
|
---|
66 |
|
---|
67 | //TMrInstance_GetDataPtr('ONCC', "striker_easy_1", PlayerList[playerlist_slot]->Chr->ONCC);
|
---|
68 |
|
---|
69 | new_char.id = NEW_PLAYER;
|
---|
70 | if(!is_server) {
|
---|
71 | ONrGameState_NewCharacter(Char, NULL, NULL, &(player_slot));
|
---|
72 | //move this to a set up characters function...
|
---|
73 | if(!is_bot) ONgGameState->CharacterStorage[player_slot].charType = 0;
|
---|
74 |
|
---|
75 | PlayerList[playerlist_slot] = Players+player_slot;
|
---|
76 | PlayerList[playerlist_slot]->spawnnumber = player_slot;
|
---|
77 | PlayerList[playerlist_slot]->Chr = &(ONgGameState->CharacterStorage)[player_slot];
|
---|
78 | //PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
|
---|
79 | if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF, magic number.
|
---|
80 | sprintf_s(PlayerList[playerlist_slot]->Chr->Name, 32, "%s", name);
|
---|
81 | sprintf_s(PlayerList[playerlist_slot]->name, 32, "%s", name);
|
---|
82 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
|
---|
83 |
|
---|
84 | }
|
---|
85 | else {
|
---|
86 | PlayerList[0] = Players;
|
---|
87 | PlayerList[0]->Chr = (Character *)(((GameState * )(ONgGameState))->CharacterStorage);
|
---|
88 | }
|
---|
89 |
|
---|
90 | //add player to list
|
---|
91 |
|
---|
92 | PlayerList[playerlist_slot]->ip = ip;
|
---|
93 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
|
---|
94 | sprintf_s(PlayerList[playerlist_slot]->name, 32, "%s", name);
|
---|
95 |
|
---|
96 | MultiplayerStatus.PleaseUpdateAllPlayers = 1;
|
---|
97 |
|
---|
98 | return &Players[player_slot];
|
---|
99 | }
|
---|
100 | return (player_info*)(-1);
|
---|
101 | }
|
---|
102 |
|
---|
103 | void FLrServer_Initialize(){
|
---|
104 | FLrServer_AddPlayer(inet_addr("127.0.0.1"), "host", 1, 0);
|
---|
105 | }
|
---|
106 |
|
---|
107 | //UDPServer_SendToAll
|
---|
108 | //Sends a packet to all the clients currently connected.
|
---|
109 | //Returns the number of players sent to.
|
---|
110 | int UDPServer_SendToAll(void* packet, int size) {
|
---|
111 | int j;
|
---|
112 | int players = 0;
|
---|
113 | sockaddr_in address;
|
---|
114 | memset(&address, 0, sizeof(sockaddr_in));
|
---|
115 | address.sin_family = AF_INET;
|
---|
116 | address.sin_addr.s_addr = htonl(INADDR_ANY);
|
---|
117 | address.sin_port = htons(27777);
|
---|
118 | for(j = 0; j < max_connections; j++) {
|
---|
119 | if (PlayerList[j] != 0 && PlayerList[j]->ip && (PlayerList[j]->ip != inet_addr("127.0.0.1"))) {
|
---|
120 | int sent_bytes;
|
---|
121 | address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip));
|
---|
122 | sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size);
|
---|
123 | if(sent_bytes == SOCKET_ERROR) NetCatchError();
|
---|
124 | else players++;
|
---|
125 | }
|
---|
126 | }
|
---|
127 | return players;
|
---|
128 | }
|
---|
129 |
|
---|
130 | //FLsPublic_Event
|
---|
131 | //Sends an event (door opening, player disconnecting, etc) to all players
|
---|
132 | //Always make sure you send a pointer to this, even if it is just one arg. ;).
|
---|
133 | //If it is void the double door in State crashes. Probably stack corruption,
|
---|
134 | //I'm not sure exactly why.
|
---|
135 | //So we return 0 to stop that.
|
---|
136 | int FLsPublic_Event( const unsigned int eventIndex, const int * args )
|
---|
137 | {
|
---|
138 | int numArgs = FLrEvent_GetNumArgs( eventIndex );
|
---|
139 | int ret;
|
---|
140 | flatline_packet eventPacket = {0};
|
---|
141 | eventPacket.id = FLATLINE_EVENT;
|
---|
142 | eventPacket.flatline_event.event_index = eventIndex;
|
---|
143 | ret = memcpy( eventPacket.flatline_event.intArray, args, sizeof(int) * numArgs );
|
---|
144 | ret = UDPServer_SendToAll( &eventPacket, sizeof(int) * (numArgs + 1) + FLATLINE_HEADER );
|
---|
145 | return 0;
|
---|
146 | }
|
---|
147 |
|
---|
148 | void FLsPingAll()
|
---|
149 | {
|
---|
150 | flatline_packet ping;
|
---|
151 | ping.id = PK_PING;
|
---|
152 | lastPingTime = ping.ping = GetTickCount();
|
---|
153 | UDPServer_SendToAll(&ping, FLATLINE_HEADER + 4);
|
---|
154 | }
|
---|
155 |
|
---|
156 | void FLsUpdateName( int index, char* name )
|
---|
157 | {
|
---|
158 | flatline_packet message;
|
---|
159 | int message_size;
|
---|
160 |
|
---|
161 | char message_buffer[1024];
|
---|
162 | sprintf(message_buffer,"%s changed their name to %s", PlayerList[index]->name, name);
|
---|
163 | COrMessage_Print(message_buffer, "name_change", 0);
|
---|
164 |
|
---|
165 | sprintf_s(PlayerList[index]->name, 32, "%s", name);
|
---|
166 | sprintf_s(PlayerList[index]->Chr->Name, 32, "%s", name);
|
---|
167 |
|
---|
168 | message.id = CHANGE_NAME;
|
---|
169 | message.data[0] = index;
|
---|
170 | message_size = sprintf(message.data + 1, "%s", name);
|
---|
171 |
|
---|
172 | UDPServer_SendToAll(&message, message_size + 2 + FLATLINE_HEADER);
|
---|
173 | }
|
---|
174 | void FLsSend_BINACHAR( short j, sockaddr* socket )
|
---|
175 | {
|
---|
176 |
|
---|
177 | ActiveCharacter* AC = ONrGetActiveCharacter( PlayerList[j]->Chr);
|
---|
178 | flatline_packet new_char = {0};
|
---|
179 | CharacterObject* Char = &new_char.new_player.Character;
|
---|
180 |
|
---|
181 | new_char.id = NEW_PLAYER;
|
---|
182 | new_char.new_player.Playernumber = j;
|
---|
183 |
|
---|
184 | // memset(Char, 0, sizeof(CharacterObject));
|
---|
185 | Char->Header.Type = 'CHAR';
|
---|
186 | Char->OSD.Options = chr_dontaim;
|
---|
187 |
|
---|
188 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
|
---|
189 |
|
---|
190 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
|
---|
191 |
|
---|
192 | if(AC)
|
---|
193 | {
|
---|
194 | Char->Header.Position = AC->PhyContext->Position;
|
---|
195 | }
|
---|
196 | else
|
---|
197 | {
|
---|
198 | Char->Header.Position.X = 0;
|
---|
199 | Char->Header.Position.Y = 0;
|
---|
200 | Char->Header.Position.Z = 0;
|
---|
201 | }
|
---|
202 |
|
---|
203 | NetTCPServer_Send(socket, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
|
---|
204 | }
|
---|
205 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
|
---|
206 | {
|
---|
207 | int i, j;
|
---|
208 | bool found_player = 0;
|
---|
209 | flatline_packet * packet = (flatline_packet*)data;
|
---|
210 | static int recieved = 0;
|
---|
211 | sockaddr_in sender;
|
---|
212 | sender.sin_family = AF_INET;
|
---|
213 | sender.sin_port = htons(27777);
|
---|
214 | sender.sin_addr = *((struct in_addr*)(int*)&from);
|
---|
215 |
|
---|
216 |
|
---|
217 | //packet->data[datalen] = '\0';
|
---|
218 |
|
---|
219 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
|
---|
220 |
|
---|
221 |
|
---|
222 |
|
---|
223 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
|
---|
224 |
|
---|
225 |
|
---|
226 |
|
---|
227 |
|
---|
228 | switch(packet->id) {
|
---|
229 | flatline_packet connect_recv;
|
---|
230 | player_info * playah;
|
---|
231 | //rewrite this when we get TCP support.
|
---|
232 | //rewrite this before we get TCP support*
|
---|
233 | //the way of seeing if there is room for players sucks.
|
---|
234 | case CONNECT_SEND:
|
---|
235 | ;
|
---|
236 |
|
---|
237 | connect_recv.id = CONNECT_REPLY;
|
---|
238 |
|
---|
239 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
|
---|
240 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
|
---|
241 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
|
---|
242 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
|
---|
243 | if(!((int)playah > -5 && (int)playah <= 0)) {
|
---|
244 |
|
---|
245 | connect_recv.connect_reply.goodtogo = 1;
|
---|
246 | connect_recv.connect_reply.player_slot = playah->list_slot;
|
---|
247 | //DDrConsole_PrintF("Slot: %i", playah->list_slot);
|
---|
248 |
|
---|
249 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
|
---|
250 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
251 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
252 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
253 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
254 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
255 | Sleep(100);
|
---|
256 |
|
---|
257 |
|
---|
258 |
|
---|
259 | for(j = 0; j < max_connections; j++) {
|
---|
260 | if(PlayerList[j] != 0) {
|
---|
261 | FLsSend_BINACHAR( j, (sockaddr *)&sender);
|
---|
262 | }
|
---|
263 |
|
---|
264 | }
|
---|
265 | }
|
---|
266 | else {
|
---|
267 | //fix the error messages...
|
---|
268 | DDrConsole_PrintF("Server is full. :(");
|
---|
269 | connect_recv.connect_reply.goodtogo = 0;
|
---|
270 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
|
---|
271 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
|
---|
272 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
|
---|
273 |
|
---|
274 | }
|
---|
275 |
|
---|
276 |
|
---|
277 | break;
|
---|
278 | case CONNECT_REPLY:
|
---|
279 | break; //do nothing...a server shouldn't recieve this type of packet.
|
---|
280 | case MESSAGE:
|
---|
281 | for(i = 0; i < MAX_PLAYERS; i++) {
|
---|
282 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
|
---|
283 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
|
---|
284 | found_player = 1;
|
---|
285 | break;
|
---|
286 | }
|
---|
287 | }
|
---|
288 | if(found_player == 0) break;
|
---|
289 | else {
|
---|
290 | char message_buffer[512] = {0};
|
---|
291 | flatline_packet message;
|
---|
292 | int message_size;
|
---|
293 | data[datalen] = 0;
|
---|
294 |
|
---|
295 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
|
---|
296 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
|
---|
297 |
|
---|
298 | message.id = MESSAGE;
|
---|
299 | message_size = sprintf(message.data, "%s", message_buffer);
|
---|
300 | COrMessage_Print(message_buffer, "chat", 0);
|
---|
301 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
|
---|
302 | break;
|
---|
303 | }
|
---|
304 | case CHANGE_NAME:
|
---|
305 | for(i = 0; i < MAX_PLAYERS; i++) {
|
---|
306 | if(PlayerList[i] && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
|
---|
307 | found_player = 1;
|
---|
308 | break;
|
---|
309 | }
|
---|
310 | }
|
---|
311 | if(found_player == 0) break;
|
---|
312 | else {
|
---|
313 | bool name_exists = 0;
|
---|
314 | for(j = 0; j < MAX_PLAYERS; j++) {
|
---|
315 | if(PlayerList[j] && !strcmp(packet->data, PlayerList[j]->name)) {
|
---|
316 | name_exists = 1;
|
---|
317 | break;
|
---|
318 | }
|
---|
319 | }
|
---|
320 | if(!name_exists) {
|
---|
321 | FLsUpdateName( i, packet->data );
|
---|
322 | }
|
---|
323 | break;
|
---|
324 | }
|
---|
325 | case PLAYER_INPUT:
|
---|
326 |
|
---|
327 | for(i = 0; i < max_connections; i++) {
|
---|
328 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
|
---|
329 | found_player = 1;
|
---|
330 | break;
|
---|
331 | }
|
---|
332 | }
|
---|
333 |
|
---|
334 | if(found_player == 0) break;
|
---|
335 | else {
|
---|
336 | input_struct * packet_input = &packet->input_struct;
|
---|
337 |
|
---|
338 |
|
---|
339 | PlayerList[i]->InputFromClient.Actions1 = packet_input->Actions1;
|
---|
340 | PlayerList[i]->InputFromClient.Actions2 = packet_input->Actions2;
|
---|
341 | PlayerList[i]->InputFromClient.MouseDeltaX = packet_input->MouseDeltaX;
|
---|
342 | PlayerList[i]->InputFromClient.MouseDeltaY = packet_input->MouseDeltaY;
|
---|
343 | PlayerList[i]->FacingFromClient = packet_input->DesiredFacing;
|
---|
344 | //PlayerList[i]->LastInputTime = packet_input->Time;
|
---|
345 |
|
---|
346 | break;
|
---|
347 | }
|
---|
348 | case PK_PONG:
|
---|
349 | for(i = 0; i < max_connections; i++) {
|
---|
350 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
|
---|
351 | found_player = 1;
|
---|
352 | break;
|
---|
353 | }
|
---|
354 | }
|
---|
355 |
|
---|
356 | if(found_player == 0) break;
|
---|
357 | if(packet->ping != lastPingTime)
|
---|
358 | {
|
---|
359 | PlayerList[i]->Ping = 999;
|
---|
360 | }
|
---|
361 | else
|
---|
362 | {
|
---|
363 | PlayerList[i]->Ping = GetTickCount() - packet->ping;
|
---|
364 | }
|
---|
365 | break;
|
---|
366 | case PK_MISSING_PLAYER:
|
---|
367 | if(packet->integer < MAX_PLAYERS)
|
---|
368 | {
|
---|
369 | FLsSend_BINACHAR( packet->integer, &sender);
|
---|
370 | }
|
---|
371 | break;
|
---|
372 | default:
|
---|
373 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
---|
374 | break;
|
---|
375 | }
|
---|
376 | return true;
|
---|
377 | }
|
---|