#ifndef FLATLINE_SERVER_H #define FLATLINE_SERVER_H #define TOO_MANY_CONNECTIONS -1 #include "Flatline.h" #include "winsock.h" extern uint16_t max_connections; player_info* FLrServer_AddPlayer(int ip, char* name, bool is_server, bool is_bot); int FLsPublic_Event( const unsigned int eventIndex, const int * args); void FLrServer_Initialize(); void FLsPingAll(); void FLsUpdateName( int index, char* name ); #endif