source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/GL/gl.h@ 1181

Last change on this file since 1181 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 44.2 KB
RevLine 
[1166]1/**
2 * This file has no copyright assigned and is placed in the Public Domain.
3 * This file is part of the mingw-w64 runtime package.
4 * No warranty is given; refer to the file DISCLAIMER.PD within this package.
5 */
6#ifndef __gl_h_
7#ifndef __GL_H__
8
9#define __gl_h_
10#define __GL_H__
11
12#if !(defined(WINGDIAPI) && defined(APIENTRY))
13#include <windows.h>
14#else
15#include <stddef.h>
16#endif
17
18#ifdef __cplusplus
19extern "C" {
20#endif
21
22typedef unsigned int GLenum;
23typedef unsigned char GLboolean;
24typedef unsigned int GLbitfield;
25typedef signed char GLbyte;
26typedef short GLshort;
27typedef int GLint;
28typedef int GLsizei;
29typedef unsigned char GLubyte;
30typedef unsigned short GLushort;
31typedef unsigned int GLuint;
32typedef float GLfloat;
33typedef float GLclampf;
34typedef double GLdouble;
35typedef double GLclampd;
36typedef void GLvoid;
37
38#define GL_VERSION_1_1 1
39
40#define GL_ACCUM 0x0100
41#define GL_LOAD 0x0101
42#define GL_RETURN 0x0102
43#define GL_MULT 0x0103
44#define GL_ADD 0x0104
45
46#define GL_NEVER 0x0200
47#define GL_LESS 0x0201
48#define GL_EQUAL 0x0202
49#define GL_LEQUAL 0x0203
50#define GL_GREATER 0x0204
51#define GL_NOTEQUAL 0x0205
52#define GL_GEQUAL 0x0206
53#define GL_ALWAYS 0x0207
54
55#define GL_CURRENT_BIT 0x00000001
56#define GL_POINT_BIT 0x00000002
57#define GL_LINE_BIT 0x00000004
58#define GL_POLYGON_BIT 0x00000008
59#define GL_POLYGON_STIPPLE_BIT 0x00000010
60#define GL_PIXEL_MODE_BIT 0x00000020
61#define GL_LIGHTING_BIT 0x00000040
62#define GL_FOG_BIT 0x00000080
63#define GL_DEPTH_BUFFER_BIT 0x00000100
64#define GL_ACCUM_BUFFER_BIT 0x00000200
65#define GL_STENCIL_BUFFER_BIT 0x00000400
66#define GL_VIEWPORT_BIT 0x00000800
67#define GL_TRANSFORM_BIT 0x00001000
68#define GL_ENABLE_BIT 0x00002000
69#define GL_COLOR_BUFFER_BIT 0x00004000
70#define GL_HINT_BIT 0x00008000
71#define GL_EVAL_BIT 0x00010000
72#define GL_LIST_BIT 0x00020000
73#define GL_TEXTURE_BIT 0x00040000
74#define GL_SCISSOR_BIT 0x00080000
75#define GL_ALL_ATTRIB_BITS 0x000fffff
76
77#define GL_POINTS 0x0000
78#define GL_LINES 0x0001
79#define GL_LINE_LOOP 0x0002
80#define GL_LINE_STRIP 0x0003
81#define GL_TRIANGLES 0x0004
82#define GL_TRIANGLE_STRIP 0x0005
83#define GL_TRIANGLE_FAN 0x0006
84#define GL_QUADS 0x0007
85#define GL_QUAD_STRIP 0x0008
86#define GL_POLYGON 0x0009
87
88#define GL_ZERO 0
89#define GL_ONE 1
90#define GL_SRC_COLOR 0x0300
91#define GL_ONE_MINUS_SRC_COLOR 0x0301
92#define GL_SRC_ALPHA 0x0302
93#define GL_ONE_MINUS_SRC_ALPHA 0x0303
94#define GL_DST_ALPHA 0x0304
95#define GL_ONE_MINUS_DST_ALPHA 0x0305
96
97#define GL_DST_COLOR 0x0306
98#define GL_ONE_MINUS_DST_COLOR 0x0307
99#define GL_SRC_ALPHA_SATURATE 0x0308
100
101#define GL_TRUE 1
102#define GL_FALSE 0
103
104#define GL_CLIP_PLANE0 0x3000
105#define GL_CLIP_PLANE1 0x3001
106#define GL_CLIP_PLANE2 0x3002
107#define GL_CLIP_PLANE3 0x3003
108#define GL_CLIP_PLANE4 0x3004
109#define GL_CLIP_PLANE5 0x3005
110
111#define GL_BYTE 0x1400
112#define GL_UNSIGNED_BYTE 0x1401
113#define GL_SHORT 0x1402
114#define GL_UNSIGNED_SHORT 0x1403
115#define GL_INT 0x1404
116#define GL_UNSIGNED_INT 0x1405
117#define GL_FLOAT 0x1406
118#define GL_2_BYTES 0x1407
119#define GL_3_BYTES 0x1408
120#define GL_4_BYTES 0x1409
121#define GL_DOUBLE 0x140A
122
123#define GL_NONE 0
124#define GL_FRONT_LEFT 0x0400
125#define GL_FRONT_RIGHT 0x0401
126#define GL_BACK_LEFT 0x0402
127#define GL_BACK_RIGHT 0x0403
128#define GL_FRONT 0x0404
129#define GL_BACK 0x0405
130#define GL_LEFT 0x0406
131#define GL_RIGHT 0x0407
132#define GL_FRONT_AND_BACK 0x0408
133#define GL_AUX0 0x0409
134#define GL_AUX1 0x040A
135#define GL_AUX2 0x040B
136#define GL_AUX3 0x040C
137
138#define GL_NO_ERROR 0
139#define GL_INVALID_ENUM 0x0500
140#define GL_INVALID_VALUE 0x0501
141#define GL_INVALID_OPERATION 0x0502
142#define GL_STACK_OVERFLOW 0x0503
143#define GL_STACK_UNDERFLOW 0x0504
144#define GL_OUT_OF_MEMORY 0x0505
145
146#define GL_2D 0x0600
147#define GL_3D 0x0601
148#define GL_3D_COLOR 0x0602
149#define GL_3D_COLOR_TEXTURE 0x0603
150#define GL_4D_COLOR_TEXTURE 0x0604
151
152#define GL_PASS_THROUGH_TOKEN 0x0700
153#define GL_POINT_TOKEN 0x0701
154#define GL_LINE_TOKEN 0x0702
155#define GL_POLYGON_TOKEN 0x0703
156#define GL_BITMAP_TOKEN 0x0704
157#define GL_DRAW_PIXEL_TOKEN 0x0705
158#define GL_COPY_PIXEL_TOKEN 0x0706
159#define GL_LINE_RESET_TOKEN 0x0707
160
161#define GL_EXP 0x0800
162#define GL_EXP2 0x0801
163
164#define GL_CW 0x0900
165#define GL_CCW 0x0901
166
167#define GL_COEFF 0x0A00
168#define GL_ORDER 0x0A01
169#define GL_DOMAIN 0x0A02
170
171#define GL_CURRENT_COLOR 0x0B00
172#define GL_CURRENT_INDEX 0x0B01
173#define GL_CURRENT_NORMAL 0x0B02
174#define GL_CURRENT_TEXTURE_COORDS 0x0B03
175#define GL_CURRENT_RASTER_COLOR 0x0B04
176#define GL_CURRENT_RASTER_INDEX 0x0B05
177#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
178#define GL_CURRENT_RASTER_POSITION 0x0B07
179#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
180#define GL_CURRENT_RASTER_DISTANCE 0x0B09
181#define GL_POINT_SMOOTH 0x0B10
182#define GL_POINT_SIZE 0x0B11
183#define GL_POINT_SIZE_RANGE 0x0B12
184#define GL_POINT_SIZE_GRANULARITY 0x0B13
185#define GL_LINE_SMOOTH 0x0B20
186#define GL_LINE_WIDTH 0x0B21
187#define GL_LINE_WIDTH_RANGE 0x0B22
188#define GL_LINE_WIDTH_GRANULARITY 0x0B23
189#define GL_LINE_STIPPLE 0x0B24
190#define GL_LINE_STIPPLE_PATTERN 0x0B25
191#define GL_LINE_STIPPLE_REPEAT 0x0B26
192#define GL_LIST_MODE 0x0B30
193#define GL_MAX_LIST_NESTING 0x0B31
194#define GL_LIST_BASE 0x0B32
195#define GL_LIST_INDEX 0x0B33
196#define GL_POLYGON_MODE 0x0B40
197#define GL_POLYGON_SMOOTH 0x0B41
198#define GL_POLYGON_STIPPLE 0x0B42
199#define GL_EDGE_FLAG 0x0B43
200#define GL_CULL_FACE 0x0B44
201#define GL_CULL_FACE_MODE 0x0B45
202#define GL_FRONT_FACE 0x0B46
203#define GL_LIGHTING 0x0B50
204#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
205#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
206#define GL_LIGHT_MODEL_AMBIENT 0x0B53
207#define GL_SHADE_MODEL 0x0B54
208#define GL_COLOR_MATERIAL_FACE 0x0B55
209#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
210#define GL_COLOR_MATERIAL 0x0B57
211#define GL_FOG 0x0B60
212#define GL_FOG_INDEX 0x0B61
213#define GL_FOG_DENSITY 0x0B62
214#define GL_FOG_START 0x0B63
215#define GL_FOG_END 0x0B64
216#define GL_FOG_MODE 0x0B65
217#define GL_FOG_COLOR 0x0B66
218#define GL_DEPTH_RANGE 0x0B70
219#define GL_DEPTH_TEST 0x0B71
220#define GL_DEPTH_WRITEMASK 0x0B72
221#define GL_DEPTH_CLEAR_VALUE 0x0B73
222#define GL_DEPTH_FUNC 0x0B74
223#define GL_ACCUM_CLEAR_VALUE 0x0B80
224#define GL_STENCIL_TEST 0x0B90
225#define GL_STENCIL_CLEAR_VALUE 0x0B91
226#define GL_STENCIL_FUNC 0x0B92
227#define GL_STENCIL_VALUE_MASK 0x0B93
228#define GL_STENCIL_FAIL 0x0B94
229#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
230#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
231#define GL_STENCIL_REF 0x0B97
232#define GL_STENCIL_WRITEMASK 0x0B98
233#define GL_MATRIX_MODE 0x0BA0
234#define GL_NORMALIZE 0x0BA1
235#define GL_VIEWPORT 0x0BA2
236#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
237#define GL_PROJECTION_STACK_DEPTH 0x0BA4
238#define GL_TEXTURE_STACK_DEPTH 0x0BA5
239#define GL_MODELVIEW_MATRIX 0x0BA6
240#define GL_PROJECTION_MATRIX 0x0BA7
241#define GL_TEXTURE_MATRIX 0x0BA8
242#define GL_ATTRIB_STACK_DEPTH 0x0BB0
243#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
244#define GL_ALPHA_TEST 0x0BC0
245#define GL_ALPHA_TEST_FUNC 0x0BC1
246#define GL_ALPHA_TEST_REF 0x0BC2
247#define GL_DITHER 0x0BD0
248#define GL_BLEND_DST 0x0BE0
249#define GL_BLEND_SRC 0x0BE1
250#define GL_BLEND 0x0BE2
251#define GL_LOGIC_OP_MODE 0x0BF0
252#define GL_INDEX_LOGIC_OP 0x0BF1
253#define GL_COLOR_LOGIC_OP 0x0BF2
254#define GL_AUX_BUFFERS 0x0C00
255#define GL_DRAW_BUFFER 0x0C01
256#define GL_READ_BUFFER 0x0C02
257#define GL_SCISSOR_BOX 0x0C10
258#define GL_SCISSOR_TEST 0x0C11
259#define GL_INDEX_CLEAR_VALUE 0x0C20
260#define GL_INDEX_WRITEMASK 0x0C21
261#define GL_COLOR_CLEAR_VALUE 0x0C22
262#define GL_COLOR_WRITEMASK 0x0C23
263#define GL_INDEX_MODE 0x0C30
264#define GL_RGBA_MODE 0x0C31
265#define GL_DOUBLEBUFFER 0x0C32
266#define GL_STEREO 0x0C33
267#define GL_RENDER_MODE 0x0C40
268#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
269#define GL_POINT_SMOOTH_HINT 0x0C51
270#define GL_LINE_SMOOTH_HINT 0x0C52
271#define GL_POLYGON_SMOOTH_HINT 0x0C53
272#define GL_FOG_HINT 0x0C54
273#define GL_TEXTURE_GEN_S 0x0C60
274#define GL_TEXTURE_GEN_T 0x0C61
275#define GL_TEXTURE_GEN_R 0x0C62
276#define GL_TEXTURE_GEN_Q 0x0C63
277#define GL_PIXEL_MAP_I_TO_I 0x0C70
278#define GL_PIXEL_MAP_S_TO_S 0x0C71
279#define GL_PIXEL_MAP_I_TO_R 0x0C72
280#define GL_PIXEL_MAP_I_TO_G 0x0C73
281#define GL_PIXEL_MAP_I_TO_B 0x0C74
282#define GL_PIXEL_MAP_I_TO_A 0x0C75
283#define GL_PIXEL_MAP_R_TO_R 0x0C76
284#define GL_PIXEL_MAP_G_TO_G 0x0C77
285#define GL_PIXEL_MAP_B_TO_B 0x0C78
286#define GL_PIXEL_MAP_A_TO_A 0x0C79
287#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
288#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
289#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
290#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
291#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
292#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
293#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
294#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
295#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
296#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
297#define GL_UNPACK_SWAP_BYTES 0x0CF0
298#define GL_UNPACK_LSB_FIRST 0x0CF1
299#define GL_UNPACK_ROW_LENGTH 0x0CF2
300#define GL_UNPACK_SKIP_ROWS 0x0CF3
301#define GL_UNPACK_SKIP_PIXELS 0x0CF4
302#define GL_UNPACK_ALIGNMENT 0x0CF5
303#define GL_PACK_SWAP_BYTES 0x0D00
304#define GL_PACK_LSB_FIRST 0x0D01
305#define GL_PACK_ROW_LENGTH 0x0D02
306#define GL_PACK_SKIP_ROWS 0x0D03
307#define GL_PACK_SKIP_PIXELS 0x0D04
308#define GL_PACK_ALIGNMENT 0x0D05
309#define GL_MAP_COLOR 0x0D10
310#define GL_MAP_STENCIL 0x0D11
311#define GL_INDEX_SHIFT 0x0D12
312#define GL_INDEX_OFFSET 0x0D13
313#define GL_RED_SCALE 0x0D14
314#define GL_RED_BIAS 0x0D15
315#define GL_ZOOM_X 0x0D16
316#define GL_ZOOM_Y 0x0D17
317#define GL_GREEN_SCALE 0x0D18
318#define GL_GREEN_BIAS 0x0D19
319#define GL_BLUE_SCALE 0x0D1A
320#define GL_BLUE_BIAS 0x0D1B
321#define GL_ALPHA_SCALE 0x0D1C
322#define GL_ALPHA_BIAS 0x0D1D
323#define GL_DEPTH_SCALE 0x0D1E
324#define GL_DEPTH_BIAS 0x0D1F
325#define GL_MAX_EVAL_ORDER 0x0D30
326#define GL_MAX_LIGHTS 0x0D31
327#define GL_MAX_CLIP_PLANES 0x0D32
328#define GL_MAX_TEXTURE_SIZE 0x0D33
329#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
330#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
331#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
332#define GL_MAX_NAME_STACK_DEPTH 0x0D37
333#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
334#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
335#define GL_MAX_VIEWPORT_DIMS 0x0D3A
336#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
337#define GL_SUBPIXEL_BITS 0x0D50
338#define GL_INDEX_BITS 0x0D51
339#define GL_RED_BITS 0x0D52
340#define GL_GREEN_BITS 0x0D53
341#define GL_BLUE_BITS 0x0D54
342#define GL_ALPHA_BITS 0x0D55
343#define GL_DEPTH_BITS 0x0D56
344#define GL_STENCIL_BITS 0x0D57
345#define GL_ACCUM_RED_BITS 0x0D58
346#define GL_ACCUM_GREEN_BITS 0x0D59
347#define GL_ACCUM_BLUE_BITS 0x0D5A
348#define GL_ACCUM_ALPHA_BITS 0x0D5B
349#define GL_NAME_STACK_DEPTH 0x0D70
350#define GL_AUTO_NORMAL 0x0D80
351#define GL_MAP1_COLOR_4 0x0D90
352#define GL_MAP1_INDEX 0x0D91
353#define GL_MAP1_NORMAL 0x0D92
354#define GL_MAP1_TEXTURE_COORD_1 0x0D93
355#define GL_MAP1_TEXTURE_COORD_2 0x0D94
356#define GL_MAP1_TEXTURE_COORD_3 0x0D95
357#define GL_MAP1_TEXTURE_COORD_4 0x0D96
358#define GL_MAP1_VERTEX_3 0x0D97
359#define GL_MAP1_VERTEX_4 0x0D98
360#define GL_MAP2_COLOR_4 0x0DB0
361#define GL_MAP2_INDEX 0x0DB1
362#define GL_MAP2_NORMAL 0x0DB2
363#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
364#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
365#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
366#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
367#define GL_MAP2_VERTEX_3 0x0DB7
368#define GL_MAP2_VERTEX_4 0x0DB8
369#define GL_MAP1_GRID_DOMAIN 0x0DD0
370#define GL_MAP1_GRID_SEGMENTS 0x0DD1
371#define GL_MAP2_GRID_DOMAIN 0x0DD2
372#define GL_MAP2_GRID_SEGMENTS 0x0DD3
373#define GL_TEXTURE_1D 0x0DE0
374#define GL_TEXTURE_2D 0x0DE1
375#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
376#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
377#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
378#define GL_SELECTION_BUFFER_POINTER 0x0DF3
379#define GL_SELECTION_BUFFER_SIZE 0x0DF4
380
381#define GL_TEXTURE_WIDTH 0x1000
382#define GL_TEXTURE_HEIGHT 0x1001
383#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
384#define GL_TEXTURE_BORDER_COLOR 0x1004
385#define GL_TEXTURE_BORDER 0x1005
386
387#define GL_DONT_CARE 0x1100
388#define GL_FASTEST 0x1101
389#define GL_NICEST 0x1102
390
391#define GL_LIGHT0 0x4000
392#define GL_LIGHT1 0x4001
393#define GL_LIGHT2 0x4002
394#define GL_LIGHT3 0x4003
395#define GL_LIGHT4 0x4004
396#define GL_LIGHT5 0x4005
397#define GL_LIGHT6 0x4006
398#define GL_LIGHT7 0x4007
399
400#define GL_AMBIENT 0x1200
401#define GL_DIFFUSE 0x1201
402#define GL_SPECULAR 0x1202
403#define GL_POSITION 0x1203
404#define GL_SPOT_DIRECTION 0x1204
405#define GL_SPOT_EXPONENT 0x1205
406#define GL_SPOT_CUTOFF 0x1206
407#define GL_CONSTANT_ATTENUATION 0x1207
408#define GL_LINEAR_ATTENUATION 0x1208
409#define GL_QUADRATIC_ATTENUATION 0x1209
410
411#define GL_COMPILE 0x1300
412#define GL_COMPILE_AND_EXECUTE 0x1301
413
414#define GL_CLEAR 0x1500
415#define GL_AND 0x1501
416#define GL_AND_REVERSE 0x1502
417#define GL_COPY 0x1503
418#define GL_AND_INVERTED 0x1504
419#define GL_NOOP 0x1505
420#define GL_XOR 0x1506
421#define GL_OR 0x1507
422#define GL_NOR 0x1508
423#define GL_EQUIV 0x1509
424#define GL_INVERT 0x150A
425#define GL_OR_REVERSE 0x150B
426#define GL_COPY_INVERTED 0x150C
427#define GL_OR_INVERTED 0x150D
428#define GL_NAND 0x150E
429#define GL_SET 0x150F
430
431#define GL_EMISSION 0x1600
432#define GL_SHININESS 0x1601
433#define GL_AMBIENT_AND_DIFFUSE 0x1602
434#define GL_COLOR_INDEXES 0x1603
435
436#define GL_MODELVIEW 0x1700
437#define GL_PROJECTION 0x1701
438#define GL_TEXTURE 0x1702
439
440#define GL_COLOR 0x1800
441#define GL_DEPTH 0x1801
442#define GL_STENCIL 0x1802
443
444#define GL_COLOR_INDEX 0x1900
445#define GL_STENCIL_INDEX 0x1901
446#define GL_DEPTH_COMPONENT 0x1902
447#define GL_RED 0x1903
448#define GL_GREEN 0x1904
449#define GL_BLUE 0x1905
450#define GL_ALPHA 0x1906
451#define GL_RGB 0x1907
452#define GL_RGBA 0x1908
453#define GL_LUMINANCE 0x1909
454#define GL_LUMINANCE_ALPHA 0x190A
455
456#define GL_BITMAP 0x1A00
457
458#define GL_POINT 0x1B00
459#define GL_LINE 0x1B01
460#define GL_FILL 0x1B02
461
462#define GL_RENDER 0x1C00
463#define GL_FEEDBACK 0x1C01
464#define GL_SELECT 0x1C02
465
466#define GL_FLAT 0x1D00
467#define GL_SMOOTH 0x1D01
468
469#define GL_KEEP 0x1E00
470#define GL_REPLACE 0x1E01
471#define GL_INCR 0x1E02
472#define GL_DECR 0x1E03
473
474#define GL_VENDOR 0x1F00
475#define GL_RENDERER 0x1F01
476#define GL_VERSION 0x1F02
477#define GL_EXTENSIONS 0x1F03
478
479#define GL_S 0x2000
480#define GL_T 0x2001
481#define GL_R 0x2002
482#define GL_Q 0x2003
483
484#define GL_MODULATE 0x2100
485#define GL_DECAL 0x2101
486
487#define GL_TEXTURE_ENV_MODE 0x2200
488#define GL_TEXTURE_ENV_COLOR 0x2201
489
490#define GL_TEXTURE_ENV 0x2300
491
492#define GL_EYE_LINEAR 0x2400
493#define GL_OBJECT_LINEAR 0x2401
494#define GL_SPHERE_MAP 0x2402
495
496#define GL_TEXTURE_GEN_MODE 0x2500
497#define GL_OBJECT_PLANE 0x2501
498#define GL_EYE_PLANE 0x2502
499
500#define GL_NEAREST 0x2600
501#define GL_LINEAR 0x2601
502
503#define GL_NEAREST_MIPMAP_NEAREST 0x2700
504#define GL_LINEAR_MIPMAP_NEAREST 0x2701
505#define GL_NEAREST_MIPMAP_LINEAR 0x2702
506#define GL_LINEAR_MIPMAP_LINEAR 0x2703
507
508#define GL_TEXTURE_MAG_FILTER 0x2800
509#define GL_TEXTURE_MIN_FILTER 0x2801
510#define GL_TEXTURE_WRAP_S 0x2802
511#define GL_TEXTURE_WRAP_T 0x2803
512
513#define GL_CLAMP 0x2900
514#define GL_REPEAT 0x2901
515
516#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
517#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
518#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
519
520#define GL_POLYGON_OFFSET_FACTOR 0x8038
521#define GL_POLYGON_OFFSET_UNITS 0x2A00
522#define GL_POLYGON_OFFSET_POINT 0x2A01
523#define GL_POLYGON_OFFSET_LINE 0x2A02
524#define GL_POLYGON_OFFSET_FILL 0x8037
525
526#define GL_ALPHA4 0x803B
527#define GL_ALPHA8 0x803C
528#define GL_ALPHA12 0x803D
529#define GL_ALPHA16 0x803E
530#define GL_LUMINANCE4 0x803F
531#define GL_LUMINANCE8 0x8040
532#define GL_LUMINANCE12 0x8041
533#define GL_LUMINANCE16 0x8042
534#define GL_LUMINANCE4_ALPHA4 0x8043
535#define GL_LUMINANCE6_ALPHA2 0x8044
536#define GL_LUMINANCE8_ALPHA8 0x8045
537#define GL_LUMINANCE12_ALPHA4 0x8046
538#define GL_LUMINANCE12_ALPHA12 0x8047
539#define GL_LUMINANCE16_ALPHA16 0x8048
540#define GL_INTENSITY 0x8049
541#define GL_INTENSITY4 0x804A
542#define GL_INTENSITY8 0x804B
543#define GL_INTENSITY12 0x804C
544#define GL_INTENSITY16 0x804D
545#define GL_R3_G3_B2 0x2A10
546#define GL_RGB4 0x804F
547#define GL_RGB5 0x8050
548#define GL_RGB8 0x8051
549#define GL_RGB10 0x8052
550#define GL_RGB12 0x8053
551#define GL_RGB16 0x8054
552#define GL_RGBA2 0x8055
553#define GL_RGBA4 0x8056
554#define GL_RGB5_A1 0x8057
555#define GL_RGBA8 0x8058
556#define GL_RGB10_A2 0x8059
557#define GL_RGBA12 0x805A
558#define GL_RGBA16 0x805B
559#define GL_TEXTURE_RED_SIZE 0x805C
560#define GL_TEXTURE_GREEN_SIZE 0x805D
561#define GL_TEXTURE_BLUE_SIZE 0x805E
562#define GL_TEXTURE_ALPHA_SIZE 0x805F
563#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
564#define GL_TEXTURE_INTENSITY_SIZE 0x8061
565#define GL_PROXY_TEXTURE_1D 0x8063
566#define GL_PROXY_TEXTURE_2D 0x8064
567
568#define GL_TEXTURE_PRIORITY 0x8066
569#define GL_TEXTURE_RESIDENT 0x8067
570#define GL_TEXTURE_BINDING_1D 0x8068
571#define GL_TEXTURE_BINDING_2D 0x8069
572
573#define GL_VERTEX_ARRAY 0x8074
574#define GL_NORMAL_ARRAY 0x8075
575#define GL_COLOR_ARRAY 0x8076
576#define GL_INDEX_ARRAY 0x8077
577#define GL_TEXTURE_COORD_ARRAY 0x8078
578#define GL_EDGE_FLAG_ARRAY 0x8079
579#define GL_VERTEX_ARRAY_SIZE 0x807A
580#define GL_VERTEX_ARRAY_TYPE 0x807B
581#define GL_VERTEX_ARRAY_STRIDE 0x807C
582#define GL_NORMAL_ARRAY_TYPE 0x807E
583#define GL_NORMAL_ARRAY_STRIDE 0x807F
584#define GL_COLOR_ARRAY_SIZE 0x8081
585#define GL_COLOR_ARRAY_TYPE 0x8082
586#define GL_COLOR_ARRAY_STRIDE 0x8083
587#define GL_INDEX_ARRAY_TYPE 0x8085
588#define GL_INDEX_ARRAY_STRIDE 0x8086
589#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
590#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
591#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
592#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
593#define GL_VERTEX_ARRAY_POINTER 0x808E
594#define GL_NORMAL_ARRAY_POINTER 0x808F
595#define GL_COLOR_ARRAY_POINTER 0x8090
596#define GL_INDEX_ARRAY_POINTER 0x8091
597#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
598#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
599#define GL_V2F 0x2A20
600#define GL_V3F 0x2A21
601#define GL_C4UB_V2F 0x2A22
602#define GL_C4UB_V3F 0x2A23
603#define GL_C3F_V3F 0x2A24
604#define GL_N3F_V3F 0x2A25
605#define GL_C4F_N3F_V3F 0x2A26
606#define GL_T2F_V3F 0x2A27
607#define GL_T4F_V4F 0x2A28
608#define GL_T2F_C4UB_V3F 0x2A29
609#define GL_T2F_C3F_V3F 0x2A2A
610#define GL_T2F_N3F_V3F 0x2A2B
611#define GL_T2F_C4F_N3F_V3F 0x2A2C
612#define GL_T4F_C4F_N3F_V4F 0x2A2D
613
614#define GL_EXT_vertex_array 1
615#define GL_EXT_bgra 1
616#define GL_EXT_paletted_texture 1
617#define GL_WIN_swap_hint 1
618#define GL_WIN_draw_range_elements 1
619
620#define GL_VERTEX_ARRAY_EXT 0x8074
621#define GL_NORMAL_ARRAY_EXT 0x8075
622#define GL_COLOR_ARRAY_EXT 0x8076
623#define GL_INDEX_ARRAY_EXT 0x8077
624#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
625#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
626#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
627#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
628#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
629#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
630#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
631#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
632#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
633#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
634#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
635#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
636#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
637#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
638#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
639#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
640#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
641#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
642#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
643#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
644#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
645#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
646#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
647#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
648#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
649#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
650#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
651#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
652#define GL_DOUBLE_EXT GL_DOUBLE
653
654#define GL_BGR_EXT 0x80E0
655#define GL_BGRA_EXT 0x80E1
656
657#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
658#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
659#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
660#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
661#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
662#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
663#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
664#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
665
666#define GL_COLOR_INDEX1_EXT 0x80E2
667#define GL_COLOR_INDEX2_EXT 0x80E3
668#define GL_COLOR_INDEX4_EXT 0x80E4
669#define GL_COLOR_INDEX8_EXT 0x80E5
670#define GL_COLOR_INDEX12_EXT 0x80E6
671#define GL_COLOR_INDEX16_EXT 0x80E7
672
673#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
674#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
675
676#define GL_PHONG_WIN 0x80EA
677#define GL_PHONG_HINT_WIN 0x80EB
678
679#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
680
681#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
682#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
683
684WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value);
685WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref);
686WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences);
687WINGDIAPI void APIENTRY glArrayElement(GLint i);
688WINGDIAPI void APIENTRY glBegin(GLenum mode);
689WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture);
690WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
691WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor);
692WINGDIAPI void APIENTRY glCallList(GLuint list);
693WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists);
694WINGDIAPI void APIENTRY glClear(GLbitfield mask);
695WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
696WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
697WINGDIAPI void APIENTRY glClearDepth(GLclampd depth);
698WINGDIAPI void APIENTRY glClearIndex(GLfloat c);
699WINGDIAPI void APIENTRY glClearStencil(GLint s);
700WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation);
701WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue);
702WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v);
703WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue);
704WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v);
705WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue);
706WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v);
707WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue);
708WINGDIAPI void APIENTRY glColor3iv(const GLint *v);
709WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue);
710WINGDIAPI void APIENTRY glColor3sv(const GLshort *v);
711WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue);
712WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v);
713WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue);
714WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v);
715WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue);
716WINGDIAPI void APIENTRY glColor3usv(const GLushort *v);
717WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
718WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v);
719WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
720WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v);
721WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
722WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v);
723WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha);
724WINGDIAPI void APIENTRY glColor4iv(const GLint *v);
725WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha);
726WINGDIAPI void APIENTRY glColor4sv(const GLshort *v);
727WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
728WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v);
729WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha);
730WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v);
731WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha);
732WINGDIAPI void APIENTRY glColor4usv(const GLushort *v);
733WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
734WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode);
735WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
736WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
737WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
738WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
739WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
740WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
741WINGDIAPI void APIENTRY glCullFace(GLenum mode);
742WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range);
743WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures);
744WINGDIAPI void APIENTRY glDepthFunc(GLenum func);
745WINGDIAPI void APIENTRY glDepthMask(GLboolean flag);
746WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar);
747WINGDIAPI void APIENTRY glDisable(GLenum cap);
748WINGDIAPI void APIENTRY glDisableClientState(GLenum array);
749WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count);
750WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode);
751WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices);
752WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
753WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag);
754WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer);
755WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag);
756WINGDIAPI void APIENTRY glEnable(GLenum cap);
757WINGDIAPI void APIENTRY glEnableClientState(GLenum array);
758WINGDIAPI void APIENTRY glEnd(void);
759WINGDIAPI void APIENTRY glEndList(void);
760WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u);
761WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u);
762WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u);
763WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u);
764WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v);
765WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u);
766WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v);
767WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u);
768WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2);
769WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
770WINGDIAPI void APIENTRY glEvalPoint1(GLint i);
771WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j);
772WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer);
773WINGDIAPI void APIENTRY glFinish(void);
774WINGDIAPI void APIENTRY glFlush(void);
775WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param);
776WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params);
777WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param);
778WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params);
779WINGDIAPI void APIENTRY glFrontFace(GLenum mode);
780WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
781WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range);
782WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures);
783WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params);
784WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation);
785WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params);
786WINGDIAPI GLenum APIENTRY glGetError(void);
787WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params);
788WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params);
789WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params);
790WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params);
791WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v);
792WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v);
793WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v);
794WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params);
795WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params);
796WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values);
797WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values);
798WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values);
799WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params);
800WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask);
801WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name);
802WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params);
803WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params);
804WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params);
805WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params);
806WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params);
807WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels);
808WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params);
809WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params);
810WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params);
811WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params);
812WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode);
813WINGDIAPI void APIENTRY glIndexMask(GLuint mask);
814WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
815WINGDIAPI void APIENTRY glIndexd(GLdouble c);
816WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c);
817WINGDIAPI void APIENTRY glIndexf(GLfloat c);
818WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c);
819WINGDIAPI void APIENTRY glIndexi(GLint c);
820WINGDIAPI void APIENTRY glIndexiv(const GLint *c);
821WINGDIAPI void APIENTRY glIndexs(GLshort c);
822WINGDIAPI void APIENTRY glIndexsv(const GLshort *c);
823WINGDIAPI void APIENTRY glIndexub(GLubyte c);
824WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c);
825WINGDIAPI void APIENTRY glInitNames(void);
826WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer);
827WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
828WINGDIAPI GLboolean APIENTRY glIsList(GLuint list);
829WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture);
830WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param);
831WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params);
832WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param);
833WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params);
834WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param);
835WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params);
836WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param);
837WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params);
838WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern);
839WINGDIAPI void APIENTRY glLineWidth(GLfloat width);
840WINGDIAPI void APIENTRY glListBase(GLuint base);
841WINGDIAPI void APIENTRY glLoadIdentity(void);
842WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m);
843WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m);
844WINGDIAPI void APIENTRY glLoadName(GLuint name);
845WINGDIAPI void APIENTRY glLogicOp(GLenum opcode);
846WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
847WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
848WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
849WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
850WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2);
851WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2);
852WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
853WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
854WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param);
855WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params);
856WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param);
857WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params);
858WINGDIAPI void APIENTRY glMatrixMode(GLenum mode);
859WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m);
860WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m);
861WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode);
862WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz);
863WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v);
864WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz);
865WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v);
866WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz);
867WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v);
868WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz);
869WINGDIAPI void APIENTRY glNormal3iv(const GLint *v);
870WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz);
871WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v);
872WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
873WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
874WINGDIAPI void APIENTRY glPassThrough(GLfloat token);
875WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values);
876WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values);
877WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values);
878WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param);
879WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param);
880WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param);
881WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param);
882WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor);
883WINGDIAPI void APIENTRY glPointSize(GLfloat size);
884WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode);
885WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units);
886WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask);
887WINGDIAPI void APIENTRY glPopAttrib(void);
888WINGDIAPI void APIENTRY glPopClientAttrib(void);
889WINGDIAPI void APIENTRY glPopMatrix(void);
890WINGDIAPI void APIENTRY glPopName(void);
891WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities);
892WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask);
893WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask);
894WINGDIAPI void APIENTRY glPushMatrix(void);
895WINGDIAPI void APIENTRY glPushName(GLuint name);
896WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y);
897WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v);
898WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y);
899WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v);
900WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y);
901WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v);
902WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y);
903WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v);
904WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z);
905WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v);
906WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z);
907WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v);
908WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z);
909WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v);
910WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z);
911WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v);
912WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
913WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v);
914WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
915WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v);
916WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w);
917WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v);
918WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w);
919WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v);
920WINGDIAPI void APIENTRY glReadBuffer(GLenum mode);
921WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels);
922WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
923WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2);
924WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
925WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2);
926WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2);
927WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2);
928WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
929WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2);
930WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode);
931WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
932WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
933WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z);
934WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z);
935WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height);
936WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer);
937WINGDIAPI void APIENTRY glShadeModel(GLenum mode);
938WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask);
939WINGDIAPI void APIENTRY glStencilMask(GLuint mask);
940WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass);
941WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s);
942WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v);
943WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s);
944WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v);
945WINGDIAPI void APIENTRY glTexCoord1i(GLint s);
946WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v);
947WINGDIAPI void APIENTRY glTexCoord1s(GLshort s);
948WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v);
949WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t);
950WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v);
951WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t);
952WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v);
953WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t);
954WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v);
955WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t);
956WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v);
957WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r);
958WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v);
959WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r);
960WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v);
961WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r);
962WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v);
963WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r);
964WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v);
965WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
966WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v);
967WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
968WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v);
969WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q);
970WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v);
971WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q);
972WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v);
973WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
974WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param);
975WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params);
976WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param);
977WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params);
978WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param);
979WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params);
980WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param);
981WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params);
982WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param);
983WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params);
984WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
985WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
986WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param);
987WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params);
988WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param);
989WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params);
990WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels);
991WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
992WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z);
993WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z);
994WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y);
995WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v);
996WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y);
997WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v);
998WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y);
999WINGDIAPI void APIENTRY glVertex2iv(const GLint *v);
1000WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y);
1001WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v);
1002WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z);
1003WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v);
1004WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z);
1005WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v);
1006WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z);
1007WINGDIAPI void APIENTRY glVertex3iv(const GLint *v);
1008WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z);
1009WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v);
1010WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
1011WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v);
1012WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
1013WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v);
1014WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w);
1015WINGDIAPI void APIENTRY glVertex4iv(const GLint *v);
1016WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w);
1017WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v);
1018WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
1019WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height);
1020
1021typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i);
1022typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count);
1023typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1024typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1025typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1026typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1027typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1028typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer);
1029typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params);
1030typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi);
1031typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices);
1032typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height);
1033typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data);
1034typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data);
1035typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data);
1036typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params);
1037typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params);
1038
1039#ifdef __cplusplus
1040}
1041#endif
1042
1043#endif /* __GL_H__ */
1044#endif /* __gl_h_ */
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