source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d10.idl

Last change on this file was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 64.0 KB
Line 
1/*
2 * Copyright 2007 Andras Kovacs
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19import "oaidl.idl";
20import "ocidl.idl";
21import "dxgi.idl";
22import "d3dcommon.idl";
23
24cpp_quote("#ifndef _D3D10_CONSTANTS")
25cpp_quote("#define _D3D10_CONSTANTS")
26const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
27const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
28const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
29const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
30const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
31const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
32const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
33const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
34const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
35const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
36const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
37const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
38const float D3D10_FLOAT32_MAX = 3.402823466e+38;
39const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
40const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
41const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
42const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
43const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
44const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
45const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
46const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
47const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
48const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
49const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
50const float D3D10_LINEAR_GAMMA = 1.0;
51const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
52const float D3D10_MAX_DEPTH = 1.0;
53const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
54const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
55const float D3D10_MIN_DEPTH = 0.0;
56const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
57const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
58const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
59const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
60const float D3D10_SRGB_GAMMA = 2.2;
61const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
62const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
63const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
64const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
65const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
66const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
67const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
68const float D3D_SPEC_VERSION = 1.050005;
69const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
70const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
71const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
72const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
73const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
74const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
75const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
76const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
77const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
78const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
79const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
80const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
81const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
82const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
83const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
84const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
85const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
86const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
87const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
88const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
89const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
90const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
91const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
92const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
93const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
94const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
95const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
96const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
97const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
98const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
99const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
100const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
101const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
102const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
103const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
104const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
105const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
106const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
107const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
108const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
109const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
110const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
111const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
112const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
113const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
114const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
115const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
116const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
117const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
118const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
119const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
120const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
121const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
122const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
123const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
124const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
125const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
126const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
127const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
128const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
129const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
130const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
131const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
132const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
133const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
134const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
135const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
136const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
137const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
138const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
139const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
140const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
141const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
142const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
143const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
144const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
145const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
146const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
147const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
148const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
149const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
150const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
151const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
152const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
153const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
154const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
155const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
156const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
157const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
158const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
159const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
160const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
161const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
162const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
163const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
164const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
165const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
166const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
167const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
168const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
169const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
170const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
171const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
172const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
173const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
174const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
175const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
176const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
177const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
178const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
179const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
180const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
181const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
182const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
183const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
184const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
185const unsigned int D3D10_REQ_MIP_LEVELS = 14;
186const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
187const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
188const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
189const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
190const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
191const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
192const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
193const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
194const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
195const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
196const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
197const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
198const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
199const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
200const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
201const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
202const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
203const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
204const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
205const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
206const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
207const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
208const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
209const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
210const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
211const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
212const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
213const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
214const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
215const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
216const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
217const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
218const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
219const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
220const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
221const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
222const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
223const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
224const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
225const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
226const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
227const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
228const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
229const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
230const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
231const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
232const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
233const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
234const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
235const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
236const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
237const unsigned int D3D_MAJOR_VERSION = 10;
238const unsigned int D3D_MINOR_VERSION = 0;
239const unsigned int D3D_SPEC_DATE_DAY = 8;
240const unsigned int D3D_SPEC_DATE_MONTH = 8;
241const unsigned int D3D_SPEC_DATE_YEAR = 2006;
242cpp_quote("#endif")
243
244const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
245const unsigned int _FACD3D10 = 0x879;
246const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
247const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
248const unsigned int D3D10_SDK_VERSION = 29;
249
250cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
251cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
252cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
253cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
254
255typedef enum D3D10_BLEND {
256 D3D10_BLEND_ZERO = 1,
257 D3D10_BLEND_ONE = 2,
258 D3D10_BLEND_SRC_COLOR = 3,
259 D3D10_BLEND_INV_SRC_COLOR = 4,
260 D3D10_BLEND_SRC_ALPHA = 5,
261 D3D10_BLEND_INV_SRC_ALPHA = 6,
262 D3D10_BLEND_DEST_ALPHA = 7,
263 D3D10_BLEND_INV_DEST_ALPHA = 8,
264 D3D10_BLEND_DEST_COLOR = 9,
265 D3D10_BLEND_INV_DEST_COLOR = 10,
266 D3D10_BLEND_SRC_ALPHA_SAT = 11,
267 D3D10_BLEND_BLEND_FACTOR = 14,
268 D3D10_BLEND_INV_BLEND_FACTOR = 15,
269 D3D10_BLEND_SRC1_COLOR = 16,
270 D3D10_BLEND_INV_SRC1_COLOR = 17,
271 D3D10_BLEND_SRC1_ALPHA = 18,
272 D3D10_BLEND_INV_SRC1_ALPHA = 19
273} D3D10_BLEND;
274
275typedef enum D3D10_BLEND_OP {
276 D3D10_BLEND_OP_ADD = 1,
277 D3D10_BLEND_OP_SUBTRACT,
278 D3D10_BLEND_OP_REV_SUBTRACT,
279 D3D10_BLEND_OP_MIN,
280 D3D10_BLEND_OP_MAX,
281} D3D10_BLEND_OP;
282
283typedef struct D3D10_BLEND_DESC {
284 BOOL AlphaToCoverageEnable;
285 BOOL BlendEnable[8];
286 D3D10_BLEND SrcBlend;
287 D3D10_BLEND DestBlend;
288 D3D10_BLEND_OP BlendOp;
289 D3D10_BLEND SrcBlendAlpha;
290 D3D10_BLEND DestBlendAlpha;
291 D3D10_BLEND_OP BlendOpAlpha;
292 UINT8 RenderTargetWriteMask[8];
293} D3D10_BLEND_DESC;
294
295typedef enum D3D10_DEPTH_WRITE_MASK {
296 D3D10_DEPTH_WRITE_MASK_ZERO,
297 D3D10_DEPTH_WRITE_MASK_ALL,
298} D3D10_DEPTH_WRITE_MASK;
299
300typedef enum D3D10_COMPARISON_FUNC {
301 D3D10_COMPARISON_NEVER = 1,
302 D3D10_COMPARISON_LESS,
303 D3D10_COMPARISON_EQUAL,
304 D3D10_COMPARISON_LESS_EQUAL,
305 D3D10_COMPARISON_GREATER,
306 D3D10_COMPARISON_NOT_EQUAL,
307 D3D10_COMPARISON_GREATER_EQUAL,
308 D3D10_COMPARISON_ALWAYS,
309} D3D10_COMPARISON_FUNC;
310
311typedef enum D3D10_STENCIL_OP {
312 D3D10_STENCIL_OP_KEEP = 1,
313 D3D10_STENCIL_OP_ZERO,
314 D3D10_STENCIL_OP_REPLACE,
315 D3D10_STENCIL_OP_INCR_SAT,
316 D3D10_STENCIL_OP_DECR_SAT,
317 D3D10_STENCIL_OP_INVERT,
318 D3D10_STENCIL_OP_INCR,
319 D3D10_STENCIL_OP_DECR,
320} D3D10_STENCIL_OP;
321
322typedef struct D3D10_DEPTH_STENCILOP_DESC {
323 D3D10_STENCIL_OP StencilFailOp;
324 D3D10_STENCIL_OP StencilDepthFailOp;
325 D3D10_STENCIL_OP StencilPassOp;
326 D3D10_COMPARISON_FUNC StencilFunc;
327} D3D10_DEPTH_STENCILOP_DESC;
328
329typedef struct D3D10_DEPTH_STENCIL_DESC {
330 BOOL DepthEnable;
331 D3D10_DEPTH_WRITE_MASK DepthWriteMask;
332 D3D10_COMPARISON_FUNC DepthFunc;
333 BOOL StencilEnable;
334 UINT8 StencilReadMask;
335 UINT8 StencilWriteMask;
336 D3D10_DEPTH_STENCILOP_DESC FrontFace;
337 D3D10_DEPTH_STENCILOP_DESC BackFace;
338} D3D10_DEPTH_STENCIL_DESC;
339
340typedef enum D3D10_FILL_MODE {
341 D3D10_FILL_WIREFRAME = 2,
342 D3D10_FILL_SOLID,
343} D3D10_FILL_MODE;
344
345typedef enum D3D10_CULL_MODE {
346 D3D10_CULL_NONE = 1,
347 D3D10_CULL_FRONT,
348 D3D10_CULL_BACK,
349} D3D10_CULL_MODE;
350
351typedef struct D3D10_RASTERIZER_DESC {
352 D3D10_FILL_MODE FillMode;
353 D3D10_CULL_MODE CullMode;
354 BOOL FrontCounterClockwise;
355 INT DepthBias;
356 FLOAT DepthBiasClamp;
357 FLOAT SlopeScaledDepthBias;
358 BOOL DepthClipEnable;
359 BOOL ScissorEnable;
360 BOOL MultisampleEnable;
361 BOOL AntialiasedLineEnable;
362} D3D10_RASTERIZER_DESC;
363
364typedef enum D3D10_FILTER {
365 D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
366 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
367 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
368 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
369 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
370 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
371 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
372 D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
373 D3D10_FILTER_ANISOTROPIC = 0x55,
374 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
375 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
376 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
377 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
378 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
379 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
380 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
381 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
382 D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
383 D3D10_FILTER_TEXT_1BIT = 0x80000000
384} D3D10_FILTER;
385
386typedef enum D3D10_TEXTURE_ADDRESS_MODE {
387 D3D10_TEXTURE_ADDRESS_WRAP = 1,
388 D3D10_TEXTURE_ADDRESS_MIRROR,
389 D3D10_TEXTURE_ADDRESS_CLAMP,
390 D3D10_TEXTURE_ADDRESS_BORDER,
391 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
392} D3D10_TEXTURE_ADDRESS_MODE;
393
394typedef struct D3D10_SAMPLER_DESC {
395 D3D10_FILTER Filter;
396 D3D10_TEXTURE_ADDRESS_MODE AddressU;
397 D3D10_TEXTURE_ADDRESS_MODE AddressV;
398 D3D10_TEXTURE_ADDRESS_MODE AddressW;
399 FLOAT MipLODBias;
400 UINT MaxAnisotropy;
401 D3D10_COMPARISON_FUNC ComparisonFunc;
402 FLOAT BorderColor[4];
403 FLOAT MinLOD;
404 FLOAT MaxLOD;
405} D3D10_SAMPLER_DESC;
406
407typedef enum D3D10_COUNTER {
408 D3D10_COUNTER_GPU_IDLE,
409 D3D10_COUNTER_VERTEX_PROCESSING,
410 D3D10_COUNTER_GEOMETRY_PROCESSING,
411 D3D10_COUNTER_PIXEL_PROCESSING,
412 D3D10_COUNTER_OTHER_GPU_PROCESSING,
413 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
414 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
415 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
416 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
417 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
418 D3D10_COUNTER_VS_MEMORY_LIMITED,
419 D3D10_COUNTER_VS_COMPUTATION_LIMITED,
420 D3D10_COUNTER_GS_MEMORY_LIMITED,
421 D3D10_COUNTER_GS_COMPUTATION_LIMITED,
422 D3D10_COUNTER_PS_MEMORY_LIMITED,
423 D3D10_COUNTER_PS_COMPUTATION_LIMITED,
424 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
425 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
426 D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
427} D3D10_COUNTER;
428
429typedef struct D3D10_COUNTER_DESC {
430 D3D10_COUNTER Counter;
431 UINT MiscFlags;
432} D3D10_COUNTER_DESC;
433
434typedef enum D3D10_COUNTER_TYPE {
435 D3D10_COUNTER_TYPE_FLOAT32,
436 D3D10_COUNTER_TYPE_UINT16,
437 D3D10_COUNTER_TYPE_UINT32,
438 D3D10_COUNTER_TYPE_UINT64,
439} D3D10_COUNTER_TYPE;
440
441typedef struct D3D10_COUNTER_INFO {
442 D3D10_COUNTER LastDeviceDependentCounter;
443 UINT NumSimultaneousCounters;
444 UINT8 NumDetectableParallelUnits;
445} D3D10_COUNTER_INFO;
446
447typedef enum D3D10_RESOURCE_DIMENSION {
448 D3D10_RESOURCE_DIMENSION_UNKNOWN,
449 D3D10_RESOURCE_DIMENSION_BUFFER,
450 D3D10_RESOURCE_DIMENSION_TEXTURE1D,
451 D3D10_RESOURCE_DIMENSION_TEXTURE2D,
452 D3D10_RESOURCE_DIMENSION_TEXTURE3D,
453} D3D10_RESOURCE_DIMENSION;
454
455typedef enum D3D10_USAGE {
456 D3D10_USAGE_DEFAULT,
457 D3D10_USAGE_IMMUTABLE,
458 D3D10_USAGE_DYNAMIC,
459 D3D10_USAGE_STAGING,
460} D3D10_USAGE;
461
462typedef enum D3D10_BIND_FLAG {
463 D3D10_BIND_VERTEX_BUFFER = 0x1,
464 D3D10_BIND_INDEX_BUFFER = 0x2,
465 D3D10_BIND_CONSTANT_BUFFER = 0x4,
466 D3D10_BIND_SHADER_RESOURCE = 0x8,
467 D3D10_BIND_STREAM_OUTPUT = 0x10,
468 D3D10_BIND_RENDER_TARGET = 0x20,
469 D3D10_BIND_DEPTH_STENCIL = 0x40
470} D3D10_BIND_FLAG;
471
472typedef struct D3D10_BUFFER_DESC {
473 UINT ByteWidth;
474 D3D10_USAGE Usage;
475 UINT BindFlags;
476 UINT CPUAccessFlags;
477 UINT MiscFlags;
478} D3D10_BUFFER_DESC;
479
480cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
481cpp_quote("struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {")
482cpp_quote(" CD3D10_BUFFER_DESC() {}" )
483cpp_quote(" explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}")
484cpp_quote(" explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {")
485cpp_quote(" ByteWidth = byteWidth;")
486cpp_quote(" Usage = usage;")
487cpp_quote(" BindFlags = bindFlags;")
488cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
489cpp_quote(" MiscFlags = miscFlags;")
490cpp_quote(" }")
491cpp_quote(" ~CD3D10_BUFFER_DESC() {}")
492cpp_quote(" operator const D3D10_BUFFER_DESC&() const {")
493cpp_quote(" return *this;")
494cpp_quote(" }")
495cpp_quote("};")
496cpp_quote("#endif")
497
498typedef enum D3D10_MAP {
499 D3D10_MAP_READ = 1,
500 D3D10_MAP_WRITE,
501 D3D10_MAP_READ_WRITE,
502 D3D10_MAP_WRITE_DISCARD,
503 D3D10_MAP_WRITE_NO_OVERWRITE,
504} D3D10_MAP;
505
506typedef struct D3D10_TEXTURE1D_DESC {
507 UINT Width;
508 UINT MipLevels;
509 UINT ArraySize;
510 DXGI_FORMAT Format;
511 D3D10_USAGE Usage;
512 UINT BindFlags;
513 UINT CPUAccessFlags;
514 UINT MiscFlags;
515} D3D10_TEXTURE1D_DESC;
516
517cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
518cpp_quote("struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {")
519cpp_quote(" CD3D10_TEXTURE1D_DESC() {}")
520cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}")
521cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,")
522cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
523cpp_quote(" UINT miscFlags = 0) {")
524cpp_quote(" Width = width;")
525cpp_quote(" MipLevels = mipLevels;")
526cpp_quote(" ArraySize = arraySize;")
527cpp_quote(" Format = format;")
528cpp_quote(" Usage = usage;")
529cpp_quote(" BindFlags = bindFlags;")
530cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
531cpp_quote(" MiscFlags = miscFlags;")
532cpp_quote(" }")
533cpp_quote(" ~CD3D10_TEXTURE1D_DESC() {}")
534cpp_quote(" operator const D3D10_TEXTURE1D_DESC&() const {")
535cpp_quote(" return *this;")
536cpp_quote(" }")
537cpp_quote("};")
538cpp_quote("#endif")
539
540typedef struct D3D10_TEXTURE2D_DESC {
541 UINT Width;
542 UINT Height;
543 UINT MipLevels;
544 UINT ArraySize;
545 DXGI_FORMAT Format;
546 DXGI_SAMPLE_DESC SampleDesc;
547 D3D10_USAGE Usage;
548 UINT BindFlags;
549 UINT CPUAccessFlags;
550 UINT MiscFlags;
551} D3D10_TEXTURE2D_DESC;
552
553cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
554cpp_quote("struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {")
555cpp_quote(" CD3D10_TEXTURE2D_DESC() {}" )
556cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}")
557cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,")
558cpp_quote(" UINT arraySize = 1,")
559cpp_quote(" UINT mipLevels = 0,")
560cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,")
561cpp_quote(" D3D10_USAGE usage = D3D10_USAGE_DEFAULT,")
562cpp_quote(" UINT cpuaccessFlags = 0,")
563cpp_quote(" UINT sampleCount = 1,")
564cpp_quote(" UINT sampleQuality = 0,")
565cpp_quote(" UINT miscFlags = 0) {")
566cpp_quote(" Width = width;" )
567cpp_quote(" Height = height;" )
568cpp_quote(" MipLevels = mipLevels;" )
569cpp_quote(" ArraySize = arraySize;" )
570cpp_quote(" Format = format;" )
571cpp_quote(" SampleDesc.Count = sampleCount;" )
572cpp_quote(" SampleDesc.Quality = sampleQuality;" )
573cpp_quote(" Usage = usage;" )
574cpp_quote(" BindFlags = bindFlags;" )
575cpp_quote(" CPUAccessFlags = cpuaccessFlags;" )
576cpp_quote(" MiscFlags = miscFlags;" )
577cpp_quote(" }")
578cpp_quote(" ~CD3D10_TEXTURE2D_DESC() {}")
579cpp_quote(" operator const D3D10_TEXTURE2D_DESC&() const {")
580cpp_quote(" return *this;")
581cpp_quote(" }")
582cpp_quote("};")
583cpp_quote("#endif")
584
585typedef struct D3D10_TEXTURE3D_DESC {
586 UINT Width;
587 UINT Height;
588 UINT Depth;
589 UINT MipLevels;
590 DXGI_FORMAT Format;
591 D3D10_USAGE Usage;
592 UINT BindFlags;
593 UINT CPUAccessFlags;
594 UINT MiscFlags;
595} D3D10_TEXTURE3D_DESC;
596
597typedef enum D3D10_DSV_DIMENSION
598{
599 D3D10_DSV_DIMENSION_UNKNOWN,
600 D3D10_DSV_DIMENSION_TEXTURE1D,
601 D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
602 D3D10_DSV_DIMENSION_TEXTURE2D,
603 D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
604 D3D10_DSV_DIMENSION_TEXTURE2DMS,
605 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
606} D3D10_DSV_DIMENSION;
607
608typedef struct D3D10_TEX1D_DSV {
609 UINT MipSlice;
610} D3D10_TEX1D_DSV;
611
612typedef struct D3D10_TEX1D_ARRAY_DSV {
613 UINT MipSlice;
614 UINT FirstArraySlice;
615 UINT ArraySize;
616} D3D10_TEX1D_ARRAY_DSV;
617
618typedef struct D3D10_TEX2D_DSV {
619 UINT MipSlice;
620} D3D10_TEX2D_DSV;
621
622typedef struct D3D10_TEX2D_ARRAY_DSV {
623 UINT MipSlice;
624 UINT FirstArraySlice;
625 UINT ArraySize;
626} D3D10_TEX2D_ARRAY_DSV;
627
628typedef struct D3D10_TEX2DMS_DSV {
629 UINT UnusedField_NothingToDefine;
630} D3D10_TEX2DMS_DSV;
631
632typedef struct D3D10_TEX2DMS_ARRAY_DSV {
633 UINT FirstArraySlice;
634 UINT ArraySize;
635} D3D10_TEX2DMS_ARRAY_DSV;
636
637typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
638 DXGI_FORMAT Format;
639 D3D10_DSV_DIMENSION ViewDimension;
640 union {
641 D3D10_TEX1D_DSV Texture1D;
642 D3D10_TEX1D_ARRAY_DSV Texture1DArray;
643 D3D10_TEX2D_DSV Texture2D;
644 D3D10_TEX2D_ARRAY_DSV Texture2DArray;
645 D3D10_TEX2DMS_DSV Texture2DMS;
646 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
647 };
648} D3D10_DEPTH_STENCIL_VIEW_DESC;
649
650typedef enum D3D10_RTV_DIMENSION {
651 D3D10_RTV_DIMENSION_UNKNOWN,
652 D3D10_RTV_DIMENSION_BUFFER,
653 D3D10_RTV_DIMENSION_TEXTURE1D,
654 D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
655 D3D10_RTV_DIMENSION_TEXTURE2D,
656 D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
657 D3D10_RTV_DIMENSION_TEXTURE2DMS,
658 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
659 D3D10_RTV_DIMENSION_TEXTURE3D,
660} D3D10_RTV_DIMENSION;
661
662typedef struct D3D10_BUFFER_RTV {
663 union {
664 UINT FirstElement;
665 UINT ElementOffset;
666 };
667 union {
668 UINT NumElements;
669 UINT ElementWidth;
670 };
671} D3D10_BUFFER_RTV;
672
673typedef struct D3D10_TEX1D_RTV {
674 UINT MipSlice;
675} D3D10_TEX1D_RTV;
676
677typedef struct D3D10_TEX1D_ARRAY_RTV {
678 UINT MipSlice;
679 UINT FirstArraySlice;
680 UINT ArraySize;
681} D3D10_TEX1D_ARRAY_RTV;
682
683typedef struct D3D10_TEX2D_RTV {
684 UINT MipSlice;
685} D3D10_TEX2D_RTV;
686
687typedef struct D3D10_TEX2D_ARRAY_RTV {
688 UINT MipSlice;
689 UINT FirstArraySlice;
690 UINT ArraySize;
691} D3D10_TEX2D_ARRAY_RTV;
692
693typedef struct D3D10_TEX2DMS_RTV {
694 UINT UnusedField_NothingToDefine;
695} D3D10_TEX2DMS_RTV;
696
697typedef struct D3D10_TEX2DMS_ARRAY_RTV {
698 UINT FirstArraySlice;
699 UINT ArraySize;
700} D3D10_TEX2DMS_ARRAY_RTV;
701
702typedef struct D3D10_TEX3D_RTV {
703 UINT MipSlice;
704 UINT FirstWSlice;
705 UINT WSize;
706} D3D10_TEX3D_RTV;
707
708typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
709 DXGI_FORMAT Format;
710 D3D10_RTV_DIMENSION ViewDimension;
711 union {
712 D3D10_BUFFER_RTV Buffer;
713 D3D10_TEX1D_RTV Texture1D;
714 D3D10_TEX1D_ARRAY_RTV Texture1DArray;
715 D3D10_TEX2D_RTV Texture2D;
716 D3D10_TEX2D_ARRAY_RTV Texture2DArray;
717 D3D10_TEX2DMS_RTV Texture2DMS;
718 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
719 D3D10_TEX3D_RTV Texture3D;
720 };
721} D3D10_RENDER_TARGET_VIEW_DESC;
722
723typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
724
725typedef struct D3D10_BUFFER_SRV {
726 union {
727 UINT FirstElement;
728 UINT ElementOffset;
729 };
730 union {
731 UINT NumElements;
732 UINT ElementWidth;
733 };
734} D3D10_BUFFER_SRV;
735
736typedef struct D3D10_TEX1D_SRV {
737 UINT MostDetailedMip;
738 UINT MipLevels;
739} D3D10_TEX1D_SRV;
740
741typedef struct D3D10_TEX1D_ARRAY_SRV {
742 UINT MostDetailedMip;
743 UINT MipLevels;
744 UINT FirstArraySlice;
745 UINT ArraySize;
746} D3D10_TEX1D_ARRAY_SRV;
747
748typedef struct D3D10_TEX2D_SRV {
749 UINT MostDetailedMip;
750 UINT MipLevels;
751} D3D10_TEX2D_SRV;
752
753typedef struct D3D10_TEX2D_ARRAY_SRV {
754 UINT MostDetailedMip;
755 UINT MipLevels;
756 UINT FirstArraySlice;
757 UINT ArraySize;
758} D3D10_TEX2D_ARRAY_SRV;
759
760typedef struct D3D10_TEX2DMS_SRV {
761 UINT UnusedField_NothingToDefine;
762} D3D10_TEX2DMS_SRV;
763
764typedef struct D3D10_TEX2DMS_ARRAY_SRV {
765 UINT FirstArraySlice;
766 UINT ArraySize;
767} D3D10_TEX2DMS_ARRAY_SRV;
768
769typedef struct D3D10_TEX3D_SRV {
770 UINT MostDetailedMip;
771 UINT MipLevels;
772} D3D10_TEX3D_SRV;
773
774typedef struct D3D10_TEXCUBE_SRV {
775 UINT MostDetailedMip;
776 UINT MipLevels;
777} D3D10_TEXCUBE_SRV;
778
779typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
780 DXGI_FORMAT Format;
781 D3D10_SRV_DIMENSION ViewDimension;
782 union {
783 D3D10_BUFFER_SRV Buffer;
784 D3D10_TEX1D_SRV Texture1D;
785 D3D10_TEX1D_ARRAY_SRV Texture1DArray;
786 D3D10_TEX2D_SRV Texture2D;
787 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
788 D3D10_TEX2DMS_SRV Texture2DMS;
789 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
790 D3D10_TEX3D_SRV Texture3D;
791 D3D10_TEXCUBE_SRV TextureCube;
792 };
793} D3D10_SHADER_RESOURCE_VIEW_DESC;
794
795typedef struct D3D10_BOX {
796 UINT left;
797 UINT top;
798 UINT front;
799 UINT right;
800 UINT bottom;
801 UINT back;
802} D3D10_BOX;
803
804typedef struct D3D10_SUBRESOURCE_DATA {
805 const void *pSysMem;
806 UINT SysMemPitch;
807 UINT SysMemSlicePitch;
808} D3D10_SUBRESOURCE_DATA;
809
810typedef struct D3D10_SO_DECLARATION_ENTRY
811{
812 const char *SemanticName;
813 UINT SemanticIndex;
814 BYTE StartComponent;
815 BYTE ComponentCount;
816 BYTE OutputSlot;
817} D3D10_SO_DECLARATION_ENTRY;
818
819typedef enum D3D10_INPUT_CLASSIFICATION {
820 D3D10_INPUT_PER_VERTEX_DATA,
821 D3D10_INPUT_PER_INSTANCE_DATA,
822} D3D10_INPUT_CLASSIFICATION;
823
824typedef struct D3D10_INPUT_ELEMENT_DESC
825{
826 const char *SemanticName;
827 UINT SemanticIndex;
828 DXGI_FORMAT Format;
829 UINT InputSlot;
830 UINT AlignedByteOffset;
831 D3D10_INPUT_CLASSIFICATION InputSlotClass;
832 UINT InstanceDataStepRate;
833} D3D10_INPUT_ELEMENT_DESC;
834
835typedef enum D3D10_QUERY {
836 D3D10_QUERY_EVENT,
837 D3D10_QUERY_OCCLUSION,
838 D3D10_QUERY_TIMESTAMP,
839 D3D10_QUERY_TIMESTAMP_DISJOINT,
840 D3D10_QUERY_PIPELINE_STATISTICS,
841 D3D10_QUERY_OCCLUSION_PREDICATE,
842 D3D10_QUERY_SO_STATISTICS,
843 D3D10_QUERY_SO_OVERFLOW_PREDICATE,
844} D3D10_QUERY;
845
846typedef struct D3D10_QUERY_DESC {
847 D3D10_QUERY Query;
848 UINT MiscFlags;
849} D3D10_QUERY_DESC;
850
851typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
852
853typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
854
855typedef RECT D3D10_RECT;
856
857typedef struct D3D10_VIEWPORT {
858 INT TopLeftX;
859 INT TopLeftY;
860 UINT Width;
861 UINT Height;
862 FLOAT MinDepth;
863 FLOAT MaxDepth;
864} D3D10_VIEWPORT;
865
866typedef struct D3D10_MAPPED_TEXTURE2D {
867 void *pData;
868 UINT RowPitch;
869} D3D10_MAPPED_TEXTURE2D;
870
871typedef struct D3D10_MAPPED_TEXTURE3D {
872 void *pData;
873 UINT RowPitch;
874 UINT DepthPitch;
875} D3D10_MAPPED_TEXTURE3D;
876
877typedef enum D3D10_CPU_ACCESS_FLAG {
878 D3D10_CPU_ACCESS_WRITE = 0x10000,
879 D3D10_CPU_ACCESS_READ = 0x20000
880} D3D10_CPU_ACCESS_FLAG;
881
882typedef enum D3D10_RESOURCE_MISC_FLAG {
883 D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x0001,
884 D3D10_RESOURCE_MISC_SHARED = 0x0002,
885 D3D10_RESOURCE_MISC_TEXTURECUBE = 0x0004,
886 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x0010,
887 D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x0020
888} D3D10_RESOURCE_MISC_FLAG;
889
890typedef enum D3D10_MAP_FLAG {
891 D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
892} D3D10_MAP_FLAG;
893
894typedef enum D3D10_RAISE_FLAG {
895 D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
896} D3D10_RAISE_FLAG;
897
898typedef enum D3D10_CLEAR_FLAG {
899 D3D10_CLEAR_DEPTH = 0x1,
900 D3D10_CLEAR_STENCIL = 0x2
901} D3D10_CLEAR_FLAG;
902
903typedef enum D3D10_COLOR_WRITE_ENABLE {
904 D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
905 D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
906 D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
907 D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
908 D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
909 D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
910} D3D10_COLOR_WRITE_ENABLE;
911
912typedef enum D3D10_FORMAT_SUPPORT
913{
914 D3D10_FORMAT_SUPPORT_BUFFER = 0x00000001,
915 D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
916 D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
917 D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
918 D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
919 D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
920 D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
921 D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
922 D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
923 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
924 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
925 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
926 D3D10_FORMAT_SUPPORT_MIP = 0x00001000,
927 D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
928 D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
929 D3D10_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
930 D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
931 D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
932 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
933 D3D10_FORMAT_SUPPORT_DISPLAY = 0x00080000,
934 D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
935 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
936 D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
937 D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
938 D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
939} D3D10_FORMAT_SUPPORT;
940
941typedef enum D3D10_TEXTURECUBE_FACE {
942 D3D10_TEXTURECUBE_FACE_POSITIVE_X,
943 D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
944 D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
945 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
946 D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
947 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
948} D3D10_TEXTURECUBE_FACE;
949
950typedef enum D3D10_ASYNC_GETDATA_FLAG {
951 D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
952} D3D10_ASYNC_GETDATA_FLAG;
953
954typedef enum D3D10_FILTER_TYPE {
955 D3D10_FILTER_TYPE_POINT,
956 D3D10_FILTER_TYPE_LINEAR
957} D3D10_FILTER_TYPE;
958
959typedef enum D3D10_QUERY_MISC_FLAG {
960 D3D10_QUERY_MISC_PREDICATEHINT = 0x1
961} D3D10_QUERY_MISC_FLAG;
962
963typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
964 UINT64 Frequency;
965 BOOL Disjoint;
966} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
967
968typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
969 UINT64 IAVertices;
970 UINT64 IAPrimitives;
971 UINT64 VSInvocations;
972 UINT64 GSInvocations;
973 UINT64 GSPrimitives;
974 UINT64 CInvocations;
975 UINT64 CPrimitives;
976 UINT64 PSInvocations;
977} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
978
979typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
980 UINT64 NumPrimitivesWritten;
981 UINT64 PrimitivesStorageNeeded;
982} D3D10_QUERY_DATA_SO_STATISTICS;
983
984typedef enum D3D10_CREATE_DEVICE_FLAG {
985 D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
986 D3D10_CREATE_DEVICE_DEBUG = 0x2,
987 D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
988 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
989 D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10,
990 D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
991 D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
992 D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200,
993 D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400,
994} D3D10_CREATE_DEVICE_FLAG;
995
996/* Core */
997
998interface ID3D10Device;
999
1000[
1001 object,
1002 local,
1003 uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
1004]
1005interface ID3D10DeviceChild : IUnknown
1006{
1007 void GetDevice(
1008 [out] ID3D10Device **ppDevice);
1009 HRESULT GetPrivateData(
1010 [in] REFGUID guid,
1011 [in, out] UINT *pDataSize,
1012 [out] void *pData);
1013 HRESULT SetPrivateData(
1014 [in] REFGUID guid,
1015 [in] UINT DataSize,
1016 [in] const void *pData);
1017 HRESULT SetPrivateDataInterface(
1018 [in] REFGUID guid,
1019 [in] const IUnknown *pData);
1020}
1021
1022/* Resource */
1023
1024[
1025 object,
1026 local,
1027 uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
1028]
1029interface ID3D10Resource : ID3D10DeviceChild
1030{
1031 void GetType(
1032 [out] D3D10_RESOURCE_DIMENSION *rType);
1033 void SetEvictionPriority(
1034 [in] UINT EvictionPriority);
1035 UINT GetEvictionPriority();
1036}
1037
1038[
1039 object,
1040 local,
1041 uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
1042]
1043interface ID3D10Buffer : ID3D10Resource
1044{
1045 HRESULT Map(
1046 [in] D3D10_MAP MapType,
1047 [in] UINT MapFlags,
1048 [out] void **ppData);
1049 void Unmap();
1050 void GetDesc(
1051 [out] D3D10_BUFFER_DESC *pDesc);
1052}
1053
1054[
1055 object,
1056 local,
1057 uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
1058]
1059interface ID3D10Texture1D : ID3D10Resource
1060{
1061 HRESULT Map(
1062 [in] UINT Subresource,
1063 [in] D3D10_MAP MapType,
1064 [in] UINT MapFlags,
1065 [out] void **ppData);
1066 void Unmap(
1067 [in] UINT Subresource);
1068 void GetDesc(
1069 [out] D3D10_TEXTURE1D_DESC *pDesc);
1070}
1071
1072[
1073 object,
1074 local,
1075 uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
1076]
1077interface ID3D10Texture2D : ID3D10Resource
1078{
1079 HRESULT Map(
1080 [in] UINT Subresource,
1081 [in] D3D10_MAP MapType,
1082 [in] UINT MapFlags,
1083 [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
1084 void Unmap(
1085 [in] UINT Subresource);
1086 void GetDesc(
1087 [out] D3D10_TEXTURE2D_DESC *pDesc);
1088}
1089
1090[
1091 object,
1092 local,
1093 uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
1094]
1095interface ID3D10Texture3D : ID3D10Resource
1096{
1097 HRESULT Map(
1098 [in] UINT Subresource,
1099 [in] D3D10_MAP MapType,
1100 [in] UINT MapFlags,
1101 [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
1102 void Unmap(
1103 [in] UINT Subresource);
1104 void GetDesc(
1105 [out] D3D10_TEXTURE3D_DESC *pDesc);
1106}
1107
1108[
1109 object,
1110 local,
1111 uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
1112]
1113interface ID3D10View : ID3D10DeviceChild
1114{
1115 void GetResource(
1116 [out] ID3D10Resource **ppResource);
1117}
1118
1119[
1120 object,
1121 local,
1122 uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
1123]
1124interface ID3D10DepthStencilView : ID3D10View
1125{
1126 void GetDesc(
1127 [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
1128}
1129
1130
1131[
1132 object,
1133 local,
1134 uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
1135]
1136interface ID3D10RenderTargetView : ID3D10View
1137{
1138 void GetDesc(
1139 [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
1140}
1141
1142[
1143 object,
1144 local,
1145 uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
1146]
1147interface ID3D10ShaderResourceView : ID3D10View
1148{
1149 void GetDesc(
1150 [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
1151}
1152
1153/* Resource End */
1154
1155[
1156 object,
1157 local,
1158 uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
1159]
1160interface ID3D10BlendState : ID3D10DeviceChild
1161{
1162 void GetDesc(
1163 [out] D3D10_BLEND_DESC *pDesc);
1164}
1165
1166[
1167 object,
1168 local,
1169 uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
1170]
1171interface ID3D10DepthStencilState : ID3D10DeviceChild
1172{
1173 void GetDesc(
1174 [out] D3D10_DEPTH_STENCIL_DESC *pDesc);
1175}
1176
1177[
1178 object,
1179 local,
1180 uuid(6316be88-54cd-4040-ab44-20461bc81f68)
1181]
1182interface ID3D10GeometryShader : ID3D10DeviceChild
1183{
1184}
1185
1186[
1187 object,
1188 local,
1189 uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
1190]
1191interface ID3D10InputLayout : ID3D10DeviceChild
1192{
1193}
1194
1195[
1196 object,
1197 local,
1198 uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
1199]
1200interface ID3D10PixelShader : ID3D10DeviceChild
1201{
1202}
1203
1204[
1205 object,
1206 local,
1207 uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
1208]
1209interface ID3D10RasterizerState : ID3D10DeviceChild
1210{
1211 void GetDesc(
1212 [out] D3D10_RASTERIZER_DESC *pDesc);
1213}
1214
1215[
1216 object,
1217 local,
1218 uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
1219]
1220interface ID3D10SamplerState : ID3D10DeviceChild
1221{
1222 void GetDesc(
1223 [out] D3D10_SAMPLER_DESC *pDesc);
1224}
1225
1226[
1227 object,
1228 local,
1229 uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
1230]
1231interface ID3D10VertexShader : ID3D10DeviceChild
1232{
1233}
1234
1235[
1236 object,
1237 local,
1238 uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
1239]
1240interface ID3D10Asynchronous : ID3D10DeviceChild
1241{
1242 void Begin();
1243 void End();
1244 HRESULT GetData(
1245 [out] void *pData,
1246 [in] UINT DataSize,
1247 [in] UINT GetDataFlags);
1248 UINT GetDataSize();
1249}
1250
1251[
1252 object,
1253 local,
1254 uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
1255]
1256interface ID3D10Counter : ID3D10Asynchronous
1257{
1258 void GetDesc(
1259 [out] D3D10_COUNTER_DESC *pDesc);
1260}
1261
1262[
1263 object,
1264 local,
1265 uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
1266]
1267interface ID3D10Query : ID3D10Asynchronous
1268{
1269 void GetDesc(
1270 [out] D3D10_QUERY_DESC *pDesc);
1271}
1272
1273[
1274 object,
1275 local,
1276 uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
1277]
1278interface ID3D10Predicate : ID3D10Query
1279{
1280}
1281
1282[
1283 object,
1284 local,
1285 uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
1286]
1287interface ID3D10Device : IUnknown
1288{
1289 void VSSetConstantBuffers(
1290 [in] UINT StartSlot,
1291 [in] UINT NumBuffers,
1292 [in] ID3D10Buffer *const *ppConstantBuffers);
1293 void PSSetShaderResources(
1294 [in] UINT StartSlot,
1295 [in] UINT NumViews,
1296 [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
1297 void PSSetShader(
1298 [in] ID3D10PixelShader *pPixelShader);
1299 void PSSetSamplers(
1300 [in] UINT StartSlot,
1301 [in] UINT NumSamplers,
1302 [in]ID3D10SamplerState *const *ppSamplers);
1303 void VSSetShader(
1304 [in] ID3D10VertexShader *pVertexShader);
1305 void DrawIndexed(
1306 [in] UINT IndexCount,
1307 [in] UINT StartIndexLocation,
1308 [in] INT BaseVertexLocation);
1309 void Draw(
1310 [in] UINT VertexCount,
1311 [in] UINT StartVertexLocation);
1312 void PSSetConstantBuffers(
1313 [in] UINT StartSlot,
1314 [in] UINT NumBuffers,
1315 [in] ID3D10Buffer *const *ppConstantBuffers);
1316 void IASetInputLayout(
1317 [in] ID3D10InputLayout *pInputLayout);
1318 void IASetVertexBuffers(
1319 [in] UINT StartSlot,
1320 [in] UINT NumBuffers,
1321 [in] ID3D10Buffer *const *ppVertexBuffers,
1322 [in] const UINT *pStrides,
1323 [in] const UINT *pOffsets);
1324 void IASetIndexBuffer(
1325 [in] ID3D10Buffer *pIndexBuffer,
1326 [in] DXGI_FORMAT Format,
1327 [in] UINT Offset);
1328 void DrawIndexedInstanced(
1329 [in] UINT IndexCountPerInstance,
1330 [in] UINT InstanceCount,
1331 [in] UINT StartIndexLocation,
1332 [in] INT BaseVertexLocation,
1333 [in] UINT StartInstanceLocation);
1334 void DrawInstanced(
1335 [in] UINT VertexCountPerInstance,
1336 [in] UINT InstanceCount,
1337 [in] UINT StartVertexLocation,
1338 [in] UINT StartInstanceLocation);
1339 void GSSetConstantBuffers(
1340 [in] UINT StartSlot,
1341 [in] UINT NumBuffers,
1342 [in] ID3D10Buffer *const *ppConstantBuffers);
1343 void GSSetShader(
1344 [in] ID3D10GeometryShader *pShader);
1345 void IASetPrimitiveTopology(
1346 [in] D3D10_PRIMITIVE_TOPOLOGY Topology);
1347 void VSSetShaderResources(
1348 [in] UINT StartSlot,
1349 [in] UINT NumViews,
1350 [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
1351 void VSSetSamplers(
1352 [in] UINT StartSlot,
1353 [in] UINT NumSamplers,
1354 [in] ID3D10SamplerState *const *ppSamplers);
1355 void SetPredication(
1356 [in] ID3D10Predicate *pPredicate,
1357 [in] BOOL PredicateValue);
1358 void GSSetShaderResources(
1359 [in] UINT StartSlot,
1360 [in] UINT NumViews,
1361 [in] ID3D10ShaderResourceView * const *ppShaderResourceViews);
1362 void GSSetSamplers(
1363 [in] UINT StartSlot,
1364 [in] UINT NumSamplers,
1365 [in] ID3D10SamplerState *const *ppSamplers);
1366 void OMSetRenderTargets(
1367 [in] UINT NumViews,
1368 [in] ID3D10RenderTargetView *const *ppRenderTargetViews,
1369 [in] ID3D10DepthStencilView *pDepthStencilView);
1370 void OMSetBlendState(
1371 [in] ID3D10BlendState *pBlendState,
1372 [in] const FLOAT BlendFactor[4],
1373 [in] UINT SampleMask);
1374 void OMSetDepthStencilState(
1375 [in] ID3D10DepthStencilState *pDepthStencilState,
1376 [in] UINT StencilRef);
1377 void SOSetTargets(
1378 [in] UINT NumBuffers,
1379 [in] ID3D10Buffer *const *ppSOTargets,
1380 [in] const UINT *pOffsets);
1381 void DrawAuto();
1382 void RSSetState(
1383 [in] ID3D10RasterizerState *pRasterizerState);
1384 void RSSetViewports(
1385 [in] UINT NumViewports,
1386 [in] const D3D10_VIEWPORT *pViewports);
1387 void RSSetScissorRects(
1388 [in] UINT NumRects,
1389 [in] const D3D10_RECT *pRects);
1390 void CopySubresourceRegion(
1391 [in] ID3D10Resource *pDstResource,
1392 [in] UINT DstSubresource,
1393 [in] UINT DstX,
1394 [in] UINT DstY,
1395 [in] UINT DstZ,
1396 [in] ID3D10Resource *pSrcResource,
1397 [in] UINT SrcSubresource,
1398 [in] const D3D10_BOX *pSrcBox);
1399 void CopyResource(
1400 [in] ID3D10Resource *pDstResource,
1401 [in] ID3D10Resource *pSrcResource);
1402 void UpdateSubresource(
1403 [in] ID3D10Resource *pDstResource,
1404 [in] UINT DstSubresource,
1405 [in] const D3D10_BOX *pDstBox,
1406 [in] const void *pSrcData,
1407 [in] UINT SrcRowPitch,
1408 [in] UINT SrcDepthPitch);
1409 void ClearRenderTargetView(
1410 [in] ID3D10RenderTargetView *pRenderTargetView,
1411 [in] const FLOAT ColorRGBA[4]);
1412 void ClearDepthStencilView(
1413 [in] ID3D10DepthStencilView *pDepthStencilView,
1414 [in] UINT ClearFlags,
1415 [in] FLOAT Depth,
1416 [in] UINT8 Stencil);
1417 void GenerateMips(
1418 [in] ID3D10ShaderResourceView *pShaderResourceView);
1419 void ResolveSubresource(
1420 [in] ID3D10Resource *pDstResource,
1421 [in] UINT DstSubresource,
1422 [in] ID3D10Resource *pSrcResource,
1423 [in] UINT SrcSubresource,
1424 [in] DXGI_FORMAT Format);
1425 void VSGetConstantBuffers(
1426 [in] UINT StartSlot,
1427 [in] UINT NumBuffers,
1428 [out] ID3D10Buffer **ppConstantBuffers);
1429 void PSGetShaderResources(
1430 [in] UINT StartSlot,
1431 [in] UINT NumViews,
1432 [out] ID3D10ShaderResourceView **ppShaderResourceViews);
1433 void PSGetShader(
1434 [out] ID3D10PixelShader **ppPixelShader);
1435 void PSGetSamplers(
1436 [in] UINT StartSlot,
1437 [in] UINT NumSamplers,
1438 [out] ID3D10SamplerState **ppSamplers);
1439 void VSGetShader(
1440 [out] ID3D10VertexShader **ppVertexShader);
1441 void PSGetConstantBuffers(
1442 [in] UINT StartSlot,
1443 [in] UINT NumBuffers,
1444 [out] ID3D10Buffer **ppConstantBuffers);
1445 void IAGetInputLayout(
1446 [out] ID3D10InputLayout **ppInputLayout);
1447 void IAGetVertexBuffers(
1448 [in] UINT StartSlot,
1449 [in] UINT NumBuffers,
1450 [out] ID3D10Buffer **ppVertexBuffers,
1451 [out] UINT *pStrides,
1452 [out] UINT *pOffsets);
1453 void IAGetIndexBuffer(
1454 [out] ID3D10Buffer **pIndexBuffer,
1455 [out] DXGI_FORMAT *Format,
1456 [out] UINT *Offset);
1457 void GSGetConstantBuffers(
1458 [in] UINT StartSlot,
1459 [in] UINT NumBuffers,
1460 [out] ID3D10Buffer **ppConstantBuffers);
1461 void GSGetShader(
1462 [out] ID3D10GeometryShader **ppGeometryShader);
1463 void IAGetPrimitiveTopology(
1464 [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology);
1465 void VSGetShaderResources(
1466 [in] UINT StartSlot,
1467 [in] UINT NumViews,
1468 [out] ID3D10ShaderResourceView **ppShaderResourceViews);
1469 void VSGetSamplers(
1470 [in] UINT StartSlot,
1471 [in] UINT NumSamplers,
1472 [out] ID3D10SamplerState **ppSamplers);
1473 void GetPredication(
1474 [out] ID3D10Predicate **ppPredicate,
1475 [out] BOOL *pPredicateValue);
1476 void GSGetShaderResources(
1477 [in] UINT StartSlot,
1478 [in] UINT NumViews,
1479 [out] ID3D10ShaderResourceView **ppShaderResourceViews);
1480 void GSGetSamplers(
1481 [in] UINT StartSlot,
1482 [in] UINT NumSamplers,
1483 [out] ID3D10SamplerState **ppSamplers);
1484 void OMGetRenderTargets(
1485 [in] UINT NumViews,
1486 [out] ID3D10RenderTargetView **ppRenderTargetViews,
1487 [out] ID3D10DepthStencilView **ppDepthStencilView);
1488 void OMGetBlendState(
1489 [out] ID3D10BlendState **ppBlendState,
1490 [out] FLOAT BlendFactor[4],
1491 [out] UINT *pSampleMask);
1492 void OMGetDepthStencilState(
1493 [out] ID3D10DepthStencilState **ppDepthStencilState,
1494 [out] UINT *pStencilRef);
1495 void SOGetTargets(
1496 [in] UINT NumBuffers,
1497 [out] ID3D10Buffer **ppSOTargets,
1498 [out] UINT *pOffsets);
1499 void RSGetState(
1500 [out] ID3D10RasterizerState **ppRasterizerState);
1501 void RSGetViewports(
1502 [in, out] UINT *NumViewports,
1503 [out] D3D10_VIEWPORT *pViewports);
1504 void RSGetScissorRects(
1505 [in, out] UINT *NumRects,
1506 [out] D3D10_RECT *pRects);
1507 HRESULT GetDeviceRemovedReason();
1508 HRESULT SetExceptionMode(
1509 [in] UINT RaiseFlags);
1510 UINT GetExceptionMode();
1511 HRESULT GetPrivateData(
1512 [in] REFGUID guid,
1513 [in, out] UINT *pDataSize,
1514 [out] void *pData);
1515 HRESULT SetPrivateData(
1516 [in] REFGUID guid,
1517 [in] UINT DataSize,
1518 [in] const void *pData);
1519 HRESULT SetPrivateDataInterface(
1520 [in] REFGUID guid,
1521 [in] const IUnknown *pData);
1522 void ClearState();
1523 void Flush();
1524 HRESULT CreateBuffer(
1525 [in] const D3D10_BUFFER_DESC *pDesc,
1526 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1527 [out] ID3D10Buffer **ppBuffer);
1528 HRESULT CreateTexture1D(
1529 [in] const D3D10_TEXTURE1D_DESC *pDesc,
1530 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1531 [out] ID3D10Texture1D **ppTexture1D);
1532 HRESULT CreateTexture2D(
1533 [in] const D3D10_TEXTURE2D_DESC *pDesc,
1534 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1535 [out] ID3D10Texture2D **ppTexture2D);
1536 HRESULT CreateTexture3D(
1537 [in] const D3D10_TEXTURE3D_DESC *pDesc,
1538 [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1539 [out] ID3D10Texture3D **ppTexture3D);
1540 HRESULT CreateShaderResourceView(
1541 [in] ID3D10Resource *pResource,
1542 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
1543 [out] ID3D10ShaderResourceView **ppSRView);
1544 HRESULT CreateRenderTargetView(
1545 [in] ID3D10Resource *pResource,
1546 [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
1547 [out] ID3D10RenderTargetView **ppRTView);
1548 HRESULT CreateDepthStencilView(
1549 [in] ID3D10Resource *pResource,
1550 [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
1551 [out] ID3D10DepthStencilView **ppDepthStencilView);
1552 HRESULT CreateInputLayout(
1553 [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
1554 [in] UINT NumElements,
1555 [in] const void *pShaderBytecodeWithInputSignature,
1556 [in] SIZE_T BytecodeLength,
1557 [out] ID3D10InputLayout **ppInputLayout);
1558 HRESULT CreateVertexShader(
1559 [in] const void *pShaderBytecode,
1560 [in] SIZE_T BytecodeLength,
1561 [out] ID3D10VertexShader **ppVertexShader);
1562 HRESULT CreateGeometryShader(
1563 [in] const void *pShaderBytecode,
1564 [in] SIZE_T BytecodeLength,
1565 [out] ID3D10GeometryShader **ppGeometryShader);
1566 HRESULT CreateGeometryShaderWithStreamOutput(
1567 [in] const void *pShaderBytecode,
1568 [in] SIZE_T BytecodeLength,
1569 [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
1570 [in] UINT NumEntries,
1571 [in] UINT OutputStreamStride,
1572 [out] ID3D10GeometryShader **ppGeometryShader);
1573 HRESULT CreatePixelShader(
1574 [in] const void *pShaderBytecode,
1575 [in] SIZE_T BytecodeLength,
1576 [out] ID3D10PixelShader **ppPixelShader);
1577 HRESULT CreateBlendState(
1578 [in] const D3D10_BLEND_DESC *pBlendStateDesc,
1579 [out] ID3D10BlendState **ppBlendState);
1580 HRESULT CreateDepthStencilState(
1581 [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
1582 [out] ID3D10DepthStencilState **ppDepthStencilState);
1583 HRESULT CreateRasterizerState(
1584 [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc,
1585 [out] ID3D10RasterizerState **ppRasterizerState);
1586 HRESULT CreateSamplerState(
1587 [in] const D3D10_SAMPLER_DESC *pSamplerDesc,
1588 [out] ID3D10SamplerState **ppSamplerState);
1589 HRESULT CreateQuery(
1590 [in] const D3D10_QUERY_DESC *pQueryDesc,
1591 [out] ID3D10Query **ppQuery);
1592 HRESULT CreatePredicate(
1593 [in] const D3D10_QUERY_DESC *pPredicateDesc,
1594 [out] ID3D10Predicate **ppPredicate);
1595 HRESULT CreateCounter(
1596 [in] const D3D10_COUNTER_DESC *pCounterDesc,
1597 [out] ID3D10Counter **ppCounter);
1598 HRESULT CheckFormatSupport(
1599 [in] DXGI_FORMAT Format,
1600 [out] UINT *pFormatSupport);
1601 HRESULT CheckMultisampleQualityLevels(
1602 [in] DXGI_FORMAT Format,
1603 [in] UINT SampleCount,
1604 [out] UINT *pNumQualityLevels);
1605 void CheckCounterInfo(
1606 [out] D3D10_COUNTER_INFO *pCounterInfo);
1607 HRESULT CheckCounter(
1608 [in] const D3D10_COUNTER_DESC *pDesc,
1609 [out] D3D10_COUNTER_TYPE *pType,
1610 [out] UINT *pActiveCounters,
1611 [out] char *name,
1612 [in, out] UINT *pNameLength,
1613 [out] char *units,
1614 [in, out] UINT *pUnitsLength,
1615 [out] char *description,
1616 [in, out] UINT *pDescriptionLength);
1617 UINT GetCreationFlags();
1618 HRESULT OpenSharedResource(
1619 [in] HANDLE hResource,
1620 [in] REFIID ReturnedInterface,
1621 [out] void **ppResource);
1622 void SetTextFilterSize(
1623 [in] UINT Width,
1624 [in] UINT Height);
1625 void GetTextFilterSize(
1626 [out] UINT *pWidth,
1627 [out] UINT *pHeight);
1628}
1629
1630[
1631 object,
1632 local,
1633 uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
1634]
1635interface ID3D10Multithread : IUnknown
1636{
1637 void Enter();
1638 void Leave();
1639 BOOL SetMultithreadProtected(
1640 [in] BOOL bMTProtect);
1641 BOOL GetMultithreadProtected();
1642}
1643
1644cpp_quote("#ifndef D3D10_IGNORE_SDK_LAYERS")
1645cpp_quote("#include \"d3d10sdklayers.h\"")
1646cpp_quote("#endif")
1647cpp_quote("#include \"d3d10misc.h\"")
1648cpp_quote("#include \"d3d10shader.h\"")
1649cpp_quote("#include \"d3d10effect.h\"")
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