1 | /*
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2 | * Copyright 2010 Jacek Caban for CodeWeavers
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | import "oaidl.idl";
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20 | import "ocidl.idl";
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21 |
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22 | cpp_quote("#ifndef _D3D10_1_CONSTANTS")
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23 | cpp_quote("#define _D3D10_1_CONSTANTS")
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24 | const UINT D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
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25 | const UINT D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
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26 | const UINT D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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27 | const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
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28 | const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
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29 | const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
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30 | const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
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31 | const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
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32 | const UINT D3D10_1_SHADER_MAJOR_VERSION = 4;
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33 | const UINT D3D10_1_SHADER_MINOR_VERSION = 1;
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34 | const UINT D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
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35 | const UINT D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
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36 | const UINT D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
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37 | const UINT D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
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38 | const UINT D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
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39 | const UINT D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
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40 | const UINT D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
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41 | const UINT D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
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42 | const UINT D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
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43 | cpp_quote("#endif")
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44 |
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45 | cpp_quote("#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)")
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46 | cpp_quote("#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)")
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47 |
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48 | import "d3d10.idl";
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49 | cpp_quote("#include <d3d10_1shader.h>")
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50 |
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51 |
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52 | typedef enum D3D10_FEATURE_LEVEL1
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53 | {
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54 | D3D10_FEATURE_LEVEL_10_0 = 0xa000,
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55 | D3D10_FEATURE_LEVEL_10_1 = 0xa100,
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56 | D3D10_FEATURE_LEVEL_9_1 = 0x9100,
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57 | D3D10_FEATURE_LEVEL_9_2 = 0x9200,
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58 | D3D10_FEATURE_LEVEL_9_3 = 0x9300
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59 | } D3D10_FEATURE_LEVEL1;
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60 |
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61 | typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
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62 | {
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63 | BOOL BlendEnable;
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64 | D3D10_BLEND SrcBlend;
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65 | D3D10_BLEND DestBlend;
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66 | D3D10_BLEND_OP BlendOp;
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67 | D3D10_BLEND SrcBlendAlpha;
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68 | D3D10_BLEND DestBlendAlpha;
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69 | D3D10_BLEND_OP BlendOpAlpha;
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70 | UINT8 RenderTargetWriteMask;
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71 | } D3D10_RENDER_TARGET_BLEND_DESC1;
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72 |
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73 | typedef struct D3D10_BLEND_DESC1
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74 | {
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75 | BOOL AlphaToCoverageEnable;
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76 | BOOL IndependentBlendEnable;
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77 | D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
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78 | } D3D10_BLEND_DESC1;
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79 |
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80 | [
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81 | uuid(edad8d99-8a35-4d6d-8566-2ea276cde161),
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82 | object,
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83 | local,
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84 | pointer_default(unique)
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85 | ]
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86 | interface ID3D10BlendState1 : ID3D10BlendState
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87 | {
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88 | void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc);
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89 | }
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90 |
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91 | typedef struct D3D10_TEXCUBE_ARRAY_SRV1
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92 | {
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93 | UINT MostDetailedMip;
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94 | UINT MipLevels;
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95 | UINT First2DArrayFace;
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96 | UINT NumCubes;
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97 | } D3D10_TEXCUBE_ARRAY_SRV1;
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98 |
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99 | typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
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100 |
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101 | typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
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102 | {
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103 | DXGI_FORMAT Format;
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104 | D3D10_SRV_DIMENSION1 ViewDimension;
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105 | union {
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106 | D3D10_BUFFER_SRV Buffer;
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107 | D3D10_TEX1D_SRV Texture1D;
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108 | D3D10_TEX1D_ARRAY_SRV Texture1DArray;
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109 | D3D10_TEX2D_SRV Texture2D;
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110 | D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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111 | D3D10_TEX2DMS_SRV Texture2DMS;
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112 | D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
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113 | D3D10_TEX3D_SRV Texture3D;
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114 | D3D10_TEXCUBE_SRV TextureCube;
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115 | D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
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116 | };
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117 | } D3D10_SHADER_RESOURCE_VIEW_DESC1;
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118 |
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119 | [
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120 | uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0),
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121 | object,
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122 | local,
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123 | pointer_default(unique)
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124 | ]
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125 | interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
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126 | {
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127 | void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
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128 | }
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129 |
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130 | [
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131 | uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0),
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132 | object,
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133 | local,
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134 | pointer_default(unique)
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135 | ]
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136 | interface ID3D10Device1 : ID3D10Device
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137 | {
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138 | HRESULT CreateShaderResourceView1(
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139 | [in] ID3D10Resource *pResource,
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140 | [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
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141 | [out] ID3D10ShaderResourceView1 **ppSRView);
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142 |
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143 | HRESULT CreateBlendState1(
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144 | [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
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145 | [out] ID3D10BlendState1 **ppBlendState);
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146 |
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147 | D3D10_FEATURE_LEVEL1 GetFeatureLevel();
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148 | }
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149 |
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150 | const UINT D3D10_1_SDK_VERSION = 0x20;
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151 |
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152 | cpp_quote("HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE,")
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153 | cpp_quote(" HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**);")
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154 |
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155 | [local] HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, enum D3D10_DRIVER_TYPE driver_type,
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156 | HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 feature_level, UINT sdk_version,
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157 | DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device);
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