/*;symbol(name, value) .global name; .set name, 0x00400000 + value symbol macro name, value .global name mov name, value endm ;MSVC6.0 stdlib DefVar( , _oni_malloc , 0x0051fc24 ) DefVar( , _oni_free , 0x0051fbf5 ) DefVar( , _oni_fopen , 0x0051ea9f ) DefVar( , _oni_fflush , 0x0051eab2 ) DefVar( , _oni_fprintf , 0x0051ebbf ) DefVar( , _oni_vsprintf , 0x0051e860 ) ;Oni Engine DefVar( , _ONiMain , 0x004d3280 ) symbol ( @ONrPlatform_Initialize@4 , 0x0050f670 ) DefVar( , _ONrPlatform_WindowProc@16 , 0x0050f7a0 ) symbol ( @ONrCheater@4 , 0x004f5c30 ) DefVar( , _g_Instance , 0x0021f9e4 ) DefVar( , _ONgPlatformData , 0x0023100c ) DefVar( , _ONgGameState , 0x005ece7c ) DefVar( , _ai2_deaf , 0x005ec0c1 ) DefVar( , _AKgDebug_DebugMaps , 0x002b2204 ) DefVar( , _BFgDebugFileEnable , 0x0055c8d0 ) DefVar( , _SSgSearchOnDisk , 0x005eb758 ) DefVar( , _opt_sound , 0x002370fc ) DefVar( , _opt_ignore_private_data , 0x002370f0 ) ;Oni Persistance symbol ( @ONrPersist_GetGamma@0 , 0x0050f450 ) symbol ( @ONrPersist_GetWonGame@0 , 0x0050f660 ) ;BFW_Utility DefVar( , _UUrStartupMessage , 0x00424860 ) symbol ( @UUrMachineTime_High@0 , 0x00426480 ) symbol ( @UUrMachineTime_High_Frequency@0 , 0x004264b0 ) symbol ( @UUrMachineTime_Sixtieths@0 , 0x004263e0 ) symbol ( @UUrPlatform_Initialize@0 , 0x00426010 ) symbol ( @UUrPlatform_Terminate@0 , 0x00426310 ) DefVar( , _AUrMessageBox , 0x004378c0 ) DefVar( , _ONgFileStartup , 0x005711b8 ) LMotoko DefVar( , _M3gResolutionSwitch , 0x00531634 ) L OpenGL symbol ( @gl_enumerate_valid_display_modes@4 , 0x004083a0 ) symbol ( @gl_platform_set_pixel_format@4 , 0x00407b50 ) symbol ( @gl_platform_initialize@0 , 0x00407da0 ) ; Character symbol ( @ONrGameState_NewCharacter@16 , 0x004dac50 ) symbol ( @ONrGameState_GetPlayerCharacter@0 , 0x004b63a7 ) symbol ( @ONrGetActiveCharacter@4 , 0x004f1180 ) ; Console symbol ( @TSrContext_DrawText@20 , 0x0042DF00 ) symbol ( @TSrContext_New@24 , 0x0042EA30 ) symbol ( @TMrInstance_GetDataPtr@12 , 0x004232E0 ) symbol ( @TMrInstance_GetInstanceName@4 , 0x00423D90 ) symbol ( @COrTextArea_Print@28 , 0x00431340 ) DefVar( , _COgConsoleLines , 0x005cb468 ) DefVar( , _COgFadeTimeValue , 0x00533f68 ) DefVar( , _COgDefaultTextShade , 0x00533f70 ) DefVar( , _COgDefaultTextShadow , 0x00533f74 ) DefVar( , _TStColorFormattingCharacter , 0x00533DA0 ) symbol ( @COrMessage_Print@12 , 0x004304B0 ) symbol ( @COrMessage_Remove@4 , 0x00430640 ) ; ScriptingLanguage ;symbol ( @SLrScript_Command_Register_ReturnType@20 , 0x00477b20 ) ;symbol ( @SLrScript_Command_Register_Void@16 , 0x00477b40 ) ;symbol ( @SLrGlobalVariable_Register_Int32@12 , 0x00477e30 ) ;symbol ( @SLrGlobalVariable_Register_Float@12 , 0x00477ec0 ) ;symbol ( @SLrGlobalVariable_Register_String@12 , 0x00477fe0 ) ; Messages symbol ( @SSrMessage_Find@4 , 0x0047F550 ) symbol ( @ONiGameState_FindAutoPromptMessage@8 , 0x004FDBE0 ) ; Data symbol ( @TMrInstance_GetDataPtr_List@16 , 0x00423540 ) */ #include "Daodan.h" #include "Oni.h" ////////////////////////////////////////////////////////////////////// //Functions need: //In Oni_Symbols.c //1. DefFunc( name, address ) //In Oni_Symbols.h //1. typedef return_type ( [calling_convention] *_name)( arguments ); //2. ExtFunc( name ) ////////////////////////////////////////////////////////////////////// //Variables need: //In Oni_Symbols.c //1. DefVar( type, name, address ); //In Oni_Symbols.h //1. DefVar( type, name, address ); //2. #define name *(_name) //Please do not use variable names that could be parts of other //names like "gl". That will screw things up. If you insist on doing //this, omit the #define step and dereference them yourself. ////////////////////////////////////////////////////////////////////// //Please keep everything alphabatized. Kthanxbai ////////////////////////////////////////////////////////////////////// #define DefFunc(name, address) _##name name = (_##name)address DefFunc( gl_enumerate_valid_display_modes , 0x004083a0 ); DefFunc( gl_platform_set_pixel_format , 0x00407b50 ); DefFunc( gl_platform_initialize , 0x00407da0 ); DefFunc( oni_fopen , 0x0051ea9f ); DefFunc( oni_fflush , 0x0051eab2 ); DefFunc( oni_fprintf , 0x0051ebbf ); DefFunc( AUrMessageBox , 0x004378c0 ); DefFunc( COrMessage_Print , 0x004304B0 ); DefFunc( COrTextArea_Print , 0x00431340 ); DefFunc( ONiGameState_FindAutoPromptMessage , 0x004FDBE0 ); DefFunc( ONiMain , 0x004d3280 ); DefFunc( ONrCheater , 0x004f5c30 ); DefFunc( ONrGameState_NewCharacter , 0x004dac50 ); DefFunc( ONrGetActiveCharacter , 0x004f1180 ); DefFunc( ONrPersist_GetGamma , 0x0050f450 ); DefFunc( ONrPersist_GetWonGame , 0x0050f660 ); DefFunc( ONrPlatform_Initialize , 0x0050f670 ); DefFunc( ONrPlatform_WindowProc , 0x0050f7a0 ); DefFunc( iSetCharacterClass , 0x004D99D0 ); DefFunc( SLrGlobalVariable_Register_Int32 , 0x0477e30); DefFunc( SLrGlobalVariable_Register_Float , 0x0477ec0); DefFunc( SLrGlobalVariable_Register_String , 0x0477fe0); DefFunc( SLrScript_Command_Register_ReturnType , 0x0477b20); DefFunc( SLrScript_Command_Register_Void , 0x0477b40); DefFunc( SSrMessage_Find , 0x0047F550 ); DefFunc( TMrInstance_GetInstanceName , 0x00423D90 ); DefFunc( TMrInstance_GetDataPtr , 0x004232E0 ); DefFunc( TSrContext_DrawText , 0x0042DF00 ); DefFunc( TSrContext_New , 0x0042EA30 ); DefFunc( UUrMachineTime_High , 0x04026480 ); DefFunc( UUrMachineTime_High_Frequency , 0x040264b0 ); DefFunc( UUrMachineTime_Sixtieths , 0x040263e0 ); DefFunc( UUrPlatform_Initialize , 0x04026010 ); DefFunc( UUrPlatform_Terminate , 0x04026310 ); DefFunc( UUrStartupMessage , 0x00424860 ); #define DefVar(type, name, address) type* _##name = (type*)address DefVar( onibool, ai2_deaf, 0x005ec0c1 ); DefVar( HINSTANCE, g_Instance, 0x0051f9e4 ); DefVar( gl_api_t*, gl_api, 0x00560604 ); DefVar( gl_engine_t*, gl_eng, 0x00560600 ); DefVar( WORD*, gl_gamma_ramp, 0x0055fdfc ); DefVar( int, gl_gamma_ramp_valid, 0x005603fc ); DefVar( char, opt_ignore_private_data,0x006370f0 ); DefVar( char, opt_sound, 0x006370fc ); DefVar( char, AKgDebug_DebugMaps, 0x002b2204 ); DefVar( bool, BFgDebugFileEnable, 0x0055c8d0 ); DefVar( uint32_t, COgConsoleLines, 0x005cb468 ); DefVar( uint32_t, COgDefaultTextShade, 0x00533f70 ); DefVar( uint32_t, COgDefaultTextShadow, 0x00533f74 ); DefVar( uint32_t, COgFadeTimeValue, 0x00533f68 ); DefVar( FILE*, ONgFileStartup, 0x005711b8 ); DefVar( GameState*, ONgGameState, 0x005ece7c ); DefVar( ONtPlatformData,ONgPlatformData, 0x0053100c ); DefVar( char, M3gResolutionSwitch, 0x00531634 ); DefVar( bool, SSgSearchOnDisk, 0x005eb758 ); /* extern gl_engine_t* gl; extern gl_api_t* gl_api; extern WORD gl_gamma_ramp[3 * 256]; extern int gl_gamma_ramp_valid; */ #undef DefVar void _DDrDefine_Symbols() { }