[1166] | 1 | /**
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| 2 | * This file has no copyright assigned and is placed in the Public Domain.
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| 3 | * This file is part of the mingw-w64 runtime package.
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| 4 | * No warranty is given; refer to the file DISCLAIMER.PD within this package.
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| 5 | */
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| 6 | #ifndef __gl_h_
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| 7 | #ifndef __GL_H__
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| 8 |
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| 9 | #define __gl_h_
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| 10 | #define __GL_H__
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| 11 |
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| 12 | #if !(defined(WINGDIAPI) && defined(APIENTRY))
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| 13 | #include <windows.h>
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| 14 | #else
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| 15 | #include <stddef.h>
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| 16 | #endif
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| 17 |
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| 18 | #ifdef __cplusplus
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| 19 | extern "C" {
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| 20 | #endif
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| 21 |
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| 22 | typedef unsigned int GLenum;
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| 23 | typedef unsigned char GLboolean;
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| 24 | typedef unsigned int GLbitfield;
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| 25 | typedef signed char GLbyte;
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| 26 | typedef short GLshort;
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| 27 | typedef int GLint;
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| 28 | typedef int GLsizei;
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| 29 | typedef unsigned char GLubyte;
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| 30 | typedef unsigned short GLushort;
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| 31 | typedef unsigned int GLuint;
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| 32 | typedef float GLfloat;
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| 33 | typedef float GLclampf;
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| 34 | typedef double GLdouble;
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| 35 | typedef double GLclampd;
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| 36 | typedef void GLvoid;
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| 37 |
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| 38 | #define GL_VERSION_1_1 1
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| 39 |
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| 40 | #define GL_ACCUM 0x0100
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| 41 | #define GL_LOAD 0x0101
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| 42 | #define GL_RETURN 0x0102
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| 43 | #define GL_MULT 0x0103
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| 44 | #define GL_ADD 0x0104
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| 45 |
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| 46 | #define GL_NEVER 0x0200
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| 47 | #define GL_LESS 0x0201
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| 48 | #define GL_EQUAL 0x0202
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| 49 | #define GL_LEQUAL 0x0203
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| 50 | #define GL_GREATER 0x0204
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| 51 | #define GL_NOTEQUAL 0x0205
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| 52 | #define GL_GEQUAL 0x0206
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| 53 | #define GL_ALWAYS 0x0207
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| 54 |
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| 55 | #define GL_CURRENT_BIT 0x00000001
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| 56 | #define GL_POINT_BIT 0x00000002
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| 57 | #define GL_LINE_BIT 0x00000004
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| 58 | #define GL_POLYGON_BIT 0x00000008
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| 59 | #define GL_POLYGON_STIPPLE_BIT 0x00000010
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| 60 | #define GL_PIXEL_MODE_BIT 0x00000020
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| 61 | #define GL_LIGHTING_BIT 0x00000040
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| 62 | #define GL_FOG_BIT 0x00000080
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| 63 | #define GL_DEPTH_BUFFER_BIT 0x00000100
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| 64 | #define GL_ACCUM_BUFFER_BIT 0x00000200
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| 65 | #define GL_STENCIL_BUFFER_BIT 0x00000400
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| 66 | #define GL_VIEWPORT_BIT 0x00000800
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| 67 | #define GL_TRANSFORM_BIT 0x00001000
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| 68 | #define GL_ENABLE_BIT 0x00002000
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| 69 | #define GL_COLOR_BUFFER_BIT 0x00004000
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| 70 | #define GL_HINT_BIT 0x00008000
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| 71 | #define GL_EVAL_BIT 0x00010000
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| 72 | #define GL_LIST_BIT 0x00020000
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| 73 | #define GL_TEXTURE_BIT 0x00040000
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| 74 | #define GL_SCISSOR_BIT 0x00080000
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| 75 | #define GL_ALL_ATTRIB_BITS 0x000fffff
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| 76 |
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| 77 | #define GL_POINTS 0x0000
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| 78 | #define GL_LINES 0x0001
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| 79 | #define GL_LINE_LOOP 0x0002
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| 80 | #define GL_LINE_STRIP 0x0003
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| 81 | #define GL_TRIANGLES 0x0004
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| 82 | #define GL_TRIANGLE_STRIP 0x0005
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| 83 | #define GL_TRIANGLE_FAN 0x0006
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| 84 | #define GL_QUADS 0x0007
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| 85 | #define GL_QUAD_STRIP 0x0008
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| 86 | #define GL_POLYGON 0x0009
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| 87 |
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| 88 | #define GL_ZERO 0
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| 89 | #define GL_ONE 1
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| 90 | #define GL_SRC_COLOR 0x0300
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| 91 | #define GL_ONE_MINUS_SRC_COLOR 0x0301
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| 92 | #define GL_SRC_ALPHA 0x0302
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| 93 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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| 94 | #define GL_DST_ALPHA 0x0304
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| 95 | #define GL_ONE_MINUS_DST_ALPHA 0x0305
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| 96 |
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| 97 | #define GL_DST_COLOR 0x0306
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| 98 | #define GL_ONE_MINUS_DST_COLOR 0x0307
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| 99 | #define GL_SRC_ALPHA_SATURATE 0x0308
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| 100 |
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| 101 | #define GL_TRUE 1
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| 102 | #define GL_FALSE 0
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| 103 |
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| 104 | #define GL_CLIP_PLANE0 0x3000
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| 105 | #define GL_CLIP_PLANE1 0x3001
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| 106 | #define GL_CLIP_PLANE2 0x3002
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| 107 | #define GL_CLIP_PLANE3 0x3003
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| 108 | #define GL_CLIP_PLANE4 0x3004
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| 109 | #define GL_CLIP_PLANE5 0x3005
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| 110 |
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| 111 | #define GL_BYTE 0x1400
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| 112 | #define GL_UNSIGNED_BYTE 0x1401
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| 113 | #define GL_SHORT 0x1402
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| 114 | #define GL_UNSIGNED_SHORT 0x1403
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| 115 | #define GL_INT 0x1404
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| 116 | #define GL_UNSIGNED_INT 0x1405
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| 117 | #define GL_FLOAT 0x1406
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| 118 | #define GL_2_BYTES 0x1407
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| 119 | #define GL_3_BYTES 0x1408
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| 120 | #define GL_4_BYTES 0x1409
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| 121 | #define GL_DOUBLE 0x140A
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| 122 |
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| 123 | #define GL_NONE 0
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| 124 | #define GL_FRONT_LEFT 0x0400
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| 125 | #define GL_FRONT_RIGHT 0x0401
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| 126 | #define GL_BACK_LEFT 0x0402
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| 127 | #define GL_BACK_RIGHT 0x0403
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| 128 | #define GL_FRONT 0x0404
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| 129 | #define GL_BACK 0x0405
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| 130 | #define GL_LEFT 0x0406
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| 131 | #define GL_RIGHT 0x0407
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| 132 | #define GL_FRONT_AND_BACK 0x0408
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| 133 | #define GL_AUX0 0x0409
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| 134 | #define GL_AUX1 0x040A
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| 135 | #define GL_AUX2 0x040B
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| 136 | #define GL_AUX3 0x040C
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| 137 |
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| 138 | #define GL_NO_ERROR 0
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| 139 | #define GL_INVALID_ENUM 0x0500
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| 140 | #define GL_INVALID_VALUE 0x0501
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| 141 | #define GL_INVALID_OPERATION 0x0502
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| 142 | #define GL_STACK_OVERFLOW 0x0503
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| 143 | #define GL_STACK_UNDERFLOW 0x0504
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| 144 | #define GL_OUT_OF_MEMORY 0x0505
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| 145 |
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| 146 | #define GL_2D 0x0600
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| 147 | #define GL_3D 0x0601
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| 148 | #define GL_3D_COLOR 0x0602
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| 149 | #define GL_3D_COLOR_TEXTURE 0x0603
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| 150 | #define GL_4D_COLOR_TEXTURE 0x0604
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| 151 |
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| 152 | #define GL_PASS_THROUGH_TOKEN 0x0700
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| 153 | #define GL_POINT_TOKEN 0x0701
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| 154 | #define GL_LINE_TOKEN 0x0702
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| 155 | #define GL_POLYGON_TOKEN 0x0703
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| 156 | #define GL_BITMAP_TOKEN 0x0704
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| 157 | #define GL_DRAW_PIXEL_TOKEN 0x0705
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| 158 | #define GL_COPY_PIXEL_TOKEN 0x0706
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| 159 | #define GL_LINE_RESET_TOKEN 0x0707
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| 160 |
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| 161 | #define GL_EXP 0x0800
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| 162 | #define GL_EXP2 0x0801
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| 163 |
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| 164 | #define GL_CW 0x0900
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| 165 | #define GL_CCW 0x0901
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| 166 |
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| 167 | #define GL_COEFF 0x0A00
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| 168 | #define GL_ORDER 0x0A01
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| 169 | #define GL_DOMAIN 0x0A02
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| 170 |
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| 171 | #define GL_CURRENT_COLOR 0x0B00
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| 172 | #define GL_CURRENT_INDEX 0x0B01
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| 173 | #define GL_CURRENT_NORMAL 0x0B02
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| 174 | #define GL_CURRENT_TEXTURE_COORDS 0x0B03
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| 175 | #define GL_CURRENT_RASTER_COLOR 0x0B04
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| 176 | #define GL_CURRENT_RASTER_INDEX 0x0B05
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| 177 | #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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| 178 | #define GL_CURRENT_RASTER_POSITION 0x0B07
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| 179 | #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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| 180 | #define GL_CURRENT_RASTER_DISTANCE 0x0B09
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| 181 | #define GL_POINT_SMOOTH 0x0B10
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| 182 | #define GL_POINT_SIZE 0x0B11
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| 183 | #define GL_POINT_SIZE_RANGE 0x0B12
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| 184 | #define GL_POINT_SIZE_GRANULARITY 0x0B13
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| 185 | #define GL_LINE_SMOOTH 0x0B20
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| 186 | #define GL_LINE_WIDTH 0x0B21
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| 187 | #define GL_LINE_WIDTH_RANGE 0x0B22
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| 188 | #define GL_LINE_WIDTH_GRANULARITY 0x0B23
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| 189 | #define GL_LINE_STIPPLE 0x0B24
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| 190 | #define GL_LINE_STIPPLE_PATTERN 0x0B25
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| 191 | #define GL_LINE_STIPPLE_REPEAT 0x0B26
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| 192 | #define GL_LIST_MODE 0x0B30
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| 193 | #define GL_MAX_LIST_NESTING 0x0B31
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| 194 | #define GL_LIST_BASE 0x0B32
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| 195 | #define GL_LIST_INDEX 0x0B33
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| 196 | #define GL_POLYGON_MODE 0x0B40
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| 197 | #define GL_POLYGON_SMOOTH 0x0B41
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| 198 | #define GL_POLYGON_STIPPLE 0x0B42
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| 199 | #define GL_EDGE_FLAG 0x0B43
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| 200 | #define GL_CULL_FACE 0x0B44
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| 201 | #define GL_CULL_FACE_MODE 0x0B45
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| 202 | #define GL_FRONT_FACE 0x0B46
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| 203 | #define GL_LIGHTING 0x0B50
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| 204 | #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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| 205 | #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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| 206 | #define GL_LIGHT_MODEL_AMBIENT 0x0B53
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| 207 | #define GL_SHADE_MODEL 0x0B54
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| 208 | #define GL_COLOR_MATERIAL_FACE 0x0B55
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| 209 | #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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| 210 | #define GL_COLOR_MATERIAL 0x0B57
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| 211 | #define GL_FOG 0x0B60
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| 212 | #define GL_FOG_INDEX 0x0B61
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| 213 | #define GL_FOG_DENSITY 0x0B62
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| 214 | #define GL_FOG_START 0x0B63
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| 215 | #define GL_FOG_END 0x0B64
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| 216 | #define GL_FOG_MODE 0x0B65
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| 217 | #define GL_FOG_COLOR 0x0B66
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| 218 | #define GL_DEPTH_RANGE 0x0B70
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| 219 | #define GL_DEPTH_TEST 0x0B71
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| 220 | #define GL_DEPTH_WRITEMASK 0x0B72
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| 221 | #define GL_DEPTH_CLEAR_VALUE 0x0B73
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| 222 | #define GL_DEPTH_FUNC 0x0B74
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| 223 | #define GL_ACCUM_CLEAR_VALUE 0x0B80
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| 224 | #define GL_STENCIL_TEST 0x0B90
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| 225 | #define GL_STENCIL_CLEAR_VALUE 0x0B91
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| 226 | #define GL_STENCIL_FUNC 0x0B92
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| 227 | #define GL_STENCIL_VALUE_MASK 0x0B93
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| 228 | #define GL_STENCIL_FAIL 0x0B94
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| 229 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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| 230 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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| 231 | #define GL_STENCIL_REF 0x0B97
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| 232 | #define GL_STENCIL_WRITEMASK 0x0B98
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| 233 | #define GL_MATRIX_MODE 0x0BA0
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| 234 | #define GL_NORMALIZE 0x0BA1
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| 235 | #define GL_VIEWPORT 0x0BA2
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| 236 | #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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| 237 | #define GL_PROJECTION_STACK_DEPTH 0x0BA4
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| 238 | #define GL_TEXTURE_STACK_DEPTH 0x0BA5
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| 239 | #define GL_MODELVIEW_MATRIX 0x0BA6
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| 240 | #define GL_PROJECTION_MATRIX 0x0BA7
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| 241 | #define GL_TEXTURE_MATRIX 0x0BA8
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| 242 | #define GL_ATTRIB_STACK_DEPTH 0x0BB0
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| 243 | #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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| 244 | #define GL_ALPHA_TEST 0x0BC0
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| 245 | #define GL_ALPHA_TEST_FUNC 0x0BC1
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| 246 | #define GL_ALPHA_TEST_REF 0x0BC2
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| 247 | #define GL_DITHER 0x0BD0
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| 248 | #define GL_BLEND_DST 0x0BE0
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| 249 | #define GL_BLEND_SRC 0x0BE1
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| 250 | #define GL_BLEND 0x0BE2
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| 251 | #define GL_LOGIC_OP_MODE 0x0BF0
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| 252 | #define GL_INDEX_LOGIC_OP 0x0BF1
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| 253 | #define GL_COLOR_LOGIC_OP 0x0BF2
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| 254 | #define GL_AUX_BUFFERS 0x0C00
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| 255 | #define GL_DRAW_BUFFER 0x0C01
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| 256 | #define GL_READ_BUFFER 0x0C02
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| 257 | #define GL_SCISSOR_BOX 0x0C10
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| 258 | #define GL_SCISSOR_TEST 0x0C11
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| 259 | #define GL_INDEX_CLEAR_VALUE 0x0C20
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| 260 | #define GL_INDEX_WRITEMASK 0x0C21
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| 261 | #define GL_COLOR_CLEAR_VALUE 0x0C22
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| 262 | #define GL_COLOR_WRITEMASK 0x0C23
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| 263 | #define GL_INDEX_MODE 0x0C30
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| 264 | #define GL_RGBA_MODE 0x0C31
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| 265 | #define GL_DOUBLEBUFFER 0x0C32
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| 266 | #define GL_STEREO 0x0C33
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| 267 | #define GL_RENDER_MODE 0x0C40
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| 268 | #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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| 269 | #define GL_POINT_SMOOTH_HINT 0x0C51
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| 270 | #define GL_LINE_SMOOTH_HINT 0x0C52
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| 271 | #define GL_POLYGON_SMOOTH_HINT 0x0C53
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| 272 | #define GL_FOG_HINT 0x0C54
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| 273 | #define GL_TEXTURE_GEN_S 0x0C60
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| 274 | #define GL_TEXTURE_GEN_T 0x0C61
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| 275 | #define GL_TEXTURE_GEN_R 0x0C62
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| 276 | #define GL_TEXTURE_GEN_Q 0x0C63
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| 277 | #define GL_PIXEL_MAP_I_TO_I 0x0C70
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| 278 | #define GL_PIXEL_MAP_S_TO_S 0x0C71
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| 279 | #define GL_PIXEL_MAP_I_TO_R 0x0C72
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| 280 | #define GL_PIXEL_MAP_I_TO_G 0x0C73
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| 281 | #define GL_PIXEL_MAP_I_TO_B 0x0C74
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| 282 | #define GL_PIXEL_MAP_I_TO_A 0x0C75
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| 283 | #define GL_PIXEL_MAP_R_TO_R 0x0C76
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| 284 | #define GL_PIXEL_MAP_G_TO_G 0x0C77
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| 285 | #define GL_PIXEL_MAP_B_TO_B 0x0C78
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| 286 | #define GL_PIXEL_MAP_A_TO_A 0x0C79
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| 287 | #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
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| 288 | #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
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| 289 | #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
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| 290 | #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
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| 291 | #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
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| 292 | #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
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| 293 | #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
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| 294 | #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
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| 295 | #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
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| 296 | #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
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| 297 | #define GL_UNPACK_SWAP_BYTES 0x0CF0
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| 298 | #define GL_UNPACK_LSB_FIRST 0x0CF1
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| 299 | #define GL_UNPACK_ROW_LENGTH 0x0CF2
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| 300 | #define GL_UNPACK_SKIP_ROWS 0x0CF3
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| 301 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4
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| 302 | #define GL_UNPACK_ALIGNMENT 0x0CF5
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| 303 | #define GL_PACK_SWAP_BYTES 0x0D00
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| 304 | #define GL_PACK_LSB_FIRST 0x0D01
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| 305 | #define GL_PACK_ROW_LENGTH 0x0D02
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| 306 | #define GL_PACK_SKIP_ROWS 0x0D03
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| 307 | #define GL_PACK_SKIP_PIXELS 0x0D04
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| 308 | #define GL_PACK_ALIGNMENT 0x0D05
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| 309 | #define GL_MAP_COLOR 0x0D10
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| 310 | #define GL_MAP_STENCIL 0x0D11
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| 311 | #define GL_INDEX_SHIFT 0x0D12
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| 312 | #define GL_INDEX_OFFSET 0x0D13
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| 313 | #define GL_RED_SCALE 0x0D14
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| 314 | #define GL_RED_BIAS 0x0D15
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| 315 | #define GL_ZOOM_X 0x0D16
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| 316 | #define GL_ZOOM_Y 0x0D17
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| 317 | #define GL_GREEN_SCALE 0x0D18
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| 318 | #define GL_GREEN_BIAS 0x0D19
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| 319 | #define GL_BLUE_SCALE 0x0D1A
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| 320 | #define GL_BLUE_BIAS 0x0D1B
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| 321 | #define GL_ALPHA_SCALE 0x0D1C
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| 322 | #define GL_ALPHA_BIAS 0x0D1D
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| 323 | #define GL_DEPTH_SCALE 0x0D1E
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| 324 | #define GL_DEPTH_BIAS 0x0D1F
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| 325 | #define GL_MAX_EVAL_ORDER 0x0D30
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| 326 | #define GL_MAX_LIGHTS 0x0D31
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| 327 | #define GL_MAX_CLIP_PLANES 0x0D32
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| 328 | #define GL_MAX_TEXTURE_SIZE 0x0D33
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| 329 | #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
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| 330 | #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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| 331 | #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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| 332 | #define GL_MAX_NAME_STACK_DEPTH 0x0D37
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| 333 | #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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| 334 | #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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| 335 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A
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| 336 | #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
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| 337 | #define GL_SUBPIXEL_BITS 0x0D50
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| 338 | #define GL_INDEX_BITS 0x0D51
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| 339 | #define GL_RED_BITS 0x0D52
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| 340 | #define GL_GREEN_BITS 0x0D53
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| 341 | #define GL_BLUE_BITS 0x0D54
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| 342 | #define GL_ALPHA_BITS 0x0D55
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| 343 | #define GL_DEPTH_BITS 0x0D56
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| 344 | #define GL_STENCIL_BITS 0x0D57
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| 345 | #define GL_ACCUM_RED_BITS 0x0D58
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| 346 | #define GL_ACCUM_GREEN_BITS 0x0D59
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| 347 | #define GL_ACCUM_BLUE_BITS 0x0D5A
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| 348 | #define GL_ACCUM_ALPHA_BITS 0x0D5B
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| 349 | #define GL_NAME_STACK_DEPTH 0x0D70
|
---|
| 350 | #define GL_AUTO_NORMAL 0x0D80
|
---|
| 351 | #define GL_MAP1_COLOR_4 0x0D90
|
---|
| 352 | #define GL_MAP1_INDEX 0x0D91
|
---|
| 353 | #define GL_MAP1_NORMAL 0x0D92
|
---|
| 354 | #define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
---|
| 355 | #define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
---|
| 356 | #define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
---|
| 357 | #define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
---|
| 358 | #define GL_MAP1_VERTEX_3 0x0D97
|
---|
| 359 | #define GL_MAP1_VERTEX_4 0x0D98
|
---|
| 360 | #define GL_MAP2_COLOR_4 0x0DB0
|
---|
| 361 | #define GL_MAP2_INDEX 0x0DB1
|
---|
| 362 | #define GL_MAP2_NORMAL 0x0DB2
|
---|
| 363 | #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
---|
| 364 | #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
---|
| 365 | #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
---|
| 366 | #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
---|
| 367 | #define GL_MAP2_VERTEX_3 0x0DB7
|
---|
| 368 | #define GL_MAP2_VERTEX_4 0x0DB8
|
---|
| 369 | #define GL_MAP1_GRID_DOMAIN 0x0DD0
|
---|
| 370 | #define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
---|
| 371 | #define GL_MAP2_GRID_DOMAIN 0x0DD2
|
---|
| 372 | #define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
---|
| 373 | #define GL_TEXTURE_1D 0x0DE0
|
---|
| 374 | #define GL_TEXTURE_2D 0x0DE1
|
---|
| 375 | #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
---|
| 376 | #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
---|
| 377 | #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
---|
| 378 | #define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
---|
| 379 | #define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
---|
| 380 |
|
---|
| 381 | #define GL_TEXTURE_WIDTH 0x1000
|
---|
| 382 | #define GL_TEXTURE_HEIGHT 0x1001
|
---|
| 383 | #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
---|
| 384 | #define GL_TEXTURE_BORDER_COLOR 0x1004
|
---|
| 385 | #define GL_TEXTURE_BORDER 0x1005
|
---|
| 386 |
|
---|
| 387 | #define GL_DONT_CARE 0x1100
|
---|
| 388 | #define GL_FASTEST 0x1101
|
---|
| 389 | #define GL_NICEST 0x1102
|
---|
| 390 |
|
---|
| 391 | #define GL_LIGHT0 0x4000
|
---|
| 392 | #define GL_LIGHT1 0x4001
|
---|
| 393 | #define GL_LIGHT2 0x4002
|
---|
| 394 | #define GL_LIGHT3 0x4003
|
---|
| 395 | #define GL_LIGHT4 0x4004
|
---|
| 396 | #define GL_LIGHT5 0x4005
|
---|
| 397 | #define GL_LIGHT6 0x4006
|
---|
| 398 | #define GL_LIGHT7 0x4007
|
---|
| 399 |
|
---|
| 400 | #define GL_AMBIENT 0x1200
|
---|
| 401 | #define GL_DIFFUSE 0x1201
|
---|
| 402 | #define GL_SPECULAR 0x1202
|
---|
| 403 | #define GL_POSITION 0x1203
|
---|
| 404 | #define GL_SPOT_DIRECTION 0x1204
|
---|
| 405 | #define GL_SPOT_EXPONENT 0x1205
|
---|
| 406 | #define GL_SPOT_CUTOFF 0x1206
|
---|
| 407 | #define GL_CONSTANT_ATTENUATION 0x1207
|
---|
| 408 | #define GL_LINEAR_ATTENUATION 0x1208
|
---|
| 409 | #define GL_QUADRATIC_ATTENUATION 0x1209
|
---|
| 410 |
|
---|
| 411 | #define GL_COMPILE 0x1300
|
---|
| 412 | #define GL_COMPILE_AND_EXECUTE 0x1301
|
---|
| 413 |
|
---|
| 414 | #define GL_CLEAR 0x1500
|
---|
| 415 | #define GL_AND 0x1501
|
---|
| 416 | #define GL_AND_REVERSE 0x1502
|
---|
| 417 | #define GL_COPY 0x1503
|
---|
| 418 | #define GL_AND_INVERTED 0x1504
|
---|
| 419 | #define GL_NOOP 0x1505
|
---|
| 420 | #define GL_XOR 0x1506
|
---|
| 421 | #define GL_OR 0x1507
|
---|
| 422 | #define GL_NOR 0x1508
|
---|
| 423 | #define GL_EQUIV 0x1509
|
---|
| 424 | #define GL_INVERT 0x150A
|
---|
| 425 | #define GL_OR_REVERSE 0x150B
|
---|
| 426 | #define GL_COPY_INVERTED 0x150C
|
---|
| 427 | #define GL_OR_INVERTED 0x150D
|
---|
| 428 | #define GL_NAND 0x150E
|
---|
| 429 | #define GL_SET 0x150F
|
---|
| 430 |
|
---|
| 431 | #define GL_EMISSION 0x1600
|
---|
| 432 | #define GL_SHININESS 0x1601
|
---|
| 433 | #define GL_AMBIENT_AND_DIFFUSE 0x1602
|
---|
| 434 | #define GL_COLOR_INDEXES 0x1603
|
---|
| 435 |
|
---|
| 436 | #define GL_MODELVIEW 0x1700
|
---|
| 437 | #define GL_PROJECTION 0x1701
|
---|
| 438 | #define GL_TEXTURE 0x1702
|
---|
| 439 |
|
---|
| 440 | #define GL_COLOR 0x1800
|
---|
| 441 | #define GL_DEPTH 0x1801
|
---|
| 442 | #define GL_STENCIL 0x1802
|
---|
| 443 |
|
---|
| 444 | #define GL_COLOR_INDEX 0x1900
|
---|
| 445 | #define GL_STENCIL_INDEX 0x1901
|
---|
| 446 | #define GL_DEPTH_COMPONENT 0x1902
|
---|
| 447 | #define GL_RED 0x1903
|
---|
| 448 | #define GL_GREEN 0x1904
|
---|
| 449 | #define GL_BLUE 0x1905
|
---|
| 450 | #define GL_ALPHA 0x1906
|
---|
| 451 | #define GL_RGB 0x1907
|
---|
| 452 | #define GL_RGBA 0x1908
|
---|
| 453 | #define GL_LUMINANCE 0x1909
|
---|
| 454 | #define GL_LUMINANCE_ALPHA 0x190A
|
---|
| 455 |
|
---|
| 456 | #define GL_BITMAP 0x1A00
|
---|
| 457 |
|
---|
| 458 | #define GL_POINT 0x1B00
|
---|
| 459 | #define GL_LINE 0x1B01
|
---|
| 460 | #define GL_FILL 0x1B02
|
---|
| 461 |
|
---|
| 462 | #define GL_RENDER 0x1C00
|
---|
| 463 | #define GL_FEEDBACK 0x1C01
|
---|
| 464 | #define GL_SELECT 0x1C02
|
---|
| 465 |
|
---|
| 466 | #define GL_FLAT 0x1D00
|
---|
| 467 | #define GL_SMOOTH 0x1D01
|
---|
| 468 |
|
---|
| 469 | #define GL_KEEP 0x1E00
|
---|
| 470 | #define GL_REPLACE 0x1E01
|
---|
| 471 | #define GL_INCR 0x1E02
|
---|
| 472 | #define GL_DECR 0x1E03
|
---|
| 473 |
|
---|
| 474 | #define GL_VENDOR 0x1F00
|
---|
| 475 | #define GL_RENDERER 0x1F01
|
---|
| 476 | #define GL_VERSION 0x1F02
|
---|
| 477 | #define GL_EXTENSIONS 0x1F03
|
---|
| 478 |
|
---|
| 479 | #define GL_S 0x2000
|
---|
| 480 | #define GL_T 0x2001
|
---|
| 481 | #define GL_R 0x2002
|
---|
| 482 | #define GL_Q 0x2003
|
---|
| 483 |
|
---|
| 484 | #define GL_MODULATE 0x2100
|
---|
| 485 | #define GL_DECAL 0x2101
|
---|
| 486 |
|
---|
| 487 | #define GL_TEXTURE_ENV_MODE 0x2200
|
---|
| 488 | #define GL_TEXTURE_ENV_COLOR 0x2201
|
---|
| 489 |
|
---|
| 490 | #define GL_TEXTURE_ENV 0x2300
|
---|
| 491 |
|
---|
| 492 | #define GL_EYE_LINEAR 0x2400
|
---|
| 493 | #define GL_OBJECT_LINEAR 0x2401
|
---|
| 494 | #define GL_SPHERE_MAP 0x2402
|
---|
| 495 |
|
---|
| 496 | #define GL_TEXTURE_GEN_MODE 0x2500
|
---|
| 497 | #define GL_OBJECT_PLANE 0x2501
|
---|
| 498 | #define GL_EYE_PLANE 0x2502
|
---|
| 499 |
|
---|
| 500 | #define GL_NEAREST 0x2600
|
---|
| 501 | #define GL_LINEAR 0x2601
|
---|
| 502 |
|
---|
| 503 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
---|
| 504 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
---|
| 505 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
---|
| 506 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
---|
| 507 |
|
---|
| 508 | #define GL_TEXTURE_MAG_FILTER 0x2800
|
---|
| 509 | #define GL_TEXTURE_MIN_FILTER 0x2801
|
---|
| 510 | #define GL_TEXTURE_WRAP_S 0x2802
|
---|
| 511 | #define GL_TEXTURE_WRAP_T 0x2803
|
---|
| 512 |
|
---|
| 513 | #define GL_CLAMP 0x2900
|
---|
| 514 | #define GL_REPEAT 0x2901
|
---|
| 515 |
|
---|
| 516 | #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
---|
| 517 | #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
---|
| 518 | #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
---|
| 519 |
|
---|
| 520 | #define GL_POLYGON_OFFSET_FACTOR 0x8038
|
---|
| 521 | #define GL_POLYGON_OFFSET_UNITS 0x2A00
|
---|
| 522 | #define GL_POLYGON_OFFSET_POINT 0x2A01
|
---|
| 523 | #define GL_POLYGON_OFFSET_LINE 0x2A02
|
---|
| 524 | #define GL_POLYGON_OFFSET_FILL 0x8037
|
---|
| 525 |
|
---|
| 526 | #define GL_ALPHA4 0x803B
|
---|
| 527 | #define GL_ALPHA8 0x803C
|
---|
| 528 | #define GL_ALPHA12 0x803D
|
---|
| 529 | #define GL_ALPHA16 0x803E
|
---|
| 530 | #define GL_LUMINANCE4 0x803F
|
---|
| 531 | #define GL_LUMINANCE8 0x8040
|
---|
| 532 | #define GL_LUMINANCE12 0x8041
|
---|
| 533 | #define GL_LUMINANCE16 0x8042
|
---|
| 534 | #define GL_LUMINANCE4_ALPHA4 0x8043
|
---|
| 535 | #define GL_LUMINANCE6_ALPHA2 0x8044
|
---|
| 536 | #define GL_LUMINANCE8_ALPHA8 0x8045
|
---|
| 537 | #define GL_LUMINANCE12_ALPHA4 0x8046
|
---|
| 538 | #define GL_LUMINANCE12_ALPHA12 0x8047
|
---|
| 539 | #define GL_LUMINANCE16_ALPHA16 0x8048
|
---|
| 540 | #define GL_INTENSITY 0x8049
|
---|
| 541 | #define GL_INTENSITY4 0x804A
|
---|
| 542 | #define GL_INTENSITY8 0x804B
|
---|
| 543 | #define GL_INTENSITY12 0x804C
|
---|
| 544 | #define GL_INTENSITY16 0x804D
|
---|
| 545 | #define GL_R3_G3_B2 0x2A10
|
---|
| 546 | #define GL_RGB4 0x804F
|
---|
| 547 | #define GL_RGB5 0x8050
|
---|
| 548 | #define GL_RGB8 0x8051
|
---|
| 549 | #define GL_RGB10 0x8052
|
---|
| 550 | #define GL_RGB12 0x8053
|
---|
| 551 | #define GL_RGB16 0x8054
|
---|
| 552 | #define GL_RGBA2 0x8055
|
---|
| 553 | #define GL_RGBA4 0x8056
|
---|
| 554 | #define GL_RGB5_A1 0x8057
|
---|
| 555 | #define GL_RGBA8 0x8058
|
---|
| 556 | #define GL_RGB10_A2 0x8059
|
---|
| 557 | #define GL_RGBA12 0x805A
|
---|
| 558 | #define GL_RGBA16 0x805B
|
---|
| 559 | #define GL_TEXTURE_RED_SIZE 0x805C
|
---|
| 560 | #define GL_TEXTURE_GREEN_SIZE 0x805D
|
---|
| 561 | #define GL_TEXTURE_BLUE_SIZE 0x805E
|
---|
| 562 | #define GL_TEXTURE_ALPHA_SIZE 0x805F
|
---|
| 563 | #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
---|
| 564 | #define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
---|
| 565 | #define GL_PROXY_TEXTURE_1D 0x8063
|
---|
| 566 | #define GL_PROXY_TEXTURE_2D 0x8064
|
---|
| 567 |
|
---|
| 568 | #define GL_TEXTURE_PRIORITY 0x8066
|
---|
| 569 | #define GL_TEXTURE_RESIDENT 0x8067
|
---|
| 570 | #define GL_TEXTURE_BINDING_1D 0x8068
|
---|
| 571 | #define GL_TEXTURE_BINDING_2D 0x8069
|
---|
| 572 |
|
---|
| 573 | #define GL_VERTEX_ARRAY 0x8074
|
---|
| 574 | #define GL_NORMAL_ARRAY 0x8075
|
---|
| 575 | #define GL_COLOR_ARRAY 0x8076
|
---|
| 576 | #define GL_INDEX_ARRAY 0x8077
|
---|
| 577 | #define GL_TEXTURE_COORD_ARRAY 0x8078
|
---|
| 578 | #define GL_EDGE_FLAG_ARRAY 0x8079
|
---|
| 579 | #define GL_VERTEX_ARRAY_SIZE 0x807A
|
---|
| 580 | #define GL_VERTEX_ARRAY_TYPE 0x807B
|
---|
| 581 | #define GL_VERTEX_ARRAY_STRIDE 0x807C
|
---|
| 582 | #define GL_NORMAL_ARRAY_TYPE 0x807E
|
---|
| 583 | #define GL_NORMAL_ARRAY_STRIDE 0x807F
|
---|
| 584 | #define GL_COLOR_ARRAY_SIZE 0x8081
|
---|
| 585 | #define GL_COLOR_ARRAY_TYPE 0x8082
|
---|
| 586 | #define GL_COLOR_ARRAY_STRIDE 0x8083
|
---|
| 587 | #define GL_INDEX_ARRAY_TYPE 0x8085
|
---|
| 588 | #define GL_INDEX_ARRAY_STRIDE 0x8086
|
---|
| 589 | #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
---|
| 590 | #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
---|
| 591 | #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
---|
| 592 | #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
---|
| 593 | #define GL_VERTEX_ARRAY_POINTER 0x808E
|
---|
| 594 | #define GL_NORMAL_ARRAY_POINTER 0x808F
|
---|
| 595 | #define GL_COLOR_ARRAY_POINTER 0x8090
|
---|
| 596 | #define GL_INDEX_ARRAY_POINTER 0x8091
|
---|
| 597 | #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
---|
| 598 | #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
---|
| 599 | #define GL_V2F 0x2A20
|
---|
| 600 | #define GL_V3F 0x2A21
|
---|
| 601 | #define GL_C4UB_V2F 0x2A22
|
---|
| 602 | #define GL_C4UB_V3F 0x2A23
|
---|
| 603 | #define GL_C3F_V3F 0x2A24
|
---|
| 604 | #define GL_N3F_V3F 0x2A25
|
---|
| 605 | #define GL_C4F_N3F_V3F 0x2A26
|
---|
| 606 | #define GL_T2F_V3F 0x2A27
|
---|
| 607 | #define GL_T4F_V4F 0x2A28
|
---|
| 608 | #define GL_T2F_C4UB_V3F 0x2A29
|
---|
| 609 | #define GL_T2F_C3F_V3F 0x2A2A
|
---|
| 610 | #define GL_T2F_N3F_V3F 0x2A2B
|
---|
| 611 | #define GL_T2F_C4F_N3F_V3F 0x2A2C
|
---|
| 612 | #define GL_T4F_C4F_N3F_V4F 0x2A2D
|
---|
| 613 |
|
---|
| 614 | #define GL_EXT_vertex_array 1
|
---|
| 615 | #define GL_EXT_bgra 1
|
---|
| 616 | #define GL_EXT_paletted_texture 1
|
---|
| 617 | #define GL_WIN_swap_hint 1
|
---|
| 618 | #define GL_WIN_draw_range_elements 1
|
---|
| 619 |
|
---|
| 620 | #define GL_VERTEX_ARRAY_EXT 0x8074
|
---|
| 621 | #define GL_NORMAL_ARRAY_EXT 0x8075
|
---|
| 622 | #define GL_COLOR_ARRAY_EXT 0x8076
|
---|
| 623 | #define GL_INDEX_ARRAY_EXT 0x8077
|
---|
| 624 | #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
---|
| 625 | #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
---|
| 626 | #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
---|
| 627 | #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
---|
| 628 | #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
---|
| 629 | #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
---|
| 630 | #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
---|
| 631 | #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
---|
| 632 | #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
---|
| 633 | #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
---|
| 634 | #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
---|
| 635 | #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
---|
| 636 | #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
---|
| 637 | #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
---|
| 638 | #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
---|
| 639 | #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
---|
| 640 | #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
---|
| 641 | #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
---|
| 642 | #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
---|
| 643 | #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
---|
| 644 | #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
---|
| 645 | #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
---|
| 646 | #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
---|
| 647 | #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
---|
| 648 | #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
---|
| 649 | #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
---|
| 650 | #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
---|
| 651 | #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
---|
| 652 | #define GL_DOUBLE_EXT GL_DOUBLE
|
---|
| 653 |
|
---|
| 654 | #define GL_BGR_EXT 0x80E0
|
---|
| 655 | #define GL_BGRA_EXT 0x80E1
|
---|
| 656 |
|
---|
| 657 | #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
---|
| 658 | #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
---|
| 659 | #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
---|
| 660 | #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
---|
| 661 | #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
---|
| 662 | #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
---|
| 663 | #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
---|
| 664 | #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
---|
| 665 |
|
---|
| 666 | #define GL_COLOR_INDEX1_EXT 0x80E2
|
---|
| 667 | #define GL_COLOR_INDEX2_EXT 0x80E3
|
---|
| 668 | #define GL_COLOR_INDEX4_EXT 0x80E4
|
---|
| 669 | #define GL_COLOR_INDEX8_EXT 0x80E5
|
---|
| 670 | #define GL_COLOR_INDEX12_EXT 0x80E6
|
---|
| 671 | #define GL_COLOR_INDEX16_EXT 0x80E7
|
---|
| 672 |
|
---|
| 673 | #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
|
---|
| 674 | #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
|
---|
| 675 |
|
---|
| 676 | #define GL_PHONG_WIN 0x80EA
|
---|
| 677 | #define GL_PHONG_HINT_WIN 0x80EB
|
---|
| 678 |
|
---|
| 679 | #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
---|
| 680 |
|
---|
| 681 | #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
---|
| 682 | #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
---|
| 683 |
|
---|
| 684 | WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value);
|
---|
| 685 | WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref);
|
---|
| 686 | WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences);
|
---|
| 687 | WINGDIAPI void APIENTRY glArrayElement(GLint i);
|
---|
| 688 | WINGDIAPI void APIENTRY glBegin(GLenum mode);
|
---|
| 689 | WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture);
|
---|
| 690 | WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
|
---|
| 691 | WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor);
|
---|
| 692 | WINGDIAPI void APIENTRY glCallList(GLuint list);
|
---|
| 693 | WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists);
|
---|
| 694 | WINGDIAPI void APIENTRY glClear(GLbitfield mask);
|
---|
| 695 | WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
|
---|
| 696 | WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
|
---|
| 697 | WINGDIAPI void APIENTRY glClearDepth(GLclampd depth);
|
---|
| 698 | WINGDIAPI void APIENTRY glClearIndex(GLfloat c);
|
---|
| 699 | WINGDIAPI void APIENTRY glClearStencil(GLint s);
|
---|
| 700 | WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation);
|
---|
| 701 | WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue);
|
---|
| 702 | WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v);
|
---|
| 703 | WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue);
|
---|
| 704 | WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v);
|
---|
| 705 | WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue);
|
---|
| 706 | WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v);
|
---|
| 707 | WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue);
|
---|
| 708 | WINGDIAPI void APIENTRY glColor3iv(const GLint *v);
|
---|
| 709 | WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue);
|
---|
| 710 | WINGDIAPI void APIENTRY glColor3sv(const GLshort *v);
|
---|
| 711 | WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue);
|
---|
| 712 | WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v);
|
---|
| 713 | WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue);
|
---|
| 714 | WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v);
|
---|
| 715 | WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue);
|
---|
| 716 | WINGDIAPI void APIENTRY glColor3usv(const GLushort *v);
|
---|
| 717 | WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
|
---|
| 718 | WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v);
|
---|
| 719 | WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
|
---|
| 720 | WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v);
|
---|
| 721 | WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
|
---|
| 722 | WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v);
|
---|
| 723 | WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha);
|
---|
| 724 | WINGDIAPI void APIENTRY glColor4iv(const GLint *v);
|
---|
| 725 | WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha);
|
---|
| 726 | WINGDIAPI void APIENTRY glColor4sv(const GLshort *v);
|
---|
| 727 | WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
|
---|
| 728 | WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v);
|
---|
| 729 | WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha);
|
---|
| 730 | WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v);
|
---|
| 731 | WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha);
|
---|
| 732 | WINGDIAPI void APIENTRY glColor4usv(const GLushort *v);
|
---|
| 733 | WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
|
---|
| 734 | WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode);
|
---|
| 735 | WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
|
---|
| 736 | WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
|
---|
| 737 | WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
|
---|
| 738 | WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
|
---|
| 739 | WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
|
---|
| 740 | WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
|
---|
| 741 | WINGDIAPI void APIENTRY glCullFace(GLenum mode);
|
---|
| 742 | WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range);
|
---|
| 743 | WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures);
|
---|
| 744 | WINGDIAPI void APIENTRY glDepthFunc(GLenum func);
|
---|
| 745 | WINGDIAPI void APIENTRY glDepthMask(GLboolean flag);
|
---|
| 746 | WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar);
|
---|
| 747 | WINGDIAPI void APIENTRY glDisable(GLenum cap);
|
---|
| 748 | WINGDIAPI void APIENTRY glDisableClientState(GLenum array);
|
---|
| 749 | WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count);
|
---|
| 750 | WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode);
|
---|
| 751 | WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices);
|
---|
| 752 | WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
|
---|
| 753 | WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag);
|
---|
| 754 | WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer);
|
---|
| 755 | WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag);
|
---|
| 756 | WINGDIAPI void APIENTRY glEnable(GLenum cap);
|
---|
| 757 | WINGDIAPI void APIENTRY glEnableClientState(GLenum array);
|
---|
| 758 | WINGDIAPI void APIENTRY glEnd(void);
|
---|
| 759 | WINGDIAPI void APIENTRY glEndList(void);
|
---|
| 760 | WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u);
|
---|
| 761 | WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u);
|
---|
| 762 | WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u);
|
---|
| 763 | WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u);
|
---|
| 764 | WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v);
|
---|
| 765 | WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u);
|
---|
| 766 | WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v);
|
---|
| 767 | WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u);
|
---|
| 768 | WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2);
|
---|
| 769 | WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
|
---|
| 770 | WINGDIAPI void APIENTRY glEvalPoint1(GLint i);
|
---|
| 771 | WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j);
|
---|
| 772 | WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer);
|
---|
| 773 | WINGDIAPI void APIENTRY glFinish(void);
|
---|
| 774 | WINGDIAPI void APIENTRY glFlush(void);
|
---|
| 775 | WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param);
|
---|
| 776 | WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params);
|
---|
| 777 | WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param);
|
---|
| 778 | WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params);
|
---|
| 779 | WINGDIAPI void APIENTRY glFrontFace(GLenum mode);
|
---|
| 780 | WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
|
---|
| 781 | WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range);
|
---|
| 782 | WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures);
|
---|
| 783 | WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params);
|
---|
| 784 | WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation);
|
---|
| 785 | WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params);
|
---|
| 786 | WINGDIAPI GLenum APIENTRY glGetError(void);
|
---|
| 787 | WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params);
|
---|
| 788 | WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params);
|
---|
| 789 | WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params);
|
---|
| 790 | WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params);
|
---|
| 791 | WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v);
|
---|
| 792 | WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v);
|
---|
| 793 | WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v);
|
---|
| 794 | WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params);
|
---|
| 795 | WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params);
|
---|
| 796 | WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values);
|
---|
| 797 | WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values);
|
---|
| 798 | WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values);
|
---|
| 799 | WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params);
|
---|
| 800 | WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask);
|
---|
| 801 | WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name);
|
---|
| 802 | WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params);
|
---|
| 803 | WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params);
|
---|
| 804 | WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params);
|
---|
| 805 | WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params);
|
---|
| 806 | WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params);
|
---|
| 807 | WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels);
|
---|
| 808 | WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params);
|
---|
| 809 | WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params);
|
---|
| 810 | WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params);
|
---|
| 811 | WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params);
|
---|
| 812 | WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode);
|
---|
| 813 | WINGDIAPI void APIENTRY glIndexMask(GLuint mask);
|
---|
| 814 | WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
|
---|
| 815 | WINGDIAPI void APIENTRY glIndexd(GLdouble c);
|
---|
| 816 | WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c);
|
---|
| 817 | WINGDIAPI void APIENTRY glIndexf(GLfloat c);
|
---|
| 818 | WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c);
|
---|
| 819 | WINGDIAPI void APIENTRY glIndexi(GLint c);
|
---|
| 820 | WINGDIAPI void APIENTRY glIndexiv(const GLint *c);
|
---|
| 821 | WINGDIAPI void APIENTRY glIndexs(GLshort c);
|
---|
| 822 | WINGDIAPI void APIENTRY glIndexsv(const GLshort *c);
|
---|
| 823 | WINGDIAPI void APIENTRY glIndexub(GLubyte c);
|
---|
| 824 | WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c);
|
---|
| 825 | WINGDIAPI void APIENTRY glInitNames(void);
|
---|
| 826 | WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer);
|
---|
| 827 | WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
|
---|
| 828 | WINGDIAPI GLboolean APIENTRY glIsList(GLuint list);
|
---|
| 829 | WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture);
|
---|
| 830 | WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param);
|
---|
| 831 | WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params);
|
---|
| 832 | WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param);
|
---|
| 833 | WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params);
|
---|
| 834 | WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param);
|
---|
| 835 | WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params);
|
---|
| 836 | WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param);
|
---|
| 837 | WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params);
|
---|
| 838 | WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern);
|
---|
| 839 | WINGDIAPI void APIENTRY glLineWidth(GLfloat width);
|
---|
| 840 | WINGDIAPI void APIENTRY glListBase(GLuint base);
|
---|
| 841 | WINGDIAPI void APIENTRY glLoadIdentity(void);
|
---|
| 842 | WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m);
|
---|
| 843 | WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m);
|
---|
| 844 | WINGDIAPI void APIENTRY glLoadName(GLuint name);
|
---|
| 845 | WINGDIAPI void APIENTRY glLogicOp(GLenum opcode);
|
---|
| 846 | WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
|
---|
| 847 | WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
|
---|
| 848 | WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
|
---|
| 849 | WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
|
---|
| 850 | WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2);
|
---|
| 851 | WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2);
|
---|
| 852 | WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
|
---|
| 853 | WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
|
---|
| 854 | WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param);
|
---|
| 855 | WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params);
|
---|
| 856 | WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param);
|
---|
| 857 | WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params);
|
---|
| 858 | WINGDIAPI void APIENTRY glMatrixMode(GLenum mode);
|
---|
| 859 | WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m);
|
---|
| 860 | WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m);
|
---|
| 861 | WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode);
|
---|
| 862 | WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz);
|
---|
| 863 | WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v);
|
---|
| 864 | WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz);
|
---|
| 865 | WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v);
|
---|
| 866 | WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz);
|
---|
| 867 | WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v);
|
---|
| 868 | WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz);
|
---|
| 869 | WINGDIAPI void APIENTRY glNormal3iv(const GLint *v);
|
---|
| 870 | WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz);
|
---|
| 871 | WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v);
|
---|
| 872 | WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
|
---|
| 873 | WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
|
---|
| 874 | WINGDIAPI void APIENTRY glPassThrough(GLfloat token);
|
---|
| 875 | WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values);
|
---|
| 876 | WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values);
|
---|
| 877 | WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values);
|
---|
| 878 | WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param);
|
---|
| 879 | WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param);
|
---|
| 880 | WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param);
|
---|
| 881 | WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param);
|
---|
| 882 | WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor);
|
---|
| 883 | WINGDIAPI void APIENTRY glPointSize(GLfloat size);
|
---|
| 884 | WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode);
|
---|
| 885 | WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units);
|
---|
| 886 | WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask);
|
---|
| 887 | WINGDIAPI void APIENTRY glPopAttrib(void);
|
---|
| 888 | WINGDIAPI void APIENTRY glPopClientAttrib(void);
|
---|
| 889 | WINGDIAPI void APIENTRY glPopMatrix(void);
|
---|
| 890 | WINGDIAPI void APIENTRY glPopName(void);
|
---|
| 891 | WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities);
|
---|
| 892 | WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask);
|
---|
| 893 | WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask);
|
---|
| 894 | WINGDIAPI void APIENTRY glPushMatrix(void);
|
---|
| 895 | WINGDIAPI void APIENTRY glPushName(GLuint name);
|
---|
| 896 | WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y);
|
---|
| 897 | WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v);
|
---|
| 898 | WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y);
|
---|
| 899 | WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v);
|
---|
| 900 | WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y);
|
---|
| 901 | WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v);
|
---|
| 902 | WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y);
|
---|
| 903 | WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v);
|
---|
| 904 | WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z);
|
---|
| 905 | WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v);
|
---|
| 906 | WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z);
|
---|
| 907 | WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v);
|
---|
| 908 | WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z);
|
---|
| 909 | WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v);
|
---|
| 910 | WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z);
|
---|
| 911 | WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v);
|
---|
| 912 | WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
|
---|
| 913 | WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v);
|
---|
| 914 | WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
|
---|
| 915 | WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v);
|
---|
| 916 | WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w);
|
---|
| 917 | WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v);
|
---|
| 918 | WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w);
|
---|
| 919 | WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v);
|
---|
| 920 | WINGDIAPI void APIENTRY glReadBuffer(GLenum mode);
|
---|
| 921 | WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels);
|
---|
| 922 | WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
|
---|
| 923 | WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2);
|
---|
| 924 | WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
|
---|
| 925 | WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2);
|
---|
| 926 | WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2);
|
---|
| 927 | WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2);
|
---|
| 928 | WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
|
---|
| 929 | WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2);
|
---|
| 930 | WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode);
|
---|
| 931 | WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
|
---|
| 932 | WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
|
---|
| 933 | WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z);
|
---|
| 934 | WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z);
|
---|
| 935 | WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height);
|
---|
| 936 | WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer);
|
---|
| 937 | WINGDIAPI void APIENTRY glShadeModel(GLenum mode);
|
---|
| 938 | WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask);
|
---|
| 939 | WINGDIAPI void APIENTRY glStencilMask(GLuint mask);
|
---|
| 940 | WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass);
|
---|
| 941 | WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s);
|
---|
| 942 | WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v);
|
---|
| 943 | WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s);
|
---|
| 944 | WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v);
|
---|
| 945 | WINGDIAPI void APIENTRY glTexCoord1i(GLint s);
|
---|
| 946 | WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v);
|
---|
| 947 | WINGDIAPI void APIENTRY glTexCoord1s(GLshort s);
|
---|
| 948 | WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v);
|
---|
| 949 | WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t);
|
---|
| 950 | WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v);
|
---|
| 951 | WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t);
|
---|
| 952 | WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v);
|
---|
| 953 | WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t);
|
---|
| 954 | WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v);
|
---|
| 955 | WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t);
|
---|
| 956 | WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v);
|
---|
| 957 | WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r);
|
---|
| 958 | WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v);
|
---|
| 959 | WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r);
|
---|
| 960 | WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v);
|
---|
| 961 | WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r);
|
---|
| 962 | WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v);
|
---|
| 963 | WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r);
|
---|
| 964 | WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v);
|
---|
| 965 | WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
|
---|
| 966 | WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v);
|
---|
| 967 | WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
|
---|
| 968 | WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v);
|
---|
| 969 | WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q);
|
---|
| 970 | WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v);
|
---|
| 971 | WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q);
|
---|
| 972 | WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v);
|
---|
| 973 | WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
|
---|
| 974 | WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param);
|
---|
| 975 | WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params);
|
---|
| 976 | WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param);
|
---|
| 977 | WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params);
|
---|
| 978 | WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param);
|
---|
| 979 | WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params);
|
---|
| 980 | WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param);
|
---|
| 981 | WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params);
|
---|
| 982 | WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param);
|
---|
| 983 | WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params);
|
---|
| 984 | WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
|
---|
| 985 | WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
|
---|
| 986 | WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param);
|
---|
| 987 | WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params);
|
---|
| 988 | WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param);
|
---|
| 989 | WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params);
|
---|
| 990 | WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels);
|
---|
| 991 | WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
|
---|
| 992 | WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z);
|
---|
| 993 | WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z);
|
---|
| 994 | WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y);
|
---|
| 995 | WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v);
|
---|
| 996 | WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y);
|
---|
| 997 | WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v);
|
---|
| 998 | WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y);
|
---|
| 999 | WINGDIAPI void APIENTRY glVertex2iv(const GLint *v);
|
---|
| 1000 | WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y);
|
---|
| 1001 | WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v);
|
---|
| 1002 | WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z);
|
---|
| 1003 | WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v);
|
---|
| 1004 | WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z);
|
---|
| 1005 | WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v);
|
---|
| 1006 | WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z);
|
---|
| 1007 | WINGDIAPI void APIENTRY glVertex3iv(const GLint *v);
|
---|
| 1008 | WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z);
|
---|
| 1009 | WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v);
|
---|
| 1010 | WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
|
---|
| 1011 | WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v);
|
---|
| 1012 | WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
|
---|
| 1013 | WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v);
|
---|
| 1014 | WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w);
|
---|
| 1015 | WINGDIAPI void APIENTRY glVertex4iv(const GLint *v);
|
---|
| 1016 | WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w);
|
---|
| 1017 | WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v);
|
---|
| 1018 | WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
|
---|
| 1019 | WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height);
|
---|
| 1020 |
|
---|
| 1021 | typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i);
|
---|
| 1022 | typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count);
|
---|
| 1023 | typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
|
---|
| 1024 | typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
|
---|
| 1025 | typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
|
---|
| 1026 | typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
|
---|
| 1027 | typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
|
---|
| 1028 | typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer);
|
---|
| 1029 | typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params);
|
---|
| 1030 | typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi);
|
---|
| 1031 | typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices);
|
---|
| 1032 | typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height);
|
---|
| 1033 | typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data);
|
---|
| 1034 | typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data);
|
---|
| 1035 | typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data);
|
---|
| 1036 | typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params);
|
---|
| 1037 | typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params);
|
---|
| 1038 |
|
---|
| 1039 | #ifdef __cplusplus
|
---|
| 1040 | }
|
---|
| 1041 | #endif
|
---|
| 1042 |
|
---|
| 1043 | #endif /* __GL_H__ */
|
---|
| 1044 | #endif /* __gl_h_ */
|
---|