source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d10_1shader.h@ 1175

Last change on this file since 1175 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 2.6 KB
RevLine 
[1166]1#undef INTERFACE
2/*
3 * Copyright 2010 Rico Schüller
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#ifndef __D3D10_1SHADER_H__
21#define __D3D10_1SHADER_H__
22
23#include "d3d10shader.h"
24
25DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
26
27#define INTERFACE ID3D10ShaderReflection1
28DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
29{
30 /* IUnknown methods */
31 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
32 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
33 STDMETHOD_(ULONG, Release)(THIS) PURE;
34 /* ID3D10ShaderReflection1 methods */
35 STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
36 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
37 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
38 STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
39 STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
40 STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
41 STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
42 STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
43 STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
44 STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
45 STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
46 STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
47 STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
48 STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
49 STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
50};
51#undef INTERFACE
52
53#endif
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