1 | #ifndef ONI_GAMESTATE_H
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2 | #define ONI_GAMESTATE_H
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3 | #include "Oni_Character.h"
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4 |
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5 |
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6 | typedef struct {
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7 | float X;
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8 | float Y;
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9 | float Z;
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10 | } Vector3; //probably move to utilities...
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11 |
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12 | typedef struct {
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13 | float X;
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14 | float Y;
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15 | float Z;
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16 | float W;
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17 | } Quaternion;
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18 |
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19 | typedef struct {
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20 | float RotationScale[9];
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21 | Vector3 Translation;
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22 | } Matrix4x3;
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23 |
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24 | typedef struct {
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25 | Vector3 Center;
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26 | float Radius;
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27 | } Sphere;
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28 |
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29 | typedef struct
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30 | {
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31 | int StartTime;
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32 | int field_4;
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33 | char Active;
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34 | char field_9;
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35 | } Letterbox;
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36 |
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37 | typedef struct
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38 | {
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39 | __int16 Count;
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40 | __int16 field_2;
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41 | int Memory;
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42 | } DoorArray;
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43 |
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44 | typedef struct
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45 | {
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46 | int Count;
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47 | int Head;
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48 | }PHNodeList;
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49 |
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50 | typedef struct
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51 | {
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52 | PHNodeList OutList;
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53 | PHNodeList InList;
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54 | int AKVA;
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55 | int field_14;
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56 | int XTiles;
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57 | int ZTiles;
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58 | int GridSize;
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59 | char field_24;
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60 | char NoGrid;
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61 | char gap_26[2];
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62 | int GridData;
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63 | int field_2D;
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64 | __int16 field_31;
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65 | char gap_32[2];
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66 | int DynamicGrid;
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67 | int field_39;
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68 | int field_3D;
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69 | int field_41;
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70 | int field_45;
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71 | int field_49;
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72 | int field_4D;
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73 | int field_51;
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74 | int field_55;
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75 | int field_59;
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76 | int field_5D;
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77 | int field_61;
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78 | int field_65;
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79 | int field_69;
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80 | int field_6D;
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81 | int field_71;
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82 | int field_75;
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83 | __int16 Visited;
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84 | __int16 field_7A;
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85 | int TraverseQueueNext;
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86 | int field_81;
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87 | int field_85;
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88 | int field_89;
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89 | int field_8D;
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90 | int field_91;
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91 | int field_95;
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92 | int field_99;
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93 | } PHGraphNode;
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94 | typedef struct
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95 | {
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96 | int field_0;
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97 | int field_4;
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98 | int field_8;
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99 | int field_C;
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100 | int field_10;
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101 | int field_14;
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102 | int field_18;
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103 | int field_1C;
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104 | int field_20;
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105 | int field_24;
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106 | int field_28;
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107 | int field_2C;
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108 | int field_30;
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109 | int field_34;
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110 | int field_38;
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111 | int field_3C;
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112 | int field_40;
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113 | } MotionBlur;
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114 |
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115 | typedef struct
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116 | {
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117 | char field_0[2052];
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118 | } Shadow;
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119 |
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120 | typedef struct
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121 | {
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122 | int ONSK;
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123 | Vector3 PlanetPositions[8];
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124 | int StarSpriteArray;
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125 | int Skybox;
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126 | int field_6C;
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127 | int field_70;
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128 | int field_74;
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129 | int field_78;
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130 | int field_7C;
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131 | int field_80;
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132 | int field_84;
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133 | int field_88;
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134 | int field_8C;
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135 | int field_90;
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136 | int field_94;
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137 | int field_98;
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138 | int field_9C;
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139 | int field_A0;
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140 | int field_A4;
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141 | int field_A8;
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142 | int field_AC;
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143 | int field_B0;
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144 | int field_B4;
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145 | int field_B8;
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146 | int field_BC;
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147 | int field_C0;
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148 | int field_C4;
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149 | int field_C8;
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150 | int field_CC;
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151 | int field_D0;
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152 | int field_D4;
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153 | int field_D8;
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154 | int field_DC;
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155 | float field_E0;
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156 | int field_E4;
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157 | int field_E8;
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158 | int field_EC;
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159 | int field_F0;
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160 | int field_F4;
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161 | int field_F8;
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162 | int field_FC;
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163 | int field_100;
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164 | int field_104;
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165 | int field_108;
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166 | int field_10C;
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167 | int field_110;
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168 | int field_114;
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169 | int field_118;
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170 | int field_11C;
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171 | int field_120;
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172 | int field_124;
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173 | int field_128;
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174 | int field_12C;
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175 | int field_130;
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176 | int field_134;
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177 | int field_138;
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178 | int field_13C;
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179 | int field_140;
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180 | int field_144;
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181 | int field_148;
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182 | int field_14C;
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183 | int field_150;
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184 | int field_154;
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185 | int field_158;
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186 | int field_15C;
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187 | int field_160;
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188 | float field_164;
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189 | int field_168;
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190 | int field_16C;
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191 | int field_170;
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192 | int field_174;
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193 | int field_178;
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194 | int field_17C;
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195 | int field_180;
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196 | int field_184;
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197 | int field_188;
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198 | int field_18C;
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199 | int field_190;
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200 | int field_194;
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201 | int field_198;
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202 | int field_19C;
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203 | int field_1A0;
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204 | int field_1A4;
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205 | int field_1A8;
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206 | int field_1AC;
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207 | int field_1B0;
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208 | int field_1B4;
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209 | int field_1B8;
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210 | int field_1BC;
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211 | int field_1C0;
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212 | int field_1C4;
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213 | int field_1C8;
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214 | int field_1CC;
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215 | int field_1D0;
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216 | int field_1D4;
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217 | int field_1D8;
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218 | int field_1DC;
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219 | int field_1E0;
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220 | int field_1E4;
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221 | int field_1E8;
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222 | int field_1EC;
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223 | int field_1F0;
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224 | int field_1F4;
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225 | int field_1F8;
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226 | int field_1FC;
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227 | int field_200;
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228 | float field_204;
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229 | int field_208;
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230 | int field_20C;
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231 | int field_210;
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232 | int field_214;
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233 | int field_218;
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234 | int field_21C;
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235 | int field_220;
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236 | int field_224;
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237 | int field_228;
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238 | int field_22C;
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239 | int field_230;
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240 | int field_234;
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241 | int field_238;
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242 | int field_23C;
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243 | int field_240;
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244 | int field_244;
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245 | int field_248;
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246 | Vector3 SunFlarePosition;
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247 | Vector3 field_258;
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248 | int field_264;
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249 | int field_268;
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250 | int field_26C;
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251 | int field_270;
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252 | Vector3 field_274;
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253 | int field_280;
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254 | int field_284;
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255 | int field_288;
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256 | int field_28C;
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257 | } Sky;
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258 |
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259 |
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260 |
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261 | typedef struct {
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262 | Sphere Sphere_; //fix this name
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263 | int Child1;
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264 | int Child2;
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265 | } SphereTreeNode;
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266 |
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267 | typedef struct {
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268 | Vector3 Min;
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269 | Vector3 Max;
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270 | } BoundingBox;
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271 |
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272 |
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273 | /* 202 */ typedef struct
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274 | {
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275 | char Name[32];
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276 | __int16 Id;
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277 | __int16 field_22;
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278 | int Length;
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279 | } PatrolPathOSD;
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280 |
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281 | /* 396 */ typedef struct
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282 | {
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283 | int Type;
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284 | int field_4;
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285 | int field_8;
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286 | int field_C;
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287 | int field_10;
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288 | } PatrolPathPoint;
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289 |
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290 | enum { //action flags
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291 | Action_Escape = 1,
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292 | Action_Console = 2,
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293 | Action_PauseScreen = 4,
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294 | Action_Cutscene_1 = 8,
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295 | Action_Cutscene_2 = 0x10,
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296 | Action_F4 = 0x20,
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297 | Action_F5 = 0x40,
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298 | Action_F6 = 0x80,
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299 | Action_F7 = 0x100,
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300 | Action_F8 = 0x200,
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301 | Action_StartRecord = 0x400,
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302 | Action_StopRecord = 0x800,
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303 | Action_PlayRecord = 0x1000,
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304 | Action_F12 = 0x2000,
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305 | Action_Unknown1 = 0x4000,
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306 | Action_LookMode = 0x8000,
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307 | Action_Screenshot = 0x10000,
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308 | Action_Unknown2 = 0x20000,
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309 | Action_Unknown3 = 0x40000,
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310 | Action_Unknown4 = 0x80000,
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311 | Action_Unknown5 = 0x100000,
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312 | Action_Forward = 0x200000,
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313 | Action_Backward = 0x400000,
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314 | Action_TurnLeft = 0x800000,
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315 | Action_TurnRight = 0x1000000,
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316 | Action_StepLeft = 0x2000000,
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317 | Action_StepRight = 0x4000000,
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318 | Action_Jump = 0x8000000,
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319 | Action_Crouch = 0x10000000,
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320 | Action_Punch = 0x20000000,
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321 | Action_Kick = 0x40000000,
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322 | Action_Block = 0x80000000,
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323 | //used in second action field
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324 | Action2_Walk = 1,
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325 | Action2_Action = 2,
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326 | Action2_Hypo = 4,
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327 | Action2_Reload = 8,
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328 | Action2_Swap = 0x10,
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329 | Action2_Drop = 0x20,
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330 | Action2_Fire1 = 0x40,
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331 | Action2_Fire2 = 0x80,
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332 | Action2_Fire3 = 0x100,
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333 | };
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334 |
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335 |
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336 | typedef struct {
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337 | int32_t Actions1;
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338 | int32_t Actions2;
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339 | } InputAction;
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340 |
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341 |
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342 | typedef struct {
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343 | float MouseDeltaX;
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344 | float MouseDeltaY;
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345 | float field_8;
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346 | float field_C;
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347 | InputAction Current;
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348 | InputAction Stopped;
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349 | InputAction Start;
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350 | InputAction Stop;
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351 | } GameInput;
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352 |
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353 | typedef struct {
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354 | int Type; //'CHAR' etc.
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355 | int ObjectId; //not needed
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356 | int Flags; //The flags of the object...not used for CHAR
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357 | Vector3 Position; //Position of Object
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358 | Vector3 Rotation; //Rotation of Object
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359 | int EditorCallbacks; //Lets try not to mess with it for now. :P
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360 | int field_28; //unknown
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361 | } OSD_Header;
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362 |
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363 | typedef struct
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364 | {
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365 | short ID;
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366 | short flags;
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367 |
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368 | short keys;
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369 | short open_time;
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370 |
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371 | float activate_radius_squared;
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372 |
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373 | short state;
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374 | short blocked_frames;
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375 |
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376 | short open_time_left;
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377 | short some_timer;
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378 |
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379 | Vector3 center_offset;
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380 | char name[63];
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381 | char pad;
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382 | void *class;
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383 | } DoorOSD;
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384 |
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385 | typedef struct {
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386 | OSD_Header OSD;
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387 | DoorOSD Door; //incomplete
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388 | } DoorObject;
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389 |
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390 | typedef struct {
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391 | int32_t Flags;
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392 | int32_t Frame;
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393 | int32_t field_8;
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394 | int32_t field_C;
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395 | int32_t field_10;
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396 | int32_t field_14;
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397 | int32_t field_18;
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398 | int32_t field_1C;
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399 | int32_t FILMInstance;
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400 | } PlayingFilm;
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401 |
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402 | typedef enum {
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403 | chr_isplayer = 1 << 0,
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404 | chr_randomskin = 1 << 1,
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405 | chr_notprespawned = 1 << 2,
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406 | chr_noncombatant = 1 << 3,
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407 | chr_multispawnable = 1 << 4,
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408 | chr_unkillable = 1 << 5,
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409 | chr_superammo = 1 << 6,
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410 | chr_omniscient = 1 << 8,
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411 | chr_haslsi = 1 << 9,
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412 | chr_boss = 1 << 10,
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413 | chr_upgradedifficulty = 1 << 11,
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414 | chr_noautodrop = 1 << 12,
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415 | chr_dontaim = 1 << 13,
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416 | chr_nocollision = 1 << 17,
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417 | chr_noshadow = 1 << 24,
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418 | chr_invincible = 1 << 25,
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419 | chr_bossshield = 1 << 30,
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420 | chr_weaponimmune = 1 << 31,
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421 | } chr_flags;
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422 | /*
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423 | enum {
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424 | chr_isplayer = 0x00000001, //is player character
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425 | chr_randomskin = 0x00000002, //gets random skin from ONCV
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426 | chr_notprespawned = 0x00000004, //isn't spawned at level creation
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427 | chr_noncombatant = 0x00000008, //doesn't fight
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428 | chr_multispawnable = 0x00000010, //can spawn up to 5 without forcing
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429 | chr_unknown = 0x00000020, //
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430 | chr_unkillable = 0x00000040, //can only be brought to 1 hp
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431 | chr_superammo = 0x00000080, //infinite ammo
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432 | chr_omniscient = 0x00000100, //touchofdeath
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433 | chr_haslsi = 0x00000200, //drops an lsi
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434 | chr_boss = 0x00000400, //is a boss character
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435 | chr_upgradedifficulty = 0x00000800, //upgrade the difficulty if you play on med\hard
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436 | chr_noautodrop = 0x00001000, //uses drop fields instead of has fields on death
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437 | }; //
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438 | */
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439 |
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440 | typedef struct {
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441 | uint32_t Options; //A bitset. Someone had better define these
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442 | char Class[64]; //Name of the ONCC we use. ONCCName in idb
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443 | char Name[32]; //Name of the character. ie: ai2_spawn Muro
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444 | char Weapon[64]; //Name of the weapon he holds. ONWCName in idb
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445 | char ScriptSpawn[32]; //Script function called when char spawns
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446 | char ScriptDie[32]; //Script function called when char dies
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447 | char ScriptAware[32]; //Script function called when char detects something
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448 | char ScriptAlarm[32]; //Script function called when char is alarmed at something
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449 | char ScriptHurt[32]; //Script function called when char is hurt for the first time
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450 | char ScriptDefeat[32]; //Script function called when char is at 1 HP
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451 | char ScriptNoPath[32]; //Script function called when char loses path. Broken.
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452 | char ScriptNoAmmo[32]; //Script function called when char is out of ammo for the first time. Char must have ammo at spawn.
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453 | int32_t AdditionalHealth; //Additional Health given to the character
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454 | int16_t AmmoUsed; //Ammo given for the char to use
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455 | int16_t AmmoDropped; //Ammo the char drops
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456 | int16_t CellsUsed; //Cells given for the char to use
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457 | int16_t CellsDropped; //Cells the char drops
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458 | int16_t HypoUsed; //Hypo given for the char to use
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459 | int16_t HypoDropped; //Hypo the char drops
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460 | int16_t ShieldUsed; //Bullet shield given for the char to use
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461 | int16_t ShieldDropped; //Bullet shield the char drops
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462 | int16_t CloakUsed; //Phase Cloak given for the char to use
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463 | int16_t CloakDropped; //Phase Cloak the char drops
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464 | int16_t NCIUsed; //Don't use this...
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465 | int16_t NCIDropped; //Don't use this...
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466 | int32_t TeamID; //Team ID
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467 | int32_t AmmoPercent; //Percent of weapon ammo full
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468 | int32_t JobID; //Job ID...
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469 | //0 - none
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470 | //1 - idle
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471 | //2 - guard (never used in Oni)
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472 | //3 - patrol
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473 | //4 - teambattle (never used in Oni)
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474 | int16_t PatrolID; //patrol path ID (reference to the Patrol_Path.BINA file)
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475 | int16_t CombatID; //combat ID (reference to the Combat.BINA file)
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476 | int16_t MeleeID; //melee ID (reference to the Melee Profile.BINA file)
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477 | int16_t NeutralID; //neutral ID (reference to the Neutral.BINA file)
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478 | int32_t AlarmGroups; //Bitset. http://wiki.oni2.net/CHAR
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479 | int32_t InitialAlertLevel; //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat
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480 | int32_t MinimalAlertLevel; //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat
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481 | int32_t StartJobAlertLevel; //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat
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482 | int32_t InvestigatingAlertLevel;//0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat
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483 | int32_t PursuitStrongLow;
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484 | int32_t PursuitWeakLow;
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485 | int32_t PursuitStrongHigh;
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486 | int32_t PursuitWeakHigh;
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487 | int32_t Pursuit5;
|
---|
488 | int32_t field_1FC;
|
---|
489 | } CharacterOSD;
|
---|
490 |
|
---|
491 | typedef struct {
|
---|
492 | OSD_Header Header;
|
---|
493 | CharacterOSD OSD;
|
---|
494 | } CharacterObject;
|
---|
495 |
|
---|
496 | typedef struct {
|
---|
497 | Vector3 Center;
|
---|
498 | float Radius;
|
---|
499 | } BoundingSphere;
|
---|
500 |
|
---|
501 | typedef struct {
|
---|
502 | int32_t ONCP; //probably pointer
|
---|
503 | int32_t field_4; //who knows?
|
---|
504 | int32_t Instance; //probably link to actual particle
|
---|
505 | int32_t Bone; //duh
|
---|
506 | } AttachedParticle;
|
---|
507 |
|
---|
508 |
|
---|
509 | typedef struct
|
---|
510 | {
|
---|
511 | __int16 Index;
|
---|
512 | __int16 Flags;
|
---|
513 | int Class;
|
---|
514 | int Character;
|
---|
515 | Matrix4x3 Matrix;
|
---|
516 | int PhyContext;
|
---|
517 | int Facing;
|
---|
518 | __int16 FadeTimer;
|
---|
519 | __int16 TimeToFade;
|
---|
520 | int CreationTime;
|
---|
521 | __int16 ShotDelay1;
|
---|
522 | __int16 ShotDelay2;
|
---|
523 | __int16 PauseBeforeReload;
|
---|
524 | __int16 PauseAfterReload;
|
---|
525 | __int16 ActiveFireModeLength;
|
---|
526 | __int16 AmmoCount;
|
---|
527 | __int16 field_58;
|
---|
528 | __int16 FiringDelays[16];
|
---|
529 | char gap_7a[2];
|
---|
530 | int ParticleInstances[16];
|
---|
531 | int field_BC[16];
|
---|
532 | int field_FC;
|
---|
533 | int DodgeFiringSpreadPtr;
|
---|
534 | int field_104;
|
---|
535 | int field_108;
|
---|
536 | int field_10C;
|
---|
537 | char gap_110[20];
|
---|
538 | Vector3 Center;
|
---|
539 | int NodeList[16];
|
---|
540 | } Weapon;
|
---|
541 |
|
---|
542 | typedef struct { //Inventory
|
---|
543 | Weapon* Weapons[3];
|
---|
544 | int8_t z_forced_holster;
|
---|
545 | int8_t z_forced_holster_is_magic;
|
---|
546 | int16_t AmmoUsed; //Ammo given for the char to use
|
---|
547 | int16_t HypoUsed; //Hypo given for the char to use
|
---|
548 | int16_t CellsUsed; //Cells given for the char to use
|
---|
549 | int16_t AmmoDropped; //Ammo the char drops
|
---|
550 | int16_t HypoDropped; //Hypo the char drops
|
---|
551 | int16_t CellsDropped; //Cells the char drops
|
---|
552 | int16_t hypoRemaining; //who knows? InverseHypoRegenRate?
|
---|
553 | int16_t hypoTimer;
|
---|
554 | int16_t pad;
|
---|
555 | char hasLSI;
|
---|
556 | char field_1B5;
|
---|
557 | int16_t shieldDisplayAmount;
|
---|
558 | int16_t ShieldUsed; //Bullet shield given for the char to use
|
---|
559 | int16_t CloakUsed; //Phase Cloak given for the char to use
|
---|
560 | int32_t numInvisibleFrames; //probably bullet shield dropped
|
---|
561 | int32_t DoorKeys; //Lol. We can use this later for other sorts of items.
|
---|
562 | } Inventory;
|
---|
563 |
|
---|
564 | typedef struct {
|
---|
565 | uint32_t SphereTree;
|
---|
566 | Vector3 ObBox[8];
|
---|
567 | Vector3 * ObBowPtr;
|
---|
568 | Vector3 Velocity;
|
---|
569 | Quaternion field_74;
|
---|
570 | Vector3 Position;
|
---|
571 | Quaternion Rotation;
|
---|
572 | float Scale;
|
---|
573 | Matrix4x3 Matrix;
|
---|
574 | Matrix4x3 InitMatrix;
|
---|
575 | float field_104;
|
---|
576 | float Gravity;
|
---|
577 | float field_10C;
|
---|
578 | float field_110;
|
---|
579 | float Friction_1;
|
---|
580 | float Friction_2;
|
---|
581 | Vector3 Force;
|
---|
582 | uint32_t Flags;
|
---|
583 | uint32_t Type;
|
---|
584 | char AnimState[0x18];
|
---|
585 | void* Callbacks;
|
---|
586 | void* Owner;
|
---|
587 | } PhyContext;
|
---|
588 | typedef struct
|
---|
589 | {
|
---|
590 | int field_0;
|
---|
591 | int NumContacts;
|
---|
592 | int FirstContact;
|
---|
593 | int NotifyKnowledgeCallback;
|
---|
594 | } AI2KnowledgeState;
|
---|
595 |
|
---|
596 | typedef struct
|
---|
597 | {
|
---|
598 | char Name[128];
|
---|
599 | __int16 ImpactId;
|
---|
600 | } ONCCImpact;
|
---|
601 |
|
---|
602 | typedef struct
|
---|
603 | {
|
---|
604 | int RecoilCompensation;
|
---|
605 | int BestAimingAngle;
|
---|
606 | int ShotGroupError;
|
---|
607 | int ShotGroupDecay;
|
---|
608 | int ShotingInaccuracyMultiplier;
|
---|
609 | __int16 MinDelayBetweenShots;
|
---|
610 | __int16 MaxDelayBetweenShots;
|
---|
611 | } ONCCWeaponSkill;
|
---|
612 |
|
---|
613 | typedef struct
|
---|
614 | {
|
---|
615 | __int16 field_0;
|
---|
616 | __int16 field_2;
|
---|
617 | __int16 field_4;
|
---|
618 | __int16 field_6;
|
---|
619 | __int16 field_8;
|
---|
620 | __int16 field_A;
|
---|
621 | __int16 field_C;
|
---|
622 | __int16 field_E;
|
---|
623 | __int16 field_10;
|
---|
624 | __int16 field_12;
|
---|
625 | __int16 field_14;
|
---|
626 | char Loaded;
|
---|
627 | char field_17;
|
---|
628 | int field_18;
|
---|
629 | char HurtLightSoundName[32];
|
---|
630 | char HurtMediumSoundName[32];
|
---|
631 | char HurtHeavySoundName[32];
|
---|
632 | char DeathSoundName[32];
|
---|
633 | int HurtLightSoundPtr;
|
---|
634 | int HurtMediumSoundPtr;
|
---|
635 | int HurtHeavySoundPtr;
|
---|
636 | int DeathSoundPtr;
|
---|
637 | }HurtParams;
|
---|
638 |
|
---|
639 |
|
---|
640 | typedef struct
|
---|
641 | {
|
---|
642 | int field_0;
|
---|
643 | int Gravity;
|
---|
644 | float JumpStartVelocity;
|
---|
645 | float MaxFallingVelocity;
|
---|
646 | float JumpAcceleration;
|
---|
647 | __int16 field_14;
|
---|
648 | __int16 JetpackTimer;
|
---|
649 | float MaxFallingHeightWithoutDamage;
|
---|
650 | float MaxFallingHeightWithDamage;
|
---|
651 | int ShadowTexture;
|
---|
652 | float ShadowMaxHeight;
|
---|
653 | float ShadowFadeHeight;
|
---|
654 | float ShadowSize1;
|
---|
655 | float ShadowSize2;
|
---|
656 | float ShadowSize3;
|
---|
657 | __int16 field_38;
|
---|
658 | __int16 field_3A;
|
---|
659 | int field_3C;
|
---|
660 | char field_40;
|
---|
661 | char field_41;
|
---|
662 | __int16 field_42;
|
---|
663 | int field_44;
|
---|
664 | int field_48;
|
---|
665 | int field_4C;
|
---|
666 | int field_50;
|
---|
667 | int field_54;
|
---|
668 | int field_58;
|
---|
669 | __int16 InverseHypoRegenerationRate;
|
---|
670 | __int16 field_5E;
|
---|
671 | int field_60;
|
---|
672 | int field_64;
|
---|
673 | int field_68;
|
---|
674 | int field_6C;
|
---|
675 | int field_70;
|
---|
676 | HurtParams HurtParams;
|
---|
677 | int AIOptions;
|
---|
678 | int AIRotationSpeed;
|
---|
679 | __int16 MinimalDazeTime;
|
---|
680 | __int16 MaximalDazeTime;
|
---|
681 | __int16 MinimalRealiseFiringSpreadTime;
|
---|
682 | __int16 MaximalRealiseFiringSpreadTime;
|
---|
683 | int MinimalFiringSpreadDodge;
|
---|
684 | int MaximalFiringSpreadDodge;
|
---|
685 | int field_138;
|
---|
686 | int field_13C;
|
---|
687 | int field_140;
|
---|
688 | int field_144;
|
---|
689 | int field_148;
|
---|
690 | int field_14C;
|
---|
691 | int field_150;
|
---|
692 | ONCCWeaponSkill WeaponSkills[13];
|
---|
693 | int field_28C;
|
---|
694 | int field_290;
|
---|
695 | int field_294;
|
---|
696 | int TauntChance;
|
---|
697 | int GoForGunChance;
|
---|
698 | int RunPickupChance;
|
---|
699 | __int16 CombatId;
|
---|
700 | __int16 MeleeId;
|
---|
701 | char SoundProbabilities[10];
|
---|
702 | char gap_2b2[2];
|
---|
703 | char TauntSound[32];
|
---|
704 | char AlertSound[32];
|
---|
705 | char StartleSound[32];
|
---|
706 | char CheckBodySound[32];
|
---|
707 | char PursueSound[32];
|
---|
708 | char CoverSound[32];
|
---|
709 | char SuperpunchSound[32];
|
---|
710 | char SuperKickSound[32];
|
---|
711 | char Super3Sound[32];
|
---|
712 | char Super4Sound[32];
|
---|
713 | int CentralVisionRange;
|
---|
714 | int PeripheralVisionRange;
|
---|
715 | int HFov;
|
---|
716 | int CentralVisionCurve;
|
---|
717 | int CentralVFOV;
|
---|
718 | int PeripheralVisionCurve;
|
---|
719 | int PeripheralVFOV;
|
---|
720 | int HostileThreatDefiniteTimer;
|
---|
721 | int HostileThreatStrongTimer;
|
---|
722 | int HostileThreatWeakTimer;
|
---|
723 | int FriendlyThreadDefiniteTimer;
|
---|
724 | int FriendlyThreatStrongTimer;
|
---|
725 | int FriendlyThreatWeakTimer;
|
---|
726 | int EarshotRadius;
|
---|
727 | int ONCV;
|
---|
728 | int ONCP;
|
---|
729 | int ONIA;
|
---|
730 | char ImpactsLoaded;
|
---|
731 | char gap_439[1];
|
---|
732 | __int16 ImpactModifier;
|
---|
733 | char ImpactModifierName[16];
|
---|
734 | ONCCImpact Impacts[15];
|
---|
735 | char gap_bea[2];
|
---|
736 | char DeathParticleName[64];
|
---|
737 | int DeathParticlePtr;
|
---|
738 | int BodySurfaceCache;
|
---|
739 | int TRBS;
|
---|
740 | int TRMA;
|
---|
741 | int CBPM;
|
---|
742 | int CBPI;
|
---|
743 | int PeaceTimer;
|
---|
744 | int IdleTimer1;
|
---|
745 | int IdleTimer2;
|
---|
746 | int BaseHealth;
|
---|
747 | int field_C54;
|
---|
748 | int MinBodySizeFactor;
|
---|
749 | int MaxBodySizeFactor;
|
---|
750 | int field_C60[7];
|
---|
751 | int field_C7C;
|
---|
752 | int TRAC;
|
---|
753 | int TRSC;
|
---|
754 | char gap_c88[2];
|
---|
755 | __int16 DeathDeleteTimer;
|
---|
756 | char WeaponHand;
|
---|
757 | char HasDaodanPowers;
|
---|
758 | char HasSuperShield;
|
---|
759 | char CantTouchThis;
|
---|
760 | } ONCC;
|
---|
761 |
|
---|
762 |
|
---|
763 | /* 398 */ typedef struct
|
---|
764 | {
|
---|
765 | char Number;
|
---|
766 | char gap_1[1];
|
---|
767 | __int16 ActiveCharacterIndex;
|
---|
768 | int Flags;
|
---|
769 | int field_8;
|
---|
770 | ONCC* ONCC;
|
---|
771 | __int16 ONCCnumber;
|
---|
772 | __int16 Team;
|
---|
773 | char Name[32];
|
---|
774 | int BodySize;
|
---|
775 | int Health;
|
---|
776 | int MaxHealth;
|
---|
777 | __int16 AISA_ID;
|
---|
778 | char gap_42[2];
|
---|
779 | int field_44;
|
---|
780 | char ScriptNew[32];
|
---|
781 | char ScriptDie[32];
|
---|
782 | char ScriptSeen[32];
|
---|
783 | char ScriptAlarm[32];
|
---|
784 | char ScriptHurt[32];
|
---|
785 | char ScriptDefeat[32];
|
---|
786 | char ScriptLowAmmo[32];
|
---|
787 | //char ScriptNoPath[32];
|
---|
788 | char ScriptNoPath[28];
|
---|
789 | int RegenHax;
|
---|
790 | Vector3 Position;
|
---|
791 | Vector3 LastPosition;
|
---|
792 | Vector3 Location;
|
---|
793 | float Facing;
|
---|
794 | float DesiredFacing;
|
---|
795 | float CosmeticFacing;
|
---|
796 | int field_178;
|
---|
797 | int field_17C;
|
---|
798 | int field_180;
|
---|
799 | int BNV;
|
---|
800 | int GraphNode;
|
---|
801 | float PelvisHeight;
|
---|
802 | int field_190;
|
---|
803 | Inventory Inventory;
|
---|
804 | Vector3 Velocity;
|
---|
805 | int field_1D0;
|
---|
806 | int field_1D4;
|
---|
807 | int field_1D8;
|
---|
808 | int field_1DC;
|
---|
809 | int field_1E0;
|
---|
810 | int IdleDelay;
|
---|
811 | int charType;
|
---|
812 | char gap_1ec[4];
|
---|
813 | int CombatFlags;
|
---|
814 | int JobId;
|
---|
815 | int Goal;
|
---|
816 | int field_1FC;
|
---|
817 | __int16 field_200;
|
---|
818 | char gap_202[6];
|
---|
819 | int field_208;
|
---|
820 | char gap_20c[588];
|
---|
821 | char field_458;
|
---|
822 | char gap_459[352];
|
---|
823 | char field_5B9;
|
---|
824 | char gap_5ba[14];
|
---|
825 | char field_5C8;
|
---|
826 | char gap_5c9[359];
|
---|
827 | int field_730;
|
---|
828 | int field_734;
|
---|
829 | int field_738;
|
---|
830 | char gap_73c[380];
|
---|
831 | char CombatState;
|
---|
832 | char gap_8b9[7];
|
---|
833 | PatrolPathOSD PatrolPathOSD_;
|
---|
834 | PatrolPathPoint PatrolPathPoints[64];
|
---|
835 | char gap_de8[392];
|
---|
836 | int Combat_StatePtr;
|
---|
837 | AI2KnowledgeState KnowledgeState_;
|
---|
838 | char gap_f84[4];
|
---|
839 | int AlertDecayTimer;
|
---|
840 | int field_F8C;
|
---|
841 | int field_F90;
|
---|
842 | int AlertLevel;
|
---|
843 | int MinimalAlertLevel;
|
---|
844 | int StartJobAlertLevel;
|
---|
845 | int InvestigatingAlertLevel;
|
---|
846 | int StartleTime;
|
---|
847 | int field_FA8;
|
---|
848 | int field_FAC;
|
---|
849 | int field_FB0;
|
---|
850 | int Pursue1;
|
---|
851 | int Pursue2;
|
---|
852 | int Pursue3;
|
---|
853 | int Pursue4;
|
---|
854 | int Pursue5;
|
---|
855 | char field_FC8;
|
---|
856 | char gap_fc9[3];
|
---|
857 | int field_FCC;
|
---|
858 | char gap_fd0[8];
|
---|
859 | int AlarmGroups;
|
---|
860 | int field_FDC;
|
---|
861 | int field_FE0;
|
---|
862 | int field_FE4;
|
---|
863 | int field_FE8;
|
---|
864 | int field_FEC;
|
---|
865 | int field_FF0;
|
---|
866 | int field_FF4;
|
---|
867 | int field_FF8;
|
---|
868 | int field_FFC;
|
---|
869 | int field_1000;
|
---|
870 | int field_1004;
|
---|
871 | int field_1008;
|
---|
872 | __int16 field_100C;
|
---|
873 | __int16 field_100E;
|
---|
874 | int field_1010;
|
---|
875 | int field_1014;
|
---|
876 | int field_1018;
|
---|
877 | char field_101C;
|
---|
878 | char gap_101d[3];
|
---|
879 | int DazeTimer;
|
---|
880 | __int16 field_1024;
|
---|
881 | __int16 field_1026;
|
---|
882 | __int16 field_1028;
|
---|
883 | __int16 field_102A;
|
---|
884 | int field_102C;
|
---|
885 | int field_1030;
|
---|
886 | int field_1034;
|
---|
887 | char gap_1038[20];
|
---|
888 | int field_104C;
|
---|
889 | int field_1050;
|
---|
890 | int field_1054;
|
---|
891 | int field_1058;
|
---|
892 | int field_105C;
|
---|
893 | int field_1060;
|
---|
894 | int field_1064;
|
---|
895 | int MeleePtr;
|
---|
896 | int field_106C;
|
---|
897 | __int16 field_1070;
|
---|
898 | char gap_1072[126];
|
---|
899 | int Path_DestinationType;
|
---|
900 | int Path_TypeSpecificInfo;
|
---|
901 | char Path_MovementState;
|
---|
902 | char gap_10f9[3];
|
---|
903 | int Path_OrientTo;
|
---|
904 | Vector3 Path_DestinationPoint;
|
---|
905 | int field_110C;
|
---|
906 | int field_1110;
|
---|
907 | Vector3 field_1114;
|
---|
908 | Vector3 field_1120;
|
---|
909 | char Path_State;
|
---|
910 | char field_112D;
|
---|
911 | char field_112E;
|
---|
912 | char gap_112f[1];
|
---|
913 | Vector3 field_1130;
|
---|
914 | int field_113C;
|
---|
915 | int field_1140;
|
---|
916 | int field_1144;
|
---|
917 | char field_1148;
|
---|
918 | char gap_1149[3];
|
---|
919 | int Path_CurrentNodeNumber;
|
---|
920 | int Path_NumNodes;
|
---|
921 | Vector3 Path_From;
|
---|
922 | Vector3 Path_To;
|
---|
923 | int Path_GraphFromNodePtr;
|
---|
924 | int Path_GraphToNodePtr;
|
---|
925 | int field_1174;
|
---|
926 | char gap_1178[12];
|
---|
927 | int field_1184;
|
---|
928 | char gap_1188[776];
|
---|
929 | int Path_LastError;
|
---|
930 | int Path_RepathDelay;
|
---|
931 | int Path_Repaths;
|
---|
932 | int Path_RepathDecayTimer;
|
---|
933 | int field_14A0;
|
---|
934 | int MovementMode;
|
---|
935 | char field_14A8;
|
---|
936 | char gap_14a9[3];
|
---|
937 | int field_14AC;
|
---|
938 | int MovementModifiers;
|
---|
939 | int field_14B4;
|
---|
940 | char gap_14b8[188];
|
---|
941 | int field_1574;
|
---|
942 | int FacingState;
|
---|
943 | int FacingAt_Destination;
|
---|
944 | char field_1580;
|
---|
945 | char field_1581;
|
---|
946 | char gap_1582[2];
|
---|
947 | int Aiming_At_Type;
|
---|
948 | Vector3 Aiming_At;
|
---|
949 | int field_1594;
|
---|
950 | int field_1598;
|
---|
951 | int field_159C;
|
---|
952 | int GlancingState;
|
---|
953 | Vector3 GlancingDirOrPos;
|
---|
954 | char field_15B0;
|
---|
955 | char gap_15b1[3];
|
---|
956 | int field_15B4;
|
---|
957 | int field_15B8;
|
---|
958 | int field_15BC;
|
---|
959 | int field_15C0;
|
---|
960 | int field_15C4;
|
---|
961 | int field_15C8;
|
---|
962 | int field_15CC;
|
---|
963 | int field_15D0;
|
---|
964 | int field_15D4;
|
---|
965 | int field_15D8;
|
---|
966 | int field_15DC;
|
---|
967 | int field_15E0;
|
---|
968 | int field_15E4;
|
---|
969 | int field_15E8;
|
---|
970 | int AIBlockFunction;
|
---|
971 | char field_15F0;
|
---|
972 | char field_15F1;
|
---|
973 | char field_15F2;
|
---|
974 | char gap_15f3[1];
|
---|
975 | int field_15F4;
|
---|
976 | int field_15F8;
|
---|
977 | int field_15FC;
|
---|
978 | int field_1600;
|
---|
979 | char gap_1604[4];
|
---|
980 | int field_1608;
|
---|
981 | int field_160C;
|
---|
982 | char gap_1610[4];
|
---|
983 | int field_1614;
|
---|
984 | char gap_1618[20];
|
---|
985 | int field_162C;
|
---|
986 | int field_1630;
|
---|
987 | int field_1634;
|
---|
988 | int field_1638;
|
---|
989 | int field_163C;
|
---|
990 | int field_1640;
|
---|
991 | __int16 field_1644;
|
---|
992 | char gap_1646[2];
|
---|
993 | BoundingBox BoundingBox_;
|
---|
994 | char gap_1660[4];
|
---|
995 | int BossShieldPower;
|
---|
996 | int field_1668;
|
---|
997 | char gap_166c[4];
|
---|
998 | uint32_t Kills;
|
---|
999 | uint32_t Damage;
|
---|
1000 | int field_1678;
|
---|
1001 | int field_167C;
|
---|
1002 | int CurrentConsoleActionMarker;
|
---|
1003 | int field_1684;
|
---|
1004 | __int16 field_1688;
|
---|
1005 | __int16 field_168A;
|
---|
1006 | int field_168C;
|
---|
1007 | int field_1690;
|
---|
1008 | char field_1694;
|
---|
1009 | char field_1695;
|
---|
1010 | __int16 field_1696;
|
---|
1011 | int field_1698;
|
---|
1012 | int field_169C;
|
---|
1013 | } Character;
|
---|
1014 |
|
---|
1015 | typedef struct
|
---|
1016 | {
|
---|
1017 | int Nodes;
|
---|
1018 | int NodeCount;
|
---|
1019 | int field_8;
|
---|
1020 | int TraverseQueueHead;
|
---|
1021 | int field_10;
|
---|
1022 | int CacheLrar;
|
---|
1023 | int CacheMem;
|
---|
1024 | int field_1C;
|
---|
1025 | int field_20;
|
---|
1026 | int field_24;
|
---|
1027 | }PHGraph
|
---|
1028 | ;
|
---|
1029 |
|
---|
1030 | /* 388 */ typedef struct //activecharacter
|
---|
1031 | {
|
---|
1032 | __int16 Number;
|
---|
1033 | __int16 field_2;
|
---|
1034 | PhyContext* PhyContext;
|
---|
1035 | SphereTreeNode SphereTree;
|
---|
1036 | SphereTreeNode SphereTree3[4];
|
---|
1037 | SphereTreeNode SphereTree2[2];
|
---|
1038 | __int16 field_B0;
|
---|
1039 | __int16 field_B2;
|
---|
1040 | __int16 field_B4;
|
---|
1041 | char field_B6;
|
---|
1042 | char gap_b7[1];
|
---|
1043 | Vector3 field_B8;
|
---|
1044 | Vector3 AccelerateWith;
|
---|
1045 | int field_D0;
|
---|
1046 | Vector3 field_D4;
|
---|
1047 | __int16 field_E0;
|
---|
1048 | char gap_e2[2];
|
---|
1049 | int field_E4;
|
---|
1050 | int field_E8;
|
---|
1051 | int field_EC;
|
---|
1052 | int field_F0;
|
---|
1053 | __int16 field_F4;
|
---|
1054 | __int16 IsInAir;
|
---|
1055 | Vector3 FallingVelocity;
|
---|
1056 | Vector3 JumpVelocity;
|
---|
1057 | char field_110;
|
---|
1058 | char field_111;
|
---|
1059 | __int16 field_112;
|
---|
1060 | __int16 field_114;
|
---|
1061 | char gap_116[2];
|
---|
1062 | int field_118;
|
---|
1063 | int field_11C;
|
---|
1064 | int field_120;
|
---|
1065 | int field_124;
|
---|
1066 | int field_128;
|
---|
1067 | int field_12C;
|
---|
1068 | BoundingSphere BoundingSphere;
|
---|
1069 | Vector3 field_140;
|
---|
1070 | Vector3 field_14C;
|
---|
1071 | int field_158;
|
---|
1072 | int field_15C;
|
---|
1073 | Vector3 Location;
|
---|
1074 | char gap_16c[24];
|
---|
1075 | int AkiraNode;
|
---|
1076 | int GraphNode;
|
---|
1077 | int PelvisHeight;
|
---|
1078 | int Movement_StatePtr;
|
---|
1079 | int ActiveWeapon;
|
---|
1080 | int field_198;
|
---|
1081 | int InventoryWeapon;
|
---|
1082 | char gap_1a0[2];
|
---|
1083 | __int16 RedAmmoClipCount;
|
---|
1084 | __int16 HypoCount;
|
---|
1085 | __int16 GreenAmmoClipCount;
|
---|
1086 | __int16 RedAmmoClipDropCount;
|
---|
1087 | __int16 HypoDropCount;
|
---|
1088 | __int16 GreenAmmoClipDropCount;
|
---|
1089 | __int16 field_1AE;
|
---|
1090 | __int16 InverseHypoRegenerationRate;
|
---|
1091 | char DropShield;
|
---|
1092 | char DropPhaseCloack;
|
---|
1093 | char field_1B4;
|
---|
1094 | char gap_1b5[1];
|
---|
1095 | __int16 field_1B6;
|
---|
1096 | __int16 Shield;
|
---|
1097 | __int16 PhaseCloacking;
|
---|
1098 | int field_1BC;
|
---|
1099 | char gap_1c0[4];
|
---|
1100 | __int16 field_1C4;
|
---|
1101 | char gap_1c6[10];
|
---|
1102 | int field_1D0;
|
---|
1103 | int field_1D4;
|
---|
1104 | char gap_1d8[4];
|
---|
1105 | int field_1DC;
|
---|
1106 | int NotIdleStartTime;
|
---|
1107 | int TimeToIdle;
|
---|
1108 | int field_1E8;
|
---|
1109 | char gap_1ec[4];
|
---|
1110 | int field_1F0;
|
---|
1111 | char gap_1f4[2048];
|
---|
1112 | int field_9F4;
|
---|
1113 | char gap_9f8[36];
|
---|
1114 | int field_A1C;
|
---|
1115 | char gap_a20[3020];
|
---|
1116 | int field_15EC;
|
---|
1117 | char gap_15f0[60];
|
---|
1118 | int field_162C;
|
---|
1119 | int field_1630;
|
---|
1120 | int field_1634;
|
---|
1121 | int field_1638;
|
---|
1122 | int field_163C;
|
---|
1123 | char gap_1640[8];
|
---|
1124 | BoundingBox BoundingBox;
|
---|
1125 | int field_1660;
|
---|
1126 | char gap_1664[4];
|
---|
1127 | int ShieldPower;
|
---|
1128 | char gap_166c[4];
|
---|
1129 | int NumberOfKills;
|
---|
1130 | int InflictedDamage;
|
---|
1131 | int field_1678;
|
---|
1132 | int field_167C;
|
---|
1133 | char gap_1680[8];
|
---|
1134 | __int16 field_1688;
|
---|
1135 | __int16 field_168A;
|
---|
1136 | int field_168C;
|
---|
1137 | int field_1690;
|
---|
1138 | char field_1694;
|
---|
1139 | char field_1695;
|
---|
1140 | __int16 field_1696;
|
---|
1141 | int field_1698;
|
---|
1142 | int field_169C;
|
---|
1143 | char gap_16a0[2];
|
---|
1144 | int field_16A2;
|
---|
1145 | char gap_16a6[994];
|
---|
1146 | char field_1A88;
|
---|
1147 | char field_1A89;
|
---|
1148 | char field_1A8A;
|
---|
1149 | char field_1A8B;
|
---|
1150 | Vector3 Executor_AimingDirection;
|
---|
1151 | int field_1A98;
|
---|
1152 | int field_1A9C;
|
---|
1153 | int Executor_ActualMovementMode;
|
---|
1154 | int field_1AA4;
|
---|
1155 | int field_1AA8;
|
---|
1156 | int field_1AAC;
|
---|
1157 | char Executor_HasFacingOverride;
|
---|
1158 | char gap_1ab1[3];
|
---|
1159 | int Executor_AimingSpeed;
|
---|
1160 | char field_1AB8;
|
---|
1161 | char Executor_HasMoveOverride;
|
---|
1162 | char gap_1aba[6];
|
---|
1163 | int field_1AC0;
|
---|
1164 | int field_1AC4;
|
---|
1165 | int Executor_FacingOverride;
|
---|
1166 | char Executor_HasAttackOverride;
|
---|
1167 | char gap_1acd[1];
|
---|
1168 | __int16 field_1ACE;
|
---|
1169 | __int16 field_1AD0;
|
---|
1170 | char gap_1ad2[6];
|
---|
1171 | int field_1AD8;
|
---|
1172 | int field_1ADC;
|
---|
1173 | int field_1AE0;
|
---|
1174 | int field_1AE4;
|
---|
1175 | char Executor_HasThrowOverride;
|
---|
1176 | char gap_1ae9[3];
|
---|
1177 | int field_1AEC;
|
---|
1178 | int field_1AF0;
|
---|
1179 | int field_1AF4;
|
---|
1180 | void* Animation;
|
---|
1181 | __int16 AnimationToState;
|
---|
1182 | __int16 AnimationFromState;
|
---|
1183 | __int16 AnimationType;
|
---|
1184 | __int16 NextAnimationType;
|
---|
1185 | __int16 PrevAnimationType;
|
---|
1186 | __int16 field_1B06;
|
---|
1187 | char Stitch;
|
---|
1188 | char gap_1b09[3];
|
---|
1189 | int StitchHeight;
|
---|
1190 | __int16 InterpolationFromState;
|
---|
1191 | char gap_1b12[2];
|
---|
1192 | Vector3 StitchVelocity;
|
---|
1193 | __int16 InterpolationCurrentFrame;
|
---|
1194 | __int16 InterpolationLength;
|
---|
1195 | Quaternion InterpolationStartRotations[19];
|
---|
1196 | char gap_1c54[4];
|
---|
1197 | int field_1C58;
|
---|
1198 | int field_1C5C;
|
---|
1199 | int field_1C60;
|
---|
1200 | int Overlay;
|
---|
1201 | __int16 field_1C68;
|
---|
1202 | __int16 field_1C6A;
|
---|
1203 | int field_1C6C;
|
---|
1204 | int field_1C70;
|
---|
1205 | __int16 field_1C74;
|
---|
1206 | char gap_1c76[2];
|
---|
1207 | int field_1C78;
|
---|
1208 | char gap_1c7c[12];
|
---|
1209 | __int16 Frame;
|
---|
1210 | __int16 SoftPause;
|
---|
1211 | __int16 HardPause;
|
---|
1212 | __int16 field_1C8E;
|
---|
1213 | int ForcedAnimationFrames;
|
---|
1214 | __int16 HitStun;
|
---|
1215 | __int16 BlockStun;
|
---|
1216 | __int16 Dizzy;
|
---|
1217 | __int16 field_1C9A;
|
---|
1218 | int field_1C9C;
|
---|
1219 | __int16 AnimationVarient;
|
---|
1220 | __int16 TimeToPeace;
|
---|
1221 | char NumAnimationAttachedParticles;
|
---|
1222 | char gap_1ca5[1];
|
---|
1223 | __int16 field_1CA6;
|
---|
1224 | AttachedParticle AnimationAttachedParticles[16];
|
---|
1225 | int TRAMParticles;
|
---|
1226 | char FixedParticlesAttached;
|
---|
1227 | char FixedParticlesStarted;
|
---|
1228 | __int16 NumFixedParticles;
|
---|
1229 | AttachedParticle FixedParticles[16];
|
---|
1230 | __int16 CurrentAnimationType;
|
---|
1231 | char gap_1eb2[2];
|
---|
1232 | int field_1EB4;
|
---|
1233 | char field_1EB8;
|
---|
1234 | char gap_1eb9[30];
|
---|
1235 | char field_1ED7;
|
---|
1236 | __int16 throwing;
|
---|
1237 | __int16 thrownBy;
|
---|
1238 | Character* ThrowTargetCharacter;
|
---|
1239 | void* targetThrow; //animation
|
---|
1240 | int field_1EE4;
|
---|
1241 | int field_1EE8;
|
---|
1242 | int field_1EEC;
|
---|
1243 | Quaternion Rotations[19];
|
---|
1244 | Quaternion OverlayRotations[19];
|
---|
1245 | int field_2150;
|
---|
1246 | char gap_2154[4];
|
---|
1247 | GameInput Input;
|
---|
1248 | int PrevActions1;
|
---|
1249 | int PrevActions2;
|
---|
1250 | int SprintTimer;
|
---|
1251 | char field_2194;
|
---|
1252 | char field_2195;
|
---|
1253 | char gap_2196[2];
|
---|
1254 | Vector3 AimTarget;
|
---|
1255 | Vector3 AimVector;
|
---|
1256 | Vector3 CamVector;
|
---|
1257 | float HeadFacing;
|
---|
1258 | float HeadPitch;
|
---|
1259 | int field_21C4;
|
---|
1260 | int field_21C8;
|
---|
1261 | int field_21CC;
|
---|
1262 | int field_21D0;
|
---|
1263 | char field_21D4;
|
---|
1264 | char gap_21d5[3];
|
---|
1265 | int field_21D8;
|
---|
1266 | char field_21DC;
|
---|
1267 | char field_21DD;
|
---|
1268 | char field_21DE;
|
---|
1269 | char field_21DF;
|
---|
1270 | char field_21E0;
|
---|
1271 | char HasAlternateTrigger;
|
---|
1272 | char field_21E2;
|
---|
1273 | char ReleaseTrigger;
|
---|
1274 | char ReleaseAlternateTrigger;
|
---|
1275 | char TurningLeft;
|
---|
1276 | char TurningRight;
|
---|
1277 | char gap_21e7[1];
|
---|
1278 | int field_21E8;
|
---|
1279 | int field_21EC;
|
---|
1280 | __int16 field_21F0;
|
---|
1281 | char gap_21f2[2];
|
---|
1282 | PlayingFilm PlayingFilm;
|
---|
1283 | char gap_2218[4];
|
---|
1284 | int field_221C;
|
---|
1285 | char gap_2220[8];
|
---|
1286 | Matrix4x3 * ExtraBody;
|
---|
1287 | char gap_222c[76];
|
---|
1288 | Matrix4x3 BoneMatrices[19];
|
---|
1289 | Matrix4x3 WeaponMatrix;
|
---|
1290 | char gap_2638[432];
|
---|
1291 | int field_27E8;
|
---|
1292 | char gap_27ec[4];
|
---|
1293 | __int16 field_27F0;
|
---|
1294 | __int16 field_27F2;
|
---|
1295 | int field_27F4;
|
---|
1296 | int field_27F8;
|
---|
1297 | __int16 ShadowIndex;
|
---|
1298 | char field_27FE;
|
---|
1299 | char gap_27ff[1];
|
---|
1300 | char field_2800;
|
---|
1301 | char field_2801;
|
---|
1302 | char ShieldParts[19];
|
---|
1303 | char field_2815;
|
---|
1304 | char gap_2816[2];
|
---|
1305 | int field_2818;
|
---|
1306 | __int16 field_281C;
|
---|
1307 | char gap_281e[2];
|
---|
1308 | int field_2820;
|
---|
1309 | int field_2824;
|
---|
1310 | int field_2828;
|
---|
1311 | int field_282C;
|
---|
1312 | __int16 field_2830;
|
---|
1313 | __int16 field_2832;
|
---|
1314 | char gap_2834[1];
|
---|
1315 | char field_2835;
|
---|
1316 | char field_2836;
|
---|
1317 | char field_2837;
|
---|
1318 | } ActiveCharacter;
|
---|
1319 |
|
---|
1320 | typedef struct
|
---|
1321 | {
|
---|
1322 | char name[64]; // Must be same as ONcMaxLevelName above (for TE)
|
---|
1323 |
|
---|
1324 | void *env;
|
---|
1325 | void *objectsetup;
|
---|
1326 | void *markers;
|
---|
1327 | void *flags;
|
---|
1328 | void *triggers;
|
---|
1329 |
|
---|
1330 | void *Sky;
|
---|
1331 | float SkyHeight;
|
---|
1332 |
|
---|
1333 |
|
---|
1334 | } OniLevel;
|
---|
1335 |
|
---|
1336 | typedef struct
|
---|
1337 | {
|
---|
1338 | int TimerMode;
|
---|
1339 | char TimerName[32];
|
---|
1340 | int TimerDuration;
|
---|
1341 | char field_28;
|
---|
1342 | char gap_29[3];
|
---|
1343 | int field_2C;
|
---|
1344 | Letterbox Letterbox;
|
---|
1345 | char gap_3a[2];
|
---|
1346 | char field_3C;
|
---|
1347 | char gap_3d[3];
|
---|
1348 | int field_40;
|
---|
1349 | int CutsceneSyncMark;
|
---|
1350 | char field_48;
|
---|
1351 | char gap_49[3];
|
---|
1352 | int field_4C;
|
---|
1353 | int field_50;
|
---|
1354 | int field_54;
|
---|
1355 | int field_58;
|
---|
1356 | int field_5C;
|
---|
1357 | int field_60;
|
---|
1358 | int field_64;
|
---|
1359 | int field_68;
|
---|
1360 | int field_6C;
|
---|
1361 | int field_70;
|
---|
1362 | int FadeStartTime;
|
---|
1363 | int FadeEndTime;
|
---|
1364 | char field_7C;
|
---|
1365 | char gap_7d[3];
|
---|
1366 | int Camera;
|
---|
1367 | PHGraph PathFindingGraph;
|
---|
1368 | Character* PlayerCharacter;
|
---|
1369 | int field_B0;
|
---|
1370 | char gap_b4[4];
|
---|
1371 | GameInput Input;
|
---|
1372 | int field_E8;
|
---|
1373 | int field_EC;
|
---|
1374 | char ScreenShotEveryFrame;
|
---|
1375 | char gap_f1[7];
|
---|
1376 | char field_F8;
|
---|
1377 | char field_F9;
|
---|
1378 | char field_FA;
|
---|
1379 | char gap_fb[1];
|
---|
1380 | int field_FC;
|
---|
1381 | int field_100;
|
---|
1382 | char field_104;
|
---|
1383 | char gap_105[3];
|
---|
1384 | int SlowMotion;
|
---|
1385 | char gap_10c[4];
|
---|
1386 | int field_110;
|
---|
1387 | int field_114;
|
---|
1388 | char SplashScreenTextureName[32];
|
---|
1389 | char field_138;
|
---|
1390 | char gap_139[7];
|
---|
1391 | int field_140;
|
---|
1392 | int GameTime;
|
---|
1393 | int field_148;
|
---|
1394 | int field_14C;
|
---|
1395 | OniLevel* Level;
|
---|
1396 | int field_154;
|
---|
1397 | MotionBlur MotionBlur_[64];
|
---|
1398 | int MotionBlurCount;
|
---|
1399 | __int16 field_125C;
|
---|
1400 | __int16 field_125E;
|
---|
1401 | Character CharacterStorage[128];
|
---|
1402 | __int16 CharacterCount;
|
---|
1403 | char gap_b6262[2];
|
---|
1404 | int field_B6264;
|
---|
1405 | ActiveCharacter ActiveCharacters[64];
|
---|
1406 | __int16 ActiveCharacterCount;
|
---|
1407 | Shadow Shadows[32];
|
---|
1408 | __int16 field_1670EA;
|
---|
1409 | int ShadowCount;
|
---|
1410 | int ActiveCharacterList[128];
|
---|
1411 | int ActiveCharacterListCount;
|
---|
1412 | int ActiveCharacterListLock;
|
---|
1413 | int LivingCharacterList[128];
|
---|
1414 | int LivingCharacterListCount;
|
---|
1415 | int LivingCharacterListLock;
|
---|
1416 | Character* PresentCharacterList[128];
|
---|
1417 | int PresentCharacterListCount;
|
---|
1418 | int PresentCharacterListLock;
|
---|
1419 | int ObjectList;
|
---|
1420 | DoorArray DoorArray_;
|
---|
1421 | Sky Sky_;
|
---|
1422 | int field_1679A4;
|
---|
1423 | int Triggers;
|
---|
1424 | char IsGamePaused;
|
---|
1425 | char IsInputEnabled;
|
---|
1426 | char field_1679AE;
|
---|
1427 | char gap_1679af[1];
|
---|
1428 | int LastInputActions1;
|
---|
1429 | int LastInputActions2;
|
---|
1430 | int field_1679B8;
|
---|
1431 | int WinLose;
|
---|
1432 | int field_1679C0;
|
---|
1433 | int field_1679C4;
|
---|
1434 | int field_1679C8;
|
---|
1435 | int field_1679CC;
|
---|
1436 | int field_1679D0;
|
---|
1437 | int field_1679D4;
|
---|
1438 | __int16 field_1679D8;
|
---|
1439 | char gap_1679da[2];
|
---|
1440 | int field_1679DC;
|
---|
1441 | } GameState;
|
---|
1442 |
|
---|
1443 |
|
---|
1444 | typedef struct
|
---|
1445 | {
|
---|
1446 | int priority;
|
---|
1447 | int timer; // amount of time to display the text
|
---|
1448 | char prefix[10]; // prefix for the line
|
---|
1449 | char text[502]; // text on the line
|
---|
1450 | const char *identifier;
|
---|
1451 | int text_color;
|
---|
1452 | int text_shadow;
|
---|
1453 | } COtTextEntry;
|
---|
1454 |
|
---|
1455 | typedef struct
|
---|
1456 | {
|
---|
1457 | void *font_family;
|
---|
1458 | void *text_context; // text context to do the drawing
|
---|
1459 | short formatting;
|
---|
1460 | short font_size;
|
---|
1461 | char scale_font;
|
---|
1462 | char bottom_justify;
|
---|
1463 | char display_completion;
|
---|
1464 | char fade_over_bounds;
|
---|
1465 | char use_formatting_commands;
|
---|
1466 |
|
---|
1467 | short bounds[4];
|
---|
1468 | short num_text_entries;
|
---|
1469 | short max_text_entries;
|
---|
1470 | char pad[3];
|
---|
1471 | COtTextEntry *text_entries; // an array (num_text_entries long) of COtTextEntry
|
---|
1472 | int blah;
|
---|
1473 | int blah2;
|
---|
1474 | int blah3;
|
---|
1475 | } COtTextArea;
|
---|
1476 | #endif
|
---|