source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d2d1effectauthor.h@ 1181

Last change on this file since 1181 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 17.8 KB
Line 
1/**
2 * This file has no copyright assigned and is placed in the Public Domain.
3 * This file is part of the mingw-w64 runtime package.
4 * No warranty is given; refer to the file DISCLAIMER.PD within this package.
5 */
6
7#ifndef _D2D1_EFFECT_AUTHOR_H_
8#define _D2D1_EFFECT_AUTHOR_H_
9
10#include <d2d1_1.h>
11
12typedef HRESULT (CALLBACK *PD2D1_PROPERTY_SET_FUNCTION)(IUnknown*,const BYTE*,UINT32);
13typedef HRESULT (CALLBACK *PD2D1_PROPERTY_GET_FUNCTION)(const IUnknown*,BYTE*,UINT32 dataSize,UINT32*);
14
15typedef enum D2D1_BLEND_OPERATION {
16 D2D1_BLEND_OPERATION_ADD = 1,
17 D2D1_BLEND_OPERATION_SUBTRACT = 2,
18 D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
19 D2D1_BLEND_OPERATION_MIN = 4,
20 D2D1_BLEND_OPERATION_MAX = 5,
21 D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff
22} D2D1_BLEND_OPERATION;
23
24typedef enum D2D1_BLEND {
25 D2D1_BLEND_ZERO = 1,
26 D2D1_BLEND_ONE = 2,
27 D2D1_BLEND_SRC_COLOR = 3,
28 D2D1_BLEND_INV_SRC_COLOR = 4,
29 D2D1_BLEND_SRC_ALPHA = 5,
30 D2D1_BLEND_INV_SRC_ALPHA = 6,
31 D2D1_BLEND_DEST_ALPHA = 7,
32 D2D1_BLEND_INV_DEST_ALPHA = 8,
33 D2D1_BLEND_DEST_COLOR = 9,
34 D2D1_BLEND_INV_DEST_COLOR = 10,
35 D2D1_BLEND_SRC_ALPHA_SAT = 11,
36 D2D1_BLEND_BLEND_FACTOR = 14,
37 D2D1_BLEND_INV_BLEND_FACTOR = 15,
38 D2D1_BLEND_FORCE_DWORD = 0xffffffff
39} D2D1_BLEND;
40
41typedef enum D2D1_FILTER {
42 D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
43 D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
44 D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
45 D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
46 D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
47 D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
48 D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
49 D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
50 D2D1_FILTER_ANISOTROPIC = 0x55,
51 D2D1_FILTER_FORCE_DWORD = 0xffffffff
52} D2D1_FILTER;
53
54typedef enum D2D1_VERTEX_USAGE {
55 D2D1_VERTEX_USAGE_STATIC = 0,
56 D2D1_VERTEX_USAGE_DYNAMIC = 1,
57 D2D1_VERTEX_USAGE_FORCE_DWORD = 0xffffffff
58} D2D1_VERTEX_USAGE;
59
60typedef enum D2D1_FEATURE {
61 D2D1_FEATURE_DOUBLES = 0,
62 D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1,
63 D2D1_FEATURE_FORCE_DWORD = 0xffffffff
64} D2D1_FEATURE;
65
66typedef enum D2D1_CHANGE_TYPE {
67 D2D1_CHANGE_TYPE_NONE = 0,
68 D2D1_CHANGE_TYPE_PROPERTIES = 1,
69 D2D1_CHANGE_TYPE_CONTEXT = 2,
70 D2D1_CHANGE_TYPE_GRAPH = 3,
71 D2D1_CHANGE_TYPE_FORCE_DWORD = 0xffffffff
72} D2D1_CHANGE_TYPE;
73
74DEFINE_ENUM_FLAG_OPERATORS(D2D1_CHANGE_TYPE);
75
76typedef enum D2D1_PIXEL_OPTIONS {
77 D2D1_PIXEL_OPTIONS_NONE = 0,
78 D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 1,
79 D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff
80} D2D1_PIXEL_OPTIONS;
81
82DEFINE_ENUM_FLAG_OPERATORS(D2D1_PIXEL_OPTIONS);
83
84typedef enum D2D1_VERTEX_OPTIONS {
85 D2D1_VERTEX_OPTIONS_NONE = 0,
86 D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
87 D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
88 D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4,
89 D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff
90} D2D1_VERTEX_OPTIONS;
91
92DEFINE_ENUM_FLAG_OPERATORS(D2D1_VERTEX_OPTIONS);
93
94typedef struct D2D1_BLEND_DESCRIPTION {
95 D2D1_BLEND sourceBlend;
96 D2D1_BLEND destinationBlend;
97 D2D1_BLEND_OPERATION blendOperation;
98 D2D1_BLEND sourceBlendAlpha;
99 D2D1_BLEND destinationBlendAlpha;
100 D2D1_BLEND_OPERATION blendOperationAlpha;
101 FLOAT blendFactor[4];
102} D2D1_BLEND_DESCRIPTION;
103
104typedef struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
105 CONST UINT32 *extents;
106 UINT32 dimensions;
107 D2D1_BUFFER_PRECISION bufferPrecision;
108 D2D1_CHANNEL_DEPTH channelDepth;
109 D2D1_FILTER filter;
110 CONST D2D1_EXTEND_MODE *extendModes;
111} D2D1_RESOURCE_TEXTURE_PROPERTIES;
112
113typedef struct D2D1_INPUT_ELEMENT_DESC {
114 PCSTR semanticName;
115 UINT32 semanticIndex;
116 DXGI_FORMAT format;
117 UINT32 inputSlot;
118 UINT32 alignedByteOffset;
119} D2D1_INPUT_ELEMENT_DESC;
120
121typedef struct D2D1_VERTEX_BUFFER_PROPERTIES {
122 UINT32 inputCount;
123 D2D1_VERTEX_USAGE usage;
124 CONST BYTE *data;
125 UINT32 byteWidth;
126} D2D1_VERTEX_BUFFER_PROPERTIES;
127
128typedef struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES {
129 CONST BYTE *shaderBufferWithInputSignature;
130 UINT32 shaderBufferSize;
131 CONST D2D1_INPUT_ELEMENT_DESC *inputElements;
132 UINT32 elementCount;
133 UINT32 stride;
134} D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES;
135
136typedef struct D2D1_INPUT_DESCRIPTION {
137 D2D1_FILTER filter;
138 UINT32 levelOfDetailCount;
139} D2D1_INPUT_DESCRIPTION;
140
141typedef struct D2D1_VERTEX_RANGE {
142 UINT32 startVertex;
143 UINT32 vertexCount;
144} D2D1_VERTEX_RANGE;
145
146typedef struct D2D1_PROPERTY_BINDING {
147 PCWSTR propertyName;
148 PD2D1_PROPERTY_SET_FUNCTION setFunction;
149 PD2D1_PROPERTY_GET_FUNCTION getFunction;
150} D2D1_PROPERTY_BINDING;
151
152#ifndef D2D_USE_C_DEFINITIONS
153
154interface ID2D1VertexBuffer : public IUnknown
155{
156 STDMETHOD(Map)(BYTE **data, UINT32 bufferSize) PURE;
157 STDMETHOD(Unmap)() PURE;
158};
159
160#else
161
162typedef interface ID2D1VertexBuffer ID2D1VertexBuffer;
163/* FIXME: Add full C declaration */
164
165#endif
166
167DEFINE_GUID(IID_ID2D1VertexBuffer, 0x9b8b1336,0x00a5,0x4668,0x92,0xb7,0xce,0xd5,0xd8,0xbf,0x9b,0x7b);
168__CRT_UUID_DECL(ID2D1VertexBuffer, 0x9b8b1336,0x00a5,0x4668,0x92,0xb7,0xce,0xd5,0xd8,0xbf,0x9b,0x7b);
169
170#ifndef D2D_USE_C_DEFINITIONS
171
172interface ID2D1ResourceTexture : public IUnknown
173{
174 STDMETHOD(Update)(CONST UINT32 *minimumExtents, CONST UINT32 *maximimumExtents,
175 CONST UINT32 *strides, UINT32 dimensions, CONST BYTE *data, UINT32 dataCount) PURE;
176};
177
178#else
179
180typedef interface ID2D1ResourceTexture ID2D1ResourceTexture;
181/* FIXME: Add full C declaration */
182
183#endif
184
185DEFINE_GUID(IID_ID2D1ResourceTexture, 0x688d15c3,0x02b0,0x438d,0xb1,0x3a,0xd1,0xb4,0x4c,0x32,0xc3,0x9a);
186__CRT_UUID_DECL(ID2D1ResourceTexture, 0x688d15c3,0x02b0,0x438d,0xb1,0x3a,0xd1,0xb4,0x4c,0x32,0xc3,0x9a);
187
188#ifndef D2D_USE_C_DEFINITIONS
189
190interface ID2D1RenderInfo : public IUnknown
191{
192 STDMETHOD(SetInputDescription)(UINT32 inputIndex, D2D1_INPUT_DESCRIPTION inputDescription) PURE;
193 STDMETHOD(SetOutputBuffer)(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) PURE;
194 STDMETHOD_(void, SetCached)(BOOL isCached) PURE;
195 STDMETHOD_(void, SetInstructionCountHint)(UINT32 instructionCount) PURE;
196};
197
198#else
199
200typedef interface ID2D1RenderInfo ID2D1RenderInfo;
201/* FIXME: Add full C declaration */
202
203#endif
204
205DEFINE_GUID(IID_ID2D1RenderInfo, 0x519ae1bd,0xd19a,0x420d,0xb8,0x49,0x36,0x4f,0x59,0x47,0x76,0xb7);
206__CRT_UUID_DECL(ID2D1RenderInfo, 0x519ae1bd,0xd19a,0x420d,0xb8,0x49,0x36,0x4f,0x59,0x47,0x76,0xb7);
207
208#ifndef D2D_USE_C_DEFINITIONS
209
210interface ID2D1DrawInfo : public ID2D1RenderInfo
211{
212 STDMETHOD(SetPixelShaderConstantBuffer)(CONST BYTE *buffer, UINT32 bufferCount) PURE;
213 STDMETHOD(SetResourceTexture)(UINT32 textureIndex, ID2D1ResourceTexture *resourceTexture) PURE;
214 STDMETHOD(SetVertexShaderConstantBuffer)(CONST BYTE *buffer, UINT32 bufferCount) PURE;
215 STDMETHOD(SetPixelShader)(REFGUID shaderId, D2D1_PIXEL_OPTIONS pixelOptions = D2D1_PIXEL_OPTIONS_NONE) PURE;
216 STDMETHOD(SetVertexProcessing)(ID2D1VertexBuffer *vertexBuffer, D2D1_VERTEX_OPTIONS vertexOptions,
217 CONST D2D1_BLEND_DESCRIPTION *blendDescription = NULL, CONST D2D1_VERTEX_RANGE *vertexRange = NULL,
218 CONST GUID *vertexShader = NULL) PURE;
219};
220
221#else
222
223typedef interface ID2D1DrawInfo ID2D1DrawInfo;
224/* FIXME: Add full C declaration */
225
226#endif
227
228DEFINE_GUID(IID_ID2D1DrawInfo, 0x693ce632,0x7f2f,0x45de,0x93,0xfe,0x18,0xd8,0x8b,0x37,0xaa,0x21);
229__CRT_UUID_DECL(ID2D1DrawInfo, 0x693ce632,0x7f2f,0x45de,0x93,0xfe,0x18,0xd8,0x8b,0x37,0xaa,0x21);
230
231#ifndef D2D_USE_C_DEFINITIONS
232
233interface ID2D1TransformNode : public IUnknown
234{
235 STDMETHOD_(UINT32, GetInputCount)() CONST PURE;
236};
237
238#else
239
240typedef interface ID2D1TransformNode ID2D1TransformNode;
241/* FIXME: Add full C declaration */
242
243#endif
244
245DEFINE_GUID(IID_ID2D1TransformNode, 0xb2efe1e7,0x729f,0x4102,0x94,0x9f,0x50,0x5f,0xa2,0x1b,0xf6,0x66);
246__CRT_UUID_DECL(ID2D1TransformNode, 0xb2efe1e7,0x729f,0x4102,0x94,0x9f,0x50,0x5f,0xa2,0x1b,0xf6,0x66);
247
248#ifndef D2D_USE_C_DEFINITIONS
249
250interface ID2D1Transform : public ID2D1TransformNode
251{
252 STDMETHOD(MapOutputRectToInputRects)(CONST D2D1_RECT_L *outputRect, D2D1_RECT_L *inputRects,
253 UINT32 inputRectsCount) CONST PURE;
254 STDMETHOD(MapInputRectsToOutputRect)(CONST D2D1_RECT_L *inputRects, CONST D2D1_RECT_L *inputOpaqueSubRects,
255 UINT32 inputRectCount, D2D1_RECT_L *outputRect, D2D1_RECT_L *outputOpaqueSubRect) PURE;
256 STDMETHOD(MapInvalidRect)(UINT32 inputIndex, D2D1_RECT_L invalidInputRect, D2D1_RECT_L *invalidOutputRect) CONST PURE;
257};
258
259#else
260
261typedef interface ID2D1Transform ID2D1Transform;
262/* FIXME: Add full C declaration */
263
264#endif
265
266DEFINE_GUID(IID_ID2D1Transform, 0xef1a287d,0x342a,0x4f76,0x8f,0xdb,0xda,0x0d,0x6e,0xa9,0xf9,0x2b);
267__CRT_UUID_DECL(ID2D1Transform, 0xef1a287d,0x342a,0x4f76,0x8f,0xdb,0xda,0x0d,0x6e,0xa9,0xf9,0x2b);
268
269#ifndef D2D_USE_C_DEFINITIONS
270
271interface ID2D1DrawTransform : public ID2D1Transform
272{
273 STDMETHOD(SetDrawInfo)(ID2D1DrawInfo *drawInfo) PURE;
274};
275
276#else
277
278typedef interface ID2D1DrawTransform ID2D1DrawTransform;
279/* FIXME: Add full C declaration */
280
281#endif
282
283DEFINE_GUID(IID_ID2D1DrawTransform, 0x36bfdcb6,0x9739,0x435d,0xa3,0x0d,0xa6,0x53,0xbe,0xff,0x6a,0x6f);
284__CRT_UUID_DECL(ID2D1DrawTransform, 0x36bfdcb6,0x9739,0x435d,0xa3,0x0d,0xa6,0x53,0xbe,0xff,0x6a,0x6f);
285
286#ifndef D2D_USE_C_DEFINITIONS
287
288interface ID2D1TransformGraph : public IUnknown
289{
290 STDMETHOD_(UINT32, GetInputCount)() CONST PURE;
291 STDMETHOD(SetSingleTransformNode)(ID2D1TransformNode *node) PURE;
292 STDMETHOD(AddNode)(ID2D1TransformNode *node) PURE;
293 STDMETHOD(RemoveNode)(ID2D1TransformNode *node) PURE;
294 STDMETHOD(SetOutputNode)(ID2D1TransformNode *node) PURE;
295 STDMETHOD(ConnectNode)(ID2D1TransformNode *fromNode, ID2D1TransformNode *toNode, UINT32 toNodeInputIndex) PURE;
296 STDMETHOD(ConnectToEffectInput)(UINT32 toEffectInputIndex, ID2D1TransformNode *node, UINT32 toNodeInputIndex) PURE;
297 STDMETHOD_(void, Clear)() PURE;
298 STDMETHOD(SetPassthroughGraph)(UINT32 effectInputIndex) PURE;
299};
300
301#else
302
303typedef interface ID2D1TransformGraph ID2D1TransformGraph;
304/* FIXME: Add full C declaration */
305
306#endif
307
308DEFINE_GUID(IID_ID2D1TransformGraph, 0x13d29038,0xc3e6,0x4034,0x90,0x81,0x13,0xb5,0x3a,0x41,0x79,0x92);
309__CRT_UUID_DECL(ID2D1TransformGraph, 0x13d29038,0xc3e6,0x4034,0x90,0x81,0x13,0xb5,0x3a,0x41,0x79,0x92);
310
311#ifndef D2D_USE_C_DEFINITIONS
312
313interface ID2D1ConcreteTransform : public ID2D1TransformNode
314{
315 STDMETHOD(SetOutputBuffer)(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) PURE;
316 STDMETHOD_(void, SetCached)(BOOL isCached) PURE;
317};
318
319#else
320
321typedef interface ID2D1ConcreteTransform ID2D1ConcreteTransform;
322/* FIXME: Add full C declaration */
323
324#endif
325
326DEFINE_GUID(IID_ID2D1ConcreteTransform, 0x1a799d8a,0x69f7,0x4e4c,0x9f,0xed,0x43,0x7c,0xcc,0x66,0x84,0xcc);
327__CRT_UUID_DECL(ID2D1ConcreteTransform, 0x1a799d8a,0x69f7,0x4e4c,0x9f,0xed,0x43,0x7c,0xcc,0x66,0x84,0xcc);
328
329#ifndef D2D_USE_C_DEFINITIONS
330
331interface ID2D1BlendTransform : public ID2D1ConcreteTransform
332{
333 STDMETHOD_(void, SetDescription)(CONST D2D1_BLEND_DESCRIPTION *description) PURE;
334 STDMETHOD_(void, GetDescription)(D2D1_BLEND_DESCRIPTION *description) CONST PURE;
335};
336
337#else
338
339typedef interface ID2D1BlendTransform ID2D1BlendTransform;
340/* FIXME: Add full C declaration */
341
342#endif
343
344DEFINE_GUID(IID_ID2D1BlendTransform, 0x63ac0b32,0xba44,0x450f,0x88,0x06,0x7f,0x4c,0xa1,0xff,0x2f,0x1b);
345__CRT_UUID_DECL(ID2D1BlendTransform, 0x63ac0b32,0xba44,0x450f,0x88,0x06,0x7f,0x4c,0xa1,0xff,0x2f,0x1b);
346
347#ifndef D2D_USE_C_DEFINITIONS
348
349interface ID2D1BorderTransform : public ID2D1ConcreteTransform
350{
351 STDMETHOD_(void, SetExtendModeX)(D2D1_EXTEND_MODE extendMode) PURE;
352 STDMETHOD_(void, SetExtendModeY)(D2D1_EXTEND_MODE extendMode) PURE;
353 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)() CONST PURE;
354 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)() CONST PURE;
355};
356
357#else
358
359typedef interface ID2D1BorderTransform ID2D1BorderTransform;
360/* FIXME: Add full C declaration */
361
362#endif
363
364DEFINE_GUID(IID_ID2D1BorderTransform, 0x4998735c,0x3a19,0x473c,0x97,0x81,0x65,0x68,0x47,0xe3,0xa3,0x47);
365__CRT_UUID_DECL(ID2D1BorderTransform, 0x4998735c,0x3a19,0x473c,0x97,0x81,0x65,0x68,0x47,0xe3,0xa3,0x47);
366
367#ifndef D2D_USE_C_DEFINITIONS
368
369interface ID2D1OffsetTransform : public ID2D1TransformNode
370{
371 STDMETHOD_(void, SetOffset)(D2D1_POINT_2L offset) PURE;
372 STDMETHOD_(D2D1_POINT_2L, GetOffset)() CONST PURE;
373};
374
375#else
376
377typedef interface ID2D1OffsetTransform ID2D1OffsetTransform;
378/* FIXME: Add full C declaration */
379
380#endif
381
382DEFINE_GUID(IID_ID2D1OffsetTransform, 0x3fe6adea,0x7643,0x4f53,0xbd,0x14,0xa0,0xce,0x63,0xf2,0x40,0x42);
383__CRT_UUID_DECL(ID2D1OffsetTransform, 0x3fe6adea,0x7643,0x4f53,0xbd,0x14,0xa0,0xce,0x63,0xf2,0x40,0x42);
384
385#ifndef D2D_USE_C_DEFINITIONS
386
387interface ID2D1BoundsAdjustmentTransform : public ID2D1TransformNode
388{
389 STDMETHOD_(void, SetOutputBounds)(CONST D2D1_RECT_L *outputBounds) PURE;
390 STDMETHOD_(void, GetOutputBounds)(D2D1_RECT_L *outputBounds) CONST PURE;
391};
392
393#else
394
395typedef interface ID2D1BoundsAdjustmentTransform ID2D1BoundsAdjustmentTransform;
396/* FIXME: Add full C declaration */
397
398#endif
399
400DEFINE_GUID(IID_ID2D1BoundsAdjustmentTransform, 0x90f732e2,0x5092,0x4606,0xa8,0x19,0x86,0x51,0x97,0x0b,0xac,0xcd);
401__CRT_UUID_DECL(ID2D1BoundsAdjustmentTransform, 0x90f732e2,0x5092,0x4606,0xa8,0x19,0x86,0x51,0x97,0x0b,0xac,0xcd);
402
403#ifndef D2D_USE_C_DEFINITIONS
404
405interface ID2D1EffectContext : public IUnknown
406{
407 STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) CONST PURE;
408 STDMETHOD(CreateEffect)(REFCLSID effectId, ID2D1Effect **effect) PURE;
409 STDMETHOD(GetMaximumSupportedFeatureLevel)(CONST D3D_FEATURE_LEVEL *featureLevels, UINT32 featureLevelsCount,
410 D3D_FEATURE_LEVEL *maximumSupportedFeatureLevel) CONST PURE;
411 STDMETHOD(CreateTransformNodeFromEffect)(ID2D1Effect *effect, ID2D1TransformNode **transformNode) PURE;
412 STDMETHOD(CreateBlendTransform)(UINT32 numInputs, CONST D2D1_BLEND_DESCRIPTION *blendDescription, ID2D1BlendTransform **transform) PURE;
413 STDMETHOD(CreateBorderTransform)(D2D1_EXTEND_MODE extendModeX, D2D1_EXTEND_MODE extendModeY, ID2D1BorderTransform **transform) PURE;
414 STDMETHOD(CreateOffsetTransform)(D2D1_POINT_2L offset, ID2D1OffsetTransform **transform) PURE;
415 STDMETHOD(CreateBoundsAdjustmentTransform)(CONST D2D1_RECT_L *outputRectangle, ID2D1BoundsAdjustmentTransform **transform) PURE;
416 STDMETHOD(LoadPixelShader)(REFGUID shaderId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE;
417 STDMETHOD(LoadVertexShader)(REFGUID resourceId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE;
418 STDMETHOD(LoadComputeShader)(REFGUID resourceId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE;
419 STDMETHOD_(BOOL, IsShaderLoaded)(REFGUID shaderId) PURE;
420 STDMETHOD(CreateResourceTexture)(CONST GUID *resourceId, CONST D2D1_RESOURCE_TEXTURE_PROPERTIES *resourceTextureProperties,
421 CONST BYTE *data, CONST UINT32 *strides, UINT32 dataSize, ID2D1ResourceTexture **resourceTexture) PURE;
422 STDMETHOD(FindResourceTexture)(CONST GUID *resourceId, ID2D1ResourceTexture **resourceTexture) PURE;
423 STDMETHOD(CreateVertexBuffer)(CONST D2D1_VERTEX_BUFFER_PROPERTIES *vertexBufferProperties, CONST GUID *resourceId,
424 CONST D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *customVertexBufferProperties, ID2D1VertexBuffer **buffer) PURE;
425 STDMETHOD(FindVertexBuffer)(CONST GUID *resourceId, ID2D1VertexBuffer **buffer) PURE;
426 STDMETHOD(CreateColorContext)(D2D1_COLOR_SPACE space, CONST BYTE *profile, UINT32 profileSize, ID2D1ColorContext **colorContext) PURE;
427 STDMETHOD(CreateColorContextFromFilename)(PCWSTR filename, ID2D1ColorContext **colorContext) PURE;
428 STDMETHOD(CreateColorContextFromWicColorContext)(IWICColorContext *wicColorContext, ID2D1ColorContext **colorContext) PURE;
429 STDMETHOD(CheckFeatureSupport)(D2D1_FEATURE feature, void *featureSupportData, UINT32 featureSupportDataSize) CONST PURE;
430 STDMETHOD_(BOOL, IsBufferPrecisionSupported)(D2D1_BUFFER_PRECISION bufferPrecision) CONST PURE;
431};
432
433#else
434
435typedef interface ID2D1EffectContext ID2D1EffectContext;
436/* FIXME: Add full C declaration */
437
438#endif
439
440DEFINE_GUID(IID_ID2D1EffectContext,0x3d9f916b,0x27dc,0x4ad7,0xb4,0xf1,0x64,0x94,0x53,0x40,0xf5,0x63);
441__CRT_UUID_DECL(ID2D1EffectContext,0x3d9f916b,0x27dc,0x4ad7,0xb4,0xf1,0x64,0x94,0x53,0x40,0xf5,0x63);
442
443#ifndef D2D_USE_C_DEFINITIONS
444
445interface ID2D1EffectImpl : public IUnknown {
446 STDMETHOD(Initialize)(ID2D1EffectContext *effectContext, ID2D1TransformGraph *transformGraph) PURE;
447 STDMETHOD(PrepareForRender)(D2D1_CHANGE_TYPE changeType) PURE;
448 STDMETHOD(SetGraph)(ID2D1TransformGraph *transformGraph) PURE;
449};
450
451#else
452
453typedef interface ID2D1EffectImpl ID2D1EffectImpl;
454
455typedef struct ID2D1EffectImplVtbl
456{
457 IUnknownVtbl Base;
458 STDMETHOD(Initialize)(ID2D1EffectImpl*,ID2D1EffectContext*,ID2D1TransformGraph*) PURE;
459 STDMETHOD(PrepareForRender)(ID2D1EffectImpl*,D2D1_CHANGE_TYPE) PURE;
460 STDMETHOD(SetGraph)(ID2D1EffectImpl*,ID2D1TransformGraph*) PURE;
461} ID2D1EffectImplVtbl;
462
463interface ID2D1EffectImpl {
464 CONST struct ID2D1EffectImplVtbl *lpVtbl;
465};
466
467
468#define ID2D1EffectImpl_QueryInterface(This, riid, ppv) ((This)->lpVtbl->Base.QueryInterface((IUnknown*)(This), riid, ppv))
469#define ID2D1EffectImpl_AddRef(This) ((This)->lpVtbl->Base.AddRef((IUnknown*)(This)))
470#define ID2D1EffectImpl_Release(This) ((This)->lpVtbl->Base.Release((IUnknown*)(This)))
471#define ID2D1EffectImpl_Initialize(This, effectContext, transformGraph) ((This)->lpVtbl->Initialize(This, effectContext, transformGraph))
472#define ID2D1EffectImpl_PrepareForRender(This, changeType) ((This)->lpVtbl->PrepareForRender(This, changeType))
473#define ID2D1EffectImpl_SetGraph(This, transformGraph) ((This)->lpVtbl->SetGraph(This, transformGraph))
474
475#endif
476
477DEFINE_GUID(IID_ID2D1EffectImpl, 0xa248fd3f,0x3e6c,0x4e63,0x9f,0x03,0x7f,0x68,0xec,0xc9,0x1d,0xb9);
478__CRT_UUID_DECL(ID2D1EffectImpl, 0xa248fd3f,0x3e6c,0x4e63,0x9f,0x03,0x7f,0x68,0xec,0xc9,0x1d,0xb9);
479
480#endif /* _D2D1_EFFECT_AUTHOR_H_ */
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