source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d2d1helper.h@ 1194

Last change on this file since 1194 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 17.0 KB
Line 
1/**
2 * This file has no copyright assigned and is placed in the Public Domain.
3 * This file is part of the mingw-w64 runtime package.
4 * No warranty is given; refer to the file DISCLAIMER.PD within this package.
5 */
6#ifndef _INC_D2D1HELPER
7#define _INC_D2D1HELPER
8
9#ifndef D2D_USE_C_DEFINITIONS
10
11namespace D2D1 {
12
13D2D1FORCEINLINE D2D1_MATRIX_3X2_F IdentityMatrix();
14
15template<typename T> struct TypeTraits {
16 typedef D2D1_POINT_2F Point;
17 typedef D2D1_SIZE_F Size;
18 typedef D2D1_RECT_F Rect;
19};
20
21template<> struct TypeTraits<UINT32> {
22 typedef D2D1_POINT_2U Point;
23 typedef D2D1_SIZE_U Size;
24 typedef D2D1_RECT_U Rect;
25};
26
27static inline FLOAT FloatMax() {
28 return 3.402823466e+38f;
29}
30
31template<typename T> D2D1FORCEINLINE typename TypeTraits<T>::Point Point2(T x, T y) {
32 typename TypeTraits<T>::Point r = {x,y};
33 return r;
34}
35
36D2D1FORCEINLINE D2D1_POINT_2F Point2F(FLOAT x = 0.f, FLOAT y = 0.f) {
37 return Point2<FLOAT>(x, y);
38}
39
40D2D1FORCEINLINE D2D1_POINT_2U Point2U(UINT32 x = 0, UINT32 y = 0) {
41 return Point2<UINT32>(x, y);
42}
43
44template<typename T> D2D1FORCEINLINE typename TypeTraits<T>::Size Size(T width, T height) {
45 typename TypeTraits<T>::Size r = {width, height};
46 return r;
47}
48
49D2D1FORCEINLINE D2D1_SIZE_F SizeF(FLOAT width = 0.0f, FLOAT height = 0.0f) {
50 return Size<FLOAT>(width, height);
51}
52
53D2D1FORCEINLINE D2D1_SIZE_U SizeU(UINT32 width = 0, UINT32 height = 0) {
54 return Size<UINT32>(width, height);
55}
56
57template<typename T> D2D1FORCEINLINE typename TypeTraits<T>::Rect Rect(T left, T top, T right, T bottom) {
58 typename TypeTraits<T>::Rect r = {left, top, right, bottom};
59 return r;
60}
61
62D2D1FORCEINLINE D2D1_RECT_F RectF(FLOAT left = 0.0f, FLOAT top = 0.0f, FLOAT right = 0.0f, FLOAT bottom = 0.0f) {
63 return Rect<FLOAT>(left, top, right, bottom);
64}
65
66D2D1FORCEINLINE D2D1_RECT_U RectU(UINT32 left = 0, UINT32 top = 0, UINT32 right = 0, UINT32 bottom = 0) {
67 return Rect<UINT32>(left, top, right, bottom);
68}
69
70D2D1FORCEINLINE D2D1_RECT_F InfiniteRect() {
71 D2D1_RECT_F r = {-FloatMax(), -FloatMax(), FloatMax(), FloatMax()};
72 return r;
73}
74
75D2D1FORCEINLINE D2D1_ARC_SEGMENT ArcSegment(const D2D1_POINT_2F &point, const D2D1_SIZE_F &size, const FLOAT rotationAngle, D2D1_SWEEP_DIRECTION sweepDirection, D2D1_ARC_SIZE arcSize) {
76 D2D1_ARC_SEGMENT r = {point, size, rotationAngle, sweepDirection, arcSize};
77 return r;
78}
79
80D2D1FORCEINLINE D2D1_BEZIER_SEGMENT BezierSegment(const D2D1_POINT_2F &point1, const D2D1_POINT_2F &point2, const D2D1_POINT_2F &point3) {
81 D2D1_BEZIER_SEGMENT r = {point1, point2, point3};
82 return r;
83}
84
85D2D1FORCEINLINE D2D1_ELLIPSE Ellipse(const D2D1_POINT_2F &center, FLOAT radiusX, FLOAT radiusY) {
86 D2D1_ELLIPSE r = {center, radiusX, radiusY};
87 return r;
88}
89
90D2D1FORCEINLINE D2D1_ROUNDED_RECT RoundedRect(const D2D1_RECT_F &rect, FLOAT radiusX, FLOAT radiusY) {
91 D2D1_ROUNDED_RECT r = {rect, radiusX, radiusY};
92 return r;
93}
94
95D2D1FORCEINLINE D2D1_BRUSH_PROPERTIES BrushProperties(
96 FLOAT opacity = 1.0f,
97 const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()) {
98 D2D1_BRUSH_PROPERTIES r = {opacity, transform};
99 return r;
100}
101
102D2D1FORCEINLINE D2D1_GRADIENT_STOP GradientStop(FLOAT position, const D2D1_COLOR_F &color) {
103 D2D1_GRADIENT_STOP r = {position, color};
104 return r;
105}
106
107D2D1FORCEINLINE D2D1_QUADRATIC_BEZIER_SEGMENT QuadraticBezierSegment(const D2D1_POINT_2F &point1, const D2D1_POINT_2F &point2) {
108 D2D1_QUADRATIC_BEZIER_SEGMENT r = {point1, point2};
109 return r;
110}
111
112D2D1FORCEINLINE D2D1_STROKE_STYLE_PROPERTIES StrokeStyleProperties(
113 D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT,
114 D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT,
115 D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT,
116 D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER,
117 FLOAT miterLimit = 10.0f,
118 D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID,
119 FLOAT dashOffset = 0.0f) {
120 D2D1_STROKE_STYLE_PROPERTIES r = {startCap, endCap, dashCap, lineJoin, miterLimit, dashStyle, dashOffset};
121 return r;
122}
123
124D2D1FORCEINLINE D2D1_BITMAP_BRUSH_PROPERTIES BitmapBrushProperties(
125 D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP,
126 D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP,
127 D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR) {
128 D2D1_BITMAP_BRUSH_PROPERTIES r = {extendModeX, extendModeY, interpolationMode};
129 return r;
130}
131
132D2D1FORCEINLINE D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES LinearGradientBrushProperties(const D2D1_POINT_2F &startPoint, const D2D1_POINT_2F &endPoint) {
133 D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES r = {startPoint, endPoint};
134 return r;
135}
136
137D2D1FORCEINLINE D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES RadialGradientBrushProperties(const D2D1_POINT_2F &center, const D2D1_POINT_2F &gradientOriginOffset, FLOAT radiusX, FLOAT radiusY) {
138 D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES r = {center, gradientOriginOffset, radiusX, radiusY};
139 return r;
140}
141
142D2D1FORCEINLINE D2D1_PIXEL_FORMAT PixelFormat(
143 DXGI_FORMAT dxgiFormat = DXGI_FORMAT_UNKNOWN,
144 D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_UNKNOWN)
145{
146 D2D1_PIXEL_FORMAT r = {dxgiFormat, alphaMode};
147 return r;
148}
149
150D2D1FORCEINLINE D2D1_BITMAP_PROPERTIES BitmapProperties(CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(),
151 FLOAT dpiX = 96.0f, FLOAT dpiY = 96.0f) {
152 D2D1_BITMAP_PROPERTIES r = {pixelFormat, dpiX, dpiY};
153 return r;
154}
155
156D2D1FORCEINLINE D2D1_RENDER_TARGET_PROPERTIES RenderTargetProperties(
157 D2D1_RENDER_TARGET_TYPE type = D2D1_RENDER_TARGET_TYPE_DEFAULT,
158 CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(),
159 FLOAT dpiX = 0.0,
160 FLOAT dpiY = 0.0,
161 D2D1_RENDER_TARGET_USAGE usage = D2D1_RENDER_TARGET_USAGE_NONE,
162 D2D1_FEATURE_LEVEL minLevel = D2D1_FEATURE_LEVEL_DEFAULT)
163{
164 D2D1_RENDER_TARGET_PROPERTIES r = {type, pixelFormat, dpiX, dpiY, usage, minLevel};
165 return r;
166}
167
168D2D1FORCEINLINE D2D1_HWND_RENDER_TARGET_PROPERTIES HwndRenderTargetProperties(
169 HWND hwnd,
170 D2D1_SIZE_U pixelSize = D2D1::Size(static_cast<UINT>(0), static_cast<UINT>(0)),
171 D2D1_PRESENT_OPTIONS presentOptions = D2D1_PRESENT_OPTIONS_NONE) {
172 D2D1_HWND_RENDER_TARGET_PROPERTIES r = {hwnd, pixelSize, presentOptions};
173 return r;
174}
175
176D2D1FORCEINLINE D2D1_LAYER_PARAMETERS LayerParameters(
177 CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(),
178 ID2D1Geometry *geometricMask = NULL,
179 D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
180 D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(),
181 FLOAT opacity = 1.0,
182 ID2D1Brush *opacityBrush = NULL,
183 D2D1_LAYER_OPTIONS layerOptions = D2D1_LAYER_OPTIONS_NONE) {
184 D2D1_LAYER_PARAMETERS r =
185 {contentBounds, geometricMask, maskAntialiasMode, maskTransform, opacity, opacityBrush, layerOptions };
186 return r;
187}
188
189D2D1FORCEINLINE D2D1_DRAWING_STATE_DESCRIPTION DrawingStateDescription(
190 D2D1_ANTIALIAS_MODE antialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
191 D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT,
192 D2D1_TAG tag1 = 0,
193 D2D1_TAG tag2 = 0,
194 const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()) {
195 D2D1_DRAWING_STATE_DESCRIPTION r = {antialiasMode, textAntialiasMode, tag1, tag2, transform};
196 return r;
197}
198
199class ColorF : public D2D1_COLOR_F {
200public:
201 enum Enum {
202 AliceBlue = 0xf0f8ff,
203 AntiqueWhite = 0xfaebd7,
204 Aqua = 0x00ffff,
205 Aquamarine = 0x7fffd4,
206 Azure = 0xf0ffff,
207 Beige = 0xf5f5dc,
208 Bisque = 0xffe4c4,
209 Black = 0x000000,
210 BlanchedAlmond = 0xffebcd,
211 Blue = 0x0000ff,
212 BlueViolet = 0x8a2be2,
213 Brown = 0xa52a2a,
214 BurlyWood = 0xdeb887,
215 CadetBlue = 0x5f9ea0,
216 Chartreuse = 0x7fff00,
217 Chocolate = 0xd2691e,
218 Coral = 0xff7f50,
219 CornflowerBlue = 0x6495ed,
220 Cornsilk = 0xfff8dc,
221 Crimson = 0xdc143c,
222 Cyan = 0x00ffff,
223 DarkBlue = 0x00008b,
224 DarkCyan = 0x008b8b,
225 DarkGoldenrod = 0xb8860b,
226 DarkGray = 0xa9a9a9,
227 DarkGreen = 0x006400,
228 DarkKhaki = 0xbdb76b,
229 DarkMagenta = 0x8b008b,
230 DarkOliveGreen = 0x556B2f,
231 DarkOrange = 0xff8c00,
232 DarkOrchid = 0x9932cc,
233 DarkRed = 0x8b0000,
234 DarkSalmon = 0xe9967a,
235 DarkSeaGreen = 0x8fbc8f,
236 DarkSlateBlue = 0x483d8b,
237 DarkSlateGray = 0x2f4f4f,
238 DarkTurquoise = 0x00ced1,
239 DarkViolet = 0x9400d3,
240 DeepPink = 0xff1493,
241 DeepSkyBlue = 0x00bfff,
242 DimGray = 0x696969,
243 DodgerBlue = 0x1e90ff,
244 Firebrick = 0xb22222,
245 FloralWhite = 0xfffaf0,
246 ForestGreen = 0x228b22,
247 Fuchsia = 0xff00ff,
248 Gainsboro = 0xdcdcdc,
249 GhostWhite = 0xf8f8ff,
250 Gold = 0xffd700,
251 Goldenrod = 0xdaa520,
252 Gray = 0x808080,
253 Green = 0x008000,
254 GreenYellow = 0xadff2f,
255 Honeydew = 0xf0fff0,
256 HotPink = 0xff69b4,
257 IndianRed = 0xcd5c5c,
258 Indigo = 0x4b0082,
259 Ivory = 0xfffff0,
260 Khaki = 0xf0e68c,
261 Lavender = 0xe6e6fa,
262 LavenderBlush = 0xfff0f5,
263 LawnGreen = 0x7cfc00,
264 LemonChiffon = 0xfffacd,
265 LightBlue = 0xadd8e6,
266 LightCoral = 0xf08080,
267 LightCyan = 0xe0ffff,
268 LightGoldenrodYellow = 0xfafad2,
269 LightGreen = 0x90ee90,
270 LightGray = 0xd3d3d3,
271 LightPink = 0xffb6c1,
272 LightSalmon = 0xffa07a,
273 LightSeaGreen = 0x20b2aa,
274 LightSkyBlue = 0x87cefa,
275 LightSlateGray = 0x778899,
276 LightSteelBlue = 0xb0c4de,
277 LightYellow = 0xffffe0,
278 Lime = 0x00ff00,
279 LimeGreen = 0x32cd32,
280 Linen = 0xfaf0e6,
281 Magenta = 0xff00ff,
282 Maroon = 0x800000,
283 MediumAquamarine = 0x66cdaa,
284 MediumBlue = 0x0000cd,
285 MediumOrchid = 0xba55d3,
286 MediumPurple = 0x9370db,
287 MediumSeaGreen = 0x3cb371,
288 MediumSlateBlue = 0x7b68ee,
289 MediumSpringGreen = 0x00fa9a,
290 MediumTurquoise = 0x48d1cc,
291 MediumVioletRed = 0xc71585,
292 MidnightBlue = 0x191970,
293 MintCream = 0xf5fffa,
294 MistyRose = 0xffe4e1,
295 Moccasin = 0xffe4b5,
296 NavajoWhite = 0xffdead,
297 Navy = 0x000080,
298 OldLace = 0xfdf5e6,
299 Olive = 0x808000,
300 OliveDrab = 0x6b8e23,
301 Orange = 0xffa500,
302 OrangeRed = 0xff4500,
303 Orchid = 0xda70d6,
304 PaleGoldenrod = 0xeee8aa,
305 PaleGreen = 0x98fb98,
306 PaleTurquoise = 0xafeeee,
307 PaleVioletRed = 0xdb7093,
308 PapayaWhip = 0xffefd5,
309 PeachPuff = 0xffdab9,
310 Peru = 0xcd853f,
311 Pink = 0xffc0cb,
312 Plum = 0xdda0dd,
313 PowderBlue = 0xb0e0e6,
314 Purple = 0x800080,
315 Red = 0xff0000,
316 RosyBrown = 0xbc8f8f,
317 RoyalBlue = 0x4169e1,
318 SaddleBrown = 0x8b4513,
319 Salmon = 0xfa8072,
320 SandyBrown = 0xf4a460,
321 SeaGreen = 0x2e8B57,
322 SeaShell = 0xfff5ee,
323 Sienna = 0xa0522d,
324 Silver = 0xc0c0c0,
325 SkyBlue = 0x87ceeb,
326 SlateBlue = 0x6a5acd,
327 SlateGray = 0x708090,
328 Snow = 0xfffafa,
329 SpringGreen = 0x00ff7f,
330 SteelBlue = 0x4682B4,
331 Tan = 0xd2b48c,
332 Teal = 0x008080,
333 Thistle = 0xd8bfd8,
334 Tomato = 0xff6347,
335 Turquoise = 0x40e0d0,
336 Violet = 0xee82ee,
337 Wheat = 0xf5deb3,
338 White = 0xffffff,
339 WhiteSmoke = 0xf5f5f5,
340 Yellow = 0xffff00,
341 YellowGreen = 0x9acd32
342 };
343
344 FORCEINLINE ColorF(UINT32 rgb, FLOAT _a = 1.0) {
345 init(rgb, _a);
346 }
347
348 D2D1FORCEINLINE ColorF(Enum knownColor, FLOAT _a = 1.0) {
349 init(knownColor, _a);
350 }
351
352 D2D1FORCEINLINE ColorF(FLOAT _r, FLOAT _g, FLOAT _b, FLOAT _a = 1.0) {
353 r = _r;
354 g = _g;
355 b = _b;
356 a = _a;
357 }
358private:
359 D2D1FORCEINLINE void init(UINT32 rgb, FLOAT _a) {
360 r = static_cast<float>((rgb>>16)&0xff)/255.0f;
361 g = static_cast<float>((rgb>>8)&0xff)/255.0f;
362 b = static_cast<float>(rgb&0xff)/255.0f;
363 a = _a;
364 }
365};
366
367class Matrix3x2F : public D2D1_MATRIX_3X2_F {
368public:
369 D2D1FORCEINLINE Matrix3x2F(FLOAT __11, FLOAT __12, FLOAT __21, FLOAT __22, FLOAT __31, FLOAT __32) {
370 _11 = __11;
371 _12 = __12;
372 _21 = __21;
373 _22 = __22;
374 _31 = __31;
375 _32 = __32;
376 }
377
378 D2D1FORCEINLINE Matrix3x2F() {}
379
380 static D2D1FORCEINLINE Matrix3x2F Identity() {
381 return Matrix3x2F(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f);
382 }
383
384 static D2D1FORCEINLINE Matrix3x2F Translation(D2D1_SIZE_F size) {
385 return Translation(size.width, size.height);
386 }
387
388 static D2D1FORCEINLINE Matrix3x2F Translation(FLOAT x, FLOAT y) {
389 return Matrix3x2F(1.0f, 0.0f, 0.0f, 1.0f, x, y);
390 }
391
392 static D2D1FORCEINLINE Matrix3x2F Scale(D2D1_SIZE_F size, D2D1_POINT_2F center = D2D1::Point2F()) {
393 return Scale(size.width, size.height, center);
394 }
395
396 static D2D1FORCEINLINE Matrix3x2F Scale(FLOAT x, FLOAT y, D2D1_POINT_2F center = D2D1::Point2F()) {
397 return Matrix3x2F(x, 0.0f, 0.0f, y, center.x - x*center.x, center.y - y*center.y);
398 }
399
400 static D2D1FORCEINLINE Matrix3x2F Rotation(FLOAT angle, D2D1_POINT_2F center = D2D1::Point2F()) {
401 Matrix3x2F r;
402 D2D1MakeRotateMatrix(angle, center, &r);
403 return r;
404 }
405
406 static D2D1FORCEINLINE Matrix3x2F Skew(FLOAT angleX, FLOAT angleY, D2D1_POINT_2F center = D2D1::Point2F()) {
407 Matrix3x2F r;
408 D2D1MakeSkewMatrix(angleX, angleY, center, &r);
409 return r;
410 }
411
412 static inline const Matrix3x2F *ReinterpretBaseType(const D2D1_MATRIX_3X2_F *pMatrix) {
413 return static_cast<const Matrix3x2F *>(pMatrix);
414 }
415
416 static inline Matrix3x2F *ReinterpretBaseType(D2D1_MATRIX_3X2_F *pMatrix) {
417 return static_cast<Matrix3x2F *>(pMatrix);
418 }
419
420 inline FLOAT Determinant() const {
421 return _11*_22 - _12*_21;
422 }
423
424 inline bool IsInvertible() const {
425 return !!D2D1IsMatrixInvertible(this);
426 }
427
428 inline bool Invert() {
429 return !!D2D1InvertMatrix(this);
430 }
431
432 inline bool IsIdentity() const {
433 return _11 == 1.0f && _12 == 0.0f && _21 == 0.0f && _22 == 1.0f && _31 == 0.0f && _32 == 0.0f;
434 }
435
436 inline void SetProduct(const Matrix3x2F &a, const Matrix3x2F &b) {
437 _11 = a._11*b._11 + a._12*b._21;
438 _12 = a._11*b._12 + a._12*b._22;
439 _21 = a._21*b._11 + a._22*b._21;
440 _22 = a._21*b._12 + a._22*b._22;
441 _31 = a._31*b._11 + a._32*b._21 + b._31;
442 _32 = a._31*b._12 + a._32*b._22 + b._32;
443 }
444
445 D2D1FORCEINLINE Matrix3x2F operator*(const Matrix3x2F &matrix) const {
446 Matrix3x2F r;
447 r.SetProduct(*this, matrix);
448 return r;
449 }
450
451 D2D1FORCEINLINE D2D1_POINT_2F TransformPoint(D2D1_POINT_2F point) const {
452 return Point2F(point.x*_11 + point.y*_21 + _31, point.x*_12 + point.y*_22 + _32);
453 }
454};
455
456D2D1FORCEINLINE D2D1_POINT_2F operator*(const D2D1_POINT_2F &point, const D2D1_MATRIX_3X2_F &matrix) {
457 return Matrix3x2F::ReinterpretBaseType(&matrix)->TransformPoint(point);
458}
459
460D2D1FORCEINLINE D2D1_MATRIX_3X2_F IdentityMatrix() {
461 return Matrix3x2F::Identity();
462}
463
464}
465
466D2D1FORCEINLINE D2D1_MATRIX_3X2_F operator*(const D2D1_MATRIX_3X2_F &matrix1, const D2D1_MATRIX_3X2_F &matrix2) {
467 D2D1::Matrix3x2F r;
468 r.SetProduct(*D2D1::Matrix3x2F::ReinterpretBaseType(&matrix1), *D2D1::Matrix3x2F::ReinterpretBaseType(&matrix2));
469 return r;
470}
471
472#endif /* D2D_USE_C_DEFINITIONS */
473
474#endif /*_INC_D2D1HELPER*/
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