1 | #undef INTERFACE
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2 | /*
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3 | * Copyright 2009 Henri Verbeet for CodeWeavers
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4 | *
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5 | * This library is free software; you can redistribute it and/or
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6 | * modify it under the terms of the GNU Lesser General Public
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7 | * License as published by the Free Software Foundation; either
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8 | * version 2.1 of the License, or (at your option) any later version.
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9 | *
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10 | * This library is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 | * Lesser General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU Lesser General Public
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16 | * License along with this library; if not, write to the Free Software
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17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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18 | *
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19 | */
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20 |
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21 | #ifndef __WINE_D3D10SHADER_H
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22 | #define __WINE_D3D10SHADER_H
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23 |
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24 | #include "d3d10.h"
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25 |
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26 | #define D3D10_SHADER_DEBUG 0x0001
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27 | #define D3D10_SHADER_SKIP_VALIDATION 0x0002
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28 | #define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
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29 | #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
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30 | #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
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31 | #define D3D10_SHADER_PARTIAL_PRECISION 0x0020
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32 | #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
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33 | #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
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34 | #define D3D10_SHADER_NO_PRESHADER 0x0100
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35 | #define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
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36 | #define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
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37 | #define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
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38 | #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
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39 | #define D3D10_SHADER_IEEE_STRICTNESS 0x2000
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40 | #define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
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41 |
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42 | #define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
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43 | #define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
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44 | #define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
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45 | #define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
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46 |
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47 | /* These are defined as version-neutral in d3dcommon.h */
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48 | typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
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49 | typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
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50 |
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51 | typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
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52 | typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
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53 |
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54 | typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
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55 | typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
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56 |
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57 | typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
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58 |
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59 | typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
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60 |
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61 | typedef D3D_NAME D3D10_NAME;
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62 |
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63 | typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
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64 | typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
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65 |
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66 | typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
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67 | typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE;
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68 |
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69 | typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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70 | typedef ID3DInclude ID3D10Include;
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71 | typedef ID3DInclude *LPD3D10INCLUDE;
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72 | #define IID_ID3D10Include IID_ID3DInclude
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73 |
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74 | typedef struct _D3D10_SHADER_INPUT_BIND_DESC
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75 | {
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76 | const char *Name;
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77 | D3D10_SHADER_INPUT_TYPE Type;
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78 | UINT BindPoint;
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79 | UINT BindCount;
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80 | UINT uFlags;
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81 | D3D10_RESOURCE_RETURN_TYPE ReturnType;
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82 | D3D10_SRV_DIMENSION Dimension;
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83 | UINT NumSamples;
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84 | } D3D10_SHADER_INPUT_BIND_DESC;
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85 |
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86 | typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
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87 | {
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88 | const char *SemanticName;
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89 | UINT SemanticIndex;
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90 | UINT Register;
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91 | D3D10_NAME SystemValueType;
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92 | D3D10_REGISTER_COMPONENT_TYPE ComponentType;
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93 | BYTE Mask;
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94 | BYTE ReadWriteMask;
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95 | } D3D10_SIGNATURE_PARAMETER_DESC;
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96 |
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97 | typedef struct _D3D10_SHADER_DESC
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98 | {
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99 | UINT Version;
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100 | const char *Creator;
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101 | UINT Flags;
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102 | UINT ConstantBuffers;
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103 | UINT BoundResources;
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104 | UINT InputParameters;
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105 | UINT OutputParameters;
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106 | UINT InstructionCount;
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107 | UINT TempRegisterCount;
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108 | UINT TempArrayCount;
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109 | UINT DefCount;
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110 | UINT DclCount;
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111 | UINT TextureNormalInstructions;
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112 | UINT TextureLoadInstructions;
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113 | UINT TextureCompInstructions;
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114 | UINT TextureBiasInstructions;
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115 | UINT TextureGradientInstructions;
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116 | UINT FloatInstructionCount;
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117 | UINT IntInstructionCount;
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118 | UINT UintInstructionCount;
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119 | UINT StaticFlowControlCount;
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120 | UINT DynamicFlowControlCount;
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121 | UINT MacroInstructionCount;
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122 | UINT ArrayInstructionCount;
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123 | UINT CutInstructionCount;
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124 | UINT EmitInstructionCount;
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125 | D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology;
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126 | UINT GSMaxOutputVertexCount;
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127 | } D3D10_SHADER_DESC;
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128 |
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129 | typedef struct _D3D10_SHADER_BUFFER_DESC
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130 | {
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131 | const char *Name;
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132 | D3D10_CBUFFER_TYPE Type;
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133 | UINT Variables;
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134 | UINT Size;
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135 | UINT uFlags;
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136 | } D3D10_SHADER_BUFFER_DESC;
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137 |
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138 | typedef struct _D3D10_SHADER_VARIABLE_DESC
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139 | {
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140 | const char *Name;
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141 | UINT StartOffset;
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142 | UINT Size;
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143 | UINT uFlags;
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144 | void *DefaultValue;
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145 | } D3D10_SHADER_VARIABLE_DESC;
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146 |
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147 | typedef struct _D3D10_SHADER_TYPE_DESC
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148 | {
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149 | D3D10_SHADER_VARIABLE_CLASS Class;
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150 | D3D10_SHADER_VARIABLE_TYPE Type;
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151 | UINT Rows;
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152 | UINT Columns;
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153 | UINT Elements;
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154 | UINT Members;
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155 | UINT Offset;
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156 | } D3D10_SHADER_TYPE_DESC;
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157 |
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158 | DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
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159 |
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160 | #define INTERFACE ID3D10ShaderReflectionType
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161 | DECLARE_INTERFACE(ID3D10ShaderReflectionType)
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162 | {
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163 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE;
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164 | STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
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165 | STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
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166 | STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
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167 | };
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168 | #undef INTERFACE
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169 |
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170 | DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
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171 |
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172 | #define INTERFACE ID3D10ShaderReflectionVariable
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173 | DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
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174 | {
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175 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE;
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176 | STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE;
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177 | };
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178 | #undef INTERFACE
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179 |
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180 | DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
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181 |
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182 | #define INTERFACE ID3D10ShaderReflectionConstantBuffer
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183 | DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
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184 | {
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185 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE;
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186 | STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
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187 | STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
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188 | };
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189 | #undef INTERFACE
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190 |
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191 | DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
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192 |
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193 | #define INTERFACE ID3D10ShaderReflection
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194 | DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
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195 | {
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196 | /* IUnknown methods */
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197 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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198 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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199 | STDMETHOD_(ULONG, Release)(THIS) PURE;
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200 | /* ID3D10ShaderReflection methods */
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201 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
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202 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
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203 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
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204 | STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
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205 | STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
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206 | STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
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207 | };
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208 | #undef INTERFACE
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209 |
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210 |
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211 | #ifdef __cplusplus
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212 | extern "C" {
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213 | #endif
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214 |
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215 | HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
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216 | const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
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217 | const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
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218 | HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
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219 | WINBOOL color_code, const char *comments, ID3D10Blob **disassembly);
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220 | const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
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221 | const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
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222 | const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
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223 |
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224 | HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
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225 | HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
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226 | HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
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227 | HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
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228 | HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
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229 |
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230 | #ifdef __cplusplus
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231 | }
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232 | #endif
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233 |
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234 | #endif /* __WINE_D3D10SHADER_H */
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