1 | #undef INTERFACE
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2 | /*
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3 | * Copyright 2010 Rico Schüller
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4 | *
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5 | * This library is free software; you can redistribute it and/or
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6 | * modify it under the terms of the GNU Lesser General Public
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7 | * License as published by the Free Software Foundation; either
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8 | * version 2.1 of the License, or (at your option) any later version.
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9 | *
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10 | * This library is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 | * Lesser General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU Lesser General Public
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16 | * License along with this library; if not, write to the Free Software
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17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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18 | */
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19 |
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20 | #ifndef __D3D10_1SHADER_H__
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21 | #define __D3D10_1SHADER_H__
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22 |
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23 | #include "d3d10shader.h"
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24 |
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25 | DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
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26 |
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27 | #define INTERFACE ID3D10ShaderReflection1
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28 | DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
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29 | {
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30 | /* IUnknown methods */
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31 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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32 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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33 | STDMETHOD_(ULONG, Release)(THIS) PURE;
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34 | /* ID3D10ShaderReflection1 methods */
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35 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
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36 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
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37 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
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38 | STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
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39 | STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
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40 | STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
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41 | STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
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42 | STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
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43 | STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
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44 | STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
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45 | STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
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46 | STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
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47 | STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
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48 | STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
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49 | STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
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50 | };
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51 | #undef INTERFACE
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52 |
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53 | #endif
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