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1 | #ifndef FLATLINE_SERVER_H
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2 | #define FLATLINE_SERVER_H
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3 |
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4 | #define TOO_MANY_CONNECTIONS -1
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5 | #include "Flatline.h"
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6 | #include "winsock.h"
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7 |
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8 |
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9 | extern uint16_t max_connections;
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10 | player_info* FLrServer_AddPlayer(int ip, char* name, bool is_server, bool is_bot);
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11 | int FLsPublic_Event( const unsigned int eventIndex, const int * args);
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12 |
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13 | void FLrServer_Initialize();
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14 | void FLsPingAll();
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15 | void FLsUpdateName( int index, char* name );
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16 | #endif
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