[1166] | 1 | /*** Autogenerated by WIDL 6.4 from include/d3d10_1.idl - Do not edit ***/
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| 2 |
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| 3 | #ifdef _WIN32
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| 4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__
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| 5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475
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| 6 | #endif
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| 7 | #include <rpc.h>
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| 8 | #include <rpcndr.h>
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| 9 | #endif
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| 10 |
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| 11 | #ifndef COM_NO_WINDOWS_H
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| 12 | #include <windows.h>
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| 13 | #include <ole2.h>
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| 14 | #endif
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| 15 |
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| 16 | #ifndef __d3d10_1_h__
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| 17 | #define __d3d10_1_h__
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| 18 |
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| 19 | /* Forward declarations */
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| 20 |
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| 21 | #ifndef __ID3D10BlendState1_FWD_DEFINED__
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| 22 | #define __ID3D10BlendState1_FWD_DEFINED__
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| 23 | typedef interface ID3D10BlendState1 ID3D10BlendState1;
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| 24 | #ifdef __cplusplus
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| 25 | interface ID3D10BlendState1;
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| 26 | #endif /* __cplusplus */
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| 27 | #endif
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| 28 |
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| 29 | #ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__
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| 30 | #define __ID3D10ShaderResourceView1_FWD_DEFINED__
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| 31 | typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1;
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| 32 | #ifdef __cplusplus
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| 33 | interface ID3D10ShaderResourceView1;
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| 34 | #endif /* __cplusplus */
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| 35 | #endif
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| 36 |
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| 37 | #ifndef __ID3D10Device1_FWD_DEFINED__
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| 38 | #define __ID3D10Device1_FWD_DEFINED__
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| 39 | typedef interface ID3D10Device1 ID3D10Device1;
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| 40 | #ifdef __cplusplus
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| 41 | interface ID3D10Device1;
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| 42 | #endif /* __cplusplus */
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| 43 | #endif
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| 44 |
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| 45 | /* Headers for imported files */
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| 46 |
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| 47 | #include <oaidl.h>
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| 48 | #include <ocidl.h>
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| 49 | #include <d3d10.h>
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| 50 |
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| 51 | #ifdef __cplusplus
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| 52 | extern "C" {
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| 53 | #endif
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| 54 |
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| 55 | #ifndef _D3D10_1_CONSTANTS
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| 56 | #define _D3D10_1_CONSTANTS
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| 57 | #define D3D10_1_DEFAULT_SAMPLE_MASK (0xffffffff)
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| 58 |
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| 59 | #define D3D10_1_GS_INPUT_REGISTER_COUNT (32)
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| 60 |
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| 61 | #define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32)
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| 62 |
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| 63 | #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (128)
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| 64 |
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| 65 | #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (32)
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| 66 |
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| 67 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1)
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| 68 |
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| 69 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32)
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| 70 |
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| 71 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT (1)
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| 72 |
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| 73 | #define D3D10_1_SHADER_MAJOR_VERSION (4)
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| 74 |
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| 75 | #define D3D10_1_SHADER_MINOR_VERSION (1)
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| 76 |
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| 77 | #define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
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| 78 |
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| 79 | #define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256)
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| 80 |
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| 81 | #define D3D10_1_SO_BUFFER_SLOT_COUNT (4)
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| 82 |
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| 83 | #define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1)
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| 84 |
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| 85 | #define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64)
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| 86 |
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| 87 | #define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT (32)
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| 88 |
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| 89 | #define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT (8)
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| 90 |
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| 91 | #define D3D10_1_VS_INPUT_REGISTER_COUNT (32)
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| 92 |
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| 93 | #define D3D10_1_VS_OUTPUT_REGISTER_COUNT (32)
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| 94 |
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| 95 | #endif
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| 96 | #define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)
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| 97 | #define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)
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| 98 | #include <d3d10_1shader.h>
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| 99 | typedef enum D3D10_FEATURE_LEVEL1 {
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| 100 | D3D10_FEATURE_LEVEL_10_0 = 0xa000,
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| 101 | D3D10_FEATURE_LEVEL_10_1 = 0xa100,
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| 102 | D3D10_FEATURE_LEVEL_9_1 = 0x9100,
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| 103 | D3D10_FEATURE_LEVEL_9_2 = 0x9200,
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| 104 | D3D10_FEATURE_LEVEL_9_3 = 0x9300
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| 105 | } D3D10_FEATURE_LEVEL1;
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| 106 | typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 {
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| 107 | WINBOOL BlendEnable;
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| 108 | D3D10_BLEND SrcBlend;
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| 109 | D3D10_BLEND DestBlend;
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| 110 | D3D10_BLEND_OP BlendOp;
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| 111 | D3D10_BLEND SrcBlendAlpha;
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| 112 | D3D10_BLEND DestBlendAlpha;
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| 113 | D3D10_BLEND_OP BlendOpAlpha;
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| 114 | UINT8 RenderTargetWriteMask;
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| 115 | } D3D10_RENDER_TARGET_BLEND_DESC1;
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| 116 | typedef struct D3D10_BLEND_DESC1 {
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| 117 | WINBOOL AlphaToCoverageEnable;
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| 118 | WINBOOL IndependentBlendEnable;
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| 119 | D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
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| 120 | } D3D10_BLEND_DESC1;
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| 121 | /*****************************************************************************
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| 122 | * ID3D10BlendState1 interface
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| 123 | */
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| 124 | #ifndef __ID3D10BlendState1_INTERFACE_DEFINED__
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| 125 | #define __ID3D10BlendState1_INTERFACE_DEFINED__
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| 126 |
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| 127 | DEFINE_GUID(IID_ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61);
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| 128 | #if defined(__cplusplus) && !defined(CINTERFACE)
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| 129 | MIDL_INTERFACE("edad8d99-8a35-4d6d-8566-2ea276cde161")
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| 130 | ID3D10BlendState1 : public ID3D10BlendState
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| 131 | {
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| 132 | virtual void STDMETHODCALLTYPE GetDesc1(
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| 133 | D3D10_BLEND_DESC1 *pDesc) = 0;
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| 134 |
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| 135 | };
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| 136 | #ifdef __CRT_UUID_DECL
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| 137 | __CRT_UUID_DECL(ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61)
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| 138 | #endif
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| 139 | #else
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| 140 | typedef struct ID3D10BlendState1Vtbl {
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| 141 | BEGIN_INTERFACE
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| 142 |
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| 143 | /*** IUnknown methods ***/
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| 144 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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| 145 | ID3D10BlendState1 *This,
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| 146 | REFIID riid,
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| 147 | void **ppvObject);
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| 148 |
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| 149 | ULONG (STDMETHODCALLTYPE *AddRef)(
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| 150 | ID3D10BlendState1 *This);
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| 151 |
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| 152 | ULONG (STDMETHODCALLTYPE *Release)(
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| 153 | ID3D10BlendState1 *This);
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| 154 |
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| 155 | /*** ID3D10DeviceChild methods ***/
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| 156 | void (STDMETHODCALLTYPE *GetDevice)(
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| 157 | ID3D10BlendState1 *This,
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| 158 | ID3D10Device **ppDevice);
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| 159 |
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| 160 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
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| 161 | ID3D10BlendState1 *This,
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| 162 | REFGUID guid,
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| 163 | UINT *pDataSize,
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| 164 | void *pData);
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| 165 |
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| 166 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
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| 167 | ID3D10BlendState1 *This,
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| 168 | REFGUID guid,
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| 169 | UINT DataSize,
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| 170 | const void *pData);
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| 171 |
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| 172 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
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| 173 | ID3D10BlendState1 *This,
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| 174 | REFGUID guid,
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| 175 | const IUnknown *pData);
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| 176 |
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| 177 | /*** ID3D10BlendState methods ***/
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| 178 | void (STDMETHODCALLTYPE *GetDesc)(
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| 179 | ID3D10BlendState1 *This,
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| 180 | D3D10_BLEND_DESC *pDesc);
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| 181 |
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| 182 | /*** ID3D10BlendState1 methods ***/
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| 183 | void (STDMETHODCALLTYPE *GetDesc1)(
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| 184 | ID3D10BlendState1 *This,
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| 185 | D3D10_BLEND_DESC1 *pDesc);
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| 186 |
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| 187 | END_INTERFACE
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| 188 | } ID3D10BlendState1Vtbl;
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| 189 |
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| 190 | interface ID3D10BlendState1 {
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| 191 | CONST_VTBL ID3D10BlendState1Vtbl* lpVtbl;
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| 192 | };
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| 193 |
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| 194 | #ifdef COBJMACROS
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| 195 | #ifndef WIDL_C_INLINE_WRAPPERS
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| 196 | /*** IUnknown methods ***/
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| 197 | #define ID3D10BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
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| 198 | #define ID3D10BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This)
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| 199 | #define ID3D10BlendState1_Release(This) (This)->lpVtbl->Release(This)
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| 200 | /*** ID3D10DeviceChild methods ***/
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| 201 | #define ID3D10BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
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| 202 | #define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
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| 203 | #define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
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| 204 | #define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
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| 205 | /*** ID3D10BlendState methods ***/
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| 206 | #define ID3D10BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
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| 207 | /*** ID3D10BlendState1 methods ***/
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| 208 | #define ID3D10BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
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| 209 | #else
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| 210 | /*** IUnknown methods ***/
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| 211 | static FORCEINLINE HRESULT ID3D10BlendState1_QueryInterface(ID3D10BlendState1* This,REFIID riid,void **ppvObject) {
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| 212 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
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| 213 | }
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| 214 | static FORCEINLINE ULONG ID3D10BlendState1_AddRef(ID3D10BlendState1* This) {
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| 215 | return This->lpVtbl->AddRef(This);
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| 216 | }
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| 217 | static FORCEINLINE ULONG ID3D10BlendState1_Release(ID3D10BlendState1* This) {
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| 218 | return This->lpVtbl->Release(This);
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| 219 | }
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| 220 | /*** ID3D10DeviceChild methods ***/
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| 221 | static FORCEINLINE void ID3D10BlendState1_GetDevice(ID3D10BlendState1* This,ID3D10Device **ppDevice) {
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| 222 | This->lpVtbl->GetDevice(This,ppDevice);
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| 223 | }
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| 224 | static FORCEINLINE HRESULT ID3D10BlendState1_GetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
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| 225 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
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| 226 | }
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| 227 | static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) {
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| 228 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
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| 229 | }
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| 230 | static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateDataInterface(ID3D10BlendState1* This,REFGUID guid,const IUnknown *pData) {
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| 231 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
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| 232 | }
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| 233 | /*** ID3D10BlendState methods ***/
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| 234 | static FORCEINLINE void ID3D10BlendState1_GetDesc(ID3D10BlendState1* This,D3D10_BLEND_DESC *pDesc) {
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| 235 | This->lpVtbl->GetDesc(This,pDesc);
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| 236 | }
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| 237 | /*** ID3D10BlendState1 methods ***/
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| 238 | static FORCEINLINE void ID3D10BlendState1_GetDesc1(ID3D10BlendState1* This,D3D10_BLEND_DESC1 *pDesc) {
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| 239 | This->lpVtbl->GetDesc1(This,pDesc);
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| 240 | }
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| 241 | #endif
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| 242 | #endif
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| 243 |
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| 244 | #endif
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| 245 |
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| 246 |
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| 247 | #endif /* __ID3D10BlendState1_INTERFACE_DEFINED__ */
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| 248 |
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| 249 | typedef struct D3D10_TEXCUBE_ARRAY_SRV1 {
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| 250 | UINT MostDetailedMip;
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| 251 | UINT MipLevels;
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| 252 | UINT First2DArrayFace;
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| 253 | UINT NumCubes;
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| 254 | } D3D10_TEXCUBE_ARRAY_SRV1;
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| 255 | typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
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| 256 | typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 {
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| 257 | DXGI_FORMAT Format;
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| 258 | D3D10_SRV_DIMENSION1 ViewDimension;
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| 259 | __C89_NAMELESS union {
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| 260 | D3D10_BUFFER_SRV Buffer;
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| 261 | D3D10_TEX1D_SRV Texture1D;
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| 262 | D3D10_TEX1D_ARRAY_SRV Texture1DArray;
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| 263 | D3D10_TEX2D_SRV Texture2D;
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| 264 | D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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| 265 | D3D10_TEX2DMS_SRV Texture2DMS;
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| 266 | D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
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| 267 | D3D10_TEX3D_SRV Texture3D;
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| 268 | D3D10_TEXCUBE_SRV TextureCube;
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| 269 | D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
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| 270 | } __C89_NAMELESSUNIONNAME;
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| 271 | } D3D10_SHADER_RESOURCE_VIEW_DESC1;
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| 272 | /*****************************************************************************
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| 273 | * ID3D10ShaderResourceView1 interface
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| 274 | */
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| 275 | #ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__
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| 276 | #define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__
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| 277 |
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| 278 | DEFINE_GUID(IID_ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
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| 279 | #if defined(__cplusplus) && !defined(CINTERFACE)
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| 280 | MIDL_INTERFACE("9b7e4c87-342c-4106-a19f-4f2704f689f0")
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| 281 | ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView
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| 282 | {
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| 283 | virtual void STDMETHODCALLTYPE GetDesc1(
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| 284 | D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0;
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| 285 |
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| 286 | };
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| 287 | #ifdef __CRT_UUID_DECL
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| 288 | __CRT_UUID_DECL(ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
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| 289 | #endif
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| 290 | #else
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| 291 | typedef struct ID3D10ShaderResourceView1Vtbl {
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| 292 | BEGIN_INTERFACE
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| 293 |
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| 294 | /*** IUnknown methods ***/
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| 295 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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| 296 | ID3D10ShaderResourceView1 *This,
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| 297 | REFIID riid,
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| 298 | void **ppvObject);
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| 299 |
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| 300 | ULONG (STDMETHODCALLTYPE *AddRef)(
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| 301 | ID3D10ShaderResourceView1 *This);
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| 302 |
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| 303 | ULONG (STDMETHODCALLTYPE *Release)(
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| 304 | ID3D10ShaderResourceView1 *This);
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| 305 |
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| 306 | /*** ID3D10DeviceChild methods ***/
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| 307 | void (STDMETHODCALLTYPE *GetDevice)(
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| 308 | ID3D10ShaderResourceView1 *This,
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| 309 | ID3D10Device **ppDevice);
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| 310 |
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| 311 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
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| 312 | ID3D10ShaderResourceView1 *This,
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| 313 | REFGUID guid,
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| 314 | UINT *pDataSize,
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| 315 | void *pData);
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| 316 |
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| 317 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
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| 318 | ID3D10ShaderResourceView1 *This,
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| 319 | REFGUID guid,
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| 320 | UINT DataSize,
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| 321 | const void *pData);
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| 322 |
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| 323 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
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| 324 | ID3D10ShaderResourceView1 *This,
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| 325 | REFGUID guid,
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| 326 | const IUnknown *pData);
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| 327 |
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| 328 | /*** ID3D10View methods ***/
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| 329 | void (STDMETHODCALLTYPE *GetResource)(
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| 330 | ID3D10ShaderResourceView1 *This,
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| 331 | ID3D10Resource **ppResource);
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| 332 |
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| 333 | /*** ID3D10ShaderResourceView methods ***/
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| 334 | void (STDMETHODCALLTYPE *GetDesc)(
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| 335 | ID3D10ShaderResourceView1 *This,
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| 336 | D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
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| 337 |
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| 338 | /*** ID3D10ShaderResourceView1 methods ***/
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| 339 | void (STDMETHODCALLTYPE *GetDesc1)(
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| 340 | ID3D10ShaderResourceView1 *This,
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| 341 | D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
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| 342 |
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| 343 | END_INTERFACE
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| 344 | } ID3D10ShaderResourceView1Vtbl;
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| 345 |
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| 346 | interface ID3D10ShaderResourceView1 {
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| 347 | CONST_VTBL ID3D10ShaderResourceView1Vtbl* lpVtbl;
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| 348 | };
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| 349 |
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| 350 | #ifdef COBJMACROS
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| 351 | #ifndef WIDL_C_INLINE_WRAPPERS
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| 352 | /*** IUnknown methods ***/
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| 353 | #define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
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| 354 | #define ID3D10ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This)
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| 355 | #define ID3D10ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This)
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| 356 | /*** ID3D10DeviceChild methods ***/
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| 357 | #define ID3D10ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
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| 358 | #define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
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| 359 | #define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
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| 360 | #define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
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| 361 | /*** ID3D10View methods ***/
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| 362 | #define ID3D10ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
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| 363 | /*** ID3D10ShaderResourceView methods ***/
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| 364 | #define ID3D10ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
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| 365 | /*** ID3D10ShaderResourceView1 methods ***/
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| 366 | #define ID3D10ShaderResourceView1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
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| 367 | #else
|
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| 368 | /*** IUnknown methods ***/
|
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| 369 | static FORCEINLINE HRESULT ID3D10ShaderResourceView1_QueryInterface(ID3D10ShaderResourceView1* This,REFIID riid,void **ppvObject) {
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| 370 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
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| 371 | }
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| 372 | static FORCEINLINE ULONG ID3D10ShaderResourceView1_AddRef(ID3D10ShaderResourceView1* This) {
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| 373 | return This->lpVtbl->AddRef(This);
|
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| 374 | }
|
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| 375 | static FORCEINLINE ULONG ID3D10ShaderResourceView1_Release(ID3D10ShaderResourceView1* This) {
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| 376 | return This->lpVtbl->Release(This);
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| 377 | }
|
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| 378 | /*** ID3D10DeviceChild methods ***/
|
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| 379 | static FORCEINLINE void ID3D10ShaderResourceView1_GetDevice(ID3D10ShaderResourceView1* This,ID3D10Device **ppDevice) {
|
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| 380 | This->lpVtbl->GetDevice(This,ppDevice);
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| 381 | }
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| 382 | static FORCEINLINE HRESULT ID3D10ShaderResourceView1_GetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
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| 383 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
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| 384 | }
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| 385 | static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
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| 386 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
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| 387 | }
|
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| 388 | static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateDataInterface(ID3D10ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) {
|
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| 389 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
| 390 | }
|
---|
| 391 | /*** ID3D10View methods ***/
|
---|
| 392 | static FORCEINLINE void ID3D10ShaderResourceView1_GetResource(ID3D10ShaderResourceView1* This,ID3D10Resource **ppResource) {
|
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| 393 | This->lpVtbl->GetResource(This,ppResource);
|
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| 394 | }
|
---|
| 395 | /*** ID3D10ShaderResourceView methods ***/
|
---|
| 396 | static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
|
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| 397 | This->lpVtbl->GetDesc(This,pDesc);
|
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| 398 | }
|
---|
| 399 | /*** ID3D10ShaderResourceView1 methods ***/
|
---|
| 400 | static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc1(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) {
|
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| 401 | This->lpVtbl->GetDesc1(This,pDesc);
|
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| 402 | }
|
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| 403 | #endif
|
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| 404 | #endif
|
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| 405 |
|
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| 406 | #endif
|
---|
| 407 |
|
---|
| 408 |
|
---|
| 409 | #endif /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */
|
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| 410 |
|
---|
| 411 | /*****************************************************************************
|
---|
| 412 | * ID3D10Device1 interface
|
---|
| 413 | */
|
---|
| 414 | #ifndef __ID3D10Device1_INTERFACE_DEFINED__
|
---|
| 415 | #define __ID3D10Device1_INTERFACE_DEFINED__
|
---|
| 416 |
|
---|
| 417 | DEFINE_GUID(IID_ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
|
---|
| 418 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
| 419 | MIDL_INTERFACE("9b7e4c8f-342c-4106-a19f-4f2704f689f0")
|
---|
| 420 | ID3D10Device1 : public ID3D10Device
|
---|
| 421 | {
|
---|
| 422 | virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
|
---|
| 423 | ID3D10Resource *pResource,
|
---|
| 424 | const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
|
---|
| 425 | ID3D10ShaderResourceView1 **ppSRView) = 0;
|
---|
| 426 |
|
---|
| 427 | virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
|
---|
| 428 | const D3D10_BLEND_DESC1 *pBlendStateDesc,
|
---|
| 429 | ID3D10BlendState1 **ppBlendState) = 0;
|
---|
| 430 |
|
---|
| 431 | virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel(
|
---|
| 432 | ) = 0;
|
---|
| 433 |
|
---|
| 434 | };
|
---|
| 435 | #ifdef __CRT_UUID_DECL
|
---|
| 436 | __CRT_UUID_DECL(ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
|
---|
| 437 | #endif
|
---|
| 438 | #else
|
---|
| 439 | typedef struct ID3D10Device1Vtbl {
|
---|
| 440 | BEGIN_INTERFACE
|
---|
| 441 |
|
---|
| 442 | /*** IUnknown methods ***/
|
---|
| 443 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
| 444 | ID3D10Device1 *This,
|
---|
| 445 | REFIID riid,
|
---|
| 446 | void **ppvObject);
|
---|
| 447 |
|
---|
| 448 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
| 449 | ID3D10Device1 *This);
|
---|
| 450 |
|
---|
| 451 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
| 452 | ID3D10Device1 *This);
|
---|
| 453 |
|
---|
| 454 | /*** ID3D10Device methods ***/
|
---|
| 455 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
|
---|
| 456 | ID3D10Device1 *This,
|
---|
| 457 | UINT StartSlot,
|
---|
| 458 | UINT NumBuffers,
|
---|
| 459 | ID3D10Buffer *const *ppConstantBuffers);
|
---|
| 460 |
|
---|
| 461 | void (STDMETHODCALLTYPE *PSSetShaderResources)(
|
---|
| 462 | ID3D10Device1 *This,
|
---|
| 463 | UINT StartSlot,
|
---|
| 464 | UINT NumViews,
|
---|
| 465 | ID3D10ShaderResourceView *const *ppShaderResourceViews);
|
---|
| 466 |
|
---|
| 467 | void (STDMETHODCALLTYPE *PSSetShader)(
|
---|
| 468 | ID3D10Device1 *This,
|
---|
| 469 | ID3D10PixelShader *pPixelShader);
|
---|
| 470 |
|
---|
| 471 | void (STDMETHODCALLTYPE *PSSetSamplers)(
|
---|
| 472 | ID3D10Device1 *This,
|
---|
| 473 | UINT StartSlot,
|
---|
| 474 | UINT NumSamplers,
|
---|
| 475 | ID3D10SamplerState *const *ppSamplers);
|
---|
| 476 |
|
---|
| 477 | void (STDMETHODCALLTYPE *VSSetShader)(
|
---|
| 478 | ID3D10Device1 *This,
|
---|
| 479 | ID3D10VertexShader *pVertexShader);
|
---|
| 480 |
|
---|
| 481 | void (STDMETHODCALLTYPE *DrawIndexed)(
|
---|
| 482 | ID3D10Device1 *This,
|
---|
| 483 | UINT IndexCount,
|
---|
| 484 | UINT StartIndexLocation,
|
---|
| 485 | INT BaseVertexLocation);
|
---|
| 486 |
|
---|
| 487 | void (STDMETHODCALLTYPE *Draw)(
|
---|
| 488 | ID3D10Device1 *This,
|
---|
| 489 | UINT VertexCount,
|
---|
| 490 | UINT StartVertexLocation);
|
---|
| 491 |
|
---|
| 492 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
|
---|
| 493 | ID3D10Device1 *This,
|
---|
| 494 | UINT StartSlot,
|
---|
| 495 | UINT NumBuffers,
|
---|
| 496 | ID3D10Buffer *const *ppConstantBuffers);
|
---|
| 497 |
|
---|
| 498 | void (STDMETHODCALLTYPE *IASetInputLayout)(
|
---|
| 499 | ID3D10Device1 *This,
|
---|
| 500 | ID3D10InputLayout *pInputLayout);
|
---|
| 501 |
|
---|
| 502 | void (STDMETHODCALLTYPE *IASetVertexBuffers)(
|
---|
| 503 | ID3D10Device1 *This,
|
---|
| 504 | UINT StartSlot,
|
---|
| 505 | UINT NumBuffers,
|
---|
| 506 | ID3D10Buffer *const *ppVertexBuffers,
|
---|
| 507 | const UINT *pStrides,
|
---|
| 508 | const UINT *pOffsets);
|
---|
| 509 |
|
---|
| 510 | void (STDMETHODCALLTYPE *IASetIndexBuffer)(
|
---|
| 511 | ID3D10Device1 *This,
|
---|
| 512 | ID3D10Buffer *pIndexBuffer,
|
---|
| 513 | DXGI_FORMAT Format,
|
---|
| 514 | UINT Offset);
|
---|
| 515 |
|
---|
| 516 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
|
---|
| 517 | ID3D10Device1 *This,
|
---|
| 518 | UINT IndexCountPerInstance,
|
---|
| 519 | UINT InstanceCount,
|
---|
| 520 | UINT StartIndexLocation,
|
---|
| 521 | INT BaseVertexLocation,
|
---|
| 522 | UINT StartInstanceLocation);
|
---|
| 523 |
|
---|
| 524 | void (STDMETHODCALLTYPE *DrawInstanced)(
|
---|
| 525 | ID3D10Device1 *This,
|
---|
| 526 | UINT VertexCountPerInstance,
|
---|
| 527 | UINT InstanceCount,
|
---|
| 528 | UINT StartVertexLocation,
|
---|
| 529 | UINT StartInstanceLocation);
|
---|
| 530 |
|
---|
| 531 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
|
---|
| 532 | ID3D10Device1 *This,
|
---|
| 533 | UINT StartSlot,
|
---|
| 534 | UINT NumBuffers,
|
---|
| 535 | ID3D10Buffer *const *ppConstantBuffers);
|
---|
| 536 |
|
---|
| 537 | void (STDMETHODCALLTYPE *GSSetShader)(
|
---|
| 538 | ID3D10Device1 *This,
|
---|
| 539 | ID3D10GeometryShader *pShader);
|
---|
| 540 |
|
---|
| 541 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
|
---|
| 542 | ID3D10Device1 *This,
|
---|
| 543 | D3D10_PRIMITIVE_TOPOLOGY Topology);
|
---|
| 544 |
|
---|
| 545 | void (STDMETHODCALLTYPE *VSSetShaderResources)(
|
---|
| 546 | ID3D10Device1 *This,
|
---|
| 547 | UINT StartSlot,
|
---|
| 548 | UINT NumViews,
|
---|
| 549 | ID3D10ShaderResourceView *const *ppShaderResourceViews);
|
---|
| 550 |
|
---|
| 551 | void (STDMETHODCALLTYPE *VSSetSamplers)(
|
---|
| 552 | ID3D10Device1 *This,
|
---|
| 553 | UINT StartSlot,
|
---|
| 554 | UINT NumSamplers,
|
---|
| 555 | ID3D10SamplerState *const *ppSamplers);
|
---|
| 556 |
|
---|
| 557 | void (STDMETHODCALLTYPE *SetPredication)(
|
---|
| 558 | ID3D10Device1 *This,
|
---|
| 559 | ID3D10Predicate *pPredicate,
|
---|
| 560 | WINBOOL PredicateValue);
|
---|
| 561 |
|
---|
| 562 | void (STDMETHODCALLTYPE *GSSetShaderResources)(
|
---|
| 563 | ID3D10Device1 *This,
|
---|
| 564 | UINT StartSlot,
|
---|
| 565 | UINT NumViews,
|
---|
| 566 | ID3D10ShaderResourceView *const *ppShaderResourceViews);
|
---|
| 567 |
|
---|
| 568 | void (STDMETHODCALLTYPE *GSSetSamplers)(
|
---|
| 569 | ID3D10Device1 *This,
|
---|
| 570 | UINT StartSlot,
|
---|
| 571 | UINT NumSamplers,
|
---|
| 572 | ID3D10SamplerState *const *ppSamplers);
|
---|
| 573 |
|
---|
| 574 | void (STDMETHODCALLTYPE *OMSetRenderTargets)(
|
---|
| 575 | ID3D10Device1 *This,
|
---|
| 576 | UINT NumViews,
|
---|
| 577 | ID3D10RenderTargetView *const *ppRenderTargetViews,
|
---|
| 578 | ID3D10DepthStencilView *pDepthStencilView);
|
---|
| 579 |
|
---|
| 580 | void (STDMETHODCALLTYPE *OMSetBlendState)(
|
---|
| 581 | ID3D10Device1 *This,
|
---|
| 582 | ID3D10BlendState *pBlendState,
|
---|
| 583 | const FLOAT BlendFactor[4],
|
---|
| 584 | UINT SampleMask);
|
---|
| 585 |
|
---|
| 586 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
|
---|
| 587 | ID3D10Device1 *This,
|
---|
| 588 | ID3D10DepthStencilState *pDepthStencilState,
|
---|
| 589 | UINT StencilRef);
|
---|
| 590 |
|
---|
| 591 | void (STDMETHODCALLTYPE *SOSetTargets)(
|
---|
| 592 | ID3D10Device1 *This,
|
---|
| 593 | UINT NumBuffers,
|
---|
| 594 | ID3D10Buffer *const *ppSOTargets,
|
---|
| 595 | const UINT *pOffsets);
|
---|
| 596 |
|
---|
| 597 | void (STDMETHODCALLTYPE *DrawAuto)(
|
---|
| 598 | ID3D10Device1 *This);
|
---|
| 599 |
|
---|
| 600 | void (STDMETHODCALLTYPE *RSSetState)(
|
---|
| 601 | ID3D10Device1 *This,
|
---|
| 602 | ID3D10RasterizerState *pRasterizerState);
|
---|
| 603 |
|
---|
| 604 | void (STDMETHODCALLTYPE *RSSetViewports)(
|
---|
| 605 | ID3D10Device1 *This,
|
---|
| 606 | UINT NumViewports,
|
---|
| 607 | const D3D10_VIEWPORT *pViewports);
|
---|
| 608 |
|
---|
| 609 | void (STDMETHODCALLTYPE *RSSetScissorRects)(
|
---|
| 610 | ID3D10Device1 *This,
|
---|
| 611 | UINT NumRects,
|
---|
| 612 | const D3D10_RECT *pRects);
|
---|
| 613 |
|
---|
| 614 | void (STDMETHODCALLTYPE *CopySubresourceRegion)(
|
---|
| 615 | ID3D10Device1 *This,
|
---|
| 616 | ID3D10Resource *pDstResource,
|
---|
| 617 | UINT DstSubresource,
|
---|
| 618 | UINT DstX,
|
---|
| 619 | UINT DstY,
|
---|
| 620 | UINT DstZ,
|
---|
| 621 | ID3D10Resource *pSrcResource,
|
---|
| 622 | UINT SrcSubresource,
|
---|
| 623 | const D3D10_BOX *pSrcBox);
|
---|
| 624 |
|
---|
| 625 | void (STDMETHODCALLTYPE *CopyResource)(
|
---|
| 626 | ID3D10Device1 *This,
|
---|
| 627 | ID3D10Resource *pDstResource,
|
---|
| 628 | ID3D10Resource *pSrcResource);
|
---|
| 629 |
|
---|
| 630 | void (STDMETHODCALLTYPE *UpdateSubresource)(
|
---|
| 631 | ID3D10Device1 *This,
|
---|
| 632 | ID3D10Resource *pDstResource,
|
---|
| 633 | UINT DstSubresource,
|
---|
| 634 | const D3D10_BOX *pDstBox,
|
---|
| 635 | const void *pSrcData,
|
---|
| 636 | UINT SrcRowPitch,
|
---|
| 637 | UINT SrcDepthPitch);
|
---|
| 638 |
|
---|
| 639 | void (STDMETHODCALLTYPE *ClearRenderTargetView)(
|
---|
| 640 | ID3D10Device1 *This,
|
---|
| 641 | ID3D10RenderTargetView *pRenderTargetView,
|
---|
| 642 | const FLOAT ColorRGBA[4]);
|
---|
| 643 |
|
---|
| 644 | void (STDMETHODCALLTYPE *ClearDepthStencilView)(
|
---|
| 645 | ID3D10Device1 *This,
|
---|
| 646 | ID3D10DepthStencilView *pDepthStencilView,
|
---|
| 647 | UINT ClearFlags,
|
---|
| 648 | FLOAT Depth,
|
---|
| 649 | UINT8 Stencil);
|
---|
| 650 |
|
---|
| 651 | void (STDMETHODCALLTYPE *GenerateMips)(
|
---|
| 652 | ID3D10Device1 *This,
|
---|
| 653 | ID3D10ShaderResourceView *pShaderResourceView);
|
---|
| 654 |
|
---|
| 655 | void (STDMETHODCALLTYPE *ResolveSubresource)(
|
---|
| 656 | ID3D10Device1 *This,
|
---|
| 657 | ID3D10Resource *pDstResource,
|
---|
| 658 | UINT DstSubresource,
|
---|
| 659 | ID3D10Resource *pSrcResource,
|
---|
| 660 | UINT SrcSubresource,
|
---|
| 661 | DXGI_FORMAT Format);
|
---|
| 662 |
|
---|
| 663 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
|
---|
| 664 | ID3D10Device1 *This,
|
---|
| 665 | UINT StartSlot,
|
---|
| 666 | UINT NumBuffers,
|
---|
| 667 | ID3D10Buffer **ppConstantBuffers);
|
---|
| 668 |
|
---|
| 669 | void (STDMETHODCALLTYPE *PSGetShaderResources)(
|
---|
| 670 | ID3D10Device1 *This,
|
---|
| 671 | UINT StartSlot,
|
---|
| 672 | UINT NumViews,
|
---|
| 673 | ID3D10ShaderResourceView **ppShaderResourceViews);
|
---|
| 674 |
|
---|
| 675 | void (STDMETHODCALLTYPE *PSGetShader)(
|
---|
| 676 | ID3D10Device1 *This,
|
---|
| 677 | ID3D10PixelShader **ppPixelShader);
|
---|
| 678 |
|
---|
| 679 | void (STDMETHODCALLTYPE *PSGetSamplers)(
|
---|
| 680 | ID3D10Device1 *This,
|
---|
| 681 | UINT StartSlot,
|
---|
| 682 | UINT NumSamplers,
|
---|
| 683 | ID3D10SamplerState **ppSamplers);
|
---|
| 684 |
|
---|
| 685 | void (STDMETHODCALLTYPE *VSGetShader)(
|
---|
| 686 | ID3D10Device1 *This,
|
---|
| 687 | ID3D10VertexShader **ppVertexShader);
|
---|
| 688 |
|
---|
| 689 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
|
---|
| 690 | ID3D10Device1 *This,
|
---|
| 691 | UINT StartSlot,
|
---|
| 692 | UINT NumBuffers,
|
---|
| 693 | ID3D10Buffer **ppConstantBuffers);
|
---|
| 694 |
|
---|
| 695 | void (STDMETHODCALLTYPE *IAGetInputLayout)(
|
---|
| 696 | ID3D10Device1 *This,
|
---|
| 697 | ID3D10InputLayout **ppInputLayout);
|
---|
| 698 |
|
---|
| 699 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
|
---|
| 700 | ID3D10Device1 *This,
|
---|
| 701 | UINT StartSlot,
|
---|
| 702 | UINT NumBuffers,
|
---|
| 703 | ID3D10Buffer **ppVertexBuffers,
|
---|
| 704 | UINT *pStrides,
|
---|
| 705 | UINT *pOffsets);
|
---|
| 706 |
|
---|
| 707 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
|
---|
| 708 | ID3D10Device1 *This,
|
---|
| 709 | ID3D10Buffer **pIndexBuffer,
|
---|
| 710 | DXGI_FORMAT *Format,
|
---|
| 711 | UINT *Offset);
|
---|
| 712 |
|
---|
| 713 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
|
---|
| 714 | ID3D10Device1 *This,
|
---|
| 715 | UINT StartSlot,
|
---|
| 716 | UINT NumBuffers,
|
---|
| 717 | ID3D10Buffer **ppConstantBuffers);
|
---|
| 718 |
|
---|
| 719 | void (STDMETHODCALLTYPE *GSGetShader)(
|
---|
| 720 | ID3D10Device1 *This,
|
---|
| 721 | ID3D10GeometryShader **ppGeometryShader);
|
---|
| 722 |
|
---|
| 723 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
|
---|
| 724 | ID3D10Device1 *This,
|
---|
| 725 | D3D10_PRIMITIVE_TOPOLOGY *pTopology);
|
---|
| 726 |
|
---|
| 727 | void (STDMETHODCALLTYPE *VSGetShaderResources)(
|
---|
| 728 | ID3D10Device1 *This,
|
---|
| 729 | UINT StartSlot,
|
---|
| 730 | UINT NumViews,
|
---|
| 731 | ID3D10ShaderResourceView **ppShaderResourceViews);
|
---|
| 732 |
|
---|
| 733 | void (STDMETHODCALLTYPE *VSGetSamplers)(
|
---|
| 734 | ID3D10Device1 *This,
|
---|
| 735 | UINT StartSlot,
|
---|
| 736 | UINT NumSamplers,
|
---|
| 737 | ID3D10SamplerState **ppSamplers);
|
---|
| 738 |
|
---|
| 739 | void (STDMETHODCALLTYPE *GetPredication)(
|
---|
| 740 | ID3D10Device1 *This,
|
---|
| 741 | ID3D10Predicate **ppPredicate,
|
---|
| 742 | WINBOOL *pPredicateValue);
|
---|
| 743 |
|
---|
| 744 | void (STDMETHODCALLTYPE *GSGetShaderResources)(
|
---|
| 745 | ID3D10Device1 *This,
|
---|
| 746 | UINT StartSlot,
|
---|
| 747 | UINT NumViews,
|
---|
| 748 | ID3D10ShaderResourceView **ppShaderResourceViews);
|
---|
| 749 |
|
---|
| 750 | void (STDMETHODCALLTYPE *GSGetSamplers)(
|
---|
| 751 | ID3D10Device1 *This,
|
---|
| 752 | UINT StartSlot,
|
---|
| 753 | UINT NumSamplers,
|
---|
| 754 | ID3D10SamplerState **ppSamplers);
|
---|
| 755 |
|
---|
| 756 | void (STDMETHODCALLTYPE *OMGetRenderTargets)(
|
---|
| 757 | ID3D10Device1 *This,
|
---|
| 758 | UINT NumViews,
|
---|
| 759 | ID3D10RenderTargetView **ppRenderTargetViews,
|
---|
| 760 | ID3D10DepthStencilView **ppDepthStencilView);
|
---|
| 761 |
|
---|
| 762 | void (STDMETHODCALLTYPE *OMGetBlendState)(
|
---|
| 763 | ID3D10Device1 *This,
|
---|
| 764 | ID3D10BlendState **ppBlendState,
|
---|
| 765 | FLOAT BlendFactor[4],
|
---|
| 766 | UINT *pSampleMask);
|
---|
| 767 |
|
---|
| 768 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
|
---|
| 769 | ID3D10Device1 *This,
|
---|
| 770 | ID3D10DepthStencilState **ppDepthStencilState,
|
---|
| 771 | UINT *pStencilRef);
|
---|
| 772 |
|
---|
| 773 | void (STDMETHODCALLTYPE *SOGetTargets)(
|
---|
| 774 | ID3D10Device1 *This,
|
---|
| 775 | UINT NumBuffers,
|
---|
| 776 | ID3D10Buffer **ppSOTargets,
|
---|
| 777 | UINT *pOffsets);
|
---|
| 778 |
|
---|
| 779 | void (STDMETHODCALLTYPE *RSGetState)(
|
---|
| 780 | ID3D10Device1 *This,
|
---|
| 781 | ID3D10RasterizerState **ppRasterizerState);
|
---|
| 782 |
|
---|
| 783 | void (STDMETHODCALLTYPE *RSGetViewports)(
|
---|
| 784 | ID3D10Device1 *This,
|
---|
| 785 | UINT *NumViewports,
|
---|
| 786 | D3D10_VIEWPORT *pViewports);
|
---|
| 787 |
|
---|
| 788 | void (STDMETHODCALLTYPE *RSGetScissorRects)(
|
---|
| 789 | ID3D10Device1 *This,
|
---|
| 790 | UINT *NumRects,
|
---|
| 791 | D3D10_RECT *pRects);
|
---|
| 792 |
|
---|
| 793 | HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
|
---|
| 794 | ID3D10Device1 *This);
|
---|
| 795 |
|
---|
| 796 | HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
|
---|
| 797 | ID3D10Device1 *This,
|
---|
| 798 | UINT RaiseFlags);
|
---|
| 799 |
|
---|
| 800 | UINT (STDMETHODCALLTYPE *GetExceptionMode)(
|
---|
| 801 | ID3D10Device1 *This);
|
---|
| 802 |
|
---|
| 803 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
| 804 | ID3D10Device1 *This,
|
---|
| 805 | REFGUID guid,
|
---|
| 806 | UINT *pDataSize,
|
---|
| 807 | void *pData);
|
---|
| 808 |
|
---|
| 809 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
| 810 | ID3D10Device1 *This,
|
---|
| 811 | REFGUID guid,
|
---|
| 812 | UINT DataSize,
|
---|
| 813 | const void *pData);
|
---|
| 814 |
|
---|
| 815 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
| 816 | ID3D10Device1 *This,
|
---|
| 817 | REFGUID guid,
|
---|
| 818 | const IUnknown *pData);
|
---|
| 819 |
|
---|
| 820 | void (STDMETHODCALLTYPE *ClearState)(
|
---|
| 821 | ID3D10Device1 *This);
|
---|
| 822 |
|
---|
| 823 | void (STDMETHODCALLTYPE *Flush)(
|
---|
| 824 | ID3D10Device1 *This);
|
---|
| 825 |
|
---|
| 826 | HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
|
---|
| 827 | ID3D10Device1 *This,
|
---|
| 828 | const D3D10_BUFFER_DESC *pDesc,
|
---|
| 829 | const D3D10_SUBRESOURCE_DATA *pInitialData,
|
---|
| 830 | ID3D10Buffer **ppBuffer);
|
---|
| 831 |
|
---|
| 832 | HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
|
---|
| 833 | ID3D10Device1 *This,
|
---|
| 834 | const D3D10_TEXTURE1D_DESC *pDesc,
|
---|
| 835 | const D3D10_SUBRESOURCE_DATA *pInitialData,
|
---|
| 836 | ID3D10Texture1D **ppTexture1D);
|
---|
| 837 |
|
---|
| 838 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
|
---|
| 839 | ID3D10Device1 *This,
|
---|
| 840 | const D3D10_TEXTURE2D_DESC *pDesc,
|
---|
| 841 | const D3D10_SUBRESOURCE_DATA *pInitialData,
|
---|
| 842 | ID3D10Texture2D **ppTexture2D);
|
---|
| 843 |
|
---|
| 844 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
|
---|
| 845 | ID3D10Device1 *This,
|
---|
| 846 | const D3D10_TEXTURE3D_DESC *pDesc,
|
---|
| 847 | const D3D10_SUBRESOURCE_DATA *pInitialData,
|
---|
| 848 | ID3D10Texture3D **ppTexture3D);
|
---|
| 849 |
|
---|
| 850 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
|
---|
| 851 | ID3D10Device1 *This,
|
---|
| 852 | ID3D10Resource *pResource,
|
---|
| 853 | const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
---|
| 854 | ID3D10ShaderResourceView **ppSRView);
|
---|
| 855 |
|
---|
| 856 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
|
---|
| 857 | ID3D10Device1 *This,
|
---|
| 858 | ID3D10Resource *pResource,
|
---|
| 859 | const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
|
---|
| 860 | ID3D10RenderTargetView **ppRTView);
|
---|
| 861 |
|
---|
| 862 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
|
---|
| 863 | ID3D10Device1 *This,
|
---|
| 864 | ID3D10Resource *pResource,
|
---|
| 865 | const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
---|
| 866 | ID3D10DepthStencilView **ppDepthStencilView);
|
---|
| 867 |
|
---|
| 868 | HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
|
---|
| 869 | ID3D10Device1 *This,
|
---|
| 870 | const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
|
---|
| 871 | UINT NumElements,
|
---|
| 872 | const void *pShaderBytecodeWithInputSignature,
|
---|
| 873 | SIZE_T BytecodeLength,
|
---|
| 874 | ID3D10InputLayout **ppInputLayout);
|
---|
| 875 |
|
---|
| 876 | HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
|
---|
| 877 | ID3D10Device1 *This,
|
---|
| 878 | const void *pShaderBytecode,
|
---|
| 879 | SIZE_T BytecodeLength,
|
---|
| 880 | ID3D10VertexShader **ppVertexShader);
|
---|
| 881 |
|
---|
| 882 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
|
---|
| 883 | ID3D10Device1 *This,
|
---|
| 884 | const void *pShaderBytecode,
|
---|
| 885 | SIZE_T BytecodeLength,
|
---|
| 886 | ID3D10GeometryShader **ppGeometryShader);
|
---|
| 887 |
|
---|
| 888 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
|
---|
| 889 | ID3D10Device1 *This,
|
---|
| 890 | const void *pShaderBytecode,
|
---|
| 891 | SIZE_T BytecodeLength,
|
---|
| 892 | const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
|
---|
| 893 | UINT NumEntries,
|
---|
| 894 | UINT OutputStreamStride,
|
---|
| 895 | ID3D10GeometryShader **ppGeometryShader);
|
---|
| 896 |
|
---|
| 897 | HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
|
---|
| 898 | ID3D10Device1 *This,
|
---|
| 899 | const void *pShaderBytecode,
|
---|
| 900 | SIZE_T BytecodeLength,
|
---|
| 901 | ID3D10PixelShader **ppPixelShader);
|
---|
| 902 |
|
---|
| 903 | HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
|
---|
| 904 | ID3D10Device1 *This,
|
---|
| 905 | const D3D10_BLEND_DESC *pBlendStateDesc,
|
---|
| 906 | ID3D10BlendState **ppBlendState);
|
---|
| 907 |
|
---|
| 908 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
|
---|
| 909 | ID3D10Device1 *This,
|
---|
| 910 | const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
|
---|
| 911 | ID3D10DepthStencilState **ppDepthStencilState);
|
---|
| 912 |
|
---|
| 913 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
|
---|
| 914 | ID3D10Device1 *This,
|
---|
| 915 | const D3D10_RASTERIZER_DESC *pRasterizerDesc,
|
---|
| 916 | ID3D10RasterizerState **ppRasterizerState);
|
---|
| 917 |
|
---|
| 918 | HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
|
---|
| 919 | ID3D10Device1 *This,
|
---|
| 920 | const D3D10_SAMPLER_DESC *pSamplerDesc,
|
---|
| 921 | ID3D10SamplerState **ppSamplerState);
|
---|
| 922 |
|
---|
| 923 | HRESULT (STDMETHODCALLTYPE *CreateQuery)(
|
---|
| 924 | ID3D10Device1 *This,
|
---|
| 925 | const D3D10_QUERY_DESC *pQueryDesc,
|
---|
| 926 | ID3D10Query **ppQuery);
|
---|
| 927 |
|
---|
| 928 | HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
|
---|
| 929 | ID3D10Device1 *This,
|
---|
| 930 | const D3D10_QUERY_DESC *pPredicateDesc,
|
---|
| 931 | ID3D10Predicate **ppPredicate);
|
---|
| 932 |
|
---|
| 933 | HRESULT (STDMETHODCALLTYPE *CreateCounter)(
|
---|
| 934 | ID3D10Device1 *This,
|
---|
| 935 | const D3D10_COUNTER_DESC *pCounterDesc,
|
---|
| 936 | ID3D10Counter **ppCounter);
|
---|
| 937 |
|
---|
| 938 | HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
|
---|
| 939 | ID3D10Device1 *This,
|
---|
| 940 | DXGI_FORMAT Format,
|
---|
| 941 | UINT *pFormatSupport);
|
---|
| 942 |
|
---|
| 943 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
|
---|
| 944 | ID3D10Device1 *This,
|
---|
| 945 | DXGI_FORMAT Format,
|
---|
| 946 | UINT SampleCount,
|
---|
| 947 | UINT *pNumQualityLevels);
|
---|
| 948 |
|
---|
| 949 | void (STDMETHODCALLTYPE *CheckCounterInfo)(
|
---|
| 950 | ID3D10Device1 *This,
|
---|
| 951 | D3D10_COUNTER_INFO *pCounterInfo);
|
---|
| 952 |
|
---|
| 953 | HRESULT (STDMETHODCALLTYPE *CheckCounter)(
|
---|
| 954 | ID3D10Device1 *This,
|
---|
| 955 | const D3D10_COUNTER_DESC *pDesc,
|
---|
| 956 | D3D10_COUNTER_TYPE *pType,
|
---|
| 957 | UINT *pActiveCounters,
|
---|
| 958 | char *name,
|
---|
| 959 | UINT *pNameLength,
|
---|
| 960 | char *units,
|
---|
| 961 | UINT *pUnitsLength,
|
---|
| 962 | char *description,
|
---|
| 963 | UINT *pDescriptionLength);
|
---|
| 964 |
|
---|
| 965 | UINT (STDMETHODCALLTYPE *GetCreationFlags)(
|
---|
| 966 | ID3D10Device1 *This);
|
---|
| 967 |
|
---|
| 968 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
|
---|
| 969 | ID3D10Device1 *This,
|
---|
| 970 | HANDLE hResource,
|
---|
| 971 | REFIID ReturnedInterface,
|
---|
| 972 | void **ppResource);
|
---|
| 973 |
|
---|
| 974 | void (STDMETHODCALLTYPE *SetTextFilterSize)(
|
---|
| 975 | ID3D10Device1 *This,
|
---|
| 976 | UINT Width,
|
---|
| 977 | UINT Height);
|
---|
| 978 |
|
---|
| 979 | void (STDMETHODCALLTYPE *GetTextFilterSize)(
|
---|
| 980 | ID3D10Device1 *This,
|
---|
| 981 | UINT *pWidth,
|
---|
| 982 | UINT *pHeight);
|
---|
| 983 |
|
---|
| 984 | /*** ID3D10Device1 methods ***/
|
---|
| 985 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)(
|
---|
| 986 | ID3D10Device1 *This,
|
---|
| 987 | ID3D10Resource *pResource,
|
---|
| 988 | const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
|
---|
| 989 | ID3D10ShaderResourceView1 **ppSRView);
|
---|
| 990 |
|
---|
| 991 | HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
|
---|
| 992 | ID3D10Device1 *This,
|
---|
| 993 | const D3D10_BLEND_DESC1 *pBlendStateDesc,
|
---|
| 994 | ID3D10BlendState1 **ppBlendState);
|
---|
| 995 |
|
---|
| 996 | D3D10_FEATURE_LEVEL1 (STDMETHODCALLTYPE *GetFeatureLevel)(
|
---|
| 997 | ID3D10Device1 *This);
|
---|
| 998 |
|
---|
| 999 | END_INTERFACE
|
---|
| 1000 | } ID3D10Device1Vtbl;
|
---|
| 1001 |
|
---|
| 1002 | interface ID3D10Device1 {
|
---|
| 1003 | CONST_VTBL ID3D10Device1Vtbl* lpVtbl;
|
---|
| 1004 | };
|
---|
| 1005 |
|
---|
| 1006 | #ifdef COBJMACROS
|
---|
| 1007 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
| 1008 | /*** IUnknown methods ***/
|
---|
| 1009 | #define ID3D10Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
| 1010 | #define ID3D10Device1_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
| 1011 | #define ID3D10Device1_Release(This) (This)->lpVtbl->Release(This)
|
---|
| 1012 | /*** ID3D10Device methods ***/
|
---|
| 1013 | #define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1014 | #define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1015 | #define ID3D10Device1_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader)
|
---|
| 1016 | #define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1017 | #define ID3D10Device1_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader)
|
---|
| 1018 | #define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
|
---|
| 1019 | #define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
|
---|
| 1020 | #define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1021 | #define ID3D10Device1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
|
---|
| 1022 | #define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
| 1023 | #define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
| 1024 | #define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
|
---|
| 1025 | #define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
|
---|
| 1026 | #define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1027 | #define ID3D10Device1_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader)
|
---|
| 1028 | #define ID3D10Device1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
|
---|
| 1029 | #define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1030 | #define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1031 | #define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
|
---|
| 1032 | #define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1033 | #define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1034 | #define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
|
---|
| 1035 | #define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
|
---|
| 1036 | #define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
|
---|
| 1037 | #define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
|
---|
| 1038 | #define ID3D10Device1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
|
---|
| 1039 | #define ID3D10Device1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
|
---|
| 1040 | #define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
|
---|
| 1041 | #define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
|
---|
| 1042 | #define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
|
---|
| 1043 | #define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
|
---|
| 1044 | #define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
|
---|
| 1045 | #define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
|
---|
| 1046 | #define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
|
---|
| 1047 | #define ID3D10Device1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
|
---|
| 1048 | #define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
|
---|
| 1049 | #define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1050 | #define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1051 | #define ID3D10Device1_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader)
|
---|
| 1052 | #define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1053 | #define ID3D10Device1_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader)
|
---|
| 1054 | #define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1055 | #define ID3D10Device1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
|
---|
| 1056 | #define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
| 1057 | #define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
| 1058 | #define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1059 | #define ID3D10Device1_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader)
|
---|
| 1060 | #define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
|
---|
| 1061 | #define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1062 | #define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1063 | #define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
|
---|
| 1064 | #define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1065 | #define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1066 | #define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
|
---|
| 1067 | #define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
|
---|
| 1068 | #define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
|
---|
| 1069 | #define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets)
|
---|
| 1070 | #define ID3D10Device1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
|
---|
| 1071 | #define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports)
|
---|
| 1072 | #define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects)
|
---|
| 1073 | #define ID3D10Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
|
---|
| 1074 | #define ID3D10Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
|
---|
| 1075 | #define ID3D10Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
|
---|
| 1076 | #define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
| 1077 | #define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
| 1078 | #define ID3D10Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
| 1079 | #define ID3D10Device1_ClearState(This) (This)->lpVtbl->ClearState(This)
|
---|
| 1080 | #define ID3D10Device1_Flush(This) (This)->lpVtbl->Flush(This)
|
---|
| 1081 | #define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
|
---|
| 1082 | #define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
|
---|
| 1083 | #define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
|
---|
| 1084 | #define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
|
---|
| 1085 | #define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
|
---|
| 1086 | #define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
|
---|
| 1087 | #define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
|
---|
| 1088 | #define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
|
---|
| 1089 | #define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)
|
---|
| 1090 | #define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader)
|
---|
| 1091 | #define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)
|
---|
| 1092 | #define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)
|
---|
| 1093 | #define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
|
---|
| 1094 | #define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
|
---|
| 1095 | #define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
|
---|
| 1096 | #define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
|
---|
| 1097 | #define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
|
---|
| 1098 | #define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
|
---|
| 1099 | #define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
|
---|
| 1100 | #define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
|
---|
| 1101 | #define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
|
---|
| 1102 | #define ID3D10Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
|
---|
| 1103 | #define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength)
|
---|
| 1104 | #define ID3D10Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
|
---|
| 1105 | #define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
|
---|
| 1106 | #define ID3D10Device1_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height)
|
---|
| 1107 | #define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight)
|
---|
| 1108 | /*** ID3D10Device1 methods ***/
|
---|
| 1109 | #define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView)
|
---|
| 1110 | #define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
|
---|
| 1111 | #define ID3D10Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
|
---|
| 1112 | #else
|
---|
| 1113 | /*** IUnknown methods ***/
|
---|
| 1114 | static FORCEINLINE HRESULT ID3D10Device1_QueryInterface(ID3D10Device1* This,REFIID riid,void **ppvObject) {
|
---|
| 1115 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
| 1116 | }
|
---|
| 1117 | static FORCEINLINE ULONG ID3D10Device1_AddRef(ID3D10Device1* This) {
|
---|
| 1118 | return This->lpVtbl->AddRef(This);
|
---|
| 1119 | }
|
---|
| 1120 | static FORCEINLINE ULONG ID3D10Device1_Release(ID3D10Device1* This) {
|
---|
| 1121 | return This->lpVtbl->Release(This);
|
---|
| 1122 | }
|
---|
| 1123 | /*** ID3D10Device methods ***/
|
---|
| 1124 | static FORCEINLINE void ID3D10Device1_VSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
|
---|
| 1125 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1126 | }
|
---|
| 1127 | static FORCEINLINE void ID3D10Device1_PSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
|
---|
| 1128 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1129 | }
|
---|
| 1130 | static FORCEINLINE void ID3D10Device1_PSSetShader(ID3D10Device1* This,ID3D10PixelShader *pPixelShader) {
|
---|
| 1131 | This->lpVtbl->PSSetShader(This,pPixelShader);
|
---|
| 1132 | }
|
---|
| 1133 | static FORCEINLINE void ID3D10Device1_PSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
|
---|
| 1134 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1135 | }
|
---|
| 1136 | static FORCEINLINE void ID3D10Device1_VSSetShader(ID3D10Device1* This,ID3D10VertexShader *pVertexShader) {
|
---|
| 1137 | This->lpVtbl->VSSetShader(This,pVertexShader);
|
---|
| 1138 | }
|
---|
| 1139 | static FORCEINLINE void ID3D10Device1_DrawIndexed(ID3D10Device1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
|
---|
| 1140 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
|
---|
| 1141 | }
|
---|
| 1142 | static FORCEINLINE void ID3D10Device1_Draw(ID3D10Device1* This,UINT VertexCount,UINT StartVertexLocation) {
|
---|
| 1143 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
|
---|
| 1144 | }
|
---|
| 1145 | static FORCEINLINE void ID3D10Device1_PSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
|
---|
| 1146 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1147 | }
|
---|
| 1148 | static FORCEINLINE void ID3D10Device1_IASetInputLayout(ID3D10Device1* This,ID3D10InputLayout *pInputLayout) {
|
---|
| 1149 | This->lpVtbl->IASetInputLayout(This,pInputLayout);
|
---|
| 1150 | }
|
---|
| 1151 | static FORCEINLINE void ID3D10Device1_IASetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
|
---|
| 1152 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
| 1153 | }
|
---|
| 1154 | static FORCEINLINE void ID3D10Device1_IASetIndexBuffer(ID3D10Device1* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
|
---|
| 1155 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
| 1156 | }
|
---|
| 1157 | static FORCEINLINE void ID3D10Device1_DrawIndexedInstanced(ID3D10Device1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
|
---|
| 1158 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
|
---|
| 1159 | }
|
---|
| 1160 | static FORCEINLINE void ID3D10Device1_DrawInstanced(ID3D10Device1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
|
---|
| 1161 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
|
---|
| 1162 | }
|
---|
| 1163 | static FORCEINLINE void ID3D10Device1_GSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
|
---|
| 1164 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1165 | }
|
---|
| 1166 | static FORCEINLINE void ID3D10Device1_GSSetShader(ID3D10Device1* This,ID3D10GeometryShader *pShader) {
|
---|
| 1167 | This->lpVtbl->GSSetShader(This,pShader);
|
---|
| 1168 | }
|
---|
| 1169 | static FORCEINLINE void ID3D10Device1_IASetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY Topology) {
|
---|
| 1170 | This->lpVtbl->IASetPrimitiveTopology(This,Topology);
|
---|
| 1171 | }
|
---|
| 1172 | static FORCEINLINE void ID3D10Device1_VSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
|
---|
| 1173 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1174 | }
|
---|
| 1175 | static FORCEINLINE void ID3D10Device1_VSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
|
---|
| 1176 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1177 | }
|
---|
| 1178 | static FORCEINLINE void ID3D10Device1_SetPredication(ID3D10Device1* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) {
|
---|
| 1179 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
|
---|
| 1180 | }
|
---|
| 1181 | static FORCEINLINE void ID3D10Device1_GSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
|
---|
| 1182 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1183 | }
|
---|
| 1184 | static FORCEINLINE void ID3D10Device1_GSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
|
---|
| 1185 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1186 | }
|
---|
| 1187 | static FORCEINLINE void ID3D10Device1_OMSetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) {
|
---|
| 1188 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
|
---|
| 1189 | }
|
---|
| 1190 | static FORCEINLINE void ID3D10Device1_OMSetBlendState(ID3D10Device1* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
|
---|
| 1191 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
|
---|
| 1192 | }
|
---|
| 1193 | static FORCEINLINE void ID3D10Device1_OMSetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
|
---|
| 1194 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
|
---|
| 1195 | }
|
---|
| 1196 | static FORCEINLINE void ID3D10Device1_SOSetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) {
|
---|
| 1197 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
|
---|
| 1198 | }
|
---|
| 1199 | static FORCEINLINE void ID3D10Device1_DrawAuto(ID3D10Device1* This) {
|
---|
| 1200 | This->lpVtbl->DrawAuto(This);
|
---|
| 1201 | }
|
---|
| 1202 | static FORCEINLINE void ID3D10Device1_RSSetState(ID3D10Device1* This,ID3D10RasterizerState *pRasterizerState) {
|
---|
| 1203 | This->lpVtbl->RSSetState(This,pRasterizerState);
|
---|
| 1204 | }
|
---|
| 1205 | static FORCEINLINE void ID3D10Device1_RSSetViewports(ID3D10Device1* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) {
|
---|
| 1206 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
|
---|
| 1207 | }
|
---|
| 1208 | static FORCEINLINE void ID3D10Device1_RSSetScissorRects(ID3D10Device1* This,UINT NumRects,const D3D10_RECT *pRects) {
|
---|
| 1209 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
|
---|
| 1210 | }
|
---|
| 1211 | static FORCEINLINE void ID3D10Device1_CopySubresourceRegion(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) {
|
---|
| 1212 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
|
---|
| 1213 | }
|
---|
| 1214 | static FORCEINLINE void ID3D10Device1_CopyResource(ID3D10Device1* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) {
|
---|
| 1215 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
|
---|
| 1216 | }
|
---|
| 1217 | static FORCEINLINE void ID3D10Device1_UpdateSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
|
---|
| 1218 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
|
---|
| 1219 | }
|
---|
| 1220 | static FORCEINLINE void ID3D10Device1_ClearRenderTargetView(ID3D10Device1* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
|
---|
| 1221 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
|
---|
| 1222 | }
|
---|
| 1223 | static FORCEINLINE void ID3D10Device1_ClearDepthStencilView(ID3D10Device1* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
|
---|
| 1224 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
|
---|
| 1225 | }
|
---|
| 1226 | static FORCEINLINE void ID3D10Device1_GenerateMips(ID3D10Device1* This,ID3D10ShaderResourceView *pShaderResourceView) {
|
---|
| 1227 | This->lpVtbl->GenerateMips(This,pShaderResourceView);
|
---|
| 1228 | }
|
---|
| 1229 | static FORCEINLINE void ID3D10Device1_ResolveSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
|
---|
| 1230 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
|
---|
| 1231 | }
|
---|
| 1232 | static FORCEINLINE void ID3D10Device1_VSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
|
---|
| 1233 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1234 | }
|
---|
| 1235 | static FORCEINLINE void ID3D10Device1_PSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
|
---|
| 1236 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1237 | }
|
---|
| 1238 | static FORCEINLINE void ID3D10Device1_PSGetShader(ID3D10Device1* This,ID3D10PixelShader **ppPixelShader) {
|
---|
| 1239 | This->lpVtbl->PSGetShader(This,ppPixelShader);
|
---|
| 1240 | }
|
---|
| 1241 | static FORCEINLINE void ID3D10Device1_PSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
|
---|
| 1242 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1243 | }
|
---|
| 1244 | static FORCEINLINE void ID3D10Device1_VSGetShader(ID3D10Device1* This,ID3D10VertexShader **ppVertexShader) {
|
---|
| 1245 | This->lpVtbl->VSGetShader(This,ppVertexShader);
|
---|
| 1246 | }
|
---|
| 1247 | static FORCEINLINE void ID3D10Device1_PSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
|
---|
| 1248 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1249 | }
|
---|
| 1250 | static FORCEINLINE void ID3D10Device1_IAGetInputLayout(ID3D10Device1* This,ID3D10InputLayout **ppInputLayout) {
|
---|
| 1251 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
|
---|
| 1252 | }
|
---|
| 1253 | static FORCEINLINE void ID3D10Device1_IAGetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
|
---|
| 1254 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
| 1255 | }
|
---|
| 1256 | static FORCEINLINE void ID3D10Device1_IAGetIndexBuffer(ID3D10Device1* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
|
---|
| 1257 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
| 1258 | }
|
---|
| 1259 | static FORCEINLINE void ID3D10Device1_GSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
|
---|
| 1260 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1261 | }
|
---|
| 1262 | static FORCEINLINE void ID3D10Device1_GSGetShader(ID3D10Device1* This,ID3D10GeometryShader **ppGeometryShader) {
|
---|
| 1263 | This->lpVtbl->GSGetShader(This,ppGeometryShader);
|
---|
| 1264 | }
|
---|
| 1265 | static FORCEINLINE void ID3D10Device1_IAGetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) {
|
---|
| 1266 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
|
---|
| 1267 | }
|
---|
| 1268 | static FORCEINLINE void ID3D10Device1_VSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
|
---|
| 1269 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1270 | }
|
---|
| 1271 | static FORCEINLINE void ID3D10Device1_VSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
|
---|
| 1272 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1273 | }
|
---|
| 1274 | static FORCEINLINE void ID3D10Device1_GetPredication(ID3D10Device1* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) {
|
---|
| 1275 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
|
---|
| 1276 | }
|
---|
| 1277 | static FORCEINLINE void ID3D10Device1_GSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
|
---|
| 1278 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1279 | }
|
---|
| 1280 | static FORCEINLINE void ID3D10Device1_GSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
|
---|
| 1281 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1282 | }
|
---|
| 1283 | static FORCEINLINE void ID3D10Device1_OMGetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) {
|
---|
| 1284 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
|
---|
| 1285 | }
|
---|
| 1286 | static FORCEINLINE void ID3D10Device1_OMGetBlendState(ID3D10Device1* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
|
---|
| 1287 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
|
---|
| 1288 | }
|
---|
| 1289 | static FORCEINLINE void ID3D10Device1_OMGetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
|
---|
| 1290 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
|
---|
| 1291 | }
|
---|
| 1292 | static FORCEINLINE void ID3D10Device1_SOGetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) {
|
---|
| 1293 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets);
|
---|
| 1294 | }
|
---|
| 1295 | static FORCEINLINE void ID3D10Device1_RSGetState(ID3D10Device1* This,ID3D10RasterizerState **ppRasterizerState) {
|
---|
| 1296 | This->lpVtbl->RSGetState(This,ppRasterizerState);
|
---|
| 1297 | }
|
---|
| 1298 | static FORCEINLINE void ID3D10Device1_RSGetViewports(ID3D10Device1* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) {
|
---|
| 1299 | This->lpVtbl->RSGetViewports(This,NumViewports,pViewports);
|
---|
| 1300 | }
|
---|
| 1301 | static FORCEINLINE void ID3D10Device1_RSGetScissorRects(ID3D10Device1* This,UINT *NumRects,D3D10_RECT *pRects) {
|
---|
| 1302 | This->lpVtbl->RSGetScissorRects(This,NumRects,pRects);
|
---|
| 1303 | }
|
---|
| 1304 | static FORCEINLINE HRESULT ID3D10Device1_GetDeviceRemovedReason(ID3D10Device1* This) {
|
---|
| 1305 | return This->lpVtbl->GetDeviceRemovedReason(This);
|
---|
| 1306 | }
|
---|
| 1307 | static FORCEINLINE HRESULT ID3D10Device1_SetExceptionMode(ID3D10Device1* This,UINT RaiseFlags) {
|
---|
| 1308 | return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
|
---|
| 1309 | }
|
---|
| 1310 | static FORCEINLINE UINT ID3D10Device1_GetExceptionMode(ID3D10Device1* This) {
|
---|
| 1311 | return This->lpVtbl->GetExceptionMode(This);
|
---|
| 1312 | }
|
---|
| 1313 | static FORCEINLINE HRESULT ID3D10Device1_GetPrivateData(ID3D10Device1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
| 1314 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
| 1315 | }
|
---|
| 1316 | static FORCEINLINE HRESULT ID3D10Device1_SetPrivateData(ID3D10Device1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
| 1317 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
| 1318 | }
|
---|
| 1319 | static FORCEINLINE HRESULT ID3D10Device1_SetPrivateDataInterface(ID3D10Device1* This,REFGUID guid,const IUnknown *pData) {
|
---|
| 1320 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
| 1321 | }
|
---|
| 1322 | static FORCEINLINE void ID3D10Device1_ClearState(ID3D10Device1* This) {
|
---|
| 1323 | This->lpVtbl->ClearState(This);
|
---|
| 1324 | }
|
---|
| 1325 | static FORCEINLINE void ID3D10Device1_Flush(ID3D10Device1* This) {
|
---|
| 1326 | This->lpVtbl->Flush(This);
|
---|
| 1327 | }
|
---|
| 1328 | static FORCEINLINE HRESULT ID3D10Device1_CreateBuffer(ID3D10Device1* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) {
|
---|
| 1329 | return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
|
---|
| 1330 | }
|
---|
| 1331 | static FORCEINLINE HRESULT ID3D10Device1_CreateTexture1D(ID3D10Device1* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) {
|
---|
| 1332 | return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
|
---|
| 1333 | }
|
---|
| 1334 | static FORCEINLINE HRESULT ID3D10Device1_CreateTexture2D(ID3D10Device1* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) {
|
---|
| 1335 | return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
|
---|
| 1336 | }
|
---|
| 1337 | static FORCEINLINE HRESULT ID3D10Device1_CreateTexture3D(ID3D10Device1* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) {
|
---|
| 1338 | return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
|
---|
| 1339 | }
|
---|
| 1340 | static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
|
---|
| 1341 | return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
|
---|
| 1342 | }
|
---|
| 1343 | static FORCEINLINE HRESULT ID3D10Device1_CreateRenderTargetView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) {
|
---|
| 1344 | return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
|
---|
| 1345 | }
|
---|
| 1346 | static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) {
|
---|
| 1347 | return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
|
---|
| 1348 | }
|
---|
| 1349 | static FORCEINLINE HRESULT ID3D10Device1_CreateInputLayout(ID3D10Device1* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) {
|
---|
| 1350 | return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
|
---|
| 1351 | }
|
---|
| 1352 | static FORCEINLINE HRESULT ID3D10Device1_CreateVertexShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) {
|
---|
| 1353 | return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader);
|
---|
| 1354 | }
|
---|
| 1355 | static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) {
|
---|
| 1356 | return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader);
|
---|
| 1357 | }
|
---|
| 1358 | static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShaderWithStreamOutput(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) {
|
---|
| 1359 | return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader);
|
---|
| 1360 | }
|
---|
| 1361 | static FORCEINLINE HRESULT ID3D10Device1_CreatePixelShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) {
|
---|
| 1362 | return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader);
|
---|
| 1363 | }
|
---|
| 1364 | static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState(ID3D10Device1* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) {
|
---|
| 1365 | return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
|
---|
| 1366 | }
|
---|
| 1367 | static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilState(ID3D10Device1* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) {
|
---|
| 1368 | return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
|
---|
| 1369 | }
|
---|
| 1370 | static FORCEINLINE HRESULT ID3D10Device1_CreateRasterizerState(ID3D10Device1* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) {
|
---|
| 1371 | return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
|
---|
| 1372 | }
|
---|
| 1373 | static FORCEINLINE HRESULT ID3D10Device1_CreateSamplerState(ID3D10Device1* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) {
|
---|
| 1374 | return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
|
---|
| 1375 | }
|
---|
| 1376 | static FORCEINLINE HRESULT ID3D10Device1_CreateQuery(ID3D10Device1* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) {
|
---|
| 1377 | return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
|
---|
| 1378 | }
|
---|
| 1379 | static FORCEINLINE HRESULT ID3D10Device1_CreatePredicate(ID3D10Device1* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) {
|
---|
| 1380 | return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
|
---|
| 1381 | }
|
---|
| 1382 | static FORCEINLINE HRESULT ID3D10Device1_CreateCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) {
|
---|
| 1383 | return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
|
---|
| 1384 | }
|
---|
| 1385 | static FORCEINLINE HRESULT ID3D10Device1_CheckFormatSupport(ID3D10Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
|
---|
| 1386 | return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
|
---|
| 1387 | }
|
---|
| 1388 | static FORCEINLINE HRESULT ID3D10Device1_CheckMultisampleQualityLevels(ID3D10Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
|
---|
| 1389 | return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
|
---|
| 1390 | }
|
---|
| 1391 | static FORCEINLINE void ID3D10Device1_CheckCounterInfo(ID3D10Device1* This,D3D10_COUNTER_INFO *pCounterInfo) {
|
---|
| 1392 | This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
|
---|
| 1393 | }
|
---|
| 1394 | static FORCEINLINE HRESULT ID3D10Device1_CheckCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) {
|
---|
| 1395 | return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength);
|
---|
| 1396 | }
|
---|
| 1397 | static FORCEINLINE UINT ID3D10Device1_GetCreationFlags(ID3D10Device1* This) {
|
---|
| 1398 | return This->lpVtbl->GetCreationFlags(This);
|
---|
| 1399 | }
|
---|
| 1400 | static FORCEINLINE HRESULT ID3D10Device1_OpenSharedResource(ID3D10Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
|
---|
| 1401 | return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
|
---|
| 1402 | }
|
---|
| 1403 | static FORCEINLINE void ID3D10Device1_SetTextFilterSize(ID3D10Device1* This,UINT Width,UINT Height) {
|
---|
| 1404 | This->lpVtbl->SetTextFilterSize(This,Width,Height);
|
---|
| 1405 | }
|
---|
| 1406 | static FORCEINLINE void ID3D10Device1_GetTextFilterSize(ID3D10Device1* This,UINT *pWidth,UINT *pHeight) {
|
---|
| 1407 | This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight);
|
---|
| 1408 | }
|
---|
| 1409 | /*** ID3D10Device1 methods ***/
|
---|
| 1410 | static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView1(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,ID3D10ShaderResourceView1 **ppSRView) {
|
---|
| 1411 | return This->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView);
|
---|
| 1412 | }
|
---|
| 1413 | static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState1(ID3D10Device1* This,const D3D10_BLEND_DESC1 *pBlendStateDesc,ID3D10BlendState1 **ppBlendState) {
|
---|
| 1414 | return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
|
---|
| 1415 | }
|
---|
| 1416 | static FORCEINLINE D3D10_FEATURE_LEVEL1 ID3D10Device1_GetFeatureLevel(ID3D10Device1* This) {
|
---|
| 1417 | return This->lpVtbl->GetFeatureLevel(This);
|
---|
| 1418 | }
|
---|
| 1419 | #endif
|
---|
| 1420 | #endif
|
---|
| 1421 |
|
---|
| 1422 | #endif
|
---|
| 1423 |
|
---|
| 1424 |
|
---|
| 1425 | #endif /* __ID3D10Device1_INTERFACE_DEFINED__ */
|
---|
| 1426 |
|
---|
| 1427 | #define D3D10_1_SDK_VERSION (0x20)
|
---|
| 1428 |
|
---|
| 1429 | HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE,
|
---|
| 1430 | HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**);
|
---|
| 1431 | HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter,enum D3D10_DRIVER_TYPE driver_type,HMODULE swrast,UINT flags,D3D10_FEATURE_LEVEL1 feature_level,UINT sdk_version,DXGI_SWAP_CHAIN_DESC *swapchain_desc,IDXGISwapChain **swapchain,ID3D10Device1 **device);
|
---|
| 1432 |
|
---|
| 1433 | /* Begin additional prototypes for all interfaces */
|
---|
| 1434 |
|
---|
| 1435 |
|
---|
| 1436 | /* End additional prototypes */
|
---|
| 1437 |
|
---|
| 1438 | #ifdef __cplusplus
|
---|
| 1439 | }
|
---|
| 1440 | #endif
|
---|
| 1441 |
|
---|
| 1442 | #endif /* __d3d10_1_h__ */
|
---|