[1166] | 1 | #undef INTERFACE
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| 2 | /*
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| 3 | * Copyright 2009 Henri Verbeet for CodeWeavers
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| 4 | *
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| 5 | * This library is free software; you can redistribute it and/or
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| 6 | * modify it under the terms of the GNU Lesser General Public
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| 7 | * License as published by the Free Software Foundation; either
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| 8 | * version 2.1 of the License, or (at your option) any later version.
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| 9 | *
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| 10 | * This library is distributed in the hope that it will be useful,
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 13 | * Lesser General Public License for more details.
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| 14 | *
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| 15 | * You should have received a copy of the GNU Lesser General Public
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| 16 | * License along with this library; if not, write to the Free Software
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| 17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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| 18 | *
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| 19 | */
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| 20 |
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| 21 | #ifndef __WINE_D3D10SHADER_H
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| 22 | #define __WINE_D3D10SHADER_H
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| 23 |
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| 24 | #include "d3d10.h"
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| 25 |
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| 26 | #define D3D10_SHADER_DEBUG 0x0001
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| 27 | #define D3D10_SHADER_SKIP_VALIDATION 0x0002
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| 28 | #define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
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| 29 | #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
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| 30 | #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
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| 31 | #define D3D10_SHADER_PARTIAL_PRECISION 0x0020
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| 32 | #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
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| 33 | #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
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| 34 | #define D3D10_SHADER_NO_PRESHADER 0x0100
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| 35 | #define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
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| 36 | #define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
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| 37 | #define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
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| 38 | #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
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| 39 | #define D3D10_SHADER_IEEE_STRICTNESS 0x2000
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| 40 | #define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
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| 41 |
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| 42 | #define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
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| 43 | #define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
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| 44 | #define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
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| 45 | #define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
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| 46 |
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| 47 | /* These are defined as version-neutral in d3dcommon.h */
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| 48 | typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
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| 49 | typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
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| 50 |
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| 51 | typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
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| 52 | typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
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| 53 |
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| 54 | typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
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| 55 | typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
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| 56 |
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| 57 | typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
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| 58 |
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| 59 | typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
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| 60 |
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| 61 | typedef D3D_NAME D3D10_NAME;
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| 62 |
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| 63 | typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
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| 64 | typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
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| 65 |
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| 66 | typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
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| 67 | typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE;
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| 68 |
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| 69 | typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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| 70 | typedef ID3DInclude ID3D10Include;
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| 71 | typedef ID3DInclude *LPD3D10INCLUDE;
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| 72 | #define IID_ID3D10Include IID_ID3DInclude
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| 73 |
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| 74 | typedef struct _D3D10_SHADER_INPUT_BIND_DESC
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| 75 | {
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| 76 | const char *Name;
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| 77 | D3D10_SHADER_INPUT_TYPE Type;
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| 78 | UINT BindPoint;
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| 79 | UINT BindCount;
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| 80 | UINT uFlags;
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| 81 | D3D10_RESOURCE_RETURN_TYPE ReturnType;
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| 82 | D3D10_SRV_DIMENSION Dimension;
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| 83 | UINT NumSamples;
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| 84 | } D3D10_SHADER_INPUT_BIND_DESC;
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| 85 |
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| 86 | typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
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| 87 | {
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| 88 | const char *SemanticName;
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| 89 | UINT SemanticIndex;
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| 90 | UINT Register;
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| 91 | D3D10_NAME SystemValueType;
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| 92 | D3D10_REGISTER_COMPONENT_TYPE ComponentType;
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| 93 | BYTE Mask;
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| 94 | BYTE ReadWriteMask;
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| 95 | } D3D10_SIGNATURE_PARAMETER_DESC;
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| 96 |
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| 97 | typedef struct _D3D10_SHADER_DESC
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| 98 | {
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| 99 | UINT Version;
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| 100 | const char *Creator;
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| 101 | UINT Flags;
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| 102 | UINT ConstantBuffers;
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| 103 | UINT BoundResources;
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| 104 | UINT InputParameters;
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| 105 | UINT OutputParameters;
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| 106 | UINT InstructionCount;
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| 107 | UINT TempRegisterCount;
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| 108 | UINT TempArrayCount;
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| 109 | UINT DefCount;
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| 110 | UINT DclCount;
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| 111 | UINT TextureNormalInstructions;
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| 112 | UINT TextureLoadInstructions;
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| 113 | UINT TextureCompInstructions;
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| 114 | UINT TextureBiasInstructions;
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| 115 | UINT TextureGradientInstructions;
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| 116 | UINT FloatInstructionCount;
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| 117 | UINT IntInstructionCount;
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| 118 | UINT UintInstructionCount;
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| 119 | UINT StaticFlowControlCount;
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| 120 | UINT DynamicFlowControlCount;
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| 121 | UINT MacroInstructionCount;
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| 122 | UINT ArrayInstructionCount;
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| 123 | UINT CutInstructionCount;
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| 124 | UINT EmitInstructionCount;
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| 125 | D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology;
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| 126 | UINT GSMaxOutputVertexCount;
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| 127 | } D3D10_SHADER_DESC;
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| 128 |
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| 129 | typedef struct _D3D10_SHADER_BUFFER_DESC
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| 130 | {
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| 131 | const char *Name;
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| 132 | D3D10_CBUFFER_TYPE Type;
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| 133 | UINT Variables;
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| 134 | UINT Size;
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| 135 | UINT uFlags;
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| 136 | } D3D10_SHADER_BUFFER_DESC;
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| 137 |
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| 138 | typedef struct _D3D10_SHADER_VARIABLE_DESC
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| 139 | {
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| 140 | const char *Name;
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| 141 | UINT StartOffset;
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| 142 | UINT Size;
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| 143 | UINT uFlags;
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| 144 | void *DefaultValue;
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| 145 | } D3D10_SHADER_VARIABLE_DESC;
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| 146 |
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| 147 | typedef struct _D3D10_SHADER_TYPE_DESC
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| 148 | {
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| 149 | D3D10_SHADER_VARIABLE_CLASS Class;
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| 150 | D3D10_SHADER_VARIABLE_TYPE Type;
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| 151 | UINT Rows;
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| 152 | UINT Columns;
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| 153 | UINT Elements;
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| 154 | UINT Members;
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| 155 | UINT Offset;
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| 156 | } D3D10_SHADER_TYPE_DESC;
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| 157 |
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| 158 | DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
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| 159 |
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| 160 | #define INTERFACE ID3D10ShaderReflectionType
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| 161 | DECLARE_INTERFACE(ID3D10ShaderReflectionType)
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| 162 | {
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| 163 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE;
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| 164 | STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
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| 165 | STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
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| 166 | STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
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| 167 | };
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| 168 | #undef INTERFACE
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| 169 |
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| 170 | DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
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| 171 |
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| 172 | #define INTERFACE ID3D10ShaderReflectionVariable
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| 173 | DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
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| 174 | {
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| 175 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE;
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| 176 | STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE;
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| 177 | };
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| 178 | #undef INTERFACE
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| 179 |
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| 180 | DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
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| 181 |
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| 182 | #define INTERFACE ID3D10ShaderReflectionConstantBuffer
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| 183 | DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
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| 184 | {
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| 185 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE;
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| 186 | STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
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| 187 | STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
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| 188 | };
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| 189 | #undef INTERFACE
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| 190 |
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| 191 | DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
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| 192 |
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| 193 | #define INTERFACE ID3D10ShaderReflection
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| 194 | DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
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| 195 | {
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| 196 | /* IUnknown methods */
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| 197 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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| 198 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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| 199 | STDMETHOD_(ULONG, Release)(THIS) PURE;
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| 200 | /* ID3D10ShaderReflection methods */
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| 201 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
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| 202 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
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| 203 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
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| 204 | STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
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| 205 | STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
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| 206 | STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
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| 207 | };
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| 208 | #undef INTERFACE
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| 209 |
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| 210 |
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| 211 | #ifdef __cplusplus
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| 212 | extern "C" {
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| 213 | #endif
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| 214 |
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| 215 | HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
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| 216 | const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
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| 217 | const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
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| 218 | HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
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| 219 | WINBOOL color_code, const char *comments, ID3D10Blob **disassembly);
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| 220 | const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
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| 221 | const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
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| 222 | const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
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| 223 |
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| 224 | HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
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| 225 | HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
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| 226 | HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
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| 227 | HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
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| 228 | HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
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| 229 |
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| 230 | #ifdef __cplusplus
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| 231 | }
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| 232 | #endif
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| 233 |
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| 234 | #endif /* __WINE_D3D10SHADER_H */
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