1 | /*** Autogenerated by WIDL 6.4 from include/d3d10_1.idl - Do not edit ***/
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2 |
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3 | #ifdef _WIN32
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4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__
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5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475
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6 | #endif
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7 | #include <rpc.h>
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8 | #include <rpcndr.h>
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9 | #endif
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10 |
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11 | #ifndef COM_NO_WINDOWS_H
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12 | #include <windows.h>
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13 | #include <ole2.h>
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14 | #endif
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15 |
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16 | #ifndef __d3d10_1_h__
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17 | #define __d3d10_1_h__
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18 |
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19 | /* Forward declarations */
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20 |
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21 | #ifndef __ID3D10BlendState1_FWD_DEFINED__
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22 | #define __ID3D10BlendState1_FWD_DEFINED__
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23 | typedef interface ID3D10BlendState1 ID3D10BlendState1;
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24 | #ifdef __cplusplus
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25 | interface ID3D10BlendState1;
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26 | #endif /* __cplusplus */
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27 | #endif
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28 |
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29 | #ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__
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30 | #define __ID3D10ShaderResourceView1_FWD_DEFINED__
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31 | typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1;
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32 | #ifdef __cplusplus
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33 | interface ID3D10ShaderResourceView1;
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34 | #endif /* __cplusplus */
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35 | #endif
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36 |
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37 | #ifndef __ID3D10Device1_FWD_DEFINED__
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38 | #define __ID3D10Device1_FWD_DEFINED__
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39 | typedef interface ID3D10Device1 ID3D10Device1;
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40 | #ifdef __cplusplus
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41 | interface ID3D10Device1;
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42 | #endif /* __cplusplus */
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43 | #endif
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44 |
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45 | /* Headers for imported files */
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46 |
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47 | #include <oaidl.h>
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48 | #include <ocidl.h>
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49 | #include <d3d10.h>
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50 |
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51 | #ifdef __cplusplus
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52 | extern "C" {
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53 | #endif
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54 |
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55 | #ifndef _D3D10_1_CONSTANTS
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56 | #define _D3D10_1_CONSTANTS
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57 | #define D3D10_1_DEFAULT_SAMPLE_MASK (0xffffffff)
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58 |
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59 | #define D3D10_1_GS_INPUT_REGISTER_COUNT (32)
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60 |
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61 | #define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32)
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62 |
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63 | #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (128)
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64 |
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65 | #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (32)
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66 |
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67 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1)
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68 |
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69 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32)
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70 |
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71 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT (1)
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72 |
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73 | #define D3D10_1_SHADER_MAJOR_VERSION (4)
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74 |
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75 | #define D3D10_1_SHADER_MINOR_VERSION (1)
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76 |
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77 | #define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
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78 |
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79 | #define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256)
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80 |
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81 | #define D3D10_1_SO_BUFFER_SLOT_COUNT (4)
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82 |
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83 | #define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1)
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84 |
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85 | #define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64)
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86 |
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87 | #define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT (32)
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88 |
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89 | #define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT (8)
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90 |
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91 | #define D3D10_1_VS_INPUT_REGISTER_COUNT (32)
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92 |
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93 | #define D3D10_1_VS_OUTPUT_REGISTER_COUNT (32)
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94 |
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95 | #endif
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96 | #define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)
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97 | #define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)
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98 | #include <d3d10_1shader.h>
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99 | typedef enum D3D10_FEATURE_LEVEL1 {
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100 | D3D10_FEATURE_LEVEL_10_0 = 0xa000,
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101 | D3D10_FEATURE_LEVEL_10_1 = 0xa100,
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102 | D3D10_FEATURE_LEVEL_9_1 = 0x9100,
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103 | D3D10_FEATURE_LEVEL_9_2 = 0x9200,
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104 | D3D10_FEATURE_LEVEL_9_3 = 0x9300
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105 | } D3D10_FEATURE_LEVEL1;
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106 | typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 {
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107 | WINBOOL BlendEnable;
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108 | D3D10_BLEND SrcBlend;
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109 | D3D10_BLEND DestBlend;
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110 | D3D10_BLEND_OP BlendOp;
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111 | D3D10_BLEND SrcBlendAlpha;
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112 | D3D10_BLEND DestBlendAlpha;
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113 | D3D10_BLEND_OP BlendOpAlpha;
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114 | UINT8 RenderTargetWriteMask;
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115 | } D3D10_RENDER_TARGET_BLEND_DESC1;
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116 | typedef struct D3D10_BLEND_DESC1 {
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117 | WINBOOL AlphaToCoverageEnable;
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118 | WINBOOL IndependentBlendEnable;
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119 | D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
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120 | } D3D10_BLEND_DESC1;
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121 | /*****************************************************************************
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122 | * ID3D10BlendState1 interface
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123 | */
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124 | #ifndef __ID3D10BlendState1_INTERFACE_DEFINED__
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125 | #define __ID3D10BlendState1_INTERFACE_DEFINED__
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126 |
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127 | DEFINE_GUID(IID_ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61);
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128 | #if defined(__cplusplus) && !defined(CINTERFACE)
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129 | MIDL_INTERFACE("edad8d99-8a35-4d6d-8566-2ea276cde161")
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130 | ID3D10BlendState1 : public ID3D10BlendState
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131 | {
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132 | virtual void STDMETHODCALLTYPE GetDesc1(
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133 | D3D10_BLEND_DESC1 *pDesc) = 0;
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134 |
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135 | };
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136 | #ifdef __CRT_UUID_DECL
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137 | __CRT_UUID_DECL(ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61)
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138 | #endif
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139 | #else
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140 | typedef struct ID3D10BlendState1Vtbl {
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141 | BEGIN_INTERFACE
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142 |
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143 | /*** IUnknown methods ***/
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144 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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145 | ID3D10BlendState1 *This,
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146 | REFIID riid,
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147 | void **ppvObject);
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148 |
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149 | ULONG (STDMETHODCALLTYPE *AddRef)(
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150 | ID3D10BlendState1 *This);
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151 |
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152 | ULONG (STDMETHODCALLTYPE *Release)(
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153 | ID3D10BlendState1 *This);
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154 |
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155 | /*** ID3D10DeviceChild methods ***/
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156 | void (STDMETHODCALLTYPE *GetDevice)(
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157 | ID3D10BlendState1 *This,
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158 | ID3D10Device **ppDevice);
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159 |
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160 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
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161 | ID3D10BlendState1 *This,
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162 | REFGUID guid,
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163 | UINT *pDataSize,
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164 | void *pData);
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165 |
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166 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
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167 | ID3D10BlendState1 *This,
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168 | REFGUID guid,
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169 | UINT DataSize,
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170 | const void *pData);
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171 |
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172 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
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173 | ID3D10BlendState1 *This,
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174 | REFGUID guid,
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175 | const IUnknown *pData);
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176 |
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177 | /*** ID3D10BlendState methods ***/
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178 | void (STDMETHODCALLTYPE *GetDesc)(
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179 | ID3D10BlendState1 *This,
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180 | D3D10_BLEND_DESC *pDesc);
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181 |
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182 | /*** ID3D10BlendState1 methods ***/
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183 | void (STDMETHODCALLTYPE *GetDesc1)(
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184 | ID3D10BlendState1 *This,
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185 | D3D10_BLEND_DESC1 *pDesc);
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186 |
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187 | END_INTERFACE
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188 | } ID3D10BlendState1Vtbl;
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189 |
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190 | interface ID3D10BlendState1 {
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191 | CONST_VTBL ID3D10BlendState1Vtbl* lpVtbl;
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192 | };
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193 |
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194 | #ifdef COBJMACROS
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195 | #ifndef WIDL_C_INLINE_WRAPPERS
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196 | /*** IUnknown methods ***/
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197 | #define ID3D10BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
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198 | #define ID3D10BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This)
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199 | #define ID3D10BlendState1_Release(This) (This)->lpVtbl->Release(This)
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200 | /*** ID3D10DeviceChild methods ***/
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201 | #define ID3D10BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
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202 | #define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
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203 | #define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
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204 | #define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
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205 | /*** ID3D10BlendState methods ***/
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206 | #define ID3D10BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
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207 | /*** ID3D10BlendState1 methods ***/
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208 | #define ID3D10BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
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209 | #else
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210 | /*** IUnknown methods ***/
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211 | static FORCEINLINE HRESULT ID3D10BlendState1_QueryInterface(ID3D10BlendState1* This,REFIID riid,void **ppvObject) {
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212 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
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213 | }
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214 | static FORCEINLINE ULONG ID3D10BlendState1_AddRef(ID3D10BlendState1* This) {
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215 | return This->lpVtbl->AddRef(This);
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216 | }
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217 | static FORCEINLINE ULONG ID3D10BlendState1_Release(ID3D10BlendState1* This) {
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218 | return This->lpVtbl->Release(This);
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219 | }
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220 | /*** ID3D10DeviceChild methods ***/
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221 | static FORCEINLINE void ID3D10BlendState1_GetDevice(ID3D10BlendState1* This,ID3D10Device **ppDevice) {
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222 | This->lpVtbl->GetDevice(This,ppDevice);
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223 | }
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224 | static FORCEINLINE HRESULT ID3D10BlendState1_GetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
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225 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
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226 | }
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227 | static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) {
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228 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
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229 | }
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230 | static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateDataInterface(ID3D10BlendState1* This,REFGUID guid,const IUnknown *pData) {
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231 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
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232 | }
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233 | /*** ID3D10BlendState methods ***/
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234 | static FORCEINLINE void ID3D10BlendState1_GetDesc(ID3D10BlendState1* This,D3D10_BLEND_DESC *pDesc) {
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235 | This->lpVtbl->GetDesc(This,pDesc);
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236 | }
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237 | /*** ID3D10BlendState1 methods ***/
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238 | static FORCEINLINE void ID3D10BlendState1_GetDesc1(ID3D10BlendState1* This,D3D10_BLEND_DESC1 *pDesc) {
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239 | This->lpVtbl->GetDesc1(This,pDesc);
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240 | }
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241 | #endif
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242 | #endif
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243 |
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244 | #endif
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245 |
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246 |
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247 | #endif /* __ID3D10BlendState1_INTERFACE_DEFINED__ */
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248 |
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249 | typedef struct D3D10_TEXCUBE_ARRAY_SRV1 {
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250 | UINT MostDetailedMip;
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251 | UINT MipLevels;
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252 | UINT First2DArrayFace;
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253 | UINT NumCubes;
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254 | } D3D10_TEXCUBE_ARRAY_SRV1;
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255 | typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
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256 | typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 {
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257 | DXGI_FORMAT Format;
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258 | D3D10_SRV_DIMENSION1 ViewDimension;
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259 | __C89_NAMELESS union {
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260 | D3D10_BUFFER_SRV Buffer;
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261 | D3D10_TEX1D_SRV Texture1D;
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262 | D3D10_TEX1D_ARRAY_SRV Texture1DArray;
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263 | D3D10_TEX2D_SRV Texture2D;
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264 | D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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265 | D3D10_TEX2DMS_SRV Texture2DMS;
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266 | D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
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267 | D3D10_TEX3D_SRV Texture3D;
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268 | D3D10_TEXCUBE_SRV TextureCube;
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269 | D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
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270 | } __C89_NAMELESSUNIONNAME;
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271 | } D3D10_SHADER_RESOURCE_VIEW_DESC1;
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272 | /*****************************************************************************
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273 | * ID3D10ShaderResourceView1 interface
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274 | */
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275 | #ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__
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276 | #define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__
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277 |
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278 | DEFINE_GUID(IID_ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
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279 | #if defined(__cplusplus) && !defined(CINTERFACE)
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280 | MIDL_INTERFACE("9b7e4c87-342c-4106-a19f-4f2704f689f0")
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281 | ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView
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282 | {
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283 | virtual void STDMETHODCALLTYPE GetDesc1(
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284 | D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0;
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285 |
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286 | };
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287 | #ifdef __CRT_UUID_DECL
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288 | __CRT_UUID_DECL(ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
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289 | #endif
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290 | #else
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291 | typedef struct ID3D10ShaderResourceView1Vtbl {
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292 | BEGIN_INTERFACE
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293 |
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294 | /*** IUnknown methods ***/
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295 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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296 | ID3D10ShaderResourceView1 *This,
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297 | REFIID riid,
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298 | void **ppvObject);
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299 |
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300 | ULONG (STDMETHODCALLTYPE *AddRef)(
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301 | ID3D10ShaderResourceView1 *This);
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302 |
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303 | ULONG (STDMETHODCALLTYPE *Release)(
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304 | ID3D10ShaderResourceView1 *This);
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305 |
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306 | /*** ID3D10DeviceChild methods ***/
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307 | void (STDMETHODCALLTYPE *GetDevice)(
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308 | ID3D10ShaderResourceView1 *This,
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309 | ID3D10Device **ppDevice);
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310 |
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311 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
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312 | ID3D10ShaderResourceView1 *This,
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313 | REFGUID guid,
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314 | UINT *pDataSize,
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315 | void *pData);
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316 |
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317 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
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318 | ID3D10ShaderResourceView1 *This,
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319 | REFGUID guid,
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320 | UINT DataSize,
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321 | const void *pData);
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322 |
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323 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
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324 | ID3D10ShaderResourceView1 *This,
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325 | REFGUID guid,
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326 | const IUnknown *pData);
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327 |
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328 | /*** ID3D10View methods ***/
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329 | void (STDMETHODCALLTYPE *GetResource)(
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330 | ID3D10ShaderResourceView1 *This,
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331 | ID3D10Resource **ppResource);
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332 |
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333 | /*** ID3D10ShaderResourceView methods ***/
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334 | void (STDMETHODCALLTYPE *GetDesc)(
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335 | ID3D10ShaderResourceView1 *This,
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336 | D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
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337 |
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338 | /*** ID3D10ShaderResourceView1 methods ***/
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339 | void (STDMETHODCALLTYPE *GetDesc1)(
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340 | ID3D10ShaderResourceView1 *This,
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341 | D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
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342 |
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343 | END_INTERFACE
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344 | } ID3D10ShaderResourceView1Vtbl;
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345 |
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346 | interface ID3D10ShaderResourceView1 {
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347 | CONST_VTBL ID3D10ShaderResourceView1Vtbl* lpVtbl;
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348 | };
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349 |
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350 | #ifdef COBJMACROS
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351 | #ifndef WIDL_C_INLINE_WRAPPERS
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352 | /*** IUnknown methods ***/
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353 | #define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
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354 | #define ID3D10ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This)
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355 | #define ID3D10ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This)
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356 | /*** ID3D10DeviceChild methods ***/
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357 | #define ID3D10ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
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358 | #define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
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359 | #define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
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360 | #define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
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361 | /*** ID3D10View methods ***/
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362 | #define ID3D10ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
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363 | /*** ID3D10ShaderResourceView methods ***/
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364 | #define ID3D10ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
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365 | /*** ID3D10ShaderResourceView1 methods ***/
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366 | #define ID3D10ShaderResourceView1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
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---|
367 | #else
|
---|
368 | /*** IUnknown methods ***/
|
---|
369 | static FORCEINLINE HRESULT ID3D10ShaderResourceView1_QueryInterface(ID3D10ShaderResourceView1* This,REFIID riid,void **ppvObject) {
|
---|
370 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
371 | }
|
---|
372 | static FORCEINLINE ULONG ID3D10ShaderResourceView1_AddRef(ID3D10ShaderResourceView1* This) {
|
---|
373 | return This->lpVtbl->AddRef(This);
|
---|
374 | }
|
---|
375 | static FORCEINLINE ULONG ID3D10ShaderResourceView1_Release(ID3D10ShaderResourceView1* This) {
|
---|
376 | return This->lpVtbl->Release(This);
|
---|
377 | }
|
---|
378 | /*** ID3D10DeviceChild methods ***/
|
---|
379 | static FORCEINLINE void ID3D10ShaderResourceView1_GetDevice(ID3D10ShaderResourceView1* This,ID3D10Device **ppDevice) {
|
---|
380 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
381 | }
|
---|
382 | static FORCEINLINE HRESULT ID3D10ShaderResourceView1_GetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
383 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
384 | }
|
---|
385 | static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
386 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
387 | }
|
---|
388 | static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateDataInterface(ID3D10ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) {
|
---|
389 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
390 | }
|
---|
391 | /*** ID3D10View methods ***/
|
---|
392 | static FORCEINLINE void ID3D10ShaderResourceView1_GetResource(ID3D10ShaderResourceView1* This,ID3D10Resource **ppResource) {
|
---|
393 | This->lpVtbl->GetResource(This,ppResource);
|
---|
394 | }
|
---|
395 | /*** ID3D10ShaderResourceView methods ***/
|
---|
396 | static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
|
---|
397 | This->lpVtbl->GetDesc(This,pDesc);
|
---|
398 | }
|
---|
399 | /*** ID3D10ShaderResourceView1 methods ***/
|
---|
400 | static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc1(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) {
|
---|
401 | This->lpVtbl->GetDesc1(This,pDesc);
|
---|
402 | }
|
---|
403 | #endif
|
---|
404 | #endif
|
---|
405 |
|
---|
406 | #endif
|
---|
407 |
|
---|
408 |
|
---|
409 | #endif /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */
|
---|
410 |
|
---|
411 | /*****************************************************************************
|
---|
412 | * ID3D10Device1 interface
|
---|
413 | */
|
---|
414 | #ifndef __ID3D10Device1_INTERFACE_DEFINED__
|
---|
415 | #define __ID3D10Device1_INTERFACE_DEFINED__
|
---|
416 |
|
---|
417 | DEFINE_GUID(IID_ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
|
---|
418 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
419 | MIDL_INTERFACE("9b7e4c8f-342c-4106-a19f-4f2704f689f0")
|
---|
420 | ID3D10Device1 : public ID3D10Device
|
---|
421 | {
|
---|
422 | virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
|
---|
423 | ID3D10Resource *pResource,
|
---|
424 | const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
|
---|
425 | ID3D10ShaderResourceView1 **ppSRView) = 0;
|
---|
426 |
|
---|
427 | virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
|
---|
428 | const D3D10_BLEND_DESC1 *pBlendStateDesc,
|
---|
429 | ID3D10BlendState1 **ppBlendState) = 0;
|
---|
430 |
|
---|
431 | virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel(
|
---|
432 | ) = 0;
|
---|
433 |
|
---|
434 | };
|
---|
435 | #ifdef __CRT_UUID_DECL
|
---|
436 | __CRT_UUID_DECL(ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
|
---|
437 | #endif
|
---|
438 | #else
|
---|
439 | typedef struct ID3D10Device1Vtbl {
|
---|
440 | BEGIN_INTERFACE
|
---|
441 |
|
---|
442 | /*** IUnknown methods ***/
|
---|
443 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
444 | ID3D10Device1 *This,
|
---|
445 | REFIID riid,
|
---|
446 | void **ppvObject);
|
---|
447 |
|
---|
448 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
449 | ID3D10Device1 *This);
|
---|
450 |
|
---|
451 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
452 | ID3D10Device1 *This);
|
---|
453 |
|
---|
454 | /*** ID3D10Device methods ***/
|
---|
455 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
|
---|
456 | ID3D10Device1 *This,
|
---|
457 | UINT StartSlot,
|
---|
458 | UINT NumBuffers,
|
---|
459 | ID3D10Buffer *const *ppConstantBuffers);
|
---|
460 |
|
---|
461 | void (STDMETHODCALLTYPE *PSSetShaderResources)(
|
---|
462 | ID3D10Device1 *This,
|
---|
463 | UINT StartSlot,
|
---|
464 | UINT NumViews,
|
---|
465 | ID3D10ShaderResourceView *const *ppShaderResourceViews);
|
---|
466 |
|
---|
467 | void (STDMETHODCALLTYPE *PSSetShader)(
|
---|
468 | ID3D10Device1 *This,
|
---|
469 | ID3D10PixelShader *pPixelShader);
|
---|
470 |
|
---|
471 | void (STDMETHODCALLTYPE *PSSetSamplers)(
|
---|
472 | ID3D10Device1 *This,
|
---|
473 | UINT StartSlot,
|
---|
474 | UINT NumSamplers,
|
---|
475 | ID3D10SamplerState *const *ppSamplers);
|
---|
476 |
|
---|
477 | void (STDMETHODCALLTYPE *VSSetShader)(
|
---|
478 | ID3D10Device1 *This,
|
---|
479 | ID3D10VertexShader *pVertexShader);
|
---|
480 |
|
---|
481 | void (STDMETHODCALLTYPE *DrawIndexed)(
|
---|
482 | ID3D10Device1 *This,
|
---|
483 | UINT IndexCount,
|
---|
484 | UINT StartIndexLocation,
|
---|
485 | INT BaseVertexLocation);
|
---|
486 |
|
---|
487 | void (STDMETHODCALLTYPE *Draw)(
|
---|
488 | ID3D10Device1 *This,
|
---|
489 | UINT VertexCount,
|
---|
490 | UINT StartVertexLocation);
|
---|
491 |
|
---|
492 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
|
---|
493 | ID3D10Device1 *This,
|
---|
494 | UINT StartSlot,
|
---|
495 | UINT NumBuffers,
|
---|
496 | ID3D10Buffer *const *ppConstantBuffers);
|
---|
497 |
|
---|
498 | void (STDMETHODCALLTYPE *IASetInputLayout)(
|
---|
499 | ID3D10Device1 *This,
|
---|
500 | ID3D10InputLayout *pInputLayout);
|
---|
501 |
|
---|
502 | void (STDMETHODCALLTYPE *IASetVertexBuffers)(
|
---|
503 | ID3D10Device1 *This,
|
---|
504 | UINT StartSlot,
|
---|
505 | UINT NumBuffers,
|
---|
506 | ID3D10Buffer *const *ppVertexBuffers,
|
---|
507 | const UINT *pStrides,
|
---|
508 | const UINT *pOffsets);
|
---|
509 |
|
---|
510 | void (STDMETHODCALLTYPE *IASetIndexBuffer)(
|
---|
511 | ID3D10Device1 *This,
|
---|
512 | ID3D10Buffer *pIndexBuffer,
|
---|
513 | DXGI_FORMAT Format,
|
---|
514 | UINT Offset);
|
---|
515 |
|
---|
516 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
|
---|
517 | ID3D10Device1 *This,
|
---|
518 | UINT IndexCountPerInstance,
|
---|
519 | UINT InstanceCount,
|
---|
520 | UINT StartIndexLocation,
|
---|
521 | INT BaseVertexLocation,
|
---|
522 | UINT StartInstanceLocation);
|
---|
523 |
|
---|
524 | void (STDMETHODCALLTYPE *DrawInstanced)(
|
---|
525 | ID3D10Device1 *This,
|
---|
526 | UINT VertexCountPerInstance,
|
---|
527 | UINT InstanceCount,
|
---|
528 | UINT StartVertexLocation,
|
---|
529 | UINT StartInstanceLocation);
|
---|
530 |
|
---|
531 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
|
---|
532 | ID3D10Device1 *This,
|
---|
533 | UINT StartSlot,
|
---|
534 | UINT NumBuffers,
|
---|
535 | ID3D10Buffer *const *ppConstantBuffers);
|
---|
536 |
|
---|
537 | void (STDMETHODCALLTYPE *GSSetShader)(
|
---|
538 | ID3D10Device1 *This,
|
---|
539 | ID3D10GeometryShader *pShader);
|
---|
540 |
|
---|
541 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
|
---|
542 | ID3D10Device1 *This,
|
---|
543 | D3D10_PRIMITIVE_TOPOLOGY Topology);
|
---|
544 |
|
---|
545 | void (STDMETHODCALLTYPE *VSSetShaderResources)(
|
---|
546 | ID3D10Device1 *This,
|
---|
547 | UINT StartSlot,
|
---|
548 | UINT NumViews,
|
---|
549 | ID3D10ShaderResourceView *const *ppShaderResourceViews);
|
---|
550 |
|
---|
551 | void (STDMETHODCALLTYPE *VSSetSamplers)(
|
---|
552 | ID3D10Device1 *This,
|
---|
553 | UINT StartSlot,
|
---|
554 | UINT NumSamplers,
|
---|
555 | ID3D10SamplerState *const *ppSamplers);
|
---|
556 |
|
---|
557 | void (STDMETHODCALLTYPE *SetPredication)(
|
---|
558 | ID3D10Device1 *This,
|
---|
559 | ID3D10Predicate *pPredicate,
|
---|
560 | WINBOOL PredicateValue);
|
---|
561 |
|
---|
562 | void (STDMETHODCALLTYPE *GSSetShaderResources)(
|
---|
563 | ID3D10Device1 *This,
|
---|
564 | UINT StartSlot,
|
---|
565 | UINT NumViews,
|
---|
566 | ID3D10ShaderResourceView *const *ppShaderResourceViews);
|
---|
567 |
|
---|
568 | void (STDMETHODCALLTYPE *GSSetSamplers)(
|
---|
569 | ID3D10Device1 *This,
|
---|
570 | UINT StartSlot,
|
---|
571 | UINT NumSamplers,
|
---|
572 | ID3D10SamplerState *const *ppSamplers);
|
---|
573 |
|
---|
574 | void (STDMETHODCALLTYPE *OMSetRenderTargets)(
|
---|
575 | ID3D10Device1 *This,
|
---|
576 | UINT NumViews,
|
---|
577 | ID3D10RenderTargetView *const *ppRenderTargetViews,
|
---|
578 | ID3D10DepthStencilView *pDepthStencilView);
|
---|
579 |
|
---|
580 | void (STDMETHODCALLTYPE *OMSetBlendState)(
|
---|
581 | ID3D10Device1 *This,
|
---|
582 | ID3D10BlendState *pBlendState,
|
---|
583 | const FLOAT BlendFactor[4],
|
---|
584 | UINT SampleMask);
|
---|
585 |
|
---|
586 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
|
---|
587 | ID3D10Device1 *This,
|
---|
588 | ID3D10DepthStencilState *pDepthStencilState,
|
---|
589 | UINT StencilRef);
|
---|
590 |
|
---|
591 | void (STDMETHODCALLTYPE *SOSetTargets)(
|
---|
592 | ID3D10Device1 *This,
|
---|
593 | UINT NumBuffers,
|
---|
594 | ID3D10Buffer *const *ppSOTargets,
|
---|
595 | const UINT *pOffsets);
|
---|
596 |
|
---|
597 | void (STDMETHODCALLTYPE *DrawAuto)(
|
---|
598 | ID3D10Device1 *This);
|
---|
599 |
|
---|
600 | void (STDMETHODCALLTYPE *RSSetState)(
|
---|
601 | ID3D10Device1 *This,
|
---|
602 | ID3D10RasterizerState *pRasterizerState);
|
---|
603 |
|
---|
604 | void (STDMETHODCALLTYPE *RSSetViewports)(
|
---|
605 | ID3D10Device1 *This,
|
---|
606 | UINT NumViewports,
|
---|
607 | const D3D10_VIEWPORT *pViewports);
|
---|
608 |
|
---|
609 | void (STDMETHODCALLTYPE *RSSetScissorRects)(
|
---|
610 | ID3D10Device1 *This,
|
---|
611 | UINT NumRects,
|
---|
612 | const D3D10_RECT *pRects);
|
---|
613 |
|
---|
614 | void (STDMETHODCALLTYPE *CopySubresourceRegion)(
|
---|
615 | ID3D10Device1 *This,
|
---|
616 | ID3D10Resource *pDstResource,
|
---|
617 | UINT DstSubresource,
|
---|
618 | UINT DstX,
|
---|
619 | UINT DstY,
|
---|
620 | UINT DstZ,
|
---|
621 | ID3D10Resource *pSrcResource,
|
---|
622 | UINT SrcSubresource,
|
---|
623 | const D3D10_BOX *pSrcBox);
|
---|
624 |
|
---|
625 | void (STDMETHODCALLTYPE *CopyResource)(
|
---|
626 | ID3D10Device1 *This,
|
---|
627 | ID3D10Resource *pDstResource,
|
---|
628 | ID3D10Resource *pSrcResource);
|
---|
629 |
|
---|
630 | void (STDMETHODCALLTYPE *UpdateSubresource)(
|
---|
631 | ID3D10Device1 *This,
|
---|
632 | ID3D10Resource *pDstResource,
|
---|
633 | UINT DstSubresource,
|
---|
634 | const D3D10_BOX *pDstBox,
|
---|
635 | const void *pSrcData,
|
---|
636 | UINT SrcRowPitch,
|
---|
637 | UINT SrcDepthPitch);
|
---|
638 |
|
---|
639 | void (STDMETHODCALLTYPE *ClearRenderTargetView)(
|
---|
640 | ID3D10Device1 *This,
|
---|
641 | ID3D10RenderTargetView *pRenderTargetView,
|
---|
642 | const FLOAT ColorRGBA[4]);
|
---|
643 |
|
---|
644 | void (STDMETHODCALLTYPE *ClearDepthStencilView)(
|
---|
645 | ID3D10Device1 *This,
|
---|
646 | ID3D10DepthStencilView *pDepthStencilView,
|
---|
647 | UINT ClearFlags,
|
---|
648 | FLOAT Depth,
|
---|
649 | UINT8 Stencil);
|
---|
650 |
|
---|
651 | void (STDMETHODCALLTYPE *GenerateMips)(
|
---|
652 | ID3D10Device1 *This,
|
---|
653 | ID3D10ShaderResourceView *pShaderResourceView);
|
---|
654 |
|
---|
655 | void (STDMETHODCALLTYPE *ResolveSubresource)(
|
---|
656 | ID3D10Device1 *This,
|
---|
657 | ID3D10Resource *pDstResource,
|
---|
658 | UINT DstSubresource,
|
---|
659 | ID3D10Resource *pSrcResource,
|
---|
660 | UINT SrcSubresource,
|
---|
661 | DXGI_FORMAT Format);
|
---|
662 |
|
---|
663 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
|
---|
664 | ID3D10Device1 *This,
|
---|
665 | UINT StartSlot,
|
---|
666 | UINT NumBuffers,
|
---|
667 | ID3D10Buffer **ppConstantBuffers);
|
---|
668 |
|
---|
669 | void (STDMETHODCALLTYPE *PSGetShaderResources)(
|
---|
670 | ID3D10Device1 *This,
|
---|
671 | UINT StartSlot,
|
---|
672 | UINT NumViews,
|
---|
673 | ID3D10ShaderResourceView **ppShaderResourceViews);
|
---|
674 |
|
---|
675 | void (STDMETHODCALLTYPE *PSGetShader)(
|
---|
676 | ID3D10Device1 *This,
|
---|
677 | ID3D10PixelShader **ppPixelShader);
|
---|
678 |
|
---|
679 | void (STDMETHODCALLTYPE *PSGetSamplers)(
|
---|
680 | ID3D10Device1 *This,
|
---|
681 | UINT StartSlot,
|
---|
682 | UINT NumSamplers,
|
---|
683 | ID3D10SamplerState **ppSamplers);
|
---|
684 |
|
---|
685 | void (STDMETHODCALLTYPE *VSGetShader)(
|
---|
686 | ID3D10Device1 *This,
|
---|
687 | ID3D10VertexShader **ppVertexShader);
|
---|
688 |
|
---|
689 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
|
---|
690 | ID3D10Device1 *This,
|
---|
691 | UINT StartSlot,
|
---|
692 | UINT NumBuffers,
|
---|
693 | ID3D10Buffer **ppConstantBuffers);
|
---|
694 |
|
---|
695 | void (STDMETHODCALLTYPE *IAGetInputLayout)(
|
---|
696 | ID3D10Device1 *This,
|
---|
697 | ID3D10InputLayout **ppInputLayout);
|
---|
698 |
|
---|
699 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
|
---|
700 | ID3D10Device1 *This,
|
---|
701 | UINT StartSlot,
|
---|
702 | UINT NumBuffers,
|
---|
703 | ID3D10Buffer **ppVertexBuffers,
|
---|
704 | UINT *pStrides,
|
---|
705 | UINT *pOffsets);
|
---|
706 |
|
---|
707 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
|
---|
708 | ID3D10Device1 *This,
|
---|
709 | ID3D10Buffer **pIndexBuffer,
|
---|
710 | DXGI_FORMAT *Format,
|
---|
711 | UINT *Offset);
|
---|
712 |
|
---|
713 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
|
---|
714 | ID3D10Device1 *This,
|
---|
715 | UINT StartSlot,
|
---|
716 | UINT NumBuffers,
|
---|
717 | ID3D10Buffer **ppConstantBuffers);
|
---|
718 |
|
---|
719 | void (STDMETHODCALLTYPE *GSGetShader)(
|
---|
720 | ID3D10Device1 *This,
|
---|
721 | ID3D10GeometryShader **ppGeometryShader);
|
---|
722 |
|
---|
723 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
|
---|
724 | ID3D10Device1 *This,
|
---|
725 | D3D10_PRIMITIVE_TOPOLOGY *pTopology);
|
---|
726 |
|
---|
727 | void (STDMETHODCALLTYPE *VSGetShaderResources)(
|
---|
728 | ID3D10Device1 *This,
|
---|
729 | UINT StartSlot,
|
---|
730 | UINT NumViews,
|
---|
731 | ID3D10ShaderResourceView **ppShaderResourceViews);
|
---|
732 |
|
---|
733 | void (STDMETHODCALLTYPE *VSGetSamplers)(
|
---|
734 | ID3D10Device1 *This,
|
---|
735 | UINT StartSlot,
|
---|
736 | UINT NumSamplers,
|
---|
737 | ID3D10SamplerState **ppSamplers);
|
---|
738 |
|
---|
739 | void (STDMETHODCALLTYPE *GetPredication)(
|
---|
740 | ID3D10Device1 *This,
|
---|
741 | ID3D10Predicate **ppPredicate,
|
---|
742 | WINBOOL *pPredicateValue);
|
---|
743 |
|
---|
744 | void (STDMETHODCALLTYPE *GSGetShaderResources)(
|
---|
745 | ID3D10Device1 *This,
|
---|
746 | UINT StartSlot,
|
---|
747 | UINT NumViews,
|
---|
748 | ID3D10ShaderResourceView **ppShaderResourceViews);
|
---|
749 |
|
---|
750 | void (STDMETHODCALLTYPE *GSGetSamplers)(
|
---|
751 | ID3D10Device1 *This,
|
---|
752 | UINT StartSlot,
|
---|
753 | UINT NumSamplers,
|
---|
754 | ID3D10SamplerState **ppSamplers);
|
---|
755 |
|
---|
756 | void (STDMETHODCALLTYPE *OMGetRenderTargets)(
|
---|
757 | ID3D10Device1 *This,
|
---|
758 | UINT NumViews,
|
---|
759 | ID3D10RenderTargetView **ppRenderTargetViews,
|
---|
760 | ID3D10DepthStencilView **ppDepthStencilView);
|
---|
761 |
|
---|
762 | void (STDMETHODCALLTYPE *OMGetBlendState)(
|
---|
763 | ID3D10Device1 *This,
|
---|
764 | ID3D10BlendState **ppBlendState,
|
---|
765 | FLOAT BlendFactor[4],
|
---|
766 | UINT *pSampleMask);
|
---|
767 |
|
---|
768 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
|
---|
769 | ID3D10Device1 *This,
|
---|
770 | ID3D10DepthStencilState **ppDepthStencilState,
|
---|
771 | UINT *pStencilRef);
|
---|
772 |
|
---|
773 | void (STDMETHODCALLTYPE *SOGetTargets)(
|
---|
774 | ID3D10Device1 *This,
|
---|
775 | UINT NumBuffers,
|
---|
776 | ID3D10Buffer **ppSOTargets,
|
---|
777 | UINT *pOffsets);
|
---|
778 |
|
---|
779 | void (STDMETHODCALLTYPE *RSGetState)(
|
---|
780 | ID3D10Device1 *This,
|
---|
781 | ID3D10RasterizerState **ppRasterizerState);
|
---|
782 |
|
---|
783 | void (STDMETHODCALLTYPE *RSGetViewports)(
|
---|
784 | ID3D10Device1 *This,
|
---|
785 | UINT *NumViewports,
|
---|
786 | D3D10_VIEWPORT *pViewports);
|
---|
787 |
|
---|
788 | void (STDMETHODCALLTYPE *RSGetScissorRects)(
|
---|
789 | ID3D10Device1 *This,
|
---|
790 | UINT *NumRects,
|
---|
791 | D3D10_RECT *pRects);
|
---|
792 |
|
---|
793 | HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
|
---|
794 | ID3D10Device1 *This);
|
---|
795 |
|
---|
796 | HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
|
---|
797 | ID3D10Device1 *This,
|
---|
798 | UINT RaiseFlags);
|
---|
799 |
|
---|
800 | UINT (STDMETHODCALLTYPE *GetExceptionMode)(
|
---|
801 | ID3D10Device1 *This);
|
---|
802 |
|
---|
803 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
804 | ID3D10Device1 *This,
|
---|
805 | REFGUID guid,
|
---|
806 | UINT *pDataSize,
|
---|
807 | void *pData);
|
---|
808 |
|
---|
809 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
810 | ID3D10Device1 *This,
|
---|
811 | REFGUID guid,
|
---|
812 | UINT DataSize,
|
---|
813 | const void *pData);
|
---|
814 |
|
---|
815 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
816 | ID3D10Device1 *This,
|
---|
817 | REFGUID guid,
|
---|
818 | const IUnknown *pData);
|
---|
819 |
|
---|
820 | void (STDMETHODCALLTYPE *ClearState)(
|
---|
821 | ID3D10Device1 *This);
|
---|
822 |
|
---|
823 | void (STDMETHODCALLTYPE *Flush)(
|
---|
824 | ID3D10Device1 *This);
|
---|
825 |
|
---|
826 | HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
|
---|
827 | ID3D10Device1 *This,
|
---|
828 | const D3D10_BUFFER_DESC *pDesc,
|
---|
829 | const D3D10_SUBRESOURCE_DATA *pInitialData,
|
---|
830 | ID3D10Buffer **ppBuffer);
|
---|
831 |
|
---|
832 | HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
|
---|
833 | ID3D10Device1 *This,
|
---|
834 | const D3D10_TEXTURE1D_DESC *pDesc,
|
---|
835 | const D3D10_SUBRESOURCE_DATA *pInitialData,
|
---|
836 | ID3D10Texture1D **ppTexture1D);
|
---|
837 |
|
---|
838 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
|
---|
839 | ID3D10Device1 *This,
|
---|
840 | const D3D10_TEXTURE2D_DESC *pDesc,
|
---|
841 | const D3D10_SUBRESOURCE_DATA *pInitialData,
|
---|
842 | ID3D10Texture2D **ppTexture2D);
|
---|
843 |
|
---|
844 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
|
---|
845 | ID3D10Device1 *This,
|
---|
846 | const D3D10_TEXTURE3D_DESC *pDesc,
|
---|
847 | const D3D10_SUBRESOURCE_DATA *pInitialData,
|
---|
848 | ID3D10Texture3D **ppTexture3D);
|
---|
849 |
|
---|
850 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
|
---|
851 | ID3D10Device1 *This,
|
---|
852 | ID3D10Resource *pResource,
|
---|
853 | const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
---|
854 | ID3D10ShaderResourceView **ppSRView);
|
---|
855 |
|
---|
856 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
|
---|
857 | ID3D10Device1 *This,
|
---|
858 | ID3D10Resource *pResource,
|
---|
859 | const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
|
---|
860 | ID3D10RenderTargetView **ppRTView);
|
---|
861 |
|
---|
862 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
|
---|
863 | ID3D10Device1 *This,
|
---|
864 | ID3D10Resource *pResource,
|
---|
865 | const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
---|
866 | ID3D10DepthStencilView **ppDepthStencilView);
|
---|
867 |
|
---|
868 | HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
|
---|
869 | ID3D10Device1 *This,
|
---|
870 | const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
|
---|
871 | UINT NumElements,
|
---|
872 | const void *pShaderBytecodeWithInputSignature,
|
---|
873 | SIZE_T BytecodeLength,
|
---|
874 | ID3D10InputLayout **ppInputLayout);
|
---|
875 |
|
---|
876 | HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
|
---|
877 | ID3D10Device1 *This,
|
---|
878 | const void *pShaderBytecode,
|
---|
879 | SIZE_T BytecodeLength,
|
---|
880 | ID3D10VertexShader **ppVertexShader);
|
---|
881 |
|
---|
882 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
|
---|
883 | ID3D10Device1 *This,
|
---|
884 | const void *pShaderBytecode,
|
---|
885 | SIZE_T BytecodeLength,
|
---|
886 | ID3D10GeometryShader **ppGeometryShader);
|
---|
887 |
|
---|
888 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
|
---|
889 | ID3D10Device1 *This,
|
---|
890 | const void *pShaderBytecode,
|
---|
891 | SIZE_T BytecodeLength,
|
---|
892 | const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
|
---|
893 | UINT NumEntries,
|
---|
894 | UINT OutputStreamStride,
|
---|
895 | ID3D10GeometryShader **ppGeometryShader);
|
---|
896 |
|
---|
897 | HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
|
---|
898 | ID3D10Device1 *This,
|
---|
899 | const void *pShaderBytecode,
|
---|
900 | SIZE_T BytecodeLength,
|
---|
901 | ID3D10PixelShader **ppPixelShader);
|
---|
902 |
|
---|
903 | HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
|
---|
904 | ID3D10Device1 *This,
|
---|
905 | const D3D10_BLEND_DESC *pBlendStateDesc,
|
---|
906 | ID3D10BlendState **ppBlendState);
|
---|
907 |
|
---|
908 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
|
---|
909 | ID3D10Device1 *This,
|
---|
910 | const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
|
---|
911 | ID3D10DepthStencilState **ppDepthStencilState);
|
---|
912 |
|
---|
913 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
|
---|
914 | ID3D10Device1 *This,
|
---|
915 | const D3D10_RASTERIZER_DESC *pRasterizerDesc,
|
---|
916 | ID3D10RasterizerState **ppRasterizerState);
|
---|
917 |
|
---|
918 | HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
|
---|
919 | ID3D10Device1 *This,
|
---|
920 | const D3D10_SAMPLER_DESC *pSamplerDesc,
|
---|
921 | ID3D10SamplerState **ppSamplerState);
|
---|
922 |
|
---|
923 | HRESULT (STDMETHODCALLTYPE *CreateQuery)(
|
---|
924 | ID3D10Device1 *This,
|
---|
925 | const D3D10_QUERY_DESC *pQueryDesc,
|
---|
926 | ID3D10Query **ppQuery);
|
---|
927 |
|
---|
928 | HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
|
---|
929 | ID3D10Device1 *This,
|
---|
930 | const D3D10_QUERY_DESC *pPredicateDesc,
|
---|
931 | ID3D10Predicate **ppPredicate);
|
---|
932 |
|
---|
933 | HRESULT (STDMETHODCALLTYPE *CreateCounter)(
|
---|
934 | ID3D10Device1 *This,
|
---|
935 | const D3D10_COUNTER_DESC *pCounterDesc,
|
---|
936 | ID3D10Counter **ppCounter);
|
---|
937 |
|
---|
938 | HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
|
---|
939 | ID3D10Device1 *This,
|
---|
940 | DXGI_FORMAT Format,
|
---|
941 | UINT *pFormatSupport);
|
---|
942 |
|
---|
943 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
|
---|
944 | ID3D10Device1 *This,
|
---|
945 | DXGI_FORMAT Format,
|
---|
946 | UINT SampleCount,
|
---|
947 | UINT *pNumQualityLevels);
|
---|
948 |
|
---|
949 | void (STDMETHODCALLTYPE *CheckCounterInfo)(
|
---|
950 | ID3D10Device1 *This,
|
---|
951 | D3D10_COUNTER_INFO *pCounterInfo);
|
---|
952 |
|
---|
953 | HRESULT (STDMETHODCALLTYPE *CheckCounter)(
|
---|
954 | ID3D10Device1 *This,
|
---|
955 | const D3D10_COUNTER_DESC *pDesc,
|
---|
956 | D3D10_COUNTER_TYPE *pType,
|
---|
957 | UINT *pActiveCounters,
|
---|
958 | char *name,
|
---|
959 | UINT *pNameLength,
|
---|
960 | char *units,
|
---|
961 | UINT *pUnitsLength,
|
---|
962 | char *description,
|
---|
963 | UINT *pDescriptionLength);
|
---|
964 |
|
---|
965 | UINT (STDMETHODCALLTYPE *GetCreationFlags)(
|
---|
966 | ID3D10Device1 *This);
|
---|
967 |
|
---|
968 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
|
---|
969 | ID3D10Device1 *This,
|
---|
970 | HANDLE hResource,
|
---|
971 | REFIID ReturnedInterface,
|
---|
972 | void **ppResource);
|
---|
973 |
|
---|
974 | void (STDMETHODCALLTYPE *SetTextFilterSize)(
|
---|
975 | ID3D10Device1 *This,
|
---|
976 | UINT Width,
|
---|
977 | UINT Height);
|
---|
978 |
|
---|
979 | void (STDMETHODCALLTYPE *GetTextFilterSize)(
|
---|
980 | ID3D10Device1 *This,
|
---|
981 | UINT *pWidth,
|
---|
982 | UINT *pHeight);
|
---|
983 |
|
---|
984 | /*** ID3D10Device1 methods ***/
|
---|
985 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)(
|
---|
986 | ID3D10Device1 *This,
|
---|
987 | ID3D10Resource *pResource,
|
---|
988 | const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
|
---|
989 | ID3D10ShaderResourceView1 **ppSRView);
|
---|
990 |
|
---|
991 | HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
|
---|
992 | ID3D10Device1 *This,
|
---|
993 | const D3D10_BLEND_DESC1 *pBlendStateDesc,
|
---|
994 | ID3D10BlendState1 **ppBlendState);
|
---|
995 |
|
---|
996 | D3D10_FEATURE_LEVEL1 (STDMETHODCALLTYPE *GetFeatureLevel)(
|
---|
997 | ID3D10Device1 *This);
|
---|
998 |
|
---|
999 | END_INTERFACE
|
---|
1000 | } ID3D10Device1Vtbl;
|
---|
1001 |
|
---|
1002 | interface ID3D10Device1 {
|
---|
1003 | CONST_VTBL ID3D10Device1Vtbl* lpVtbl;
|
---|
1004 | };
|
---|
1005 |
|
---|
1006 | #ifdef COBJMACROS
|
---|
1007 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
1008 | /*** IUnknown methods ***/
|
---|
1009 | #define ID3D10Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
1010 | #define ID3D10Device1_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
1011 | #define ID3D10Device1_Release(This) (This)->lpVtbl->Release(This)
|
---|
1012 | /*** ID3D10Device methods ***/
|
---|
1013 | #define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1014 | #define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1015 | #define ID3D10Device1_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader)
|
---|
1016 | #define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1017 | #define ID3D10Device1_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader)
|
---|
1018 | #define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
|
---|
1019 | #define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
|
---|
1020 | #define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1021 | #define ID3D10Device1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
|
---|
1022 | #define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
1023 | #define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
1024 | #define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
|
---|
1025 | #define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
|
---|
1026 | #define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1027 | #define ID3D10Device1_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader)
|
---|
1028 | #define ID3D10Device1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
|
---|
1029 | #define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1030 | #define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1031 | #define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
|
---|
1032 | #define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1033 | #define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1034 | #define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
|
---|
1035 | #define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
|
---|
1036 | #define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
|
---|
1037 | #define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
|
---|
1038 | #define ID3D10Device1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
|
---|
1039 | #define ID3D10Device1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
|
---|
1040 | #define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
|
---|
1041 | #define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
|
---|
1042 | #define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
|
---|
1043 | #define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
|
---|
1044 | #define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
|
---|
1045 | #define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
|
---|
1046 | #define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
|
---|
1047 | #define ID3D10Device1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
|
---|
1048 | #define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
|
---|
1049 | #define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1050 | #define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1051 | #define ID3D10Device1_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader)
|
---|
1052 | #define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1053 | #define ID3D10Device1_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader)
|
---|
1054 | #define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1055 | #define ID3D10Device1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
|
---|
1056 | #define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
1057 | #define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
1058 | #define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1059 | #define ID3D10Device1_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader)
|
---|
1060 | #define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
|
---|
1061 | #define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1062 | #define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1063 | #define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
|
---|
1064 | #define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1065 | #define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1066 | #define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
|
---|
1067 | #define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
|
---|
1068 | #define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
|
---|
1069 | #define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets)
|
---|
1070 | #define ID3D10Device1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
|
---|
1071 | #define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports)
|
---|
1072 | #define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects)
|
---|
1073 | #define ID3D10Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
|
---|
1074 | #define ID3D10Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
|
---|
1075 | #define ID3D10Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
|
---|
1076 | #define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
1077 | #define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
1078 | #define ID3D10Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
1079 | #define ID3D10Device1_ClearState(This) (This)->lpVtbl->ClearState(This)
|
---|
1080 | #define ID3D10Device1_Flush(This) (This)->lpVtbl->Flush(This)
|
---|
1081 | #define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
|
---|
1082 | #define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
|
---|
1083 | #define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
|
---|
1084 | #define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
|
---|
1085 | #define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
|
---|
1086 | #define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
|
---|
1087 | #define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
|
---|
1088 | #define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
|
---|
1089 | #define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)
|
---|
1090 | #define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader)
|
---|
1091 | #define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)
|
---|
1092 | #define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)
|
---|
1093 | #define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
|
---|
1094 | #define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
|
---|
1095 | #define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
|
---|
1096 | #define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
|
---|
1097 | #define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
|
---|
1098 | #define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
|
---|
1099 | #define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
|
---|
1100 | #define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
|
---|
1101 | #define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
|
---|
1102 | #define ID3D10Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
|
---|
1103 | #define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength)
|
---|
1104 | #define ID3D10Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
|
---|
1105 | #define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
|
---|
1106 | #define ID3D10Device1_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height)
|
---|
1107 | #define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight)
|
---|
1108 | /*** ID3D10Device1 methods ***/
|
---|
1109 | #define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView)
|
---|
1110 | #define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
|
---|
1111 | #define ID3D10Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
|
---|
1112 | #else
|
---|
1113 | /*** IUnknown methods ***/
|
---|
1114 | static FORCEINLINE HRESULT ID3D10Device1_QueryInterface(ID3D10Device1* This,REFIID riid,void **ppvObject) {
|
---|
1115 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
1116 | }
|
---|
1117 | static FORCEINLINE ULONG ID3D10Device1_AddRef(ID3D10Device1* This) {
|
---|
1118 | return This->lpVtbl->AddRef(This);
|
---|
1119 | }
|
---|
1120 | static FORCEINLINE ULONG ID3D10Device1_Release(ID3D10Device1* This) {
|
---|
1121 | return This->lpVtbl->Release(This);
|
---|
1122 | }
|
---|
1123 | /*** ID3D10Device methods ***/
|
---|
1124 | static FORCEINLINE void ID3D10Device1_VSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
|
---|
1125 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1126 | }
|
---|
1127 | static FORCEINLINE void ID3D10Device1_PSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
|
---|
1128 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1129 | }
|
---|
1130 | static FORCEINLINE void ID3D10Device1_PSSetShader(ID3D10Device1* This,ID3D10PixelShader *pPixelShader) {
|
---|
1131 | This->lpVtbl->PSSetShader(This,pPixelShader);
|
---|
1132 | }
|
---|
1133 | static FORCEINLINE void ID3D10Device1_PSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
|
---|
1134 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1135 | }
|
---|
1136 | static FORCEINLINE void ID3D10Device1_VSSetShader(ID3D10Device1* This,ID3D10VertexShader *pVertexShader) {
|
---|
1137 | This->lpVtbl->VSSetShader(This,pVertexShader);
|
---|
1138 | }
|
---|
1139 | static FORCEINLINE void ID3D10Device1_DrawIndexed(ID3D10Device1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
|
---|
1140 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
|
---|
1141 | }
|
---|
1142 | static FORCEINLINE void ID3D10Device1_Draw(ID3D10Device1* This,UINT VertexCount,UINT StartVertexLocation) {
|
---|
1143 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
|
---|
1144 | }
|
---|
1145 | static FORCEINLINE void ID3D10Device1_PSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
|
---|
1146 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1147 | }
|
---|
1148 | static FORCEINLINE void ID3D10Device1_IASetInputLayout(ID3D10Device1* This,ID3D10InputLayout *pInputLayout) {
|
---|
1149 | This->lpVtbl->IASetInputLayout(This,pInputLayout);
|
---|
1150 | }
|
---|
1151 | static FORCEINLINE void ID3D10Device1_IASetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
|
---|
1152 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
1153 | }
|
---|
1154 | static FORCEINLINE void ID3D10Device1_IASetIndexBuffer(ID3D10Device1* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
|
---|
1155 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
1156 | }
|
---|
1157 | static FORCEINLINE void ID3D10Device1_DrawIndexedInstanced(ID3D10Device1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
|
---|
1158 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
|
---|
1159 | }
|
---|
1160 | static FORCEINLINE void ID3D10Device1_DrawInstanced(ID3D10Device1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
|
---|
1161 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
|
---|
1162 | }
|
---|
1163 | static FORCEINLINE void ID3D10Device1_GSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
|
---|
1164 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1165 | }
|
---|
1166 | static FORCEINLINE void ID3D10Device1_GSSetShader(ID3D10Device1* This,ID3D10GeometryShader *pShader) {
|
---|
1167 | This->lpVtbl->GSSetShader(This,pShader);
|
---|
1168 | }
|
---|
1169 | static FORCEINLINE void ID3D10Device1_IASetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY Topology) {
|
---|
1170 | This->lpVtbl->IASetPrimitiveTopology(This,Topology);
|
---|
1171 | }
|
---|
1172 | static FORCEINLINE void ID3D10Device1_VSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
|
---|
1173 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1174 | }
|
---|
1175 | static FORCEINLINE void ID3D10Device1_VSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
|
---|
1176 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1177 | }
|
---|
1178 | static FORCEINLINE void ID3D10Device1_SetPredication(ID3D10Device1* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) {
|
---|
1179 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
|
---|
1180 | }
|
---|
1181 | static FORCEINLINE void ID3D10Device1_GSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
|
---|
1182 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1183 | }
|
---|
1184 | static FORCEINLINE void ID3D10Device1_GSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
|
---|
1185 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1186 | }
|
---|
1187 | static FORCEINLINE void ID3D10Device1_OMSetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) {
|
---|
1188 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
|
---|
1189 | }
|
---|
1190 | static FORCEINLINE void ID3D10Device1_OMSetBlendState(ID3D10Device1* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
|
---|
1191 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
|
---|
1192 | }
|
---|
1193 | static FORCEINLINE void ID3D10Device1_OMSetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
|
---|
1194 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
|
---|
1195 | }
|
---|
1196 | static FORCEINLINE void ID3D10Device1_SOSetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) {
|
---|
1197 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
|
---|
1198 | }
|
---|
1199 | static FORCEINLINE void ID3D10Device1_DrawAuto(ID3D10Device1* This) {
|
---|
1200 | This->lpVtbl->DrawAuto(This);
|
---|
1201 | }
|
---|
1202 | static FORCEINLINE void ID3D10Device1_RSSetState(ID3D10Device1* This,ID3D10RasterizerState *pRasterizerState) {
|
---|
1203 | This->lpVtbl->RSSetState(This,pRasterizerState);
|
---|
1204 | }
|
---|
1205 | static FORCEINLINE void ID3D10Device1_RSSetViewports(ID3D10Device1* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) {
|
---|
1206 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
|
---|
1207 | }
|
---|
1208 | static FORCEINLINE void ID3D10Device1_RSSetScissorRects(ID3D10Device1* This,UINT NumRects,const D3D10_RECT *pRects) {
|
---|
1209 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
|
---|
1210 | }
|
---|
1211 | static FORCEINLINE void ID3D10Device1_CopySubresourceRegion(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) {
|
---|
1212 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
|
---|
1213 | }
|
---|
1214 | static FORCEINLINE void ID3D10Device1_CopyResource(ID3D10Device1* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) {
|
---|
1215 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
|
---|
1216 | }
|
---|
1217 | static FORCEINLINE void ID3D10Device1_UpdateSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
|
---|
1218 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
|
---|
1219 | }
|
---|
1220 | static FORCEINLINE void ID3D10Device1_ClearRenderTargetView(ID3D10Device1* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
|
---|
1221 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
|
---|
1222 | }
|
---|
1223 | static FORCEINLINE void ID3D10Device1_ClearDepthStencilView(ID3D10Device1* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
|
---|
1224 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
|
---|
1225 | }
|
---|
1226 | static FORCEINLINE void ID3D10Device1_GenerateMips(ID3D10Device1* This,ID3D10ShaderResourceView *pShaderResourceView) {
|
---|
1227 | This->lpVtbl->GenerateMips(This,pShaderResourceView);
|
---|
1228 | }
|
---|
1229 | static FORCEINLINE void ID3D10Device1_ResolveSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
|
---|
1230 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
|
---|
1231 | }
|
---|
1232 | static FORCEINLINE void ID3D10Device1_VSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
|
---|
1233 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1234 | }
|
---|
1235 | static FORCEINLINE void ID3D10Device1_PSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
|
---|
1236 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1237 | }
|
---|
1238 | static FORCEINLINE void ID3D10Device1_PSGetShader(ID3D10Device1* This,ID3D10PixelShader **ppPixelShader) {
|
---|
1239 | This->lpVtbl->PSGetShader(This,ppPixelShader);
|
---|
1240 | }
|
---|
1241 | static FORCEINLINE void ID3D10Device1_PSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
|
---|
1242 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1243 | }
|
---|
1244 | static FORCEINLINE void ID3D10Device1_VSGetShader(ID3D10Device1* This,ID3D10VertexShader **ppVertexShader) {
|
---|
1245 | This->lpVtbl->VSGetShader(This,ppVertexShader);
|
---|
1246 | }
|
---|
1247 | static FORCEINLINE void ID3D10Device1_PSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
|
---|
1248 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1249 | }
|
---|
1250 | static FORCEINLINE void ID3D10Device1_IAGetInputLayout(ID3D10Device1* This,ID3D10InputLayout **ppInputLayout) {
|
---|
1251 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
|
---|
1252 | }
|
---|
1253 | static FORCEINLINE void ID3D10Device1_IAGetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
|
---|
1254 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
1255 | }
|
---|
1256 | static FORCEINLINE void ID3D10Device1_IAGetIndexBuffer(ID3D10Device1* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
|
---|
1257 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
1258 | }
|
---|
1259 | static FORCEINLINE void ID3D10Device1_GSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
|
---|
1260 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1261 | }
|
---|
1262 | static FORCEINLINE void ID3D10Device1_GSGetShader(ID3D10Device1* This,ID3D10GeometryShader **ppGeometryShader) {
|
---|
1263 | This->lpVtbl->GSGetShader(This,ppGeometryShader);
|
---|
1264 | }
|
---|
1265 | static FORCEINLINE void ID3D10Device1_IAGetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) {
|
---|
1266 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
|
---|
1267 | }
|
---|
1268 | static FORCEINLINE void ID3D10Device1_VSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
|
---|
1269 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1270 | }
|
---|
1271 | static FORCEINLINE void ID3D10Device1_VSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
|
---|
1272 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1273 | }
|
---|
1274 | static FORCEINLINE void ID3D10Device1_GetPredication(ID3D10Device1* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) {
|
---|
1275 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
|
---|
1276 | }
|
---|
1277 | static FORCEINLINE void ID3D10Device1_GSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
|
---|
1278 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1279 | }
|
---|
1280 | static FORCEINLINE void ID3D10Device1_GSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
|
---|
1281 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1282 | }
|
---|
1283 | static FORCEINLINE void ID3D10Device1_OMGetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) {
|
---|
1284 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
|
---|
1285 | }
|
---|
1286 | static FORCEINLINE void ID3D10Device1_OMGetBlendState(ID3D10Device1* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
|
---|
1287 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
|
---|
1288 | }
|
---|
1289 | static FORCEINLINE void ID3D10Device1_OMGetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
|
---|
1290 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
|
---|
1291 | }
|
---|
1292 | static FORCEINLINE void ID3D10Device1_SOGetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) {
|
---|
1293 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets);
|
---|
1294 | }
|
---|
1295 | static FORCEINLINE void ID3D10Device1_RSGetState(ID3D10Device1* This,ID3D10RasterizerState **ppRasterizerState) {
|
---|
1296 | This->lpVtbl->RSGetState(This,ppRasterizerState);
|
---|
1297 | }
|
---|
1298 | static FORCEINLINE void ID3D10Device1_RSGetViewports(ID3D10Device1* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) {
|
---|
1299 | This->lpVtbl->RSGetViewports(This,NumViewports,pViewports);
|
---|
1300 | }
|
---|
1301 | static FORCEINLINE void ID3D10Device1_RSGetScissorRects(ID3D10Device1* This,UINT *NumRects,D3D10_RECT *pRects) {
|
---|
1302 | This->lpVtbl->RSGetScissorRects(This,NumRects,pRects);
|
---|
1303 | }
|
---|
1304 | static FORCEINLINE HRESULT ID3D10Device1_GetDeviceRemovedReason(ID3D10Device1* This) {
|
---|
1305 | return This->lpVtbl->GetDeviceRemovedReason(This);
|
---|
1306 | }
|
---|
1307 | static FORCEINLINE HRESULT ID3D10Device1_SetExceptionMode(ID3D10Device1* This,UINT RaiseFlags) {
|
---|
1308 | return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
|
---|
1309 | }
|
---|
1310 | static FORCEINLINE UINT ID3D10Device1_GetExceptionMode(ID3D10Device1* This) {
|
---|
1311 | return This->lpVtbl->GetExceptionMode(This);
|
---|
1312 | }
|
---|
1313 | static FORCEINLINE HRESULT ID3D10Device1_GetPrivateData(ID3D10Device1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
1314 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
1315 | }
|
---|
1316 | static FORCEINLINE HRESULT ID3D10Device1_SetPrivateData(ID3D10Device1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
1317 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
1318 | }
|
---|
1319 | static FORCEINLINE HRESULT ID3D10Device1_SetPrivateDataInterface(ID3D10Device1* This,REFGUID guid,const IUnknown *pData) {
|
---|
1320 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
1321 | }
|
---|
1322 | static FORCEINLINE void ID3D10Device1_ClearState(ID3D10Device1* This) {
|
---|
1323 | This->lpVtbl->ClearState(This);
|
---|
1324 | }
|
---|
1325 | static FORCEINLINE void ID3D10Device1_Flush(ID3D10Device1* This) {
|
---|
1326 | This->lpVtbl->Flush(This);
|
---|
1327 | }
|
---|
1328 | static FORCEINLINE HRESULT ID3D10Device1_CreateBuffer(ID3D10Device1* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) {
|
---|
1329 | return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
|
---|
1330 | }
|
---|
1331 | static FORCEINLINE HRESULT ID3D10Device1_CreateTexture1D(ID3D10Device1* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) {
|
---|
1332 | return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
|
---|
1333 | }
|
---|
1334 | static FORCEINLINE HRESULT ID3D10Device1_CreateTexture2D(ID3D10Device1* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) {
|
---|
1335 | return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
|
---|
1336 | }
|
---|
1337 | static FORCEINLINE HRESULT ID3D10Device1_CreateTexture3D(ID3D10Device1* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) {
|
---|
1338 | return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
|
---|
1339 | }
|
---|
1340 | static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
|
---|
1341 | return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
|
---|
1342 | }
|
---|
1343 | static FORCEINLINE HRESULT ID3D10Device1_CreateRenderTargetView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) {
|
---|
1344 | return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
|
---|
1345 | }
|
---|
1346 | static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) {
|
---|
1347 | return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
|
---|
1348 | }
|
---|
1349 | static FORCEINLINE HRESULT ID3D10Device1_CreateInputLayout(ID3D10Device1* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) {
|
---|
1350 | return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
|
---|
1351 | }
|
---|
1352 | static FORCEINLINE HRESULT ID3D10Device1_CreateVertexShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) {
|
---|
1353 | return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader);
|
---|
1354 | }
|
---|
1355 | static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) {
|
---|
1356 | return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader);
|
---|
1357 | }
|
---|
1358 | static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShaderWithStreamOutput(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) {
|
---|
1359 | return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader);
|
---|
1360 | }
|
---|
1361 | static FORCEINLINE HRESULT ID3D10Device1_CreatePixelShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) {
|
---|
1362 | return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader);
|
---|
1363 | }
|
---|
1364 | static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState(ID3D10Device1* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) {
|
---|
1365 | return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
|
---|
1366 | }
|
---|
1367 | static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilState(ID3D10Device1* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) {
|
---|
1368 | return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
|
---|
1369 | }
|
---|
1370 | static FORCEINLINE HRESULT ID3D10Device1_CreateRasterizerState(ID3D10Device1* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) {
|
---|
1371 | return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
|
---|
1372 | }
|
---|
1373 | static FORCEINLINE HRESULT ID3D10Device1_CreateSamplerState(ID3D10Device1* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) {
|
---|
1374 | return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
|
---|
1375 | }
|
---|
1376 | static FORCEINLINE HRESULT ID3D10Device1_CreateQuery(ID3D10Device1* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) {
|
---|
1377 | return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
|
---|
1378 | }
|
---|
1379 | static FORCEINLINE HRESULT ID3D10Device1_CreatePredicate(ID3D10Device1* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) {
|
---|
1380 | return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
|
---|
1381 | }
|
---|
1382 | static FORCEINLINE HRESULT ID3D10Device1_CreateCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) {
|
---|
1383 | return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
|
---|
1384 | }
|
---|
1385 | static FORCEINLINE HRESULT ID3D10Device1_CheckFormatSupport(ID3D10Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
|
---|
1386 | return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
|
---|
1387 | }
|
---|
1388 | static FORCEINLINE HRESULT ID3D10Device1_CheckMultisampleQualityLevels(ID3D10Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
|
---|
1389 | return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
|
---|
1390 | }
|
---|
1391 | static FORCEINLINE void ID3D10Device1_CheckCounterInfo(ID3D10Device1* This,D3D10_COUNTER_INFO *pCounterInfo) {
|
---|
1392 | This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
|
---|
1393 | }
|
---|
1394 | static FORCEINLINE HRESULT ID3D10Device1_CheckCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) {
|
---|
1395 | return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength);
|
---|
1396 | }
|
---|
1397 | static FORCEINLINE UINT ID3D10Device1_GetCreationFlags(ID3D10Device1* This) {
|
---|
1398 | return This->lpVtbl->GetCreationFlags(This);
|
---|
1399 | }
|
---|
1400 | static FORCEINLINE HRESULT ID3D10Device1_OpenSharedResource(ID3D10Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
|
---|
1401 | return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
|
---|
1402 | }
|
---|
1403 | static FORCEINLINE void ID3D10Device1_SetTextFilterSize(ID3D10Device1* This,UINT Width,UINT Height) {
|
---|
1404 | This->lpVtbl->SetTextFilterSize(This,Width,Height);
|
---|
1405 | }
|
---|
1406 | static FORCEINLINE void ID3D10Device1_GetTextFilterSize(ID3D10Device1* This,UINT *pWidth,UINT *pHeight) {
|
---|
1407 | This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight);
|
---|
1408 | }
|
---|
1409 | /*** ID3D10Device1 methods ***/
|
---|
1410 | static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView1(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,ID3D10ShaderResourceView1 **ppSRView) {
|
---|
1411 | return This->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView);
|
---|
1412 | }
|
---|
1413 | static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState1(ID3D10Device1* This,const D3D10_BLEND_DESC1 *pBlendStateDesc,ID3D10BlendState1 **ppBlendState) {
|
---|
1414 | return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
|
---|
1415 | }
|
---|
1416 | static FORCEINLINE D3D10_FEATURE_LEVEL1 ID3D10Device1_GetFeatureLevel(ID3D10Device1* This) {
|
---|
1417 | return This->lpVtbl->GetFeatureLevel(This);
|
---|
1418 | }
|
---|
1419 | #endif
|
---|
1420 | #endif
|
---|
1421 |
|
---|
1422 | #endif
|
---|
1423 |
|
---|
1424 |
|
---|
1425 | #endif /* __ID3D10Device1_INTERFACE_DEFINED__ */
|
---|
1426 |
|
---|
1427 | #define D3D10_1_SDK_VERSION (0x20)
|
---|
1428 |
|
---|
1429 | HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE,
|
---|
1430 | HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**);
|
---|
1431 | HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter,enum D3D10_DRIVER_TYPE driver_type,HMODULE swrast,UINT flags,D3D10_FEATURE_LEVEL1 feature_level,UINT sdk_version,DXGI_SWAP_CHAIN_DESC *swapchain_desc,IDXGISwapChain **swapchain,ID3D10Device1 **device);
|
---|
1432 |
|
---|
1433 | /* Begin additional prototypes for all interfaces */
|
---|
1434 |
|
---|
1435 |
|
---|
1436 | /* End additional prototypes */
|
---|
1437 |
|
---|
1438 | #ifdef __cplusplus
|
---|
1439 | }
|
---|
1440 | #endif
|
---|
1441 |
|
---|
1442 | #endif /* __d3d10_1_h__ */
|
---|